1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/fbobject.h"
34 #include "main/dd.h"
35 #include "main/state.h"
36 #include "main/stencil.h"
37 #include "main/viewport.h"
38 #include "tnl/tnl.h"
39 #include "tnl/t_context.h"
40
41 #include "drivers/common/driverfuncs.h"
42
43 #include "intel_fbo.h"
44 #include "intel_screen.h"
45 #include "intel_batchbuffer.h"
46 #include "intel_buffers.h"
47
48 #include "i915_context.h"
49 #include "i915_reg.h"
50
51 #define FILE_DEBUG_FLAG DEBUG_STATE
52
53 void
i915_update_stencil(struct gl_context * ctx)54 i915_update_stencil(struct gl_context * ctx)
55 {
56 struct i915_context *i915 = I915_CONTEXT(ctx);
57 GLuint front_ref, front_writemask, front_mask;
58 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
59 GLuint back_ref, back_writemask, back_mask;
60 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
61 GLuint dirty = 0;
62
63 /* The 915 considers CW to be "front" for two-sided stencil, so choose
64 * appropriately.
65 */
66 /* _NEW_POLYGON | _NEW_STENCIL */
67 if (ctx->Polygon.FrontFace == GL_CW) {
68 front_ref = _mesa_get_stencil_ref(ctx, 0);
69 front_mask = ctx->Stencil.ValueMask[0];
70 front_writemask = ctx->Stencil.WriteMask[0];
71 front_func = ctx->Stencil.Function[0];
72 front_fail = ctx->Stencil.FailFunc[0];
73 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
74 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
75 back_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
76 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
77 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
78 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
79 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
80 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
81 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
82 } else {
83 front_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
84 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
85 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
86 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
87 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
88 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
89 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
90 back_ref = _mesa_get_stencil_ref(ctx, 0);
91 back_mask = ctx->Stencil.ValueMask[0];
92 back_writemask = ctx->Stencil.WriteMask[0];
93 back_func = ctx->Stencil.Function[0];
94 back_fail = ctx->Stencil.FailFunc[0];
95 back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
96 back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
97 }
98 #define set_ctx_bits(reg, mask, set) do{ \
99 GLuint dw = i915->state.Ctx[reg]; \
100 dw &= ~(mask); \
101 dw |= (set); \
102 dirty |= dw != i915->state.Ctx[reg]; \
103 i915->state.Ctx[reg] = dw; \
104 } while(0)
105
106 /* Set front state. */
107 set_ctx_bits(I915_CTXREG_STATE4,
108 MODE4_ENABLE_STENCIL_TEST_MASK |
109 MODE4_ENABLE_STENCIL_WRITE_MASK,
110 ENABLE_STENCIL_TEST_MASK |
111 ENABLE_STENCIL_WRITE_MASK |
112 STENCIL_TEST_MASK(front_mask) |
113 STENCIL_WRITE_MASK(front_writemask));
114
115 set_ctx_bits(I915_CTXREG_LIS5,
116 S5_STENCIL_REF_MASK |
117 S5_STENCIL_TEST_FUNC_MASK |
118 S5_STENCIL_FAIL_MASK |
119 S5_STENCIL_PASS_Z_FAIL_MASK |
120 S5_STENCIL_PASS_Z_PASS_MASK,
121 (front_ref << S5_STENCIL_REF_SHIFT) |
122 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
123 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
124 (intel_translate_stencil_op(front_pass_z_fail) <<
125 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
126 (intel_translate_stencil_op(front_pass_z_pass) <<
127 S5_STENCIL_PASS_Z_PASS_SHIFT));
128
129 /* Set back state if different from front. */
130 if (_mesa_stencil_is_two_sided(ctx)) {
131 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
132 BFO_STENCIL_REF_MASK |
133 BFO_STENCIL_TEST_MASK |
134 BFO_STENCIL_FAIL_MASK |
135 BFO_STENCIL_PASS_Z_FAIL_MASK |
136 BFO_STENCIL_PASS_Z_PASS_MASK,
137 BFO_STENCIL_TWO_SIDE |
138 (back_ref << BFO_STENCIL_REF_SHIFT) |
139 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
140 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
141 (intel_translate_stencil_op(back_pass_z_fail) <<
142 BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
143 (intel_translate_stencil_op(back_pass_z_pass) <<
144 BFO_STENCIL_PASS_Z_PASS_SHIFT));
145
146 set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
147 BFM_STENCIL_TEST_MASK_MASK |
148 BFM_STENCIL_WRITE_MASK_MASK,
149 BFM_STENCIL_TEST_MASK(back_mask) |
150 BFM_STENCIL_WRITE_MASK(back_writemask));
151 } else {
152 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
153 BFO_STENCIL_TWO_SIDE, 0);
154 }
155
156 #undef set_ctx_bits
157
158 if (dirty)
159 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
160 }
161
162 static void
i915StencilFuncSeparate(struct gl_context * ctx,GLenum face,GLenum func,GLint ref,GLuint mask)163 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
164 GLuint mask)
165 {
166 }
167
168 static void
i915StencilMaskSeparate(struct gl_context * ctx,GLenum face,GLuint mask)169 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
170 {
171 }
172
173 static void
i915StencilOpSeparate(struct gl_context * ctx,GLenum face,GLenum fail,GLenum zfail,GLenum zpass)174 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
175 GLenum zpass)
176 {
177 }
178
179 static void
i915AlphaFunc(struct gl_context * ctx,GLenum func,GLfloat ref)180 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
181 {
182 struct i915_context *i915 = I915_CONTEXT(ctx);
183 int test = intel_translate_compare_func(func);
184 GLubyte refByte;
185 GLuint dw;
186
187 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
188
189 dw = i915->state.Ctx[I915_CTXREG_LIS6];
190 dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
191 dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
192 (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
193 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
194 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
195 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
196 }
197 }
198
199 /* This function makes sure that the proper enables are
200 * set for LogicOp, Independent Alpha Blend, and Blending.
201 * It needs to be called from numerous places where we
202 * could change the LogicOp or Independent Alpha Blend without subsequent
203 * calls to glEnable.
204 */
205 static void
i915EvalLogicOpBlendState(struct gl_context * ctx)206 i915EvalLogicOpBlendState(struct gl_context * ctx)
207 {
208 struct i915_context *i915 = I915_CONTEXT(ctx);
209 GLuint dw0, dw1;
210
211 dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
212 dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
213
214 if (ctx->Color.ColorLogicOpEnabled) {
215 dw0 |= S5_LOGICOP_ENABLE;
216 dw1 &= ~S6_CBUF_BLEND_ENABLE;
217 }
218 else {
219 dw0 &= ~S5_LOGICOP_ENABLE;
220
221 if (ctx->Color.BlendEnabled) {
222 dw1 |= S6_CBUF_BLEND_ENABLE;
223 }
224 else {
225 dw1 &= ~S6_CBUF_BLEND_ENABLE;
226 }
227 }
228 if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
229 dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
230 i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
231 i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
232
233 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
234 }
235 }
236
237 static void
i915BlendColor(struct gl_context * ctx,const GLfloat color[4])238 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
239 {
240 struct i915_context *i915 = I915_CONTEXT(ctx);
241 GLubyte r, g, b, a;
242 GLuint dw;
243
244 DBG("%s\n", __func__);
245
246 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
247 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
248 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
249 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
250
251 dw = (a << 24) | (r << 16) | (g << 8) | b;
252 if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
253 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
254 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
255 }
256 }
257
258
259 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
260 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
261 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
262 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
263
264
265
266 static GLuint
translate_blend_equation(GLenum mode)267 translate_blend_equation(GLenum mode)
268 {
269 switch (mode) {
270 case GL_FUNC_ADD:
271 return BLENDFUNC_ADD;
272 case GL_MIN:
273 return BLENDFUNC_MIN;
274 case GL_MAX:
275 return BLENDFUNC_MAX;
276 case GL_FUNC_SUBTRACT:
277 return BLENDFUNC_SUBTRACT;
278 case GL_FUNC_REVERSE_SUBTRACT:
279 return BLENDFUNC_REVERSE_SUBTRACT;
280 default:
281 return 0;
282 }
283 }
284
285 static void
i915UpdateBlendState(struct gl_context * ctx)286 i915UpdateBlendState(struct gl_context * ctx)
287 {
288 struct i915_context *i915 = I915_CONTEXT(ctx);
289 GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
290 ~(IAB_SRC_FACTOR_MASK |
291 IAB_DST_FACTOR_MASK |
292 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
293
294 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
295 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
296 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
297
298 GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
299 GLuint eqA = ctx->Color.Blend[0].EquationA;
300 GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
301 GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
302 GLuint srcA = ctx->Color.Blend[0].SrcA;
303 GLuint dstA = ctx->Color.Blend[0].DstA;
304
305 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
306 srcRGB = dstRGB = GL_ONE;
307 }
308
309 if (eqA == GL_MIN || eqA == GL_MAX) {
310 srcA = dstA = GL_ONE;
311 }
312
313 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
314 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
315 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
316
317 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
318 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
319 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
320
321 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
322 iab |= IAB_ENABLE;
323
324 if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
325 i915->state.Blend[I915_BLENDREG_IAB] = iab;
326 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
327 }
328 if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
329 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
330 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
331 }
332
333 /* This will catch a logicop blend equation */
334 i915EvalLogicOpBlendState(ctx);
335 }
336
337
338 static void
i915BlendFuncSeparate(struct gl_context * ctx,GLenum srcRGB,GLenum dstRGB,GLenum srcA,GLenum dstA)339 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
340 GLenum dstRGB, GLenum srcA, GLenum dstA)
341 {
342 i915UpdateBlendState(ctx);
343 }
344
345
346 static void
i915BlendEquationSeparate(struct gl_context * ctx,GLenum eqRGB,GLenum eqA)347 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
348 {
349 i915UpdateBlendState(ctx);
350 }
351
352
353 static void
i915DepthFunc(struct gl_context * ctx,GLenum func)354 i915DepthFunc(struct gl_context * ctx, GLenum func)
355 {
356 struct i915_context *i915 = I915_CONTEXT(ctx);
357 int test = intel_translate_compare_func(func);
358 GLuint dw;
359
360 DBG("%s\n", __func__);
361
362 dw = i915->state.Ctx[I915_CTXREG_LIS6];
363 dw &= ~S6_DEPTH_TEST_FUNC_MASK;
364 dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
365 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
366 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
367 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
368 }
369 }
370
371 static void
i915DepthMask(struct gl_context * ctx,GLboolean flag)372 i915DepthMask(struct gl_context * ctx, GLboolean flag)
373 {
374 struct i915_context *i915 = I915_CONTEXT(ctx);
375 GLuint dw;
376
377 DBG("%s flag (%d)\n", __func__, flag);
378
379 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
380 flag = false;
381
382 dw = i915->state.Ctx[I915_CTXREG_LIS6];
383 if (flag && ctx->Depth.Test)
384 dw |= S6_DEPTH_WRITE_ENABLE;
385 else
386 dw &= ~S6_DEPTH_WRITE_ENABLE;
387 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
388 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
389 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
390 }
391 }
392
393
394
395 /**
396 * Update the viewport transformation matrix. Depends on:
397 * - viewport pos/size
398 * - depthrange
399 * - window pos/size or FBO size
400 */
401 void
intelCalcViewport(struct gl_context * ctx)402 intelCalcViewport(struct gl_context * ctx)
403 {
404 struct intel_context *intel = intel_context(ctx);
405 float scale[3], translate[3];
406
407 _mesa_get_viewport_xform(ctx, 0, scale, translate);
408
409 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
410 scale[1] = -scale[1];
411 translate[1] = ctx->DrawBuffer->Height - translate[1];
412 }
413
414 _math_matrix_viewport(&intel->ViewportMatrix,
415 scale, translate, 1.0);
416 }
417
418
419 /** Called from ctx->Driver.DepthRange() */
420 static void
i915DepthRange(struct gl_context * ctx)421 i915DepthRange(struct gl_context *ctx)
422 {
423 intelCalcViewport(ctx);
424 }
425
426
427 /* =============================================================
428 * Polygon stipple
429 *
430 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
431 * Fortunately stipple is usually a repeating pattern.
432 */
433 static void
i915PolygonStipple(struct gl_context * ctx,const GLubyte * mask)434 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
435 {
436 struct i915_context *i915 = I915_CONTEXT(ctx);
437 const GLubyte *m;
438 GLubyte p[4];
439 int i, j, k;
440 int active = (ctx->Polygon.StippleFlag &&
441 i915->intel.reduced_primitive == GL_TRIANGLES);
442 GLuint newMask;
443
444 if (active) {
445 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
446 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
447 }
448
449 /* Use the already unpacked stipple data from the context rather than the
450 * uninterpreted mask passed in.
451 */
452 mask = (const GLubyte *)ctx->PolygonStipple;
453 m = mask;
454
455 p[0] = mask[12] & 0xf;
456 p[0] |= p[0] << 4;
457 p[1] = mask[8] & 0xf;
458 p[1] |= p[1] << 4;
459 p[2] = mask[4] & 0xf;
460 p[2] |= p[2] << 4;
461 p[3] = mask[0] & 0xf;
462 p[3] |= p[3] << 4;
463
464 for (k = 0; k < 8; k++)
465 for (j = 3; j >= 0; j--)
466 for (i = 0; i < 4; i++, m++)
467 if (*m != p[j]) {
468 i915->intel.hw_stipple = 0;
469 return;
470 }
471
472 newMask = (((p[0] & 0xf) << 0) |
473 ((p[1] & 0xf) << 4) |
474 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
475
476
477 if (newMask == 0xffff || newMask == 0x0) {
478 /* this is needed to make conform pass */
479 i915->intel.hw_stipple = 0;
480 return;
481 }
482
483 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
484 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
485 i915->intel.hw_stipple = 1;
486
487 if (active)
488 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
489 }
490
491
492 /* =============================================================
493 * Hardware clipping
494 */
495 static void
i915Scissor(struct gl_context * ctx)496 i915Scissor(struct gl_context * ctx)
497 {
498 struct i915_context *i915 = I915_CONTEXT(ctx);
499 int x1, y1, x2, y2;
500
501 if (!ctx->DrawBuffer)
502 return;
503
504 DBG("%s %d,%d %dx%d\n", __func__,
505 ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
506 ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
507
508 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
509 x1 = ctx->Scissor.ScissorArray[0].X;
510 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y
511 + ctx->Scissor.ScissorArray[0].Height);
512 x2 = ctx->Scissor.ScissorArray[0].X
513 + ctx->Scissor.ScissorArray[0].Width - 1;
514 y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1;
515 DBG("%s %d..%d,%d..%d (inverted)\n", __func__, x1, x2, y1, y2);
516 }
517 else {
518 /* FBO - not inverted
519 */
520 x1 = ctx->Scissor.ScissorArray[0].X;
521 y1 = ctx->Scissor.ScissorArray[0].Y;
522 x2 = ctx->Scissor.ScissorArray[0].X
523 + ctx->Scissor.ScissorArray[0].Width - 1;
524 y2 = ctx->Scissor.ScissorArray[0].Y
525 + ctx->Scissor.ScissorArray[0].Height - 1;
526 DBG("%s %d..%d,%d..%d (not inverted)\n", __func__, x1, x2, y1, y2);
527 }
528
529 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
530 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
531 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
532 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
533
534 DBG("%s %d..%d,%d..%d (clamped)\n", __func__, x1, x2, y1, y2);
535
536 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
537 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
538 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
539 }
540
541 static void
i915LogicOp(struct gl_context * ctx,enum gl_logicop_mode opcode)542 i915LogicOp(struct gl_context * ctx, enum gl_logicop_mode opcode)
543 {
544 struct i915_context *i915 = I915_CONTEXT(ctx);
545
546 DBG("%s\n", __func__);
547
548 assert((unsigned)opcode <= 15);
549 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
550 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
551 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(opcode);
552 }
553
554
555
556 static void
i915CullFaceFrontFace(struct gl_context * ctx,GLenum unused)557 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
558 {
559 struct i915_context *i915 = I915_CONTEXT(ctx);
560 GLuint mode, dw;
561
562 DBG("%s %d\n", __func__,
563 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
564
565 if (!ctx->Polygon.CullFlag) {
566 mode = S4_CULLMODE_NONE;
567 }
568 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
569 mode = S4_CULLMODE_CW;
570
571 if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
572 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
573 if (ctx->Polygon.CullFaceMode == GL_FRONT)
574 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
575 if (ctx->Polygon.FrontFace != GL_CCW)
576 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
577 }
578 else {
579 mode = S4_CULLMODE_BOTH;
580 }
581
582 dw = i915->state.Ctx[I915_CTXREG_LIS4];
583 dw &= ~S4_CULLMODE_MASK;
584 dw |= mode;
585 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
586 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
587 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
588 }
589 }
590
591 static void
i915LineWidth(struct gl_context * ctx,GLfloat widthf)592 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
593 {
594 struct i915_context *i915 = I915_CONTEXT(ctx);
595 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
596 int width;
597
598 DBG("%s\n", __func__);
599
600 width = (int) (widthf * 2);
601 width = CLAMP(width, 1, 0xf);
602 lis4 |= width << S4_LINE_WIDTH_SHIFT;
603
604 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
605 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
606 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
607 }
608 }
609
610 static void
i915PointSize(struct gl_context * ctx,GLfloat size)611 i915PointSize(struct gl_context * ctx, GLfloat size)
612 {
613 struct i915_context *i915 = I915_CONTEXT(ctx);
614 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
615 GLint point_size = (int) round(size);
616
617 DBG("%s\n", __func__);
618
619 point_size = CLAMP(point_size, 1, 255);
620 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
621
622 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
623 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
624 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
625 }
626 }
627
628
629 static void
i915PointParameterfv(struct gl_context * ctx,GLenum pname,const GLfloat * params)630 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
631 {
632 struct i915_context *i915 = I915_CONTEXT(ctx);
633
634 switch (pname) {
635 case GL_POINT_SPRITE_COORD_ORIGIN:
636 /* This could be supported, but it would require modifying the fragment
637 * program to invert the y component of the texture coordinate by
638 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
639 */
640 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
641 (params[0] != GL_UPPER_LEFT));
642 break;
643 }
644 }
645
646 void
i915_update_sprite_point_enable(struct gl_context * ctx)647 i915_update_sprite_point_enable(struct gl_context *ctx)
648 {
649 struct intel_context *intel = intel_context(ctx);
650 /* _NEW_PROGRAM */
651 struct i915_fragment_program *p =
652 (struct i915_fragment_program *) ctx->FragmentProgram._Current;
653 const GLbitfield64 inputsRead = p->FragProg.info.inputs_read;
654 struct i915_context *i915 = i915_context(ctx);
655 GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
656 GLuint coord_replace_bits = 0x0;
657
658 /* _NEW_POINT */
659 if (ctx->Point.PointSprite)
660 coord_replace_bits = ctx->Point.CoordReplace;
661
662 GLuint tex_coord_unit_bits =
663 (GLuint)((inputsRead & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0);
664
665 /*
666 * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match
667 * of tex_coord_unit_bits and coord_replace_bits, or this will make all
668 * the other non-point-sprite coords(like varying inputs, as we now use
669 * tex coord to implement varying inputs) be replaced to value (0, 0)-(1, 1).
670 *
671 * Thus, do fallback when needed.
672 */
673 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
674 coord_replace_bits && coord_replace_bits != tex_coord_unit_bits);
675
676 s4 &= ~S4_SPRITE_POINT_ENABLE;
677 s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ?
678 S4_SPRITE_POINT_ENABLE : 0;
679 if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
680 i915->state.Ctx[I915_CTXREG_LIS4] = s4;
681 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
682 }
683 }
684
685
686 /* =============================================================
687 * Color masks
688 */
689
690 static void
i915ColorMask(struct gl_context * ctx,GLboolean r,GLboolean g,GLboolean b,GLboolean a)691 i915ColorMask(struct gl_context * ctx,
692 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
693 {
694 struct i915_context *i915 = I915_CONTEXT(ctx);
695 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
696
697 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __func__, r, g, b,
698 a);
699
700 if (!r)
701 tmp |= S5_WRITEDISABLE_RED;
702 if (!g)
703 tmp |= S5_WRITEDISABLE_GREEN;
704 if (!b)
705 tmp |= S5_WRITEDISABLE_BLUE;
706 if (!a)
707 tmp |= S5_WRITEDISABLE_ALPHA;
708
709 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
710 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
711 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
712 }
713 }
714
715 static void
update_specular(struct gl_context * ctx)716 update_specular(struct gl_context * ctx)
717 {
718 /* A hack to trigger the rebuild of the fragment program.
719 */
720 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
721 }
722
723 static void
i915LightModelfv(struct gl_context * ctx,GLenum pname,const GLfloat * param)724 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
725 {
726 DBG("%s\n", __func__);
727
728 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
729 update_specular(ctx);
730 }
731 }
732
733 static void
i915ShadeModel(struct gl_context * ctx,GLenum mode)734 i915ShadeModel(struct gl_context * ctx, GLenum mode)
735 {
736 struct i915_context *i915 = I915_CONTEXT(ctx);
737 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
738
739 if (mode == GL_SMOOTH) {
740 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
741 S4_FLATSHADE_COLOR |
742 S4_FLATSHADE_SPECULAR);
743 }
744 else {
745 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
746 S4_FLATSHADE_COLOR |
747 S4_FLATSHADE_SPECULAR);
748 }
749 }
750
751 /* =============================================================
752 * Fog
753 *
754 * This empty function remains because _mesa_init_driver_state calls
755 * dd_function_table::Fogfv unconditionally. We have to have some function
756 * there so that it doesn't try to call a NULL pointer.
757 */
758 static void
i915Fogfv(struct gl_context * ctx,GLenum pname,const GLfloat * param)759 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
760 {
761 (void) ctx;
762 (void) pname;
763 (void) param;
764 }
765
766 /* =============================================================
767 */
768
769 static void
i915Enable(struct gl_context * ctx,GLenum cap,GLboolean state)770 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
771 {
772 struct i915_context *i915 = I915_CONTEXT(ctx);
773 GLuint dw;
774
775 switch (cap) {
776 case GL_TEXTURE_2D:
777 break;
778
779 case GL_LIGHTING:
780 case GL_COLOR_SUM:
781 update_specular(ctx);
782 break;
783
784 case GL_ALPHA_TEST:
785 dw = i915->state.Ctx[I915_CTXREG_LIS6];
786 if (state)
787 dw |= S6_ALPHA_TEST_ENABLE;
788 else
789 dw &= ~S6_ALPHA_TEST_ENABLE;
790 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
791 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
792 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
793 }
794 break;
795
796 case GL_BLEND:
797 i915EvalLogicOpBlendState(ctx);
798 break;
799
800 case GL_COLOR_LOGIC_OP:
801 i915EvalLogicOpBlendState(ctx);
802
803 /* Logicop doesn't seem to work at 16bpp:
804 */
805 if (ctx->Visual.rgbBits == 16)
806 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
807 break;
808
809 case GL_FRAGMENT_PROGRAM_ARB:
810 break;
811
812 case GL_DITHER:
813 dw = i915->state.Ctx[I915_CTXREG_LIS5];
814 if (state)
815 dw |= S5_COLOR_DITHER_ENABLE;
816 else
817 dw &= ~S5_COLOR_DITHER_ENABLE;
818 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
819 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
820 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
821 }
822 break;
823
824 case GL_DEPTH_TEST:
825 dw = i915->state.Ctx[I915_CTXREG_LIS6];
826
827 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
828 state = false;
829
830 if (state)
831 dw |= S6_DEPTH_TEST_ENABLE;
832 else
833 dw &= ~S6_DEPTH_TEST_ENABLE;
834 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
835 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
836 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
837 }
838
839 i915DepthMask(ctx, ctx->Depth.Mask);
840 break;
841
842 case GL_SCISSOR_TEST:
843 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
844 if (state)
845 i915->state.Buffer[I915_DESTREG_SENABLE] =
846 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
847 else
848 i915->state.Buffer[I915_DESTREG_SENABLE] =
849 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
850 break;
851
852 case GL_LINE_SMOOTH:
853 dw = i915->state.Ctx[I915_CTXREG_LIS4];
854 if (state)
855 dw |= S4_LINE_ANTIALIAS_ENABLE;
856 else
857 dw &= ~S4_LINE_ANTIALIAS_ENABLE;
858 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
859 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
860 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
861 }
862 break;
863
864 case GL_CULL_FACE:
865 i915CullFaceFrontFace(ctx, 0);
866 break;
867
868 case GL_STENCIL_TEST:
869 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
870 state = false;
871
872 dw = i915->state.Ctx[I915_CTXREG_LIS5];
873 if (state)
874 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
875 else
876 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
877 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
878 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
879 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
880 }
881 break;
882
883 case GL_POLYGON_STIPPLE:
884 /* The stipple command worked on my 855GM box, but not my 845G.
885 * I'll do more testing later to find out exactly which hardware
886 * supports it. Disabled for now.
887 */
888 if (i915->intel.hw_stipple &&
889 i915->intel.reduced_primitive == GL_TRIANGLES) {
890 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
891 if (state)
892 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
893 else
894 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
895 }
896 break;
897
898 case GL_POLYGON_SMOOTH:
899 break;
900
901 case GL_POINT_SPRITE:
902 /* Handle it at i915_update_sprite_point_enable () */
903 break;
904
905 case GL_POINT_SMOOTH:
906 break;
907
908 default:
909 ;
910 }
911 }
912
913
914 static void
i915_init_packets(struct i915_context * i915)915 i915_init_packets(struct i915_context *i915)
916 {
917 /* Zero all state */
918 memset(&i915->state, 0, sizeof(i915->state));
919
920
921 {
922 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
923 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
924 /* Probably don't want to upload all this stuff every time one
925 * piece changes.
926 */
927 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
928 I1_LOAD_S(2) | I1_LOAD_S(3) |
929 I1_LOAD_S(4) | I1_LOAD_S(5) |
930 I1_LOAD_S(6) | (4));
931 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
932 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
933 i915->state.Ctx[I915_CTXREG_LIS3] = 0;
934 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
935
936 if (i915->intel.ctx.Visual.rgbBits == 16)
937 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
938
939
940 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
941 (2 << S6_TRISTRIP_PV_SHIFT));
942
943 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
944 ENABLE_LOGIC_OP_FUNC |
945 LOGIC_OP_FUNC(LOGICOP_COPY) |
946 ENABLE_STENCIL_TEST_MASK |
947 STENCIL_TEST_MASK(0xff) |
948 ENABLE_STENCIL_WRITE_MASK |
949 STENCIL_WRITE_MASK(0xff));
950
951 i915->state.Blend[I915_BLENDREG_IAB] =
952 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
953 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
954
955 i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
956 _3DSTATE_CONST_BLEND_COLOR_CMD;
957 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
958
959 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
960 _3DSTATE_BACKFACE_STENCIL_MASKS |
961 BFM_ENABLE_STENCIL_TEST_MASK |
962 BFM_ENABLE_STENCIL_WRITE_MASK |
963 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
964 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
965 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
966 _3DSTATE_BACKFACE_STENCIL_OPS |
967 BFO_ENABLE_STENCIL_REF |
968 BFO_ENABLE_STENCIL_FUNCS |
969 BFO_ENABLE_STENCIL_TWO_SIDE;
970 }
971
972 {
973 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
974 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
975 }
976
977 {
978 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
979
980 /* scissor */
981 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
982 i915->state.Buffer[I915_DESTREG_SR1] = 0;
983 i915->state.Buffer[I915_DESTREG_SR2] = 0;
984 i915->state.Buffer[I915_DESTREG_SENABLE] =
985 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
986 }
987
988 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
989 ENABLE_POINT_RASTER_RULE |
990 OGL_POINT_RASTER_RULE |
991 ENABLE_LINE_STRIP_PROVOKE_VRTX |
992 ENABLE_TRI_FAN_PROVOKE_VRTX |
993 LINE_STRIP_PROVOKE_VRTX(1) |
994 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
995
996 #if 0
997 {
998 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
999 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1000 i915->state.Default[I915_DEFREG_C1] = 0;
1001 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1002 i915->state.Default[I915_DEFREG_S1] = 0;
1003 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1004 i915->state.Default[I915_DEFREG_Z1] = 0;
1005 }
1006 #endif
1007
1008
1009 /* These will be emitted every at the head of every buffer, unless
1010 * we get hardware contexts working.
1011 */
1012 i915->state.active = (I915_UPLOAD_PROGRAM |
1013 I915_UPLOAD_STIPPLE |
1014 I915_UPLOAD_CTX |
1015 I915_UPLOAD_BLEND |
1016 I915_UPLOAD_BUFFERS |
1017 I915_UPLOAD_INVARIENT |
1018 I915_UPLOAD_RASTER_RULES);
1019 }
1020
1021 void
i915_update_provoking_vertex(struct gl_context * ctx)1022 i915_update_provoking_vertex(struct gl_context * ctx)
1023 {
1024 struct i915_context *i915 = I915_CONTEXT(ctx);
1025
1026 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1027 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1028
1029 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1030 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1031 TRI_FAN_PROVOKE_VRTX_MASK);
1032
1033 /* _NEW_LIGHT */
1034 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1035 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1036 TRI_FAN_PROVOKE_VRTX(2));
1037 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1038 } else {
1039 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1040 TRI_FAN_PROVOKE_VRTX(1));
1041 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1042 }
1043 }
1044
1045 /* Fallback to swrast for select and feedback.
1046 */
1047 static void
i915RenderMode(struct gl_context * ctx,GLenum mode)1048 i915RenderMode(struct gl_context *ctx, GLenum mode)
1049 {
1050 struct intel_context *intel = intel_context(ctx);
1051 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
1052 }
1053
1054 void
i915InitStateFunctions(struct dd_function_table * functions)1055 i915InitStateFunctions(struct dd_function_table *functions)
1056 {
1057 functions->AlphaFunc = i915AlphaFunc;
1058 functions->BlendColor = i915BlendColor;
1059 functions->BlendEquationSeparate = i915BlendEquationSeparate;
1060 functions->BlendFuncSeparate = i915BlendFuncSeparate;
1061 functions->ColorMask = i915ColorMask;
1062 functions->CullFace = i915CullFaceFrontFace;
1063 functions->DepthFunc = i915DepthFunc;
1064 functions->DepthMask = i915DepthMask;
1065 functions->Enable = i915Enable;
1066 functions->Fogfv = i915Fogfv;
1067 functions->FrontFace = i915CullFaceFrontFace;
1068 functions->LightModelfv = i915LightModelfv;
1069 functions->LineWidth = i915LineWidth;
1070 functions->LogicOpcode = i915LogicOp;
1071 functions->PointSize = i915PointSize;
1072 functions->PointParameterfv = i915PointParameterfv;
1073 functions->PolygonStipple = i915PolygonStipple;
1074 functions->RenderMode = i915RenderMode;
1075 functions->Scissor = i915Scissor;
1076 functions->ShadeModel = i915ShadeModel;
1077 functions->StencilFuncSeparate = i915StencilFuncSeparate;
1078 functions->StencilMaskSeparate = i915StencilMaskSeparate;
1079 functions->StencilOpSeparate = i915StencilOpSeparate;
1080 functions->DepthRange = i915DepthRange;
1081 }
1082
1083
1084 void
i915InitState(struct i915_context * i915)1085 i915InitState(struct i915_context *i915)
1086 {
1087 struct gl_context *ctx = &i915->intel.ctx;
1088
1089 i915_init_packets(i915);
1090
1091 _mesa_init_driver_state(ctx);
1092 }
1093