1 /**************************************************************************
2  *
3  * Copyright 2009 Younes Manton.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef vl_compositor_gfx_h
29 #define vl_compositor_gfx_h
30 
31 #include "vl_compositor.h"
32 
33 /**
34  * create vertex shader
35  */
36 void *
37 create_vert_shader(struct vl_compositor *c);
38 
39 /**
40  * create YCbCr-to-RGB fragment
41  */
42 void *
43 create_frag_shader_video_buffer(struct vl_compositor *c);
44 
45 /**
46  * create YCbCr-to-RGB weave fragment shader
47  */
48 void *
49 create_frag_shader_weave_rgb(struct vl_compositor *c);
50 
51 /**
52  * create YCbCr i-to-YCbCr p deint fragment shader
53  */
54 void *
55 create_frag_shader_deint_yuv(struct vl_compositor *c,
56                              bool                  y,
57                              bool                  w);
58 
59 /**
60  * create YUV/RGB-Palette-to-RGB fragment shader
61  */
62 void *
63 create_frag_shader_palette(struct vl_compositor *c,
64                            bool                  include_cc);
65 
66 /**
67  * create YCbCr RGB-to-RGB fragment shader
68  */
69 void *
70 create_frag_shader_rgba(struct vl_compositor *c);
71 
72 /**
73  * create RGB-to-YUV fragment shader
74  */
75 void *
76 create_frag_shader_rgb_yuv(struct vl_compositor *c,
77                            bool                  y);
78 
79 /**
80  * render the layers to the frontbuffer with graphic shader
81  */
82 void
83 vl_compositor_gfx_render(struct vl_compositor_state *s,
84                          struct vl_compositor       *c,
85                          struct pipe_surface        *dst_surface,
86                          struct u_rect              *dirty_area,
87                          bool                        clear_dirty);
88 #endif /* vl_compositor_gfx_h */
89