1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixel.h"
46 #include "pixelstore.h"
47 #include "state.h"
48 #include "texcompress.h"
49 #include "texcompress_cpal.h"
50 #include "teximage.h"
51 #include "texobj.h"
52 #include "texstate.h"
53 #include "texstorage.h"
54 #include "textureview.h"
55 #include "mtypes.h"
56 #include "glformats.h"
57 #include "texstore.h"
58 #include "pbo.h"
59
60
61 /**
62 * State changes which we care about for glCopyTex[Sub]Image() calls.
63 * In particular, we care about pixel transfer state and buffer state
64 * (such as glReadBuffer to make sure we read from the right renderbuffer).
65 */
66 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
67
68 /**
69 * Returns a corresponding internal floating point format for a given base
70 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
71 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
72 * needs to be a 16 bit component.
73 *
74 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
75 */
76 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)77 adjust_for_oes_float_texture(const struct gl_context *ctx,
78 GLenum format, GLenum type)
79 {
80 switch (type) {
81 case GL_FLOAT:
82 if (ctx->Extensions.OES_texture_float) {
83 switch (format) {
84 case GL_RGBA:
85 return GL_RGBA32F;
86 case GL_RGB:
87 return GL_RGB32F;
88 case GL_ALPHA:
89 return GL_ALPHA32F_ARB;
90 case GL_LUMINANCE:
91 return GL_LUMINANCE32F_ARB;
92 case GL_LUMINANCE_ALPHA:
93 return GL_LUMINANCE_ALPHA32F_ARB;
94 default:
95 break;
96 }
97 }
98 break;
99
100 case GL_HALF_FLOAT_OES:
101 if (ctx->Extensions.OES_texture_half_float) {
102 switch (format) {
103 case GL_RGBA:
104 return GL_RGBA16F;
105 case GL_RGB:
106 return GL_RGB16F;
107 case GL_ALPHA:
108 return GL_ALPHA16F_ARB;
109 case GL_LUMINANCE:
110 return GL_LUMINANCE16F_ARB;
111 case GL_LUMINANCE_ALPHA:
112 return GL_LUMINANCE_ALPHA16F_ARB;
113 default:
114 break;
115 }
116 }
117 break;
118
119 default:
120 break;
121 }
122
123 return format;
124 }
125
126 /**
127 * Returns a corresponding base format for a given internal floating point
128 * format as specifed by OES_texture_float.
129 */
130 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)131 oes_float_internal_format(const struct gl_context *ctx,
132 GLenum format, GLenum type)
133 {
134 switch (type) {
135 case GL_FLOAT:
136 if (ctx->Extensions.OES_texture_float) {
137 switch (format) {
138 case GL_RGBA32F:
139 return GL_RGBA;
140 case GL_RGB32F:
141 return GL_RGB;
142 case GL_ALPHA32F_ARB:
143 return GL_ALPHA;
144 case GL_LUMINANCE32F_ARB:
145 return GL_LUMINANCE;
146 case GL_LUMINANCE_ALPHA32F_ARB:
147 return GL_LUMINANCE_ALPHA;
148 default:
149 break;
150 }
151 }
152 break;
153
154 case GL_HALF_FLOAT_OES:
155 if (ctx->Extensions.OES_texture_half_float) {
156 switch (format) {
157 case GL_RGBA16F:
158 return GL_RGBA;
159 case GL_RGB16F:
160 return GL_RGB;
161 case GL_ALPHA16F_ARB:
162 return GL_ALPHA;
163 case GL_LUMINANCE16F_ARB:
164 return GL_LUMINANCE;
165 case GL_LUMINANCE_ALPHA16F_ARB:
166 return GL_LUMINANCE_ALPHA;
167 default:
168 break;
169 }
170 }
171 break;
172 }
173 return format;
174 }
175
176
177 /**
178 * Install gl_texture_image in a gl_texture_object according to the target
179 * and level parameters.
180 *
181 * \param tObj texture object.
182 * \param target texture target.
183 * \param level image level.
184 * \param texImage texture image.
185 */
186 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)187 set_tex_image(struct gl_texture_object *tObj,
188 GLenum target, GLint level,
189 struct gl_texture_image *texImage)
190 {
191 const GLuint face = _mesa_tex_target_to_face(target);
192
193 assert(tObj);
194 assert(texImage);
195 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
196 assert(level == 0);
197
198 tObj->Image[face][level] = texImage;
199
200 /* Set the 'back' pointer */
201 texImage->TexObject = tObj;
202 texImage->Level = level;
203 texImage->Face = face;
204 }
205
206
207 /**
208 * Free a gl_texture_image and associated data.
209 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
210 *
211 * \param texImage texture image.
212 *
213 * Free the texture image structure and the associated image data.
214 */
215 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)216 _mesa_delete_texture_image(struct gl_context *ctx,
217 struct gl_texture_image *texImage)
218 {
219 /* Free texImage->Data and/or any other driver-specific texture
220 * image storage.
221 */
222 assert(ctx->Driver.FreeTextureImageBuffer);
223 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
224 free(texImage);
225 }
226
227
228 /**
229 * Test if a target is a proxy target.
230 *
231 * \param target texture target.
232 *
233 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
234 */
235 GLboolean
_mesa_is_proxy_texture(GLenum target)236 _mesa_is_proxy_texture(GLenum target)
237 {
238 unsigned i;
239 static const GLenum targets[] = {
240 GL_PROXY_TEXTURE_1D,
241 GL_PROXY_TEXTURE_2D,
242 GL_PROXY_TEXTURE_3D,
243 GL_PROXY_TEXTURE_CUBE_MAP,
244 GL_PROXY_TEXTURE_RECTANGLE,
245 GL_PROXY_TEXTURE_1D_ARRAY,
246 GL_PROXY_TEXTURE_2D_ARRAY,
247 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
249 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
250 };
251 /*
252 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
253 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
254 */
255 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
256
257 for (i = 0; i < ARRAY_SIZE(targets); ++i)
258 if (target == targets[i])
259 return GL_TRUE;
260 return GL_FALSE;
261 }
262
263
264 /**
265 * Test if a target is an array target.
266 *
267 * \param target texture target.
268 *
269 * \return true if the target is an array target, false otherwise.
270 */
271 bool
_mesa_is_array_texture(GLenum target)272 _mesa_is_array_texture(GLenum target)
273 {
274 switch (target) {
275 case GL_TEXTURE_1D_ARRAY:
276 case GL_TEXTURE_2D_ARRAY:
277 case GL_TEXTURE_CUBE_MAP_ARRAY:
278 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
279 return true;
280 default:
281 return false;
282 };
283 }
284
285 /**
286 * Test if a target is a cube map.
287 *
288 * \param target texture target.
289 *
290 * \return true if the target is a cube map, false otherwise.
291 */
292 bool
_mesa_is_cube_map_texture(GLenum target)293 _mesa_is_cube_map_texture(GLenum target)
294 {
295 switch(target) {
296 case GL_TEXTURE_CUBE_MAP:
297 case GL_TEXTURE_CUBE_MAP_ARRAY:
298 return true;
299 default:
300 return false;
301 }
302 }
303
304 /**
305 * Return the proxy target which corresponds to the given texture target
306 */
307 static GLenum
proxy_target(GLenum target)308 proxy_target(GLenum target)
309 {
310 switch (target) {
311 case GL_TEXTURE_1D:
312 case GL_PROXY_TEXTURE_1D:
313 return GL_PROXY_TEXTURE_1D;
314 case GL_TEXTURE_2D:
315 case GL_PROXY_TEXTURE_2D:
316 return GL_PROXY_TEXTURE_2D;
317 case GL_TEXTURE_3D:
318 case GL_PROXY_TEXTURE_3D:
319 return GL_PROXY_TEXTURE_3D;
320 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
321 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
322 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
324 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
325 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
326 case GL_TEXTURE_CUBE_MAP:
327 case GL_PROXY_TEXTURE_CUBE_MAP:
328 return GL_PROXY_TEXTURE_CUBE_MAP;
329 case GL_TEXTURE_RECTANGLE_NV:
330 case GL_PROXY_TEXTURE_RECTANGLE_NV:
331 return GL_PROXY_TEXTURE_RECTANGLE_NV;
332 case GL_TEXTURE_1D_ARRAY_EXT:
333 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
334 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
335 case GL_TEXTURE_2D_ARRAY_EXT:
336 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
337 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
338 case GL_TEXTURE_CUBE_MAP_ARRAY:
339 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
340 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
341 case GL_TEXTURE_2D_MULTISAMPLE:
342 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
343 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
344 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
346 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
347 default:
348 _mesa_problem(NULL, "unexpected target in proxy_target()");
349 return 0;
350 }
351 }
352
353
354
355
356 /**
357 * Get a texture image pointer from a texture object, given a texture
358 * target and mipmap level. The target and level parameters should
359 * have already been error-checked.
360 *
361 * \param texObj texture unit.
362 * \param target texture target.
363 * \param level image level.
364 *
365 * \return pointer to the texture image structure, or NULL on failure.
366 */
367 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)368 _mesa_select_tex_image(const struct gl_texture_object *texObj,
369 GLenum target, GLint level)
370 {
371 const GLuint face = _mesa_tex_target_to_face(target);
372
373 assert(texObj);
374 assert(level >= 0);
375 assert(level < MAX_TEXTURE_LEVELS);
376
377 return texObj->Image[face][level];
378 }
379
380
381 /**
382 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
383 * it and install it. Only return NULL if passed a bad parameter or run
384 * out of memory.
385 */
386 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)387 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
388 GLenum target, GLint level)
389 {
390 struct gl_texture_image *texImage;
391
392 if (!texObj)
393 return NULL;
394
395 texImage = _mesa_select_tex_image(texObj, target, level);
396 if (!texImage) {
397 texImage = ctx->Driver.NewTextureImage(ctx);
398 if (!texImage) {
399 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
400 return NULL;
401 }
402
403 set_tex_image(texObj, target, level, texImage);
404 }
405
406 return texImage;
407 }
408
409
410 /**
411 * Return pointer to the specified proxy texture image.
412 * Note that proxy textures are per-context, not per-texture unit.
413 * \return pointer to texture image or NULL if invalid target, invalid
414 * level, or out of memory.
415 */
416 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)417 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
418 {
419 struct gl_texture_image *texImage;
420 GLuint texIndex;
421
422 if (level < 0)
423 return NULL;
424
425 switch (target) {
426 case GL_PROXY_TEXTURE_1D:
427 texIndex = TEXTURE_1D_INDEX;
428 break;
429 case GL_PROXY_TEXTURE_2D:
430 texIndex = TEXTURE_2D_INDEX;
431 break;
432 case GL_PROXY_TEXTURE_3D:
433 texIndex = TEXTURE_3D_INDEX;
434 break;
435 case GL_PROXY_TEXTURE_CUBE_MAP:
436 texIndex = TEXTURE_CUBE_INDEX;
437 break;
438 case GL_PROXY_TEXTURE_RECTANGLE_NV:
439 if (level > 0)
440 return NULL;
441 texIndex = TEXTURE_RECT_INDEX;
442 break;
443 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
444 texIndex = TEXTURE_1D_ARRAY_INDEX;
445 break;
446 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
447 texIndex = TEXTURE_2D_ARRAY_INDEX;
448 break;
449 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
450 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
451 break;
452 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
453 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
454 break;
455 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
456 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
457 break;
458 default:
459 return NULL;
460 }
461
462 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
463 if (!texImage) {
464 texImage = ctx->Driver.NewTextureImage(ctx);
465 if (!texImage) {
466 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
467 return NULL;
468 }
469 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
470 /* Set the 'back' pointer */
471 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
472 }
473 return texImage;
474 }
475
476
477 /**
478 * Get the maximum number of allowed mipmap levels.
479 *
480 * \param ctx GL context.
481 * \param target texture target.
482 *
483 * \return the maximum number of allowed mipmap levels for the given
484 * texture target, or zero if passed a bad target.
485 *
486 * \sa gl_constants.
487 */
488 GLint
_mesa_max_texture_levels(const struct gl_context * ctx,GLenum target)489 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
490 {
491 switch (target) {
492 case GL_TEXTURE_1D:
493 case GL_PROXY_TEXTURE_1D:
494 case GL_TEXTURE_2D:
495 case GL_PROXY_TEXTURE_2D:
496 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
497 case GL_TEXTURE_3D:
498 case GL_PROXY_TEXTURE_3D:
499 return ctx->Const.Max3DTextureLevels;
500 case GL_TEXTURE_CUBE_MAP:
501 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
502 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
503 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
504 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
505 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
506 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
507 case GL_PROXY_TEXTURE_CUBE_MAP:
508 return ctx->Extensions.ARB_texture_cube_map
509 ? ctx->Const.MaxCubeTextureLevels : 0;
510 case GL_TEXTURE_RECTANGLE_NV:
511 case GL_PROXY_TEXTURE_RECTANGLE_NV:
512 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
513 case GL_TEXTURE_1D_ARRAY_EXT:
514 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
515 case GL_TEXTURE_2D_ARRAY_EXT:
516 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
517 return ctx->Extensions.EXT_texture_array
518 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
519 case GL_TEXTURE_CUBE_MAP_ARRAY:
520 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
521 return _mesa_has_texture_cube_map_array(ctx)
522 ? ctx->Const.MaxCubeTextureLevels : 0;
523 case GL_TEXTURE_BUFFER:
524 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
525 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
526 case GL_TEXTURE_2D_MULTISAMPLE:
527 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
528 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
529 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
530 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
531 && ctx->Extensions.ARB_texture_multisample
532 ? 1 : 0;
533 case GL_TEXTURE_EXTERNAL_OES:
534 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
535 default:
536 return 0; /* bad target */
537 }
538 }
539
540
541 /**
542 * Return number of dimensions per mipmap level for the given texture target.
543 */
544 GLint
_mesa_get_texture_dimensions(GLenum target)545 _mesa_get_texture_dimensions(GLenum target)
546 {
547 switch (target) {
548 case GL_TEXTURE_1D:
549 case GL_PROXY_TEXTURE_1D:
550 return 1;
551 case GL_TEXTURE_2D:
552 case GL_TEXTURE_RECTANGLE:
553 case GL_TEXTURE_CUBE_MAP:
554 case GL_PROXY_TEXTURE_2D:
555 case GL_PROXY_TEXTURE_RECTANGLE:
556 case GL_PROXY_TEXTURE_CUBE_MAP:
557 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
558 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
559 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
560 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
561 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
562 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
563 case GL_TEXTURE_1D_ARRAY:
564 case GL_PROXY_TEXTURE_1D_ARRAY:
565 case GL_TEXTURE_EXTERNAL_OES:
566 case GL_TEXTURE_2D_MULTISAMPLE:
567 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
568 return 2;
569 case GL_TEXTURE_3D:
570 case GL_PROXY_TEXTURE_3D:
571 case GL_TEXTURE_2D_ARRAY:
572 case GL_PROXY_TEXTURE_2D_ARRAY:
573 case GL_TEXTURE_CUBE_MAP_ARRAY:
574 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
575 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
576 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
577 return 3;
578 case GL_TEXTURE_BUFFER:
579 FALLTHROUGH;
580 default:
581 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
582 target);
583 return 2;
584 }
585 }
586
587
588 /**
589 * Check if a texture target can have more than one layer.
590 */
591 GLboolean
_mesa_tex_target_is_layered(GLenum target)592 _mesa_tex_target_is_layered(GLenum target)
593 {
594 switch (target) {
595 case GL_TEXTURE_1D:
596 case GL_PROXY_TEXTURE_1D:
597 case GL_TEXTURE_2D:
598 case GL_PROXY_TEXTURE_2D:
599 case GL_TEXTURE_RECTANGLE:
600 case GL_PROXY_TEXTURE_RECTANGLE:
601 case GL_TEXTURE_2D_MULTISAMPLE:
602 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
603 case GL_TEXTURE_BUFFER:
604 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
605 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
606 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
607 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
608 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
610 case GL_TEXTURE_EXTERNAL_OES:
611 return GL_FALSE;
612
613 case GL_TEXTURE_3D:
614 case GL_PROXY_TEXTURE_3D:
615 case GL_TEXTURE_CUBE_MAP:
616 case GL_PROXY_TEXTURE_CUBE_MAP:
617 case GL_TEXTURE_1D_ARRAY:
618 case GL_PROXY_TEXTURE_1D_ARRAY:
619 case GL_TEXTURE_2D_ARRAY:
620 case GL_PROXY_TEXTURE_2D_ARRAY:
621 case GL_TEXTURE_CUBE_MAP_ARRAY:
622 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
623 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
624 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
625 return GL_TRUE;
626
627 default:
628 assert(!"Invalid texture target.");
629 return GL_FALSE;
630 }
631 }
632
633
634 /**
635 * Return the number of layers present in the given level of an array,
636 * cubemap or 3D texture. If the texture is not layered return zero.
637 */
638 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)639 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
640 {
641 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
642
643 switch (texObj->Target) {
644 case GL_TEXTURE_1D:
645 case GL_TEXTURE_2D:
646 case GL_TEXTURE_RECTANGLE:
647 case GL_TEXTURE_2D_MULTISAMPLE:
648 case GL_TEXTURE_BUFFER:
649 case GL_TEXTURE_EXTERNAL_OES:
650 return 0;
651
652 case GL_TEXTURE_CUBE_MAP:
653 return 6;
654
655 case GL_TEXTURE_1D_ARRAY: {
656 struct gl_texture_image *img = texObj->Image[0][level];
657 return img ? img->Height : 0;
658 }
659
660 case GL_TEXTURE_3D:
661 case GL_TEXTURE_2D_ARRAY:
662 case GL_TEXTURE_CUBE_MAP_ARRAY:
663 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
664 struct gl_texture_image *img = texObj->Image[0][level];
665 return img ? img->Depth : 0;
666 }
667
668 default:
669 assert(!"Invalid texture target.");
670 return 0;
671 }
672 }
673
674
675 /**
676 * Return the maximum number of mipmap levels for the given target
677 * and the dimensions.
678 * The dimensions are expected not to include the border.
679 */
680 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)681 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
682 GLsizei depth)
683 {
684 GLsizei size;
685
686 switch (target) {
687 case GL_TEXTURE_1D:
688 case GL_TEXTURE_1D_ARRAY:
689 case GL_PROXY_TEXTURE_1D:
690 case GL_PROXY_TEXTURE_1D_ARRAY:
691 size = width;
692 break;
693 case GL_TEXTURE_CUBE_MAP:
694 case GL_TEXTURE_CUBE_MAP_ARRAY:
695 case GL_PROXY_TEXTURE_CUBE_MAP:
696 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
697 size = width;
698 break;
699 case GL_TEXTURE_2D:
700 case GL_TEXTURE_2D_ARRAY:
701 case GL_PROXY_TEXTURE_2D:
702 case GL_PROXY_TEXTURE_2D_ARRAY:
703 size = MAX2(width, height);
704 break;
705 case GL_TEXTURE_3D:
706 case GL_PROXY_TEXTURE_3D:
707 size = MAX3(width, height, depth);
708 break;
709 case GL_TEXTURE_RECTANGLE:
710 case GL_TEXTURE_EXTERNAL_OES:
711 case GL_TEXTURE_2D_MULTISAMPLE:
712 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
713 case GL_PROXY_TEXTURE_RECTANGLE:
714 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
715 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
716 return 1;
717 default:
718 assert(0);
719 return 1;
720 }
721
722 return util_logbase2(size) + 1;
723 }
724
725
726 #if 000 /* not used anymore */
727 /*
728 * glTexImage[123]D can accept a NULL image pointer. In this case we
729 * create a texture image with unspecified image contents per the OpenGL
730 * spec.
731 */
732 static GLubyte *
733 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
734 {
735 const GLint components = _mesa_components_in_format(format);
736 const GLint numPixels = width * height * depth;
737 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
738
739 #ifdef DEBUG
740 /*
741 * Let's see if anyone finds this. If glTexImage2D() is called with
742 * a NULL image pointer then load the texture image with something
743 * interesting instead of leaving it indeterminate.
744 */
745 if (data) {
746 static const char message[8][32] = {
747 " X X XXXXX XXX X ",
748 " XX XX X X X X X ",
749 " X X X X X X X ",
750 " X X XXXX XXX XXXXX ",
751 " X X X X X X ",
752 " X X X X X X X ",
753 " X X XXXXX XXX X X ",
754 " "
755 };
756
757 GLubyte *imgPtr = data;
758 GLint h, i, j, k;
759 for (h = 0; h < depth; h++) {
760 for (i = 0; i < height; i++) {
761 GLint srcRow = 7 - (i % 8);
762 for (j = 0; j < width; j++) {
763 GLint srcCol = j % 32;
764 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
765 for (k = 0; k < components; k++) {
766 *imgPtr++ = texel;
767 }
768 }
769 }
770 }
771 }
772 #endif
773
774 return data;
775 }
776 #endif
777
778
779
780 /**
781 * Set the size and format-related fields of a gl_texture_image struct
782 * to zero. This is used when a proxy texture test fails.
783 */
784 static void
clear_teximage_fields(struct gl_texture_image * img)785 clear_teximage_fields(struct gl_texture_image *img)
786 {
787 assert(img);
788 img->_BaseFormat = 0;
789 img->InternalFormat = 0;
790 img->Border = 0;
791 img->Width = 0;
792 img->Height = 0;
793 img->Depth = 0;
794 img->Width2 = 0;
795 img->Height2 = 0;
796 img->Depth2 = 0;
797 img->WidthLog2 = 0;
798 img->HeightLog2 = 0;
799 img->DepthLog2 = 0;
800 img->TexFormat = MESA_FORMAT_NONE;
801 img->NumSamples = 0;
802 img->FixedSampleLocations = GL_TRUE;
803 }
804
805
806 /**
807 * Initialize basic fields of the gl_texture_image struct.
808 *
809 * \param ctx GL context.
810 * \param img texture image structure to be initialized.
811 * \param width image width.
812 * \param height image height.
813 * \param depth image depth.
814 * \param border image border.
815 * \param internalFormat internal format.
816 * \param format the actual hardware format (one of MESA_FORMAT_*)
817 * \param numSamples number of samples per texel, or zero for non-MS.
818 * \param fixedSampleLocations are sample locations fixed?
819 *
820 * Fills in the fields of \p img with the given information.
821 * Note: width, height and depth include the border.
822 */
823 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)824 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
825 struct gl_texture_image *img,
826 GLsizei width, GLsizei height, GLsizei depth,
827 GLint border, GLenum internalFormat,
828 mesa_format format,
829 GLuint numSamples, GLboolean fixedSampleLocations)
830 {
831 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
832 GLenum target;
833 assert(img);
834 assert(width >= 0);
835 assert(height >= 0);
836 assert(depth >= 0);
837
838 target = img->TexObject->Target;
839 assert(base_format != -1);
840 img->_BaseFormat = (GLenum16)base_format;
841 img->InternalFormat = internalFormat;
842 img->Border = border;
843 img->Width = width;
844 img->Height = height;
845 img->Depth = depth;
846
847 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
848 img->WidthLog2 = util_logbase2(img->Width2);
849
850 switch(target) {
851 case GL_TEXTURE_1D:
852 case GL_TEXTURE_BUFFER:
853 case GL_PROXY_TEXTURE_1D:
854 if (height == 0)
855 img->Height2 = 0;
856 else
857 img->Height2 = 1;
858 img->HeightLog2 = 0;
859 if (depth == 0)
860 img->Depth2 = 0;
861 else
862 img->Depth2 = 1;
863 img->DepthLog2 = 0;
864 break;
865 case GL_TEXTURE_1D_ARRAY:
866 case GL_PROXY_TEXTURE_1D_ARRAY:
867 img->Height2 = height; /* no border */
868 img->HeightLog2 = 0; /* not used */
869 if (depth == 0)
870 img->Depth2 = 0;
871 else
872 img->Depth2 = 1;
873 img->DepthLog2 = 0;
874 break;
875 case GL_TEXTURE_2D:
876 case GL_TEXTURE_RECTANGLE:
877 case GL_TEXTURE_CUBE_MAP:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
882 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
883 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
884 case GL_TEXTURE_EXTERNAL_OES:
885 case GL_PROXY_TEXTURE_2D:
886 case GL_PROXY_TEXTURE_RECTANGLE:
887 case GL_PROXY_TEXTURE_CUBE_MAP:
888 case GL_TEXTURE_2D_MULTISAMPLE:
889 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
890 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
891 img->HeightLog2 = util_logbase2(img->Height2);
892 if (depth == 0)
893 img->Depth2 = 0;
894 else
895 img->Depth2 = 1;
896 img->DepthLog2 = 0;
897 break;
898 case GL_TEXTURE_2D_ARRAY:
899 case GL_PROXY_TEXTURE_2D_ARRAY:
900 case GL_TEXTURE_CUBE_MAP_ARRAY:
901 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
902 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
903 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
904 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
905 img->HeightLog2 = util_logbase2(img->Height2);
906 img->Depth2 = depth; /* no border */
907 img->DepthLog2 = 0; /* not used */
908 break;
909 case GL_TEXTURE_3D:
910 case GL_PROXY_TEXTURE_3D:
911 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
912 img->HeightLog2 = util_logbase2(img->Height2);
913 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
914 img->DepthLog2 = util_logbase2(img->Depth2);
915 break;
916 default:
917 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
918 target);
919 }
920
921 img->MaxNumLevels =
922 _mesa_get_tex_max_num_levels(target,
923 img->Width2, img->Height2, img->Depth2);
924 img->TexFormat = format;
925 img->NumSamples = numSamples;
926 img->FixedSampleLocations = fixedSampleLocations;
927 }
928
929
930 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)931 _mesa_init_teximage_fields(struct gl_context *ctx,
932 struct gl_texture_image *img,
933 GLsizei width, GLsizei height, GLsizei depth,
934 GLint border, GLenum internalFormat,
935 mesa_format format)
936 {
937 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
938 internalFormat, format, 0, GL_TRUE);
939 }
940
941
942 /**
943 * Free and clear fields of the gl_texture_image struct.
944 *
945 * \param ctx GL context.
946 * \param texImage texture image structure to be cleared.
947 *
948 * After the call, \p texImage will have no data associated with it. Its
949 * fields are cleared so that its parent object will test incomplete.
950 */
951 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)952 _mesa_clear_texture_image(struct gl_context *ctx,
953 struct gl_texture_image *texImage)
954 {
955 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
956 clear_teximage_fields(texImage);
957 }
958
959
960 /**
961 * Check the width, height, depth and border of a texture image are legal.
962 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
963 * functions.
964 * The target and level parameters will have already been validated.
965 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
966 */
967 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)968 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
969 GLint level, GLint width, GLint height,
970 GLint depth, GLint border)
971 {
972 GLint maxSize;
973
974 switch (target) {
975 case GL_TEXTURE_1D:
976 case GL_PROXY_TEXTURE_1D:
977 maxSize = ctx->Const.MaxTextureSize >> level;
978 if (width < 2 * border || width > 2 * border + maxSize)
979 return GL_FALSE;
980 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
981 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
982 return GL_FALSE;
983 }
984 return GL_TRUE;
985
986 case GL_TEXTURE_2D:
987 case GL_PROXY_TEXTURE_2D:
988 case GL_TEXTURE_2D_MULTISAMPLE:
989 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
990 maxSize = ctx->Const.MaxTextureSize >> level;
991 if (width < 2 * border || width > 2 * border + maxSize)
992 return GL_FALSE;
993 if (height < 2 * border || height > 2 * border + maxSize)
994 return GL_FALSE;
995 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
996 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
997 return GL_FALSE;
998 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
999 return GL_FALSE;
1000 }
1001 return GL_TRUE;
1002
1003 case GL_TEXTURE_3D:
1004 case GL_PROXY_TEXTURE_3D:
1005 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1006 maxSize >>= level;
1007 if (width < 2 * border || width > 2 * border + maxSize)
1008 return GL_FALSE;
1009 if (height < 2 * border || height > 2 * border + maxSize)
1010 return GL_FALSE;
1011 if (depth < 2 * border || depth > 2 * border + maxSize)
1012 return GL_FALSE;
1013 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1014 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1015 return GL_FALSE;
1016 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1017 return GL_FALSE;
1018 if (depth > 0 && !util_is_power_of_two_nonzero(depth - 2 * border))
1019 return GL_FALSE;
1020 }
1021 return GL_TRUE;
1022
1023 case GL_TEXTURE_RECTANGLE_NV:
1024 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1025 if (level != 0)
1026 return GL_FALSE;
1027 maxSize = ctx->Const.MaxTextureRectSize;
1028 if (width < 0 || width > maxSize)
1029 return GL_FALSE;
1030 if (height < 0 || height > maxSize)
1031 return GL_FALSE;
1032 return GL_TRUE;
1033
1034 case GL_TEXTURE_CUBE_MAP:
1035 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1037 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1039 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1040 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1041 case GL_PROXY_TEXTURE_CUBE_MAP:
1042 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1043 maxSize >>= level;
1044 if (width != height)
1045 return GL_FALSE;
1046 if (width < 2 * border || width > 2 * border + maxSize)
1047 return GL_FALSE;
1048 if (height < 2 * border || height > 2 * border + maxSize)
1049 return GL_FALSE;
1050 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1051 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1052 return GL_FALSE;
1053 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1054 return GL_FALSE;
1055 }
1056 return GL_TRUE;
1057
1058 case GL_TEXTURE_1D_ARRAY_EXT:
1059 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1060 maxSize = ctx->Const.MaxTextureSize >> level;
1061 if (width < 2 * border || width > 2 * border + maxSize)
1062 return GL_FALSE;
1063 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1064 return GL_FALSE;
1065 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1066 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1067 return GL_FALSE;
1068 }
1069 return GL_TRUE;
1070
1071 case GL_TEXTURE_2D_ARRAY_EXT:
1072 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1073 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1075 maxSize = ctx->Const.MaxTextureSize >> level;
1076 if (width < 2 * border || width > 2 * border + maxSize)
1077 return GL_FALSE;
1078 if (height < 2 * border || height > 2 * border + maxSize)
1079 return GL_FALSE;
1080 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1081 return GL_FALSE;
1082 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1083 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1084 return GL_FALSE;
1085 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1086 return GL_FALSE;
1087 }
1088 return GL_TRUE;
1089
1090 case GL_TEXTURE_CUBE_MAP_ARRAY:
1091 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1092 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1093 if (width < 2 * border || width > 2 * border + maxSize)
1094 return GL_FALSE;
1095 if (height < 2 * border || height > 2 * border + maxSize)
1096 return GL_FALSE;
1097 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1098 return GL_FALSE;
1099 if (width != height)
1100 return GL_FALSE;
1101 if (level >= ctx->Const.MaxCubeTextureLevels)
1102 return GL_FALSE;
1103 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1104 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1105 return GL_FALSE;
1106 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1107 return GL_FALSE;
1108 }
1109 return GL_TRUE;
1110 default:
1111 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1112 return GL_FALSE;
1113 }
1114 }
1115
1116 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1117 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1118 GLuint dims,
1119 GLsizei subWidth,
1120 GLsizei subHeight,
1121 GLsizei subDepth,
1122 const char *func)
1123 {
1124 /* Check size */
1125 if (subWidth < 0) {
1126 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1127 return true;
1128 }
1129
1130 if (dims > 1 && subHeight < 0) {
1131 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1132 return true;
1133 }
1134
1135 if (dims > 2 && subDepth < 0) {
1136 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1137 return true;
1138 }
1139
1140 return false;
1141 }
1142
1143 /**
1144 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1145 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1146 * \param destImage the destination texture image.
1147 * \return GL_TRUE if error found, GL_FALSE otherwise.
1148 */
1149 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1150 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1151 const struct gl_texture_image *destImage,
1152 GLint xoffset, GLint yoffset, GLint zoffset,
1153 GLsizei subWidth, GLsizei subHeight,
1154 GLsizei subDepth, const char *func)
1155 {
1156 const GLenum target = destImage->TexObject->Target;
1157 GLuint bw, bh, bd;
1158
1159 /* check xoffset and width */
1160 if (xoffset < - (GLint) destImage->Border) {
1161 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1162 return GL_TRUE;
1163 }
1164
1165 if (xoffset + subWidth > (GLint) destImage->Width) {
1166 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1167 xoffset, subWidth, destImage->Width);
1168 return GL_TRUE;
1169 }
1170
1171 /* check yoffset and height */
1172 if (dims > 1) {
1173 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1174 if (yoffset < -yBorder) {
1175 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1176 return GL_TRUE;
1177 }
1178 if (yoffset + subHeight > (GLint) destImage->Height) {
1179 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1180 func, yoffset, subHeight, destImage->Height);
1181 return GL_TRUE;
1182 }
1183 }
1184
1185 /* check zoffset and depth */
1186 if (dims > 2) {
1187 GLint depth;
1188 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1189 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1190 0 : destImage->Border;
1191
1192 if (zoffset < -zBorder) {
1193 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1194 return GL_TRUE;
1195 }
1196
1197 depth = (GLint) destImage->Depth;
1198 if (target == GL_TEXTURE_CUBE_MAP)
1199 depth = 6;
1200 if (zoffset + subDepth > depth) {
1201 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1202 func, zoffset, subDepth, depth);
1203 return GL_TRUE;
1204 }
1205 }
1206
1207 /*
1208 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1209 * compressed texture images can be updated. But, that restriction may be
1210 * relaxed for particular compressed formats. At this time, all the
1211 * compressed formats supported by Mesa allow sub-textures to be updated
1212 * along compressed block boundaries.
1213 */
1214 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1215
1216 if (bw != 1 || bh != 1 || bd != 1) {
1217 /* offset must be multiple of block size */
1218 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1219 _mesa_error(ctx, GL_INVALID_OPERATION,
1220 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1221 func, xoffset, yoffset, zoffset);
1222 return GL_TRUE;
1223 }
1224
1225 /* The size must be a multiple of bw x bh, or we must be using a
1226 * offset+size that exactly hits the edge of the image. This
1227 * is important for small mipmap levels (1x1, 2x1, etc) and for
1228 * NPOT textures.
1229 */
1230 if ((subWidth % bw != 0) &&
1231 (xoffset + subWidth != (GLint) destImage->Width)) {
1232 _mesa_error(ctx, GL_INVALID_OPERATION,
1233 "%s(width = %d)", func, subWidth);
1234 return GL_TRUE;
1235 }
1236
1237 if ((subHeight % bh != 0) &&
1238 (yoffset + subHeight != (GLint) destImage->Height)) {
1239 _mesa_error(ctx, GL_INVALID_OPERATION,
1240 "%s(height = %d)", func, subHeight);
1241 return GL_TRUE;
1242 }
1243
1244 if ((subDepth % bd != 0) &&
1245 (zoffset + subDepth != (GLint) destImage->Depth)) {
1246 _mesa_error(ctx, GL_INVALID_OPERATION,
1247 "%s(depth = %d)", func, subDepth);
1248 return GL_TRUE;
1249 }
1250 }
1251
1252 return GL_FALSE;
1253 }
1254
1255
1256
1257
1258 /**
1259 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1260 * specific texture image size checks.
1261 *
1262 * A hardware driver might override this function if, for example, the
1263 * max 3D texture size is 512x512x64 (i.e. not a cube).
1264 *
1265 * Note that width, height, depth == 0 is not an error. However, a
1266 * texture with zero width/height/depth will be considered "incomplete"
1267 * and texturing will effectively be disabled.
1268 *
1269 * \param target any texture target/type
1270 * \param numLevels number of mipmap levels in the texture or 0 if not known
1271 * \param level as passed to glTexImage
1272 * \param format the MESA_FORMAT_x for the tex image
1273 * \param numSamples number of samples per texel
1274 * \param width as passed to glTexImage
1275 * \param height as passed to glTexImage
1276 * \param depth as passed to glTexImage
1277 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1278 */
1279 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,ASSERTED GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1280 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1281 GLuint numLevels, ASSERTED GLint level,
1282 mesa_format format, GLuint numSamples,
1283 GLint width, GLint height, GLint depth)
1284 {
1285 uint64_t bytes, mbytes;
1286
1287 if (numLevels > 0) {
1288 /* Compute total memory for a whole mipmap. This is the path
1289 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1290 */
1291 unsigned l;
1292
1293 assert(level == 0);
1294
1295 bytes = 0;
1296
1297 for (l = 0; l < numLevels; l++) {
1298 GLint nextWidth, nextHeight, nextDepth;
1299
1300 bytes += _mesa_format_image_size64(format, width, height, depth);
1301
1302 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1303 &nextWidth, &nextHeight,
1304 &nextDepth)) {
1305 width = nextWidth;
1306 height = nextHeight;
1307 depth = nextDepth;
1308 } else {
1309 break;
1310 }
1311 }
1312 } else {
1313 /* We just compute the size of one mipmap level. This is the path
1314 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1315 */
1316 bytes = _mesa_format_image_size64(format, width, height, depth);
1317 }
1318
1319 bytes *= _mesa_num_tex_faces(target);
1320 bytes *= MAX2(1, numSamples);
1321
1322 mbytes = bytes / (1024 * 1024); /* convert to MB */
1323
1324 /* We just check if the image size is less than MaxTextureMbytes.
1325 * Some drivers may do more specific checks.
1326 */
1327 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1328 }
1329
1330
1331 /**
1332 * Return true if the format is only valid for glCompressedTexImage.
1333 */
1334 static bool
compressedteximage_only_format(GLenum format)1335 compressedteximage_only_format(GLenum format)
1336 {
1337 switch (format) {
1338 case GL_PALETTE4_RGB8_OES:
1339 case GL_PALETTE4_RGBA8_OES:
1340 case GL_PALETTE4_R5_G6_B5_OES:
1341 case GL_PALETTE4_RGBA4_OES:
1342 case GL_PALETTE4_RGB5_A1_OES:
1343 case GL_PALETTE8_RGB8_OES:
1344 case GL_PALETTE8_RGBA8_OES:
1345 case GL_PALETTE8_R5_G6_B5_OES:
1346 case GL_PALETTE8_RGBA4_OES:
1347 case GL_PALETTE8_RGB5_A1_OES:
1348 case GL_ATC_RGB_AMD:
1349 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1350 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1351 return true;
1352 default:
1353 return false;
1354 }
1355 }
1356
1357 /**
1358 * Return true if the format doesn't support online compression.
1359 */
1360 bool
_mesa_format_no_online_compression(GLenum format)1361 _mesa_format_no_online_compression(GLenum format)
1362 {
1363 return _mesa_is_astc_format(format) ||
1364 _mesa_is_etc2_format(format) ||
1365 compressedteximage_only_format(format);
1366 }
1367
1368 /* Writes to an GL error pointer if non-null and returns whether or not the
1369 * error is GL_NO_ERROR */
1370 static bool
write_error(GLenum * err_ptr,GLenum error)1371 write_error(GLenum *err_ptr, GLenum error)
1372 {
1373 if (err_ptr)
1374 *err_ptr = error;
1375
1376 return error == GL_NO_ERROR;
1377 }
1378
1379 /**
1380 * Helper function to determine whether a target and specific compression
1381 * format are supported. The error parameter returns GL_NO_ERROR if the
1382 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1383 * or GL_INVALID_ENUM, whichever is more appropriate.
1384 */
1385 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1386 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1387 GLenum intFormat, GLenum *error)
1388 {
1389 GLboolean target_can_be_compresed = GL_FALSE;
1390 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1391 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1392
1393 switch (target) {
1394 case GL_TEXTURE_2D:
1395 case GL_PROXY_TEXTURE_2D:
1396 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1397 break;
1398 case GL_PROXY_TEXTURE_CUBE_MAP:
1399 case GL_TEXTURE_CUBE_MAP:
1400 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1402 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1404 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1406 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1407 break;
1408 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1409 case GL_TEXTURE_2D_ARRAY_EXT:
1410 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1411 break;
1412 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1413 case GL_TEXTURE_CUBE_MAP_ARRAY:
1414 /* From the KHR_texture_compression_astc_hdr spec:
1415 *
1416 * Add a second new column "3D Tex." which is empty for all non-ASTC
1417 * formats. If only the LDR profile is supported by the
1418 * implementation, this column is also empty for all ASTC formats. If
1419 * both the LDR and HDR profiles are supported only, this column is
1420 * checked for all ASTC formats.
1421 *
1422 * Add a third new column "Cube Map Array Tex." which is empty for all
1423 * non-ASTC formats, and checked for all ASTC formats.
1424 *
1425 * and,
1426 *
1427 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1428 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1429 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1430 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1431 * 8.19 is *not* checked'
1432 *
1433 * The instances of <internalformat> above should say <target>.
1434 *
1435 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1436 * have already been handled by normal ETC2/EAC behavior.
1437 */
1438
1439 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1440 *
1441 * "The ETC2/EAC texture compression algorithm supports only
1442 * two-dimensional images. If internalformat is an ETC2/EAC format,
1443 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1444 * target is not TEXTURE_2D_ARRAY."
1445 *
1446 * This should also be applicable for glTexStorage3D(). Other available
1447 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1448 *
1449 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1450 *
1451 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1452 * if internalformat is one of the the formats in table 8.17 and target is
1453 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1454 *
1455 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1456 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1457 * Array” column of table 8.17 is not checked, or if internalformat
1458 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1459 * checked.
1460 *
1461 * The instances of <internalformat> above should say <target>.
1462 *
1463 * Such table 8.17 has checked "Cube Map Array" column for all the
1464 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1465 */
1466 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1467 !_mesa_is_gles32(ctx))
1468 return write_error(error, GL_INVALID_OPERATION);
1469 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1470 break;
1471 case GL_TEXTURE_3D:
1472 switch (layout) {
1473 case MESA_FORMAT_LAYOUT_ETC2:
1474 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1475 if (_mesa_is_gles3(ctx))
1476 return write_error(error, GL_INVALID_OPERATION);
1477 break;
1478 case MESA_FORMAT_LAYOUT_BPTC:
1479 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1480 break;
1481 case MESA_FORMAT_LAYOUT_ASTC:
1482 target_can_be_compresed =
1483 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1484 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1485
1486 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1487 * neither of the above extensions are supported. See comment in
1488 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1489 */
1490 if (!target_can_be_compresed)
1491 return write_error(error, GL_INVALID_OPERATION);
1492 break;
1493 default:
1494 break;
1495 }
1496 FALLTHROUGH;
1497 default:
1498 break;
1499 }
1500 return write_error(error,
1501 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1502 }
1503
1504
1505 /**
1506 * Check if the given texture target value is legal for a
1507 * glTexImage1/2/3D call.
1508 */
1509 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1510 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1511 {
1512 switch (dims) {
1513 case 1:
1514 switch (target) {
1515 case GL_TEXTURE_1D:
1516 case GL_PROXY_TEXTURE_1D:
1517 return _mesa_is_desktop_gl(ctx);
1518 default:
1519 return GL_FALSE;
1520 }
1521 case 2:
1522 switch (target) {
1523 case GL_TEXTURE_2D:
1524 return GL_TRUE;
1525 case GL_PROXY_TEXTURE_2D:
1526 return _mesa_is_desktop_gl(ctx);
1527 case GL_PROXY_TEXTURE_CUBE_MAP:
1528 return _mesa_is_desktop_gl(ctx)
1529 && ctx->Extensions.ARB_texture_cube_map;
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1534 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1535 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1536 return ctx->Extensions.ARB_texture_cube_map;
1537 case GL_TEXTURE_RECTANGLE_NV:
1538 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1539 return _mesa_is_desktop_gl(ctx)
1540 && ctx->Extensions.NV_texture_rectangle;
1541 case GL_TEXTURE_1D_ARRAY_EXT:
1542 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1543 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1544 default:
1545 return GL_FALSE;
1546 }
1547 case 3:
1548 switch (target) {
1549 case GL_TEXTURE_3D:
1550 return GL_TRUE;
1551 case GL_PROXY_TEXTURE_3D:
1552 return _mesa_is_desktop_gl(ctx);
1553 case GL_TEXTURE_2D_ARRAY_EXT:
1554 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1555 || _mesa_is_gles3(ctx);
1556 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1557 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1558 case GL_TEXTURE_CUBE_MAP_ARRAY:
1559 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1560 return _mesa_has_texture_cube_map_array(ctx);
1561 default:
1562 return GL_FALSE;
1563 }
1564 default:
1565 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1566 return GL_FALSE;
1567 }
1568 }
1569
1570
1571 /**
1572 * Check if the given texture target value is legal for a
1573 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1574 * The difference compared to legal_teximage_target() above is that
1575 * proxy targets are not supported.
1576 */
1577 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1578 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1579 bool dsa)
1580 {
1581 switch (dims) {
1582 case 1:
1583 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1584 case 2:
1585 switch (target) {
1586 case GL_TEXTURE_2D:
1587 return GL_TRUE;
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1592 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1593 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1594 return ctx->Extensions.ARB_texture_cube_map;
1595 case GL_TEXTURE_RECTANGLE_NV:
1596 return _mesa_is_desktop_gl(ctx)
1597 && ctx->Extensions.NV_texture_rectangle;
1598 case GL_TEXTURE_1D_ARRAY_EXT:
1599 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1600 default:
1601 return GL_FALSE;
1602 }
1603 case 3:
1604 switch (target) {
1605 case GL_TEXTURE_3D:
1606 return GL_TRUE;
1607 case GL_TEXTURE_2D_ARRAY_EXT:
1608 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1609 || _mesa_is_gles3(ctx);
1610 case GL_TEXTURE_CUBE_MAP_ARRAY:
1611 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1612 return _mesa_has_texture_cube_map_array(ctx);
1613
1614 /* Table 8.15 of the OpenGL 4.5 core profile spec
1615 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1616 * and CopyTextureSubImage3D.
1617 */
1618 case GL_TEXTURE_CUBE_MAP:
1619 return dsa;
1620 default:
1621 return GL_FALSE;
1622 }
1623 default:
1624 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1625 dims);
1626 return GL_FALSE;
1627 }
1628 }
1629
1630
1631 /**
1632 * Helper function to determine if a texture object is mutable (in terms
1633 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1634 */
1635 static GLboolean
mutable_tex_object(struct gl_texture_object * texObj)1636 mutable_tex_object(struct gl_texture_object *texObj)
1637 {
1638 if (!texObj)
1639 return GL_FALSE;
1640
1641 if (texObj->HandleAllocated) {
1642 /* The ARB_bindless_texture spec says:
1643 *
1644 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1645 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1646 * functions defined in terms of these, if the texture object to be
1647 * modified is referenced by one or more texture or image handles."
1648 */
1649 return GL_FALSE;
1650 }
1651
1652 return !texObj->Immutable;
1653 }
1654
1655
1656 /**
1657 * Return expected size of a compressed texture.
1658 */
1659 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1660 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1661 GLenum glformat)
1662 {
1663 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1664 return _mesa_format_image_size(mesaFormat, width, height, depth);
1665 }
1666
1667 /**
1668 * Verify that a texture format is valid with a particular target
1669 *
1670 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1671 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1672 * targets.
1673 *
1674 * \param ctx GL context
1675 * \param target Texture target
1676 * \param internalFormat Internal format of the texture image
1677 *
1678 * \returns true if the combination is legal, false otherwise.
1679 */
1680 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1681 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1682 GLenum target, GLenum internalFormat)
1683 {
1684 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1685 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1686 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1687 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1688 * Profile spec says:
1689 *
1690 * "Textures with a base internal format of DEPTH_COMPONENT or
1691 * DEPTH_STENCIL are supported by texture image specification
1692 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1693 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1694 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1695 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1696 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1697 * formats in conjunction with any other target will result in an
1698 * INVALID_OPERATION error."
1699 *
1700 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1701 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1702 */
1703 if (target != GL_TEXTURE_1D &&
1704 target != GL_PROXY_TEXTURE_1D &&
1705 target != GL_TEXTURE_2D &&
1706 target != GL_PROXY_TEXTURE_2D &&
1707 target != GL_TEXTURE_1D_ARRAY &&
1708 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1709 target != GL_TEXTURE_2D_ARRAY &&
1710 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1711 target != GL_TEXTURE_RECTANGLE_ARB &&
1712 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1713 !((_mesa_is_cube_face(target) ||
1714 target == GL_TEXTURE_CUBE_MAP ||
1715 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1716 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1717 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1718 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1719 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1720 _mesa_has_texture_cube_map_array(ctx))) {
1721 return false;
1722 }
1723 }
1724
1725 return true;
1726 }
1727
1728 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1729 texture_formats_agree(GLenum internalFormat,
1730 GLenum format)
1731 {
1732 GLboolean colorFormat;
1733 GLboolean is_format_depth_or_depthstencil;
1734 GLboolean is_internalFormat_depth_or_depthstencil;
1735
1736 /* Even though there are no color-index textures, we still have to support
1737 * uploading color-index data and remapping it to RGB via the
1738 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1739 */
1740 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1741
1742 is_internalFormat_depth_or_depthstencil =
1743 _mesa_is_depth_format(internalFormat) ||
1744 _mesa_is_depthstencil_format(internalFormat);
1745
1746 is_format_depth_or_depthstencil =
1747 _mesa_is_depth_format(format) ||
1748 _mesa_is_depthstencil_format(format);
1749
1750 colorFormat = _mesa_is_color_format(format);
1751
1752 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1753 return false;
1754
1755 if (is_internalFormat_depth_or_depthstencil !=
1756 is_format_depth_or_depthstencil)
1757 return false;
1758
1759 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1760 return false;
1761
1762 return true;
1763 }
1764
1765 /**
1766 * Test the combination of format, type and internal format arguments of
1767 * different texture operations on GLES.
1768 *
1769 * \param ctx GL context.
1770 * \param format pixel data format given by the user.
1771 * \param type pixel data type given by the user.
1772 * \param internalFormat internal format given by the user.
1773 * \param callerName name of the caller function to print in the error message
1774 *
1775 * \return true if a error is found, false otherwise
1776 *
1777 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1778 */
1779 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,const char * callerName)1780 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1781 GLenum type, GLenum internalFormat, const char *callerName)
1782 {
1783 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1784 internalFormat);
1785 if (err != GL_NO_ERROR) {
1786 _mesa_error(ctx, err,
1787 "%s(format = %s, type = %s, internalformat = %s)",
1788 callerName, _mesa_enum_to_string(format),
1789 _mesa_enum_to_string(type),
1790 _mesa_enum_to_string(internalFormat));
1791 return true;
1792 }
1793
1794 return false;
1795 }
1796
1797 /**
1798 * Test the glTexImage[123]D() parameters for errors.
1799 *
1800 * \param ctx GL context.
1801 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1802 * \param target texture target given by the user (already validated).
1803 * \param level image level given by the user.
1804 * \param internalFormat internal format given by the user.
1805 * \param format pixel data format given by the user.
1806 * \param type pixel data type given by the user.
1807 * \param width image width given by the user.
1808 * \param height image height given by the user.
1809 * \param depth image depth given by the user.
1810 * \param border image border given by the user.
1811 *
1812 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1813 *
1814 * Verifies each of the parameters against the constants specified in
1815 * __struct gl_contextRec::Const and the supported extensions, and according
1816 * to the OpenGL specification.
1817 * Note that we don't fully error-check the width, height, depth values
1818 * here. That's done in _mesa_legal_texture_dimensions() which is used
1819 * by several other GL entrypoints. Plus, texture dims have a special
1820 * interaction with proxy textures.
1821 */
1822 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1823 texture_error_check( struct gl_context *ctx,
1824 GLuint dimensions, GLenum target,
1825 struct gl_texture_object* texObj,
1826 GLint level, GLint internalFormat,
1827 GLenum format, GLenum type,
1828 GLint width, GLint height,
1829 GLint depth, GLint border,
1830 const GLvoid *pixels )
1831 {
1832 GLenum err;
1833
1834 /* Note: for proxy textures, some error conditions immediately generate
1835 * a GL error in the usual way. But others do not generate a GL error.
1836 * Instead, they cause the width, height, depth, format fields of the
1837 * texture image to be zeroed-out. The GL spec seems to indicate that the
1838 * zero-out behaviour is only used in cases related to memory allocation.
1839 */
1840
1841 /* level check */
1842 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1843 _mesa_error(ctx, GL_INVALID_VALUE,
1844 "glTexImage%dD(level=%d)", dimensions, level);
1845 return GL_TRUE;
1846 }
1847
1848 /* Check border */
1849 if (border < 0 || border > 1 ||
1850 ((ctx->API != API_OPENGL_COMPAT ||
1851 target == GL_TEXTURE_RECTANGLE_NV ||
1852 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1853 _mesa_error(ctx, GL_INVALID_VALUE,
1854 "glTexImage%dD(border=%d)", dimensions, border);
1855 return GL_TRUE;
1856 }
1857
1858 if (width < 0 || height < 0 || depth < 0) {
1859 _mesa_error(ctx, GL_INVALID_VALUE,
1860 "glTexImage%dD(width, height or depth < 0)", dimensions);
1861 return GL_TRUE;
1862 }
1863
1864 /* Check incoming image format and type */
1865 err = _mesa_error_check_format_and_type(ctx, format, type);
1866 if (err != GL_NO_ERROR) {
1867 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1868 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1869 *
1870 * "Specifying a value for internalformat that is not one of the
1871 * above (acceptable) values generates the error INVALID VALUE."
1872 */
1873 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1874 err = GL_INVALID_VALUE;
1875
1876 _mesa_error(ctx, err,
1877 "glTexImage%dD(incompatible format = %s, type = %s)",
1878 dimensions, _mesa_enum_to_string(format),
1879 _mesa_enum_to_string(type));
1880 return GL_TRUE;
1881 }
1882
1883 /* Check internalFormat */
1884 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1885 _mesa_error(ctx, GL_INVALID_VALUE,
1886 "glTexImage%dD(internalFormat=%s)",
1887 dimensions, _mesa_enum_to_string(internalFormat));
1888 return GL_TRUE;
1889 }
1890
1891 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1892 * combinations of format, internalFormat, and type that can be used.
1893 * Formats and types that require additional extensions (e.g., GL_FLOAT
1894 * requires GL_OES_texture_float) are filtered elsewhere.
1895 */
1896 char bufCallerName[20];
1897 snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1898 if (_mesa_is_gles(ctx) &&
1899 texture_format_error_check_gles(ctx, format, type,
1900 internalFormat, bufCallerName)) {
1901 return GL_TRUE;
1902 }
1903
1904 /* validate the bound PBO, if any */
1905 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1906 width, height, depth, format, type,
1907 INT_MAX, pixels, "glTexImage")) {
1908 return GL_TRUE;
1909 }
1910
1911 /* make sure internal format and format basically agree */
1912 if (!texture_formats_agree(internalFormat, format)) {
1913 _mesa_error(ctx, GL_INVALID_OPERATION,
1914 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1915 dimensions, _mesa_enum_to_string(internalFormat),
1916 _mesa_enum_to_string(format));
1917 return GL_TRUE;
1918 }
1919
1920 /* additional checks for ycbcr textures */
1921 if (internalFormat == GL_YCBCR_MESA) {
1922 assert(ctx->Extensions.MESA_ycbcr_texture);
1923 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1924 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1925 char message[100];
1926 snprintf(message, sizeof(message),
1927 "glTexImage%dD(format/type YCBCR mismatch)",
1928 dimensions);
1929 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1930 return GL_TRUE; /* error */
1931 }
1932 if (target != GL_TEXTURE_2D &&
1933 target != GL_PROXY_TEXTURE_2D &&
1934 target != GL_TEXTURE_RECTANGLE_NV &&
1935 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1936 _mesa_error(ctx, GL_INVALID_ENUM,
1937 "glTexImage%dD(bad target for YCbCr texture)",
1938 dimensions);
1939 return GL_TRUE;
1940 }
1941 if (border != 0) {
1942 char message[100];
1943 snprintf(message, sizeof(message),
1944 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1945 dimensions, border);
1946 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1947 return GL_TRUE;
1948 }
1949 }
1950
1951 /* additional checks for depth textures */
1952 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1953 _mesa_error(ctx, GL_INVALID_OPERATION,
1954 "glTexImage%dD(bad target for texture)", dimensions);
1955 return GL_TRUE;
1956 }
1957
1958 /* additional checks for compressed textures */
1959 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1960 GLenum err;
1961 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1962 _mesa_error(ctx, err,
1963 "glTexImage%dD(target can't be compressed)", dimensions);
1964 return GL_TRUE;
1965 }
1966 if (_mesa_format_no_online_compression(internalFormat)) {
1967 _mesa_error(ctx, GL_INVALID_OPERATION,
1968 "glTexImage%dD(no compression for format)", dimensions);
1969 return GL_TRUE;
1970 }
1971 if (border != 0) {
1972 _mesa_error(ctx, GL_INVALID_OPERATION,
1973 "glTexImage%dD(border!=0)", dimensions);
1974 return GL_TRUE;
1975 }
1976 }
1977
1978 /* additional checks for integer textures */
1979 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1980 (_mesa_is_enum_format_integer(format) !=
1981 _mesa_is_enum_format_integer(internalFormat))) {
1982 _mesa_error(ctx, GL_INVALID_OPERATION,
1983 "glTexImage%dD(integer/non-integer format mismatch)",
1984 dimensions);
1985 return GL_TRUE;
1986 }
1987
1988 if (!mutable_tex_object(texObj)) {
1989 _mesa_error(ctx, GL_INVALID_OPERATION,
1990 "glTexImage%dD(immutable texture)", dimensions);
1991 return GL_TRUE;
1992 }
1993
1994 /* if we get here, the parameters are OK */
1995 return GL_FALSE;
1996 }
1997
1998
1999 /**
2000 * Error checking for glCompressedTexImage[123]D().
2001 * Note that the width, height and depth values are not fully error checked
2002 * here.
2003 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2004 */
2005 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2006 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2007 GLenum target, struct gl_texture_object* texObj,
2008 GLint level, GLenum internalFormat, GLsizei width,
2009 GLsizei height, GLsizei depth, GLint border,
2010 GLsizei imageSize, const GLvoid *data)
2011 {
2012 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2013 GLint expectedSize;
2014 GLenum error = GL_NO_ERROR;
2015 char *reason = ""; /* no error */
2016
2017 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2018 reason = "target";
2019 goto error;
2020 }
2021
2022 /* This will detect any invalid internalFormat value */
2023 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2024 _mesa_error(ctx, GL_INVALID_ENUM,
2025 "glCompressedTexImage%dD(internalFormat=%s)",
2026 dimensions, _mesa_enum_to_string(internalFormat));
2027 return GL_TRUE;
2028 }
2029
2030 /* validate the bound PBO, if any */
2031 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2032 imageSize, data,
2033 "glCompressedTexImage")) {
2034 return GL_TRUE;
2035 }
2036
2037 switch (internalFormat) {
2038 case GL_PALETTE4_RGB8_OES:
2039 case GL_PALETTE4_RGBA8_OES:
2040 case GL_PALETTE4_R5_G6_B5_OES:
2041 case GL_PALETTE4_RGBA4_OES:
2042 case GL_PALETTE4_RGB5_A1_OES:
2043 case GL_PALETTE8_RGB8_OES:
2044 case GL_PALETTE8_RGBA8_OES:
2045 case GL_PALETTE8_R5_G6_B5_OES:
2046 case GL_PALETTE8_RGBA4_OES:
2047 case GL_PALETTE8_RGB5_A1_OES:
2048 /* check level (note that level should be zero or less!) */
2049 if (level > 0 || level < -maxLevels) {
2050 reason = "level";
2051 error = GL_INVALID_VALUE;
2052 goto error;
2053 }
2054
2055 if (dimensions != 2) {
2056 reason = "compressed paletted textures must be 2D";
2057 error = GL_INVALID_OPERATION;
2058 goto error;
2059 }
2060
2061 /* Figure out the expected texture size (in bytes). This will be
2062 * checked against the actual size later.
2063 */
2064 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2065 width, height);
2066
2067 /* This is for the benefit of the TestProxyTexImage below. It expects
2068 * level to be non-negative. OES_compressed_paletted_texture uses a
2069 * weird mechanism where the level specified to glCompressedTexImage2D
2070 * is -(n-1) number of levels in the texture, and the data specifies the
2071 * complete mipmap stack. This is done to ensure the palette is the
2072 * same for all levels.
2073 */
2074 level = -level;
2075 break;
2076
2077 default:
2078 /* check level */
2079 if (level < 0 || level >= maxLevels) {
2080 reason = "level";
2081 error = GL_INVALID_VALUE;
2082 goto error;
2083 }
2084
2085 /* Figure out the expected texture size (in bytes). This will be
2086 * checked against the actual size later.
2087 */
2088 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2089 break;
2090 }
2091
2092 /* This should really never fail */
2093 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2094 reason = "internalFormat";
2095 error = GL_INVALID_ENUM;
2096 goto error;
2097 }
2098
2099 /* No compressed formats support borders at this time */
2100 if (border != 0) {
2101 reason = "border != 0";
2102 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
2103 goto error;
2104 }
2105
2106 /* Check for invalid pixel storage modes */
2107 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2108 &ctx->Unpack,
2109 "glCompressedTexImage")) {
2110 return GL_FALSE;
2111 }
2112
2113 /* check image size in bytes */
2114 if (expectedSize != imageSize) {
2115 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2116 * if <imageSize> is not consistent with the format, dimensions, and
2117 * contents of the specified image.
2118 */
2119 reason = "imageSize inconsistent with width/height/format";
2120 error = GL_INVALID_VALUE;
2121 goto error;
2122 }
2123
2124 if (!mutable_tex_object(texObj)) {
2125 reason = "immutable texture";
2126 error = GL_INVALID_OPERATION;
2127 goto error;
2128 }
2129
2130 return GL_FALSE;
2131
2132 error:
2133 /* Note: not all error paths exit through here. */
2134 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2135 dimensions, reason);
2136 return GL_TRUE;
2137 }
2138
2139
2140
2141 /**
2142 * Test glTexSubImage[123]D() parameters for errors.
2143 *
2144 * \param ctx GL context.
2145 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2146 * \param target texture target given by the user (already validated)
2147 * \param level image level given by the user.
2148 * \param xoffset sub-image x offset given by the user.
2149 * \param yoffset sub-image y offset given by the user.
2150 * \param zoffset sub-image z offset given by the user.
2151 * \param format pixel data format given by the user.
2152 * \param type pixel data type given by the user.
2153 * \param width image width given by the user.
2154 * \param height image height given by the user.
2155 * \param depth image depth given by the user.
2156 *
2157 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2158 *
2159 * Verifies each of the parameters against the constants specified in
2160 * __struct gl_contextRec::Const and the supported extensions, and according
2161 * to the OpenGL specification.
2162 */
2163 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)2164 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2165 struct gl_texture_object *texObj,
2166 GLenum target, GLint level,
2167 GLint xoffset, GLint yoffset, GLint zoffset,
2168 GLint width, GLint height, GLint depth,
2169 GLenum format, GLenum type, const GLvoid *pixels,
2170 const char *callerName)
2171 {
2172 struct gl_texture_image *texImage;
2173 GLenum err;
2174
2175 if (!texObj) {
2176 /* must be out of memory */
2177 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2178 return GL_TRUE;
2179 }
2180
2181 /* level check */
2182 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2183 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2184 return GL_TRUE;
2185 }
2186
2187 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2188 width, height, depth,
2189 callerName)) {
2190 return GL_TRUE;
2191 }
2192
2193 texImage = _mesa_select_tex_image(texObj, target, level);
2194 if (!texImage) {
2195 /* non-existant texture level */
2196 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2197 callerName, level);
2198 return GL_TRUE;
2199 }
2200
2201 err = _mesa_error_check_format_and_type(ctx, format, type);
2202 if (err != GL_NO_ERROR) {
2203 _mesa_error(ctx, err,
2204 "%s(incompatible format = %s, type = %s)",
2205 callerName, _mesa_enum_to_string(format),
2206 _mesa_enum_to_string(type));
2207 return GL_TRUE;
2208 }
2209
2210 if (!texture_formats_agree(texImage->InternalFormat, format)) {
2211 _mesa_error(ctx, GL_INVALID_OPERATION,
2212 "%s(incompatible internalFormat = %s, format = %s)",
2213 callerName,
2214 _mesa_enum_to_string(texImage->InternalFormat),
2215 _mesa_enum_to_string(format));
2216 return GL_TRUE;
2217 }
2218
2219 GLenum internalFormat = _mesa_is_gles(ctx) ?
2220 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2221 texImage->InternalFormat;
2222
2223 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2224 * combinations of format, internalFormat, and type that can be used.
2225 * Formats and types that require additional extensions (e.g., GL_FLOAT
2226 * requires GL_OES_texture_float) are filtered elsewhere.
2227 */
2228 if (_mesa_is_gles(ctx) &&
2229 texture_format_error_check_gles(ctx, format, type,
2230 internalFormat, callerName)) {
2231 return GL_TRUE;
2232 }
2233
2234 /* validate the bound PBO, if any */
2235 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2236 width, height, depth, format, type,
2237 INT_MAX, pixels, callerName)) {
2238 return GL_TRUE;
2239 }
2240
2241 if (error_check_subtexture_dimensions(ctx, dimensions,
2242 texImage, xoffset, yoffset, zoffset,
2243 width, height, depth, callerName)) {
2244 return GL_TRUE;
2245 }
2246
2247 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2248 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2249 _mesa_error(ctx, GL_INVALID_OPERATION,
2250 "%s(no compression for format)", callerName);
2251 return GL_TRUE;
2252 }
2253 }
2254
2255 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2256 /* both source and dest must be integer-valued, or neither */
2257 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2258 _mesa_is_enum_format_integer(format)) {
2259 _mesa_error(ctx, GL_INVALID_OPERATION,
2260 "%s(integer/non-integer format mismatch)", callerName);
2261 return GL_TRUE;
2262 }
2263 }
2264
2265 return GL_FALSE;
2266 }
2267
2268
2269 /**
2270 * Test glCopyTexImage[12]D() parameters for errors.
2271 *
2272 * \param ctx GL context.
2273 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2274 * \param target texture target given by the user.
2275 * \param level image level given by the user.
2276 * \param internalFormat internal format given by the user.
2277 * \param width image width given by the user.
2278 * \param height image height given by the user.
2279 * \param border texture border.
2280 *
2281 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2282 *
2283 * Verifies each of the parameters against the constants specified in
2284 * __struct gl_contextRec::Const and the supported extensions, and according
2285 * to the OpenGL specification.
2286 */
2287 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLint border)2288 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2289 GLenum target, struct gl_texture_object* texObj,
2290 GLint level, GLint internalFormat, GLint border )
2291 {
2292 GLint baseFormat;
2293 GLint rb_base_format;
2294 struct gl_renderbuffer *rb;
2295 GLenum rb_internal_format;
2296
2297 /* check target */
2298 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2299 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2300 dimensions, _mesa_enum_to_string(target));
2301 return GL_TRUE;
2302 }
2303
2304 /* level check */
2305 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2306 _mesa_error(ctx, GL_INVALID_VALUE,
2307 "glCopyTexImage%dD(level=%d)", dimensions, level);
2308 return GL_TRUE;
2309 }
2310
2311 /* Check that the source buffer is complete */
2312 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2313 if (ctx->ReadBuffer->_Status == 0) {
2314 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2315 }
2316 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2317 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2318 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2319 return GL_TRUE;
2320 }
2321
2322 if (ctx->ReadBuffer->Visual.samples > 0) {
2323 _mesa_error(ctx, GL_INVALID_OPERATION,
2324 "glCopyTexImage%dD(multisample FBO)", dimensions);
2325 return GL_TRUE;
2326 }
2327 }
2328
2329 /* Check border */
2330 if (border < 0 || border > 1 ||
2331 ((ctx->API != API_OPENGL_COMPAT ||
2332 target == GL_TEXTURE_RECTANGLE_NV ||
2333 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2334 _mesa_error(ctx, GL_INVALID_VALUE,
2335 "glCopyTexImage%dD(border=%d)", dimensions, border);
2336 return GL_TRUE;
2337 }
2338
2339 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2340 * internalFormat.
2341 */
2342 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2343 switch (internalFormat) {
2344 case GL_ALPHA:
2345 case GL_RGB:
2346 case GL_RGBA:
2347 case GL_LUMINANCE:
2348 case GL_LUMINANCE_ALPHA:
2349
2350 /* Added by GL_OES_required_internalformat (always enabled) in table 3.4.y.*/
2351 case GL_ALPHA8:
2352 case GL_LUMINANCE8:
2353 case GL_LUMINANCE8_ALPHA8:
2354 case GL_LUMINANCE4_ALPHA4:
2355 case GL_RGB565:
2356 case GL_RGB8:
2357 case GL_RGBA4:
2358 case GL_RGB5_A1:
2359 case GL_RGBA8:
2360 case GL_DEPTH_COMPONENT16:
2361 case GL_DEPTH_COMPONENT24:
2362 case GL_DEPTH_COMPONENT32:
2363 case GL_DEPTH24_STENCIL8:
2364 case GL_RGB10:
2365 case GL_RGB10_A2:
2366 break;
2367
2368 default:
2369 _mesa_error(ctx, GL_INVALID_ENUM,
2370 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2371 _mesa_enum_to_string(internalFormat));
2372 return GL_TRUE;
2373 }
2374 } else {
2375 /*
2376 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2377 * OpenGL 4.5 (Compatibility Profile) spec says:
2378 *
2379 * "Parameters level, internalformat, and border are specified using
2380 * the same values, with the same meanings, as the corresponding
2381 * arguments of TexImage2D, except that internalformat may not be
2382 * specified as 1, 2, 3, or 4."
2383 */
2384 if (internalFormat >= 1 && internalFormat <= 4) {
2385 _mesa_error(ctx, GL_INVALID_ENUM,
2386 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2387 internalFormat);
2388 return GL_TRUE;
2389 }
2390 }
2391
2392 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2393 if (baseFormat < 0) {
2394 _mesa_error(ctx, GL_INVALID_ENUM,
2395 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2396 _mesa_enum_to_string(internalFormat));
2397 return GL_TRUE;
2398 }
2399
2400 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2401 if (rb == NULL) {
2402 _mesa_error(ctx, GL_INVALID_OPERATION,
2403 "glCopyTexImage%dD(read buffer)", dimensions);
2404 return GL_TRUE;
2405 }
2406
2407 rb_internal_format = rb->InternalFormat;
2408 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2409 if (_mesa_is_color_format(internalFormat)) {
2410 if (rb_base_format < 0) {
2411 _mesa_error(ctx, GL_INVALID_VALUE,
2412 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2413 _mesa_enum_to_string(internalFormat));
2414 return GL_TRUE;
2415 }
2416 }
2417
2418 if (_mesa_is_gles(ctx)) {
2419 bool valid = true;
2420 if (_mesa_components_in_format(baseFormat) >
2421 _mesa_components_in_format(rb_base_format)) {
2422 valid = false;
2423 }
2424 if (baseFormat == GL_DEPTH_COMPONENT ||
2425 baseFormat == GL_DEPTH_STENCIL ||
2426 baseFormat == GL_STENCIL_INDEX ||
2427 rb_base_format == GL_DEPTH_COMPONENT ||
2428 rb_base_format == GL_DEPTH_STENCIL ||
2429 rb_base_format == GL_STENCIL_INDEX ||
2430 ((baseFormat == GL_LUMINANCE_ALPHA ||
2431 baseFormat == GL_ALPHA) &&
2432 rb_base_format != GL_RGBA) ||
2433 internalFormat == GL_RGB9_E5) {
2434 valid = false;
2435 }
2436 if (internalFormat == GL_RGB9_E5) {
2437 valid = false;
2438 }
2439 if (!valid) {
2440 _mesa_error(ctx, GL_INVALID_OPERATION,
2441 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2442 _mesa_enum_to_string(internalFormat));
2443 return GL_TRUE;
2444 }
2445 }
2446
2447 if (_mesa_is_gles3(ctx)) {
2448 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2449 _mesa_is_format_srgb(rb->Format));
2450 bool dst_is_srgb = false;
2451
2452 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2453 dst_is_srgb = true;
2454 }
2455
2456 if (rb_is_srgb != dst_is_srgb) {
2457 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2458 * OpenGLES 3.0.0 spec says:
2459 *
2460 * "The error INVALID_OPERATION is also generated if the
2461 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2462 * framebuffer attachment corresponding to the read buffer
2463 * is LINEAR (see section 6.1.13) and internalformat is
2464 * one of the sRGB formats described in section 3.8.16, or
2465 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2466 * SRGB and internalformat is not one of the sRGB formats."
2467 */
2468 _mesa_error(ctx, GL_INVALID_OPERATION,
2469 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2470 return GL_TRUE;
2471 }
2472
2473 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2474 * types for SNORM formats. Also, conversion to SNORM formats is not
2475 * allowed by Table 3.2 on Page 110.
2476 */
2477 if (!_mesa_has_EXT_render_snorm(ctx) &&
2478 _mesa_is_enum_format_snorm(internalFormat)) {
2479 _mesa_error(ctx, GL_INVALID_OPERATION,
2480 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2481 _mesa_enum_to_string(internalFormat));
2482 return GL_TRUE;
2483 }
2484 }
2485
2486 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2487 _mesa_error(ctx, GL_INVALID_OPERATION,
2488 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2489 return GL_TRUE;
2490 }
2491
2492 /* From the EXT_texture_integer spec:
2493 *
2494 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2495 * if the texture internalformat is an integer format and the read color
2496 * buffer is not an integer format, or if the internalformat is not an
2497 * integer format and the read color buffer is an integer format."
2498 */
2499 if (_mesa_is_color_format(internalFormat)) {
2500 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2501 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2502 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2503 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2504 if (is_int || is_rbint) {
2505 if (is_int != is_rbint) {
2506 _mesa_error(ctx, GL_INVALID_OPERATION,
2507 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2508 return GL_TRUE;
2509 } else if (_mesa_is_gles(ctx) &&
2510 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2511 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2512 _mesa_error(ctx, GL_INVALID_OPERATION,
2513 "glCopyTexImage%dD(signed vs unsigned integer)",
2514 dimensions);
2515 return GL_TRUE;
2516 }
2517 }
2518
2519 /* From page 138 of OpenGL ES 3.0 spec:
2520 * "The error INVALID_OPERATION is generated if floating-point RGBA
2521 * data is required; if signed integer RGBA data is required and the
2522 * format of the current color buffer is not signed integer; if
2523 * unsigned integer RGBA data is required and the format of the
2524 * current color buffer is not unsigned integer; or if fixed-point
2525 * RGBA data is required and the format of the current color buffer
2526 * is not fixed-point.
2527 */
2528 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2529 _mesa_error(ctx, GL_INVALID_OPERATION,
2530 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2531 }
2532
2533 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2534 GLenum err;
2535 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2536 _mesa_error(ctx, err,
2537 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2538 return GL_TRUE;
2539 }
2540 if (_mesa_format_no_online_compression(internalFormat)) {
2541 _mesa_error(ctx, GL_INVALID_OPERATION,
2542 "glCopyTexImage%dD(no compression for format)", dimensions);
2543 return GL_TRUE;
2544 }
2545 if (border != 0) {
2546 _mesa_error(ctx, GL_INVALID_OPERATION,
2547 "glCopyTexImage%dD(border!=0)", dimensions);
2548 return GL_TRUE;
2549 }
2550 }
2551
2552 if (!mutable_tex_object(texObj)) {
2553 _mesa_error(ctx, GL_INVALID_OPERATION,
2554 "glCopyTexImage%dD(immutable texture)", dimensions);
2555 return GL_TRUE;
2556 }
2557
2558 /* if we get here, the parameters are OK */
2559 return GL_FALSE;
2560 }
2561
2562
2563 /**
2564 * Test glCopyTexSubImage[12]D() parameters for errors.
2565 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2566 */
2567 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2568 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2569 const struct gl_texture_object *texObj,
2570 GLenum target, GLint level,
2571 GLint xoffset, GLint yoffset, GLint zoffset,
2572 GLint width, GLint height, const char *caller)
2573 {
2574 assert(texObj);
2575
2576 struct gl_texture_image *texImage;
2577
2578 /* Check that the source buffer is complete */
2579 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2580 if (ctx->ReadBuffer->_Status == 0) {
2581 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2582 }
2583 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2584 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2585 "%s(invalid readbuffer)", caller);
2586 return GL_TRUE;
2587 }
2588
2589 if (ctx->ReadBuffer->Visual.samples > 0) {
2590 _mesa_error(ctx, GL_INVALID_OPERATION,
2591 "%s(multisample FBO)", caller);
2592 return GL_TRUE;
2593 }
2594 }
2595
2596 /* Check level */
2597 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2598 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2599 return GL_TRUE;
2600 }
2601
2602 texImage = _mesa_select_tex_image(texObj, target, level);
2603 if (!texImage) {
2604 /* destination image does not exist */
2605 _mesa_error(ctx, GL_INVALID_OPERATION,
2606 "%s(invalid texture level %d)", caller, level);
2607 return GL_TRUE;
2608 }
2609
2610 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2611 width, height, 1, caller)) {
2612 return GL_TRUE;
2613 }
2614
2615 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2616 xoffset, yoffset, zoffset,
2617 width, height, 1, caller)) {
2618 return GL_TRUE;
2619 }
2620
2621 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2622 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2623 _mesa_error(ctx, GL_INVALID_OPERATION,
2624 "%s(no compression for format)", caller);
2625 return GL_TRUE;
2626 }
2627 }
2628
2629 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2630 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2631 return GL_TRUE;
2632 }
2633
2634 /* From OpenGL ES 3.2 spec, section 8.6:
2635 *
2636 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2637 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2638 * texture image being (re)specified is RGB9_E5"
2639 */
2640 if (texImage->InternalFormat == GL_RGB9_E5 &&
2641 !_mesa_is_desktop_gl(ctx)) {
2642 _mesa_error(ctx, GL_INVALID_OPERATION,
2643 "%s(invalid internal format %s)", caller,
2644 _mesa_enum_to_string(texImage->InternalFormat));
2645 return GL_TRUE;
2646 }
2647
2648 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2649 _mesa_error(ctx, GL_INVALID_OPERATION,
2650 "%s(missing readbuffer, format=%s)", caller,
2651 _mesa_enum_to_string(texImage->_BaseFormat));
2652 return GL_TRUE;
2653 }
2654
2655 /* From the EXT_texture_integer spec:
2656 *
2657 * "INVALID_OPERATION is generated by CopyTexImage* and
2658 * CopyTexSubImage* if the texture internalformat is an integer format
2659 * and the read color buffer is not an integer format, or if the
2660 * internalformat is not an integer format and the read color buffer
2661 * is an integer format."
2662 */
2663 if (_mesa_is_color_format(texImage->InternalFormat)) {
2664 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2665
2666 if (_mesa_is_format_integer_color(rb->Format) !=
2667 _mesa_is_format_integer_color(texImage->TexFormat)) {
2668 _mesa_error(ctx, GL_INVALID_OPERATION,
2669 "%s(integer vs non-integer)", caller);
2670 return GL_TRUE;
2671 }
2672 }
2673
2674 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2675 * framebuffer/destination texture base internal format combinations),
2676 * all the entries for stencil are left blank (unsupported).
2677 */
2678 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2679 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2680 return GL_TRUE;
2681 }
2682
2683 /* if we get here, the parameters are OK */
2684 return GL_FALSE;
2685 }
2686
2687
2688 /** Callback info for walking over FBO hash table */
2689 struct cb_info
2690 {
2691 struct gl_context *ctx;
2692 struct gl_texture_object *texObj;
2693 GLuint level, face;
2694 };
2695
2696
2697 /**
2698 * Check render to texture callback. Called from _mesa_HashWalk().
2699 */
2700 static void
check_rtt_cb(void * data,void * userData)2701 check_rtt_cb(void *data, void *userData)
2702 {
2703 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2704 const struct cb_info *info = (struct cb_info *) userData;
2705 struct gl_context *ctx = info->ctx;
2706 const struct gl_texture_object *texObj = info->texObj;
2707 const GLuint level = info->level, face = info->face;
2708
2709 /* If this is a user-created FBO */
2710 if (_mesa_is_user_fbo(fb)) {
2711 GLuint i;
2712 /* check if any of the FBO's attachments point to 'texObj' */
2713 for (i = 0; i < BUFFER_COUNT; i++) {
2714 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2715 if (att->Type == GL_TEXTURE &&
2716 att->Texture == texObj &&
2717 att->TextureLevel == level &&
2718 att->CubeMapFace == face) {
2719 _mesa_update_texture_renderbuffer(ctx, fb, att);
2720 assert(att->Renderbuffer->TexImage);
2721 /* Mark fb status as indeterminate to force re-validation */
2722 fb->_Status = 0;
2723
2724 /* Make sure that the revalidation actually happens if this is
2725 * being done to currently-bound buffers.
2726 */
2727 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2728 ctx->NewState |= _NEW_BUFFERS;
2729 }
2730 }
2731 }
2732 }
2733
2734
2735 /**
2736 * When a texture image is specified we have to check if it's bound to
2737 * any framebuffer objects (render to texture) in order to detect changes
2738 * in size or format since that effects FBO completeness.
2739 * Any FBOs rendering into the texture must be re-validated.
2740 */
2741 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2742 _mesa_update_fbo_texture(struct gl_context *ctx,
2743 struct gl_texture_object *texObj,
2744 GLuint face, GLuint level)
2745 {
2746 /* Only check this texture if it's been marked as RenderToTexture */
2747 if (texObj->_RenderToTexture) {
2748 struct cb_info info;
2749 info.ctx = ctx;
2750 info.texObj = texObj;
2751 info.level = level;
2752 info.face = face;
2753 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2754 }
2755 }
2756
2757
2758 /**
2759 * If the texture object's GenerateMipmap flag is set and we've
2760 * changed the texture base level image, regenerate the rest of the
2761 * mipmap levels now.
2762 */
2763 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2764 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2765 struct gl_texture_object *texObj, GLint level)
2766 {
2767 if (texObj->Attrib.GenerateMipmap &&
2768 level == texObj->Attrib.BaseLevel &&
2769 level < texObj->Attrib.MaxLevel) {
2770 assert(ctx->Driver.GenerateMipmap);
2771 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2772 }
2773 }
2774
2775
2776 /** Debug helper: override the user-requested internal format */
2777 static GLenum
override_internal_format(GLenum internalFormat,UNUSED GLint width,UNUSED GLint height)2778 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2779 UNUSED GLint height)
2780 {
2781 #if 0
2782 if (internalFormat == GL_RGBA16F_ARB ||
2783 internalFormat == GL_RGBA32F_ARB) {
2784 printf("Convert rgba float tex to int %d x %d\n", width, height);
2785 return GL_RGBA;
2786 }
2787 else if (internalFormat == GL_RGB16F_ARB ||
2788 internalFormat == GL_RGB32F_ARB) {
2789 printf("Convert rgb float tex to int %d x %d\n", width, height);
2790 return GL_RGB;
2791 }
2792 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2793 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2794 printf("Convert luminance float tex to int %d x %d\n", width, height);
2795 return GL_LUMINANCE_ALPHA;
2796 }
2797 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2798 internalFormat == GL_LUMINANCE32F_ARB) {
2799 printf("Convert luminance float tex to int %d x %d\n", width, height);
2800 return GL_LUMINANCE;
2801 }
2802 else if (internalFormat == GL_ALPHA16F_ARB ||
2803 internalFormat == GL_ALPHA32F_ARB) {
2804 printf("Convert luminance float tex to int %d x %d\n", width, height);
2805 return GL_ALPHA;
2806 }
2807 /*
2808 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2809 internalFormat = GL_RGBA;
2810 }
2811 */
2812 else {
2813 return internalFormat;
2814 }
2815 #else
2816 return internalFormat;
2817 #endif
2818 }
2819
2820
2821 /**
2822 * Choose the actual hardware format for a texture image.
2823 * Try to use the same format as the previous image level when possible.
2824 * Otherwise, ask the driver for the best format.
2825 * It's important to try to choose a consistant format for all levels
2826 * for efficient texture memory layout/allocation. In particular, this
2827 * comes up during automatic mipmap generation.
2828 */
2829 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2830 _mesa_choose_texture_format(struct gl_context *ctx,
2831 struct gl_texture_object *texObj,
2832 GLenum target, GLint level,
2833 GLenum internalFormat, GLenum format, GLenum type)
2834 {
2835 mesa_format f;
2836
2837 /* see if we've already chosen a format for the previous level */
2838 if (level > 0) {
2839 struct gl_texture_image *prevImage =
2840 _mesa_select_tex_image(texObj, target, level - 1);
2841 /* See if the prev level is defined and has an internal format which
2842 * matches the new internal format.
2843 */
2844 if (prevImage &&
2845 prevImage->Width > 0 &&
2846 prevImage->InternalFormat == internalFormat) {
2847 /* use the same format */
2848 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2849 return prevImage->TexFormat;
2850 }
2851 }
2852
2853 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2854 format, type);
2855 assert(f != MESA_FORMAT_NONE);
2856 return f;
2857 }
2858
2859
2860 /**
2861 * Adjust pixel unpack params and image dimensions to strip off the
2862 * one-pixel texture border.
2863 *
2864 * Gallium and intel don't support texture borders. They've seldem been used
2865 * and seldom been implemented correctly anyway.
2866 *
2867 * \param unpackNew returns the new pixel unpack parameters
2868 */
2869 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)2870 strip_texture_border(GLenum target,
2871 GLint *width, GLint *height, GLint *depth,
2872 const struct gl_pixelstore_attrib *unpack,
2873 struct gl_pixelstore_attrib *unpackNew)
2874 {
2875 assert(width);
2876 assert(height);
2877 assert(depth);
2878
2879 *unpackNew = *unpack;
2880
2881 if (unpackNew->RowLength == 0)
2882 unpackNew->RowLength = *width;
2883
2884 if (unpackNew->ImageHeight == 0)
2885 unpackNew->ImageHeight = *height;
2886
2887 assert(*width >= 3);
2888 unpackNew->SkipPixels++; /* skip the border */
2889 *width = *width - 2; /* reduce the width by two border pixels */
2890
2891 /* The min height of a texture with a border is 3 */
2892 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2893 unpackNew->SkipRows++; /* skip the border */
2894 *height = *height - 2; /* reduce the height by two border pixels */
2895 }
2896
2897 if (*depth >= 3 &&
2898 target != GL_TEXTURE_2D_ARRAY &&
2899 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2900 unpackNew->SkipImages++; /* skip the border */
2901 *depth = *depth - 2; /* reduce the depth by two border pixels */
2902 }
2903 }
2904
2905 static struct gl_texture_object *
lookup_texture_ext_dsa(struct gl_context * ctx,GLenum target,GLuint texture,const char * caller)2906 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
2907 const char *caller)
2908 {
2909 GLenum boundTarget;
2910 switch (target) {
2911 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2912 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2913 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2914 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2915 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2916 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2917 boundTarget = GL_TEXTURE_CUBE_MAP;
2918 break;
2919 default:
2920 boundTarget = target;
2921 break;
2922 }
2923
2924 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
2925 if (targetIndex < 0) {
2926 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
2927 _mesa_enum_to_string(target));
2928 return NULL;
2929 }
2930 assert(targetIndex < NUM_TEXTURE_TARGETS);
2931
2932 struct gl_texture_object *texObj;
2933 if (texture == 0) {
2934 /* Use a default texture object */
2935 texObj = ctx->Shared->DefaultTex[targetIndex];
2936 assert(texObj);
2937 } else {
2938 bool isGenName;
2939 texObj = _mesa_lookup_texture(ctx, texture);
2940 isGenName = texObj != NULL;
2941 if (!texObj && ctx->API == API_OPENGL_CORE) {
2942 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
2943 return NULL;
2944 }
2945
2946 if (!texObj) {
2947 texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
2948 if (!texObj) {
2949 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
2950 return NULL;
2951 }
2952
2953 /* insert into hash table */
2954 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj, isGenName);
2955 }
2956
2957 if (texObj->Target != boundTarget) {
2958 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
2959 caller, _mesa_enum_to_string(texObj->Target),
2960 _mesa_enum_to_string(target));
2961 return NULL;
2962 }
2963 }
2964
2965 return texObj;
2966 }
2967
2968 /**
2969 * Common code to implement all the glTexImage1D/2D/3D functions,
2970 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
2971 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2972 * \param format the user's image format (only used if !compressed)
2973 * \param type the user's image type (only used if !compressed)
2974 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2975 */
2976 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)2977 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2978 struct gl_texture_object *texObj,
2979 GLenum target, GLint level, GLint internalFormat,
2980 GLsizei width, GLsizei height, GLsizei depth,
2981 GLint border, GLenum format, GLenum type,
2982 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2983 {
2984 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2985 struct gl_pixelstore_attrib unpack_no_border;
2986 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2987 mesa_format texFormat;
2988 bool dimensionsOK = true, sizeOK = true;
2989
2990 FLUSH_VERTICES(ctx, 0, 0);
2991
2992 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2993 if (compressed)
2994 _mesa_debug(ctx,
2995 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2996 dims,
2997 _mesa_enum_to_string(target), level,
2998 _mesa_enum_to_string(internalFormat),
2999 width, height, depth, border, pixels);
3000 else
3001 _mesa_debug(ctx,
3002 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3003 dims,
3004 _mesa_enum_to_string(target), level,
3005 _mesa_enum_to_string(internalFormat),
3006 width, height, depth, border,
3007 _mesa_enum_to_string(format),
3008 _mesa_enum_to_string(type), pixels);
3009 }
3010
3011 internalFormat = override_internal_format(internalFormat, width, height);
3012
3013 if (!no_error &&
3014 /* target error checking */
3015 !legal_teximage_target(ctx, dims, target)) {
3016 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3017 func, dims, _mesa_enum_to_string(target));
3018 return;
3019 }
3020
3021 if (!texObj)
3022 texObj = _mesa_get_current_tex_object(ctx, target);
3023
3024 if (!no_error) {
3025 /* general error checking */
3026 if (compressed) {
3027 if (compressed_texture_error_check(ctx, dims, target, texObj,
3028 level, internalFormat,
3029 width, height, depth,
3030 border, imageSize, pixels))
3031 return;
3032 } else {
3033 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3034 format, type, width, height, depth, border,
3035 pixels))
3036 return;
3037 }
3038 }
3039 assert(texObj);
3040
3041 /* Here we convert a cpal compressed image into a regular glTexImage2D
3042 * call by decompressing the texture. If we really want to support cpal
3043 * textures in any driver this would have to be changed.
3044 */
3045 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3046 switch (internalFormat) {
3047 case GL_PALETTE4_RGB8_OES:
3048 case GL_PALETTE4_RGBA8_OES:
3049 case GL_PALETTE4_R5_G6_B5_OES:
3050 case GL_PALETTE4_RGBA4_OES:
3051 case GL_PALETTE4_RGB5_A1_OES:
3052 case GL_PALETTE8_RGB8_OES:
3053 case GL_PALETTE8_RGBA8_OES:
3054 case GL_PALETTE8_R5_G6_B5_OES:
3055 case GL_PALETTE8_RGBA4_OES:
3056 case GL_PALETTE8_RGB5_A1_OES:
3057 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3058 width, height, imageSize, pixels);
3059 return;
3060 }
3061 }
3062
3063 if (compressed) {
3064 /* For glCompressedTexImage() the driver has no choice about the
3065 * texture format since we'll never transcode the user's compressed
3066 * image data. The internalFormat was error checked earlier.
3067 */
3068 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3069 }
3070 else {
3071 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3072 * internal floating point format for the given base format.
3073 */
3074 if (_mesa_is_gles(ctx) && format == internalFormat) {
3075 if (type == GL_FLOAT) {
3076 texObj->_IsFloat = GL_TRUE;
3077 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3078 texObj->_IsHalfFloat = GL_TRUE;
3079 }
3080
3081 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3082 }
3083
3084 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3085 internalFormat, format, type);
3086 }
3087
3088 assert(texFormat != MESA_FORMAT_NONE);
3089
3090 if (!no_error) {
3091 /* check that width, height, depth are legal for the mipmap level */
3092 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3093 height, depth, border);
3094
3095 /* check that the texture won't take too much memory, etc */
3096 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3097 0, level, texFormat, 1,
3098 width, height, depth);
3099 }
3100
3101 if (_mesa_is_proxy_texture(target)) {
3102 /* Proxy texture: just clear or set state depending on error checking */
3103 struct gl_texture_image *texImage =
3104 get_proxy_tex_image(ctx, target, level);
3105
3106 if (!texImage)
3107 return; /* GL_OUT_OF_MEMORY already recorded */
3108
3109 if (dimensionsOK && sizeOK) {
3110 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3111 border, internalFormat, texFormat);
3112 }
3113 else {
3114 clear_teximage_fields(texImage);
3115 }
3116 }
3117 else {
3118 /* non-proxy target */
3119 const GLuint face = _mesa_tex_target_to_face(target);
3120 struct gl_texture_image *texImage;
3121
3122 if (!dimensionsOK) {
3123 _mesa_error(ctx, GL_INVALID_VALUE,
3124 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3125 func, dims, width, height, depth);
3126 return;
3127 }
3128
3129 if (!sizeOK) {
3130 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3131 "%s%uD(image too large: %d x %d x %d, %s format)",
3132 func, dims, width, height, depth,
3133 _mesa_enum_to_string(internalFormat));
3134 return;
3135 }
3136
3137 /* Allow a hardware driver to just strip out the border, to provide
3138 * reliable but slightly incorrect hardware rendering instead of
3139 * rarely-tested software fallback rendering.
3140 */
3141 if (border && ctx->Const.StripTextureBorder) {
3142 strip_texture_border(target, &width, &height, &depth, unpack,
3143 &unpack_no_border);
3144 border = 0;
3145 unpack = &unpack_no_border;
3146 }
3147
3148 _mesa_update_pixel(ctx);
3149
3150 _mesa_lock_texture(ctx, texObj);
3151 {
3152 texObj->External = GL_FALSE;
3153
3154 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3155
3156 if (!texImage) {
3157 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3158 }
3159 else {
3160 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3161
3162 _mesa_init_teximage_fields(ctx, texImage,
3163 width, height, depth,
3164 border, internalFormat, texFormat);
3165
3166 /* Give the texture to the driver. <pixels> may be null. */
3167 if (width > 0 && height > 0 && depth > 0) {
3168 if (compressed) {
3169 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3170 imageSize, pixels);
3171 }
3172 else {
3173 ctx->Driver.TexImage(ctx, dims, texImage, format,
3174 type, pixels, unpack);
3175 }
3176 }
3177
3178 check_gen_mipmap(ctx, target, texObj, level);
3179
3180 _mesa_update_fbo_texture(ctx, texObj, face, level);
3181
3182 _mesa_dirty_texobj(ctx, texObj);
3183 }
3184 }
3185 _mesa_unlock_texture(ctx, texObj);
3186 }
3187 }
3188
3189
3190 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3191 * logic to be inlined without inlining the function into all the callers.
3192 */
3193 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3194 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3195 GLenum target, GLint level, GLint internalFormat,
3196 GLsizei width, GLsizei height, GLsizei depth,
3197 GLint border, GLenum format, GLenum type,
3198 GLsizei imageSize, const GLvoid *pixels)
3199 {
3200 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3201 depth, border, format, type, imageSize, pixels, false);
3202 }
3203
3204
3205 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3206 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3207 GLenum target, GLint level, GLint internalFormat,
3208 GLsizei width, GLsizei height, GLsizei depth,
3209 GLint border, GLenum format, GLenum type,
3210 GLsizei imageSize, const GLvoid *pixels)
3211 {
3212 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3213 depth, border, format, type, imageSize, pixels, true);
3214 }
3215
3216
3217 /*
3218 * Called from the API. Note that width includes the border.
3219 */
3220 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3221 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3222 GLsizei width, GLint border, GLenum format,
3223 GLenum type, const GLvoid *pixels )
3224 {
3225 GET_CURRENT_CONTEXT(ctx);
3226 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3227 border, format, type, 0, pixels);
3228 }
3229
3230 void GLAPIENTRY
_mesa_TextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3231 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3232 GLint internalFormat, GLsizei width, GLint border,
3233 GLenum format, GLenum type, const GLvoid *pixels )
3234 {
3235 struct gl_texture_object* texObj;
3236 GET_CURRENT_CONTEXT(ctx);
3237
3238 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3239 "glTextureImage1DEXT");
3240 if (!texObj)
3241 return;
3242 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3243 width, 1, 1, border, format, type, 0, pixels, false);
3244 }
3245
3246 void GLAPIENTRY
_mesa_MultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3247 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3248 GLint internalFormat, GLsizei width, GLint border,
3249 GLenum format, GLenum type, const GLvoid *pixels )
3250 {
3251 struct gl_texture_object* texObj;
3252 GET_CURRENT_CONTEXT(ctx);
3253
3254 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3255 texunit - GL_TEXTURE0,
3256 true,
3257 "glMultiTexImage1DEXT");
3258 if (!texObj)
3259 return;
3260 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3261 border, format, type, 0, pixels, false);
3262 }
3263
3264 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3265 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3266 GLsizei width, GLsizei height, GLint border,
3267 GLenum format, GLenum type,
3268 const GLvoid *pixels )
3269 {
3270 GET_CURRENT_CONTEXT(ctx);
3271 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3272 border, format, type, 0, pixels);
3273 }
3274
3275 void GLAPIENTRY
_mesa_TextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3276 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3277 GLint internalFormat, GLsizei width, GLsizei height,
3278 GLint border,
3279 GLenum format, GLenum type, const GLvoid *pixels )
3280 {
3281 struct gl_texture_object* texObj;
3282 GET_CURRENT_CONTEXT(ctx);
3283
3284 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3285 "glTextureImage2DEXT");
3286 if (!texObj)
3287 return;
3288 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3289 width, height, 1, border, format, type, 0, pixels, false);
3290 }
3291
3292 void GLAPIENTRY
_mesa_MultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3293 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3294 GLint internalFormat, GLsizei width, GLsizei height,
3295 GLint border,
3296 GLenum format, GLenum type, const GLvoid *pixels )
3297 {
3298 struct gl_texture_object* texObj;
3299 GET_CURRENT_CONTEXT(ctx);
3300
3301 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3302 texunit - GL_TEXTURE0,
3303 true,
3304 "glMultiTexImage2DEXT");
3305 if (!texObj)
3306 return;
3307 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3308 border, format, type, 0, pixels, false);
3309 }
3310
3311 /*
3312 * Called by the API or display list executor.
3313 * Note that width and height include the border.
3314 */
3315 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3316 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3317 GLsizei width, GLsizei height, GLsizei depth,
3318 GLint border, GLenum format, GLenum type,
3319 const GLvoid *pixels )
3320 {
3321 GET_CURRENT_CONTEXT(ctx);
3322 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3323 width, height, depth, border, format, type, 0, pixels);
3324 }
3325
3326 void GLAPIENTRY
_mesa_TextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3327 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3328 GLint internalFormat, GLsizei width, GLsizei height,
3329 GLsizei depth, GLint border,
3330 GLenum format, GLenum type, const GLvoid *pixels )
3331 {
3332 struct gl_texture_object* texObj;
3333 GET_CURRENT_CONTEXT(ctx);
3334
3335 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3336 "glTextureImage3DEXT");
3337 if (!texObj)
3338 return;
3339 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3340 width, height, depth, border, format, type, 0, pixels, false);
3341 }
3342
3343
3344 void GLAPIENTRY
_mesa_MultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3345 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3346 GLint internalFormat, GLsizei width, GLsizei height,
3347 GLsizei depth, GLint border, GLenum format, GLenum type,
3348 const GLvoid *pixels )
3349 {
3350 struct gl_texture_object* texObj;
3351 GET_CURRENT_CONTEXT(ctx);
3352
3353 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3354 texunit - GL_TEXTURE0,
3355 true,
3356 "glMultiTexImage3DEXT");
3357 if (!texObj)
3358 return;
3359 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3360 width, height, depth, border, format, type, 0, pixels, false);
3361 }
3362
3363
3364 void GLAPIENTRY
_mesa_TexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3365 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3366 GLsizei width, GLsizei height, GLsizei depth,
3367 GLint border, GLenum format, GLenum type,
3368 const GLvoid *pixels )
3369 {
3370 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3371 depth, border, format, type, pixels);
3372 }
3373
3374
3375 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3376 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3377 GLsizei width, GLint border, GLenum format,
3378 GLenum type, const GLvoid *pixels)
3379 {
3380 GET_CURRENT_CONTEXT(ctx);
3381 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3382 1, border, format, type, 0, pixels);
3383 }
3384
3385
3386 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3387 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3388 GLsizei width, GLsizei height, GLint border,
3389 GLenum format, GLenum type, const GLvoid *pixels)
3390 {
3391 GET_CURRENT_CONTEXT(ctx);
3392 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3393 height, 1, border, format, type, 0, pixels);
3394 }
3395
3396
3397 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3398 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3399 GLsizei width, GLsizei height, GLsizei depth,
3400 GLint border, GLenum format, GLenum type,
3401 const GLvoid *pixels )
3402 {
3403 GET_CURRENT_CONTEXT(ctx);
3404 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3405 width, height, depth, border, format, type, 0, pixels);
3406 }
3407
3408 /*
3409 * Helper used by __mesa_EGLImageTargetTexture2DOES and
3410 * _mesa_EGLImageTargetTexStorageEXT.
3411 */
3412 static void
egl_image_target_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,bool tex_storage,const char * caller)3413 egl_image_target_texture(struct gl_context *ctx,
3414 struct gl_texture_object *texObj, GLenum target,
3415 GLeglImageOES image, bool tex_storage,
3416 const char *caller)
3417 {
3418 struct gl_texture_image *texImage;
3419 bool valid_target;
3420 FLUSH_VERTICES(ctx, 0, 0);
3421
3422 switch (target) {
3423 case GL_TEXTURE_2D:
3424 valid_target = _mesa_has_OES_EGL_image(ctx) ||
3425 (tex_storage && _mesa_has_EXT_EGL_image_storage(ctx));
3426 break;
3427 case GL_TEXTURE_EXTERNAL_OES:
3428 valid_target =
3429 _mesa_is_gles(ctx) ? _mesa_has_OES_EGL_image_external(ctx) : false;
3430 break;
3431 default:
3432 valid_target = false;
3433 break;
3434 }
3435
3436 if (!valid_target) {
3437 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", caller, target);
3438 return;
3439 }
3440
3441 if (!image || (ctx->Driver.ValidateEGLImage &&
3442 !ctx->Driver.ValidateEGLImage(ctx, image))) {
3443 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3444 return;
3445 }
3446
3447 _mesa_lock_texture(ctx, texObj);
3448
3449 if (texObj->Immutable) {
3450 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture is immutable)", caller);
3451 _mesa_unlock_texture(ctx, texObj);
3452 return;
3453 }
3454
3455 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3456 if (!texImage) {
3457 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3458 } else {
3459 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3460
3461 texObj->External = GL_TRUE;
3462
3463 if (tex_storage) {
3464 ctx->Driver.EGLImageTargetTexStorage(ctx, target, texObj, texImage,
3465 image);
3466 } else {
3467 ctx->Driver.EGLImageTargetTexture2D(ctx, target, texObj, texImage,
3468 image);
3469 }
3470
3471 _mesa_dirty_texobj(ctx, texObj);
3472 }
3473
3474 if (tex_storage)
3475 _mesa_set_texture_view_state(ctx, texObj, target, 1);
3476
3477 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
3478
3479 _mesa_unlock_texture(ctx, texObj);
3480 }
3481
3482 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3483 _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3484 {
3485 struct gl_texture_object *texObj;
3486 const char *func = "glEGLImageTargetTexture2D";
3487 GET_CURRENT_CONTEXT(ctx);
3488
3489 texObj = _mesa_get_current_tex_object(ctx, target);
3490 if (!texObj) {
3491 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3492 return;
3493 }
3494
3495 egl_image_target_texture(ctx, texObj, target, image, false, func);
3496 }
3497
3498 static void
egl_image_target_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,const GLint * attrib_list,const char * caller)3499 egl_image_target_texture_storage(struct gl_context *ctx,
3500 struct gl_texture_object *texObj, GLenum target,
3501 GLeglImageOES image, const GLint *attrib_list,
3502 const char *caller)
3503 {
3504 /*
3505 * EXT_EGL_image_storage:
3506 *
3507 * "<attrib_list> must be NULL or a pointer to the value GL_NONE."
3508 */
3509 if (attrib_list && attrib_list[0] != GL_NONE) {
3510 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3511 return;
3512 }
3513
3514 switch (target) {
3515 case GL_TEXTURE_2D:
3516 case GL_TEXTURE_EXTERNAL_OES:
3517 break;
3518 default:
3519 /*
3520 * The EXT_EGL_image_storage spec allows for many other targets besides
3521 * GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES, however these are complicated
3522 * to implement.
3523 */
3524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported target=%d)",
3525 caller, target);
3526 return;
3527 }
3528
3529 egl_image_target_texture(ctx, texObj, target, image, true, caller);
3530 }
3531
3532
3533 void GLAPIENTRY
_mesa_EGLImageTargetTexStorageEXT(GLenum target,GLeglImageOES image,const GLint * attrib_list)3534 _mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
3535 const GLint *attrib_list)
3536 {
3537 struct gl_texture_object *texObj;
3538 const char *func = "glEGLImageTargetTexStorageEXT";
3539 GET_CURRENT_CONTEXT(ctx);
3540
3541 texObj = _mesa_get_current_tex_object(ctx, target);
3542 if (!texObj) {
3543 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3544 return;
3545 }
3546
3547 egl_image_target_texture_storage(ctx, texObj, target, image, attrib_list,
3548 func);
3549 }
3550
3551 void GLAPIENTRY
_mesa_EGLImageTargetTextureStorageEXT(GLuint texture,GLeglImageOES image,const GLint * attrib_list)3552 _mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
3553 const GLint *attrib_list)
3554 {
3555 struct gl_texture_object *texObj;
3556 const char *func = "glEGLImageTargetTextureStorageEXT";
3557 GET_CURRENT_CONTEXT(ctx);
3558
3559 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 45) &&
3560 !_mesa_has_ARB_direct_state_access(ctx) &&
3561 !_mesa_has_EXT_direct_state_access(ctx)) {
3562 _mesa_error(ctx, GL_INVALID_OPERATION, "direct access not supported");
3563 return;
3564 }
3565
3566 texObj = _mesa_lookup_texture_err(ctx, texture, func);
3567 if (!texObj)
3568 return;
3569
3570 egl_image_target_texture_storage(ctx, texObj, texObj->Target, image,
3571 attrib_list, func);
3572 }
3573
3574 /**
3575 * Helper that implements the glTexSubImage1/2/3D()
3576 * and glTextureSubImage1/2/3D() functions.
3577 */
3578 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3579 texture_sub_image(struct gl_context *ctx, GLuint dims,
3580 struct gl_texture_object *texObj,
3581 struct gl_texture_image *texImage,
3582 GLenum target, GLint level,
3583 GLint xoffset, GLint yoffset, GLint zoffset,
3584 GLsizei width, GLsizei height, GLsizei depth,
3585 GLenum format, GLenum type, const GLvoid *pixels)
3586 {
3587 FLUSH_VERTICES(ctx, 0, 0);
3588
3589 _mesa_update_pixel(ctx);
3590
3591 _mesa_lock_texture(ctx, texObj);
3592 {
3593 if (width > 0 && height > 0 && depth > 0) {
3594 /* If we have a border, offset=-1 is legal. Bias by border width. */
3595 switch (dims) {
3596 case 3:
3597 if (target != GL_TEXTURE_2D_ARRAY)
3598 zoffset += texImage->Border;
3599 FALLTHROUGH;
3600 case 2:
3601 if (target != GL_TEXTURE_1D_ARRAY)
3602 yoffset += texImage->Border;
3603 FALLTHROUGH;
3604 case 1:
3605 xoffset += texImage->Border;
3606 }
3607
3608 ctx->Driver.TexSubImage(ctx, dims, texImage,
3609 xoffset, yoffset, zoffset,
3610 width, height, depth,
3611 format, type, pixels, &ctx->Unpack);
3612
3613 check_gen_mipmap(ctx, target, texObj, level);
3614
3615 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3616 * the texel data, not the texture format, size, etc.
3617 */
3618 }
3619 }
3620 _mesa_unlock_texture(ctx, texObj);
3621 }
3622
3623 /**
3624 * Implement all the glTexSubImage1/2/3D() functions.
3625 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3626 */
3627 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3628 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3629 GLint xoffset, GLint yoffset, GLint zoffset,
3630 GLsizei width, GLsizei height, GLsizei depth,
3631 GLenum format, GLenum type, const GLvoid *pixels,
3632 const char *callerName)
3633 {
3634 struct gl_texture_object *texObj;
3635 struct gl_texture_image *texImage;
3636
3637 /* check target (proxies not allowed) */
3638 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3639 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3640 dims, _mesa_enum_to_string(target));
3641 return;
3642 }
3643
3644 texObj = _mesa_get_current_tex_object(ctx, target);
3645 if (!texObj)
3646 return;
3647
3648 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3649 xoffset, yoffset, zoffset,
3650 width, height, depth, format, type,
3651 pixels, callerName)) {
3652 return; /* error was detected */
3653 }
3654
3655 texImage = _mesa_select_tex_image(texObj, target, level);
3656 /* texsubimage_error_check ensures that texImage is not NULL */
3657
3658 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3659 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3660 dims,
3661 _mesa_enum_to_string(target), level,
3662 xoffset, yoffset, zoffset, width, height, depth,
3663 _mesa_enum_to_string(format),
3664 _mesa_enum_to_string(type), pixels);
3665
3666 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3667 xoffset, yoffset, zoffset, width, height, depth,
3668 format, type, pixels);
3669 }
3670
3671
3672 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3673 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3674 GLint xoffset, GLint yoffset, GLint zoffset,
3675 GLsizei width, GLsizei height, GLsizei depth,
3676 GLenum format, GLenum type, const GLvoid *pixels)
3677 {
3678 struct gl_texture_object *texObj;
3679 struct gl_texture_image *texImage;
3680
3681 texObj = _mesa_get_current_tex_object(ctx, target);
3682 texImage = _mesa_select_tex_image(texObj, target, level);
3683
3684 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3685 xoffset, yoffset, zoffset, width, height, depth,
3686 format, type, pixels);
3687 }
3688
3689
3690 /**
3691 * Implement all the glTextureSubImage1/2/3D() functions.
3692 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3693 */
3694 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error,bool ext_dsa)3695 texturesubimage(struct gl_context *ctx, GLuint dims,
3696 GLuint texture, GLenum target, GLint level,
3697 GLint xoffset, GLint yoffset, GLint zoffset,
3698 GLsizei width, GLsizei height, GLsizei depth,
3699 GLenum format, GLenum type, const GLvoid *pixels,
3700 const char *callerName, bool no_error, bool ext_dsa)
3701 {
3702 struct gl_texture_object *texObj;
3703 struct gl_texture_image *texImage;
3704 int i;
3705
3706 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3707 _mesa_debug(ctx,
3708 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3709 dims, texture, level,
3710 xoffset, yoffset, zoffset, width, height, depth,
3711 _mesa_enum_to_string(format),
3712 _mesa_enum_to_string(type), pixels);
3713
3714 /* Get the texture object by Name. */
3715 if (!no_error) {
3716 if (!ext_dsa) {
3717 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3718 } else {
3719 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3720 }
3721 if (!texObj)
3722 return;
3723 } else {
3724 texObj = _mesa_lookup_texture(ctx, texture);
3725 }
3726
3727 if (!no_error) {
3728 /* check target (proxies not allowed) */
3729 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3730 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%s)",
3731 callerName, _mesa_enum_to_string(texObj->Target));
3732 return;
3733 }
3734
3735 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3736 xoffset, yoffset, zoffset,
3737 width, height, depth, format, type,
3738 pixels, callerName)) {
3739 return; /* error was detected */
3740 }
3741 }
3742
3743 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3744 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3745 GLint imageStride;
3746
3747 /*
3748 * What do we do if the user created a texture with the following code
3749 * and then called this function with its handle?
3750 *
3751 * GLuint tex;
3752 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3753 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3754 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3755 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3756 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3757 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3758 * // wrong format, or given the wrong size, etc.
3759 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3760 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3761 *
3762 * A bug has been filed against the spec for this case. In the
3763 * meantime, we will check for cube completeness.
3764 *
3765 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3766 * Core Profile spec (30.10.2014):
3767 * "[A] cube map texture is cube complete if the
3768 * following conditions all hold true: The [base level] texture
3769 * images of each of the six cube map faces have identical, positive,
3770 * and square dimensions. The [base level] images were each specified
3771 * with the same internal format."
3772 *
3773 * It seems reasonable to check for cube completeness of an arbitrary
3774 * level here so that the image data has a consistent format and size.
3775 */
3776 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3777 _mesa_error(ctx, GL_INVALID_OPERATION,
3778 "glTextureSubImage%uD(cube map incomplete)",
3779 dims);
3780 return;
3781 }
3782
3783 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3784 format, type);
3785 /* Copy in each face. */
3786 for (i = zoffset; i < zoffset + depth; ++i) {
3787 texImage = texObj->Image[i][level];
3788 assert(texImage);
3789
3790 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3791 level, xoffset, yoffset, 0,
3792 width, height, 1, format,
3793 type, pixels);
3794 pixels = (GLubyte *) pixels + imageStride;
3795 }
3796 }
3797 else {
3798 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3799 assert(texImage);
3800
3801 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3802 level, xoffset, yoffset, zoffset,
3803 width, height, depth, format,
3804 type, pixels);
3805 }
3806 }
3807
3808
3809 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3810 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3811 GLuint texture, GLenum target, GLint level,
3812 GLint xoffset, GLint yoffset, GLint zoffset,
3813 GLsizei width, GLsizei height, GLsizei depth,
3814 GLenum format, GLenum type, const GLvoid *pixels,
3815 const char *callerName, bool ext_dsa)
3816 {
3817 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3818 zoffset, width, height, depth, format, type, pixels,
3819 callerName, false, ext_dsa);
3820 }
3821
3822
3823 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3824 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3825 GLuint texture, GLenum target, GLint level,
3826 GLint xoffset, GLint yoffset, GLint zoffset,
3827 GLsizei width, GLsizei height, GLsizei depth,
3828 GLenum format, GLenum type, const GLvoid *pixels,
3829 const char *callerName, bool ext_dsa)
3830 {
3831 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3832 zoffset, width, height, depth, format, type, pixels,
3833 callerName, true, ext_dsa);
3834 }
3835
3836
3837 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3838 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3839 GLint xoffset, GLsizei width,
3840 GLenum format, GLenum type,
3841 const GLvoid *pixels)
3842 {
3843 GET_CURRENT_CONTEXT(ctx);
3844 texsubimage(ctx, 1, target, level,
3845 xoffset, 0, 0,
3846 width, 1, 1,
3847 format, type, pixels);
3848 }
3849
3850
3851 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3852 _mesa_TexSubImage1D( GLenum target, GLint level,
3853 GLint xoffset, GLsizei width,
3854 GLenum format, GLenum type,
3855 const GLvoid *pixels )
3856 {
3857 GET_CURRENT_CONTEXT(ctx);
3858 texsubimage_err(ctx, 1, target, level,
3859 xoffset, 0, 0,
3860 width, 1, 1,
3861 format, type, pixels, "glTexSubImage1D");
3862 }
3863
3864
3865 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3866 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3867 GLint xoffset, GLint yoffset,
3868 GLsizei width, GLsizei height,
3869 GLenum format, GLenum type,
3870 const GLvoid *pixels)
3871 {
3872 GET_CURRENT_CONTEXT(ctx);
3873 texsubimage(ctx, 2, target, level,
3874 xoffset, yoffset, 0,
3875 width, height, 1,
3876 format, type, pixels);
3877 }
3878
3879
3880 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3881 _mesa_TexSubImage2D( GLenum target, GLint level,
3882 GLint xoffset, GLint yoffset,
3883 GLsizei width, GLsizei height,
3884 GLenum format, GLenum type,
3885 const GLvoid *pixels )
3886 {
3887 GET_CURRENT_CONTEXT(ctx);
3888 texsubimage_err(ctx, 2, target, level,
3889 xoffset, yoffset, 0,
3890 width, height, 1,
3891 format, type, pixels, "glTexSubImage2D");
3892 }
3893
3894
3895 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3896 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3897 GLint xoffset, GLint yoffset, GLint zoffset,
3898 GLsizei width, GLsizei height, GLsizei depth,
3899 GLenum format, GLenum type,
3900 const GLvoid *pixels)
3901 {
3902 GET_CURRENT_CONTEXT(ctx);
3903 texsubimage(ctx, 3, target, level,
3904 xoffset, yoffset, zoffset,
3905 width, height, depth,
3906 format, type, pixels);
3907 }
3908
3909
3910 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3911 _mesa_TexSubImage3D( GLenum target, GLint level,
3912 GLint xoffset, GLint yoffset, GLint zoffset,
3913 GLsizei width, GLsizei height, GLsizei depth,
3914 GLenum format, GLenum type,
3915 const GLvoid *pixels )
3916 {
3917 GET_CURRENT_CONTEXT(ctx);
3918 texsubimage_err(ctx, 3, target, level,
3919 xoffset, yoffset, zoffset,
3920 width, height, depth,
3921 format, type, pixels, "glTexSubImage3D");
3922 }
3923
3924
3925 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3926 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3927 GLsizei width, GLenum format, GLenum type,
3928 const GLvoid *pixels)
3929 {
3930 GET_CURRENT_CONTEXT(ctx);
3931 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3932 1, 1, format, type, pixels, "glTextureSubImage1D",
3933 false);
3934 }
3935
3936
3937 void GLAPIENTRY
_mesa_TextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3938 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
3939 GLint xoffset, GLsizei width,
3940 GLenum format, GLenum type,
3941 const GLvoid *pixels)
3942 {
3943 GET_CURRENT_CONTEXT(ctx);
3944 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
3945 1, format, type, pixels, "glTextureSubImage1DEXT",
3946 false);
3947 }
3948
3949
3950 void GLAPIENTRY
_mesa_MultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3951 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
3952 GLint xoffset, GLsizei width,
3953 GLenum format, GLenum type,
3954 const GLvoid *pixels)
3955 {
3956 GET_CURRENT_CONTEXT(ctx);
3957 struct gl_texture_object *texObj;
3958 struct gl_texture_image *texImage;
3959
3960 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3961 texunit - GL_TEXTURE0,
3962 false,
3963 "glMultiTexImage1DEXT");
3964 texImage = _mesa_select_tex_image(texObj, target, level);
3965
3966 texture_sub_image(ctx, 1, texObj, texImage, target, level,
3967 xoffset, 0, 0, width, 1, 1,
3968 format, type, pixels);
3969 }
3970
3971
3972 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3973 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3974 GLint xoffset, GLsizei width,
3975 GLenum format, GLenum type,
3976 const GLvoid *pixels)
3977 {
3978 GET_CURRENT_CONTEXT(ctx);
3979 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3980 1, format, type, pixels, "glTextureSubImage1D",
3981 false);
3982 }
3983
3984
3985 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3986 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3987 GLint yoffset, GLsizei width, GLsizei height,
3988 GLenum format, GLenum type,
3989 const GLvoid *pixels)
3990 {
3991 GET_CURRENT_CONTEXT(ctx);
3992 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3993 width, height, 1, format, type, pixels,
3994 "glTextureSubImage2D", false);
3995 }
3996
3997
3998 void GLAPIENTRY
_mesa_TextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3999 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4000 GLint xoffset, GLint yoffset, GLsizei width,
4001 GLsizei height, GLenum format, GLenum type,
4002 const GLvoid *pixels)
4003 {
4004 GET_CURRENT_CONTEXT(ctx);
4005 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
4006 width, height, 1, format, type, pixels,
4007 "glTextureSubImage2DEXT", true);
4008 }
4009
4010
4011 void GLAPIENTRY
_mesa_MultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4012 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4013 GLint xoffset, GLint yoffset, GLsizei width,
4014 GLsizei height, GLenum format, GLenum type,
4015 const GLvoid *pixels)
4016 {
4017 GET_CURRENT_CONTEXT(ctx);
4018 struct gl_texture_object *texObj;
4019 struct gl_texture_image *texImage;
4020
4021 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4022 texunit - GL_TEXTURE0,
4023 false,
4024 "glMultiTexImage2DEXT");
4025 texImage = _mesa_select_tex_image(texObj, target, level);
4026
4027 texture_sub_image(ctx, 2, texObj, texImage, target, level,
4028 xoffset, yoffset, 0, width, height, 1,
4029 format, type, pixels);
4030 }
4031
4032
4033 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4034 _mesa_TextureSubImage2D(GLuint texture, GLint level,
4035 GLint xoffset, GLint yoffset,
4036 GLsizei width, GLsizei height,
4037 GLenum format, GLenum type,
4038 const GLvoid *pixels)
4039 {
4040 GET_CURRENT_CONTEXT(ctx);
4041 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4042 width, height, 1, format, type, pixels,
4043 "glTextureSubImage2D", false);
4044 }
4045
4046
4047 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4048 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4049 GLint yoffset, GLint zoffset, GLsizei width,
4050 GLsizei height, GLsizei depth, GLenum format,
4051 GLenum type, const GLvoid *pixels)
4052 {
4053 GET_CURRENT_CONTEXT(ctx);
4054 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
4055 zoffset, width, height, depth, format, type,
4056 pixels, "glTextureSubImage3D", false);
4057 }
4058
4059
4060 void GLAPIENTRY
_mesa_TextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4061 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4062 GLint xoffset, GLint yoffset, GLint zoffset,
4063 GLsizei width, GLsizei height, GLsizei depth,
4064 GLenum format, GLenum type, const GLvoid *pixels)
4065 {
4066 GET_CURRENT_CONTEXT(ctx);
4067 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
4068 zoffset, width, height, depth, format, type,
4069 pixels, "glTextureSubImage3DEXT", true);
4070 }
4071
4072
4073 void GLAPIENTRY
_mesa_MultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4074 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4075 GLint xoffset, GLint yoffset, GLint zoffset,
4076 GLsizei width, GLsizei height, GLsizei depth,
4077 GLenum format, GLenum type, const GLvoid *pixels)
4078 {
4079 GET_CURRENT_CONTEXT(ctx);
4080 struct gl_texture_object *texObj;
4081 struct gl_texture_image *texImage;
4082
4083 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4084 texunit - GL_TEXTURE0,
4085 false,
4086 "glMultiTexImage3DEXT");
4087 texImage = _mesa_select_tex_image(texObj, target, level);
4088
4089 texture_sub_image(ctx, 3, texObj, texImage, target, level,
4090 xoffset, yoffset, zoffset, width, height, depth,
4091 format, type, pixels);
4092 }
4093
4094
4095 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4096 _mesa_TextureSubImage3D(GLuint texture, GLint level,
4097 GLint xoffset, GLint yoffset, GLint zoffset,
4098 GLsizei width, GLsizei height, GLsizei depth,
4099 GLenum format, GLenum type,
4100 const GLvoid *pixels)
4101 {
4102 GET_CURRENT_CONTEXT(ctx);
4103 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
4104 width, height, depth, format, type, pixels,
4105 "glTextureSubImage3D", false);
4106 }
4107
4108
4109 /**
4110 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
4111 * from. This depends on whether the texture contains color or depth values.
4112 */
4113 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)4114 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
4115 {
4116 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
4117 /* reading from depth/stencil buffer */
4118 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
4119 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
4120 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
4121 } else {
4122 /* copying from color buffer */
4123 return ctx->ReadBuffer->_ColorReadBuffer;
4124 }
4125 }
4126
4127
4128 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)4129 copytexsubimage_by_slice(struct gl_context *ctx,
4130 struct gl_texture_image *texImage,
4131 GLuint dims,
4132 GLint xoffset, GLint yoffset, GLint zoffset,
4133 struct gl_renderbuffer *rb,
4134 GLint x, GLint y,
4135 GLsizei width, GLsizei height)
4136 {
4137 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4138 int slice;
4139
4140 /* For 1D arrays, we copy each scanline of the source rectangle into the
4141 * next array slice.
4142 */
4143 assert(zoffset == 0);
4144
4145 for (slice = 0; slice < height; slice++) {
4146 assert(yoffset + slice < texImage->Height);
4147 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
4148 xoffset, 0, yoffset + slice,
4149 rb, x, y + slice, width, 1);
4150 }
4151 } else {
4152 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
4153 xoffset, yoffset, zoffset,
4154 rb, x, y, width, height);
4155 }
4156 }
4157
4158
4159 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)4160 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4161 {
4162 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4163 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4164 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4165 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4166
4167 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4168 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4169 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4170 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4171
4172 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4173 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4174 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4175 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4176 return GL_TRUE;
4177
4178 return GL_FALSE;
4179 }
4180
4181
4182 /**
4183 * Check if the given texture format and size arguments match those
4184 * of the texture image.
4185 * \param return true if arguments match, false otherwise.
4186 */
4187 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLsizei width,GLsizei height,GLint border)4188 can_avoid_reallocation(const struct gl_texture_image *texImage,
4189 GLenum internalFormat,
4190 mesa_format texFormat, GLsizei width,
4191 GLsizei height, GLint border)
4192 {
4193 if (texImage->InternalFormat != internalFormat)
4194 return false;
4195 if (texImage->TexFormat != texFormat)
4196 return false;
4197 if (texImage->Border != border)
4198 return false;
4199 if (texImage->Width2 != width)
4200 return false;
4201 if (texImage->Height2 != height)
4202 return false;
4203 return true;
4204 }
4205
4206
4207 /**
4208 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4209 */
4210 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4211 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4212 struct gl_texture_object *texObj,
4213 GLenum target, GLint level,
4214 GLint xoffset, GLint yoffset, GLint zoffset,
4215 GLint x, GLint y, GLsizei width, GLsizei height)
4216 {
4217 struct gl_texture_image *texImage;
4218
4219 _mesa_lock_texture(ctx, texObj);
4220
4221 texImage = _mesa_select_tex_image(texObj, target, level);
4222
4223 /* If we have a border, offset=-1 is legal. Bias by border width. */
4224 switch (dims) {
4225 case 3:
4226 if (target != GL_TEXTURE_2D_ARRAY)
4227 zoffset += texImage->Border;
4228 FALLTHROUGH;
4229 case 2:
4230 if (target != GL_TEXTURE_1D_ARRAY)
4231 yoffset += texImage->Border;
4232 FALLTHROUGH;
4233 case 1:
4234 xoffset += texImage->Border;
4235 }
4236
4237 if (ctx->Const.NoClippingOnCopyTex ||
4238 _mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4239 &width, &height)) {
4240 struct gl_renderbuffer *srcRb =
4241 get_copy_tex_image_source(ctx, texImage->TexFormat);
4242
4243 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4244 srcRb, x, y, width, height);
4245
4246 check_gen_mipmap(ctx, target, texObj, level);
4247
4248 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4249 * the texel data, not the texture format, size, etc.
4250 */
4251 }
4252
4253 _mesa_unlock_texture(ctx, texObj);
4254 }
4255
4256
4257 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)4258 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4259 struct gl_texture_object *texObj,
4260 GLenum target, GLint level,
4261 GLint xoffset, GLint yoffset, GLint zoffset,
4262 GLint x, GLint y, GLsizei width, GLsizei height,
4263 const char *caller)
4264 {
4265 FLUSH_VERTICES(ctx, 0, 0);
4266
4267 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4268 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4269 _mesa_enum_to_string(target),
4270 level, xoffset, yoffset, zoffset, x, y, width, height);
4271
4272 _mesa_update_pixel(ctx);
4273
4274 if (ctx->NewState & NEW_COPY_TEX_STATE)
4275 _mesa_update_state(ctx);
4276
4277 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4278 xoffset, yoffset, zoffset,
4279 width, height, caller)) {
4280 return;
4281 }
4282
4283 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4284 zoffset, x, y, width, height);
4285 }
4286
4287
4288 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4289 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4290 struct gl_texture_object *texObj,
4291 GLenum target, GLint level,
4292 GLint xoffset, GLint yoffset, GLint zoffset,
4293 GLint x, GLint y, GLsizei width, GLsizei height)
4294 {
4295 FLUSH_VERTICES(ctx, 0, 0);
4296
4297 _mesa_update_pixel(ctx);
4298
4299 if (ctx->NewState & NEW_COPY_TEX_STATE)
4300 _mesa_update_state(ctx);
4301
4302 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4303 zoffset, x, y, width, height);
4304 }
4305
4306
4307 /**
4308 * Implement the glCopyTexImage1/2D() functions.
4309 */
4310 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)4311 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4312 GLenum target, GLint level, GLenum internalFormat,
4313 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4314 bool no_error)
4315 {
4316 struct gl_texture_image *texImage;
4317 mesa_format texFormat;
4318
4319 FLUSH_VERTICES(ctx, 0, 0);
4320
4321 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4322 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4323 dims,
4324 _mesa_enum_to_string(target), level,
4325 _mesa_enum_to_string(internalFormat),
4326 x, y, width, height, border);
4327
4328 _mesa_update_pixel(ctx);
4329
4330 if (ctx->NewState & NEW_COPY_TEX_STATE)
4331 _mesa_update_state(ctx);
4332
4333 if (!no_error) {
4334 if (copytexture_error_check(ctx, dims, target, texObj, level,
4335 internalFormat, border))
4336 return;
4337
4338 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4339 1, border)) {
4340 _mesa_error(ctx, GL_INVALID_VALUE,
4341 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4342 dims, width, height);
4343 return;
4344 }
4345 }
4346
4347 assert(texObj);
4348
4349 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4350 internalFormat, GL_NONE, GL_NONE);
4351
4352 /* First check if reallocating the texture buffer can be avoided.
4353 * Without the realloc the copy can be 20x faster.
4354 */
4355 _mesa_lock_texture(ctx, texObj);
4356 {
4357 texImage = _mesa_select_tex_image(texObj, target, level);
4358 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4359 width, height, border)) {
4360 _mesa_unlock_texture(ctx, texObj);
4361 if (no_error) {
4362 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4363 0, 0, x, y, width, height);
4364 } else {
4365 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4366 0, x, y, width, height,"CopyTexImage");
4367 }
4368 return;
4369 }
4370 }
4371 _mesa_unlock_texture(ctx, texObj);
4372 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4373 "can't avoid reallocating texture storage\n");
4374
4375 if (!no_error && _mesa_is_gles3(ctx)) {
4376 struct gl_renderbuffer *rb =
4377 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4378
4379 if (_mesa_is_enum_format_unsized(internalFormat)) {
4380 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4381 * OpenGL ES 3.0. Khronos bug# 9807.
4382 */
4383 if (rb->InternalFormat == GL_RGB10_A2) {
4384 _mesa_error(ctx, GL_INVALID_OPERATION,
4385 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4386 " and writing to unsized internal format)", dims);
4387 return;
4388 }
4389 }
4390 /* From Page 139 of OpenGL ES 3.0 spec:
4391 * "If internalformat is sized, the internal format of the new texel
4392 * array is internalformat, and this is also the new texel array’s
4393 * effective internal format. If the component sizes of internalformat
4394 * do not exactly match the corresponding component sizes of the source
4395 * buffer’s effective internal format, described below, an
4396 * INVALID_OPERATION error is generated. If internalformat is unsized,
4397 * the internal format of the new texel array is the effective internal
4398 * format of the source buffer, and this is also the new texel array’s
4399 * effective internal format.
4400 */
4401 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4402 _mesa_error(ctx, GL_INVALID_OPERATION,
4403 "glCopyTexImage%uD(component size changed in"
4404 " internal format)", dims);
4405 return;
4406 }
4407 }
4408
4409 assert(texFormat != MESA_FORMAT_NONE);
4410
4411 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4412 0, level, texFormat, 1,
4413 width, height, 1)) {
4414 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4415 "glCopyTexImage%uD(image too large)", dims);
4416 return;
4417 }
4418
4419 if (border && ctx->Const.StripTextureBorder) {
4420 x += border;
4421 width -= border * 2;
4422 if (dims == 2) {
4423 y += border;
4424 height -= border * 2;
4425 }
4426 border = 0;
4427 }
4428
4429 _mesa_lock_texture(ctx, texObj);
4430 {
4431 texObj->External = GL_FALSE;
4432 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4433
4434 if (!texImage) {
4435 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4436 }
4437 else {
4438 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4439 const GLuint face = _mesa_tex_target_to_face(target);
4440
4441 /* Free old texture image */
4442 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4443
4444 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4445 border, internalFormat, texFormat);
4446
4447 if (width && height) {
4448 /* Allocate texture memory (no pixel data yet) */
4449 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4450
4451 if (ctx->Const.NoClippingOnCopyTex ||
4452 _mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4453 &width, &height)) {
4454 struct gl_renderbuffer *srcRb =
4455 get_copy_tex_image_source(ctx, texImage->TexFormat);
4456
4457 copytexsubimage_by_slice(ctx, texImage, dims,
4458 dstX, dstY, dstZ,
4459 srcRb, srcX, srcY, width, height);
4460 }
4461
4462 check_gen_mipmap(ctx, target, texObj, level);
4463 }
4464
4465 _mesa_update_fbo_texture(ctx, texObj, face, level);
4466
4467 _mesa_dirty_texobj(ctx, texObj);
4468 }
4469 }
4470 _mesa_unlock_texture(ctx, texObj);
4471 }
4472
4473
4474 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4475 copyteximage_err(struct gl_context *ctx, GLuint dims,
4476 GLenum target,
4477 GLint level, GLenum internalFormat, GLint x, GLint y,
4478 GLsizei width, GLsizei height, GLint border)
4479 {
4480 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4481 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4482 border, false);
4483 }
4484
4485
4486 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4487 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4488 GLint level, GLenum internalFormat, GLint x, GLint y,
4489 GLsizei width, GLsizei height, GLint border)
4490 {
4491 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4492 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4493 border, true);
4494 }
4495
4496
4497 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4498 _mesa_CopyTexImage1D( GLenum target, GLint level,
4499 GLenum internalFormat,
4500 GLint x, GLint y,
4501 GLsizei width, GLint border )
4502 {
4503 GET_CURRENT_CONTEXT(ctx);
4504 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4505 border);
4506 }
4507
4508
4509 void GLAPIENTRY
_mesa_CopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4510 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4511 GLenum internalFormat,
4512 GLint x, GLint y,
4513 GLsizei width, GLint border )
4514 {
4515 GET_CURRENT_CONTEXT(ctx);
4516 struct gl_texture_object* texObj =
4517 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4518 "glCopyTextureImage1DEXT");
4519 if (!texObj)
4520 return;
4521 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4522 border, false);
4523 }
4524
4525
4526 void GLAPIENTRY
_mesa_CopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4527 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4528 GLenum internalFormat,
4529 GLint x, GLint y,
4530 GLsizei width, GLint border )
4531 {
4532 GET_CURRENT_CONTEXT(ctx);
4533 struct gl_texture_object* texObj =
4534 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4535 texunit - GL_TEXTURE0,
4536 false,
4537 "glCopyMultiTexImage1DEXT");
4538 if (!texObj)
4539 return;
4540 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4541 border, false);
4542 }
4543
4544
4545 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4546 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4547 GLint x, GLint y, GLsizei width, GLsizei height,
4548 GLint border )
4549 {
4550 GET_CURRENT_CONTEXT(ctx);
4551 copyteximage_err(ctx, 2, target, level, internalFormat,
4552 x, y, width, height, border);
4553 }
4554
4555
4556 void GLAPIENTRY
_mesa_CopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4557 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4558 GLenum internalFormat,
4559 GLint x, GLint y,
4560 GLsizei width, GLsizei height,
4561 GLint border )
4562 {
4563 GET_CURRENT_CONTEXT(ctx);
4564 struct gl_texture_object* texObj =
4565 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4566 "glCopyTextureImage2DEXT");
4567 if (!texObj)
4568 return;
4569 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4570 border, false);
4571 }
4572
4573
4574 void GLAPIENTRY
_mesa_CopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4575 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4576 GLenum internalFormat,
4577 GLint x, GLint y,
4578 GLsizei width, GLsizei height, GLint border )
4579 {
4580 GET_CURRENT_CONTEXT(ctx);
4581 struct gl_texture_object* texObj =
4582 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4583 texunit - GL_TEXTURE0,
4584 false,
4585 "glCopyMultiTexImage2DEXT");
4586 if (!texObj)
4587 return;
4588 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4589 border, false);
4590 }
4591
4592
4593 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4594 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4595 GLint x, GLint y, GLsizei width, GLint border)
4596 {
4597 GET_CURRENT_CONTEXT(ctx);
4598 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4599 border);
4600 }
4601
4602
4603 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4604 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4605 GLint x, GLint y, GLsizei width, GLsizei height,
4606 GLint border)
4607 {
4608 GET_CURRENT_CONTEXT(ctx);
4609 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4610 x, y, width, height, border);
4611 }
4612
4613
4614 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4615 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4616 GLint xoffset, GLint x, GLint y, GLsizei width)
4617 {
4618 struct gl_texture_object* texObj;
4619 const char *self = "glCopyTexSubImage1D";
4620 GET_CURRENT_CONTEXT(ctx);
4621
4622 /* Check target (proxies not allowed). Target must be checked prior to
4623 * calling _mesa_get_current_tex_object.
4624 */
4625 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4626 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4627 _mesa_enum_to_string(target));
4628 return;
4629 }
4630
4631 texObj = _mesa_get_current_tex_object(ctx, target);
4632 if (!texObj)
4633 return;
4634
4635 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4636 x, y, width, 1, self);
4637 }
4638
4639
4640 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4641 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4642 GLint xoffset, GLint yoffset,
4643 GLint x, GLint y, GLsizei width, GLsizei height)
4644 {
4645 struct gl_texture_object* texObj;
4646 const char *self = "glCopyTexSubImage2D";
4647 GET_CURRENT_CONTEXT(ctx);
4648
4649 /* Check target (proxies not allowed). Target must be checked prior to
4650 * calling _mesa_get_current_tex_object.
4651 */
4652 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4653 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4654 _mesa_enum_to_string(target));
4655 return;
4656 }
4657
4658 texObj = _mesa_get_current_tex_object(ctx, target);
4659 if (!texObj)
4660 return;
4661
4662 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4663 0, x, y, width, height, self);
4664 }
4665
4666
4667 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4668 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4669 GLint xoffset, GLint yoffset, GLint zoffset,
4670 GLint x, GLint y, GLsizei width, GLsizei height)
4671 {
4672 struct gl_texture_object* texObj;
4673 const char *self = "glCopyTexSubImage3D";
4674 GET_CURRENT_CONTEXT(ctx);
4675
4676 /* Check target (proxies not allowed). Target must be checked prior to
4677 * calling _mesa_get_current_tex_object.
4678 */
4679 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4680 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4681 _mesa_enum_to_string(target));
4682 return;
4683 }
4684
4685 texObj = _mesa_get_current_tex_object(ctx, target);
4686 if (!texObj)
4687 return;
4688
4689 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4690 zoffset, x, y, width, height, self);
4691 }
4692
4693
4694 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4695 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4696 GLint xoffset, GLint x, GLint y, GLsizei width)
4697 {
4698 struct gl_texture_object* texObj;
4699 const char *self = "glCopyTextureSubImage1D";
4700 GET_CURRENT_CONTEXT(ctx);
4701
4702 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4703 if (!texObj)
4704 return;
4705
4706 /* Check target (proxies not allowed). */
4707 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4708 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4709 _mesa_enum_to_string(texObj->Target));
4710 return;
4711 }
4712
4713 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4714 0, x, y, width, 1, self);
4715 }
4716
4717
4718 void GLAPIENTRY
_mesa_CopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4719 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4720 GLint xoffset, GLint x, GLint y, GLsizei width)
4721 {
4722 struct gl_texture_object* texObj;
4723 const char *self = "glCopyTextureSubImage1DEXT";
4724 GET_CURRENT_CONTEXT(ctx);
4725
4726 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4727 self);
4728 if (!texObj)
4729 return;
4730
4731 /* Check target (proxies not allowed). */
4732 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4733 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4734 _mesa_enum_to_string(texObj->Target));
4735 return;
4736 }
4737
4738 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4739 0, x, y, width, 1, self);
4740 }
4741
4742
4743 void GLAPIENTRY
_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4744 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4745 GLint xoffset, GLint x, GLint y, GLsizei width)
4746 {
4747 struct gl_texture_object* texObj;
4748 const char *self = "glCopyMultiTexSubImage1DEXT";
4749 GET_CURRENT_CONTEXT(ctx);
4750
4751 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4752 texunit - GL_TEXTURE0,
4753 false, self);
4754 if (!texObj)
4755 return;
4756
4757 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4758 0, x, y, width, 1, self);
4759 }
4760
4761
4762 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4763 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4764 GLint xoffset, GLint yoffset,
4765 GLint x, GLint y, GLsizei width, GLsizei height)
4766 {
4767 struct gl_texture_object* texObj;
4768 const char *self = "glCopyTextureSubImage2D";
4769 GET_CURRENT_CONTEXT(ctx);
4770
4771 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4772 if (!texObj)
4773 return;
4774
4775 /* Check target (proxies not allowed). */
4776 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4777 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4778 _mesa_enum_to_string(texObj->Target));
4779 return;
4780 }
4781
4782 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4783 yoffset, 0, x, y, width, height, self);
4784 }
4785
4786
4787 void GLAPIENTRY
_mesa_CopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4788 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4789 GLint xoffset, GLint yoffset,
4790 GLint x, GLint y, GLsizei width, GLsizei height)
4791 {
4792 struct gl_texture_object* texObj;
4793 const char *self = "glCopyTextureSubImage2DEXT";
4794 GET_CURRENT_CONTEXT(ctx);
4795
4796 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4797 if (!texObj)
4798 return;
4799
4800 /* Check target (proxies not allowed). */
4801 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4802 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4803 _mesa_enum_to_string(texObj->Target));
4804 return;
4805 }
4806
4807 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4808 yoffset, 0, x, y, width, height, self);
4809 }
4810
4811
4812 void GLAPIENTRY
_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4813 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4814 GLint xoffset, GLint yoffset,
4815 GLint x, GLint y, GLsizei width, GLsizei height)
4816 {
4817 struct gl_texture_object* texObj;
4818 const char *self = "glCopyMultiTexSubImage2DEXT";
4819 GET_CURRENT_CONTEXT(ctx);
4820
4821 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4822 texunit - GL_TEXTURE0,
4823 false, self);
4824 if (!texObj)
4825 return;
4826
4827 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4828 yoffset, 0, x, y, width, height, self);
4829 }
4830
4831 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4832 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4833 GLint xoffset, GLint yoffset, GLint zoffset,
4834 GLint x, GLint y, GLsizei width, GLsizei height)
4835 {
4836 struct gl_texture_object* texObj;
4837 const char *self = "glCopyTextureSubImage3D";
4838 GET_CURRENT_CONTEXT(ctx);
4839
4840 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4841 if (!texObj)
4842 return;
4843
4844 /* Check target (proxies not allowed). */
4845 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4846 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4847 _mesa_enum_to_string(texObj->Target));
4848 return;
4849 }
4850
4851 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4852 /* Act like CopyTexSubImage2D */
4853 copy_texture_sub_image_err(ctx, 2, texObj,
4854 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4855 level, xoffset, yoffset, 0, x, y, width, height,
4856 self);
4857 }
4858 else
4859 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4860 yoffset, zoffset, x, y, width, height, self);
4861 }
4862
4863
4864 void GLAPIENTRY
_mesa_CopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4865 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4866 GLint xoffset, GLint yoffset, GLint zoffset,
4867 GLint x, GLint y, GLsizei width, GLsizei height)
4868 {
4869 struct gl_texture_object* texObj;
4870 const char *self = "glCopyTextureSubImage3D";
4871 GET_CURRENT_CONTEXT(ctx);
4872
4873 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4874 if (!texObj)
4875 return;
4876
4877 /* Check target (proxies not allowed). */
4878 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4879 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4880 _mesa_enum_to_string(texObj->Target));
4881 return;
4882 }
4883
4884 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4885 /* Act like CopyTexSubImage2D */
4886 copy_texture_sub_image_err(ctx, 2, texObj,
4887 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4888 level, xoffset, yoffset, 0, x, y, width, height,
4889 self);
4890 }
4891 else
4892 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4893 yoffset, zoffset, x, y, width, height, self);
4894 }
4895
4896
4897 void GLAPIENTRY
_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4898 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4899 GLint xoffset, GLint yoffset, GLint zoffset,
4900 GLint x, GLint y, GLsizei width, GLsizei height)
4901 {
4902 struct gl_texture_object* texObj;
4903 const char *self = "glCopyMultiTexSubImage3D";
4904 GET_CURRENT_CONTEXT(ctx);
4905
4906 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4907 texunit - GL_TEXTURE0,
4908 false, self);
4909 if (!texObj)
4910 return;
4911
4912 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4913 /* Act like CopyTexSubImage2D */
4914 copy_texture_sub_image_err(ctx, 2, texObj,
4915 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4916 level, xoffset, yoffset, 0, x, y, width, height,
4917 self);
4918 }
4919 else
4920 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4921 yoffset, zoffset, x, y, width, height, self);
4922 }
4923
4924
4925 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4926 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4927 GLint x, GLint y, GLsizei width)
4928 {
4929 GET_CURRENT_CONTEXT(ctx);
4930
4931 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4932 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4933 x, y, width, 1);
4934 }
4935
4936
4937 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4938 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4939 GLint yoffset, GLint x, GLint y, GLsizei width,
4940 GLsizei height)
4941 {
4942 GET_CURRENT_CONTEXT(ctx);
4943
4944 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4945 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4946 yoffset, 0, x, y, width, height);
4947 }
4948
4949
4950 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4951 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4952 GLint yoffset, GLint zoffset, GLint x, GLint y,
4953 GLsizei width, GLsizei height)
4954 {
4955 GET_CURRENT_CONTEXT(ctx);
4956
4957 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4958 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4959 yoffset, zoffset, x, y, width, height);
4960 }
4961
4962
4963 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4964 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4965 GLint x, GLint y, GLsizei width)
4966 {
4967 GET_CURRENT_CONTEXT(ctx);
4968
4969 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4970 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4971 xoffset, 0, 0, x, y, width, 1);
4972 }
4973
4974
4975 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4976 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4977 GLint yoffset, GLint x, GLint y,
4978 GLsizei width, GLsizei height)
4979 {
4980 GET_CURRENT_CONTEXT(ctx);
4981
4982 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4983 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4984 xoffset, yoffset, 0, x, y, width, height);
4985 }
4986
4987
4988 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4989 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4990 GLint yoffset, GLint zoffset, GLint x,
4991 GLint y, GLsizei width, GLsizei height)
4992 {
4993 GET_CURRENT_CONTEXT(ctx);
4994
4995 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4996 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4997 /* Act like CopyTexSubImage2D */
4998 copy_texture_sub_image_no_error(ctx, 2, texObj,
4999 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5000 level, xoffset, yoffset, 0, x, y, width,
5001 height);
5002 }
5003 else
5004 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
5005 xoffset, yoffset, zoffset, x, y, width,
5006 height);
5007 }
5008
5009
5010 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)5011 check_clear_tex_image(struct gl_context *ctx,
5012 const char *function,
5013 struct gl_texture_image *texImage,
5014 GLenum format, GLenum type,
5015 const void *data,
5016 GLubyte *clearValue)
5017 {
5018 struct gl_texture_object *texObj = texImage->TexObject;
5019 static const GLubyte zeroData[MAX_PIXEL_BYTES];
5020 GLenum internalFormat = texImage->InternalFormat;
5021 GLenum err;
5022
5023 if (texObj->Target == GL_TEXTURE_BUFFER) {
5024 _mesa_error(ctx, GL_INVALID_OPERATION,
5025 "%s(buffer texture)", function);
5026 return false;
5027 }
5028
5029 if (_mesa_is_compressed_format(ctx, internalFormat)) {
5030 _mesa_error(ctx, GL_INVALID_OPERATION,
5031 "%s(compressed texture)", function);
5032 return false;
5033 }
5034
5035 err = _mesa_error_check_format_and_type(ctx, format, type);
5036 if (err != GL_NO_ERROR) {
5037 _mesa_error(ctx, err,
5038 "%s(incompatible format = %s, type = %s)",
5039 function,
5040 _mesa_enum_to_string(format),
5041 _mesa_enum_to_string(type));
5042 return false;
5043 }
5044
5045 /* make sure internal format and format basically agree */
5046 if (!texture_formats_agree(internalFormat, format)) {
5047 _mesa_error(ctx, GL_INVALID_OPERATION,
5048 "%s(incompatible internalFormat = %s, format = %s)",
5049 function,
5050 _mesa_enum_to_string(internalFormat),
5051 _mesa_enum_to_string(format));
5052 return false;
5053 }
5054
5055 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
5056 /* both source and dest must be integer-valued, or neither */
5057 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
5058 _mesa_is_enum_format_integer(format)) {
5059 _mesa_error(ctx, GL_INVALID_OPERATION,
5060 "%s(integer/non-integer format mismatch)",
5061 function);
5062 return false;
5063 }
5064 }
5065
5066 if (!_mesa_texstore(ctx,
5067 1, /* dims */
5068 texImage->_BaseFormat,
5069 texImage->TexFormat,
5070 0, /* dstRowStride */
5071 &clearValue,
5072 1, 1, 1, /* srcWidth/Height/Depth */
5073 format, type,
5074 data ? data : zeroData,
5075 &ctx->DefaultPacking)) {
5076 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
5077 return false;
5078 }
5079
5080 return true;
5081 }
5082
5083
5084 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)5085 get_tex_obj_for_clear(struct gl_context *ctx,
5086 const char *function,
5087 GLuint texture)
5088 {
5089 struct gl_texture_object *texObj;
5090
5091 texObj = _mesa_lookup_texture_err(ctx, texture, function);
5092 if (!texObj)
5093 return NULL;
5094
5095 if (texObj->Target == 0) {
5096 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
5097 return NULL;
5098 }
5099
5100 return texObj;
5101 }
5102
5103
5104 /**
5105 * For clearing cube textures, the zoffset and depth parameters indicate
5106 * which cube map faces are to be cleared. This is the one case where we
5107 * need to be concerned with multiple gl_texture_images. This function
5108 * returns the array of texture images to clear for cube maps, or one
5109 * texture image otherwise.
5110 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
5111 */
5112 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)5113 get_tex_images_for_clear(struct gl_context *ctx,
5114 const char *function,
5115 struct gl_texture_object *texObj,
5116 GLint level,
5117 struct gl_texture_image **texImages)
5118 {
5119 GLenum target;
5120 int numFaces, i;
5121
5122 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
5123 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5124 return 0;
5125 }
5126
5127 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5128 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
5129 numFaces = MAX_FACES;
5130 }
5131 else {
5132 target = texObj->Target;
5133 numFaces = 1;
5134 }
5135
5136 for (i = 0; i < numFaces; i++) {
5137 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5138 if (texImages[i] == NULL) {
5139 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5140 return 0;
5141 }
5142 }
5143
5144 return numFaces;
5145 }
5146
5147
5148 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)5149 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5150 GLint xoffset, GLint yoffset, GLint zoffset,
5151 GLsizei width, GLsizei height, GLsizei depth,
5152 GLenum format, GLenum type, const void *data)
5153 {
5154 GET_CURRENT_CONTEXT(ctx);
5155 struct gl_texture_object *texObj;
5156 struct gl_texture_image *texImages[MAX_FACES];
5157 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5158 int i, numImages;
5159 int minDepth, maxDepth;
5160
5161 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5162
5163 if (texObj == NULL)
5164 return;
5165
5166 _mesa_lock_texture(ctx, texObj);
5167
5168 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5169 texObj, level, texImages);
5170 if (numImages == 0)
5171 goto out;
5172
5173 if (numImages == 1) {
5174 minDepth = -(int) texImages[0]->Border;
5175 maxDepth = texImages[0]->Depth;
5176 } else {
5177 assert(numImages == MAX_FACES);
5178 minDepth = 0;
5179 maxDepth = numImages;
5180 }
5181
5182 if (xoffset < -(GLint) texImages[0]->Border ||
5183 yoffset < -(GLint) texImages[0]->Border ||
5184 zoffset < minDepth ||
5185 width < 0 ||
5186 height < 0 ||
5187 depth < 0 ||
5188 xoffset + width > texImages[0]->Width ||
5189 yoffset + height > texImages[0]->Height ||
5190 zoffset + depth > maxDepth) {
5191 _mesa_error(ctx, GL_INVALID_OPERATION,
5192 "glClearSubTexImage(invalid dimensions)");
5193 goto out;
5194 }
5195
5196 if (numImages == 1) {
5197 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5198 format, type, data, clearValue[0])) {
5199 ctx->Driver.ClearTexSubImage(ctx,
5200 texImages[0],
5201 xoffset, yoffset, zoffset,
5202 width, height, depth,
5203 data ? clearValue[0] : NULL);
5204 }
5205 } else {
5206 /* loop over cube face images */
5207 for (i = zoffset; i < zoffset + depth; i++) {
5208 assert(i < MAX_FACES);
5209 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5210 format, type, data, clearValue[i]))
5211 goto out;
5212 }
5213 for (i = zoffset; i < zoffset + depth; i++) {
5214 ctx->Driver.ClearTexSubImage(ctx,
5215 texImages[i],
5216 xoffset, yoffset, 0,
5217 width, height, 1,
5218 data ? clearValue[i] : NULL);
5219 }
5220 }
5221
5222 out:
5223 _mesa_unlock_texture(ctx, texObj);
5224 }
5225
5226
5227 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)5228 _mesa_ClearTexImage( GLuint texture, GLint level,
5229 GLenum format, GLenum type, const void *data )
5230 {
5231 GET_CURRENT_CONTEXT(ctx);
5232 struct gl_texture_object *texObj;
5233 struct gl_texture_image *texImages[MAX_FACES];
5234 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5235 int i, numImages;
5236
5237 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5238
5239 if (texObj == NULL)
5240 return;
5241
5242 _mesa_lock_texture(ctx, texObj);
5243
5244 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5245 texObj, level, texImages);
5246
5247 for (i = 0; i < numImages; i++) {
5248 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5249 type, data, clearValue[i]))
5250 goto out;
5251 }
5252
5253 for (i = 0; i < numImages; i++) {
5254 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
5255 -(GLint) texImages[i]->Border, /* xoffset */
5256 -(GLint) texImages[i]->Border, /* yoffset */
5257 -(GLint) texImages[i]->Border, /* zoffset */
5258 texImages[i]->Width,
5259 texImages[i]->Height,
5260 texImages[i]->Depth,
5261 data ? clearValue[i] : NULL);
5262 }
5263
5264 out:
5265 _mesa_unlock_texture(ctx, texObj);
5266 }
5267
5268
5269
5270
5271 /**********************************************************************/
5272 /****** Compressed Textures ******/
5273 /**********************************************************************/
5274
5275
5276 /**
5277 * Target checking for glCompressedTexSubImage[123]D().
5278 * \return GL_TRUE if error, GL_FALSE if no error
5279 * Must come before other error checking so that the texture object can
5280 * be correctly retrieved using _mesa_get_current_tex_object.
5281 */
5282 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum intFormat,bool dsa,const char * caller)5283 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5284 GLint dims, GLenum intFormat, bool dsa,
5285 const char *caller)
5286 {
5287 GLboolean targetOK;
5288 mesa_format format;
5289 enum mesa_format_layout layout;
5290
5291 if (dsa && target == GL_TEXTURE_RECTANGLE) {
5292 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5293 _mesa_enum_to_string(target));
5294 return GL_TRUE;
5295 }
5296
5297 switch (dims) {
5298 case 2:
5299 switch (target) {
5300 case GL_TEXTURE_2D:
5301 targetOK = GL_TRUE;
5302 break;
5303 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5304 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5305 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5306 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5307 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5308 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5309 targetOK = ctx->Extensions.ARB_texture_cube_map;
5310 break;
5311 default:
5312 targetOK = GL_FALSE;
5313 break;
5314 }
5315 break;
5316 case 3:
5317 switch (target) {
5318 case GL_TEXTURE_CUBE_MAP:
5319 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
5320 break;
5321 case GL_TEXTURE_2D_ARRAY:
5322 targetOK = _mesa_is_gles3(ctx) ||
5323 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5324 break;
5325 case GL_TEXTURE_CUBE_MAP_ARRAY:
5326 targetOK = _mesa_has_texture_cube_map_array(ctx);
5327 break;
5328 case GL_TEXTURE_3D:
5329 targetOK = GL_TRUE;
5330 /*
5331 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5332 * Images:
5333 * "An INVALID_OPERATION error is generated by
5334 * CompressedTex*SubImage3D if the internal format of the texture
5335 * is one of the EAC, ETC2, or RGTC formats and either border is
5336 * non-zero, or the effective target for the texture is not
5337 * TEXTURE_2D_ARRAY."
5338 *
5339 * NOTE: that's probably a spec error. It should probably say
5340 * "... or the effective target for the texture is not
5341 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5342 * GL_TEXTURE_CUBE_MAP_ARRAY."
5343 * since those targets are 2D images and they support all compression
5344 * formats.
5345 *
5346 * Instead of listing all these, just list those which are allowed,
5347 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5348 * more) are valid here, which they are not, but of course not
5349 * mentioned by core spec.
5350 *
5351 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5352 *
5353 * "Add a second new column "3D Tex." which is empty for all non-ASTC
5354 * formats. If only the LDR profile is supported by the implementation,
5355 * this column is also empty for all ASTC formats. If both the LDR and HDR
5356 * profiles are supported, this column is checked for all ASTC formats."
5357 *
5358 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5359 * <format> is one of the formats in table 8.19 and <target> is not
5360 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5361 *
5362 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5363 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5364 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5365 * Tex." column of table 8.19 is *not* checked"
5366 *
5367 * And from GL_KHR_texture_compression_astc_sliced_3d:
5368 *
5369 * "Modify the "3D Tex." column to be checked for all ASTC formats."
5370 */
5371 format = _mesa_glenum_to_compressed_format(intFormat);
5372 layout = _mesa_get_format_layout(format);
5373 switch (layout) {
5374 case MESA_FORMAT_LAYOUT_BPTC:
5375 /* valid format */
5376 break;
5377 case MESA_FORMAT_LAYOUT_ASTC:
5378 targetOK =
5379 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5380 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5381 break;
5382 default:
5383 /* invalid format */
5384 _mesa_error(ctx, GL_INVALID_OPERATION,
5385 "%s(invalid target %s for format %s)", caller,
5386 _mesa_enum_to_string(target),
5387 _mesa_enum_to_string(intFormat));
5388 return GL_TRUE;
5389 }
5390 break;
5391 default:
5392 targetOK = GL_FALSE;
5393 }
5394
5395 break;
5396 default:
5397 assert(dims == 1);
5398 /* no 1D compressed textures at this time */
5399 targetOK = GL_FALSE;
5400 break;
5401 }
5402
5403 if (!targetOK) {
5404 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5405 _mesa_enum_to_string(target));
5406 return GL_TRUE;
5407 }
5408
5409 return GL_FALSE;
5410 }
5411
5412 /**
5413 * Error checking for glCompressedTexSubImage[123]D().
5414 * \return GL_TRUE if error, GL_FALSE if no error
5415 */
5416 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)5417 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5418 const struct gl_texture_object *texObj,
5419 GLenum target, GLint level,
5420 GLint xoffset, GLint yoffset, GLint zoffset,
5421 GLsizei width, GLsizei height, GLsizei depth,
5422 GLenum format, GLsizei imageSize,
5423 const GLvoid *data, const char *callerName)
5424 {
5425 struct gl_texture_image *texImage;
5426 GLint expectedSize;
5427
5428 GLenum is_generic_compressed_token =
5429 _mesa_generic_compressed_format_to_uncompressed_format(format) !=
5430 format;
5431
5432 /* OpenGL 4.6 and OpenGL ES 3.2 spec:
5433 *
5434 * "An INVALID_OPERATION error is generated if format does not match the
5435 * internal format of the texture image being modified, since these commands do
5436 * not provide for image format conversion."
5437 *
5438 * Desktop spec has an additional rule for GL_INVALID_ENUM:
5439 *
5440 * "An INVALID_ENUM error is generated if format is one of the generic
5441 * compressed internal formats."
5442 */
5443 /* this will catch any invalid compressed format token */
5444 if (!_mesa_is_compressed_format(ctx, format)) {
5445 GLenum error = _mesa_is_desktop_gl(ctx) && is_generic_compressed_token ?
5446 GL_INVALID_ENUM : GL_INVALID_OPERATION;
5447 _mesa_error(ctx, error, "%s(format)", callerName);
5448 return GL_TRUE;
5449 }
5450
5451 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5452 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5453 return GL_TRUE;
5454 }
5455
5456 /* validate the bound PBO, if any */
5457 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5458 imageSize, data, callerName)) {
5459 return GL_TRUE;
5460 }
5461
5462 /* Check for invalid pixel storage modes */
5463 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5464 &ctx->Unpack, callerName)) {
5465 return GL_TRUE;
5466 }
5467
5468 expectedSize = compressed_tex_size(width, height, depth, format);
5469 if (expectedSize != imageSize) {
5470 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5471 return GL_TRUE;
5472 }
5473
5474 texImage = _mesa_select_tex_image(texObj, target, level);
5475 if (!texImage) {
5476 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5477 callerName, level);
5478 return GL_TRUE;
5479 }
5480
5481 if ((GLint) format != texImage->InternalFormat) {
5482 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5483 callerName, _mesa_enum_to_string(format));
5484 return GL_TRUE;
5485 }
5486
5487 if (compressedteximage_only_format(format)) {
5488 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5489 callerName, _mesa_enum_to_string(format));
5490 return GL_TRUE;
5491 }
5492
5493 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5494 depth, callerName)) {
5495 return GL_TRUE;
5496 }
5497
5498 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5499 zoffset, width, height, depth,
5500 callerName)) {
5501 return GL_TRUE;
5502 }
5503
5504 return GL_FALSE;
5505 }
5506
5507
5508 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5509 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5510 GLenum internalFormat, GLsizei width,
5511 GLint border, GLsizei imageSize,
5512 const GLvoid *data)
5513 {
5514 GET_CURRENT_CONTEXT(ctx);
5515 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5516 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5517 }
5518
5519
5520 void GLAPIENTRY
_mesa_CompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5521 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5522 GLenum internalFormat, GLsizei width,
5523 GLint border, GLsizei imageSize,
5524 const GLvoid *pixels)
5525 {
5526 struct gl_texture_object* texObj;
5527 GET_CURRENT_CONTEXT(ctx);
5528
5529 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5530 "glCompressedTextureImage1DEXT");
5531 if (!texObj)
5532 return;
5533 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5534 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5535 }
5536
5537
5538 void GLAPIENTRY
_mesa_CompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5539 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5540 GLenum internalFormat, GLsizei width,
5541 GLint border, GLsizei imageSize,
5542 const GLvoid *pixels)
5543 {
5544 struct gl_texture_object* texObj;
5545 GET_CURRENT_CONTEXT(ctx);
5546
5547 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5548 texunit - GL_TEXTURE0,
5549 true,
5550 "glCompressedMultiTexImage1DEXT");
5551 if (!texObj)
5552 return;
5553 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5554 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5555 }
5556
5557
5558 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5559 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5560 GLenum internalFormat, GLsizei width,
5561 GLsizei height, GLint border, GLsizei imageSize,
5562 const GLvoid *data)
5563 {
5564 GET_CURRENT_CONTEXT(ctx);
5565 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5566 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5567 }
5568
5569
5570 void GLAPIENTRY
_mesa_CompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5571 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5572 GLenum internalFormat, GLsizei width,
5573 GLsizei height, GLint border, GLsizei imageSize,
5574 const GLvoid *pixels)
5575 {
5576 struct gl_texture_object* texObj;
5577 GET_CURRENT_CONTEXT(ctx);
5578
5579 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5580 "glCompressedTextureImage2DEXT");
5581 if (!texObj)
5582 return;
5583 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5584 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5585 }
5586
5587
5588 void GLAPIENTRY
_mesa_CompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5589 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5590 GLenum internalFormat, GLsizei width,
5591 GLsizei height, GLint border, GLsizei imageSize,
5592 const GLvoid *pixels)
5593 {
5594 struct gl_texture_object* texObj;
5595 GET_CURRENT_CONTEXT(ctx);
5596
5597 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5598 texunit - GL_TEXTURE0,
5599 true,
5600 "glCompressedMultiTexImage2DEXT");
5601 if (!texObj)
5602 return;
5603 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5604 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5605 }
5606
5607
5608 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5609 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5610 GLenum internalFormat, GLsizei width,
5611 GLsizei height, GLsizei depth, GLint border,
5612 GLsizei imageSize, const GLvoid *data)
5613 {
5614 GET_CURRENT_CONTEXT(ctx);
5615 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5616 depth, border, GL_NONE, GL_NONE, imageSize, data);
5617 }
5618
5619
5620 void GLAPIENTRY
_mesa_CompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5621 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5622 GLenum internalFormat, GLsizei width,
5623 GLsizei height, GLsizei depth, GLint border,
5624 GLsizei imageSize, const GLvoid *pixels)
5625 {
5626 struct gl_texture_object* texObj;
5627 GET_CURRENT_CONTEXT(ctx);
5628
5629 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5630 "glCompressedTextureImage3DEXT");
5631 if (!texObj)
5632 return;
5633 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5634 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5635 }
5636
5637
5638 void GLAPIENTRY
_mesa_CompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5639 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5640 GLenum internalFormat, GLsizei width,
5641 GLsizei height, GLsizei depth, GLint border,
5642 GLsizei imageSize, const GLvoid *pixels)
5643 {
5644 struct gl_texture_object* texObj;
5645 GET_CURRENT_CONTEXT(ctx);
5646
5647 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5648 texunit - GL_TEXTURE0,
5649 true,
5650 "glCompressedMultiTexImage3DEXT");
5651 if (!texObj)
5652 return;
5653 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5654 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5655 }
5656
5657
5658 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5659 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5660 GLenum internalFormat, GLsizei width,
5661 GLint border, GLsizei imageSize,
5662 const GLvoid *data)
5663 {
5664 GET_CURRENT_CONTEXT(ctx);
5665 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5666 1, border, GL_NONE, GL_NONE, imageSize, data);
5667 }
5668
5669
5670 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5671 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5672 GLenum internalFormat, GLsizei width,
5673 GLsizei height, GLint border,
5674 GLsizei imageSize, const GLvoid *data)
5675 {
5676 GET_CURRENT_CONTEXT(ctx);
5677 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5678 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5679 }
5680
5681
5682 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5683 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5684 GLenum internalFormat, GLsizei width,
5685 GLsizei height, GLsizei depth, GLint border,
5686 GLsizei imageSize, const GLvoid *data)
5687 {
5688 GET_CURRENT_CONTEXT(ctx);
5689 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5690 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5691 }
5692
5693
5694 /**
5695 * Common helper for glCompressedTexSubImage1/2/3D() and
5696 * glCompressedTextureSubImage1/2/3D().
5697 */
5698 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5699 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5700 struct gl_texture_object *texObj,
5701 struct gl_texture_image *texImage,
5702 GLenum target, GLint level, GLint xoffset,
5703 GLint yoffset, GLint zoffset, GLsizei width,
5704 GLsizei height, GLsizei depth, GLenum format,
5705 GLsizei imageSize, const GLvoid *data)
5706 {
5707 FLUSH_VERTICES(ctx, 0, 0);
5708
5709 _mesa_lock_texture(ctx, texObj);
5710 {
5711 if (width > 0 && height > 0 && depth > 0) {
5712 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
5713 xoffset, yoffset, zoffset,
5714 width, height, depth,
5715 format, imageSize, data);
5716
5717 check_gen_mipmap(ctx, target, texObj, level);
5718
5719 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5720 * the texel data, not the texture format, size, etc.
5721 */
5722 }
5723 }
5724 _mesa_unlock_texture(ctx, texObj);
5725 }
5726
5727
5728 enum tex_mode {
5729 /* Use bound texture to current unit */
5730 TEX_MODE_CURRENT_NO_ERROR = 0,
5731 TEX_MODE_CURRENT_ERROR,
5732 /* Use the specified texture name */
5733 TEX_MODE_DSA_NO_ERROR,
5734 TEX_MODE_DSA_ERROR,
5735 /* Use the specified texture name + target */
5736 TEX_MODE_EXT_DSA_TEXTURE,
5737 /* Use the specified texture unit + target */
5738 TEX_MODE_EXT_DSA_TEXUNIT,
5739 };
5740
5741
5742 static void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint textureOrIndex,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,enum tex_mode mode,const char * caller)5743 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5744 GLint level, GLint xoffset, GLint yoffset,
5745 GLint zoffset, GLsizei width, GLsizei height,
5746 GLsizei depth, GLenum format, GLsizei imageSize,
5747 const GLvoid *data, enum tex_mode mode,
5748 const char *caller)
5749 {
5750 struct gl_texture_object *texObj = NULL;
5751 struct gl_texture_image *texImage;
5752 bool no_error = false;
5753 GET_CURRENT_CONTEXT(ctx);
5754
5755 switch (mode) {
5756 case TEX_MODE_DSA_ERROR:
5757 assert(target == 0);
5758 texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5759 if (texObj)
5760 target = texObj->Target;
5761 break;
5762 case TEX_MODE_DSA_NO_ERROR:
5763 assert(target == 0);
5764 texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5765 if (texObj)
5766 target = texObj->Target;
5767 no_error = true;
5768 break;
5769 case TEX_MODE_EXT_DSA_TEXTURE:
5770 texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
5771 false, true, caller);
5772 break;
5773 case TEX_MODE_EXT_DSA_TEXUNIT:
5774 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5775 textureOrIndex,
5776 false,
5777 caller);
5778 break;
5779 case TEX_MODE_CURRENT_NO_ERROR:
5780 no_error = true;
5781 FALLTHROUGH;
5782 case TEX_MODE_CURRENT_ERROR:
5783 default:
5784 assert(textureOrIndex == 0);
5785 break;
5786 }
5787
5788 if (!no_error &&
5789 compressed_subtexture_target_check(ctx, target, dim, format,
5790 mode == TEX_MODE_DSA_ERROR,
5791 caller)) {
5792 return;
5793 }
5794
5795 if (mode == TEX_MODE_CURRENT_NO_ERROR ||
5796 mode == TEX_MODE_CURRENT_ERROR) {
5797 texObj = _mesa_get_current_tex_object(ctx, target);
5798 }
5799
5800 if (!texObj)
5801 return;
5802
5803 if (!no_error &&
5804 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5805 xoffset, yoffset, zoffset, width,
5806 height, depth, format,
5807 imageSize, data, caller)) {
5808 return;
5809 }
5810
5811 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5812 if (dim == 3 &&
5813 (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
5814 texObj->Target == GL_TEXTURE_CUBE_MAP) {
5815 const char *pixels = data;
5816 GLint image_stride;
5817
5818 /* Make sure the texture object is a proper cube.
5819 * (See texturesubimage in teximage.c for details on why this check is
5820 * performed.)
5821 */
5822 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5823 _mesa_error(ctx, GL_INVALID_OPERATION,
5824 "glCompressedTextureSubImage3D(cube map incomplete)");
5825 return;
5826 }
5827
5828 /* Copy in each face. */
5829 for (int i = zoffset; i < zoffset + depth; ++i) {
5830 texImage = texObj->Image[i][level];
5831 assert(texImage);
5832
5833 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5834 texObj->Target, level, xoffset, yoffset,
5835 0, width, height, 1, format,
5836 imageSize, pixels);
5837
5838 /* Compressed images don't have a client format */
5839 image_stride = _mesa_format_image_size(texImage->TexFormat,
5840 texImage->Width,
5841 texImage->Height, 1);
5842
5843 pixels += image_stride;
5844 imageSize -= image_stride;
5845 }
5846 } else {
5847 texImage = _mesa_select_tex_image(texObj, target, level);
5848 assert(texImage);
5849
5850 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5851 xoffset, yoffset, zoffset, width, height,
5852 depth, format, imageSize, data);
5853 }
5854 }
5855
5856
5857 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5858 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5859 GLint xoffset, GLsizei width,
5860 GLenum format, GLsizei imageSize,
5861 const GLvoid *data)
5862 {
5863 compressed_tex_sub_image(1, target, 0,
5864 level, xoffset, 0, 0, width,
5865 1, 1, format, imageSize, data,
5866 TEX_MODE_CURRENT_NO_ERROR,
5867 "glCompressedTexSubImage1D");
5868 }
5869
5870
5871 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5872 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5873 GLsizei width, GLenum format,
5874 GLsizei imageSize, const GLvoid *data)
5875 {
5876 compressed_tex_sub_image(1, target, 0,
5877 level, xoffset, 0, 0, width,
5878 1, 1, format, imageSize, data,
5879 TEX_MODE_CURRENT_ERROR,
5880 "glCompressedTexSubImage1D");
5881 }
5882
5883
5884 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5885 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5886 GLint xoffset, GLsizei width,
5887 GLenum format, GLsizei imageSize,
5888 const GLvoid *data)
5889 {
5890 compressed_tex_sub_image(1, 0, texture,
5891 level, xoffset, 0, 0,
5892 width, 1, 1, format, imageSize, data,
5893 TEX_MODE_DSA_NO_ERROR,
5894 "glCompressedTextureSubImage1D");
5895 }
5896
5897
5898 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5899 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5900 GLsizei width, GLenum format,
5901 GLsizei imageSize, const GLvoid *data)
5902 {
5903 compressed_tex_sub_image(1, 0, texture,
5904 level, xoffset, 0, 0,
5905 width, 1, 1, format, imageSize, data,
5906 TEX_MODE_DSA_ERROR,
5907 "glCompressedTextureSubImage1D");
5908 }
5909
5910
5911 void GLAPIENTRY
_mesa_CompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5912 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
5913 GLint level, GLint xoffset,
5914 GLsizei width, GLenum format,
5915 GLsizei imageSize, const GLvoid *data)
5916 {
5917 compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
5918 0, width, 1, 1, format, imageSize,
5919 data,
5920 TEX_MODE_EXT_DSA_TEXTURE,
5921 "glCompressedTextureSubImage1DEXT");
5922 }
5923
5924
5925 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5926 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
5927 GLint level, GLint xoffset,
5928 GLsizei width, GLenum format,
5929 GLsizei imageSize, const GLvoid *data)
5930 {
5931 compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
5932 xoffset, 0, 0, width, 1, 1, format, imageSize,
5933 data,
5934 TEX_MODE_EXT_DSA_TEXUNIT,
5935 "glCompressedMultiTexSubImage1DEXT");
5936 }
5937
5938
5939 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5940 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5941 GLint xoffset, GLint yoffset,
5942 GLsizei width, GLsizei height,
5943 GLenum format, GLsizei imageSize,
5944 const GLvoid *data)
5945 {
5946 compressed_tex_sub_image(2, target, 0, level,
5947 xoffset, yoffset, 0,
5948 width, height, 1, format, imageSize, data,
5949 TEX_MODE_CURRENT_NO_ERROR,
5950 "glCompressedTexSubImage2D");
5951 }
5952
5953
5954 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5955 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5956 GLint yoffset, GLsizei width, GLsizei height,
5957 GLenum format, GLsizei imageSize,
5958 const GLvoid *data)
5959 {
5960 compressed_tex_sub_image(2, target, 0, level,
5961 xoffset, yoffset, 0,
5962 width, height, 1, format, imageSize, data,
5963 TEX_MODE_CURRENT_ERROR,
5964 "glCompressedTexSubImage2D");
5965 }
5966
5967
5968 void GLAPIENTRY
_mesa_CompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5969 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5970 GLint level, GLint xoffset,
5971 GLint yoffset, GLsizei width,
5972 GLsizei height, GLenum format,
5973 GLsizei imageSize, const GLvoid *data)
5974 {
5975 compressed_tex_sub_image(2, target, texture, level, xoffset,
5976 yoffset, 0, width, height, 1, format,
5977 imageSize, data,
5978 TEX_MODE_EXT_DSA_TEXTURE,
5979 "glCompressedTextureSubImage2DEXT");
5980 }
5981
5982
5983 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5984 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
5985 GLint level, GLint xoffset, GLint yoffset,
5986 GLsizei width, GLsizei height, GLenum format,
5987 GLsizei imageSize, const GLvoid *data)
5988 {
5989 compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
5990 xoffset, yoffset, 0, width, height, 1, format,
5991 imageSize, data,
5992 TEX_MODE_EXT_DSA_TEXUNIT,
5993 "glCompressedMultiTexSubImage2DEXT");
5994 }
5995
5996
5997 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5998 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5999 GLint xoffset, GLint yoffset,
6000 GLsizei width, GLsizei height,
6001 GLenum format, GLsizei imageSize,
6002 const GLvoid *data)
6003 {
6004 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6005 width, height, 1, format, imageSize, data,
6006 TEX_MODE_DSA_NO_ERROR,
6007 "glCompressedTextureSubImage2D");
6008 }
6009
6010
6011 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6012 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
6013 GLint yoffset,
6014 GLsizei width, GLsizei height,
6015 GLenum format, GLsizei imageSize,
6016 const GLvoid *data)
6017 {
6018 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6019 width, height, 1, format, imageSize, data,
6020 TEX_MODE_DSA_ERROR,
6021 "glCompressedTextureSubImage2D");
6022 }
6023
6024 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6025 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
6026 GLint xoffset, GLint yoffset,
6027 GLint zoffset, GLsizei width,
6028 GLsizei height, GLsizei depth,
6029 GLenum format, GLsizei imageSize,
6030 const GLvoid *data)
6031 {
6032 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6033 zoffset, width, height, depth, format,
6034 imageSize, data,
6035 TEX_MODE_CURRENT_NO_ERROR,
6036 "glCompressedTexSubImage3D");
6037 }
6038
6039 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6040 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6041 GLint yoffset, GLint zoffset, GLsizei width,
6042 GLsizei height, GLsizei depth, GLenum format,
6043 GLsizei imageSize, const GLvoid *data)
6044 {
6045 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6046 zoffset, width, height, depth, format,
6047 imageSize, data,
6048 TEX_MODE_CURRENT_ERROR,
6049 "glCompressedTexSubImage3D");
6050 }
6051
6052 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6053 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
6054 GLint xoffset, GLint yoffset,
6055 GLint zoffset, GLsizei width,
6056 GLsizei height, GLsizei depth,
6057 GLenum format, GLsizei imageSize,
6058 const GLvoid *data)
6059 {
6060 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6061 zoffset, width, height, depth, format,
6062 imageSize, data,
6063 TEX_MODE_DSA_NO_ERROR,
6064 "glCompressedTextureSubImage3D");
6065 }
6066
6067 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6068 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
6069 GLint yoffset, GLint zoffset, GLsizei width,
6070 GLsizei height, GLsizei depth,
6071 GLenum format, GLsizei imageSize,
6072 const GLvoid *data)
6073 {
6074 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6075 zoffset, width, height, depth, format,
6076 imageSize, data,
6077 TEX_MODE_DSA_ERROR,
6078 "glCompressedTextureSubImage3D");
6079 }
6080
6081
6082 void GLAPIENTRY
_mesa_CompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6083 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
6084 GLint level, GLint xoffset,
6085 GLint yoffset, GLint zoffset,
6086 GLsizei width, GLsizei height,
6087 GLsizei depth, GLenum format,
6088 GLsizei imageSize, const GLvoid *data)
6089 {
6090 compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
6091 zoffset, width, height, depth, format,
6092 imageSize, data,
6093 TEX_MODE_EXT_DSA_TEXTURE,
6094 "glCompressedTextureSubImage3DEXT");
6095 }
6096
6097
6098 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6099 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
6100 GLint level, GLint xoffset, GLint yoffset,
6101 GLint zoffset, GLsizei width, GLsizei height,
6102 GLsizei depth, GLenum format,
6103 GLsizei imageSize, const GLvoid *data)
6104 {
6105 compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
6106 xoffset, yoffset, zoffset, width, height, depth,
6107 format, imageSize, data,
6108 TEX_MODE_EXT_DSA_TEXUNIT,
6109 "glCompressedMultiTexSubImage3DEXT");
6110 }
6111
6112
6113 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6114 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
6115 {
6116 if (ctx->API == API_OPENGL_COMPAT) {
6117 switch (internalFormat) {
6118 case GL_ALPHA8:
6119 return MESA_FORMAT_A_UNORM8;
6120 case GL_ALPHA16:
6121 return MESA_FORMAT_A_UNORM16;
6122 case GL_ALPHA16F_ARB:
6123 return MESA_FORMAT_A_FLOAT16;
6124 case GL_ALPHA32F_ARB:
6125 return MESA_FORMAT_A_FLOAT32;
6126 case GL_ALPHA8I_EXT:
6127 return MESA_FORMAT_A_SINT8;
6128 case GL_ALPHA16I_EXT:
6129 return MESA_FORMAT_A_SINT16;
6130 case GL_ALPHA32I_EXT:
6131 return MESA_FORMAT_A_SINT32;
6132 case GL_ALPHA8UI_EXT:
6133 return MESA_FORMAT_A_UINT8;
6134 case GL_ALPHA16UI_EXT:
6135 return MESA_FORMAT_A_UINT16;
6136 case GL_ALPHA32UI_EXT:
6137 return MESA_FORMAT_A_UINT32;
6138 case GL_LUMINANCE8:
6139 return MESA_FORMAT_L_UNORM8;
6140 case GL_LUMINANCE16:
6141 return MESA_FORMAT_L_UNORM16;
6142 case GL_LUMINANCE16F_ARB:
6143 return MESA_FORMAT_L_FLOAT16;
6144 case GL_LUMINANCE32F_ARB:
6145 return MESA_FORMAT_L_FLOAT32;
6146 case GL_LUMINANCE8I_EXT:
6147 return MESA_FORMAT_L_SINT8;
6148 case GL_LUMINANCE16I_EXT:
6149 return MESA_FORMAT_L_SINT16;
6150 case GL_LUMINANCE32I_EXT:
6151 return MESA_FORMAT_L_SINT32;
6152 case GL_LUMINANCE8UI_EXT:
6153 return MESA_FORMAT_L_UINT8;
6154 case GL_LUMINANCE16UI_EXT:
6155 return MESA_FORMAT_L_UINT16;
6156 case GL_LUMINANCE32UI_EXT:
6157 return MESA_FORMAT_L_UINT32;
6158 case GL_LUMINANCE8_ALPHA8:
6159 return MESA_FORMAT_LA_UNORM8;
6160 case GL_LUMINANCE16_ALPHA16:
6161 return MESA_FORMAT_LA_UNORM16;
6162 case GL_LUMINANCE_ALPHA16F_ARB:
6163 return MESA_FORMAT_LA_FLOAT16;
6164 case GL_LUMINANCE_ALPHA32F_ARB:
6165 return MESA_FORMAT_LA_FLOAT32;
6166 case GL_LUMINANCE_ALPHA8I_EXT:
6167 return MESA_FORMAT_LA_SINT8;
6168 case GL_LUMINANCE_ALPHA16I_EXT:
6169 return MESA_FORMAT_LA_SINT16;
6170 case GL_LUMINANCE_ALPHA32I_EXT:
6171 return MESA_FORMAT_LA_SINT32;
6172 case GL_LUMINANCE_ALPHA8UI_EXT:
6173 return MESA_FORMAT_LA_UINT8;
6174 case GL_LUMINANCE_ALPHA16UI_EXT:
6175 return MESA_FORMAT_LA_UINT16;
6176 case GL_LUMINANCE_ALPHA32UI_EXT:
6177 return MESA_FORMAT_LA_UINT32;
6178 case GL_INTENSITY8:
6179 return MESA_FORMAT_I_UNORM8;
6180 case GL_INTENSITY16:
6181 return MESA_FORMAT_I_UNORM16;
6182 case GL_INTENSITY16F_ARB:
6183 return MESA_FORMAT_I_FLOAT16;
6184 case GL_INTENSITY32F_ARB:
6185 return MESA_FORMAT_I_FLOAT32;
6186 case GL_INTENSITY8I_EXT:
6187 return MESA_FORMAT_I_SINT8;
6188 case GL_INTENSITY16I_EXT:
6189 return MESA_FORMAT_I_SINT16;
6190 case GL_INTENSITY32I_EXT:
6191 return MESA_FORMAT_I_SINT32;
6192 case GL_INTENSITY8UI_EXT:
6193 return MESA_FORMAT_I_UINT8;
6194 case GL_INTENSITY16UI_EXT:
6195 return MESA_FORMAT_I_UINT16;
6196 case GL_INTENSITY32UI_EXT:
6197 return MESA_FORMAT_I_UINT32;
6198 default:
6199 break;
6200 }
6201 }
6202
6203 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6204 _mesa_has_OES_texture_buffer(ctx)) {
6205 switch (internalFormat) {
6206 case GL_RGB32F:
6207 return MESA_FORMAT_RGB_FLOAT32;
6208 case GL_RGB32UI:
6209 return MESA_FORMAT_RGB_UINT32;
6210 case GL_RGB32I:
6211 return MESA_FORMAT_RGB_SINT32;
6212 default:
6213 break;
6214 }
6215 }
6216
6217 switch (internalFormat) {
6218 case GL_RGBA8:
6219 return MESA_FORMAT_R8G8B8A8_UNORM;
6220 case GL_RGBA16:
6221 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6222 return MESA_FORMAT_NONE;
6223 return MESA_FORMAT_RGBA_UNORM16;
6224 case GL_RGBA16F_ARB:
6225 return MESA_FORMAT_RGBA_FLOAT16;
6226 case GL_RGBA32F_ARB:
6227 return MESA_FORMAT_RGBA_FLOAT32;
6228 case GL_RGBA8I_EXT:
6229 return MESA_FORMAT_RGBA_SINT8;
6230 case GL_RGBA16I_EXT:
6231 return MESA_FORMAT_RGBA_SINT16;
6232 case GL_RGBA32I_EXT:
6233 return MESA_FORMAT_RGBA_SINT32;
6234 case GL_RGBA8UI_EXT:
6235 return MESA_FORMAT_RGBA_UINT8;
6236 case GL_RGBA16UI_EXT:
6237 return MESA_FORMAT_RGBA_UINT16;
6238 case GL_RGBA32UI_EXT:
6239 return MESA_FORMAT_RGBA_UINT32;
6240
6241 case GL_RG8:
6242 return MESA_FORMAT_RG_UNORM8;
6243 case GL_RG16:
6244 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6245 return MESA_FORMAT_NONE;
6246 return MESA_FORMAT_RG_UNORM16;
6247 case GL_RG16F:
6248 return MESA_FORMAT_RG_FLOAT16;
6249 case GL_RG32F:
6250 return MESA_FORMAT_RG_FLOAT32;
6251 case GL_RG8I:
6252 return MESA_FORMAT_RG_SINT8;
6253 case GL_RG16I:
6254 return MESA_FORMAT_RG_SINT16;
6255 case GL_RG32I:
6256 return MESA_FORMAT_RG_SINT32;
6257 case GL_RG8UI:
6258 return MESA_FORMAT_RG_UINT8;
6259 case GL_RG16UI:
6260 return MESA_FORMAT_RG_UINT16;
6261 case GL_RG32UI:
6262 return MESA_FORMAT_RG_UINT32;
6263
6264 case GL_R8:
6265 return MESA_FORMAT_R_UNORM8;
6266 case GL_R16:
6267 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6268 return MESA_FORMAT_NONE;
6269 return MESA_FORMAT_R_UNORM16;
6270 case GL_R16F:
6271 return MESA_FORMAT_R_FLOAT16;
6272 case GL_R32F:
6273 return MESA_FORMAT_R_FLOAT32;
6274 case GL_R8I:
6275 return MESA_FORMAT_R_SINT8;
6276 case GL_R16I:
6277 return MESA_FORMAT_R_SINT16;
6278 case GL_R32I:
6279 return MESA_FORMAT_R_SINT32;
6280 case GL_R8UI:
6281 return MESA_FORMAT_R_UINT8;
6282 case GL_R16UI:
6283 return MESA_FORMAT_R_UINT16;
6284 case GL_R32UI:
6285 return MESA_FORMAT_R_UINT32;
6286
6287 default:
6288 return MESA_FORMAT_NONE;
6289 }
6290 }
6291
6292
6293 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6294 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6295 GLenum internalFormat)
6296 {
6297 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6298 GLenum datatype;
6299
6300 if (format == MESA_FORMAT_NONE)
6301 return MESA_FORMAT_NONE;
6302
6303 datatype = _mesa_get_format_datatype(format);
6304
6305 /* The GL_ARB_texture_buffer_object spec says:
6306 *
6307 * "If ARB_texture_float is not supported, references to the
6308 * floating-point internal formats provided by that extension should be
6309 * removed, and such formats may not be passed to TexBufferARB."
6310 *
6311 * As a result, GL_HALF_FLOAT internal format depends on both
6312 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6313 */
6314 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6315 !ctx->Extensions.ARB_texture_float)
6316 return MESA_FORMAT_NONE;
6317
6318 if (!ctx->Extensions.ARB_texture_rg) {
6319 GLenum base_format = _mesa_get_format_base_format(format);
6320 if (base_format == GL_R || base_format == GL_RG)
6321 return MESA_FORMAT_NONE;
6322 }
6323
6324 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6325 GLenum base_format = _mesa_get_format_base_format(format);
6326 if (base_format == GL_RGB)
6327 return MESA_FORMAT_NONE;
6328 }
6329 return format;
6330 }
6331
6332
6333 /**
6334 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6335 * and glTextureBufferRange, including some error checking.
6336 */
6337 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6338 texture_buffer_range(struct gl_context *ctx,
6339 struct gl_texture_object *texObj,
6340 GLenum internalFormat,
6341 struct gl_buffer_object *bufObj,
6342 GLintptr offset, GLsizeiptr size,
6343 const char *caller)
6344 {
6345 GLintptr oldOffset = texObj->BufferOffset;
6346 GLsizeiptr oldSize = texObj->BufferSize;
6347 mesa_format format;
6348 mesa_format old_format;
6349
6350 /* NOTE: ARB_texture_buffer_object might not be supported in
6351 * the compatibility profile.
6352 */
6353 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6354 !_mesa_has_OES_texture_buffer(ctx)) {
6355 _mesa_error(ctx, GL_INVALID_OPERATION,
6356 "%s(ARB_texture_buffer_object is not"
6357 " implemented for the compatibility profile)", caller);
6358 return;
6359 }
6360
6361 if (texObj->HandleAllocated) {
6362 /* The ARB_bindless_texture spec says:
6363 *
6364 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6365 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6366 * functions defined in terms of these, if the texture object to be
6367 * modified is referenced by one or more texture or image handles."
6368 */
6369 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6370 return;
6371 }
6372
6373 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6374 if (format == MESA_FORMAT_NONE) {
6375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6376 caller, _mesa_enum_to_string(internalFormat));
6377 return;
6378 }
6379
6380 FLUSH_VERTICES(ctx, 0, GL_TEXTURE_BIT);
6381
6382 _mesa_lock_texture(ctx, texObj);
6383 {
6384 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, bufObj);
6385 texObj->BufferObjectFormat = internalFormat;
6386 old_format = texObj->_BufferObjectFormat;
6387 texObj->_BufferObjectFormat = format;
6388 texObj->BufferOffset = offset;
6389 texObj->BufferSize = size;
6390 }
6391 _mesa_unlock_texture(ctx, texObj);
6392
6393 if (ctx->Driver.TexParameter) {
6394 if (old_format != format) {
6395 ctx->Driver.TexParameter(ctx, texObj, GL_ALL_ATTRIB_BITS);
6396 } else {
6397 if (offset != oldOffset) {
6398 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
6399 }
6400 if (size != oldSize) {
6401 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
6402 }
6403 }
6404 }
6405
6406 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
6407
6408 if (bufObj) {
6409 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6410 }
6411 }
6412
6413
6414 /**
6415 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6416 * Return true if it is, and return false if it is not
6417 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6418 * core spec, 02.02.2015, PDF page 245).
6419 */
6420 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller,bool dsa)6421 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6422 const char *caller, bool dsa)
6423 {
6424 if (target != GL_TEXTURE_BUFFER_ARB) {
6425 _mesa_error(ctx, dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM,
6426 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6427 return false;
6428 }
6429 else
6430 return true;
6431 }
6432
6433 /**
6434 * Check for errors related to the texture buffer range.
6435 * Return false if errors are found, true if none are found.
6436 */
6437 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6438 check_texture_buffer_range(struct gl_context *ctx,
6439 struct gl_buffer_object *bufObj,
6440 GLintptr offset, GLsizeiptr size,
6441 const char *caller)
6442 {
6443 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6444 * Textures (PDF page 245):
6445 * "An INVALID_VALUE error is generated if offset is negative, if
6446 * size is less than or equal to zero, or if offset + size is greater
6447 * than the value of BUFFER_SIZE for the buffer bound to target."
6448 */
6449 if (offset < 0) {
6450 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6451 (int) offset);
6452 return false;
6453 }
6454
6455 if (size <= 0) {
6456 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6457 (int) size);
6458 return false;
6459 }
6460
6461 if (offset + size > bufObj->Size) {
6462 _mesa_error(ctx, GL_INVALID_VALUE,
6463 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6464 (int) offset, (int) size, (int) bufObj->Size);
6465 return false;
6466 }
6467
6468 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6469 * Textures (PDF page 245):
6470 * "An INVALID_VALUE error is generated if offset is not an integer
6471 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6472 */
6473 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6474 _mesa_error(ctx, GL_INVALID_VALUE,
6475 "%s(invalid offset alignment)", caller);
6476 return false;
6477 }
6478
6479 return true;
6480 }
6481
6482
6483 /** GL_ARB_texture_buffer_object */
6484 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)6485 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6486 {
6487 struct gl_texture_object *texObj;
6488 struct gl_buffer_object *bufObj;
6489
6490 GET_CURRENT_CONTEXT(ctx);
6491
6492 /* Need to catch a bad target before it gets to
6493 * _mesa_get_current_tex_object.
6494 */
6495 if (!check_texture_buffer_target(ctx, target, "glTexBuffer", false))
6496 return;
6497
6498 if (buffer) {
6499 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6500 if (!bufObj)
6501 return;
6502 } else
6503 bufObj = NULL;
6504
6505 texObj = _mesa_get_current_tex_object(ctx, target);
6506 if (!texObj)
6507 return;
6508
6509 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6510 buffer ? -1 : 0, "glTexBuffer");
6511 }
6512
6513
6514 /** GL_ARB_texture_buffer_range */
6515 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6516 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6517 GLintptr offset, GLsizeiptr size)
6518 {
6519 struct gl_texture_object *texObj;
6520 struct gl_buffer_object *bufObj;
6521
6522 GET_CURRENT_CONTEXT(ctx);
6523
6524 /* Need to catch a bad target before it gets to
6525 * _mesa_get_current_tex_object.
6526 */
6527 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange", false))
6528 return;
6529
6530 if (buffer) {
6531 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6532 if (!bufObj)
6533 return;
6534
6535 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6536 "glTexBufferRange"))
6537 return;
6538
6539 } else {
6540 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6541 * Textures (PDF page 254):
6542 * "If buffer is zero, then any buffer object attached to the buffer
6543 * texture is detached, the values offset and size are ignored and
6544 * the state for offset and size for the buffer texture are reset to
6545 * zero."
6546 */
6547 offset = 0;
6548 size = 0;
6549 bufObj = NULL;
6550 }
6551
6552 texObj = _mesa_get_current_tex_object(ctx, target);
6553 if (!texObj)
6554 return;
6555
6556 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6557 offset, size, "glTexBufferRange");
6558 }
6559
6560
6561 /** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
6562 void GLAPIENTRY
_mesa_TextureBufferRangeEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6563 _mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
6564 GLuint buffer, GLintptr offset, GLsizeiptr size)
6565 {
6566 struct gl_texture_object *texObj;
6567 struct gl_buffer_object *bufObj;
6568
6569 GET_CURRENT_CONTEXT(ctx);
6570
6571 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
6572 "glTextureBufferRangeEXT");
6573 if (!texObj)
6574 return;
6575
6576 if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT", true))
6577 return;
6578
6579 if (buffer) {
6580 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
6581 if (!bufObj)
6582 return;
6583
6584 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6585 "glTextureBufferRangeEXT"))
6586 return;
6587
6588 } else {
6589 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6590 * Textures (PDF page 254):
6591 * "If buffer is zero, then any buffer object attached to the buffer
6592 * texture is detached, the values offset and size are ignored and
6593 * the state for offset and size for the buffer texture are reset to
6594 * zero."
6595 */
6596 offset = 0;
6597 size = 0;
6598 bufObj = NULL;
6599 }
6600
6601 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6602 offset, size, "glTextureBufferRangeEXT");
6603 }
6604
6605
6606 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)6607 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6608 {
6609 struct gl_texture_object *texObj;
6610 struct gl_buffer_object *bufObj;
6611
6612 GET_CURRENT_CONTEXT(ctx);
6613
6614 if (buffer) {
6615 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6616 if (!bufObj)
6617 return;
6618 } else
6619 bufObj = NULL;
6620
6621 /* Get the texture object by Name. */
6622 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6623 if (!texObj)
6624 return;
6625
6626 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer", true))
6627 return;
6628
6629 texture_buffer_range(ctx, texObj, internalFormat,
6630 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6631 }
6632
6633 void GLAPIENTRY
_mesa_TextureBufferEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer)6634 _mesa_TextureBufferEXT(GLuint texture, GLenum target,
6635 GLenum internalFormat, GLuint buffer)
6636 {
6637 struct gl_texture_object *texObj;
6638 struct gl_buffer_object *bufObj;
6639
6640 GET_CURRENT_CONTEXT(ctx);
6641
6642 if (buffer) {
6643 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6644 if (!bufObj)
6645 return;
6646 } else
6647 bufObj = NULL;
6648
6649 /* Get the texture object by Name. */
6650 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
6651 false, true,
6652 "glTextureBufferEXT");
6653
6654 if (!texObj ||
6655 !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT", true))
6656 return;
6657
6658 texture_buffer_range(ctx, texObj, internalFormat,
6659 bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
6660 }
6661
6662 void GLAPIENTRY
_mesa_MultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalFormat,GLuint buffer)6663 _mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
6664 GLenum internalFormat, GLuint buffer)
6665 {
6666 struct gl_texture_object *texObj;
6667 struct gl_buffer_object *bufObj;
6668
6669 GET_CURRENT_CONTEXT(ctx);
6670
6671 if (buffer) {
6672 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
6673 if (!bufObj)
6674 return;
6675 } else
6676 bufObj = NULL;
6677
6678 /* Get the texture object */
6679 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6680 texunit - GL_TEXTURE0,
6681 true,
6682 "glMultiTexBufferEXT");
6683
6684 if (!texObj ||
6685 !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT", false))
6686 return;
6687
6688 texture_buffer_range(ctx, texObj, internalFormat,
6689 bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
6690 }
6691
6692 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6693 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6694 GLintptr offset, GLsizeiptr size)
6695 {
6696 struct gl_texture_object *texObj;
6697 struct gl_buffer_object *bufObj;
6698
6699 GET_CURRENT_CONTEXT(ctx);
6700
6701 if (buffer) {
6702 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6703 "glTextureBufferRange");
6704 if (!bufObj)
6705 return;
6706
6707 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6708 "glTextureBufferRange"))
6709 return;
6710
6711 } else {
6712 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6713 * Textures (PDF page 254):
6714 * "If buffer is zero, then any buffer object attached to the buffer
6715 * texture is detached, the values offset and size are ignored and
6716 * the state for offset and size for the buffer texture are reset to
6717 * zero."
6718 */
6719 offset = 0;
6720 size = 0;
6721 bufObj = NULL;
6722 }
6723
6724 /* Get the texture object by Name. */
6725 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6726 if (!texObj)
6727 return;
6728
6729 if (!check_texture_buffer_target(ctx, texObj->Target,
6730 "glTextureBufferRange", true))
6731 return;
6732
6733 texture_buffer_range(ctx, texObj, internalFormat,
6734 bufObj, offset, size, "glTextureBufferRange");
6735 }
6736
6737 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)6738 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6739 GLenum internalformat)
6740 {
6741 /* Everything that is allowed for renderbuffers,
6742 * except for a base format of GL_STENCIL_INDEX, unless supported.
6743 */
6744 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6745 if (ctx->Extensions.ARB_texture_stencil8)
6746 return baseFormat != 0;
6747 else
6748 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6749 }
6750
6751
6752 /** GL_ARB_texture_multisample */
6753 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)6754 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6755 {
6756 switch(target) {
6757 case GL_TEXTURE_2D_MULTISAMPLE:
6758 return dims == 2;
6759 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6760 return dims == 2 && !dsa;
6761 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6762 return dims == 3;
6763 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6764 return dims == 3 && !dsa;
6765 default:
6766 return GL_FALSE;
6767 }
6768 }
6769
6770
6771 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)6772 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6773 struct gl_texture_object *texObj,
6774 struct gl_memory_object *memObj,
6775 GLenum target, GLsizei samples,
6776 GLint internalformat, GLsizei width,
6777 GLsizei height, GLsizei depth,
6778 GLboolean fixedsamplelocations,
6779 GLboolean immutable, GLuint64 offset,
6780 const char *func)
6781 {
6782 struct gl_texture_image *texImage;
6783 GLboolean sizeOK, dimensionsOK, samplesOK;
6784 mesa_format texFormat;
6785 GLenum sample_count_error;
6786 bool dsa = strstr(func, "ture") ? true : false;
6787
6788 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6789 _mesa_debug(ctx, "%s(target=%s, samples=%d, internalformat=%s)\n", func,
6790 _mesa_enum_to_string(target), samples, _mesa_enum_to_string(internalformat));
6791 }
6792
6793 if (!((ctx->Extensions.ARB_texture_multisample
6794 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6795 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6796 return;
6797 }
6798
6799 if (samples < 1) {
6800 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6801 return;
6802 }
6803
6804 if (!check_multisample_target(dims, target, dsa)) {
6805 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6806 _mesa_error(ctx, err, "%s(target=%s)", func,
6807 _mesa_enum_to_string(target));
6808 return;
6809 }
6810
6811 /* check that the specified internalformat is color/depth/stencil-renderable;
6812 * refer GL3.1 spec 4.4.4
6813 */
6814
6815 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6816 _mesa_error(ctx, GL_INVALID_ENUM,
6817 "%s(internalformat=%s not legal for immutable-format)",
6818 func, _mesa_enum_to_string(internalformat));
6819 return;
6820 }
6821
6822 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
6823 /* Page 172 of OpenGL ES 3.1 spec says:
6824 * "An INVALID_ENUM error is generated if sizedinternalformat is not
6825 * color-renderable, depth-renderable, or stencil-renderable (as
6826 * defined in section 9.4).
6827 *
6828 * (Same error is also defined for desktop OpenGL for multisample
6829 * teximage/texstorage functions.)
6830 */
6831 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
6832 _mesa_enum_to_string(internalformat));
6833 return;
6834 }
6835
6836 sample_count_error = _mesa_check_sample_count(ctx, target,
6837 internalformat, samples, samples);
6838 samplesOK = sample_count_error == GL_NO_ERROR;
6839
6840 /* Page 254 of OpenGL 4.4 spec says:
6841 * "Proxy arrays for two-dimensional multisample and two-dimensional
6842 * multisample array textures are operated on in the same way when
6843 * TexImage2DMultisample is called with target specified as
6844 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
6845 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
6846 * However, if samples is not supported, then no error is generated.
6847 */
6848 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
6849 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
6850 return;
6851 }
6852
6853 if (immutable && (!texObj || (texObj->Name == 0))) {
6854 _mesa_error(ctx, GL_INVALID_OPERATION,
6855 "%s(texture object 0)",
6856 func);
6857 return;
6858 }
6859
6860 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
6861
6862 if (texImage == NULL) {
6863 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
6864 return;
6865 }
6866
6867 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
6868 internalformat, GL_NONE, GL_NONE);
6869 assert(texFormat != MESA_FORMAT_NONE);
6870
6871 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
6872 width, height, depth, 0);
6873
6874 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
6875 samples, width, height, depth);
6876
6877 if (_mesa_is_proxy_texture(target)) {
6878 if (samplesOK && dimensionsOK && sizeOK) {
6879 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6880 internalformat, texFormat,
6881 samples, fixedsamplelocations);
6882 }
6883 else {
6884 /* clear all image fields */
6885 clear_teximage_fields(texImage);
6886 }
6887 }
6888 else {
6889 if (!dimensionsOK) {
6890 _mesa_error(ctx, GL_INVALID_VALUE,
6891 "%s(invalid width=%d or height=%d)", func, width, height);
6892 return;
6893 }
6894
6895 if (!sizeOK) {
6896 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
6897 return;
6898 }
6899
6900 /* Check if texObj->Immutable is set */
6901 if (texObj->Immutable) {
6902 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6903 return;
6904 }
6905
6906 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
6907
6908 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6909 internalformat, texFormat,
6910 samples, fixedsamplelocations);
6911
6912 if (width > 0 && height > 0 && depth > 0) {
6913 if (memObj) {
6914 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
6915 memObj, 1, width,
6916 height, depth,
6917 offset)) {
6918
6919 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6920 internalformat, texFormat);
6921 }
6922 } else {
6923 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
6924 width, height, depth)) {
6925 /* tidy up the texture image state. strictly speaking,
6926 * we're allowed to just leave this in whatever state we
6927 * like, but being tidy is good.
6928 */
6929 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6930 internalformat, texFormat);
6931 }
6932 }
6933 }
6934
6935 texObj->External = GL_FALSE;
6936 texObj->Immutable |= immutable;
6937
6938 if (immutable) {
6939 _mesa_set_texture_view_state(ctx, texObj, target, 1);
6940 }
6941
6942 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6943 }
6944 }
6945
6946
6947 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6948 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6949 GLenum internalformat, GLsizei width,
6950 GLsizei height, GLboolean fixedsamplelocations)
6951 {
6952 struct gl_texture_object *texObj;
6953 GET_CURRENT_CONTEXT(ctx);
6954
6955 texObj = _mesa_get_current_tex_object(ctx, target);
6956 if (!texObj)
6957 return;
6958
6959 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6960 internalformat, width, height, 1,
6961 fixedsamplelocations, GL_FALSE, 0,
6962 "glTexImage2DMultisample");
6963 }
6964
6965
6966 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6967 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6968 GLenum internalformat, GLsizei width,
6969 GLsizei height, GLsizei depth,
6970 GLboolean fixedsamplelocations)
6971 {
6972 struct gl_texture_object *texObj;
6973 GET_CURRENT_CONTEXT(ctx);
6974
6975 texObj = _mesa_get_current_tex_object(ctx, target);
6976 if (!texObj)
6977 return;
6978
6979 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6980 internalformat, width, height, depth,
6981 fixedsamplelocations, GL_FALSE, 0,
6982 "glTexImage3DMultisample");
6983 }
6984
6985 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,unsigned dims)6986 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6987 unsigned dims)
6988 {
6989 GET_CURRENT_CONTEXT(ctx);
6990
6991 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6992 _mesa_error(ctx, GL_INVALID_VALUE,
6993 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6994 dims, width, height, depth);
6995 return false;
6996 }
6997 return true;
6998 }
6999
7000 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7001 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
7002 GLenum internalformat, GLsizei width,
7003 GLsizei height, GLboolean fixedsamplelocations)
7004 {
7005 struct gl_texture_object *texObj;
7006 GET_CURRENT_CONTEXT(ctx);
7007
7008 texObj = _mesa_get_current_tex_object(ctx, target);
7009 if (!texObj)
7010 return;
7011
7012 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7013 return;
7014
7015 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
7016 internalformat, width, height, 1,
7017 fixedsamplelocations, GL_TRUE, 0,
7018 "glTexStorage2DMultisample");
7019 }
7020
7021 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7022 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
7023 GLenum internalformat, GLsizei width,
7024 GLsizei height, GLsizei depth,
7025 GLboolean fixedsamplelocations)
7026 {
7027 struct gl_texture_object *texObj;
7028 GET_CURRENT_CONTEXT(ctx);
7029
7030 texObj = _mesa_get_current_tex_object(ctx, target);
7031 if (!texObj)
7032 return;
7033
7034 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7035 return;
7036
7037 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
7038 internalformat, width, height, depth,
7039 fixedsamplelocations, GL_TRUE, 0,
7040 "glTexStorage3DMultisample");
7041 }
7042
7043 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7044 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
7045 GLenum internalformat, GLsizei width,
7046 GLsizei height,
7047 GLboolean fixedsamplelocations)
7048 {
7049 struct gl_texture_object *texObj;
7050 GET_CURRENT_CONTEXT(ctx);
7051
7052 texObj = _mesa_lookup_texture_err(ctx, texture,
7053 "glTextureStorage2DMultisample");
7054 if (!texObj)
7055 return;
7056
7057 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7058 return;
7059
7060 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7061 samples, internalformat, width, height, 1,
7062 fixedsamplelocations, GL_TRUE, 0,
7063 "glTextureStorage2DMultisample");
7064 }
7065
7066 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7067 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
7068 GLenum internalformat, GLsizei width,
7069 GLsizei height, GLsizei depth,
7070 GLboolean fixedsamplelocations)
7071 {
7072 struct gl_texture_object *texObj;
7073 GET_CURRENT_CONTEXT(ctx);
7074
7075 /* Get the texture object by Name. */
7076 texObj = _mesa_lookup_texture_err(ctx, texture,
7077 "glTextureStorage3DMultisample");
7078 if (!texObj)
7079 return;
7080
7081 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7082 return;
7083
7084 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7085 internalformat, width, height, depth,
7086 fixedsamplelocations, GL_TRUE, 0,
7087 "glTextureStorage3DMultisample");
7088 }
7089
7090 void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7091 _mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7092 GLenum internalformat, GLsizei width,
7093 GLsizei height,
7094 GLboolean fixedsamplelocations)
7095 {
7096 struct gl_texture_object *texObj;
7097 GET_CURRENT_CONTEXT(ctx);
7098
7099 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7100 "glTextureStorage2DMultisampleEXT");
7101 if (!texObj)
7102 return;
7103
7104 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7105 return;
7106
7107 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7108 samples, internalformat, width, height, 1,
7109 fixedsamplelocations, GL_TRUE, 0,
7110 "glTextureStorage2DMultisampleEXT");
7111 }
7112
7113 void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7114 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7115 GLenum internalformat, GLsizei width,
7116 GLsizei height, GLsizei depth,
7117 GLboolean fixedsamplelocations)
7118 {
7119 struct gl_texture_object *texObj;
7120 GET_CURRENT_CONTEXT(ctx);
7121
7122 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7123 "glTextureStorage3DMultisampleEXT");
7124 if (!texObj)
7125 return;
7126
7127 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7128 return;
7129
7130 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7131 internalformat, width, height, depth,
7132 fixedsamplelocations, GL_TRUE, 0,
7133 "glTextureStorage3DMultisampleEXT");
7134 }
7135
7136 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)7137 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
7138 struct gl_texture_object *texObj,
7139 struct gl_memory_object *memObj,
7140 GLenum target, GLsizei samples,
7141 GLenum internalFormat, GLsizei width,
7142 GLsizei height, GLsizei depth,
7143 GLboolean fixedSampleLocations,
7144 GLuint64 offset, const char* func)
7145 {
7146 assert(memObj);
7147
7148 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
7149 internalFormat, width, height, depth,
7150 fixedSampleLocations, GL_TRUE, offset,
7151 func);
7152 }
7153