1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * CollatzIteration formula
10  * @reference https://mathr.co.uk/blog/2016-04-10_collatz_fractal.html
11  *            https://en.wikipedia.org/wiki/Collatz_conjecture#Iterating_on_real_or_complex_numbers
12  */
13 
14 #include "all_fractal_definitions.h"
15 
cFractalCollatz()16 cFractalCollatz::cFractalCollatz() : cAbstractFractal()
17 {
18 	nameInComboBox = "Collatz";
19 	internalName = "collatz";
20 	internalID = fractal::collatz;
21 	DEType = analyticDEType;
22 	DEFunctionType = linearDEFunction;
23 	cpixelAddition = cpixelDisabledByDefault;
24 	defaultBailout = 10.0;
25 	DEAnalyticFunction = analyticFunctionIFS;
26 	coloringFunction = coloringFunctionIFS;
27 }
28 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)29 void cFractalCollatz::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
30 {
31 	Q_UNUSED(fractal);
32 
33 	CVector4 xV = CVector4(1.0, 1.0, 1.0, 0.0);
34 	CVector4 temp = xV + z * 2.0;
35 	temp *= z.RotateAroundVectorByAngle(xV.GetXYZ(), M_PI);
36 	z = xV + z * 4.0 - temp;
37 	z /= 4.0;
38 	aux.DE = aux.DE * 4.0 + 1.0;
39 }
40