1 /** 2 * Mandelbulber v2, a 3D fractal generator ,=#MKNmMMKmmßMNWy, 3 * ,B" ]L,,p%%%,,,§;, "K 4 * Copyright (C) 2015 Mandelbulber Team §R-==%w["'~5]m%=L.=~5N 5 * ,=mm=§M ]=4 yJKA"/-Nsaj "Bw,==,, 6 * This file is part of Mandelbulber. §R.r= jw",M Km .mM FW ",§=ß., ,TN 7 * ,4R =%["w[N=7]J '"5=],""]]M,w,-; T=]M 8 * Mandelbulber is free software: §R.ß~-Q/M=,=5"v"]=Qf,'§"M= =,M.§ Rz]M"Kw 9 * you can redistribute it and/or §w "xDY.J ' -"m=====WeC=\ ""%""y=%"]"" § 10 * modify it under the terms of the "§M=M =D=4"N #"%==A%p M§ M6 R' #"=~.4M 11 * GNU General Public License as §W =, ][T"]C § § '§ e===~ U !§[Z ]N 12 * published by the 4M",,Jm=,"=e~ § § j]]""N BmM"py=ßM 13 * Free Software Foundation, ]§ T,M=& 'YmMMpM9MMM%=w=,,=MT]M m§;'§, 14 * either version 3 of the License, TWw [.j"5=~N[=§%=%W,T ]R,"=="Y[LFT ]N 15 * or (at your option) TW=,-#"%=;[ =Q:["V"" ],,M.m == ]N 16 * any later version. J§"mr"] ,=,," =="""J]= M"M"]==ß" 17 * §= "=C=4 §"eM "=B:m|4"]#F,§~ 18 * Mandelbulber is distributed in "9w=,,]w em%wJ '"~" ,=,,ß" 19 * the hope that it will be useful, . "K= ,=RMMMßM""" 20 * but WITHOUT ANY WARRANTY; .''' 21 * without even the implied warranty 22 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 23 * 24 * See the GNU General Public License for more details. 25 * You should have received a copy of the GNU General Public License 26 * along with Mandelbulber. If not, see <http://www.gnu.org/licenses/>. 27 * 28 * ########################################################################### 29 * 30 * Authors: Krzysztof Marczak (buddhi1980@gmail.com) 31 * 32 * cRenderingConfiguration - holds configuration for the render engine 33 */ 34 35 #ifndef MANDELBULBER2_SRC_RENDERING_CONFIGURATION_HPP_ 36 #define MANDELBULBER2_SRC_RENDERING_CONFIGURATION_HPP_ 37 38 class cRenderingConfiguration 39 { 40 public: 41 cRenderingConfiguration(); 42 DisableRefresh()43 void DisableRefresh() { enableImageRefresh = false; } DisableProgressiveRender()44 void DisableProgressiveRender() { enableProgressiveRender = false; } EnableNetRender()45 void EnableNetRender() { enableNetRender = true; } DisableNetRender()46 void DisableNetRender() { enableNetRender = false; } DisableMultiThread()47 void DisableMultiThread() { enableMultiThread = false; } EnableIgnoreErrors()48 void EnableIgnoreErrors() { enableIgnoreErrors = true; } SetMaxRenderTime(double _maxRenderTime)49 void SetMaxRenderTime(double _maxRenderTime) { maxRenderTime = _maxRenderTime; } 50 51 bool UseNetRender() const; 52 bool UseImageRefresh() const; 53 bool UseProgressive() const; 54 bool UseRefreshRenderedList() const; 55 bool UseRenderTimeEffects() const; 56 bool UseIgnoreErrors() const; 57 int GetNumberOfThreads() const; GetMaxRenderTime() const58 double GetMaxRenderTime() const { return maxRenderTime; } 59 int GetRefreshRate() const; 60 61 private: 62 bool enableImageRefresh; 63 bool enableProgressiveRender; 64 bool enableNetRender; 65 bool enableMultiThread; 66 bool enableIgnoreErrors; 67 double maxRenderTime; 68 int refreshRate; 69 }; 70 71 #endif /* MANDELBULBER2_SRC_RENDERING_CONFIGURATION_HPP_ */ 72