1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/format/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 
34 #include "svga_context.h"
35 #include "svga_screen.h"
36 #include "svga_state.h"
37 #include "svga_cmd.h"
38 #include "svga_format.h"
39 #include "svga_shader.h"
40 
41 
42 struct rs_queue {
43    unsigned rs_count;
44    SVGA3dRenderState rs[SVGA3D_RS_MAX];
45 };
46 
47 
48 #define EMIT_RS(svga, value, token)                       \
49 do {                                                            \
50    STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
51    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
52       svga_queue_rs(&queue, SVGA3D_RS_##token, value);          \
53       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
54    }                                                            \
55 } while (0)
56 
57 #define EMIT_RS_FLOAT(svga, fvalue, token)                \
58 do {                                                            \
59    unsigned value = fui(fvalue);                                \
60    STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
61    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
62       svga_queue_rs(&queue, SVGA3D_RS_##token, value);          \
63       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
64    }                                                            \
65 } while (0)
66 
67 
68 static inline void
svga_queue_rs(struct rs_queue * q,unsigned rss,unsigned value)69 svga_queue_rs(struct rs_queue *q, unsigned rss, unsigned value)
70 {
71    assert(q->rs_count < ARRAY_SIZE(q->rs));
72    q->rs[q->rs_count].state = rss;
73    q->rs[q->rs_count].uintValue = value;
74    q->rs_count++;
75 }
76 
77 
78 static unsigned
translate_fill_mode(unsigned fill)79 translate_fill_mode(unsigned fill)
80 {
81    switch (fill) {
82    case PIPE_POLYGON_MODE_POINT:
83       return SVGA3D_FILLMODE_POINT;
84    case PIPE_POLYGON_MODE_LINE:
85       return SVGA3D_FILLMODE_LINE;
86    case PIPE_POLYGON_MODE_FILL:
87       return SVGA3D_FILLMODE_FILL;
88    default:
89       assert(!"Bad fill mode");
90       return SVGA3D_FILLMODE_FILL;
91    }
92 }
93 
94 
95 /* Compare old and new render states and emit differences between them
96  * to hardware.  Simplest implementation would be to emit the whole of
97  * the "to" state.
98  */
99 static enum pipe_error
emit_rss_vgpu9(struct svga_context * svga,uint64_t dirty)100 emit_rss_vgpu9(struct svga_context *svga, uint64_t dirty)
101 {
102    struct svga_screen *screen = svga_screen(svga->pipe.screen);
103    struct rs_queue queue;
104    float point_size_min;
105 
106    queue.rs_count = 0;
107 
108    if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
109       const struct svga_blend_state *curr = svga->curr.blend;
110 
111       EMIT_RS(svga, curr->rt[0].writemask, COLORWRITEENABLE);
112       EMIT_RS(svga, curr->rt[0].blend_enable, BLENDENABLE);
113 
114       if (curr->rt[0].blend_enable) {
115          EMIT_RS(svga, curr->rt[0].srcblend, SRCBLEND);
116          EMIT_RS(svga, curr->rt[0].dstblend, DSTBLEND);
117          EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION);
118 
119          EMIT_RS(svga, curr->rt[0].separate_alpha_blend_enable,
120                   SEPARATEALPHABLENDENABLE);
121 
122          if (curr->rt[0].separate_alpha_blend_enable) {
123             EMIT_RS(svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA);
124             EMIT_RS(svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA);
125             EMIT_RS(svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA);
126          }
127       }
128    }
129 
130    if (dirty & SVGA_NEW_BLEND_COLOR) {
131       uint32 color;
132       uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
133       uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
134       uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
135       uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
136 
137       color = (a << 24) | (r << 16) | (g << 8) | b;
138 
139       EMIT_RS(svga, color, BLENDCOLOR);
140    }
141 
142    if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) {
143       const struct svga_depth_stencil_state *curr = svga->curr.depth;
144       const struct svga_rasterizer_state *rast = svga->curr.rast;
145 
146       if (!curr->stencil[0].enabled) {
147          /* Stencil disabled
148           */
149          EMIT_RS(svga, FALSE, STENCILENABLE);
150          EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
151       }
152       else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) {
153          /* Regular stencil
154           */
155          EMIT_RS(svga, TRUE, STENCILENABLE);
156          EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
157 
158          EMIT_RS(svga, curr->stencil[0].func,  STENCILFUNC);
159          EMIT_RS(svga, curr->stencil[0].fail,  STENCILFAIL);
160          EMIT_RS(svga, curr->stencil[0].zfail, STENCILZFAIL);
161          EMIT_RS(svga, curr->stencil[0].pass,  STENCILPASS);
162 
163          EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
164          EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
165       }
166       else {
167          int cw, ccw;
168 
169          /* Hardware frontwinding is always CW, so if ours is also CW,
170           * then our definition of front face agrees with hardware.
171           * Otherwise need to flip.
172           */
173          if (rast->templ.front_ccw) {
174             ccw = 0;
175             cw = 1;
176          }
177          else {
178             ccw = 1;
179             cw = 0;
180          }
181 
182          /* Twoside stencil
183           */
184          EMIT_RS(svga, TRUE, STENCILENABLE);
185          EMIT_RS(svga, TRUE, STENCILENABLE2SIDED);
186 
187          EMIT_RS(svga, curr->stencil[cw].func,  STENCILFUNC);
188          EMIT_RS(svga, curr->stencil[cw].fail,  STENCILFAIL);
189          EMIT_RS(svga, curr->stencil[cw].zfail, STENCILZFAIL);
190          EMIT_RS(svga, curr->stencil[cw].pass,  STENCILPASS);
191 
192          EMIT_RS(svga, curr->stencil[ccw].func,  CCWSTENCILFUNC);
193          EMIT_RS(svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL);
194          EMIT_RS(svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL);
195          EMIT_RS(svga, curr->stencil[ccw].pass,  CCWSTENCILPASS);
196 
197          EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
198          EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
199       }
200 
201       EMIT_RS(svga, curr->zenable, ZENABLE);
202       if (curr->zenable) {
203          EMIT_RS(svga, curr->zfunc, ZFUNC);
204          EMIT_RS(svga, curr->zwriteenable, ZWRITEENABLE);
205       }
206 
207       EMIT_RS(svga, curr->alphatestenable, ALPHATESTENABLE);
208       if (curr->alphatestenable) {
209          EMIT_RS(svga, curr->alphafunc, ALPHAFUNC);
210          EMIT_RS_FLOAT(svga, curr->alpharef, ALPHAREF);
211       }
212    }
213 
214    if (dirty & SVGA_NEW_STENCIL_REF) {
215       EMIT_RS(svga, svga->curr.stencil_ref.ref_value[0], STENCILREF);
216    }
217 
218    if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) {
219       const struct svga_rasterizer_state *curr = svga->curr.rast;
220       unsigned cullmode = curr->cullmode;
221 
222       /* Shademode: still need to rearrange index list to move
223        * flat-shading PV first vertex.
224        */
225       EMIT_RS(svga, curr->shademode, SHADEMODE);
226 
227       EMIT_RS(svga, translate_fill_mode(curr->hw_fillmode), FILLMODE);
228 
229       /* Don't do culling while the software pipeline is active.  It
230        * does it for us, and additionally introduces potentially
231        * back-facing triangles.
232        */
233       if (svga->state.sw.need_pipeline)
234          cullmode = SVGA3D_FACE_NONE;
235 
236       point_size_min = util_get_min_point_size(&curr->templ);
237 
238       EMIT_RS(svga, cullmode, CULLMODE);
239       EMIT_RS(svga, curr->scissortestenable, SCISSORTESTENABLE);
240       EMIT_RS(svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS);
241       EMIT_RS(svga, curr->lastpixel, LASTPIXEL);
242       EMIT_RS_FLOAT(svga, curr->pointsize, POINTSIZE);
243       EMIT_RS_FLOAT(svga, point_size_min, POINTSIZEMIN);
244       EMIT_RS_FLOAT(svga, screen->maxPointSize, POINTSIZEMAX);
245       EMIT_RS(svga, curr->pointsprite, POINTSPRITEENABLE);
246 
247       /* Emit line state, when the device understands it */
248       if (screen->haveLineStipple)
249          EMIT_RS(svga, curr->linepattern, LINEPATTERN);
250       if (screen->haveLineSmooth)
251          EMIT_RS(svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE);
252       if (screen->maxLineWidth > 1.0F)
253          EMIT_RS_FLOAT(svga, curr->linewidth, LINEWIDTH);
254    }
255 
256    if (dirty & (SVGA_NEW_RAST |
257                 SVGA_NEW_FRAME_BUFFER |
258                 SVGA_NEW_NEED_PIPELINE)) {
259       const struct svga_rasterizer_state *curr = svga->curr.rast;
260       float slope = 0.0;
261       float bias  = 0.0;
262 
263       /* Need to modify depth bias according to bound depthbuffer
264        * format.  Don't do hardware depthbias while the software
265        * pipeline is active.
266        */
267       if (!svga->state.sw.need_pipeline &&
268           svga->curr.framebuffer.zsbuf)
269       {
270          slope = curr->slopescaledepthbias;
271          bias  = svga->curr.depthscale * curr->depthbias;
272       }
273 
274       EMIT_RS_FLOAT(svga, slope, SLOPESCALEDEPTHBIAS);
275       EMIT_RS_FLOAT(svga, bias, DEPTHBIAS);
276    }
277 
278    if (dirty & SVGA_NEW_FRAME_BUFFER) {
279       /* XXX: we only look at the first color buffer's sRGB state */
280       float gamma = 1.0f;
281       if (svga->curr.framebuffer.cbufs[0] &&
282           util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
283          gamma = 2.2f;
284       }
285       EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA);
286    }
287 
288    if (dirty & SVGA_NEW_RAST) {
289       /* bitmask of the enabled clip planes */
290       unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
291       EMIT_RS(svga, enabled, CLIPPLANEENABLE);
292    }
293 
294    if (queue.rs_count) {
295       SVGA3dRenderState *rs;
296 
297       if (SVGA3D_BeginSetRenderState(svga->swc, &rs, queue.rs_count)
298           != PIPE_OK) {
299          /* XXX: need to poison cached hardware state on failure to ensure
300           * dirty state gets re-emitted.  Fix this by re-instating partial
301           * FIFOCommit command and only updating cached hw state once the
302           * initial allocation has succeeded.
303           */
304          memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
305 
306          return PIPE_ERROR_OUT_OF_MEMORY;
307       }
308 
309       memcpy(rs, queue.rs, queue.rs_count * sizeof queue.rs[0]);
310 
311       SVGA_FIFOCommitAll(svga->swc);
312    }
313 
314    return PIPE_OK;
315 }
316 
317 
318 /** Returns a non-culling rasterizer state object to be used with
319  *  point sprite.
320  */
321 static struct svga_rasterizer_state *
get_no_cull_rasterizer_state(struct svga_context * svga)322 get_no_cull_rasterizer_state(struct svga_context *svga)
323 {
324    struct svga_rasterizer_state *r = svga->curr.rast;
325 
326    if (!r->no_cull_rasterizer) {
327       struct pipe_rasterizer_state rast;
328 
329       memset(&rast, 0, sizeof(rast));
330       rast.flatshade = 1;
331       rast.front_ccw = 1;
332       rast.point_smooth = r->templ.point_smooth;
333 
334       /* All rasterizer states have the same half_pixel_center,
335        * bottom_edge_rule and clip_halfz values since they are
336        * constant for a context. If we ever implement
337        * GL_ARB_clip_control, the clip_halfz field would have to be observed.
338        */
339       rast.half_pixel_center = r->templ.half_pixel_center;
340       rast.bottom_edge_rule = r->templ.bottom_edge_rule;
341       rast.clip_halfz = r->templ.clip_halfz;
342 
343       r->no_cull_rasterizer =
344                svga->pipe.create_rasterizer_state(&svga->pipe, &rast);
345    }
346    return r->no_cull_rasterizer;
347 }
348 
349 
350 /** Returns a depth stencil state object with depth and stencil test disabled.
351  */
352 static struct svga_depth_stencil_state *
get_no_depth_stencil_test_state(struct svga_context * svga)353 get_no_depth_stencil_test_state(struct svga_context *svga)
354 {
355    if (!svga->depthstencil_disable) {
356       struct pipe_depth_stencil_alpha_state ds = {{{0}}};
357       svga->depthstencil_disable =
358          svga->pipe.create_depth_stencil_alpha_state(&svga->pipe, &ds);
359    }
360    return svga->depthstencil_disable;
361 }
362 
363 
364 /**
365  * A helper function to create an alternate svga rasterizer state object to use
366  * forcedSampleCount to support multisampled framebuffer without attachments.
367  */
368 static SVGA3dRasterizerStateId
get_alt_rasterizer_state_id(struct svga_context * svga,struct svga_rasterizer_state * rast,unsigned samples)369 get_alt_rasterizer_state_id(struct svga_context *svga,
370                             struct svga_rasterizer_state *rast,
371                             unsigned samples)
372 {
373    assert(samples <= SVGA_MAX_FRAMEBUFFER_DEFAULT_SAMPLES);
374    assert(samples >= 0);
375 
376    if (samples <= 1)
377       return rast->id;
378 
379    if (rast->altRastIds[samples] == SVGA3D_INVALID_ID) {
380       rast->altRastIds[samples] = svga_define_rasterizer_object(svga, rast, samples);
381    }
382 
383    return rast->altRastIds[samples];
384 }
385 
386 
387 static enum pipe_error
emit_rss_vgpu10(struct svga_context * svga,uint64_t dirty)388 emit_rss_vgpu10(struct svga_context *svga, uint64_t dirty)
389 {
390    enum pipe_error ret = PIPE_OK;
391 
392    svga_hwtnl_flush_retry(svga);
393 
394    if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
395       const struct svga_blend_state *curr;
396       float blend_factor[4];
397 
398       if (svga_has_any_integer_cbufs(svga)) {
399          /* Blending is not supported in integer-valued render targets. */
400          curr = svga->noop_blend;
401          blend_factor[0] =
402          blend_factor[1] =
403          blend_factor[2] =
404          blend_factor[3] = 0;
405       }
406       else {
407          curr = svga->curr.blend;
408 
409          if (curr->blend_color_alpha) {
410             blend_factor[0] =
411             blend_factor[1] =
412             blend_factor[2] =
413             blend_factor[3] = svga->curr.blend_color.color[3];
414          }
415          else {
416             blend_factor[0] = svga->curr.blend_color.color[0];
417             blend_factor[1] = svga->curr.blend_color.color[1];
418             blend_factor[2] = svga->curr.blend_color.color[2];
419             blend_factor[3] = svga->curr.blend_color.color[3];
420          }
421       }
422 
423       /* Set/bind the blend state object */
424       if (svga->state.hw_draw.blend_id != curr->id ||
425           svga->state.hw_draw.blend_factor[0] != blend_factor[0] ||
426           svga->state.hw_draw.blend_factor[1] != blend_factor[1] ||
427           svga->state.hw_draw.blend_factor[2] != blend_factor[2] ||
428           svga->state.hw_draw.blend_factor[3] != blend_factor[3] ||
429           svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) {
430          ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id,
431                                            blend_factor,
432                                            svga->curr.sample_mask);
433          if (ret != PIPE_OK)
434             return ret;
435 
436          svga->state.hw_draw.blend_id = curr->id;
437          svga->state.hw_draw.blend_factor[0] = blend_factor[0];
438          svga->state.hw_draw.blend_factor[1] = blend_factor[1];
439          svga->state.hw_draw.blend_factor[2] = blend_factor[2];
440          svga->state.hw_draw.blend_factor[3] = blend_factor[3];
441          svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask;
442       }
443    }
444 
445    if (svga->disable_rasterizer) {
446       if (!svga->state.hw_draw.rasterizer_discard) {
447          struct svga_depth_stencil_state *ds;
448 
449          /* If rasterization is to be disabled, disable depth and stencil
450           * testing as well.
451           */
452          ds = get_no_depth_stencil_test_state(svga);
453          if (ds->id != svga->state.hw_draw.depth_stencil_id) {
454             ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, ds->id, 0);
455             if (ret != PIPE_OK)
456                return ret;
457 
458             svga->state.hw_draw.depth_stencil_id = ds->id;
459             svga->state.hw_draw.stencil_ref = 0;
460          }
461          svga->state.hw_draw.rasterizer_discard = TRUE;
462       }
463    } else {
464       if ((dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) ||
465           svga->state.hw_draw.rasterizer_discard) {
466          const struct svga_depth_stencil_state *curr = svga->curr.depth;
467          unsigned curr_ref = svga->curr.stencil_ref.ref_value[0];
468 
469          if (curr->id != svga->state.hw_draw.depth_stencil_id ||
470              curr_ref != svga->state.hw_draw.stencil_ref) {
471             /* Set/bind the depth/stencil state object */
472             ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id,
473                                                      curr_ref);
474             if (ret != PIPE_OK)
475                return ret;
476 
477             svga->state.hw_draw.depth_stencil_id = curr->id;
478             svga->state.hw_draw.stencil_ref = curr_ref;
479          }
480       }
481 
482       if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST |
483                    SVGA_NEW_FRAME_BUFFER)) {
484          struct svga_rasterizer_state *rast = svga->curr.rast;
485 
486          if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
487              svga->curr.gs && svga->curr.gs->wide_point) {
488 
489             /* If we are drawing a point sprite, we will need to
490              * bind a non-culling rasterizer state object
491              */
492             rast = get_no_cull_rasterizer_state(svga);
493          }
494 
495          int rastId = rast->id;
496 
497          /* In the case of no-attachment framebuffer, the sample count will be
498           * specified in forcedSampleCount in the RasterizerState_v2 object.
499           */
500          if ((svga->curr.framebuffer.nr_cbufs == 0) &&
501              (svga->curr.framebuffer.zsbuf == NULL)) {
502             rastId =
503                get_alt_rasterizer_state_id(svga, rast,
504                                            svga->curr.framebuffer.samples);
505 
506             if (rastId == SVGA3D_INVALID_ID)
507                return PIPE_ERROR;
508          }
509 
510          if (svga->state.hw_draw.rasterizer_id != rastId) {
511             /* Set/bind the rasterizer state object */
512             ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rastId);
513             if (ret != PIPE_OK)
514                return ret;
515             svga->state.hw_draw.rasterizer_id = rastId;
516          }
517       }
518       svga->state.hw_draw.rasterizer_discard = FALSE;
519    }
520    return PIPE_OK;
521 }
522 
523 
524 static enum pipe_error
emit_rss(struct svga_context * svga,uint64_t dirty)525 emit_rss(struct svga_context *svga, uint64_t dirty)
526 {
527    if (svga_have_vgpu10(svga)) {
528       return emit_rss_vgpu10(svga, dirty);
529    }
530    else {
531       return emit_rss_vgpu9(svga, dirty);
532    }
533 }
534 
535 
536 struct svga_tracked_state svga_hw_rss =
537 {
538    "hw rss state",
539 
540    (SVGA_NEW_BLEND |
541     SVGA_NEW_BLEND_COLOR |
542     SVGA_NEW_DEPTH_STENCIL_ALPHA |
543     SVGA_NEW_STENCIL_REF |
544     SVGA_NEW_RAST |
545     SVGA_NEW_FRAME_BUFFER |
546     SVGA_NEW_NEED_PIPELINE |
547     SVGA_NEW_FS |
548     SVGA_NEW_REDUCED_PRIMITIVE),
549 
550    emit_rss
551 };
552