1 /**
2 * \file texobj.c
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47 #include "util/u_memory.h"
48 #include "util/u_inlines.h"
49 #include "api_exec_decl.h"
50
51 #include "state_tracker/st_cb_texture.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_format.h"
54 #include "state_tracker/st_cb_flush.h"
55 #include "state_tracker/st_texture.h"
56 #include "state_tracker/st_sampler_view.h"
57
58 /**********************************************************************/
59 /** \name Internal functions */
60 /*@{*/
61
62 /**
63 * This function checks for all valid combinations of Min and Mag filters for
64 * Float types, when extensions like OES_texture_float and
65 * OES_texture_float_linear are supported. OES_texture_float mentions support
66 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
67 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
68 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
69 * OES_texture_float_linear is supported.
70 *
71 * Returns true in case the filter is valid for given Float type else false.
72 */
73 static bool
valid_filter_for_float(const struct gl_context * ctx,const struct gl_texture_object * obj)74 valid_filter_for_float(const struct gl_context *ctx,
75 const struct gl_texture_object *obj)
76 {
77 switch (obj->Sampler.Attrib.MagFilter) {
78 case GL_LINEAR:
79 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
80 return false;
81 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
82 return false;
83 }
84 FALLTHROUGH;
85 case GL_NEAREST:
86 case GL_NEAREST_MIPMAP_NEAREST:
87 break;
88 default:
89 unreachable("Invalid mag filter");
90 }
91
92 switch (obj->Sampler.Attrib.MinFilter) {
93 case GL_LINEAR:
94 case GL_NEAREST_MIPMAP_LINEAR:
95 case GL_LINEAR_MIPMAP_NEAREST:
96 case GL_LINEAR_MIPMAP_LINEAR:
97 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
98 return false;
99 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
100 return false;
101 }
102 FALLTHROUGH;
103 case GL_NEAREST:
104 case GL_NEAREST_MIPMAP_NEAREST:
105 break;
106 default:
107 unreachable("Invalid min filter");
108 }
109
110 return true;
111 }
112
113 /**
114 * Return the gl_texture_object for a given ID.
115 */
116 struct gl_texture_object *
_mesa_lookup_texture(struct gl_context * ctx,GLuint id)117 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
118 {
119 return (struct gl_texture_object *)
120 _mesa_HashLookup(ctx->Shared->TexObjects, id);
121 }
122
123 /**
124 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
125 * is not in the hash table. After calling _mesa_error, it returns NULL.
126 */
127 struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context * ctx,GLuint id,const char * func)128 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
129 {
130 struct gl_texture_object *texObj = NULL;
131
132 if (id > 0)
133 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
134
135 if (!texObj)
136 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
137
138 return texObj;
139 }
140
141
142 struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context * ctx,GLuint id)143 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
144 {
145 return (struct gl_texture_object *)
146 _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
147 }
148
149 /**
150 * Return a pointer to the current texture object for the given target
151 * on the current texture unit.
152 * Note: all <target> error checking should have been done by this point.
153 */
154 struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context * ctx,GLenum target)155 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
156 {
157 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
158 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
159
160 switch (target) {
161 case GL_TEXTURE_1D:
162 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
163 case GL_PROXY_TEXTURE_1D:
164 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
165 case GL_TEXTURE_2D:
166 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
167 case GL_PROXY_TEXTURE_2D:
168 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
169 case GL_TEXTURE_3D:
170 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
171 case GL_PROXY_TEXTURE_3D:
172 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
173 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
174 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
175 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
176 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
177 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
178 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
179 case GL_TEXTURE_CUBE_MAP:
180 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
181 case GL_PROXY_TEXTURE_CUBE_MAP:
182 return ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX];
183 case GL_TEXTURE_CUBE_MAP_ARRAY:
184 return _mesa_has_texture_cube_map_array(ctx)
185 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
186 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
187 return _mesa_has_texture_cube_map_array(ctx)
188 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
189 case GL_TEXTURE_RECTANGLE_NV:
190 return ctx->Extensions.NV_texture_rectangle
191 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
192 case GL_PROXY_TEXTURE_RECTANGLE_NV:
193 return ctx->Extensions.NV_texture_rectangle
194 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
195 case GL_TEXTURE_1D_ARRAY_EXT:
196 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
197 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
198 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
199 case GL_TEXTURE_2D_ARRAY_EXT:
200 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
201 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
202 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
203 case GL_TEXTURE_BUFFER:
204 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
205 _mesa_has_OES_texture_buffer(ctx)) ?
206 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
207 case GL_TEXTURE_EXTERNAL_OES:
208 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
209 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
210 case GL_TEXTURE_2D_MULTISAMPLE:
211 return ctx->Extensions.ARB_texture_multisample
212 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
213 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
214 return ctx->Extensions.ARB_texture_multisample
215 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
216 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
217 return ctx->Extensions.ARB_texture_multisample
218 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
219 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
220 return ctx->Extensions.ARB_texture_multisample
221 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
222 default:
223 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object(): 0x%04x", target);
224 return NULL;
225 }
226 }
227
228
229 /**
230 * Get the texture object for given target and texunit
231 * Proxy targets are accepted only allowProxyTarget is true.
232 * Return NULL if any error (and record the error).
233 */
234 struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context * ctx,GLenum target,GLuint texunit,bool allowProxyTarget,const char * caller)235 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
236 GLuint texunit, bool allowProxyTarget,
237 const char* caller)
238 {
239 struct gl_texture_unit *texUnit;
240 int targetIndex;
241
242 if (_mesa_is_proxy_texture(target) && allowProxyTarget) {
243 return _mesa_get_current_tex_object(ctx, target);
244 }
245
246 if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) {
247 _mesa_error(ctx, GL_INVALID_OPERATION,
248 "%s(texunit=%d)", caller, texunit);
249 return NULL;
250 }
251
252 texUnit = _mesa_get_tex_unit(ctx, texunit);
253
254 targetIndex = _mesa_tex_target_to_index(ctx, target);
255 if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) {
256 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
257 return NULL;
258 }
259 assert(targetIndex < NUM_TEXTURE_TARGETS);
260
261 return texUnit->CurrentTex[targetIndex];
262 }
263
264
265 /**
266 * Initialize a new texture object to default values.
267 * \param obj the texture object
268 * \param name the texture name
269 * \param target the texture target
270 */
271 static bool
_mesa_initialize_texture_object(struct gl_context * ctx,struct gl_texture_object * obj,GLuint name,GLenum target)272 _mesa_initialize_texture_object( struct gl_context *ctx,
273 struct gl_texture_object *obj,
274 GLuint name, GLenum target )
275 {
276 assert(target == 0 ||
277 target == GL_TEXTURE_1D ||
278 target == GL_TEXTURE_2D ||
279 target == GL_TEXTURE_3D ||
280 target == GL_TEXTURE_CUBE_MAP ||
281 target == GL_TEXTURE_RECTANGLE_NV ||
282 target == GL_TEXTURE_1D_ARRAY_EXT ||
283 target == GL_TEXTURE_2D_ARRAY_EXT ||
284 target == GL_TEXTURE_EXTERNAL_OES ||
285 target == GL_TEXTURE_CUBE_MAP_ARRAY ||
286 target == GL_TEXTURE_BUFFER ||
287 target == GL_TEXTURE_2D_MULTISAMPLE ||
288 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
289
290 memset(obj, 0, sizeof(*obj));
291 /* init the non-zero fields */
292 obj->RefCount = 1;
293 obj->Name = name;
294 obj->Target = target;
295 if (target != 0) {
296 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
297 }
298 else {
299 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
300 }
301 obj->Attrib.Priority = 1.0F;
302 obj->Attrib.BaseLevel = 0;
303 obj->Attrib.MaxLevel = 1000;
304
305 /* must be one; no support for (YUV) planes in separate buffers */
306 obj->RequiredTextureImageUnits = 1;
307
308 /* sampler state */
309 if (target == GL_TEXTURE_RECTANGLE_NV ||
310 target == GL_TEXTURE_EXTERNAL_OES) {
311 obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
312 obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
313 obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
314 obj->Sampler.Attrib.MinFilter = GL_LINEAR;
315 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
316 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
317 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
318 obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
319 obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
320 }
321 else {
322 obj->Sampler.Attrib.WrapS = GL_REPEAT;
323 obj->Sampler.Attrib.WrapT = GL_REPEAT;
324 obj->Sampler.Attrib.WrapR = GL_REPEAT;
325 obj->Sampler.Attrib.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
326 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_REPEAT;
327 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_REPEAT;
328 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_REPEAT;
329 obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
330 obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
331 }
332 obj->Sampler.Attrib.MagFilter = GL_LINEAR;
333 obj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
334 obj->Sampler.Attrib.MinLod = -1000.0;
335 obj->Sampler.Attrib.MaxLod = 1000.0;
336 obj->Sampler.Attrib.state.min_lod = 0; /* no negative numbers */
337 obj->Sampler.Attrib.state.max_lod = 1000;
338 obj->Sampler.Attrib.LodBias = 0.0;
339 obj->Sampler.Attrib.state.lod_bias = 0;
340 obj->Sampler.Attrib.MaxAnisotropy = 1.0;
341 obj->Sampler.Attrib.state.max_anisotropy = 0; /* gallium sets 0 instead of 1 */
342 obj->Sampler.Attrib.CompareMode = GL_NONE; /* ARB_shadow */
343 obj->Sampler.Attrib.CompareFunc = GL_LEQUAL; /* ARB_shadow */
344 obj->Sampler.Attrib.state.compare_mode = PIPE_TEX_COMPARE_NONE;
345 obj->Sampler.Attrib.state.compare_func = PIPE_FUNC_LEQUAL;
346 obj->Attrib.DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
347 obj->StencilSampling = false;
348 obj->Sampler.Attrib.CubeMapSeamless = GL_FALSE;
349 obj->Sampler.Attrib.state.seamless_cube_map = false;
350 obj->Sampler.HandleAllocated = GL_FALSE;
351 obj->Attrib.Swizzle[0] = GL_RED;
352 obj->Attrib.Swizzle[1] = GL_GREEN;
353 obj->Attrib.Swizzle[2] = GL_BLUE;
354 obj->Attrib.Swizzle[3] = GL_ALPHA;
355 obj->Attrib._Swizzle = SWIZZLE_NOOP;
356 obj->Sampler.Attrib.sRGBDecode = GL_DECODE_EXT;
357 obj->Sampler.Attrib.ReductionMode = GL_WEIGHTED_AVERAGE_EXT;
358 obj->Sampler.Attrib.state.reduction_mode = PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE;
359 obj->BufferObjectFormat = ctx->API == API_OPENGL_COMPAT ? GL_LUMINANCE8 : GL_R8;
360 obj->_BufferObjectFormat = ctx->API == API_OPENGL_COMPAT
361 ? MESA_FORMAT_L_UNORM8 : MESA_FORMAT_R_UNORM8;
362 obj->Attrib.ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
363
364 /* GL_ARB_bindless_texture */
365 _mesa_init_texture_handles(obj);
366
367 obj->level_override = -1;
368 obj->layer_override = -1;
369 simple_mtx_init(&obj->validate_mutex, mtx_plain);
370 obj->needs_validation = true;
371 /* Pre-allocate a sampler views container to save a branch in the
372 * fast path.
373 */
374 obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
375 + sizeof(struct st_sampler_view));
376 if (!obj->sampler_views) {
377 return false;
378 }
379 obj->sampler_views->max = 1;
380 return true;
381 }
382
383 /**
384 * Allocate and initialize a new texture object. But don't put it into the
385 * texture object hash table.
386 *
387 * \param shared the shared GL state structure to contain the texture object
388 * \param name integer name for the texture object
389 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
390 * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
391 * of GenTextures()
392 *
393 * \return pointer to new texture object.
394 */
395 struct gl_texture_object *
_mesa_new_texture_object(struct gl_context * ctx,GLuint name,GLenum target)396 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
397 {
398 struct gl_texture_object *obj;
399
400 obj = MALLOC_STRUCT(gl_texture_object);
401 if (!obj)
402 return NULL;
403
404 if (!_mesa_initialize_texture_object(ctx, obj, name, target)) {
405 free(obj);
406 return NULL;
407 }
408 return obj;
409 }
410
411 /**
412 * Some texture initialization can't be finished until we know which
413 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
414 */
415 static void
finish_texture_init(struct gl_context * ctx,GLenum target,struct gl_texture_object * obj,int targetIndex)416 finish_texture_init(struct gl_context *ctx, GLenum target,
417 struct gl_texture_object *obj, int targetIndex)
418 {
419 GLenum filter = GL_LINEAR;
420 assert(obj->Target == 0);
421
422 obj->Target = target;
423 obj->TargetIndex = targetIndex;
424 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
425
426 switch (target) {
427 case GL_TEXTURE_2D_MULTISAMPLE:
428 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
429 filter = GL_NEAREST;
430 FALLTHROUGH;
431
432 case GL_TEXTURE_RECTANGLE_NV:
433 case GL_TEXTURE_EXTERNAL_OES:
434 /* have to init wrap and filter state here - kind of klunky */
435 obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
436 obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
437 obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
438 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
439 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
440 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
441 obj->Sampler.Attrib.MinFilter = filter;
442 obj->Sampler.Attrib.MagFilter = filter;
443 obj->Sampler.Attrib.state.min_img_filter = filter_to_gallium(filter);
444 obj->Sampler.Attrib.state.min_mip_filter = mipfilter_to_gallium(filter);
445 obj->Sampler.Attrib.state.mag_img_filter = filter_to_gallium(filter);
446 break;
447
448 default:
449 /* nothing needs done */
450 break;
451 }
452 }
453
454
455 /**
456 * Deallocate a texture object struct. It should have already been
457 * removed from the texture object pool.
458 *
459 * \param shared the shared GL state to which the object belongs.
460 * \param texObj the texture object to delete.
461 */
462 void
_mesa_delete_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj)463 _mesa_delete_texture_object(struct gl_context *ctx,
464 struct gl_texture_object *texObj)
465 {
466 GLuint i, face;
467
468 /* Set Target to an invalid value. With some assertions elsewhere
469 * we can try to detect possible use of deleted textures.
470 */
471 texObj->Target = 0x99;
472
473 pipe_resource_reference(&texObj->pt, NULL);
474 st_delete_texture_sampler_views(ctx->st, texObj);
475 simple_mtx_destroy(&texObj->validate_mutex);
476
477 /* free the texture images */
478 for (face = 0; face < 6; face++) {
479 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
480 if (texObj->Image[face][i]) {
481 _mesa_delete_texture_image(ctx, texObj->Image[face][i]);
482 }
483 }
484 }
485
486 /* Delete all texture/image handles. */
487 _mesa_delete_texture_handles(ctx, texObj);
488
489 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
490 free(texObj->Label);
491
492 /* free this object */
493 FREE(texObj);
494 }
495
496
497 /**
498 * Free all texture images of the given texture objectm, except for
499 * \p retainTexImage.
500 *
501 * \param ctx GL context.
502 * \param texObj texture object.
503 * \param retainTexImage a texture image that will \em not be freed.
504 *
505 * \sa _mesa_clear_texture_image().
506 */
507 void
_mesa_clear_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_image * retainTexImage)508 _mesa_clear_texture_object(struct gl_context *ctx,
509 struct gl_texture_object *texObj,
510 struct gl_texture_image *retainTexImage)
511 {
512 GLuint i, j;
513
514 if (texObj->Target == 0)
515 return;
516
517 for (i = 0; i < MAX_FACES; i++) {
518 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
519 struct gl_texture_image *texImage = texObj->Image[i][j];
520 if (texImage && texImage != retainTexImage)
521 _mesa_clear_texture_image(ctx, texImage);
522 }
523 }
524 }
525
526
527 /**
528 * Check if the given texture object is valid by examining its Target field.
529 * For debugging only.
530 */
531 static GLboolean
valid_texture_object(const struct gl_texture_object * tex)532 valid_texture_object(const struct gl_texture_object *tex)
533 {
534 switch (tex->Target) {
535 case 0:
536 case GL_TEXTURE_1D:
537 case GL_TEXTURE_2D:
538 case GL_TEXTURE_3D:
539 case GL_TEXTURE_CUBE_MAP:
540 case GL_TEXTURE_RECTANGLE_NV:
541 case GL_TEXTURE_1D_ARRAY_EXT:
542 case GL_TEXTURE_2D_ARRAY_EXT:
543 case GL_TEXTURE_BUFFER:
544 case GL_TEXTURE_EXTERNAL_OES:
545 case GL_TEXTURE_CUBE_MAP_ARRAY:
546 case GL_TEXTURE_2D_MULTISAMPLE:
547 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
548 return GL_TRUE;
549 case 0x99:
550 _mesa_problem(NULL, "invalid reference to a deleted texture object");
551 return GL_FALSE;
552 default:
553 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
554 tex->Target, tex->Name);
555 return GL_FALSE;
556 }
557 }
558
559
560 /**
561 * Reference (or unreference) a texture object.
562 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
563 * If 'tex' is non-null, increment its refcount.
564 * This is normally only called from the _mesa_reference_texobj() macro
565 * when there's a real pointer change.
566 */
567 void
_mesa_reference_texobj_(struct gl_texture_object ** ptr,struct gl_texture_object * tex)568 _mesa_reference_texobj_(struct gl_texture_object **ptr,
569 struct gl_texture_object *tex)
570 {
571 assert(ptr);
572
573 if (*ptr) {
574 /* Unreference the old texture */
575 struct gl_texture_object *oldTex = *ptr;
576
577 assert(valid_texture_object(oldTex));
578 (void) valid_texture_object; /* silence warning in release builds */
579
580 assert(oldTex->RefCount > 0);
581
582 if (p_atomic_dec_zero(&oldTex->RefCount)) {
583 /* Passing in the context drastically changes the driver code for
584 * framebuffer deletion.
585 */
586 GET_CURRENT_CONTEXT(ctx);
587 if (ctx)
588 _mesa_delete_texture_object(ctx, oldTex);
589 else
590 _mesa_problem(NULL, "Unable to delete texture, no context");
591 }
592 }
593
594 if (tex) {
595 /* reference new texture */
596 assert(valid_texture_object(tex));
597 assert(tex->RefCount > 0);
598
599 p_atomic_inc(&tex->RefCount);
600 }
601
602 *ptr = tex;
603 }
604
605
606 enum base_mipmap { BASE, MIPMAP };
607
608
609 /**
610 * Mark a texture object as incomplete. There are actually three kinds of
611 * (in)completeness:
612 * 1. "base incomplete": the base level of the texture is invalid so no
613 * texturing is possible.
614 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
615 * mipmap filtering isn't possible, but non-mipmap filtering is.
616 * 3. "texture incompleteness": some combination of texture state and
617 * sampler state renders the texture incomplete.
618 *
619 * \param t texture object
620 * \param bm either BASE or MIPMAP to indicate what's incomplete
621 * \param fmt... string describing why it's incomplete (for debugging).
622 */
623 static void
incomplete(struct gl_texture_object * t,enum base_mipmap bm,const char * fmt,...)624 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
625 const char *fmt, ...)
626 {
627 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
628 va_list args;
629 char s[100];
630
631 va_start(args, fmt);
632 vsnprintf(s, sizeof(s), fmt, args);
633 va_end(args);
634
635 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
636 }
637
638 if (bm == BASE)
639 t->_BaseComplete = GL_FALSE;
640 t->_MipmapComplete = GL_FALSE;
641 }
642
643
644 /**
645 * Examine a texture object to determine if it is complete.
646 *
647 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
648 * accordingly.
649 *
650 * \param ctx GL context.
651 * \param t texture object.
652 *
653 * According to the texture target, verifies that each of the mipmaps is
654 * present and has the expected size.
655 */
656 void
_mesa_test_texobj_completeness(const struct gl_context * ctx,struct gl_texture_object * t)657 _mesa_test_texobj_completeness( const struct gl_context *ctx,
658 struct gl_texture_object *t )
659 {
660 const GLint baseLevel = t->Attrib.BaseLevel;
661 const struct gl_texture_image *baseImage;
662 GLint maxLevels = 0;
663
664 /* We'll set these to FALSE if tests fail below */
665 t->_BaseComplete = GL_TRUE;
666 t->_MipmapComplete = GL_TRUE;
667
668 if (t->Target == GL_TEXTURE_BUFFER) {
669 /* Buffer textures are always considered complete. The obvious case where
670 * they would be incomplete (no BO attached) is actually specced to be
671 * undefined rendering results.
672 */
673 return;
674 }
675
676 /* Detect cases where the application set the base level to an invalid
677 * value.
678 */
679 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
680 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
681 return;
682 }
683
684 if (t->Attrib.MaxLevel < baseLevel) {
685 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
686 t->Attrib.MaxLevel, baseLevel);
687 return;
688 }
689
690 baseImage = t->Image[0][baseLevel];
691
692 /* Always need the base level image */
693 if (!baseImage) {
694 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
695 return;
696 }
697
698 /* Check width/height/depth for zero */
699 if (baseImage->Width == 0 ||
700 baseImage->Height == 0 ||
701 baseImage->Depth == 0) {
702 incomplete(t, BASE, "texture width or height or depth = 0");
703 return;
704 }
705
706 /* Check if the texture values are integer */
707 {
708 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
709 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
710 }
711
712 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
713 * filters are supported in this case.
714 */
715 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
716 incomplete(t, BASE, "Filter is not supported with Float types.");
717 return;
718 }
719
720 maxLevels = _mesa_max_texture_levels(ctx, t->Target);
721 if (maxLevels == 0) {
722 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
723 return;
724 }
725
726 assert(maxLevels > 0);
727
728 t->_MaxLevel = MIN3(t->Attrib.MaxLevel,
729 /* 'p' in the GL spec */
730 (int) (baseLevel + baseImage->MaxNumLevels - 1),
731 /* 'q' in the GL spec */
732 maxLevels - 1);
733
734 if (t->Immutable) {
735 /* Adjust max level for views: the data store may have more levels than
736 * the view exposes.
737 */
738 t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0);
739 }
740
741 /* Compute _MaxLambda = q - p in the spec used during mipmapping */
742 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
743
744 if (t->Immutable) {
745 /* This texture object was created with glTexStorage1/2/3D() so we
746 * know that all the mipmap levels are the right size and all cube
747 * map faces are the same size.
748 * We don't need to do any of the additional checks below.
749 */
750 return;
751 }
752
753 if (t->Target == GL_TEXTURE_CUBE_MAP) {
754 /* Make sure that all six cube map level 0 images are the same size and
755 * format.
756 * Note: we know that the image's width==height (we enforce that
757 * at glTexImage time) so we only need to test the width here.
758 */
759 GLuint face;
760 assert(baseImage->Width2 == baseImage->Height);
761 for (face = 1; face < 6; face++) {
762 assert(t->Image[face][baseLevel] == NULL ||
763 t->Image[face][baseLevel]->Width2 ==
764 t->Image[face][baseLevel]->Height2);
765 if (t->Image[face][baseLevel] == NULL ||
766 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
767 incomplete(t, BASE, "Cube face missing or mismatched size");
768 return;
769 }
770 if (t->Image[face][baseLevel]->InternalFormat !=
771 baseImage->InternalFormat) {
772 incomplete(t, BASE, "Cube face format mismatch");
773 return;
774 }
775 if (t->Image[face][baseLevel]->Border != baseImage->Border) {
776 incomplete(t, BASE, "Cube face border size mismatch");
777 return;
778 }
779 }
780 }
781
782 /*
783 * Do mipmap consistency checking.
784 * Note: we don't care about the current texture sampler state here.
785 * To determine texture completeness we'll either look at _BaseComplete
786 * or _MipmapComplete depending on the current minification filter mode.
787 */
788 {
789 GLint i;
790 const GLint minLevel = baseLevel;
791 const GLint maxLevel = t->_MaxLevel;
792 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
793 GLuint width, height, depth, face;
794
795 if (minLevel > maxLevel) {
796 incomplete(t, MIPMAP, "minLevel > maxLevel");
797 return;
798 }
799
800 /* Get the base image's dimensions */
801 width = baseImage->Width2;
802 height = baseImage->Height2;
803 depth = baseImage->Depth2;
804
805 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
806 * MULTISAMPLE and MULTISAMPLE_ARRAY textures
807 */
808 for (i = baseLevel + 1; i < maxLevels; i++) {
809 /* Compute the expected size of image at level[i] */
810 if (width > 1) {
811 width /= 2;
812 }
813 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
814 height /= 2;
815 }
816 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
817 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
818 depth /= 2;
819 }
820
821 /* loop over cube faces (or single face otherwise) */
822 for (face = 0; face < numFaces; face++) {
823 if (i >= minLevel && i <= maxLevel) {
824 const struct gl_texture_image *img = t->Image[face][i];
825
826 if (!img) {
827 incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
828 return;
829 }
830 if (img->InternalFormat != baseImage->InternalFormat) {
831 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
832 return;
833 }
834 if (img->Border != baseImage->Border) {
835 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
836 return;
837 }
838 if (img->Width2 != width) {
839 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
840 img->Width2);
841 return;
842 }
843 if (img->Height2 != height) {
844 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
845 img->Height2);
846 return;
847 }
848 if (img->Depth2 != depth) {
849 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
850 img->Depth2);
851 return;
852 }
853 }
854 }
855
856 if (width == 1 && height == 1 && depth == 1) {
857 return; /* found smallest needed mipmap, all done! */
858 }
859 }
860 }
861 }
862
863
864 GLboolean
_mesa_cube_level_complete(const struct gl_texture_object * texObj,const GLint level)865 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
866 const GLint level)
867 {
868 const struct gl_texture_image *img0, *img;
869 GLuint face;
870
871 if (texObj->Target != GL_TEXTURE_CUBE_MAP)
872 return GL_FALSE;
873
874 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
875 return GL_FALSE;
876
877 /* check first face */
878 img0 = texObj->Image[0][level];
879 if (!img0 ||
880 img0->Width < 1 ||
881 img0->Width != img0->Height)
882 return GL_FALSE;
883
884 /* check remaining faces vs. first face */
885 for (face = 1; face < 6; face++) {
886 img = texObj->Image[face][level];
887 if (!img ||
888 img->Width != img0->Width ||
889 img->Height != img0->Height ||
890 img->TexFormat != img0->TexFormat)
891 return GL_FALSE;
892 }
893
894 return GL_TRUE;
895 }
896
897 /**
898 * Check if the given cube map texture is "cube complete" as defined in
899 * the OpenGL specification.
900 */
901 GLboolean
_mesa_cube_complete(const struct gl_texture_object * texObj)902 _mesa_cube_complete(const struct gl_texture_object *texObj)
903 {
904 return _mesa_cube_level_complete(texObj, texObj->Attrib.BaseLevel);
905 }
906
907 /**
908 * Mark a texture object dirty. It forces the object to be incomplete
909 * and forces the context to re-validate its state.
910 *
911 * \param ctx GL context.
912 * \param texObj texture object.
913 */
914 void
_mesa_dirty_texobj(struct gl_context * ctx,struct gl_texture_object * texObj)915 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
916 {
917 texObj->_BaseComplete = GL_FALSE;
918 texObj->_MipmapComplete = GL_FALSE;
919 ctx->NewState |= _NEW_TEXTURE_OBJECT;
920 ctx->PopAttribState |= GL_TEXTURE_BIT;
921 }
922
923
924 /**
925 * Return pointer to a default/fallback texture of the given type/target.
926 * The texture is an RGBA texture with all texels = (0,0,0,1).
927 * That's the value a GLSL sampler should get when sampling from an
928 * incomplete texture.
929 */
930 struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context * ctx,gl_texture_index tex)931 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
932 {
933 if (!ctx->Shared->FallbackTex[tex]) {
934 /* create fallback texture now */
935 const GLsizei width = 1, height = 1;
936 GLsizei depth = 1;
937 GLubyte texel[24];
938 struct gl_texture_object *texObj;
939 struct gl_texture_image *texImage;
940 mesa_format texFormat;
941 GLuint dims, face, numFaces = 1;
942 GLenum target;
943
944 for (face = 0; face < 6; face++) {
945 texel[4*face + 0] =
946 texel[4*face + 1] =
947 texel[4*face + 2] = 0x0;
948 texel[4*face + 3] = 0xff;
949 }
950
951 switch (tex) {
952 case TEXTURE_2D_ARRAY_INDEX:
953 dims = 3;
954 target = GL_TEXTURE_2D_ARRAY;
955 break;
956 case TEXTURE_1D_ARRAY_INDEX:
957 dims = 2;
958 target = GL_TEXTURE_1D_ARRAY;
959 break;
960 case TEXTURE_CUBE_INDEX:
961 dims = 2;
962 target = GL_TEXTURE_CUBE_MAP;
963 numFaces = 6;
964 break;
965 case TEXTURE_3D_INDEX:
966 dims = 3;
967 target = GL_TEXTURE_3D;
968 break;
969 case TEXTURE_RECT_INDEX:
970 dims = 2;
971 target = GL_TEXTURE_RECTANGLE;
972 break;
973 case TEXTURE_2D_INDEX:
974 dims = 2;
975 target = GL_TEXTURE_2D;
976 break;
977 case TEXTURE_1D_INDEX:
978 dims = 1;
979 target = GL_TEXTURE_1D;
980 break;
981 case TEXTURE_BUFFER_INDEX:
982 dims = 0;
983 target = GL_TEXTURE_BUFFER;
984 break;
985 case TEXTURE_CUBE_ARRAY_INDEX:
986 dims = 3;
987 target = GL_TEXTURE_CUBE_MAP_ARRAY;
988 depth = 6;
989 break;
990 case TEXTURE_EXTERNAL_INDEX:
991 dims = 2;
992 target = GL_TEXTURE_EXTERNAL_OES;
993 break;
994 case TEXTURE_2D_MULTISAMPLE_INDEX:
995 dims = 2;
996 target = GL_TEXTURE_2D_MULTISAMPLE;
997 break;
998 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
999 dims = 3;
1000 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1001 break;
1002 default:
1003 /* no-op */
1004 return NULL;
1005 }
1006
1007 /* create texture object */
1008 texObj = _mesa_new_texture_object(ctx, 0, target);
1009 if (!texObj)
1010 return NULL;
1011
1012 assert(texObj->RefCount == 1);
1013 texObj->Sampler.Attrib.MinFilter = GL_NEAREST;
1014 texObj->Sampler.Attrib.MagFilter = GL_NEAREST;
1015 texObj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
1016 texObj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1017 texObj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
1018
1019 texFormat = st_ChooseTextureFormat(ctx, target,
1020 GL_RGBA, GL_RGBA,
1021 GL_UNSIGNED_BYTE);
1022
1023 /* need a loop here just for cube maps */
1024 for (face = 0; face < numFaces; face++) {
1025 const GLenum faceTarget = _mesa_cube_face_target(target, face);
1026
1027 /* initialize level[0] texture image */
1028 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1029
1030 _mesa_init_teximage_fields(ctx, texImage,
1031 width,
1032 (dims > 1) ? height : 1,
1033 (dims > 2) ? depth : 1,
1034 0, /* border */
1035 GL_RGBA, texFormat);
1036
1037 st_TexImage(ctx, dims, texImage,
1038 GL_RGBA, GL_UNSIGNED_BYTE, texel,
1039 &ctx->DefaultPacking);
1040 }
1041
1042 _mesa_test_texobj_completeness(ctx, texObj);
1043 assert(texObj->_BaseComplete);
1044 assert(texObj->_MipmapComplete);
1045
1046 ctx->Shared->FallbackTex[tex] = texObj;
1047
1048 /* Complete the driver's operation in case another context will also
1049 * use the same fallback texture. */
1050 st_glFinish(ctx);
1051 }
1052 return ctx->Shared->FallbackTex[tex];
1053 }
1054
1055
1056 /**
1057 * Compute the size of the given texture object, in bytes.
1058 */
1059 static GLuint
texture_size(const struct gl_texture_object * texObj)1060 texture_size(const struct gl_texture_object *texObj)
1061 {
1062 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1063 GLuint face, level, size = 0;
1064
1065 for (face = 0; face < numFaces; face++) {
1066 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1067 const struct gl_texture_image *img = texObj->Image[face][level];
1068 if (img) {
1069 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1070 img->Height, img->Depth);
1071 size += sz;
1072 }
1073 }
1074 }
1075
1076 return size;
1077 }
1078
1079
1080 /**
1081 * Callback called from _mesa_HashWalk()
1082 */
1083 static void
count_tex_size(void * data,void * userData)1084 count_tex_size(void *data, void *userData)
1085 {
1086 const struct gl_texture_object *texObj =
1087 (const struct gl_texture_object *) data;
1088 GLuint *total = (GLuint *) userData;
1089
1090 *total = *total + texture_size(texObj);
1091 }
1092
1093
1094 /**
1095 * Compute total size (in bytes) of all textures for the given context.
1096 * For debugging purposes.
1097 */
1098 GLuint
_mesa_total_texture_memory(struct gl_context * ctx)1099 _mesa_total_texture_memory(struct gl_context *ctx)
1100 {
1101 GLuint tgt, total = 0;
1102
1103 _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1104
1105 /* plus, the default texture objects */
1106 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1107 total += texture_size(ctx->Shared->DefaultTex[tgt]);
1108 }
1109
1110 return total;
1111 }
1112
1113
1114 /**
1115 * Return the base format for the given texture object by looking
1116 * at the base texture image.
1117 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1118 */
1119 GLenum
_mesa_texture_base_format(const struct gl_texture_object * texObj)1120 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1121 {
1122 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1123
1124 return texImage ? texImage->_BaseFormat : GL_NONE;
1125 }
1126
1127
1128 static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context * ctx,GLuint texture,GLint level,const char * name)1129 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1130 GLint level, const char *name)
1131 {
1132 /* The GL_ARB_invalidate_subdata spec says:
1133 *
1134 * "If <texture> is zero or is not the name of a texture, the error
1135 * INVALID_VALUE is generated."
1136 *
1137 * This performs the error check in a different order than listed in the
1138 * spec. We have to get the texture object before we can validate the
1139 * other parameters against values in the texture object.
1140 */
1141 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1142 if (texture == 0 || t == NULL) {
1143 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1144 return NULL;
1145 }
1146
1147 /* The GL_ARB_invalidate_subdata spec says:
1148 *
1149 * "If <level> is less than zero or greater than the base 2 logarithm
1150 * of the maximum texture width, height, or depth, the error
1151 * INVALID_VALUE is generated."
1152 */
1153 if (level < 0 || level > t->Attrib.MaxLevel) {
1154 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1155 return NULL;
1156 }
1157
1158 /* The GL_ARB_invalidate_subdata spec says:
1159 *
1160 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1161 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1162 * is not zero, the error INVALID_VALUE is generated."
1163 */
1164 if (level != 0) {
1165 switch (t->Target) {
1166 case GL_TEXTURE_RECTANGLE:
1167 case GL_TEXTURE_BUFFER:
1168 case GL_TEXTURE_2D_MULTISAMPLE:
1169 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1170 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1171 return NULL;
1172
1173 default:
1174 break;
1175 }
1176 }
1177
1178 return t;
1179 }
1180
1181
1182 /**
1183 * Helper function for glCreateTextures and glGenTextures. Need this because
1184 * glCreateTextures should throw errors if target = 0. This is not exposed to
1185 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1186 * which do not require expensive hash lookups.
1187 * \param target either 0 or a valid / error-checked texture target enum
1188 */
1189 static void
create_textures(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1190 create_textures(struct gl_context *ctx, GLenum target,
1191 GLsizei n, GLuint *textures, const char *caller)
1192 {
1193 GLint i;
1194
1195 if (!textures)
1196 return;
1197
1198 /*
1199 * This must be atomic (generation and allocation of texture IDs)
1200 */
1201 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1202
1203 _mesa_HashFindFreeKeys(ctx->Shared->TexObjects, textures, n);
1204
1205 /* Allocate new, empty texture objects */
1206 for (i = 0; i < n; i++) {
1207 struct gl_texture_object *texObj;
1208 texObj = _mesa_new_texture_object(ctx, textures[i], target);
1209 if (!texObj) {
1210 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1212 return;
1213 }
1214
1215 /* insert into hash table */
1216 _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj, true);
1217 }
1218
1219 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1220 }
1221
1222
1223 static void
create_textures_err(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1224 create_textures_err(struct gl_context *ctx, GLenum target,
1225 GLsizei n, GLuint *textures, const char *caller)
1226 {
1227 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1228 _mesa_debug(ctx, "%s %d\n", caller, n);
1229
1230 if (n < 0) {
1231 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1232 return;
1233 }
1234
1235 create_textures(ctx, target, n, textures, caller);
1236 }
1237
1238 /*@}*/
1239
1240
1241 /***********************************************************************/
1242 /** \name API functions */
1243 /*@{*/
1244
1245
1246 /**
1247 * Generate texture names.
1248 *
1249 * \param n number of texture names to be generated.
1250 * \param textures an array in which will hold the generated texture names.
1251 *
1252 * \sa glGenTextures(), glCreateTextures().
1253 *
1254 * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1255 * IDs which are stored in \p textures. Corresponding empty texture
1256 * objects are also generated.
1257 */
1258 void GLAPIENTRY
_mesa_GenTextures_no_error(GLsizei n,GLuint * textures)1259 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 create_textures(ctx, 0, n, textures, "glGenTextures");
1263 }
1264
1265
1266 void GLAPIENTRY
_mesa_GenTextures(GLsizei n,GLuint * textures)1267 _mesa_GenTextures(GLsizei n, GLuint *textures)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 create_textures_err(ctx, 0, n, textures, "glGenTextures");
1271 }
1272
1273 /**
1274 * Create texture objects.
1275 *
1276 * \param target the texture target for each name to be generated.
1277 * \param n number of texture names to be generated.
1278 * \param textures an array in which will hold the generated texture names.
1279 *
1280 * \sa glCreateTextures(), glGenTextures().
1281 *
1282 * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1283 * IDs which are stored in \p textures. Corresponding empty texture
1284 * objects are also generated.
1285 */
1286 void GLAPIENTRY
_mesa_CreateTextures_no_error(GLenum target,GLsizei n,GLuint * textures)1287 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1288 {
1289 GET_CURRENT_CONTEXT(ctx);
1290 create_textures(ctx, target, n, textures, "glCreateTextures");
1291 }
1292
1293
1294 void GLAPIENTRY
_mesa_CreateTextures(GLenum target,GLsizei n,GLuint * textures)1295 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1296 {
1297 GLint targetIndex;
1298 GET_CURRENT_CONTEXT(ctx);
1299
1300 /*
1301 * The 4.5 core profile spec (30.10.2014) doesn't specify what
1302 * glCreateTextures should do with invalid targets, which was probably an
1303 * oversight. This conforms to the spec for glBindTexture.
1304 */
1305 targetIndex = _mesa_tex_target_to_index(ctx, target);
1306 if (targetIndex < 0) {
1307 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1308 return;
1309 }
1310
1311 create_textures_err(ctx, target, n, textures, "glCreateTextures");
1312 }
1313
1314 /**
1315 * Check if the given texture object is bound to the current draw or
1316 * read framebuffer. If so, Unbind it.
1317 */
1318 static void
unbind_texobj_from_fbo(struct gl_context * ctx,struct gl_texture_object * texObj)1319 unbind_texobj_from_fbo(struct gl_context *ctx,
1320 struct gl_texture_object *texObj)
1321 {
1322 bool progress = false;
1323
1324 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1325 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1326 * says:
1327 *
1328 * "If a texture object is deleted while its image is attached to one
1329 * or more attachment points in the currently bound framebuffer, then
1330 * it is as if FramebufferTexture* had been called, with a texture of
1331 * zero, for each attachment point to which this image was attached in
1332 * the currently bound framebuffer. In other words, this texture image
1333 * is first detached from all attachment points in the currently bound
1334 * framebuffer. Note that the texture image is specifically not
1335 * detached from any other framebuffer objects. Detaching the texture
1336 * image from any other framebuffer objects is the responsibility of
1337 * the application."
1338 */
1339 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1340 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1341 }
1342 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1343 && ctx->ReadBuffer != ctx->DrawBuffer) {
1344 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1345 || progress;
1346 }
1347
1348 if (progress)
1349 /* Vertices are already flushed by _mesa_DeleteTextures */
1350 ctx->NewState |= _NEW_BUFFERS;
1351 }
1352
1353
1354 /**
1355 * Check if the given texture object is bound to any texture image units and
1356 * unbind it if so (revert to default textures).
1357 */
1358 static void
unbind_texobj_from_texunits(struct gl_context * ctx,struct gl_texture_object * texObj)1359 unbind_texobj_from_texunits(struct gl_context *ctx,
1360 struct gl_texture_object *texObj)
1361 {
1362 const gl_texture_index index = texObj->TargetIndex;
1363 GLuint u;
1364
1365 if (texObj->Target == 0) {
1366 /* texture was never bound */
1367 return;
1368 }
1369
1370 assert(index < NUM_TEXTURE_TARGETS);
1371
1372 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1373 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1374
1375 if (texObj == unit->CurrentTex[index]) {
1376 /* Bind the default texture for this unit/target */
1377 _mesa_reference_texobj(&unit->CurrentTex[index],
1378 ctx->Shared->DefaultTex[index]);
1379 unit->_BoundTextures &= ~(1 << index);
1380 }
1381 }
1382 }
1383
1384
1385 /**
1386 * Check if the given texture object is bound to any shader image unit
1387 * and unbind it if that's the case.
1388 */
1389 static void
unbind_texobj_from_image_units(struct gl_context * ctx,struct gl_texture_object * texObj)1390 unbind_texobj_from_image_units(struct gl_context *ctx,
1391 struct gl_texture_object *texObj)
1392 {
1393 GLuint i;
1394
1395 for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1396 struct gl_image_unit *unit = &ctx->ImageUnits[i];
1397
1398 if (texObj == unit->TexObj) {
1399 _mesa_reference_texobj(&unit->TexObj, NULL);
1400 *unit = _mesa_default_image_unit(ctx);
1401 }
1402 }
1403 }
1404
1405
1406 /**
1407 * Unbinds all textures bound to the given texture image unit.
1408 */
1409 static void
unbind_textures_from_unit(struct gl_context * ctx,GLuint unit)1410 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1411 {
1412 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1413
1414 while (texUnit->_BoundTextures) {
1415 const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1416 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1417
1418 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1419
1420 texUnit->_BoundTextures &= ~(1 << index);
1421 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1422 ctx->PopAttribState |= GL_TEXTURE_BIT;
1423 }
1424 }
1425
1426
1427 /**
1428 * Delete named textures.
1429 *
1430 * \param n number of textures to be deleted.
1431 * \param textures array of texture IDs to be deleted.
1432 *
1433 * \sa glDeleteTextures().
1434 *
1435 * If we're about to delete a texture that's currently bound to any
1436 * texture unit, unbind the texture first. Decrement the reference
1437 * count on the texture object and delete it if it's zero.
1438 * Recall that texture objects can be shared among several rendering
1439 * contexts.
1440 */
1441 static void
delete_textures(struct gl_context * ctx,GLsizei n,const GLuint * textures)1442 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1443 {
1444 FLUSH_VERTICES(ctx, 0, 0); /* too complex */
1445
1446 if (!textures)
1447 return;
1448
1449 for (GLsizei i = 0; i < n; i++) {
1450 if (textures[i] > 0) {
1451 struct gl_texture_object *delObj
1452 = _mesa_lookup_texture(ctx, textures[i]);
1453
1454 if (delObj) {
1455 _mesa_lock_texture(ctx, delObj);
1456
1457 /* Check if texture is bound to any framebuffer objects.
1458 * If so, unbind.
1459 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1460 */
1461 unbind_texobj_from_fbo(ctx, delObj);
1462
1463 /* Check if this texture is currently bound to any texture units.
1464 * If so, unbind it.
1465 */
1466 unbind_texobj_from_texunits(ctx, delObj);
1467
1468 /* Check if this texture is currently bound to any shader
1469 * image unit. If so, unbind it.
1470 * See section 3.9.X of GL_ARB_shader_image_load_store.
1471 */
1472 unbind_texobj_from_image_units(ctx, delObj);
1473
1474 /* Make all handles that reference this texture object non-resident
1475 * in the current context.
1476 */
1477 _mesa_make_texture_handles_non_resident(ctx, delObj);
1478
1479 _mesa_unlock_texture(ctx, delObj);
1480
1481 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1482 ctx->PopAttribState |= GL_TEXTURE_BIT;
1483
1484 /* The texture _name_ is now free for re-use.
1485 * Remove it from the hash table now.
1486 */
1487 _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1488
1489 st_texture_release_all_sampler_views(st_context(ctx), delObj);
1490
1491 /* Unreference the texobj. If refcount hits zero, the texture
1492 * will be deleted.
1493 */
1494 _mesa_reference_texobj(&delObj, NULL);
1495 }
1496 }
1497 }
1498 }
1499
1500 void GLAPIENTRY
_mesa_DeleteTextures_no_error(GLsizei n,const GLuint * textures)1501 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1502 {
1503 GET_CURRENT_CONTEXT(ctx);
1504 delete_textures(ctx, n, textures);
1505 }
1506
1507
1508 void GLAPIENTRY
_mesa_DeleteTextures(GLsizei n,const GLuint * textures)1509 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1510 {
1511 GET_CURRENT_CONTEXT(ctx);
1512
1513 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1514 _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1515
1516 if (n < 0) {
1517 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1518 return;
1519 }
1520
1521 delete_textures(ctx, n, textures);
1522 }
1523
1524
1525 /**
1526 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1527 * into the corresponding Mesa texture target index.
1528 * Note that proxy targets are not valid here.
1529 * \return TEXTURE_x_INDEX or -1 if target is invalid
1530 */
1531 int
_mesa_tex_target_to_index(const struct gl_context * ctx,GLenum target)1532 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1533 {
1534 switch (target) {
1535 case GL_TEXTURE_1D:
1536 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1537 case GL_TEXTURE_2D:
1538 return TEXTURE_2D_INDEX;
1539 case GL_TEXTURE_3D:
1540 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1541 case GL_TEXTURE_CUBE_MAP:
1542 return TEXTURE_CUBE_INDEX;
1543 case GL_TEXTURE_RECTANGLE:
1544 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1545 ? TEXTURE_RECT_INDEX : -1;
1546 case GL_TEXTURE_1D_ARRAY:
1547 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1548 ? TEXTURE_1D_ARRAY_INDEX : -1;
1549 case GL_TEXTURE_2D_ARRAY:
1550 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1551 || _mesa_is_gles3(ctx)
1552 ? TEXTURE_2D_ARRAY_INDEX : -1;
1553 case GL_TEXTURE_BUFFER:
1554 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1555 _mesa_has_OES_texture_buffer(ctx)) ?
1556 TEXTURE_BUFFER_INDEX : -1;
1557 case GL_TEXTURE_EXTERNAL_OES:
1558 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1559 ? TEXTURE_EXTERNAL_INDEX : -1;
1560 case GL_TEXTURE_CUBE_MAP_ARRAY:
1561 return _mesa_has_texture_cube_map_array(ctx)
1562 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1563 case GL_TEXTURE_2D_MULTISAMPLE:
1564 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1565 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1566 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1567 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1568 _mesa_is_gles31(ctx))
1569 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1570 default:
1571 return -1;
1572 }
1573 }
1574
1575
1576 /**
1577 * Do actual texture binding. All error checking should have been done prior
1578 * to calling this function. Note that the texture target (1D, 2D, etc) is
1579 * always specified by the texObj->TargetIndex.
1580 *
1581 * \param unit index of texture unit to update
1582 * \param texObj the new texture object (cannot be NULL)
1583 */
1584 static void
bind_texture_object(struct gl_context * ctx,unsigned unit,struct gl_texture_object * texObj)1585 bind_texture_object(struct gl_context *ctx, unsigned unit,
1586 struct gl_texture_object *texObj)
1587 {
1588 struct gl_texture_unit *texUnit;
1589 int targetIndex;
1590
1591 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1592 texUnit = &ctx->Texture.Unit[unit];
1593
1594 assert(texObj);
1595 assert(valid_texture_object(texObj));
1596
1597 targetIndex = texObj->TargetIndex;
1598 assert(targetIndex >= 0);
1599 assert(targetIndex < NUM_TEXTURE_TARGETS);
1600
1601 /* Check if this texture is only used by this context and is already bound.
1602 * If so, just return. For GL_OES_image_external, rebinding the texture
1603 * always must invalidate cached resources.
1604 */
1605 if (targetIndex != TEXTURE_EXTERNAL_INDEX &&
1606 ctx->Shared->RefCount == 1 &&
1607 texObj == texUnit->CurrentTex[targetIndex])
1608 return;
1609
1610 /* Flush before changing binding.
1611 *
1612 * Note: Multisample textures don't need to flag GL_TEXTURE_BIT because
1613 * they are not restored by glPopAttrib according to the GL 4.6
1614 * Compatibility Profile specification. We set GL_TEXTURE_BIT anyway
1615 * to simplify the code. This has no effect on behavior.
1616 */
1617 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1618
1619 /* If the refcount on the previously bound texture is decremented to
1620 * zero, it'll be deleted here.
1621 */
1622 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1623
1624 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1625 unit + 1);
1626
1627 if (texObj->Name != 0)
1628 texUnit->_BoundTextures |= (1 << targetIndex);
1629 else
1630 texUnit->_BoundTextures &= ~(1 << targetIndex);
1631 }
1632
1633 struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context * ctx,GLenum target,GLuint texName,bool no_error,bool is_ext_dsa,const char * caller)1634 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
1635 GLuint texName, bool no_error, bool is_ext_dsa,
1636 const char *caller)
1637 {
1638 struct gl_texture_object *newTexObj = NULL;
1639 int targetIndex;
1640
1641 if (is_ext_dsa) {
1642 if (_mesa_is_proxy_texture(target)) {
1643 /* EXT_dsa allows proxy targets only when texName is 0 */
1644 if (texName != 0) {
1645 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
1646 _mesa_enum_to_string(target));
1647 return NULL;
1648 }
1649 return _mesa_get_current_tex_object(ctx, target);
1650 }
1651 if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
1652 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
1653 target = GL_TEXTURE_CUBE_MAP;
1654 }
1655 }
1656
1657 targetIndex = _mesa_tex_target_to_index(ctx, target);
1658 if (!no_error && targetIndex < 0) {
1659 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
1660 _mesa_enum_to_string(target));
1661 return NULL;
1662 }
1663 assert(targetIndex < NUM_TEXTURE_TARGETS);
1664
1665 /*
1666 * Get pointer to new texture object (newTexObj)
1667 */
1668 if (texName == 0) {
1669 /* Use a default texture object */
1670 newTexObj = ctx->Shared->DefaultTex[targetIndex];
1671 } else {
1672 /* non-default texture object */
1673 newTexObj = _mesa_lookup_texture(ctx, texName);
1674 if (newTexObj) {
1675 /* error checking */
1676 if (!no_error &&
1677 newTexObj->Target != 0 && newTexObj->Target != target) {
1678 /* The named texture object's target doesn't match the
1679 * given target
1680 */
1681 _mesa_error(ctx, GL_INVALID_OPERATION,
1682 "%s(target mismatch)", caller);
1683 return NULL;
1684 }
1685 if (newTexObj->Target == 0) {
1686 finish_texture_init(ctx, target, newTexObj, targetIndex);
1687 }
1688 } else {
1689 if (!no_error && ctx->API == API_OPENGL_CORE) {
1690 _mesa_error(ctx, GL_INVALID_OPERATION,
1691 "%s(non-gen name)", caller);
1692 return NULL;
1693 }
1694
1695 /* if this is a new texture id, allocate a texture object now */
1696 newTexObj = _mesa_new_texture_object(ctx, texName, target);
1697 if (!newTexObj) {
1698 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1699 return NULL;
1700 }
1701
1702 /* and insert it into hash table */
1703 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj, false);
1704 }
1705 }
1706
1707 assert(newTexObj->Target == target);
1708 assert(newTexObj->TargetIndex == targetIndex);
1709
1710 return newTexObj;
1711 }
1712
1713 /**
1714 * Implement glBindTexture(). Do error checking, look-up or create a new
1715 * texture object, then bind it in the current texture unit.
1716 *
1717 * \param target texture target.
1718 * \param texName texture name.
1719 * \param texunit texture unit.
1720 */
1721 static ALWAYS_INLINE void
bind_texture(struct gl_context * ctx,GLenum target,GLuint texName,GLenum texunit,bool no_error,const char * caller)1722 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1723 GLenum texunit, bool no_error, const char *caller)
1724 {
1725 struct gl_texture_object *newTexObj =
1726 _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
1727 caller);
1728 if (!newTexObj)
1729 return;
1730
1731 bind_texture_object(ctx, texunit, newTexObj);
1732 }
1733
1734 void GLAPIENTRY
_mesa_BindTexture_no_error(GLenum target,GLuint texName)1735 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1736 {
1737 GET_CURRENT_CONTEXT(ctx);
1738 bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true,
1739 "glBindTexture");
1740 }
1741
1742
1743 void GLAPIENTRY
_mesa_BindTexture(GLenum target,GLuint texName)1744 _mesa_BindTexture(GLenum target, GLuint texName)
1745 {
1746 GET_CURRENT_CONTEXT(ctx);
1747
1748 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1749 _mesa_debug(ctx, "glBindTexture %s %d\n",
1750 _mesa_enum_to_string(target), (GLint) texName);
1751
1752 bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false,
1753 "glBindTexture");
1754 }
1755
1756
1757 void GLAPIENTRY
_mesa_BindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)1758 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
1759 {
1760 GET_CURRENT_CONTEXT(ctx);
1761
1762 unsigned unit = texunit - GL_TEXTURE0;
1763
1764 if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) {
1765 _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)",
1766 _mesa_enum_to_string(texunit));
1767 return;
1768 }
1769
1770 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1771 _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n",
1772 _mesa_enum_to_string(texunit), (GLint) texture);
1773
1774 bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT");
1775 }
1776
1777
1778 /**
1779 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1780 *
1781 * \param unit texture unit.
1782 * \param texture texture name.
1783 *
1784 * \sa glBindTexture().
1785 *
1786 * If the named texture is 0, this will reset each target for the specified
1787 * texture unit to its default texture.
1788 * If the named texture is not 0 or a recognized texture name, this throws
1789 * GL_INVALID_OPERATION.
1790 */
1791 static ALWAYS_INLINE void
bind_texture_unit(struct gl_context * ctx,GLuint unit,GLuint texture,bool no_error)1792 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1793 bool no_error)
1794 {
1795 struct gl_texture_object *texObj;
1796
1797 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1798 * (20141030) says:
1799 * "When texture is zero, each of the targets enumerated at the
1800 * beginning of this section is reset to its default texture for the
1801 * corresponding texture image unit."
1802 */
1803 if (texture == 0) {
1804 unbind_textures_from_unit(ctx, unit);
1805 return;
1806 }
1807
1808 /* Get the non-default texture object */
1809 texObj = _mesa_lookup_texture(ctx, texture);
1810 if (!no_error) {
1811 /* Error checking */
1812 if (!texObj) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION,
1814 "glBindTextureUnit(non-gen name)");
1815 return;
1816 }
1817
1818 if (texObj->Target == 0) {
1819 /* Texture object was gen'd but never bound so the target is not set */
1820 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1821 return;
1822 }
1823 }
1824
1825 assert(valid_texture_object(texObj));
1826
1827 bind_texture_object(ctx, unit, texObj);
1828 }
1829
1830
1831 void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit,GLuint texture)1832 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1833 {
1834 GET_CURRENT_CONTEXT(ctx);
1835 bind_texture_unit(ctx, unit, texture, true);
1836 }
1837
1838
1839 void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit,GLuint texture)1840 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1841 {
1842 GET_CURRENT_CONTEXT(ctx);
1843
1844 if (unit >= _mesa_max_tex_unit(ctx)) {
1845 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1846 return;
1847 }
1848
1849 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1850 _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1851 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1852
1853 bind_texture_unit(ctx, unit, texture, false);
1854 }
1855
1856
1857 /**
1858 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1859 */
1860 static ALWAYS_INLINE void
bind_textures(struct gl_context * ctx,GLuint first,GLsizei count,const GLuint * textures,bool no_error)1861 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1862 const GLuint *textures, bool no_error)
1863 {
1864 GLsizei i;
1865
1866 if (textures) {
1867 /* Note that the error semantics for multi-bind commands differ from
1868 * those of other GL commands.
1869 *
1870 * The issues section in the ARB_multi_bind spec says:
1871 *
1872 * "(11) Typically, OpenGL specifies that if an error is generated by
1873 * a command, that command has no effect. This is somewhat
1874 * unfortunate for multi-bind commands, because it would require
1875 * a first pass to scan the entire list of bound objects for
1876 * errors and then a second pass to actually perform the
1877 * bindings. Should we have different error semantics?
1878 *
1879 * RESOLVED: Yes. In this specification, when the parameters for
1880 * one of the <count> binding points are invalid, that binding
1881 * point is not updated and an error will be generated. However,
1882 * other binding points in the same command will be updated if
1883 * their parameters are valid and no other error occurs."
1884 */
1885
1886 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1887
1888 for (i = 0; i < count; i++) {
1889 if (textures[i] != 0) {
1890 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1891 struct gl_texture_object *current = texUnit->_Current;
1892 struct gl_texture_object *texObj;
1893
1894 if (current && current->Name == textures[i])
1895 texObj = current;
1896 else
1897 texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1898
1899 if (texObj && texObj->Target != 0) {
1900 bind_texture_object(ctx, first + i, texObj);
1901 } else if (!no_error) {
1902 /* The ARB_multi_bind spec says:
1903 *
1904 * "An INVALID_OPERATION error is generated if any value
1905 * in <textures> is not zero or the name of an existing
1906 * texture object (per binding)."
1907 */
1908 _mesa_error(ctx, GL_INVALID_OPERATION,
1909 "glBindTextures(textures[%d]=%u is not zero "
1910 "or the name of an existing texture object)",
1911 i, textures[i]);
1912 }
1913 } else {
1914 unbind_textures_from_unit(ctx, first + i);
1915 }
1916 }
1917
1918 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1919 } else {
1920 /* Unbind all textures in the range <first> through <first>+<count>-1 */
1921 for (i = 0; i < count; i++)
1922 unbind_textures_from_unit(ctx, first + i);
1923 }
1924 }
1925
1926
1927 void GLAPIENTRY
_mesa_BindTextures_no_error(GLuint first,GLsizei count,const GLuint * textures)1928 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
1929 {
1930 GET_CURRENT_CONTEXT(ctx);
1931 bind_textures(ctx, first, count, textures, true);
1932 }
1933
1934
1935 void GLAPIENTRY
_mesa_BindTextures(GLuint first,GLsizei count,const GLuint * textures)1936 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
1937 {
1938 GET_CURRENT_CONTEXT(ctx);
1939
1940 /* The ARB_multi_bind spec says:
1941 *
1942 * "An INVALID_OPERATION error is generated if <first> + <count>
1943 * is greater than the number of texture image units supported
1944 * by the implementation."
1945 */
1946 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
1947 _mesa_error(ctx, GL_INVALID_OPERATION,
1948 "glBindTextures(first=%u + count=%d > the value of "
1949 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
1950 first, count, ctx->Const.MaxCombinedTextureImageUnits);
1951 return;
1952 }
1953
1954 bind_textures(ctx, first, count, textures, false);
1955 }
1956
1957
1958 /**
1959 * Set texture priorities.
1960 *
1961 * \param n number of textures.
1962 * \param texName texture names.
1963 * \param priorities corresponding texture priorities.
1964 *
1965 * \sa glPrioritizeTextures().
1966 *
1967 * Looks up each texture in the hash, clamps the corresponding priority between
1968 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1969 */
1970 void GLAPIENTRY
_mesa_PrioritizeTextures(GLsizei n,const GLuint * texName,const GLclampf * priorities)1971 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1972 const GLclampf *priorities )
1973 {
1974 GET_CURRENT_CONTEXT(ctx);
1975 GLint i;
1976
1977 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1978 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
1979
1980
1981 if (n < 0) {
1982 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
1983 return;
1984 }
1985
1986 if (!priorities)
1987 return;
1988
1989 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1990
1991 for (i = 0; i < n; i++) {
1992 if (texName[i] > 0) {
1993 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
1994 if (t) {
1995 t->Attrib.Priority = CLAMP( priorities[i], 0.0F, 1.0F );
1996 }
1997 }
1998 }
1999 }
2000
2001
2002
2003 /**
2004 * See if textures are loaded in texture memory.
2005 *
2006 * \param n number of textures to query.
2007 * \param texName array with the texture names.
2008 * \param residences array which will hold the residence status.
2009 *
2010 * \return GL_TRUE if all textures are resident and
2011 * residences is left unchanged,
2012 *
2013 * Note: we assume all textures are always resident
2014 */
2015 GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)2016 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
2017 GLboolean *residences)
2018 {
2019 GET_CURRENT_CONTEXT(ctx);
2020 GLboolean allResident = GL_TRUE;
2021 GLint i;
2022 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2023
2024 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2025 _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
2026
2027 if (n < 0) {
2028 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
2029 return GL_FALSE;
2030 }
2031
2032 if (!texName || !residences)
2033 return GL_FALSE;
2034
2035 /* We only do error checking on the texture names */
2036 for (i = 0; i < n; i++) {
2037 struct gl_texture_object *t;
2038 if (texName[i] == 0) {
2039 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2040 return GL_FALSE;
2041 }
2042 t = _mesa_lookup_texture(ctx, texName[i]);
2043 if (!t) {
2044 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2045 return GL_FALSE;
2046 }
2047 }
2048
2049 return allResident;
2050 }
2051
2052
2053 /**
2054 * See if a name corresponds to a texture.
2055 *
2056 * \param texture texture name.
2057 *
2058 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2059 * otherwise.
2060 *
2061 * \sa glIsTexture().
2062 *
2063 * Calls _mesa_HashLookup().
2064 */
2065 GLboolean GLAPIENTRY
_mesa_IsTexture(GLuint texture)2066 _mesa_IsTexture( GLuint texture )
2067 {
2068 struct gl_texture_object *t;
2069 GET_CURRENT_CONTEXT(ctx);
2070 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2071
2072 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2073 _mesa_debug(ctx, "glIsTexture %d\n", texture);
2074
2075 if (!texture)
2076 return GL_FALSE;
2077
2078 t = _mesa_lookup_texture(ctx, texture);
2079
2080 /* IsTexture is true only after object has been bound once. */
2081 return t && t->Target;
2082 }
2083
2084
2085 /**
2086 * Simplest implementation of texture locking: grab the shared tex
2087 * mutex. Examine the shared context state timestamp and if there has
2088 * been a change, set the appropriate bits in ctx->NewState.
2089 *
2090 * This is used to deal with synchronizing things when a texture object
2091 * is used/modified by different contexts (or threads) which are sharing
2092 * the texture.
2093 *
2094 * See also _mesa_lock/unlock_texture() in teximage.h
2095 */
2096 void
_mesa_lock_context_textures(struct gl_context * ctx)2097 _mesa_lock_context_textures( struct gl_context *ctx )
2098 {
2099 if (!ctx->TexturesLocked)
2100 simple_mtx_lock(&ctx->Shared->TexMutex);
2101
2102 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2103 ctx->NewState |= _NEW_TEXTURE_OBJECT;
2104 ctx->PopAttribState |= GL_TEXTURE_BIT;
2105 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2106 }
2107 }
2108
2109
2110 void
_mesa_unlock_context_textures(struct gl_context * ctx)2111 _mesa_unlock_context_textures( struct gl_context *ctx )
2112 {
2113 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2114 if (!ctx->TexturesLocked)
2115 simple_mtx_unlock(&ctx->Shared->TexMutex);
2116 }
2117
2118
2119 void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2120 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2121 GLint yoffset, GLint zoffset,
2122 GLsizei width, GLsizei height,
2123 GLsizei depth)
2124 {
2125 /* no-op */
2126 }
2127
2128
2129 void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2130 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2131 GLint yoffset, GLint zoffset, GLsizei width,
2132 GLsizei height, GLsizei depth)
2133 {
2134 struct gl_texture_object *t;
2135 struct gl_texture_image *image;
2136 GET_CURRENT_CONTEXT(ctx);
2137
2138 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2139 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2140
2141 t = invalidate_tex_image_error_check(ctx, texture, level,
2142 "glInvalidateTexSubImage");
2143
2144 /* The GL_ARB_invalidate_subdata spec says:
2145 *
2146 * "...the specified subregion must be between -<b> and <dim>+<b> where
2147 * <dim> is the size of the dimension of the texture image, and <b> is
2148 * the size of the border of that texture image, otherwise
2149 * INVALID_VALUE is generated (border is not applied to dimensions that
2150 * don't exist in a given texture target)."
2151 */
2152 image = t->Image[0][level];
2153 if (image) {
2154 int xBorder;
2155 int yBorder;
2156 int zBorder;
2157 int imageWidth;
2158 int imageHeight;
2159 int imageDepth;
2160
2161 /* The GL_ARB_invalidate_subdata spec says:
2162 *
2163 * "For texture targets that don't have certain dimensions, this
2164 * command treats those dimensions as having a size of 1. For
2165 * example, to invalidate a portion of a two-dimensional texture,
2166 * the application would use <zoffset> equal to zero and <depth>
2167 * equal to one."
2168 */
2169 switch (t->Target) {
2170 case GL_TEXTURE_BUFFER:
2171 xBorder = 0;
2172 yBorder = 0;
2173 zBorder = 0;
2174 imageWidth = 1;
2175 imageHeight = 1;
2176 imageDepth = 1;
2177 break;
2178 case GL_TEXTURE_1D:
2179 xBorder = image->Border;
2180 yBorder = 0;
2181 zBorder = 0;
2182 imageWidth = image->Width;
2183 imageHeight = 1;
2184 imageDepth = 1;
2185 break;
2186 case GL_TEXTURE_1D_ARRAY:
2187 xBorder = image->Border;
2188 yBorder = 0;
2189 zBorder = 0;
2190 imageWidth = image->Width;
2191 imageHeight = image->Height;
2192 imageDepth = 1;
2193 break;
2194 case GL_TEXTURE_2D:
2195 case GL_TEXTURE_CUBE_MAP:
2196 case GL_TEXTURE_RECTANGLE:
2197 case GL_TEXTURE_2D_MULTISAMPLE:
2198 xBorder = image->Border;
2199 yBorder = image->Border;
2200 zBorder = 0;
2201 imageWidth = image->Width;
2202 imageHeight = image->Height;
2203 imageDepth = 1;
2204 break;
2205 case GL_TEXTURE_2D_ARRAY:
2206 case GL_TEXTURE_CUBE_MAP_ARRAY:
2207 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2208 xBorder = image->Border;
2209 yBorder = image->Border;
2210 zBorder = 0;
2211 imageWidth = image->Width;
2212 imageHeight = image->Height;
2213 imageDepth = image->Depth;
2214 break;
2215 case GL_TEXTURE_3D:
2216 xBorder = image->Border;
2217 yBorder = image->Border;
2218 zBorder = image->Border;
2219 imageWidth = image->Width;
2220 imageHeight = image->Height;
2221 imageDepth = image->Depth;
2222 break;
2223 default:
2224 assert(!"Should not get here.");
2225 xBorder = 0;
2226 yBorder = 0;
2227 zBorder = 0;
2228 imageWidth = 0;
2229 imageHeight = 0;
2230 imageDepth = 0;
2231 break;
2232 }
2233
2234 if (xoffset < -xBorder) {
2235 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2236 return;
2237 }
2238
2239 if (xoffset + width > imageWidth + xBorder) {
2240 _mesa_error(ctx, GL_INVALID_VALUE,
2241 "glInvalidateSubTexImage(xoffset+width)");
2242 return;
2243 }
2244
2245 if (yoffset < -yBorder) {
2246 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2247 return;
2248 }
2249
2250 if (yoffset + height > imageHeight + yBorder) {
2251 _mesa_error(ctx, GL_INVALID_VALUE,
2252 "glInvalidateSubTexImage(yoffset+height)");
2253 return;
2254 }
2255
2256 if (zoffset < -zBorder) {
2257 _mesa_error(ctx, GL_INVALID_VALUE,
2258 "glInvalidateSubTexImage(zoffset)");
2259 return;
2260 }
2261
2262 if (zoffset + depth > imageDepth + zBorder) {
2263 _mesa_error(ctx, GL_INVALID_VALUE,
2264 "glInvalidateSubTexImage(zoffset+depth)");
2265 return;
2266 }
2267 }
2268
2269 /* We don't actually do anything for this yet. Just return after
2270 * validating the parameters and generating the required errors.
2271 */
2272 return;
2273 }
2274
2275
2276 void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture,GLint level)2277 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2278 {
2279 /* no-op */
2280 }
2281
2282
2283 void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture,GLint level)2284 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2285 {
2286 GET_CURRENT_CONTEXT(ctx);
2287
2288 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2289 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2290
2291 invalidate_tex_image_error_check(ctx, texture, level,
2292 "glInvalidateTexImage");
2293
2294 /* We don't actually do anything for this yet. Just return after
2295 * validating the parameters and generating the required errors.
2296 */
2297 return;
2298 }
2299
2300 static void
texture_page_commitment(struct gl_context * ctx,GLenum target,struct gl_texture_object * tex_obj,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit,const char * func)2301 texture_page_commitment(struct gl_context *ctx, GLenum target,
2302 struct gl_texture_object *tex_obj,
2303 GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
2304 GLsizei width, GLsizei height, GLsizei depth,
2305 GLboolean commit, const char *func)
2306 {
2307 if (!tex_obj->Immutable || !tex_obj->IsSparse) {
2308 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable sparse texture)", func);
2309 return;
2310 }
2311
2312 if (level < 0 || level > tex_obj->_MaxLevel) {
2313 /* Not in error list of ARB_sparse_texture. */
2314 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level %d)", func, level);
2315 return;
2316 }
2317
2318 struct gl_texture_image *image = tex_obj->Image[0][level];
2319
2320 int max_depth = image->Depth;
2321 if (target == GL_TEXTURE_CUBE_MAP)
2322 max_depth *= 6;
2323
2324 if (xoffset + width > image->Width ||
2325 yoffset + height > image->Height ||
2326 zoffset + depth > max_depth) {
2327 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(exceed max size)", func);
2328 return;
2329 }
2330
2331 int px, py, pz;
2332 bool ret = st_GetSparseTextureVirtualPageSize(
2333 ctx, target, image->TexFormat, tex_obj->VirtualPageSizeIndex, &px, &py, &pz);
2334 assert(ret);
2335
2336 if (xoffset % px || yoffset % py || zoffset % pz) {
2337 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset multiple of page size)", func);
2338 return;
2339 }
2340
2341 if ((width % px && xoffset + width != image->Width) ||
2342 (height % py && yoffset + height != image->Height) ||
2343 (depth % pz && zoffset + depth != max_depth)) {
2344 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(alignment)", func);
2345 return;
2346 }
2347
2348 st_TexturePageCommitment(ctx, tex_obj, level, xoffset, yoffset, zoffset,
2349 width, height, depth, commit);
2350 }
2351
2352 void GLAPIENTRY
_mesa_TexPageCommitmentARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2353 _mesa_TexPageCommitmentARB(GLenum target, GLint level, GLint xoffset,
2354 GLint yoffset, GLint zoffset, GLsizei width,
2355 GLsizei height, GLsizei depth, GLboolean commit)
2356 {
2357 GET_CURRENT_CONTEXT(ctx);
2358 struct gl_texture_object *texObj;
2359
2360 texObj = _mesa_get_current_tex_object(ctx, target);
2361 if (!texObj) {
2362 _mesa_error(ctx, GL_INVALID_ENUM, "glTexPageCommitmentARB(target)");
2363 return;
2364 }
2365
2366 texture_page_commitment(ctx, target, texObj, level, xoffset, yoffset, zoffset,
2367 width, height, depth, commit,
2368 "glTexPageCommitmentARB");
2369 }
2370
2371 void GLAPIENTRY
_mesa_TexturePageCommitmentEXT(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2372 _mesa_TexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset,
2373 GLint yoffset, GLint zoffset, GLsizei width,
2374 GLsizei height, GLsizei depth, GLboolean commit)
2375 {
2376 GET_CURRENT_CONTEXT(ctx);
2377 struct gl_texture_object *texObj;
2378
2379 texObj = _mesa_lookup_texture(ctx, texture);
2380 if (texture == 0 || texObj == NULL) {
2381 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexturePageCommitmentEXT(texture)");
2382 return;
2383 }
2384
2385 texture_page_commitment(ctx, texObj->Target, texObj, level, xoffset, yoffset,
2386 zoffset, width, height, depth, commit,
2387 "glTexturePageCommitmentEXT");
2388 }
2389
2390 /*@}*/
2391