1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=4.000 7fGammaAdj=1.900 8fDecay=0.980 9fVideoEchoZoom=1.169 10fVideoEchoAlpha=0.000 11nVideoEchoOrientation=0 12nWaveMode=7 13bAdditiveWaves=1 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=1 17bMaximizeWaveColor=0 18bTexWrap=1 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=4.100 26fWaveScale=1.286 27fWaveSmoothing=0.630 28fWaveParam=0.000 29fModWaveAlphaStart=0.710 30fModWaveAlphaEnd=1.300 31fWarpAnimSpeed=1.729 32fWarpScale=2.108 33fZoomExponent=1.64463 34fShader=0.000 35zoom=1.01901 36rot=0.00000 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=0.45599 42sx=1.00000 43sy=1.00000 44wave_r=0.650 45wave_g=0.650 46wave_b=0.650 47wave_x=0.500 48wave_y=0.500 49ob_size=0.010 50ob_r=1.000 51ob_g=0.500 52ob_b=0.250 53ob_a=0.160 54ib_size=0.010 55ib_r=0.250 56ib_g=0.250 57ib_b=0.250 58ib_a=0.000 59nMotionVectorsX=12.000 60nMotionVectorsY=9.000 61mv_dx=0.000 62mv_dy=0.000 63mv_l=0.900 64mv_r=1.000 65mv_g=1.000 66mv_b=1.000 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.250 75wavecode_0_enabled=1 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=1 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=1 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=1.000 88wave_0_per_point1=sp = sample*6.28*8*8*4; 89wave_0_per_point2=vol = (bass_att + mid_att + treb_att)*0.33; 90wave_0_per_point3=vol = 0.2 + 0.5*(value1 + value2); 91wave_0_per_point4=vol = .2; 92wave_0_per_point5= 93wave_0_per_point6=mod = if(below(mid_att,1.8),mid_att+.2,2); 94wave_0_per_point7= 95wave_0_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol; 96wave_0_per_point9=oy = (sample - 0)*mod; 97wave_0_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol; 98wave_0_per_point11= 99wave_0_per_point12=xang = time*0.672; 100wave_0_per_point13=axang = 0; 101wave_0_per_point14=yang = time*-1.351; 102wave_0_per_point15=ayang = 0; 103wave_0_per_point16=zang = time*-0.401; 104wave_0_per_point17=azang = 0; 105wave_0_per_point18=fov = 0.6 + 0.2*sin(time); 106wave_0_per_point19=fov = .5; 107wave_0_per_point20= 108wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang); 109wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang); 110wave_0_per_point23=ox = mx; 111wave_0_per_point24=oy = my; 112wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang); 113wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang); 114wave_0_per_point27=ox = mx; 115wave_0_per_point28=oz = mz; 116wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang); 117wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang); 118wave_0_per_point31=oy = my; 119wave_0_per_point32=oz = mz; 120wave_0_per_point33= 121wave_0_per_point34=oz = abs(oz) - 2; 122wave_0_per_point35=x = ox*fov/oz + 0.5; 123wave_0_per_point36=x = (x-.5)*0.75 + 0.5; 124wave_0_per_point37=y = oy*fov/oz + 0.5; 125wave_0_per_point38= 126wave_0_per_point39=r = 1 + sin(sp); 127wave_0_per_point40=b = 0.5 + 0.5*sin(sample*1.57); 128wave_0_per_point41=g = 0.5 + 0.5*cos(sample*1.57); 129wave_0_per_point42=a = 0.5 + (oz + 2)*0.25; 130wavecode_1_enabled=1 131wavecode_1_samples=512 132wavecode_1_sep=0 133wavecode_1_bSpectrum=1 134wavecode_1_bUseDots=0 135wavecode_1_bDrawThick=1 136wavecode_1_bAdditive=0 137wavecode_1_scaling=1.00000 138wavecode_1_smoothing=0.50000 139wavecode_1_r=1.000 140wavecode_1_g=1.000 141wavecode_1_b=1.000 142wavecode_1_a=1.000 143wave_1_per_point1=sp = sample*6.28*8*8*4; 144wave_1_per_point2=vol = (bass_att + mid_att + treb_att)*0.33; 145wave_1_per_point3=vol = 0.2 + 0.5*(value1 + value2); 146wave_1_per_point4=vol = .2; 147wave_1_per_point5= 148wave_1_per_point6=mod = if(below(bass_att,1.8),bass_att+.2,2); 149wave_1_per_point7= 150wave_1_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol; 151wave_1_per_point9=oy = (sample - 0)*mod; 152wave_1_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol; 153wave_1_per_point11= 154wave_1_per_point12=xang = time*-0.321; 155wave_1_per_point13=axang = 0; 156wave_1_per_point14=yang = time*1.531; 157wave_1_per_point15=ayang = 0; 158wave_1_per_point16=zang = time*-0.101; 159wave_1_per_point17=azang = 0; 160wave_1_per_point18=fov = 0.6 + 0.2*sin(time); 161wave_1_per_point19=fov = .5; 162wave_1_per_point20= 163wave_1_per_point21=mx = ox*cos(zang) - oy*sin(zang); 164wave_1_per_point22=my = ox*sin(zang) + oy*cos(zang); 165wave_1_per_point23=ox = mx; 166wave_1_per_point24=oy = my; 167wave_1_per_point25=mx = ox*cos(yang) + oz*sin(yang); 168wave_1_per_point26=mz = - ox*sin(yang) + oz*cos(yang); 169wave_1_per_point27=ox = mx; 170wave_1_per_point28=oz = mz; 171wave_1_per_point29=my = oy*cos(xang) - oz*sin(xang); 172wave_1_per_point30=mz = oy*sin(xang) + oz*cos(xang); 173wave_1_per_point31=oy = my; 174wave_1_per_point32=oz = mz; 175wave_1_per_point33= 176wave_1_per_point34=oz = abs(oz) - 2; 177wave_1_per_point35=x = ox*fov/oz + 0.5; 178wave_1_per_point36=x = (x-.5)*0.75 + 0.5; 179wave_1_per_point37=y = oy*fov/oz + 0.5; 180wave_1_per_point38= 181wave_1_per_point39=g = 1 + sin(sp); 182wave_1_per_point40=r = 0.5 + 0.5*sin(sample*1.57); 183wave_1_per_point41=b = 0.5 + 0.5*cos(sample*1.57); 184wave_1_per_point42=a = 0.5 + (oz + 2)*0.25; 185wavecode_2_enabled=1 186wavecode_2_samples=512 187wavecode_2_sep=0 188wavecode_2_bSpectrum=1 189wavecode_2_bUseDots=0 190wavecode_2_bDrawThick=1 191wavecode_2_bAdditive=0 192wavecode_2_scaling=1.00000 193wavecode_2_smoothing=0.50000 194wavecode_2_r=1.000 195wavecode_2_g=1.000 196wavecode_2_b=1.000 197wavecode_2_a=1.000 198wave_2_per_point1=sp = sample*6.28*8*8*4; 199wave_2_per_point2=vol = (bass_att + mid_att + treb_att)*0.33; 200wave_2_per_point3=vol = 0.2 + 0.5*(value1 + value2); 201wave_2_per_point4=vol = .2; 202wave_2_per_point5= 203wave_2_per_point6=mod = if(below(treb_att,1.8),treb_att+.2,2); 204wave_2_per_point7= 205wave_2_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol; 206wave_2_per_point9=oy = (sample - 0)*mod; 207wave_2_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol; 208wave_2_per_point11= 209wave_2_per_point12=xang = time*0.221; 210wave_2_per_point13=axang = 0; 211wave_2_per_point14=yang = time*-0.411; 212wave_2_per_point15=ayang = 0; 213wave_2_per_point16=zang = time*1.201; 214wave_2_per_point17=azang = 0; 215wave_2_per_point18=fov = 0.6 + 0.2*sin(time); 216wave_2_per_point19=fov = .5; 217wave_2_per_point20= 218wave_2_per_point21=mx = ox*cos(zang) - oy*sin(zang); 219wave_2_per_point22=my = ox*sin(zang) + oy*cos(zang); 220wave_2_per_point23=ox = mx; 221wave_2_per_point24=oy = my; 222wave_2_per_point25=mx = ox*cos(yang) + oz*sin(yang); 223wave_2_per_point26=mz = - ox*sin(yang) + oz*cos(yang); 224wave_2_per_point27=ox = mx; 225wave_2_per_point28=oz = mz; 226wave_2_per_point29=my = oy*cos(xang) - oz*sin(xang); 227wave_2_per_point30=mz = oy*sin(xang) + oz*cos(xang); 228wave_2_per_point31=oy = my; 229wave_2_per_point32=oz = mz; 230wave_2_per_point33= 231wave_2_per_point34=oz = abs(oz) - 2; 232wave_2_per_point35=x = ox*fov/oz + 0.5; 233wave_2_per_point36=x = (x-.5)*0.75 + 0.5; 234wave_2_per_point37=y = oy*fov/oz + 0.5; 235wave_2_per_point38= 236wave_2_per_point39=b = 1+sin(sp); 237wave_2_per_point40=g = 0.5 + 0.5*sin(sample*1.57); 238wave_2_per_point41=r = 0.5 + 0.5*cos(sample*1.57); 239wave_2_per_point42=a = 0.5 + (oz + 2)*0.25; 240wavecode_3_enabled=0 241wavecode_3_samples=512 242wavecode_3_sep=0 243wavecode_3_bSpectrum=0 244wavecode_3_bUseDots=0 245wavecode_3_bDrawThick=0 246wavecode_3_bAdditive=0 247wavecode_3_scaling=1.00000 248wavecode_3_smoothing=0.50000 249wavecode_3_r=1.000 250wavecode_3_g=1.000 251wavecode_3_b=1.000 252wavecode_3_a=1.000 253shapecode_0_enabled=0 254shapecode_0_sides=4 255shapecode_0_additive=0 256shapecode_0_thickOutline=0 257shapecode_0_textured=0 258shapecode_0_num_inst=1 259shapecode_0_x=0.500 260shapecode_0_y=0.500 261shapecode_0_rad=0.10000 262shapecode_0_ang=0.00000 263shapecode_0_tex_ang=0.00000 264shapecode_0_tex_zoom=1.00000 265shapecode_0_r=1.000 266shapecode_0_g=0.000 267shapecode_0_b=0.000 268shapecode_0_a=1.000 269shapecode_0_r2=0.000 270shapecode_0_g2=1.000 271shapecode_0_b2=0.000 272shapecode_0_a2=0.000 273shapecode_0_border_r=1.000 274shapecode_0_border_g=1.000 275shapecode_0_border_b=1.000 276shapecode_0_border_a=0.100 277shapecode_1_enabled=0 278shapecode_1_sides=4 279shapecode_1_additive=0 280shapecode_1_thickOutline=0 281shapecode_1_textured=0 282shapecode_1_num_inst=1 283shapecode_1_x=0.500 284shapecode_1_y=0.500 285shapecode_1_rad=0.10000 286shapecode_1_ang=0.00000 287shapecode_1_tex_ang=0.00000 288shapecode_1_tex_zoom=1.00000 289shapecode_1_r=1.000 290shapecode_1_g=0.000 291shapecode_1_b=0.000 292shapecode_1_a=1.000 293shapecode_1_r2=0.000 294shapecode_1_g2=1.000 295shapecode_1_b2=0.000 296shapecode_1_a2=0.000 297shapecode_1_border_r=1.000 298shapecode_1_border_g=1.000 299shapecode_1_border_b=1.000 300shapecode_1_border_a=0.100 301shapecode_2_enabled=0 302shapecode_2_sides=4 303shapecode_2_additive=0 304shapecode_2_thickOutline=0 305shapecode_2_textured=0 306shapecode_2_num_inst=1 307shapecode_2_x=0.500 308shapecode_2_y=0.500 309shapecode_2_rad=0.10000 310shapecode_2_ang=0.00000 311shapecode_2_tex_ang=0.00000 312shapecode_2_tex_zoom=1.00000 313shapecode_2_r=1.000 314shapecode_2_g=0.000 315shapecode_2_b=0.000 316shapecode_2_a=1.000 317shapecode_2_r2=0.000 318shapecode_2_g2=1.000 319shapecode_2_b2=0.000 320shapecode_2_a2=0.000 321shapecode_2_border_r=1.000 322shapecode_2_border_g=1.000 323shapecode_2_border_b=1.000 324shapecode_2_border_a=0.100 325shapecode_3_enabled=0 326shapecode_3_sides=4 327shapecode_3_additive=0 328shapecode_3_thickOutline=0 329shapecode_3_textured=0 330shapecode_3_num_inst=1 331shapecode_3_x=0.500 332shapecode_3_y=0.500 333shapecode_3_rad=0.10000 334shapecode_3_ang=0.00000 335shapecode_3_tex_ang=0.00000 336shapecode_3_tex_zoom=1.00000 337shapecode_3_r=1.000 338shapecode_3_g=0.000 339shapecode_3_b=0.000 340shapecode_3_a=1.000 341shapecode_3_r2=0.000 342shapecode_3_g2=1.000 343shapecode_3_b2=0.000 344shapecode_3_a2=0.000 345shapecode_3_border_r=1.000 346shapecode_3_border_g=1.000 347shapecode_3_border_b=1.000 348shapecode_3_border_a=0.100 349per_frame_init_1=q10 = 0; 350per_frame_init_2=my_rot = 0; 351per_frame_init_3=my_zoom = 1; 352per_frame_init_4=s = 0.5; 353per_frame_1=wave_r = 0.85 + 0.25*sin(0.437*time+1); 354per_frame_2=wave_g = 0.85 + 0.25*sin(0.544*time+2); 355per_frame_3=wave_b = 0.85 + 0.25*sin(0.751*time+3); 356per_frame_4=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); 357per_frame_5=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); 358per_frame_6=decay = decay - 0.01*equal(frame%6,0); 359per_frame_7=dx = dx + dx_residual; 360per_frame_8=dy = dy + dy_residual; 361per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); 362per_frame_10=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual; 363per_frame_11=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual; 364per_frame_12=wave_x = wave_x - dx_residual*7; 365per_frame_13=wave_y = wave_y - dy_residual*7; 366per_frame_14=wave_mystery = time*37.03; 367per_frame_15= 368per_frame_16=new_rot = rot + 0.013*( 0.60*sin(17.381*time) + 0.40*sin(11.579*time) ); 369per_frame_17=new_zoom = zoom + 0.01*( 0.60*sin(20.1934*time+3) + 0.40*sin(16.307*time+9) ); 370per_frame_18=new_warp = warp + 0.34*( 0.60*sin(13.5442*time) + 0.40*sin(22.543*time) ); 371per_frame_19=new_cx = cx + 0.310*( 0.60*sin(16.374*time) + 0.40*sin(26.294*time) ); 372per_frame_20=new_cy = cy + 0.310*( 0.60*sin(18.393*time) + 0.40*sin(37.223*time) ); 373per_frame_21=new_s = rand(100)*0.01; 374per_frame_22= 375per_frame_23=// this is a great way to respond to beats: 376per_frame_24=// once you get one, let it decay at a constant rate!! 377per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3)); 378per_frame_26=q9 = rg; 379per_frame_27= 380per_frame_28=// custom beat detection code: (fps-independent; quiet songs don't freak out) 381per_frame_29=decay_rate = pow(0.993, fps); // lower # = more hasty to declare a beat 382per_frame_30=min_att = 2.5; // lower # = quieter songs can declare beats 383per_frame_31=decay_to = 1.0; // lower # = more hasty to declare a beat 384per_frame_32=beat = bass/max(min_att,bass_att); 385per_frame_33=beat = max(beat, mid /max(min_att,mid_att )); 386per_frame_34=beat = max(beat, treb/max(min_att,treb_att)); 387per_frame_35=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to ); 388per_frame_36=beat_level = (beat - prev_beat - 0.07)*24; 389per_frame_37=is_beat = above(beat_level, 0.5); 390per_frame_38=prev_beat = beat; 391per_frame_39= // put your beat responses HERE: 392per_frame_40= wave_a = beat_level + 1.65; 393per_frame_41= rot = (1-is_beat)*my_rot + (is_beat)*new_rot; 394per_frame_42= zoom = (1-is_beat)*my_zoom + (is_beat)*new_zoom; 395per_frame_43= warp = (1-is_beat)*my_warp + (is_beat)*new_warp; 396per_frame_44= cx = (1-is_beat)*my_cx + (is_beat)*new_cx; 397per_frame_45= cy = (1-is_beat)*my_cy + (is_beat)*new_cy; 398per_frame_46= s = (1-is_beat)*my_s + (is_beat)*new_s; 399per_frame_47=my_rot = rot; 400per_frame_48=my_zoom = zoom; 401per_frame_49=my_warp = warp; 402per_frame_50=my_cx = cx; 403per_frame_51=my_cy = cy; 404per_frame_52=my_s = s; 405per_frame_53= 406per_frame_54=q11 = s; 407per_pixel_1=zoom = zoom + cos(ang*7)*0.02; 408warp_1=`sampler sampler_worms; 409warp_2=`float3 color, mus; 410warp_3=`float dx,dy; 411warp_4=`shader_body { 412warp_5=` 413warp_6=` 414warp_7=`float2 uv1 = (uv-.5) * aspect.xy; 415warp_8=` 416warp_9=`float2 uv6 = uv1; 417warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y))); 418warp_11=`float2 d = normalize(uv1); 419warp_12=`float2 rs = clamp(tan(z)*d,-2,2); 420warp_13=`uv += .01*lum(GetBlur1(uv))*float2 (0,1); 421warp_14=`uv -= rs/200; 422warp_15=` 423warp_16=`uv6 = .4*sin(uv*6+rand_frame*16); 424warp_17=`mus = .1/(length(uv6)); 425warp_18=`mus *= .5*(1+roam_cos); 426warp_19=` 427warp_20=`float3 blur = GetBlur2(frac(uv)); 428warp_21=` 429warp_22=`float3 crisp= tex2D(sampler_main,uv); 430warp_23=` 431warp_24=`float3 ret1 = crisp - blur*.02 + .1*mus; 432warp_25=` 433warp_26=`q25 = 1; 434warp_27=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig); 435warp_28=` 436warp_29=`} 437comp_1=`shader_body 438comp_2=`{ 439comp_3=` 440comp_4=` uv = 0.05 + 0.9*uv; 441comp_5=` ret = GetBlur1(uv); 442comp_6=` uv += -.05*asin(3*ret.yx)+.05*cos(2*ret.zz)-0.025; 443comp_7=` 444comp_8=` ret = tex2D(sampler_main,uv); 445comp_9=` ret += GetBlur1(uv); 446comp_10=` 447comp_11=` // palettize: 448comp_12=` // ret = pow(lum(ret), float3(0.3, .76, 0.87)); 449comp_13=` 450comp_14=` // invert 451comp_15=` ret = saturate(ret); 452comp_16=` ret *= ret; 453comp_17=` //ret.xyz *= 2; // a little bit of overbright 454comp_18=`} 455comp_19=` 456comp_20=` 457