1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * benesiT1  3D
10  * @reference
11  * http://www.fractalforums.com/new-theories-and-research/
12  * do-m3d-formula-have-to-be-distance-estimation-formulas/
13  */
14 
15 #include "all_fractal_definitions.h"
16 
cFractalTransfBenesiT1()17 cFractalTransfBenesiT1::cFractalTransfBenesiT1() : cAbstractFractal()
18 {
19 	nameInComboBox = "T>Benesi T1";
20 	internalName = "transf_benesi_t1";
21 	internalID = fractal::transfBenesiT1;
22 	DEType = analyticDEType;
23 	DEFunctionType = withoutDEFunction;
24 	cpixelAddition = cpixelDisabledByDefault;
25 	defaultBailout = 100.0;
26 	DEAnalyticFunction = analyticFunctionNone;
27 	coloringFunction = coloringFunctionDefault;
28 }
29 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)30 void cFractalTransfBenesiT1::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
31 {
32 	double tempXZ = z.x * SQRT_2_3 - z.z * SQRT_1_3;
33 	z = CVector4(
34 		(tempXZ - z.y) * SQRT_1_2, (tempXZ + z.y) * SQRT_1_2, z.x * SQRT_1_3 + z.z * SQRT_2_3, z.w);
35 
36 	CVector4 temp = z;
37 	double tempL = temp.Length();
38 	z = fabs(z) * fractal->transformCommon.scale3D222;
39 	// if (tempL < 1e-21) tempL = 1e-21;
40 	double avgScale = z.Length() / tempL;
41 	aux.DE = aux.DE * avgScale + 1.0;
42 
43 	if (fractal->transformCommon.rotationEnabled)
44 	{
45 		z = fractal->transformCommon.rotationMatrix.RotateVector(z);
46 	}
47 
48 	tempXZ = (z.y + z.x) * SQRT_1_2;
49 
50 	z = CVector4(z.z * SQRT_1_3 + tempXZ * SQRT_2_3, (z.y - z.x) * SQRT_1_2,
51 		z.z * SQRT_2_3 - tempXZ * SQRT_1_3, z.w);
52 	z = z - fractal->transformCommon.offset200;
53 }
54