1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * amazing ifs based on Mandelbulber3D.
10  * @reference
11  * http://www.fractalforums.com/mandelbulb-3d/custom-formulas-and-transforms-release-t17106/
12  */
13 
14 #include "all_fractal_definitions.h"
15 
cFractalTransfDIFSAmazingIfs()16 cFractalTransfDIFSAmazingIfs::cFractalTransfDIFSAmazingIfs() : cAbstractFractal()
17 {
18 	nameInComboBox = "T>DIFS Amazing IFS";
19 	internalName = "transf_difs_amazing_ifs";
20 	internalID = fractal::transfDIFSAmazingIfs;
21 	DEType = analyticDEType;
22 	DEFunctionType = customDEFunction;
23 	cpixelAddition = cpixelDisabledByDefault;
24 	defaultBailout = 100.0;
25 	DEAnalyticFunction = analyticFunctionLinear;
26 	coloringFunction = coloringFunctionDefault;
27 }
28 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)29 void cFractalTransfDIFSAmazingIfs::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
30 {
31 	if (fractal->transformCommon.functionEnabledAFalse)
32 	{
33 		if (fractal->transformCommon.functionEnabledAxFalse) z.x = fabs(z.x);
34 		if (fractal->transformCommon.functionEnabledAyFalse) z.y = fabs(z.y);
35 		if (fractal->transformCommon.functionEnabledAzFalse) z.z = fabs(z.z);
36 	}
37 
38 	z += fractal->transformCommon.offsetA000;
39 
40 	CVector4 oldZ = z;
41 	z.x = fabs(z.x + fractal->transformCommon.additionConstant0555.x)
42 				- fabs(z.x - fractal->transformCommon.additionConstant0555.x) - z.x;
43 	z.y = fabs(z.y + fractal->transformCommon.additionConstant0555.y)
44 				- fabs(z.y - fractal->transformCommon.additionConstant0555.y) - z.y;
45 	if (fractal->transformCommon.functionEnabledJFalse)
46 		z.z = fabs(z.z + fractal->transformCommon.additionConstant0555.z)
47 				- fabs(z.z - fractal->transformCommon.additionConstant0555.z) - z.z;
48 	CVector4 zCol = z;
49 
50 	double rr = z.Dot(z);
51 	double rrCol = rr;
52 	double RR = fractal->transformCommon.minR2p25;
53 	if (rr < RR)
54 	{
55 		RR = 1.0 / RR;
56 		z *= RR;
57 		aux.DE *= RR;
58 	}
59 	else if (rr < 1.0)
60 	{
61 		RR =  1.0 / rr;
62 		z *= RR;
63 		aux.DE *= RR;
64 	}
65 
66 	// scale
67 	if (fractal->transformCommon.functionEnabledSFalse)
68 	{
69 		z *= fractal->transformCommon.scale015;
70 		aux.DE = aux.DE * fabs(fractal->transformCommon.scale015) + fractal->analyticDE.offset0;
71 	}
72 
73 	z = fractal->transformCommon.rotationMatrix2.RotateVector(z);
74 
75 	if (fractal->transformCommon.functionEnabledRFalse)
76 	{
77 		double temp = 0.0;
78 		if (fractal->transformCommon.angleDegC != 0.0)
79 		{
80 			temp = z.x;
81 			z.x = z.x * fractal->transformCommon.cosC - z.y * fractal->transformCommon.sinC;
82 			z.y = temp * fractal->transformCommon.sinC + z.y * fractal->transformCommon.cosC;
83 		}
84 		if (fractal->transformCommon.angleDegB != 0.0)
85 		{
86 			temp = z.z;
87 			z.z = z.z * fractal->transformCommon.cosB - z.x * fractal->transformCommon.sinB;
88 			z.x = temp * fractal->transformCommon.sinB + z.x * fractal->transformCommon.cosB;
89 		}
90 		if (fractal->transformCommon.angleDegA != 0.0)
91 		{
92 			temp = z.y;
93 			z.y = z.y * fractal->transformCommon.cosA - z.z * fractal->transformCommon.sinA;
94 			z.z = temp * fractal->transformCommon.sinA + z.z * fractal->transformCommon.cosA;
95 		}
96 	}
97 
98 	// DE
99 	double colorDist = aux.dist; // for color
100 	aux.DE0 = z.Length() / aux.DE;
101 	if (!fractal->analyticDE.enabledFalse) aux.DE0 = min(aux.dist, aux.DE0);
102 	aux.dist = aux.DE0;
103 
104 	// aux.color
105 	if (fractal->foldColor.auxColorEnabled)
106 	{
107 		double colorAdd = 0.0;
108 		if (fractal->foldColor.auxColorEnabledA)
109 			if (colorDist != aux.dist) colorAdd += fractal->foldColor.difs1;
110 
111 		if (fractal->foldColor.auxColorEnabledFalse)
112 		{
113 		if (zCol.x != oldZ.x)
114 			colorAdd += fractal->foldColor.difs0000.x
115 									* (fabs(zCol.x) - fractal->transformCommon.additionConstant111.x);
116 		if (zCol.y != oldZ.y)
117 			colorAdd += fractal->foldColor.difs0000.y
118 									* (fabs(zCol.y) - fractal->transformCommon.additionConstant111.y);
119 		if (zCol.z != oldZ.z)
120 			colorAdd += fractal->foldColor.difs0000.z
121 									* (fabs(zCol.z) - fractal->transformCommon.additionConstant111.z);
122 		if (rrCol > fractal->transformCommon.minR2p25)
123 			colorAdd +=
124 				fractal->foldColor.difs0000.w * (rrCol - fractal->transformCommon.minR2p25) / 100.0;
125 		}
126 		aux.color += colorAdd;
127 	}
128 }
129