1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * amazing surf based on Mandelbulber3D. Formula proposed by Kali, with features added by
10  * DarkBeam
11  * @reference
12  * http://www.fractalforums.com/mandelbulb-3d/custom-formulas-and-transforms-release-t17106/
13  */
14 
15 #include "all_fractal_definitions.h"
16 
cFractalAmazingSurfKlein()17 cFractalAmazingSurfKlein::cFractalAmazingSurfKlein() : cAbstractFractal()
18 {
19 	nameInComboBox = "Amazing Surf - Klein";
20 	internalName = "amazing_surf_klein";
21 	internalID = fractal::amazingSurfKlein;
22 	DEType = analyticDEType;
23 	DEFunctionType = linearDEFunction;
24 	cpixelAddition = cpixelDisabledByDefault;
25 	defaultBailout = 100.0;
26 	DEAnalyticFunction = analyticFunctionLinear;
27 	coloringFunction = coloringFunctionDefault;
28 }
29 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)30 void cFractalAmazingSurfKlein::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
31 {
32 	// sphere inversion
33 	if (fractal->transformCommon.sphereInversionEnabledFalse
34 			&& aux.i >= fractal->transformCommon.startIterationsX
35 			&& aux.i < fractal->transformCommon.stopIterations1)
36 	{
37 		z += fractal->transformCommon.offset000;
38 		double rr = z.Dot(z);
39 		z *= fractal->transformCommon.scaleG1 / rr;
40 		aux.DE *= (fractal->transformCommon.scaleG1 / rr);
41 		z += fractal->transformCommon.additionConstant000 - fractal->transformCommon.offset000;
42 		z *= fractal->transformCommon.scaleA1;
43 		aux.DE *= fractal->transformCommon.scaleA1;
44 	}
45 
46 	if (aux.i < fractal->transformCommon.int8X)
47 	{
48 		CVector4 oldZ = z;
49 		z.x = fabs(z.x + fractal->transformCommon.additionConstant111.x)
50 					- fabs(z.x - fractal->transformCommon.additionConstant111.x) - z.x;
51 		z.y = fabs(z.y + fractal->transformCommon.additionConstant111.y)
52 					- fabs(z.y - fractal->transformCommon.additionConstant111.y) - z.y;
53 
54 		if (fractal->transformCommon.functionEnabledSwFalse)
55 		{
56 			double tt = z.x;
57 			z.x = z.y;
58 			z.y = tt;
59 		}
60 
61 		if (fractal->transformCommon.functionEnabledJFalse)
62 		{
63 			z.z = fabs(z.z + fractal->transformCommon.additionConstant111.z)
64 						- fabs(z.z - fractal->transformCommon.additionConstant111.z) - z.z;
65 		}
66 		if (fractal->transformCommon.functionEnabledCz)
67 		{
68 			double tt = z.y;
69 			z.y = z.z;
70 			z.z = tt;
71 		}
72 		CVector4 zCol = z;
73 
74 		double rr = z.Dot(z);
75 		double MinRR = fractal->transformCommon.minR0;
76 		double dividend = rr < MinRR ? MinRR : min(rr, 1.0);
77 
78 		// scale
79 		double useScale = 1.0;
80 		useScale = (aux.actualScaleA + fractal->transformCommon.scale1) / dividend;
81 		z *= useScale;
82 		aux.DE = aux.DE * fabs(useScale) + fractal->analyticDE.offset1;
83 		if (fractal->transformCommon.functionEnabledKFalse)
84 		{
85 			// update actualScaleA for next iteration
86 			double vary = fractal->transformCommon.scaleVary0
87 										* (fabs(aux.actualScaleA) - fractal->transformCommon.scaleC1);
88 			aux.actualScaleA -= vary;
89 		}
90 
91 		if (fractal->transformCommon.rotation2EnabledFalse)
92 		{
93 			z = fractal->transformCommon.rotationMatrix.RotateVector(z);
94 		}
95 
96 		z += fractal->transformCommon.additionConstantA000;
97 
98 		if (fractal->foldColor.auxColorEnabledFalse)
99 		{
100 			double colorAdd = 0.0;
101 			if (zCol.x != oldZ.x)
102 				colorAdd += fractal->foldColor.difs0000.x
103 										* (fabs(zCol.x) - fractal->transformCommon.additionConstant111.x);
104 			if (zCol.y != oldZ.y)
105 				colorAdd += fractal->foldColor.difs0000.y
106 										* (fabs(zCol.y) - fractal->transformCommon.additionConstant111.y);
107 			if (zCol.z != oldZ.z)
108 				colorAdd += fractal->foldColor.difs0000.z
109 										* (fabs(zCol.z) - fractal->transformCommon.additionConstant111.z);
110 			colorAdd += fractal->foldColor.difs0000.w * useScale;
111 			aux.color += colorAdd;
112 		}
113 	}
114 	else
115 	{
116 		if (fractal->transformCommon.functionEnabled)
117 		{
118 			z = fabs(z + fractal->transformCommon.offset110)
119 					- fabs(z - fractal->transformCommon.offset110) - z;
120 
121 			z *= fractal->transformCommon.scale2;
122 			aux.DE *= fractal->transformCommon.scale2;
123 
124 			z += fractal->transformCommon.offsetA000;
125 		}
126 	}
127 }
128