1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * Blockify
10  * based on a block of Fragmentarium code, from Adam Nixon
11  * analytic aux.DE
12  */
13 
14 #include "all_fractal_definitions.h"
15 
cFractalTransfBlockify()16 cFractalTransfBlockify::cFractalTransfBlockify() : cAbstractFractal()
17 {
18 	nameInComboBox = "T>Blockify";
19 	internalName = "transf_blockify";
20 	internalID = fractal::transfBlockify;
21 	DEType = analyticDEType;
22 	DEFunctionType = withoutDEFunction;
23 	cpixelAddition = cpixelDisabledByDefault;
24 	defaultBailout = 100.0;
25 	DEAnalyticFunction = analyticFunctionNone;
26 	coloringFunction = coloringFunctionDefault;
27 }
28 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)29 void cFractalTransfBlockify::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
30 {
31 	double master = fractal->transformCommon.scale / 100.0;
32 	CVector4 bSize = fractal->transformCommon.constantMultiplier111 * master;
33 
34 	if (!fractal->transformCommon.functionEnabledFalse)
35 	{
36 		if (!fractal->transformCommon.functionEnabledDFalse)
37 		{
38 			if (fractal->transformCommon.functionEnabledCx) z.x = (floor(z.x / bSize.x) + 0.5) * bSize.x;
39 			if (fractal->transformCommon.functionEnabledCy) z.y = (floor(z.y / bSize.y) + 0.5) * bSize.y;
40 			if (fractal->transformCommon.functionEnabledCz) z.z = (floor(z.z / bSize.z) + 0.5) * bSize.z;
41 		}
42 		else // normalize
43 		{
44 			double rNorm = z.Length(); //z.Dot(z);
45 			z /= rNorm;
46 			if (fractal->transformCommon.functionEnabledCx) z.x = (floor(z.x / bSize.x) + 0.5) * bSize.x;
47 			if (fractal->transformCommon.functionEnabledCy) z.y = (floor(z.y / bSize.y) + 0.5) * bSize.y;
48 			if (fractal->transformCommon.functionEnabledCz) z.z = (floor(z.z / bSize.z) + 0.5) * bSize.z;
49 			z *= rNorm;
50 		}
51 	}
52 	else // radial
53 	{
54 		double rr = z.Dot(z);
55 		if (fractal->transformCommon.functionEnabledRFalse) rr = sqrt(rr); // z.Length();
56 		if (fractal->transformCommon.functionEnabledBxFalse) rr = z.x * z.x + z.y * z.y;
57 		if (fractal->transformCommon.functionEnabledByFalse) rr = z.y * z.y + z.z * z.z;
58 		if (fractal->transformCommon.functionEnabledBzFalse) rr = z.z * z.z + z.x * z.x;
59 		z /= rr;
60 		rr = floor(rr / master) * master;
61 		z *= rr;
62 	}
63 
64 	// post scale
65 	z *= fractal->transformCommon.scale1;
66 	aux.DE = aux.DE * fractal->transformCommon.scale1 * fractal->analyticDE.scale1
67 							 + fractal->analyticDE.offset0;
68 
69 }
70