1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file shared.c
27  * Shared-context state
28  */
29 
30 
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "externalobjects.h"
39 #include "samplerobj.h"
40 #include "shaderapi.h"
41 #include "shaderobj.h"
42 #include "syncobj.h"
43 #include "texobj.h"
44 #include "texturebindless.h"
45 
46 #include "util/hash_table.h"
47 #include "util/set.h"
48 #include "util/u_memory.h"
49 
50 static void
51 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
52 
53 /**
54  * Allocate and initialize a shared context state structure.
55  * Initializes the display list, texture objects and vertex programs hash
56  * tables, allocates the texture objects. If it runs out of memory, frees
57  * everything already allocated before returning NULL.
58  *
59  * \return pointer to a gl_shared_state structure on success, or NULL on
60  * failure.
61  */
62 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)63 _mesa_alloc_shared_state(struct gl_context *ctx)
64 {
65    struct gl_shared_state *shared;
66    GLuint i;
67 
68    shared = CALLOC_STRUCT(gl_shared_state);
69    if (!shared)
70       return NULL;
71 
72    simple_mtx_init(&shared->Mutex, mtx_plain);
73 
74    shared->DisplayList = _mesa_NewHashTable();
75    shared->BitmapAtlas = _mesa_NewHashTable();
76    shared->TexObjects = _mesa_NewHashTable();
77    shared->Programs = _mesa_NewHashTable();
78 
79    shared->DefaultVertexProgram =
80       ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
81    shared->DefaultFragmentProgram =
82       ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
83 
84    shared->ATIShaders = _mesa_NewHashTable();
85    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86 
87    shared->ShaderObjects = _mesa_NewHashTable();
88 
89    shared->BufferObjects = _mesa_NewHashTable();
90    shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
91                                                   _mesa_key_pointer_equal);
92 
93    /* GL_ARB_sampler_objects */
94    shared->SamplerObjects = _mesa_NewHashTable();
95 
96    /* GL_ARB_bindless_texture */
97    _mesa_init_shared_handles(shared);
98 
99    /* ARB_shading_language_include */
100    _mesa_init_shader_includes(shared);
101    simple_mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
102 
103    /* Create default texture objects */
104    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
105       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
106       static const GLenum targets[] = {
107          GL_TEXTURE_2D_MULTISAMPLE,
108          GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
109          GL_TEXTURE_CUBE_MAP_ARRAY,
110          GL_TEXTURE_BUFFER,
111          GL_TEXTURE_2D_ARRAY_EXT,
112          GL_TEXTURE_1D_ARRAY_EXT,
113          GL_TEXTURE_EXTERNAL_OES,
114          GL_TEXTURE_CUBE_MAP,
115          GL_TEXTURE_3D,
116          GL_TEXTURE_RECTANGLE_NV,
117          GL_TEXTURE_2D,
118          GL_TEXTURE_1D
119       };
120       STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
121       shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]);
122       /* Need to explicitly set/overwrite the TargetIndex field here since
123        * the call to _mesa_tex_target_to_index() in NewTextureObject() may
124        * fail if the texture target is not supported.
125        */
126       shared->DefaultTex[i]->TargetIndex = i;
127    }
128 
129    /* sanity check */
130    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
131 
132    /* Mutex and timestamp for texobj state validation */
133    simple_mtx_init(&shared->TexMutex, mtx_plain);
134    shared->TextureStateStamp = 0;
135 
136    shared->FrameBuffers = _mesa_NewHashTable();
137    shared->RenderBuffers = _mesa_NewHashTable();
138 
139    shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
140                                           _mesa_key_pointer_equal);
141 
142    shared->MemoryObjects = _mesa_NewHashTable();
143    shared->SemaphoreObjects = _mesa_NewHashTable();
144 
145    return shared;
146 }
147 
148 
149 /**
150  * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
151  */
152 static void
delete_displaylist_cb(void * data,void * userData)153 delete_displaylist_cb(void *data, void *userData)
154 {
155    struct gl_display_list *list = (struct gl_display_list *) data;
156    struct gl_context *ctx = (struct gl_context *) userData;
157    _mesa_delete_list(ctx, list);
158 }
159 
160 
161 /**
162  * Callback for deleting a bitmap atlas.  Called by _mesa_HashDeleteAll().
163  */
164 static void
delete_bitmap_atlas_cb(void * data,void * userData)165 delete_bitmap_atlas_cb(void *data, void *userData)
166 {
167    struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
168    struct gl_context *ctx = (struct gl_context *) userData;
169    _mesa_delete_bitmap_atlas(ctx, atlas);
170 }
171 
172 
173 /**
174  * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
175  */
176 static void
delete_texture_cb(void * data,void * userData)177 delete_texture_cb(void *data, void *userData)
178 {
179    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
180    struct gl_context *ctx = (struct gl_context *) userData;
181    _mesa_delete_texture_object(ctx, texObj);
182 }
183 
184 
185 /**
186  * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
187  */
188 static void
delete_program_cb(void * data,void * userData)189 delete_program_cb(void *data, void *userData)
190 {
191    struct gl_program *prog = (struct gl_program *) data;
192    struct gl_context *ctx = (struct gl_context *) userData;
193    if(prog != &_mesa_DummyProgram) {
194       assert(prog->RefCount == 1); /* should only be referenced by hash table */
195       prog->RefCount = 0;  /* now going away */
196       _mesa_delete_program(ctx, prog);
197    }
198 }
199 
200 
201 /**
202  * Callback for deleting an ATI fragment shader object.
203  * Called by _mesa_HashDeleteAll().
204  */
205 static void
delete_fragshader_cb(void * data,void * userData)206 delete_fragshader_cb(void *data, void *userData)
207 {
208    struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
209    struct gl_context *ctx = (struct gl_context *) userData;
210    _mesa_delete_ati_fragment_shader(ctx, shader);
211 }
212 
213 
214 /**
215  * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
216  */
217 static void
delete_bufferobj_cb(void * data,void * userData)218 delete_bufferobj_cb(void *data, void *userData)
219 {
220    struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
221    struct gl_context *ctx = (struct gl_context *) userData;
222 
223    _mesa_buffer_unmap_all_mappings(ctx, bufObj);
224    _mesa_reference_buffer_object(ctx, &bufObj, NULL);
225 }
226 
227 
228 /**
229  * Callback for freeing shader program data. Call it before delete_shader_cb
230  * to avoid memory access error.
231  */
232 static void
free_shader_program_data_cb(void * data,void * userData)233 free_shader_program_data_cb(void *data, void *userData)
234 {
235    struct gl_context *ctx = (struct gl_context *) userData;
236    struct gl_shader_program *shProg = (struct gl_shader_program *) data;
237 
238    if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
239        _mesa_free_shader_program_data(ctx, shProg);
240    }
241 }
242 
243 
244 /**
245  * Callback for deleting shader and shader programs objects.
246  * Called by _mesa_HashDeleteAll().
247  */
248 static void
delete_shader_cb(void * data,void * userData)249 delete_shader_cb(void *data, void *userData)
250 {
251    struct gl_context *ctx = (struct gl_context *) userData;
252    struct gl_shader *sh = (struct gl_shader *) data;
253    if (_mesa_validate_shader_target(ctx, sh->Type)) {
254       _mesa_delete_shader(ctx, sh);
255    }
256    else {
257       struct gl_shader_program *shProg = (struct gl_shader_program *) data;
258       assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
259       _mesa_delete_shader_program(ctx, shProg);
260    }
261 }
262 
263 
264 /**
265  * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
266  */
267 static void
delete_framebuffer_cb(void * data,UNUSED void * userData)268 delete_framebuffer_cb(void *data, UNUSED void *userData)
269 {
270    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
271    /* The fact that the framebuffer is in the hashtable means its refcount
272     * is one, but we're removing from the hashtable now.  So clear refcount.
273     */
274    /*assert(fb->RefCount == 1);*/
275    fb->RefCount = 0;
276 
277    /* NOTE: Delete should always be defined but there are two reports
278     * of it being NULL (bugs 13507, 14293).  Work-around for now.
279     */
280    if (fb->Delete)
281       fb->Delete(fb);
282 }
283 
284 
285 /**
286  * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
287  */
288 static void
delete_renderbuffer_cb(void * data,void * userData)289 delete_renderbuffer_cb(void *data, void *userData)
290 {
291    struct gl_context *ctx = (struct gl_context *) userData;
292    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
293    rb->RefCount = 0;  /* see comment for FBOs above */
294    if (rb->Delete)
295       rb->Delete(ctx, rb);
296 }
297 
298 
299 /**
300  * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
301  */
302 static void
delete_sampler_object_cb(void * data,void * userData)303 delete_sampler_object_cb(void *data, void *userData)
304 {
305    struct gl_context *ctx = (struct gl_context *) userData;
306    struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
307    _mesa_reference_sampler_object(ctx, &sampObj, NULL);
308 }
309 
310 /**
311  * Callback for deleting a memory object.  Called by _mesa_HashDeleteAll().
312  */
313 static void
delete_memory_object_cb(void * data,void * userData)314 delete_memory_object_cb(void *data, void *userData)
315 {
316    struct gl_memory_object *memObj = (struct gl_memory_object *) data;
317    struct gl_context *ctx = (struct gl_context *) userData;
318    _mesa_delete_memory_object(ctx, memObj);
319 }
320 
321 /**
322  * Callback for deleting a memory object.  Called by _mesa_HashDeleteAll().
323  */
324 static void
delete_semaphore_object_cb(void * data,void * userData)325 delete_semaphore_object_cb(void *data, void *userData)
326 {
327    struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
328    struct gl_context *ctx = (struct gl_context *) userData;
329    _mesa_delete_semaphore_object(ctx, semObj);
330 }
331 
332 /**
333  * Deallocate a shared state object and all children structures.
334  *
335  * \param ctx GL context.
336  * \param shared shared state pointer.
337  *
338  * Frees the display lists, the texture objects (calling the driver texture
339  * deletion callback to free its private data) and the vertex programs, as well
340  * as their hash tables.
341  *
342  * \sa alloc_shared_state().
343  */
344 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)345 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
346 {
347    GLuint i;
348 
349    /* Free the dummy/fallback texture objects */
350    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
351       if (shared->FallbackTex[i])
352          _mesa_delete_texture_object(ctx, shared->FallbackTex[i]);
353    }
354 
355    /*
356     * Free display lists
357     */
358    if (shared->DisplayList) {
359       _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
360       _mesa_DeleteHashTable(shared->DisplayList);
361       free(shared->small_dlist_store.ptr);
362       util_idalloc_fini(&shared->small_dlist_store.free_idx);
363    }
364 
365    if (shared->BitmapAtlas) {
366       _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
367       _mesa_DeleteHashTable(shared->BitmapAtlas);
368    }
369 
370    if (shared->ShaderObjects) {
371       _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
372       _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
373       _mesa_DeleteHashTable(shared->ShaderObjects);
374    }
375 
376    if (shared->Programs) {
377       _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
378       _mesa_DeleteHashTable(shared->Programs);
379    }
380 
381    if (shared->DefaultVertexProgram)
382       _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
383 
384    if (shared->DefaultFragmentProgram)
385       _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
386 
387    if (shared->DefaultFragmentShader)
388       _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
389 
390    if (shared->ATIShaders) {
391       _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
392       _mesa_DeleteHashTable(shared->ATIShaders);
393    }
394 
395    if (shared->BufferObjects) {
396       _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
397       _mesa_DeleteHashTable(shared->BufferObjects);
398    }
399 
400    if (shared->ZombieBufferObjects) {
401       set_foreach(shared->ZombieBufferObjects, entry) {
402          assert(!"ZombieBufferObjects should be empty");
403       }
404       _mesa_set_destroy(shared->ZombieBufferObjects, NULL);
405    }
406 
407    if (shared->FrameBuffers) {
408       _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
409       _mesa_DeleteHashTable(shared->FrameBuffers);
410    }
411 
412    if (shared->RenderBuffers) {
413       _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
414       _mesa_DeleteHashTable(shared->RenderBuffers);
415    }
416 
417    if (shared->SyncObjects) {
418       set_foreach(shared->SyncObjects, entry) {
419          _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
420       }
421 
422       _mesa_set_destroy(shared->SyncObjects, NULL);
423    }
424 
425    if (shared->SamplerObjects) {
426       _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
427                           ctx);
428       _mesa_DeleteHashTable(shared->SamplerObjects);
429    }
430 
431    /*
432     * Free texture objects (after FBOs since some textures might have
433     * been bound to FBOs).
434     */
435    /* the default textures */
436    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
437       if (shared->DefaultTex[i])
438          _mesa_delete_texture_object(ctx, shared->DefaultTex[i]);
439    }
440 
441    /* all other textures */
442    if (shared->TexObjects) {
443       _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
444       _mesa_DeleteHashTable(shared->TexObjects);
445    }
446 
447    _mesa_free_shared_handles(shared);
448 
449    /* ARB_shading_language_include */
450    _mesa_destroy_shader_includes(shared);
451    simple_mtx_destroy(&shared->ShaderIncludeMutex);
452 
453    if (shared->MemoryObjects) {
454       _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
455       _mesa_DeleteHashTable(shared->MemoryObjects);
456    }
457 
458    if (shared->SemaphoreObjects) {
459       _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx);
460       _mesa_DeleteHashTable(shared->SemaphoreObjects);
461    }
462 
463    simple_mtx_destroy(&shared->Mutex);
464    simple_mtx_destroy(&shared->TexMutex);
465 
466    FREE(shared);
467 }
468 
469 
470 /**
471  * gl_shared_state objects are ref counted.
472  * If ptr's refcount goes to zero, free the shared state.
473  */
474 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)475 _mesa_reference_shared_state(struct gl_context *ctx,
476                              struct gl_shared_state **ptr,
477                              struct gl_shared_state *state)
478 {
479    if (*ptr == state)
480       return;
481 
482    if (*ptr) {
483       /* unref old state */
484       struct gl_shared_state *old = *ptr;
485       GLboolean delete;
486 
487       simple_mtx_lock(&old->Mutex);
488       assert(old->RefCount >= 1);
489       old->RefCount--;
490       delete = (old->RefCount == 0);
491       simple_mtx_unlock(&old->Mutex);
492 
493       if (delete) {
494          free_shared_state(ctx, old);
495       }
496 
497       *ptr = NULL;
498    }
499 
500    if (state) {
501       /* reference new state */
502       simple_mtx_lock(&state->Mutex);
503       state->RefCount++;
504       *ptr = state;
505       simple_mtx_unlock(&state->Mutex);
506    }
507 }
508