1 
2 /*
3  * This program demonstrates how to do "off-screen" rendering using
4  * the GLX pixel buffer extension.
5  *
6  * Written by Brian Paul for the "OpenGL and Window System Integration"
7  * course presented at SIGGRAPH '97.  Updated on 5 October 2002.
8  *
9  * Usage:
10  *   pbuffers width height imgfile
11  * Where:
12  *   width is the width, in pixels, of the image to generate.
13  *   height is the height, in pixels, of the image to generate.
14  *   imgfile is the name of the PPM image file to write.
15  *
16  *
17  * This demo draws 3-D boxes with random orientation.  A pbuffer with
18  * a depth (Z) buffer is prefered but if such a pbuffer can't be created
19  * we use a non-depth-buffered config.
20  *
21  * On machines such as the SGI Indigo you may have to reconfigure your
22  * display/X server to enable pbuffers.  Look in the /usr/gfx/ucode/MGRAS/vof/
23  * directory for display configurationswith the _pbuf suffix.  Use
24  * setmon -x <vof> to configure your X server and display for pbuffers.
25  *
26  * O2 systems seem to support pbuffers well.
27  *
28  * IR systems (at least 1RM systems) don't have single-buffered, RGBA,
29  * Z-buffered pbuffer configs.  BUT, they DO have DOUBLE-buffered, RGBA,
30  * Z-buffered pbuffers.  Note how we try four different fbconfig attribute
31  * lists below!
32  */
33 
34 
35 #include <assert.h>
36 #include <string.h>
37 #include <stdio.h>
38 #include <stdlib.h>
39 #include <X11/Xlib.h>
40 #include "pbutil.h"
41 
42 
43 /* Some ugly global vars */
44 static Display *gDpy = NULL;
45 static int gScreen = 0;
46 static FBCONFIG gFBconfig = 0;
47 static PBUFFER gPBuffer = 0;
48 static int gWidth, gHeight;
49 static GLXContext glCtx;
50 
51 
52 
53 /*
54  * Create the pbuffer and return a GLXPbuffer handle.
55  *
56  * We loop over a list of fbconfigs trying to create
57  * a pixel buffer.  We return the first pixel buffer which we successfully
58  * create.
59  */
60 static PBUFFER
MakePbuffer(Display * dpy,int screen,int width,int height)61 MakePbuffer( Display *dpy, int screen, int width, int height )
62 {
63 #define NUM_FB_CONFIGS 4
64    const char fbString[NUM_FB_CONFIGS][100] = {
65       "Single Buffered, depth buffer",
66       "Double Buffered, depth buffer",
67       "Single Buffered, no depth buffer",
68       "Double Buffered, no depth buffer"
69    };
70    int fbAttribs[NUM_FB_CONFIGS][100] = {
71       {
72          /* Single buffered, with depth buffer */
73          GLX_RENDER_TYPE, GLX_RGBA_BIT,
74          GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
75          GLX_RED_SIZE, 1,
76          GLX_GREEN_SIZE, 1,
77          GLX_BLUE_SIZE, 1,
78          GLX_DEPTH_SIZE, 1,
79          GLX_DOUBLEBUFFER, 0,
80          GLX_STENCIL_SIZE, 0,
81          None
82       },
83       {
84          /* Double buffered, with depth buffer */
85          GLX_RENDER_TYPE, GLX_RGBA_BIT,
86          GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
87          GLX_RED_SIZE, 1,
88          GLX_GREEN_SIZE, 1,
89          GLX_BLUE_SIZE, 1,
90          GLX_DEPTH_SIZE, 1,
91          GLX_DOUBLEBUFFER, 1,
92          GLX_STENCIL_SIZE, 0,
93          None
94       },
95       {
96          /* Single buffered, without depth buffer */
97          GLX_RENDER_TYPE, GLX_RGBA_BIT,
98          GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
99          GLX_RED_SIZE, 1,
100          GLX_GREEN_SIZE, 1,
101          GLX_BLUE_SIZE, 1,
102          GLX_DEPTH_SIZE, 0,
103          GLX_DOUBLEBUFFER, 0,
104          GLX_STENCIL_SIZE, 0,
105          None
106       },
107       {
108          /* Double buffered, without depth buffer */
109          GLX_RENDER_TYPE, GLX_RGBA_BIT,
110          GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
111          GLX_RED_SIZE, 1,
112          GLX_GREEN_SIZE, 1,
113          GLX_BLUE_SIZE, 1,
114          GLX_DEPTH_SIZE, 0,
115          GLX_DOUBLEBUFFER, 1,
116          GLX_STENCIL_SIZE, 0,
117          None
118       }
119    };
120    Bool largest = True;
121    Bool preserve = False;
122    FBCONFIG *fbConfigs;
123    PBUFFER pBuffer = None;
124    int nConfigs;
125    int i;
126    int attempt;
127 
128    for (attempt=0; attempt<NUM_FB_CONFIGS; attempt++) {
129 
130       /* Get list of possible frame buffer configurations */
131       fbConfigs = ChooseFBConfig(dpy, screen, fbAttribs[attempt], &nConfigs);
132       if (nConfigs==0 || !fbConfigs) {
133          printf("Note: glXChooseFBConfig(%s) failed\n", fbString[attempt]);
134          XFree(fbConfigs);
135          continue;
136       }
137 
138 #if 0 /*DEBUG*/
139       for (i=0;i<nConfigs;i++) {
140          printf("Config %d\n", i);
141          PrintFBConfigInfo(dpy, screen, fbConfigs[i], 0);
142       }
143 #endif
144 
145       /* Create the pbuffer using first fbConfig in the list that works. */
146       for (i=0;i<nConfigs;i++) {
147          pBuffer = CreatePbuffer(dpy, screen, fbConfigs[i], width, height, largest, preserve);
148          if (pBuffer) {
149             gFBconfig = fbConfigs[i];
150             gWidth = width;
151             gHeight = height;
152             break;
153          }
154       }
155 
156       if (pBuffer!=None) {
157          break;
158       }
159    }
160 
161    if (pBuffer) {
162       printf("Using: %s\n", fbString[attempt]);
163    }
164 
165    XFree(fbConfigs);
166 
167    return pBuffer;
168 #undef NUM_FB_CONFIGS
169 }
170 
171 
172 
173 /*
174  * Do all the X / GLX setup stuff.
175  */
176 static int
Setup(int width,int height)177 Setup(int width, int height)
178 {
179    int pbSupport;
180    XVisualInfo *visInfo;
181 
182    /* Open the X display */
183    gDpy = XOpenDisplay(NULL);
184    if (!gDpy) {
185       printf("Error: couldn't open default X display.\n");
186       return 0;
187    }
188 
189    /* Get default screen */
190    gScreen = DefaultScreen(gDpy);
191 
192    /* Test that pbuffers are available */
193    pbSupport = QueryPbuffers(gDpy, gScreen);
194    if (pbSupport == 1) {
195       printf("Using GLX 1.3 Pbuffers\n");
196    }
197    else if (pbSupport == 2) {
198       printf("Using SGIX Pbuffers\n");
199    }
200    else {
201       printf("Error: pbuffers not available on this screen\n");
202       XCloseDisplay(gDpy);
203       return 0;
204    }
205 
206    /* Create Pbuffer */
207    gPBuffer = MakePbuffer( gDpy, gScreen, width, height );
208    if (gPBuffer==None) {
209       printf("Error: couldn't create pbuffer\n");
210       XCloseDisplay(gDpy);
211       return 0;
212    }
213 
214    /* Test drawable queries */
215    {
216       unsigned int v;
217       glXQueryDrawable( gDpy, gPBuffer, GLX_WIDTH, &v);
218       printf("GLX_WIDTH = %u\n", v);
219       glXQueryDrawable( gDpy, gPBuffer, GLX_HEIGHT, &v);
220       printf("GLX_HEIGHT = %u\n", v);
221       glXQueryDrawable( gDpy, gPBuffer, GLX_PRESERVED_CONTENTS, &v);
222       printf("GLX_PRESERVED_CONTENTS = %u\n", v);
223       glXQueryDrawable( gDpy, gPBuffer, GLX_LARGEST_PBUFFER, &v);
224       printf("GLX_LARGEST_PBUFFER = %u\n", v);
225       glXQueryDrawable( gDpy, gPBuffer, GLX_FBCONFIG_ID, &v);
226       printf("GLX_FBCONFIG_ID = %u\n", v);
227    }
228 
229    /* Get corresponding XVisualInfo */
230    visInfo = GetVisualFromFBConfig(gDpy, gScreen, gFBconfig);
231    if (!visInfo) {
232       printf("Error: can't get XVisualInfo from FBconfig\n");
233       XCloseDisplay(gDpy);
234       return 0;
235    }
236 
237    /* Create GLX context */
238    glCtx = glXCreateContext(gDpy, visInfo, NULL, True);
239    if (!glCtx) {
240       /* try indirect */
241       glCtx = glXCreateContext(gDpy, visInfo, NULL, False);
242       if (!glCtx) {
243          printf("Error: Couldn't create GLXContext\n");
244          XFree(visInfo);
245          XCloseDisplay(gDpy);
246          return 0;
247       }
248       else {
249          printf("Warning: using indirect GLXContext\n");
250       }
251    }
252 
253    /* Bind context to pbuffer */
254    if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) {
255       printf("Error: glXMakeCurrent failed\n");
256       XFree(visInfo);
257       XCloseDisplay(gDpy);
258       return 0;
259    }
260 
261    return 1;  /* Success!! */
262 }
263 
264 
265 
266 /* One-time GL setup */
267 static void
InitGL(void)268 InitGL(void)
269 {
270    static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0};
271    glEnable(GL_LIGHTING);
272    glEnable(GL_LIGHT0);
273    glLightfv(GL_LIGHT0, GL_POSITION, pos);
274    glEnable(GL_NORMALIZE);
275    glEnable(GL_DEPTH_TEST);
276    glEnable(GL_CULL_FACE);
277 
278    glViewport(0, 0, gWidth, gHeight);
279    glMatrixMode( GL_PROJECTION );
280    glLoadIdentity();
281    glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
282    glMatrixMode( GL_MODELVIEW );
283    glLoadIdentity();
284    glTranslatef( 0.0, 0.0, -15.0 );
285 }
286 
287 
288 /* Return random float in [0,1] */
289 static float
Random(void)290 Random(void)
291 {
292    int i = rand();
293    return (float) (i % 1000) / 1000.0;
294 }
295 
296 
297 static void
RandomColor(void)298 RandomColor(void)
299 {
300    GLfloat c[4];
301    c[0] = Random();
302    c[1] = Random();
303    c[2] = Random();
304    c[3] = 1.0;
305    glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
306 }
307 
308 
309 /* This function borrowed from Mark Kilgard's GLUT */
310 static void
drawBox(GLfloat x0,GLfloat x1,GLfloat y0,GLfloat y1,GLfloat z0,GLfloat z1,GLenum type)311 drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1,
312   GLfloat z0, GLfloat z1, GLenum type)
313 {
314   static GLfloat n[6][3] =
315   {
316     {-1.0, 0.0, 0.0},
317     {0.0, 1.0, 0.0},
318     {1.0, 0.0, 0.0},
319     {0.0, -1.0, 0.0},
320     {0.0, 0.0, 1.0},
321     {0.0, 0.0, -1.0}
322   };
323   static GLint faces[6][4] =
324   {
325     {0, 1, 2, 3},
326     {3, 2, 6, 7},
327     {7, 6, 5, 4},
328     {4, 5, 1, 0},
329     {5, 6, 2, 1},
330     {7, 4, 0, 3}
331   };
332   GLfloat v[8][3], tmp;
333   GLint i;
334 
335   if (x0 > x1) {
336     tmp = x0;
337     x0 = x1;
338     x1 = tmp;
339   }
340   if (y0 > y1) {
341     tmp = y0;
342     y0 = y1;
343     y1 = tmp;
344   }
345   if (z0 > z1) {
346     tmp = z0;
347     z0 = z1;
348     z1 = tmp;
349   }
350   v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0;
351   v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1;
352   v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
353   v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
354   v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0;
355   v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1;
356 
357   for (i = 0; i < 6; i++) {
358     glBegin(type);
359     glNormal3fv(&n[i][0]);
360     glVertex3fv(&v[faces[i][0]][0]);
361     glVertex3fv(&v[faces[i][1]][0]);
362     glVertex3fv(&v[faces[i][2]][0]);
363     glVertex3fv(&v[faces[i][3]][0]);
364     glEnd();
365   }
366 }
367 
368 
369 
370 /* Render a scene */
371 static void
Render(void)372 Render(void)
373 {
374    int NumBoxes = 100;
375    int i;
376 
377    glClearColor(0.2, 0.2, 0.9, 0.0);
378    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
379 
380    for (i=0;i<NumBoxes;i++) {
381       float tx = -2.0 + 4.0 * Random();
382       float ty = -2.0 + 4.0 * Random();
383       float tz =  4.0 - 16.0 * Random();
384       float sx = 0.1 + Random() * 0.4;
385       float sy = 0.1 + Random() * 0.4;
386       float sz = 0.1 + Random() * 0.4;
387       float rx = Random();
388       float ry = Random();
389       float rz = Random();
390       float ra = Random() * 360.0;
391       glPushMatrix();
392       glTranslatef(tx, ty, tz);
393       glRotatef(ra, rx, ry, rz);
394       glScalef(sx, sy, sz);
395       RandomColor();
396       drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON);
397       glPopMatrix();
398    }
399 
400    glFinish();
401 }
402 
403 
404 
405 static void
WriteFile(const char * filename)406 WriteFile(const char *filename)
407 {
408    FILE *f;
409    GLubyte *image;
410    int i;
411 
412    image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte));
413    if (!image) {
414       printf("Error: couldn't allocate image buffer\n");
415       return;
416    }
417 
418    glPixelStorei(GL_PACK_ALIGNMENT, 1);
419    glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image);
420 
421    f = fopen(filename, "w");
422    if (!f) {
423       printf("Couldn't open image file: %s\n", filename);
424       return;
425    }
426    fprintf(f,"P6\n");
427    fprintf(f,"# ppm-file created by %s\n", "trdemo2");
428    fprintf(f,"%i %i\n", gWidth, gHeight);
429    fprintf(f,"255\n");
430    fclose(f);
431    f = fopen(filename, "ab");  /* now append binary data */
432    if (!f) {
433       printf("Couldn't append to image file: %s\n", filename);
434       return;
435    }
436 
437    for (i=0;i<gHeight;i++) {
438       GLubyte *rowPtr;
439       /* Remember, OpenGL images are bottom to top.  Have to reverse. */
440       rowPtr = image + (gHeight-1-i) * gWidth*3;
441       fwrite(rowPtr, 1, gWidth*3, f);
442    }
443 
444    fclose(f);
445    free(image);
446 
447    printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename);
448 }
449 
450 
451 
452 /*
453  * Print message describing command line parameters.
454  */
455 static void
Usage(const char * appName)456 Usage(const char *appName)
457 {
458    printf("Usage:\n");
459    printf("  %s width height imgfile\n", appName);
460    printf("Where imgfile is a ppm file\n");
461 }
462 
463 
464 
465 int
main(int argc,char * argv[])466 main(int argc, char *argv[])
467 {
468    if (argc!=4) {
469       Usage(argv[0]);
470    }
471    else {
472       int width = atoi(argv[1]);
473       int height = atoi(argv[2]);
474       char *fileName = argv[3];
475       if (width<=0) {
476          printf("Error: width parameter must be at least 1.\n");
477          return 1;
478       }
479       if (height<=0) {
480          printf("Error: height parameter must be at least 1.\n");
481          return 1;
482       }
483       if (!Setup(width, height)) {
484          return 1;
485       }
486       InitGL();
487       Render();
488       WriteFile(fileName);
489       DestroyPbuffer(gDpy, gScreen, gPBuffer);
490    }
491    return 0;
492 }
493 
494