1 /*
2  * Copyright © 2017 Timothy Arceri
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "st_util.h"
29 #include "compiler/glsl/program.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "program/ir_to_mesa.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "util/u_memory.h"
36 
37 void
st_get_program_binary_driver_sha1(struct gl_context * ctx,uint8_t * sha1)38 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
39 {
40    disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
41 }
42 
43 static void
write_stream_out_to_cache(struct blob * blob,struct pipe_shader_state * state)44 write_stream_out_to_cache(struct blob *blob,
45                           struct pipe_shader_state *state)
46 {
47    blob_write_uint32(blob, state->stream_output.num_outputs);
48    if (state->stream_output.num_outputs) {
49       blob_write_bytes(blob, &state->stream_output.stride,
50                        sizeof(state->stream_output.stride));
51       blob_write_bytes(blob, &state->stream_output.output,
52                        sizeof(state->stream_output.output));
53    }
54 }
55 
56 static void
copy_blob_to_driver_cache_blob(struct blob * blob,struct gl_program * prog)57 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
58 {
59    prog->driver_cache_blob = ralloc_size(NULL, blob->size);
60    memcpy(prog->driver_cache_blob, blob->data, blob->size);
61    prog->driver_cache_blob_size = blob->size;
62 }
63 
64 static void
write_tgsi_to_cache(struct blob * blob,const struct tgsi_token * tokens,struct gl_program * prog)65 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
66                     struct gl_program *prog)
67 {
68    unsigned num_tokens = tgsi_num_tokens(tokens);
69 
70    blob_write_uint32(blob, num_tokens);
71    blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
72    copy_blob_to_driver_cache_blob(blob, prog);
73 }
74 
75 static void
write_nir_to_cache(struct blob * blob,struct gl_program * prog)76 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
77 {
78    struct st_program *stp = (struct st_program *)prog;
79 
80    st_serialize_nir(stp);
81 
82    blob_write_intptr(blob, stp->serialized_nir_size);
83    blob_write_bytes(blob, stp->serialized_nir, stp->serialized_nir_size);
84 
85    copy_blob_to_driver_cache_blob(blob, prog);
86 }
87 
88 static void
st_serialise_ir_program(struct gl_context * ctx,struct gl_program * prog,bool nir)89 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
90                         bool nir)
91 {
92    if (prog->driver_cache_blob)
93       return;
94 
95    struct st_program *stp = (struct st_program *)prog;
96    struct blob blob;
97    blob_init(&blob);
98 
99    if (prog->info.stage == MESA_SHADER_VERTEX) {
100       struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
101 
102       blob_write_uint32(&blob, stvp->num_inputs);
103       blob_write_uint32(&blob, stvp->vert_attrib_mask);
104       blob_write_bytes(&blob, stvp->result_to_output,
105                        sizeof(stvp->result_to_output));
106    }
107 
108    if (prog->info.stage == MESA_SHADER_VERTEX ||
109        prog->info.stage == MESA_SHADER_TESS_EVAL ||
110        prog->info.stage == MESA_SHADER_GEOMETRY)
111       write_stream_out_to_cache(&blob, &stp->state);
112 
113    if (nir)
114       write_nir_to_cache(&blob, prog);
115    else
116       write_tgsi_to_cache(&blob, stp->state.tokens, prog);
117 
118    blob_finish(&blob);
119 }
120 
121 /**
122  * Store TGSI or NIR and any other required state in on-disk shader cache.
123  */
124 void
st_store_ir_in_disk_cache(struct st_context * st,struct gl_program * prog,bool nir)125 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
126                           bool nir)
127 {
128    if (!st->ctx->Cache)
129       return;
130 
131    /* Exit early when we are dealing with a ff shader with no source file to
132     * generate a source from.
133     */
134    static const char zero[sizeof(prog->sh.data->sha1)] = {0};
135    if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
136       return;
137 
138    st_serialise_ir_program(st->ctx, prog, nir);
139 
140    if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
141       fprintf(stderr, "putting %s state tracker IR in cache\n",
142               _mesa_shader_stage_to_string(prog->info.stage));
143    }
144 }
145 
146 static void
read_stream_out_from_cache(struct blob_reader * blob_reader,struct pipe_shader_state * state)147 read_stream_out_from_cache(struct blob_reader *blob_reader,
148                            struct pipe_shader_state *state)
149 {
150    memset(&state->stream_output, 0, sizeof(state->stream_output));
151    state->stream_output.num_outputs = blob_read_uint32(blob_reader);
152    if (state->stream_output.num_outputs) {
153       blob_copy_bytes(blob_reader, &state->stream_output.stride,
154                       sizeof(state->stream_output.stride));
155       blob_copy_bytes(blob_reader, &state->stream_output.output,
156                       sizeof(state->stream_output.output));
157    }
158 }
159 
160 static void
read_tgsi_from_cache(struct blob_reader * blob_reader,const struct tgsi_token ** tokens)161 read_tgsi_from_cache(struct blob_reader *blob_reader,
162                      const struct tgsi_token **tokens)
163 {
164    unsigned num_tokens  = blob_read_uint32(blob_reader);
165    unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
166    *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
167    blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
168 }
169 
170 static void
st_deserialise_ir_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog,bool nir)171 st_deserialise_ir_program(struct gl_context *ctx,
172                           struct gl_shader_program *shProg,
173                           struct gl_program *prog, bool nir)
174 {
175    struct st_context *st = st_context(ctx);
176    size_t size = prog->driver_cache_blob_size;
177    uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
178 
179    st_set_prog_affected_state_flags(prog);
180 
181    /* Avoid reallocation of the program parameter list, because the uniform
182     * storage is only associated with the original parameter list.
183     * This should be enough for Bitmap and DrawPixels constants.
184     */
185    _mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16);
186 
187    assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
188 
189    struct st_program *stp = st_program(prog);
190    struct blob_reader blob_reader;
191    blob_reader_init(&blob_reader, buffer, size);
192 
193    st_release_variants(st, stp);
194 
195    if (prog->info.stage == MESA_SHADER_VERTEX) {
196       struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
197       stvp->num_inputs = blob_read_uint32(&blob_reader);
198       stvp->vert_attrib_mask = blob_read_uint32(&blob_reader);
199       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
200                       sizeof(stvp->result_to_output));
201    }
202 
203    if (prog->info.stage == MESA_SHADER_VERTEX ||
204        prog->info.stage == MESA_SHADER_TESS_EVAL ||
205        prog->info.stage == MESA_SHADER_GEOMETRY)
206       read_stream_out_from_cache(&blob_reader, &stp->state);
207 
208    if (nir) {
209       assert(prog->nir == NULL);
210       assert(stp->serialized_nir == NULL);
211 
212       stp->state.type = PIPE_SHADER_IR_NIR;
213       stp->serialized_nir_size = blob_read_intptr(&blob_reader);
214       stp->serialized_nir = malloc(stp->serialized_nir_size);
215       blob_copy_bytes(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
216       stp->shader_program = shProg;
217    } else {
218       read_tgsi_from_cache(&blob_reader, &stp->state.tokens);
219    }
220 
221    /* Make sure we don't try to read more data than we wrote. This should
222     * never happen in release builds but its useful to have this check to
223     * catch development bugs.
224     */
225    if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
226       assert(!"Invalid TGSI shader disk cache item!");
227 
228       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
229          fprintf(stderr, "Error reading program from cache (invalid "
230                  "TGSI cache item)\n");
231       }
232    }
233 
234    st_finalize_program(st, prog);
235 }
236 
237 bool
st_load_ir_from_disk_cache(struct gl_context * ctx,struct gl_shader_program * prog,bool nir)238 st_load_ir_from_disk_cache(struct gl_context *ctx,
239                            struct gl_shader_program *prog,
240                            bool nir)
241 {
242    if (!ctx->Cache)
243       return false;
244 
245    /* If we didn't load the GLSL metadata from cache then we could not have
246     * loaded TGSI or NIR either.
247     */
248    if (prog->data->LinkStatus != LINKING_SKIPPED)
249       return false;
250 
251    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
252       if (prog->_LinkedShaders[i] == NULL)
253          continue;
254 
255       struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
256       st_deserialise_ir_program(ctx, prog, glprog, nir);
257 
258       /* We don't need the cached blob anymore so free it */
259       ralloc_free(glprog->driver_cache_blob);
260       glprog->driver_cache_blob = NULL;
261       glprog->driver_cache_blob_size = 0;
262 
263       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
264          fprintf(stderr, "%s state tracker IR retrieved from cache\n",
265                  _mesa_shader_stage_to_string(i));
266       }
267    }
268 
269    return true;
270 }
271 
272 void
st_serialise_tgsi_program(struct gl_context * ctx,struct gl_program * prog)273 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
274 {
275    st_serialise_ir_program(ctx, prog, false);
276 }
277 
278 void
st_serialise_tgsi_program_binary(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)279 st_serialise_tgsi_program_binary(struct gl_context *ctx,
280                                  struct gl_shader_program *shProg,
281                                  struct gl_program *prog)
282 {
283    st_serialise_ir_program(ctx, prog, false);
284 }
285 
286 void
st_deserialise_tgsi_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)287 st_deserialise_tgsi_program(struct gl_context *ctx,
288                             struct gl_shader_program *shProg,
289                             struct gl_program *prog)
290 {
291    st_deserialise_ir_program(ctx, shProg, prog, false);
292 }
293 
294 void
st_serialise_nir_program(struct gl_context * ctx,struct gl_program * prog)295 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
296 {
297    st_serialise_ir_program(ctx, prog, true);
298 }
299 
300 void
st_serialise_nir_program_binary(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)301 st_serialise_nir_program_binary(struct gl_context *ctx,
302                                 struct gl_shader_program *shProg,
303                                 struct gl_program *prog)
304 {
305    st_serialise_ir_program(ctx, prog, true);
306 }
307 
308 void
st_deserialise_nir_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)309 st_deserialise_nir_program(struct gl_context *ctx,
310                            struct gl_shader_program *shProg,
311                            struct gl_program *prog)
312 {
313    st_deserialise_ir_program(ctx, shProg, prog, true);
314 }
315