1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * Menger Smooth Mod1, based on :
10  * http://www.fractalforums.com/fragmentarium/help-t22583/
11  */
12 
13 #include "all_fractal_definitions.h"
14 
cFractalMengerSmoothMod1()15 cFractalMengerSmoothMod1::cFractalMengerSmoothMod1() : cAbstractFractal()
16 {
17 	nameInComboBox = "Menger - Smooth Mod1";
18 	internalName = "menger_smooth_mod1";
19 	internalID = fractal::mengerSmoothMod1;
20 	DEType = analyticDEType;
21 	DEFunctionType = linearDEFunction;
22 	cpixelAddition = cpixelDisabledByDefault;
23 	defaultBailout = 10.0;
24 	DEAnalyticFunction = analyticFunctionIFS;
25 	coloringFunction = coloringFunctionDefault;
26 }
27 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)28 void cFractalMengerSmoothMod1::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
29 {
30 	if (fractal->transformCommon.functionEnabled)
31 	{
32 		z = CVector4(sqrt(z.x * z.x + fractal->transformCommon.offset0),
33 			sqrt(z.y * z.y + fractal->transformCommon.offset0),
34 			sqrt(z.z * z.z + fractal->transformCommon.offset0), z.w);
35 	}
36 	if (fractal->transformCommon.functionEnabledFFalse)
37 	{
38 		z = fabs(z);
39 		double s = fractal->transformCommon.offset;
40 		z += CVector4(s, s, s, 0.0);
41 	}
42 
43 	double t;
44 	double ScaleP5 = fractal->transformCommon.scale05;
45 	CVector4 OffsetC = fractal->transformCommon.constantMultiplier221;
46 	double OffsetS = fractal->transformCommon.offset0005;
47 
48 	t = z.x - z.y;
49 	t = ScaleP5 * (t - sqrt(t * t + OffsetS * fractal->transformCommon.constantMultiplier111.x));
50 	z.x = z.x - t;
51 	z.y = z.y + t;
52 
53 	t = z.x - z.z;
54 	t = ScaleP5 * (t - sqrt(t * t + OffsetS * fractal->transformCommon.constantMultiplier111.y));
55 	z.x = z.x - t;
56 	z.z = z.z + t;
57 
58 	t = z.y - z.z;
59 	t = ScaleP5 * (t - sqrt(t * t + OffsetS * fractal->transformCommon.constantMultiplier111.z));
60 	z.y = z.y - t;
61 	z.z = z.z + t;
62 
63 	z.z = z.z - OffsetC.z / 3.0;
64 	z.z = -sqrt(z.z * z.z + OffsetS);
65 	z.z = z.z + OffsetC.z / 3.0;
66 
67 	z.x = fractal->transformCommon.scale3 * z.x - OffsetC.x;
68 	z.y = fractal->transformCommon.scale3 * z.y - OffsetC.y;
69 	z.z = fractal->transformCommon.scale3 * z.z;
70 
71 	aux.DE *= fractal->transformCommon.scale3;
72 
73 	if (fractal->transformCommon.rotationEnabled && aux.i >= fractal->transformCommon.startIterationsR
74 			&& aux.i < fractal->transformCommon.stopIterationsR)
75 	{
76 		z = fractal->transformCommon.rotationMatrix.RotateVector(z);
77 	}
78 
79 	if (fractal->transformCommon.functionEnabledxFalse
80 			&& aux.i >= fractal->transformCommon.startIterationsA
81 			&& aux.i < fractal->transformCommon.stopIterationsA) // box offset
82 	{
83 		z.x = sign(z.x) * fractal->transformCommon.additionConstantA000.x + z.x;
84 		z.y = sign(z.y) * fractal->transformCommon.additionConstantA000.y + z.y;
85 		z.z = sign(z.z) * fractal->transformCommon.additionConstantA000.z + z.z;
86 	}
87 
88 	if (fractal->transformCommon.functionEnabledzFalse)
89 	{
90 		CVector4 zA = (aux.i == fractal->transformCommon.intA) ? z : CVector4();
91 		CVector4 zB = (aux.i == fractal->transformCommon.intB) ? z : CVector4();
92 
93 		z = (z * fractal->transformCommon.scale1) + (zA * fractal->transformCommon.offsetA0)
94 				+ (zB * fractal->transformCommon.offsetB0);
95 		aux.DE *= fractal->transformCommon.scale1;
96 	}
97 }
98