1 /**
2  * Mandelbulber v2, a 3D fractal generator       ,=#MKNmMMKmmßMNWy,
3  *                                             ,B" ]L,,p%%%,,,§;, "K
4  * Copyright (C) 2015 Mandelbulber Team        §R-==%w["'~5]m%=L.=~5N
5  *                                        ,=mm=§M ]=4 yJKA"/-Nsaj  "Bw,==,,
6  * This file is part of Mandelbulber.    §R.r= jw",M  Km .mM  FW ",§=ß., ,TN
7  *                                     ,4R =%["w[N=7]J '"5=],""]]M,w,-; T=]M
8  * Mandelbulber is free software:     §R.ß~-Q/M=,=5"v"]=Qf,'§"M= =,M.§ Rz]M"Kw
9  * you can redistribute it and/or     §w "xDY.J ' -"m=====WeC=\ ""%""y=%"]"" §
10  * modify it under the terms of the    "§M=M =D=4"N #"%==A%p M§ M6  R' #"=~.4M
11  * GNU General Public License as        §W =, ][T"]C  §  § '§ e===~ U  !§[Z ]N
12  * published by the                    4M",,Jm=,"=e~  §  §  j]]""N  BmM"py=ßM
13  * Free Software Foundation,          ]§ T,M=& 'YmMMpM9MMM%=w=,,=MT]M m§;'§,
14  * either version 3 of the License,    TWw [.j"5=~N[=§%=%W,T ]R,"=="Y[LFT ]N
15  * or (at your option)                   TW=,-#"%=;[  =Q:["V""  ],,M.m == ]N
16  * any later version.                      J§"mr"] ,=,," =="""J]= M"M"]==ß"
17  *                                          §= "=C=4 §"eM "=B:m|4"]#F,§~
18  * Mandelbulber is distributed in            "9w=,,]w em%wJ '"~" ,=,,ß"
19  * the hope that it will be useful,                 . "K=  ,=RMMMßM"""
20  * but WITHOUT ANY WARRANTY;                            .'''
21  * without even the implied warranty
22  * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
23  *
24  * See the GNU General Public License for more details.
25  * You should have received a copy of the GNU General Public License
26  * along with Mandelbulber. If not, see <http://www.gnu.org/licenses/>.
27  *
28  * ###########################################################################
29  *
30  * Authors: Krzysztof Marczak (buddhi1980@gmail.com)
31  *
32  * cRenderingConfiguration - holds configuration for the render engine
33  */
34 
35 #ifndef MANDELBULBER2_SRC_RENDERING_CONFIGURATION_HPP_
36 #define MANDELBULBER2_SRC_RENDERING_CONFIGURATION_HPP_
37 
38 class cRenderingConfiguration
39 {
40 public:
41 	cRenderingConfiguration();
42 
DisableRefresh()43 	void DisableRefresh() { enableImageRefresh = false; }
DisableProgressiveRender()44 	void DisableProgressiveRender() { enableProgressiveRender = false; }
EnableNetRender()45 	void EnableNetRender() { enableNetRender = true; }
DisableNetRender()46 	void DisableNetRender() { enableNetRender = false; }
DisableMultiThread()47 	void DisableMultiThread() { enableMultiThread = false; }
EnableIgnoreErrors()48 	void EnableIgnoreErrors() { enableIgnoreErrors = true; }
SetMaxRenderTime(double _maxRenderTime)49 	void SetMaxRenderTime(double _maxRenderTime) { maxRenderTime = _maxRenderTime; }
50 
51 	bool UseNetRender() const;
52 	bool UseImageRefresh() const;
53 	bool UseProgressive() const;
54 	bool UseRefreshRenderedList() const;
55 	bool UseRenderTimeEffects() const;
56 	bool UseIgnoreErrors() const;
57 	int GetNumberOfThreads() const;
GetMaxRenderTime() const58 	double GetMaxRenderTime() const { return maxRenderTime; }
59 	int GetRefreshRate() const;
60 
61 private:
62 	bool enableImageRefresh;
63 	bool enableProgressiveRender;
64 	bool enableNetRender;
65 	bool enableMultiThread;
66 	bool enableIgnoreErrors;
67 	double maxRenderTime;
68 	int refreshRate;
69 };
70 
71 #endif /* MANDELBULBER2_SRC_RENDERING_CONFIGURATION_HPP_ */
72