1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * iteration weight. Influence fractal based on the weight of
10  * Z values after different iterations
11  */
12 
13 #include "all_fractal_definitions.h"
14 
cFractalTransfIterationWeight()15 cFractalTransfIterationWeight::cFractalTransfIterationWeight() : cAbstractFractal()
16 {
17 	nameInComboBox = "T>Iteration Weight";
18 	internalName = "transf_iteration_weight";
19 	internalID = fractal::transfIterationWeight;
20 	DEType = analyticDEType;
21 	DEFunctionType = withoutDEFunction;
22 	cpixelAddition = cpixelDisabledByDefault;
23 	defaultBailout = 100.0;
24 	DEAnalyticFunction = analyticFunctionNone;
25 	coloringFunction = coloringFunctionDefault;
26 }
27 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)28 void cFractalTransfIterationWeight::FormulaCode(
29 	CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
30 {
31 	CVector4 zA = (aux.i == fractal->transformCommon.intA) ? z : CVector4();
32 	CVector4 zB = (aux.i == fractal->transformCommon.intB) ? z : CVector4();
33 
34 	z = (z * fractal->transformCommon.scale) + (zA * fractal->transformCommon.offset)
35 			+ (zB * fractal->transformCommon.offset0);
36 	aux.DE *= fractal->transformCommon.scale;
37 }
38