1 /**
2  * Test GLSL 1.20 gl_PointCoord fragment program attribute.
3  * Brian Paul
4  * 11 Aug 2007
5  */
6 
7 
8 #include <assert.h>
9 #include <string.h>
10 #include <stdio.h>
11 #include <stdlib.h>
12 #include <math.h>
13 #include <GL/glew.h>
14 #include "glut_wrap.h"
15 #include "shaderutil.h"
16 
17 
18 static GLint WinWidth = 300, WinHeight = 300;
19 static char *FragProgFile = NULL;
20 static char *VertProgFile = NULL;
21 static GLuint fragShader;
22 static GLuint vertShader;
23 static GLuint program;
24 static GLint win = 0;
25 static GLint tex0;
26 static GLenum Filter = GL_NEAREST;
27 static GLenum Origin = GL_UPPER_LEFT;
28 
29 
30 static void
Redisplay(void)31 Redisplay(void)
32 {
33    printf("GL_POINT_SPRITE_COORD_ORIGIN = %s\n",
34           (Origin == GL_UPPER_LEFT ? "GL_UPPER_LEFT" : "GL_LOWER_LEFT"));
35 
36    glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, Origin);
37 
38    glClear(GL_COLOR_BUFFER_BIT);
39 
40    /* draw one point/sprite */
41    glPushMatrix();
42    glPointSize(60);
43    glBegin(GL_POINTS);
44    glVertex2f(WinWidth / 2.0f, WinHeight / 2.0f);
45    glEnd();
46    glPopMatrix();
47 
48    glutSwapBuffers();
49 }
50 
51 
52 static void
Reshape(int width,int height)53 Reshape(int width, int height)
54 {
55    glViewport(0, 0, width, height);
56    glMatrixMode(GL_PROJECTION);
57    glLoadIdentity();
58    glOrtho(0, width, 0, height, -1, 1);
59 
60    glMatrixMode(GL_MODELVIEW);
61    glLoadIdentity();
62 
63    WinWidth = width;
64    WinHeight = height;
65 }
66 
67 
68 static void
CleanUp(void)69 CleanUp(void)
70 {
71    glDeleteShader(fragShader);
72    glDeleteShader(vertShader);
73    glDeleteProgram(program);
74    glutDestroyWindow(win);
75 }
76 
77 
78 static void
Key(unsigned char key,int x,int y)79 Key(unsigned char key, int x, int y)
80 {
81   (void) x;
82   (void) y;
83 
84    switch(key) {
85    case 'o':
86    case 'O':
87       if (Origin == GL_UPPER_LEFT)
88          Origin = GL_LOWER_LEFT;
89       else
90          Origin = GL_UPPER_LEFT;
91       break;
92    case 27:
93       CleanUp();
94       exit(0);
95       break;
96    }
97    glutPostRedisplay();
98 }
99 
100 
101 
102 static void
MakeTexture(void)103 MakeTexture(void)
104 {
105 #define SZ 16
106    GLubyte image[SZ][SZ][4];
107    GLuint i, j;
108 
109    for (i = 0; i < SZ; i++) {
110       for (j = 0; j < SZ; j++) {
111          if ((i + j) & 1) {
112             image[i][j][0] = 0;
113             image[i][j][1] = 0;
114             image[i][j][2] = 0;
115             image[i][j][3] = 255;
116          }
117          else {
118             image[i][j][0] = j * 255 / (SZ-1);
119             image[i][j][1] = i * 255 / (SZ-1);
120             image[i][j][2] = 0;
121             image[i][j][3] = 255;
122          }
123       }
124    }
125 
126    glActiveTexture(GL_TEXTURE0); /* unit 0 */
127    glBindTexture(GL_TEXTURE_2D, 42);
128    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
129                 GL_RGBA, GL_UNSIGNED_BYTE, image);
130    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
131    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
132    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
133    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
134 #undef SZ
135 }
136 
137 
138 static void
Init(void)139 Init(void)
140 {
141    static const char *fragShaderText =
142       "#version 120 \n"
143       "uniform sampler2D tex0; \n"
144       "void main() { \n"
145       "   gl_FragColor = texture2D(tex0, gl_PointCoord.xy, 0.0); \n"
146       "}\n";
147    static const char *vertShaderText =
148       "void main() {\n"
149       "   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
150       "}\n";
151 
152    if (!ShadersSupported())
153       exit(1);
154 
155    vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
156    fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
157    program = LinkShaders(vertShader, fragShader);
158 
159    glUseProgram(program);
160 
161    tex0 = glGetUniformLocation(program, "tex0");
162    printf("Uniforms: tex0: %d\n", tex0);
163 
164    glUniform1i(tex0, 0); /* tex unit 0 */
165 
166    /*assert(glGetError() == 0);*/
167 
168    glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
169 
170    printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
171 
172    assert(glIsProgram(program));
173    assert(glIsShader(fragShader));
174    assert(glIsShader(vertShader));
175 
176    MakeTexture();
177 
178    glEnable(GL_POINT_SPRITE);
179 
180    glColor3f(1, 0, 0);
181 }
182 
183 
184 static void
ParseOptions(int argc,char * argv[])185 ParseOptions(int argc, char *argv[])
186 {
187    int i;
188    for (i = 1; i < argc; i++) {
189       if (strcmp(argv[i], "-fs") == 0) {
190          FragProgFile = argv[i+1];
191       }
192       else if (strcmp(argv[i], "-vs") == 0) {
193          VertProgFile = argv[i+1];
194       }
195    }
196 }
197 
198 
199 int
main(int argc,char * argv[])200 main(int argc, char *argv[])
201 {
202    glutInit(&argc, argv);
203    glutInitWindowSize(WinWidth, WinHeight);
204    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
205    win = glutCreateWindow(argv[0]);
206    glewInit();
207    glutReshapeFunc(Reshape);
208    glutKeyboardFunc(Key);
209    glutDisplayFunc(Redisplay);
210    ParseOptions(argc, argv);
211    Init();
212    glutMainLoop();
213    return 0;
214 }
215