1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #include "ac_exp_param.h"
26 #include "ac_rtld.h"
27 #include "compiler/nir/nir.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "si_pipe.h"
30 #include "si_shader_internal.h"
31 #include "sid.h"
32 #include "tgsi/tgsi_from_mesa.h"
33 #include "tgsi/tgsi_strings.h"
34 #include "util/u_memory.h"
35 
36 static const char scratch_rsrc_dword0_symbol[] = "SCRATCH_RSRC_DWORD0";
37 
38 static const char scratch_rsrc_dword1_symbol[] = "SCRATCH_RSRC_DWORD1";
39 
40 static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
41 
42 /** Whether the shader runs as a combination of multiple API shaders */
si_is_multi_part_shader(struct si_shader * shader)43 bool si_is_multi_part_shader(struct si_shader *shader)
44 {
45    if (shader->selector->screen->info.chip_class <= GFX8)
46       return false;
47 
48    return shader->key.as_ls || shader->key.as_es ||
49           shader->selector->type == PIPE_SHADER_TESS_CTRL ||
50           shader->selector->type == PIPE_SHADER_GEOMETRY;
51 }
52 
53 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
si_is_merged_shader(struct si_shader * shader)54 bool si_is_merged_shader(struct si_shader *shader)
55 {
56    return shader->key.as_ngg || si_is_multi_part_shader(shader);
57 }
58 
59 /**
60  * Returns a unique index for a per-patch semantic name and index. The index
61  * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
62  * can be calculated.
63  */
si_shader_io_get_unique_index_patch(unsigned semantic_name,unsigned index)64 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
65 {
66    switch (semantic_name) {
67    case TGSI_SEMANTIC_TESSOUTER:
68       return 0;
69    case TGSI_SEMANTIC_TESSINNER:
70       return 1;
71    case TGSI_SEMANTIC_PATCH:
72       assert(index < 30);
73       return 2 + index;
74 
75    default:
76       assert(!"invalid semantic name");
77       return 0;
78    }
79 }
80 
81 /**
82  * Returns a unique index for a semantic name and index. The index must be
83  * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
84  * calculated.
85  */
si_shader_io_get_unique_index(unsigned semantic_name,unsigned index,unsigned is_varying)86 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index, unsigned is_varying)
87 {
88    switch (semantic_name) {
89    case TGSI_SEMANTIC_POSITION:
90       return 0;
91    case TGSI_SEMANTIC_GENERIC:
92       /* Since some shader stages use the the highest used IO index
93        * to determine the size to allocate for inputs/outputs
94        * (in LDS, tess and GS rings). GENERIC should be placed right
95        * after POSITION to make that size as small as possible.
96        */
97       if (index < SI_MAX_IO_GENERIC)
98          return 1 + index;
99 
100       assert(!"invalid generic index");
101       return 0;
102    case TGSI_SEMANTIC_FOG:
103       return SI_MAX_IO_GENERIC + 1;
104    case TGSI_SEMANTIC_COLOR:
105       assert(index < 2);
106       return SI_MAX_IO_GENERIC + 2 + index;
107    case TGSI_SEMANTIC_BCOLOR:
108       assert(index < 2);
109       /* If it's a varying, COLOR and BCOLOR alias. */
110       if (is_varying)
111          return SI_MAX_IO_GENERIC + 2 + index;
112       else
113          return SI_MAX_IO_GENERIC + 4 + index;
114    case TGSI_SEMANTIC_TEXCOORD:
115       assert(index < 8);
116       return SI_MAX_IO_GENERIC + 6 + index;
117 
118    /* These are rarely used between LS and HS or ES and GS. */
119    case TGSI_SEMANTIC_CLIPDIST:
120       assert(index < 2);
121       return SI_MAX_IO_GENERIC + 6 + 8 + index;
122    case TGSI_SEMANTIC_CLIPVERTEX:
123       return SI_MAX_IO_GENERIC + 6 + 8 + 2;
124    case TGSI_SEMANTIC_PSIZE:
125       return SI_MAX_IO_GENERIC + 6 + 8 + 3;
126 
127    /* These can't be written by LS, HS, and ES. */
128    case TGSI_SEMANTIC_LAYER:
129       return SI_MAX_IO_GENERIC + 6 + 8 + 4;
130    case TGSI_SEMANTIC_VIEWPORT_INDEX:
131       return SI_MAX_IO_GENERIC + 6 + 8 + 5;
132    case TGSI_SEMANTIC_PRIMID:
133       STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
134       return SI_MAX_IO_GENERIC + 6 + 8 + 6;
135    default:
136       fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
137       assert(!"invalid semantic name");
138       return 0;
139    }
140 }
141 
si_dump_streamout(struct pipe_stream_output_info * so)142 static void si_dump_streamout(struct pipe_stream_output_info *so)
143 {
144    unsigned i;
145 
146    if (so->num_outputs)
147       fprintf(stderr, "STREAMOUT\n");
148 
149    for (i = 0; i < so->num_outputs; i++) {
150       unsigned mask = ((1 << so->output[i].num_components) - 1) << so->output[i].start_component;
151       fprintf(stderr, "  %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n", i, so->output[i].output_buffer,
152               so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
153               so->output[i].register_index, mask & 1 ? "x" : "", mask & 2 ? "y" : "",
154               mask & 4 ? "z" : "", mask & 8 ? "w" : "");
155    }
156 }
157 
declare_streamout_params(struct si_shader_context * ctx,struct pipe_stream_output_info * so)158 static void declare_streamout_params(struct si_shader_context *ctx,
159                                      struct pipe_stream_output_info *so)
160 {
161    if (ctx->screen->use_ngg_streamout) {
162       if (ctx->type == PIPE_SHADER_TESS_EVAL)
163          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
164       return;
165    }
166 
167    /* Streamout SGPRs. */
168    if (so->num_outputs) {
169       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
170       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
171    } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
172       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
173    }
174 
175    /* A streamout buffer offset is loaded if the stride is non-zero. */
176    for (int i = 0; i < 4; i++) {
177       if (!so->stride[i])
178          continue;
179 
180       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
181    }
182 }
183 
si_get_max_workgroup_size(const struct si_shader * shader)184 unsigned si_get_max_workgroup_size(const struct si_shader *shader)
185 {
186    switch (shader->selector->type) {
187    case PIPE_SHADER_VERTEX:
188    case PIPE_SHADER_TESS_EVAL:
189       return shader->key.as_ngg ? 128 : 0;
190 
191    case PIPE_SHADER_TESS_CTRL:
192       /* Return this so that LLVM doesn't remove s_barrier
193        * instructions on chips where we use s_barrier. */
194       return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
195 
196    case PIPE_SHADER_GEOMETRY:
197       return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
198 
199    case PIPE_SHADER_COMPUTE:
200       break; /* see below */
201 
202    default:
203       return 0;
204    }
205 
206    const unsigned *properties = shader->selector->info.properties;
207    unsigned max_work_group_size = properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
208                                   properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
209                                   properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
210 
211    if (!max_work_group_size) {
212       /* This is a variable group size compute shader,
213        * compile it for the maximum possible group size.
214        */
215       max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
216    }
217    return max_work_group_size;
218 }
219 
declare_const_and_shader_buffers(struct si_shader_context * ctx,bool assign_params)220 static void declare_const_and_shader_buffers(struct si_shader_context *ctx, bool assign_params)
221 {
222    enum ac_arg_type const_shader_buf_type;
223 
224    if (ctx->shader->selector->info.const_buffers_declared == 1 &&
225        ctx->shader->selector->info.shader_buffers_declared == 0)
226       const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
227    else
228       const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
229 
230    ac_add_arg(
231       &ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
232       assign_params ? &ctx->const_and_shader_buffers : &ctx->other_const_and_shader_buffers);
233 }
234 
declare_samplers_and_images(struct si_shader_context * ctx,bool assign_params)235 static void declare_samplers_and_images(struct si_shader_context *ctx, bool assign_params)
236 {
237    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
238               assign_params ? &ctx->samplers_and_images : &ctx->other_samplers_and_images);
239 }
240 
declare_per_stage_desc_pointers(struct si_shader_context * ctx,bool assign_params)241 static void declare_per_stage_desc_pointers(struct si_shader_context *ctx, bool assign_params)
242 {
243    declare_const_and_shader_buffers(ctx, assign_params);
244    declare_samplers_and_images(ctx, assign_params);
245 }
246 
declare_global_desc_pointers(struct si_shader_context * ctx)247 static void declare_global_desc_pointers(struct si_shader_context *ctx)
248 {
249    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->rw_buffers);
250    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
251               &ctx->bindless_samplers_and_images);
252 }
253 
declare_vs_specific_input_sgprs(struct si_shader_context * ctx)254 static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
255 {
256    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
257    if (!ctx->shader->is_gs_copy_shader) {
258       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
259       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
260       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
261    }
262 }
263 
declare_vb_descriptor_input_sgprs(struct si_shader_context * ctx)264 static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
265 {
266    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
267 
268    unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
269    if (num_vbos_in_user_sgprs) {
270       unsigned user_sgprs = ctx->args.num_sgprs_used;
271 
272       if (si_is_merged_shader(ctx->shader))
273          user_sgprs -= 8;
274       assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
275 
276       /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
277       for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++)
278          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
279 
280       assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors));
281       for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++)
282          ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]);
283    }
284 }
285 
declare_vs_input_vgprs(struct si_shader_context * ctx,unsigned * num_prolog_vgprs,bool ngg_cull_shader)286 static void declare_vs_input_vgprs(struct si_shader_context *ctx, unsigned *num_prolog_vgprs,
287                                    bool ngg_cull_shader)
288 {
289    struct si_shader *shader = ctx->shader;
290 
291    ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
292    if (shader->key.as_ls) {
293       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
294       if (ctx->screen->info.chip_class >= GFX10) {
295          ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
296          ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
297       } else {
298          ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
299          ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
300       }
301    } else if (ctx->screen->info.chip_class >= GFX10) {
302       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
303       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
304                  &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
305       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
306    } else {
307       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
308       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
309       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
310    }
311 
312    if (!shader->is_gs_copy_shader) {
313       if (shader->key.opt.ngg_culling && !ngg_cull_shader) {
314          ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id);
315       }
316 
317       /* Vertex load indices. */
318       if (shader->selector->info.num_inputs) {
319          ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vertex_index0);
320          for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
321             ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
322       }
323       *num_prolog_vgprs += shader->selector->info.num_inputs;
324    }
325 }
326 
declare_vs_blit_inputs(struct si_shader_context * ctx,unsigned vs_blit_property)327 static void declare_vs_blit_inputs(struct si_shader_context *ctx, unsigned vs_blit_property)
328 {
329    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_blit_inputs); /* i16 x1, y1 */
330    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);                 /* i16 x1, y1 */
331    ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL);               /* depth */
332 
333    if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
334       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
335       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
336       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
337       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
338    } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
339       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
340       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
341       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
342       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
343       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
344       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
345    }
346 }
347 
declare_tes_input_vgprs(struct si_shader_context * ctx,bool ngg_cull_shader)348 static void declare_tes_input_vgprs(struct si_shader_context *ctx, bool ngg_cull_shader)
349 {
350    ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
351    ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
352    ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
353    ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
354 
355    if (ctx->shader->key.opt.ngg_culling && !ngg_cull_shader) {
356       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id);
357    }
358 }
359 
360 enum
361 {
362    /* Convenient merged shader definitions. */
363    SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
364    SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
365 };
366 
si_add_arg_checked(struct ac_shader_args * args,enum ac_arg_regfile file,unsigned registers,enum ac_arg_type type,struct ac_arg * arg,unsigned idx)367 void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers,
368                         enum ac_arg_type type, struct ac_arg *arg, unsigned idx)
369 {
370    assert(args->arg_count == idx);
371    ac_add_arg(args, file, registers, type, arg);
372 }
373 
si_create_function(struct si_shader_context * ctx,bool ngg_cull_shader)374 void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
375 {
376    struct si_shader *shader = ctx->shader;
377    LLVMTypeRef returns[AC_MAX_ARGS];
378    unsigned i, num_return_sgprs;
379    unsigned num_returns = 0;
380    unsigned num_prolog_vgprs = 0;
381    unsigned type = ctx->type;
382    unsigned vs_blit_property = shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
383 
384    memset(&ctx->args, 0, sizeof(ctx->args));
385 
386    /* Set MERGED shaders. */
387    if (ctx->screen->info.chip_class >= GFX9) {
388       if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
389          type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
390       else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
391          type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
392    }
393 
394    switch (type) {
395    case PIPE_SHADER_VERTEX:
396       declare_global_desc_pointers(ctx);
397 
398       if (vs_blit_property) {
399          declare_vs_blit_inputs(ctx, vs_blit_property);
400 
401          /* VGPRs */
402          declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
403          break;
404       }
405 
406       declare_per_stage_desc_pointers(ctx, true);
407       declare_vs_specific_input_sgprs(ctx);
408       if (!shader->is_gs_copy_shader)
409          declare_vb_descriptor_input_sgprs(ctx);
410 
411       if (shader->key.as_es) {
412          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
413       } else if (shader->key.as_ls) {
414          /* no extra parameters */
415       } else {
416          /* The locations of the other parameters are assigned dynamically. */
417          declare_streamout_params(ctx, &shader->selector->so);
418       }
419 
420       /* VGPRs */
421       declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
422 
423       /* Return values */
424       if (shader->key.opt.vs_as_prim_discard_cs) {
425          for (i = 0; i < 4; i++)
426             returns[num_returns++] = ctx->ac.f32; /* VGPRs */
427       }
428       break;
429 
430    case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
431       declare_global_desc_pointers(ctx);
432       declare_per_stage_desc_pointers(ctx, true);
433       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
434       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
435       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
436       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
437       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
438       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
439 
440       /* VGPRs */
441       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
442       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
443 
444       /* param_tcs_offchip_offset and param_tcs_factor_offset are
445        * placed after the user SGPRs.
446        */
447       for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
448          returns[num_returns++] = ctx->ac.i32; /* SGPRs */
449       for (i = 0; i < 11; i++)
450          returns[num_returns++] = ctx->ac.f32; /* VGPRs */
451       break;
452 
453    case SI_SHADER_MERGED_VERTEX_TESSCTRL:
454       /* Merged stages have 8 system SGPRs at the beginning. */
455       /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
456       declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_TESS_CTRL);
457       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
458       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
459       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
460       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
461       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
462       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
463 
464       declare_global_desc_pointers(ctx);
465       declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_VERTEX);
466       declare_vs_specific_input_sgprs(ctx);
467 
468       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
469       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
470       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
471       declare_vb_descriptor_input_sgprs(ctx);
472 
473       /* VGPRs (first TCS, then VS) */
474       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
475       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
476 
477       if (ctx->type == PIPE_SHADER_VERTEX) {
478          declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
479 
480          /* LS return values are inputs to the TCS main shader part. */
481          for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
482             returns[num_returns++] = ctx->ac.i32; /* SGPRs */
483          for (i = 0; i < 2; i++)
484             returns[num_returns++] = ctx->ac.f32; /* VGPRs */
485       } else {
486          /* TCS return values are inputs to the TCS epilog.
487           *
488           * param_tcs_offchip_offset, param_tcs_factor_offset,
489           * param_tcs_offchip_layout, and param_rw_buffers
490           * should be passed to the epilog.
491           */
492          for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
493             returns[num_returns++] = ctx->ac.i32; /* SGPRs */
494          for (i = 0; i < 11; i++)
495             returns[num_returns++] = ctx->ac.f32; /* VGPRs */
496       }
497       break;
498 
499    case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
500       /* Merged stages have 8 system SGPRs at the beginning. */
501       /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
502       declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_GEOMETRY);
503 
504       if (ctx->shader->key.as_ngg)
505          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
506       else
507          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
508 
509       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
510       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
511       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
512       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
513                  &ctx->small_prim_cull_info); /* SPI_SHADER_PGM_LO_GS << 8 */
514       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
515                  NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
516 
517       declare_global_desc_pointers(ctx);
518       if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
519          declare_per_stage_desc_pointers(
520             ctx, (ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL));
521       }
522 
523       if (ctx->type == PIPE_SHADER_VERTEX) {
524          if (vs_blit_property)
525             declare_vs_blit_inputs(ctx, vs_blit_property);
526          else
527             declare_vs_specific_input_sgprs(ctx);
528       } else {
529          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
530          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
531          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
532          /* Declare as many input SGPRs as the VS has. */
533       }
534 
535       if (ctx->type == PIPE_SHADER_VERTEX)
536          declare_vb_descriptor_input_sgprs(ctx);
537 
538       /* VGPRs (first GS, then VS/TES) */
539       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
540       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
541       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
542       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
543       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
544 
545       if (ctx->type == PIPE_SHADER_VERTEX) {
546          declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
547       } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
548          declare_tes_input_vgprs(ctx, ngg_cull_shader);
549       }
550 
551       if ((ctx->shader->key.as_es || ngg_cull_shader) &&
552           (ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL)) {
553          unsigned num_user_sgprs, num_vgprs;
554 
555          if (ctx->type == PIPE_SHADER_VERTEX) {
556             /* For the NGG cull shader, add 1 SGPR to hold
557              * the vertex buffer pointer.
558              */
559             num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR + ngg_cull_shader;
560 
561             if (ngg_cull_shader && shader->selector->num_vbos_in_user_sgprs) {
562                assert(num_user_sgprs <= 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
563                num_user_sgprs =
564                   SI_SGPR_VS_VB_DESCRIPTOR_FIRST + shader->selector->num_vbos_in_user_sgprs * 4;
565             }
566          } else {
567             num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
568          }
569 
570          /* The NGG cull shader has to return all 9 VGPRs + the old thread ID.
571           *
572           * The normal merged ESGS shader only has to return the 5 VGPRs
573           * for the GS stage.
574           */
575          num_vgprs = ngg_cull_shader ? 10 : 5;
576 
577          /* ES return values are inputs to GS. */
578          for (i = 0; i < 8 + num_user_sgprs; i++)
579             returns[num_returns++] = ctx->ac.i32; /* SGPRs */
580          for (i = 0; i < num_vgprs; i++)
581             returns[num_returns++] = ctx->ac.f32; /* VGPRs */
582       }
583       break;
584 
585    case PIPE_SHADER_TESS_EVAL:
586       declare_global_desc_pointers(ctx);
587       declare_per_stage_desc_pointers(ctx, true);
588       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
589       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
590       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
591 
592       if (shader->key.as_es) {
593          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
594          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
595          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
596       } else {
597          declare_streamout_params(ctx, &shader->selector->so);
598          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
599       }
600 
601       /* VGPRs */
602       declare_tes_input_vgprs(ctx, ngg_cull_shader);
603       break;
604 
605    case PIPE_SHADER_GEOMETRY:
606       declare_global_desc_pointers(ctx);
607       declare_per_stage_desc_pointers(ctx, true);
608       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
609       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
610 
611       /* VGPRs */
612       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
613       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
614       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
615       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
616       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
617       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
618       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
619       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
620       break;
621 
622    case PIPE_SHADER_FRAGMENT:
623       declare_global_desc_pointers(ctx);
624       declare_per_stage_desc_pointers(ctx, true);
625       si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, SI_PARAM_ALPHA_REF);
626       si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.prim_mask,
627                          SI_PARAM_PRIM_MASK);
628 
629       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
630                          SI_PARAM_PERSP_SAMPLE);
631       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_center,
632                          SI_PARAM_PERSP_CENTER);
633       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_centroid,
634                          SI_PARAM_PERSP_CENTROID);
635       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, NULL, SI_PARAM_PERSP_PULL_MODEL);
636       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_sample,
637                          SI_PARAM_LINEAR_SAMPLE);
638       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_center,
639                          SI_PARAM_LINEAR_CENTER);
640       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_centroid,
641                          SI_PARAM_LINEAR_CENTROID);
642       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT, NULL, SI_PARAM_LINE_STIPPLE_TEX);
643       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[0],
644                          SI_PARAM_POS_X_FLOAT);
645       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[1],
646                          SI_PARAM_POS_Y_FLOAT);
647       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[2],
648                          SI_PARAM_POS_Z_FLOAT);
649       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[3],
650                          SI_PARAM_POS_W_FLOAT);
651       shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
652       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.front_face,
653                          SI_PARAM_FRONT_FACE);
654       shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
655       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.ancillary,
656                          SI_PARAM_ANCILLARY);
657       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.sample_coverage,
658                          SI_PARAM_SAMPLE_COVERAGE);
659       si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->pos_fixed_pt,
660                          SI_PARAM_POS_FIXED_PT);
661 
662       /* Color inputs from the prolog. */
663       if (shader->selector->info.colors_read) {
664          unsigned num_color_elements = util_bitcount(shader->selector->info.colors_read);
665 
666          for (i = 0; i < num_color_elements; i++)
667             ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
668 
669          num_prolog_vgprs += num_color_elements;
670       }
671 
672       /* Outputs for the epilog. */
673       num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
674       num_returns = num_return_sgprs + util_bitcount(shader->selector->info.colors_written) * 4 +
675                     shader->selector->info.writes_z + shader->selector->info.writes_stencil +
676                     shader->selector->info.writes_samplemask + 1 /* SampleMaskIn */;
677 
678       num_returns = MAX2(num_returns, num_return_sgprs + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
679 
680       for (i = 0; i < num_return_sgprs; i++)
681          returns[i] = ctx->ac.i32;
682       for (; i < num_returns; i++)
683          returns[i] = ctx->ac.f32;
684       break;
685 
686    case PIPE_SHADER_COMPUTE:
687       declare_global_desc_pointers(ctx);
688       declare_per_stage_desc_pointers(ctx, true);
689       if (shader->selector->info.uses_grid_size)
690          ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->args.num_work_groups);
691       if (shader->selector->info.uses_block_size &&
692           shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
693          ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
694 
695       unsigned cs_user_data_dwords =
696          shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
697       if (cs_user_data_dwords) {
698          ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT, &ctx->cs_user_data);
699       }
700 
701       /* Some descriptors can be in user SGPRs. */
702       /* Shader buffers in user SGPRs. */
703       for (unsigned i = 0; i < shader->selector->cs_num_shaderbufs_in_user_sgprs; i++) {
704          while (ctx->args.num_sgprs_used % 4 != 0)
705             ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
706 
707          ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->cs_shaderbuf[i]);
708       }
709       /* Images in user SGPRs. */
710       for (unsigned i = 0; i < shader->selector->cs_num_images_in_user_sgprs; i++) {
711          unsigned num_sgprs = shader->selector->info.image_buffers & (1 << i) ? 4 : 8;
712 
713          while (ctx->args.num_sgprs_used % num_sgprs != 0)
714             ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
715 
716          ac_add_arg(&ctx->args, AC_ARG_SGPR, num_sgprs, AC_ARG_INT, &ctx->cs_image[i]);
717       }
718 
719       /* Hardware SGPRs. */
720       for (i = 0; i < 3; i++) {
721          if (shader->selector->info.uses_block_id[i]) {
722             ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.workgroup_ids[i]);
723          }
724       }
725       if (shader->selector->info.uses_subgroup_info)
726          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
727 
728       /* Hardware VGPRs. */
729       ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, &ctx->args.local_invocation_ids);
730       break;
731    default:
732       assert(0 && "unimplemented shader");
733       return;
734    }
735 
736    si_llvm_create_func(ctx, ngg_cull_shader ? "ngg_cull_main" : "main", returns, num_returns,
737                        si_get_max_workgroup_size(shader));
738 
739    /* Reserve register locations for VGPR inputs the PS prolog may need. */
740    if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
741       ac_llvm_add_target_dep_function_attr(
742          ctx->main_fn, "InitialPSInputAddr",
743          S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) |
744             S_0286D0_PERSP_CENTROID_ENA(1) | S_0286D0_LINEAR_SAMPLE_ENA(1) |
745             S_0286D0_LINEAR_CENTER_ENA(1) | S_0286D0_LINEAR_CENTROID_ENA(1) |
746             S_0286D0_FRONT_FACE_ENA(1) | S_0286D0_ANCILLARY_ENA(1) | S_0286D0_POS_FIXED_PT_ENA(1));
747    }
748 
749    shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
750    shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
751 
752    assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
753    shader->info.num_input_vgprs -= num_prolog_vgprs;
754 
755    if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
756       if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
757          /* The LSHS size is not known until draw time, so we append it
758           * at the end of whatever LDS use there may be in the rest of
759           * the shader (currently none, unless LLVM decides to do its
760           * own LDS-based lowering).
761           */
762          ctx->ac.lds = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
763                                                    "__lds_end", AC_ADDR_SPACE_LDS);
764          LLVMSetAlignment(ctx->ac.lds, 256);
765       } else {
766          ac_declare_lds_as_pointer(&ctx->ac);
767       }
768    }
769 
770    /* Unlike radv, we override these arguments in the prolog, so to the
771     * API shader they appear as normal arguments.
772     */
773    if (ctx->type == PIPE_SHADER_VERTEX) {
774       ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
775       ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
776    } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
777       ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
778       ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
779    }
780 }
781 
782 /* For the UMR disassembler. */
783 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
784 #define DEBUGGER_NUM_MARKERS        5
785 
si_shader_binary_open(struct si_screen * screen,struct si_shader * shader,struct ac_rtld_binary * rtld)786 static bool si_shader_binary_open(struct si_screen *screen, struct si_shader *shader,
787                                   struct ac_rtld_binary *rtld)
788 {
789    const struct si_shader_selector *sel = shader->selector;
790    const char *part_elfs[5];
791    size_t part_sizes[5];
792    unsigned num_parts = 0;
793 
794 #define add_part(shader_or_part)                                                                   \
795    if (shader_or_part) {                                                                           \
796       part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer;                                  \
797       part_sizes[num_parts] = (shader_or_part)->binary.elf_size;                                   \
798       num_parts++;                                                                                 \
799    }
800 
801    add_part(shader->prolog);
802    add_part(shader->previous_stage);
803    add_part(shader->prolog2);
804    add_part(shader);
805    add_part(shader->epilog);
806 
807 #undef add_part
808 
809    struct ac_rtld_symbol lds_symbols[2];
810    unsigned num_lds_symbols = 0;
811 
812    if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
813        (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
814       /* We add this symbol even on LLVM <= 8 to ensure that
815        * shader->config.lds_size is set correctly below.
816        */
817       struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
818       sym->name = "esgs_ring";
819       sym->size = shader->gs_info.esgs_ring_size * 4;
820       sym->align = 64 * 1024;
821    }
822 
823    if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
824       struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
825       sym->name = "ngg_emit";
826       sym->size = shader->ngg.ngg_emit_size * 4;
827       sym->align = 4;
828    }
829 
830    bool ok = ac_rtld_open(
831       rtld, (struct ac_rtld_open_info){.info = &screen->info,
832                                        .options =
833                                           {
834                                              .halt_at_entry = screen->options.halt_shaders,
835                                           },
836                                        .shader_type = tgsi_processor_to_shader_stage(sel->type),
837                                        .wave_size = si_get_shader_wave_size(shader),
838                                        .num_parts = num_parts,
839                                        .elf_ptrs = part_elfs,
840                                        .elf_sizes = part_sizes,
841                                        .num_shared_lds_symbols = num_lds_symbols,
842                                        .shared_lds_symbols = lds_symbols});
843 
844    if (rtld->lds_size > 0) {
845       unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
846       shader->config.lds_size = align(rtld->lds_size, alloc_granularity) / alloc_granularity;
847    }
848 
849    return ok;
850 }
851 
si_get_shader_binary_size(struct si_screen * screen,struct si_shader * shader)852 static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
853 {
854    struct ac_rtld_binary rtld;
855    si_shader_binary_open(screen, shader, &rtld);
856    return rtld.exec_size;
857 }
858 
si_get_external_symbol(void * data,const char * name,uint64_t * value)859 static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
860 {
861    uint64_t *scratch_va = data;
862 
863    if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
864       *value = (uint32_t)*scratch_va;
865       return true;
866    }
867    if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
868       /* Enable scratch coalescing. */
869       *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) | S_008F04_SWIZZLE_ENABLE(1);
870       return true;
871    }
872 
873    return false;
874 }
875 
si_shader_binary_upload(struct si_screen * sscreen,struct si_shader * shader,uint64_t scratch_va)876 bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
877                              uint64_t scratch_va)
878 {
879    struct ac_rtld_binary binary;
880    if (!si_shader_binary_open(sscreen, shader, &binary))
881       return false;
882 
883    si_resource_reference(&shader->bo, NULL);
884    shader->bo = si_aligned_buffer_create(
885       &sscreen->b, sscreen->info.cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY,
886       PIPE_USAGE_IMMUTABLE, align(binary.rx_size, SI_CPDMA_ALIGNMENT), 256);
887    if (!shader->bo)
888       return false;
889 
890    /* Upload. */
891    struct ac_rtld_upload_info u = {};
892    u.binary = &binary;
893    u.get_external_symbol = si_get_external_symbol;
894    u.cb_data = &scratch_va;
895    u.rx_va = shader->bo->gpu_address;
896    u.rx_ptr = sscreen->ws->buffer_map(
897       shader->bo->buf, NULL,
898       PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED | RADEON_TRANSFER_TEMPORARY);
899    if (!u.rx_ptr)
900       return false;
901 
902    bool ok = ac_rtld_upload(&u);
903 
904    sscreen->ws->buffer_unmap(shader->bo->buf);
905    ac_rtld_close(&binary);
906 
907    return ok;
908 }
909 
si_shader_dump_disassembly(struct si_screen * screen,const struct si_shader_binary * binary,enum pipe_shader_type shader_type,unsigned wave_size,struct pipe_debug_callback * debug,const char * name,FILE * file)910 static void si_shader_dump_disassembly(struct si_screen *screen,
911                                        const struct si_shader_binary *binary,
912                                        enum pipe_shader_type shader_type, unsigned wave_size,
913                                        struct pipe_debug_callback *debug, const char *name,
914                                        FILE *file)
915 {
916    struct ac_rtld_binary rtld_binary;
917 
918    if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
919                                       .info = &screen->info,
920                                       .shader_type = tgsi_processor_to_shader_stage(shader_type),
921                                       .wave_size = wave_size,
922                                       .num_parts = 1,
923                                       .elf_ptrs = &binary->elf_buffer,
924                                       .elf_sizes = &binary->elf_size}))
925       return;
926 
927    const char *disasm;
928    size_t nbytes;
929 
930    if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
931       goto out;
932 
933    if (nbytes > INT_MAX)
934       goto out;
935 
936    if (debug && debug->debug_message) {
937       /* Very long debug messages are cut off, so send the
938        * disassembly one line at a time. This causes more
939        * overhead, but on the plus side it simplifies
940        * parsing of resulting logs.
941        */
942       pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly Begin");
943 
944       uint64_t line = 0;
945       while (line < nbytes) {
946          int count = nbytes - line;
947          const char *nl = memchr(disasm + line, '\n', nbytes - line);
948          if (nl)
949             count = nl - (disasm + line);
950 
951          if (count) {
952             pipe_debug_message(debug, SHADER_INFO, "%.*s", count, disasm + line);
953          }
954 
955          line += count + 1;
956       }
957 
958       pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly End");
959    }
960 
961    if (file) {
962       fprintf(file, "Shader %s disassembly:\n", name);
963       fprintf(file, "%*s", (int)nbytes, disasm);
964    }
965 
966 out:
967    ac_rtld_close(&rtld_binary);
968 }
969 
si_calculate_max_simd_waves(struct si_shader * shader)970 static void si_calculate_max_simd_waves(struct si_shader *shader)
971 {
972    struct si_screen *sscreen = shader->selector->screen;
973    struct ac_shader_config *conf = &shader->config;
974    unsigned num_inputs = shader->selector->info.num_inputs;
975    unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
976    unsigned lds_per_wave = 0;
977    unsigned max_simd_waves;
978 
979    max_simd_waves = sscreen->info.max_wave64_per_simd;
980 
981    /* Compute LDS usage for PS. */
982    switch (shader->selector->type) {
983    case PIPE_SHADER_FRAGMENT:
984       /* The minimum usage per wave is (num_inputs * 48). The maximum
985        * usage is (num_inputs * 48 * 16).
986        * We can get anything in between and it varies between waves.
987        *
988        * The 48 bytes per input for a single primitive is equal to
989        * 4 bytes/component * 4 components/input * 3 points.
990        *
991        * Other stages don't know the size at compile time or don't
992        * allocate LDS per wave, but instead they do it per thread group.
993        */
994       lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment);
995       break;
996    case PIPE_SHADER_COMPUTE:
997       if (shader->selector) {
998          unsigned max_workgroup_size = si_get_max_workgroup_size(shader);
999          lds_per_wave = (conf->lds_size * lds_increment) /
1000                         DIV_ROUND_UP(max_workgroup_size, sscreen->compute_wave_size);
1001       }
1002       break;
1003    default:;
1004    }
1005 
1006    /* Compute the per-SIMD wave counts. */
1007    if (conf->num_sgprs) {
1008       max_simd_waves =
1009          MIN2(max_simd_waves, sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
1010    }
1011 
1012    if (conf->num_vgprs) {
1013       /* Always print wave limits as Wave64, so that we can compare
1014        * Wave32 and Wave64 with shader-db fairly. */
1015       unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
1016       max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
1017    }
1018 
1019    unsigned max_lds_per_simd = sscreen->info.lds_size_per_workgroup / 4;
1020    if (lds_per_wave)
1021       max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
1022 
1023    shader->info.max_simd_waves = max_simd_waves;
1024 }
1025 
si_shader_dump_stats_for_shader_db(struct si_screen * screen,struct si_shader * shader,struct pipe_debug_callback * debug)1026 void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shader *shader,
1027                                         struct pipe_debug_callback *debug)
1028 {
1029    const struct ac_shader_config *conf = &shader->config;
1030 
1031    if (screen->options.debug_disassembly)
1032       si_shader_dump_disassembly(screen, &shader->binary, shader->selector->type,
1033                                  si_get_shader_wave_size(shader), debug, "main", NULL);
1034 
1035    pipe_debug_message(debug, SHADER_INFO,
1036                       "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
1037                       "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
1038                       "Spilled VGPRs: %d PrivMem VGPRs: %d",
1039                       conf->num_sgprs, conf->num_vgprs, si_get_shader_binary_size(screen, shader),
1040                       conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves,
1041                       conf->spilled_sgprs, conf->spilled_vgprs, shader->info.private_mem_vgprs);
1042 }
1043 
si_shader_dump_stats(struct si_screen * sscreen,struct si_shader * shader,FILE * file,bool check_debug_option)1044 static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *shader, FILE *file,
1045                                  bool check_debug_option)
1046 {
1047    const struct ac_shader_config *conf = &shader->config;
1048 
1049    if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->type)) {
1050       if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
1051          fprintf(file,
1052                  "*** SHADER CONFIG ***\n"
1053                  "SPI_PS_INPUT_ADDR = 0x%04x\n"
1054                  "SPI_PS_INPUT_ENA  = 0x%04x\n",
1055                  conf->spi_ps_input_addr, conf->spi_ps_input_ena);
1056       }
1057 
1058       fprintf(file,
1059               "*** SHADER STATS ***\n"
1060               "SGPRS: %d\n"
1061               "VGPRS: %d\n"
1062               "Spilled SGPRs: %d\n"
1063               "Spilled VGPRs: %d\n"
1064               "Private memory VGPRs: %d\n"
1065               "Code Size: %d bytes\n"
1066               "LDS: %d blocks\n"
1067               "Scratch: %d bytes per wave\n"
1068               "Max Waves: %d\n"
1069               "********************\n\n\n",
1070               conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs,
1071               shader->info.private_mem_vgprs, si_get_shader_binary_size(sscreen, shader),
1072               conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves);
1073    }
1074 }
1075 
si_get_shader_name(const struct si_shader * shader)1076 const char *si_get_shader_name(const struct si_shader *shader)
1077 {
1078    switch (shader->selector->type) {
1079    case PIPE_SHADER_VERTEX:
1080       if (shader->key.as_es)
1081          return "Vertex Shader as ES";
1082       else if (shader->key.as_ls)
1083          return "Vertex Shader as LS";
1084       else if (shader->key.opt.vs_as_prim_discard_cs)
1085          return "Vertex Shader as Primitive Discard CS";
1086       else if (shader->key.as_ngg)
1087          return "Vertex Shader as ESGS";
1088       else
1089          return "Vertex Shader as VS";
1090    case PIPE_SHADER_TESS_CTRL:
1091       return "Tessellation Control Shader";
1092    case PIPE_SHADER_TESS_EVAL:
1093       if (shader->key.as_es)
1094          return "Tessellation Evaluation Shader as ES";
1095       else if (shader->key.as_ngg)
1096          return "Tessellation Evaluation Shader as ESGS";
1097       else
1098          return "Tessellation Evaluation Shader as VS";
1099    case PIPE_SHADER_GEOMETRY:
1100       if (shader->is_gs_copy_shader)
1101          return "GS Copy Shader as VS";
1102       else
1103          return "Geometry Shader";
1104    case PIPE_SHADER_FRAGMENT:
1105       return "Pixel Shader";
1106    case PIPE_SHADER_COMPUTE:
1107       return "Compute Shader";
1108    default:
1109       return "Unknown Shader";
1110    }
1111 }
1112 
si_shader_dump(struct si_screen * sscreen,struct si_shader * shader,struct pipe_debug_callback * debug,FILE * file,bool check_debug_option)1113 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
1114                     struct pipe_debug_callback *debug, FILE *file, bool check_debug_option)
1115 {
1116    enum pipe_shader_type shader_type = shader->selector->type;
1117 
1118    if (!check_debug_option || si_can_dump_shader(sscreen, shader_type))
1119       si_dump_shader_key(shader, file);
1120 
1121    if (!check_debug_option && shader->binary.llvm_ir_string) {
1122       if (shader->previous_stage && shader->previous_stage->binary.llvm_ir_string) {
1123          fprintf(file, "\n%s - previous stage - LLVM IR:\n\n", si_get_shader_name(shader));
1124          fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
1125       }
1126 
1127       fprintf(file, "\n%s - main shader part - LLVM IR:\n\n", si_get_shader_name(shader));
1128       fprintf(file, "%s\n", shader->binary.llvm_ir_string);
1129    }
1130 
1131    if (!check_debug_option ||
1132        (si_can_dump_shader(sscreen, shader_type) && !(sscreen->debug_flags & DBG(NO_ASM)))) {
1133       unsigned wave_size = si_get_shader_wave_size(shader);
1134 
1135       fprintf(file, "\n%s:\n", si_get_shader_name(shader));
1136 
1137       if (shader->prolog)
1138          si_shader_dump_disassembly(sscreen, &shader->prolog->binary, shader_type, wave_size, debug,
1139                                     "prolog", file);
1140       if (shader->previous_stage)
1141          si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary, shader_type,
1142                                     wave_size, debug, "previous stage", file);
1143       if (shader->prolog2)
1144          si_shader_dump_disassembly(sscreen, &shader->prolog2->binary, shader_type, wave_size,
1145                                     debug, "prolog2", file);
1146 
1147       si_shader_dump_disassembly(sscreen, &shader->binary, shader_type, wave_size, debug, "main",
1148                                  file);
1149 
1150       if (shader->epilog)
1151          si_shader_dump_disassembly(sscreen, &shader->epilog->binary, shader_type, wave_size, debug,
1152                                     "epilog", file);
1153       fprintf(file, "\n");
1154    }
1155 
1156    si_shader_dump_stats(sscreen, shader, file, check_debug_option);
1157 }
1158 
si_dump_shader_key_vs(const struct si_shader_key * key,const struct si_vs_prolog_bits * prolog,const char * prefix,FILE * f)1159 static void si_dump_shader_key_vs(const struct si_shader_key *key,
1160                                   const struct si_vs_prolog_bits *prolog, const char *prefix,
1161                                   FILE *f)
1162 {
1163    fprintf(f, "  %s.instance_divisor_is_one = %u\n", prefix, prolog->instance_divisor_is_one);
1164    fprintf(f, "  %s.instance_divisor_is_fetched = %u\n", prefix,
1165            prolog->instance_divisor_is_fetched);
1166    fprintf(f, "  %s.unpack_instance_id_from_vertex_id = %u\n", prefix,
1167            prolog->unpack_instance_id_from_vertex_id);
1168    fprintf(f, "  %s.ls_vgpr_fix = %u\n", prefix, prolog->ls_vgpr_fix);
1169 
1170    fprintf(f, "  mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
1171    fprintf(f, "  mono.vs.fix_fetch = {");
1172    for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
1173       union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
1174       if (i)
1175          fprintf(f, ", ");
1176       if (!fix.bits)
1177          fprintf(f, "0");
1178       else
1179          fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size, fix.u.num_channels_m1,
1180                  fix.u.format);
1181    }
1182    fprintf(f, "}\n");
1183 }
1184 
si_dump_shader_key(const struct si_shader * shader,FILE * f)1185 static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
1186 {
1187    const struct si_shader_key *key = &shader->key;
1188    enum pipe_shader_type shader_type = shader->selector->type;
1189 
1190    fprintf(f, "SHADER KEY\n");
1191 
1192    switch (shader_type) {
1193    case PIPE_SHADER_VERTEX:
1194       si_dump_shader_key_vs(key, &key->part.vs.prolog, "part.vs.prolog", f);
1195       fprintf(f, "  as_es = %u\n", key->as_es);
1196       fprintf(f, "  as_ls = %u\n", key->as_ls);
1197       fprintf(f, "  as_ngg = %u\n", key->as_ngg);
1198       fprintf(f, "  mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
1199       fprintf(f, "  opt.vs_as_prim_discard_cs = %u\n", key->opt.vs_as_prim_discard_cs);
1200       fprintf(f, "  opt.cs_prim_type = %s\n", tgsi_primitive_names[key->opt.cs_prim_type]);
1201       fprintf(f, "  opt.cs_indexed = %u\n", key->opt.cs_indexed);
1202       fprintf(f, "  opt.cs_instancing = %u\n", key->opt.cs_instancing);
1203       fprintf(f, "  opt.cs_primitive_restart = %u\n", key->opt.cs_primitive_restart);
1204       fprintf(f, "  opt.cs_provoking_vertex_first = %u\n", key->opt.cs_provoking_vertex_first);
1205       fprintf(f, "  opt.cs_need_correct_orientation = %u\n", key->opt.cs_need_correct_orientation);
1206       fprintf(f, "  opt.cs_cull_front = %u\n", key->opt.cs_cull_front);
1207       fprintf(f, "  opt.cs_cull_back = %u\n", key->opt.cs_cull_back);
1208       fprintf(f, "  opt.cs_cull_z = %u\n", key->opt.cs_cull_z);
1209       fprintf(f, "  opt.cs_halfz_clip_space = %u\n", key->opt.cs_halfz_clip_space);
1210       break;
1211 
1212    case PIPE_SHADER_TESS_CTRL:
1213       if (shader->selector->screen->info.chip_class >= GFX9) {
1214          si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog, "part.tcs.ls_prolog", f);
1215       }
1216       fprintf(f, "  part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
1217       fprintf(f, "  mono.u.ff_tcs_inputs_to_copy = 0x%" PRIx64 "\n",
1218               key->mono.u.ff_tcs_inputs_to_copy);
1219       break;
1220 
1221    case PIPE_SHADER_TESS_EVAL:
1222       fprintf(f, "  as_es = %u\n", key->as_es);
1223       fprintf(f, "  as_ngg = %u\n", key->as_ngg);
1224       fprintf(f, "  mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
1225       break;
1226 
1227    case PIPE_SHADER_GEOMETRY:
1228       if (shader->is_gs_copy_shader)
1229          break;
1230 
1231       if (shader->selector->screen->info.chip_class >= GFX9 &&
1232           key->part.gs.es->type == PIPE_SHADER_VERTEX) {
1233          si_dump_shader_key_vs(key, &key->part.gs.vs_prolog, "part.gs.vs_prolog", f);
1234       }
1235       fprintf(f, "  part.gs.prolog.tri_strip_adj_fix = %u\n",
1236               key->part.gs.prolog.tri_strip_adj_fix);
1237       fprintf(f, "  part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
1238       fprintf(f, "  as_ngg = %u\n", key->as_ngg);
1239       break;
1240 
1241    case PIPE_SHADER_COMPUTE:
1242       break;
1243 
1244    case PIPE_SHADER_FRAGMENT:
1245       fprintf(f, "  part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
1246       fprintf(f, "  part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
1247       fprintf(f, "  part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
1248       fprintf(f, "  part.ps.prolog.force_persp_sample_interp = %u\n",
1249               key->part.ps.prolog.force_persp_sample_interp);
1250       fprintf(f, "  part.ps.prolog.force_linear_sample_interp = %u\n",
1251               key->part.ps.prolog.force_linear_sample_interp);
1252       fprintf(f, "  part.ps.prolog.force_persp_center_interp = %u\n",
1253               key->part.ps.prolog.force_persp_center_interp);
1254       fprintf(f, "  part.ps.prolog.force_linear_center_interp = %u\n",
1255               key->part.ps.prolog.force_linear_center_interp);
1256       fprintf(f, "  part.ps.prolog.bc_optimize_for_persp = %u\n",
1257               key->part.ps.prolog.bc_optimize_for_persp);
1258       fprintf(f, "  part.ps.prolog.bc_optimize_for_linear = %u\n",
1259               key->part.ps.prolog.bc_optimize_for_linear);
1260       fprintf(f, "  part.ps.prolog.samplemask_log_ps_iter = %u\n",
1261               key->part.ps.prolog.samplemask_log_ps_iter);
1262       fprintf(f, "  part.ps.epilog.spi_shader_col_format = 0x%x\n",
1263               key->part.ps.epilog.spi_shader_col_format);
1264       fprintf(f, "  part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
1265       fprintf(f, "  part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
1266       fprintf(f, "  part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
1267       fprintf(f, "  part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
1268       fprintf(f, "  part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
1269       fprintf(f, "  part.ps.epilog.poly_line_smoothing = %u\n",
1270               key->part.ps.epilog.poly_line_smoothing);
1271       fprintf(f, "  part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
1272       fprintf(f, "  mono.u.ps.interpolate_at_sample_force_center = %u\n",
1273               key->mono.u.ps.interpolate_at_sample_force_center);
1274       fprintf(f, "  mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
1275       fprintf(f, "  mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
1276       fprintf(f, "  mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
1277       break;
1278 
1279    default:
1280       assert(0);
1281    }
1282 
1283    if ((shader_type == PIPE_SHADER_GEOMETRY || shader_type == PIPE_SHADER_TESS_EVAL ||
1284         shader_type == PIPE_SHADER_VERTEX) &&
1285        !key->as_es && !key->as_ls) {
1286       fprintf(f, "  opt.kill_outputs = 0x%" PRIx64 "\n", key->opt.kill_outputs);
1287       fprintf(f, "  opt.clip_disable = %u\n", key->opt.clip_disable);
1288       if (shader_type != PIPE_SHADER_GEOMETRY)
1289          fprintf(f, "  opt.ngg_culling = 0x%x\n", key->opt.ngg_culling);
1290    }
1291 }
1292 
si_optimize_vs_outputs(struct si_shader_context * ctx)1293 static void si_optimize_vs_outputs(struct si_shader_context *ctx)
1294 {
1295    struct si_shader *shader = ctx->shader;
1296    struct si_shader_info *info = &shader->selector->info;
1297    unsigned skip_vs_optim_mask = 0;
1298 
1299    if ((ctx->type != PIPE_SHADER_VERTEX && ctx->type != PIPE_SHADER_TESS_EVAL) ||
1300        shader->key.as_ls || shader->key.as_es)
1301       return;
1302 
1303    /* Optimizing these outputs is not possible, since they might be overriden
1304     * at runtime with S_028644_PT_SPRITE_TEX. */
1305    for (int i = 0; i < info->num_outputs; i++) {
1306       if (info->output_semantic_name[i] == TGSI_SEMANTIC_PCOORD ||
1307           info->output_semantic_name[i] == TGSI_SEMANTIC_TEXCOORD) {
1308          skip_vs_optim_mask |= 1u << shader->info.vs_output_param_offset[i];
1309       }
1310    }
1311 
1312    ac_optimize_vs_outputs(&ctx->ac, ctx->main_fn, shader->info.vs_output_param_offset,
1313                           info->num_outputs, skip_vs_optim_mask,
1314                           &shader->info.nr_param_exports);
1315 }
1316 
si_vs_needs_prolog(const struct si_shader_selector * sel,const struct si_vs_prolog_bits * prolog_key,const struct si_shader_key * key,bool ngg_cull_shader)1317 static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
1318                                const struct si_vs_prolog_bits *prolog_key,
1319                                const struct si_shader_key *key, bool ngg_cull_shader)
1320 {
1321    /* VGPR initialization fixup for Vega10 and Raven is always done in the
1322     * VS prolog. */
1323    return sel->vs_needs_prolog || prolog_key->ls_vgpr_fix ||
1324           prolog_key->unpack_instance_id_from_vertex_id ||
1325           (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL);
1326 }
1327 
si_build_main_function(struct si_shader_context * ctx,struct si_shader * shader,struct nir_shader * nir,bool free_nir,bool ngg_cull_shader)1328 static bool si_build_main_function(struct si_shader_context *ctx, struct si_shader *shader,
1329                                    struct nir_shader *nir, bool free_nir, bool ngg_cull_shader)
1330 {
1331    struct si_shader_selector *sel = shader->selector;
1332    const struct si_shader_info *info = &sel->info;
1333 
1334    ctx->shader = shader;
1335    ctx->type = sel->type;
1336 
1337    ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
1338    ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared);
1339 
1340    ctx->num_samplers = util_last_bit(info->samplers_declared);
1341    ctx->num_images = util_last_bit(info->images_declared);
1342 
1343    si_llvm_init_resource_callbacks(ctx);
1344 
1345    switch (ctx->type) {
1346    case PIPE_SHADER_VERTEX:
1347       si_llvm_init_vs_callbacks(ctx, ngg_cull_shader);
1348       break;
1349    case PIPE_SHADER_TESS_CTRL:
1350       si_llvm_init_tcs_callbacks(ctx);
1351       break;
1352    case PIPE_SHADER_TESS_EVAL:
1353       si_llvm_init_tes_callbacks(ctx, ngg_cull_shader);
1354       break;
1355    case PIPE_SHADER_GEOMETRY:
1356       si_llvm_init_gs_callbacks(ctx);
1357       break;
1358    case PIPE_SHADER_FRAGMENT:
1359       si_llvm_init_ps_callbacks(ctx);
1360       break;
1361    case PIPE_SHADER_COMPUTE:
1362       ctx->abi.load_local_group_size = si_llvm_get_block_size;
1363       break;
1364    default:
1365       assert(!"Unsupported shader type");
1366       return false;
1367    }
1368 
1369    si_create_function(ctx, ngg_cull_shader);
1370 
1371    if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)
1372       si_preload_esgs_ring(ctx);
1373 
1374    if (ctx->type == PIPE_SHADER_GEOMETRY)
1375       si_preload_gs_rings(ctx);
1376    else if (ctx->type == PIPE_SHADER_TESS_EVAL)
1377       si_llvm_preload_tes_rings(ctx);
1378 
1379    if (ctx->type == PIPE_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
1380       for (unsigned i = 0; i < 6; i++) {
1381          ctx->invoc0_tess_factors[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
1382       }
1383    }
1384 
1385    if (ctx->type == PIPE_SHADER_GEOMETRY) {
1386       for (unsigned i = 0; i < 4; i++) {
1387          ctx->gs_next_vertex[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
1388       }
1389       if (shader->key.as_ngg) {
1390          for (unsigned i = 0; i < 4; ++i) {
1391             ctx->gs_curprim_verts[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
1392             ctx->gs_generated_prims[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
1393          }
1394 
1395          assert(!ctx->gs_ngg_scratch);
1396          LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader));
1397          ctx->gs_ngg_scratch =
1398             LLVMAddGlobalInAddressSpace(ctx->ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
1399          LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
1400          LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
1401 
1402          ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(
1403             ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
1404          LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
1405          LLVMSetAlignment(ctx->gs_ngg_emit, 4);
1406       }
1407    }
1408 
1409    if (ctx->type != PIPE_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
1410       /* Unconditionally declare scratch space base for streamout and
1411        * vertex compaction. Whether space is actually allocated is
1412        * determined during linking / PM4 creation.
1413        *
1414        * Add an extra dword per vertex to ensure an odd stride, which
1415        * avoids bank conflicts for SoA accesses.
1416        */
1417       if (!gfx10_is_ngg_passthrough(shader))
1418          si_llvm_declare_esgs_ring(ctx);
1419 
1420       /* This is really only needed when streamout and / or vertex
1421        * compaction is enabled.
1422        */
1423       if (!ctx->gs_ngg_scratch && (sel->so.num_outputs || shader->key.opt.ngg_culling)) {
1424          LLVMTypeRef asi32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader));
1425          ctx->gs_ngg_scratch =
1426             LLVMAddGlobalInAddressSpace(ctx->ac.module, asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
1427          LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
1428          LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
1429       }
1430    }
1431 
1432    /* For GFX9 merged shaders:
1433     * - Set EXEC for the first shader. If the prolog is present, set
1434     *   EXEC there instead.
1435     * - Add a barrier before the second shader.
1436     * - In the second shader, reset EXEC to ~0 and wrap the main part in
1437     *   an if-statement. This is required for correctness in geometry
1438     *   shaders, to ensure that empty GS waves do not send GS_EMIT and
1439     *   GS_CUT messages.
1440     *
1441     * For monolithic merged shaders, the first shader is wrapped in an
1442     * if-block together with its prolog in si_build_wrapper_function.
1443     *
1444     * NGG vertex and tess eval shaders running as the last
1445     * vertex/geometry stage handle execution explicitly using
1446     * if-statements.
1447     */
1448    if (ctx->screen->info.chip_class >= GFX9) {
1449       if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) &&
1450           (ctx->type == PIPE_SHADER_TESS_EVAL ||
1451            (ctx->type == PIPE_SHADER_VERTEX &&
1452             !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, ngg_cull_shader)))) {
1453          si_init_exec_from_input(ctx, ctx->merged_wave_info, 0);
1454       } else if (ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_GEOMETRY ||
1455                  (shader->key.as_ngg && !shader->key.as_es)) {
1456          LLVMValueRef thread_enabled;
1457          bool nested_barrier;
1458 
1459          if (!shader->is_monolithic || (ctx->type == PIPE_SHADER_TESS_EVAL && shader->key.as_ngg &&
1460                                         !shader->key.as_es && !shader->key.opt.ngg_culling))
1461             ac_init_exec_full_mask(&ctx->ac);
1462 
1463          if ((ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL) &&
1464              shader->key.as_ngg && !shader->key.as_es && !shader->key.opt.ngg_culling) {
1465             gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
1466 
1467             /* Build the primitive export at the beginning
1468              * of the shader if possible.
1469              */
1470             if (gfx10_ngg_export_prim_early(shader))
1471                gfx10_ngg_build_export_prim(ctx, NULL, NULL);
1472          }
1473 
1474          if (ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_GEOMETRY) {
1475             if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
1476                gfx10_ngg_gs_emit_prologue(ctx);
1477                nested_barrier = false;
1478             } else {
1479                nested_barrier = true;
1480             }
1481 
1482             thread_enabled = si_is_gs_thread(ctx);
1483          } else {
1484             thread_enabled = si_is_es_thread(ctx);
1485             nested_barrier = false;
1486          }
1487 
1488          ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
1489          ctx->merged_wrap_if_label = 11500;
1490          ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
1491 
1492          if (nested_barrier) {
1493             /* Execute a barrier before the second shader in
1494              * a merged shader.
1495              *
1496              * Execute the barrier inside the conditional block,
1497              * so that empty waves can jump directly to s_endpgm,
1498              * which will also signal the barrier.
1499              *
1500              * This is possible in gfx9, because an empty wave
1501              * for the second shader does not participate in
1502              * the epilogue. With NGG, empty waves may still
1503              * be required to export data (e.g. GS output vertices),
1504              * so we cannot let them exit early.
1505              *
1506              * If the shader is TCS and the TCS epilog is present
1507              * and contains a barrier, it will wait there and then
1508              * reach s_endpgm.
1509              */
1510             si_llvm_emit_barrier(ctx);
1511          }
1512       }
1513    }
1514 
1515    bool success = si_nir_build_llvm(ctx, nir);
1516    if (free_nir)
1517       ralloc_free(nir);
1518    if (!success) {
1519       fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
1520       return false;
1521    }
1522 
1523    si_llvm_build_ret(ctx, ctx->return_value);
1524    return true;
1525 }
1526 
1527 /**
1528  * Compute the VS prolog key, which contains all the information needed to
1529  * build the VS prolog function, and set shader->info bits where needed.
1530  *
1531  * \param info             Shader info of the vertex shader.
1532  * \param num_input_sgprs  Number of input SGPRs for the vertex shader.
1533  * \param has_old_  Whether the preceding shader part is the NGG cull shader.
1534  * \param prolog_key       Key of the VS prolog
1535  * \param shader_out       The vertex shader, or the next shader if merging LS+HS or ES+GS.
1536  * \param key              Output shader part key.
1537  */
si_get_vs_prolog_key(const struct si_shader_info * info,unsigned num_input_sgprs,bool ngg_cull_shader,const struct si_vs_prolog_bits * prolog_key,struct si_shader * shader_out,union si_shader_part_key * key)1538 static void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs,
1539                                  bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key,
1540                                  struct si_shader *shader_out, union si_shader_part_key *key)
1541 {
1542    memset(key, 0, sizeof(*key));
1543    key->vs_prolog.states = *prolog_key;
1544    key->vs_prolog.num_input_sgprs = num_input_sgprs;
1545    key->vs_prolog.num_inputs = info->num_inputs;
1546    key->vs_prolog.as_ls = shader_out->key.as_ls;
1547    key->vs_prolog.as_es = shader_out->key.as_es;
1548    key->vs_prolog.as_ngg = shader_out->key.as_ngg;
1549    key->vs_prolog.as_prim_discard_cs = shader_out->key.opt.vs_as_prim_discard_cs;
1550 
1551    if (ngg_cull_shader) {
1552       key->vs_prolog.gs_fast_launch_tri_list =
1553          !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST);
1554       key->vs_prolog.gs_fast_launch_tri_strip =
1555          !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP);
1556    } else {
1557       key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling;
1558    }
1559 
1560    if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
1561       key->vs_prolog.as_ls = 1;
1562       key->vs_prolog.num_merged_next_stage_vgprs = 2;
1563    } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
1564       key->vs_prolog.as_es = 1;
1565       key->vs_prolog.num_merged_next_stage_vgprs = 5;
1566    } else if (shader_out->key.as_ngg) {
1567       key->vs_prolog.num_merged_next_stage_vgprs = 5;
1568    }
1569 
1570    /* Only one of these combinations can be set. as_ngg can be set with as_es. */
1571    assert(key->vs_prolog.as_ls + key->vs_prolog.as_ngg +
1572              (key->vs_prolog.as_es && !key->vs_prolog.as_ngg) + key->vs_prolog.as_prim_discard_cs <=
1573           1);
1574 
1575    /* Enable loading the InstanceID VGPR. */
1576    uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
1577 
1578    if ((key->vs_prolog.states.instance_divisor_is_one |
1579         key->vs_prolog.states.instance_divisor_is_fetched) &
1580        input_mask)
1581       shader_out->info.uses_instanceid = true;
1582 }
1583 
si_should_optimize_less(struct ac_llvm_compiler * compiler,struct si_shader_selector * sel)1584 static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
1585                                     struct si_shader_selector *sel)
1586 {
1587    if (!compiler->low_opt_passes)
1588       return false;
1589 
1590    /* Assume a slow CPU. */
1591    assert(!sel->screen->info.has_dedicated_vram && sel->screen->info.chip_class <= GFX8);
1592 
1593    /* For a crazy dEQP test containing 2597 memory opcodes, mostly
1594     * buffer stores. */
1595    return sel->type == PIPE_SHADER_COMPUTE && sel->info.num_memory_instructions > 1000;
1596 }
1597 
get_nir_shader(struct si_shader_selector * sel,bool * free_nir)1598 static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *free_nir)
1599 {
1600    *free_nir = false;
1601 
1602    if (sel->nir) {
1603       return sel->nir;
1604    } else if (sel->nir_binary) {
1605       struct pipe_screen *screen = &sel->screen->b;
1606       const void *options = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sel->type);
1607 
1608       struct blob_reader blob_reader;
1609       blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
1610       *free_nir = true;
1611       return nir_deserialize(NULL, options, &blob_reader);
1612    }
1613    return NULL;
1614 }
1615 
si_llvm_compile_shader(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug,struct nir_shader * nir,bool free_nir)1616 static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
1617                                    struct si_shader *shader, struct pipe_debug_callback *debug,
1618                                    struct nir_shader *nir, bool free_nir)
1619 {
1620    struct si_shader_selector *sel = shader->selector;
1621    struct si_shader_context ctx;
1622 
1623    si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
1624 
1625    LLVMValueRef ngg_cull_main_fn = NULL;
1626    if (shader->key.opt.ngg_culling) {
1627       if (!si_build_main_function(&ctx, shader, nir, false, true)) {
1628          si_llvm_dispose(&ctx);
1629          return false;
1630       }
1631       ngg_cull_main_fn = ctx.main_fn;
1632       ctx.main_fn = NULL;
1633    }
1634 
1635    if (!si_build_main_function(&ctx, shader, nir, free_nir, false)) {
1636       si_llvm_dispose(&ctx);
1637       return false;
1638    }
1639 
1640    if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
1641       LLVMValueRef parts[4];
1642       unsigned num_parts = 0;
1643       bool has_prolog = false;
1644       LLVMValueRef main_fn = ctx.main_fn;
1645 
1646       if (ngg_cull_main_fn) {
1647          if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, true)) {
1648             union si_shader_part_key prolog_key;
1649             si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, true,
1650                                  &shader->key.part.vs.prolog, shader, &prolog_key);
1651             prolog_key.vs_prolog.is_monolithic = true;
1652             si_llvm_build_vs_prolog(&ctx, &prolog_key);
1653             parts[num_parts++] = ctx.main_fn;
1654             has_prolog = true;
1655          }
1656          parts[num_parts++] = ngg_cull_main_fn;
1657       }
1658 
1659       if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, false)) {
1660          union si_shader_part_key prolog_key;
1661          si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, false,
1662                               &shader->key.part.vs.prolog, shader, &prolog_key);
1663          prolog_key.vs_prolog.is_monolithic = true;
1664          si_llvm_build_vs_prolog(&ctx, &prolog_key);
1665          parts[num_parts++] = ctx.main_fn;
1666          has_prolog = true;
1667       }
1668       parts[num_parts++] = main_fn;
1669 
1670       si_build_wrapper_function(&ctx, parts, num_parts, has_prolog ? 1 : 0, 0);
1671 
1672       if (ctx.shader->key.opt.vs_as_prim_discard_cs)
1673          si_build_prim_discard_compute_shader(&ctx);
1674    } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_EVAL && ngg_cull_main_fn) {
1675       LLVMValueRef parts[2];
1676 
1677       parts[0] = ngg_cull_main_fn;
1678       parts[1] = ctx.main_fn;
1679 
1680       si_build_wrapper_function(&ctx, parts, 2, 0, 0);
1681    } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
1682       if (sscreen->info.chip_class >= GFX9) {
1683          struct si_shader_selector *ls = shader->key.part.tcs.ls;
1684          LLVMValueRef parts[4];
1685          bool vs_needs_prolog =
1686             si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog, &shader->key, false);
1687 
1688          /* TCS main part */
1689          parts[2] = ctx.main_fn;
1690 
1691          /* TCS epilog */
1692          union si_shader_part_key tcs_epilog_key;
1693          memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
1694          tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
1695          si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key);
1696          parts[3] = ctx.main_fn;
1697 
1698          /* VS as LS main part */
1699          nir = get_nir_shader(ls, &free_nir);
1700          struct si_shader shader_ls = {};
1701          shader_ls.selector = ls;
1702          shader_ls.key.as_ls = 1;
1703          shader_ls.key.mono = shader->key.mono;
1704          shader_ls.key.opt = shader->key.opt;
1705          shader_ls.is_monolithic = true;
1706 
1707          if (!si_build_main_function(&ctx, &shader_ls, nir, free_nir, false)) {
1708             si_llvm_dispose(&ctx);
1709             return false;
1710          }
1711          shader->info.uses_instanceid |= ls->info.uses_instanceid;
1712          parts[1] = ctx.main_fn;
1713 
1714          /* LS prolog */
1715          if (vs_needs_prolog) {
1716             union si_shader_part_key vs_prolog_key;
1717             si_get_vs_prolog_key(&ls->info, shader_ls.info.num_input_sgprs, false,
1718                                  &shader->key.part.tcs.ls_prolog, shader, &vs_prolog_key);
1719             vs_prolog_key.vs_prolog.is_monolithic = true;
1720             si_llvm_build_vs_prolog(&ctx, &vs_prolog_key);
1721             parts[0] = ctx.main_fn;
1722          }
1723 
1724          /* Reset the shader context. */
1725          ctx.shader = shader;
1726          ctx.type = PIPE_SHADER_TESS_CTRL;
1727 
1728          si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog,
1729                                    vs_needs_prolog, vs_needs_prolog ? 2 : 1);
1730       } else {
1731          LLVMValueRef parts[2];
1732          union si_shader_part_key epilog_key;
1733 
1734          parts[0] = ctx.main_fn;
1735 
1736          memset(&epilog_key, 0, sizeof(epilog_key));
1737          epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
1738          si_llvm_build_tcs_epilog(&ctx, &epilog_key);
1739          parts[1] = ctx.main_fn;
1740 
1741          si_build_wrapper_function(&ctx, parts, 2, 0, 0);
1742       }
1743    } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
1744       if (ctx.screen->info.chip_class >= GFX9) {
1745          struct si_shader_selector *es = shader->key.part.gs.es;
1746          LLVMValueRef es_prolog = NULL;
1747          LLVMValueRef es_main = NULL;
1748          LLVMValueRef gs_prolog = NULL;
1749          LLVMValueRef gs_main = ctx.main_fn;
1750 
1751          /* GS prolog */
1752          union si_shader_part_key gs_prolog_key;
1753          memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
1754          gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
1755          gs_prolog_key.gs_prolog.is_monolithic = true;
1756          gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
1757          si_llvm_build_gs_prolog(&ctx, &gs_prolog_key);
1758          gs_prolog = ctx.main_fn;
1759 
1760          /* ES main part */
1761          nir = get_nir_shader(es, &free_nir);
1762          struct si_shader shader_es = {};
1763          shader_es.selector = es;
1764          shader_es.key.as_es = 1;
1765          shader_es.key.as_ngg = shader->key.as_ngg;
1766          shader_es.key.mono = shader->key.mono;
1767          shader_es.key.opt = shader->key.opt;
1768          shader_es.is_monolithic = true;
1769 
1770          if (!si_build_main_function(&ctx, &shader_es, nir, free_nir, false)) {
1771             si_llvm_dispose(&ctx);
1772             return false;
1773          }
1774          shader->info.uses_instanceid |= es->info.uses_instanceid;
1775          es_main = ctx.main_fn;
1776 
1777          /* ES prolog */
1778          if (es->type == PIPE_SHADER_VERTEX &&
1779              si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog, &shader->key, false)) {
1780             union si_shader_part_key vs_prolog_key;
1781             si_get_vs_prolog_key(&es->info, shader_es.info.num_input_sgprs, false,
1782                                  &shader->key.part.gs.vs_prolog, shader, &vs_prolog_key);
1783             vs_prolog_key.vs_prolog.is_monolithic = true;
1784             si_llvm_build_vs_prolog(&ctx, &vs_prolog_key);
1785             es_prolog = ctx.main_fn;
1786          }
1787 
1788          /* Reset the shader context. */
1789          ctx.shader = shader;
1790          ctx.type = PIPE_SHADER_GEOMETRY;
1791 
1792          /* Prepare the array of shader parts. */
1793          LLVMValueRef parts[4];
1794          unsigned num_parts = 0, main_part, next_first_part;
1795 
1796          if (es_prolog)
1797             parts[num_parts++] = es_prolog;
1798 
1799          parts[main_part = num_parts++] = es_main;
1800          parts[next_first_part = num_parts++] = gs_prolog;
1801          parts[num_parts++] = gs_main;
1802 
1803          si_build_wrapper_function(&ctx, parts, num_parts, main_part, next_first_part);
1804       } else {
1805          LLVMValueRef parts[2];
1806          union si_shader_part_key prolog_key;
1807 
1808          parts[1] = ctx.main_fn;
1809 
1810          memset(&prolog_key, 0, sizeof(prolog_key));
1811          prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
1812          si_llvm_build_gs_prolog(&ctx, &prolog_key);
1813          parts[0] = ctx.main_fn;
1814 
1815          si_build_wrapper_function(&ctx, parts, 2, 1, 0);
1816       }
1817    } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
1818       si_llvm_build_monolithic_ps(&ctx, shader);
1819    }
1820 
1821    si_llvm_optimize_module(&ctx);
1822 
1823    /* Post-optimization transformations and analysis. */
1824    si_optimize_vs_outputs(&ctx);
1825 
1826    if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.type)) {
1827       ctx.shader->info.private_mem_vgprs = ac_count_scratch_private_memory(ctx.main_fn);
1828    }
1829 
1830    /* Make sure the input is a pointer and not integer followed by inttoptr. */
1831    assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) == LLVMPointerTypeKind);
1832 
1833    /* Compile to bytecode. */
1834    if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug,
1835                         ctx.type, si_get_shader_name(shader),
1836                         si_should_optimize_less(compiler, shader->selector))) {
1837       si_llvm_dispose(&ctx);
1838       fprintf(stderr, "LLVM failed to compile shader\n");
1839       return false;
1840    }
1841 
1842    si_llvm_dispose(&ctx);
1843    return true;
1844 }
1845 
si_compile_shader(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug)1846 bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
1847                        struct si_shader *shader, struct pipe_debug_callback *debug)
1848 {
1849    struct si_shader_selector *sel = shader->selector;
1850    bool free_nir;
1851    struct nir_shader *nir = get_nir_shader(sel, &free_nir);
1852 
1853    /* Dump NIR before doing NIR->LLVM conversion in case the
1854     * conversion fails. */
1855    if (si_can_dump_shader(sscreen, sel->type) && !(sscreen->debug_flags & DBG(NO_NIR))) {
1856       nir_print_shader(nir, stderr);
1857       si_dump_streamout(&sel->so);
1858    }
1859 
1860    memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
1861           sizeof(shader->info.vs_output_param_offset));
1862 
1863    shader->info.uses_instanceid = sel->info.uses_instanceid;
1864 
1865    /* TODO: ACO could compile non-monolithic shaders here (starting
1866     * with PS and NGG VS), but monolithic shaders should be compiled
1867     * by LLVM due to more complicated compilation.
1868     */
1869    if (!si_llvm_compile_shader(sscreen, compiler, shader, debug, nir, free_nir))
1870       return false;
1871 
1872    /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
1873     * LLVM 3.9svn has this bug.
1874     */
1875    if (sel->type == PIPE_SHADER_COMPUTE) {
1876       unsigned wave_size = sscreen->compute_wave_size;
1877       unsigned max_vgprs =
1878          sscreen->info.num_physical_wave64_vgprs_per_simd * (wave_size == 32 ? 2 : 1);
1879       unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
1880       unsigned max_sgprs_per_wave = 128;
1881       unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
1882       unsigned threads_per_tg = si_get_max_workgroup_size(shader);
1883       unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
1884       unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
1885 
1886       max_vgprs = max_vgprs / waves_per_simd;
1887       max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
1888 
1889       if (shader->config.num_sgprs > max_sgprs || shader->config.num_vgprs > max_vgprs) {
1890          fprintf(stderr,
1891                  "LLVM failed to compile a shader correctly: "
1892                  "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
1893                  shader->config.num_sgprs, shader->config.num_vgprs, max_sgprs, max_vgprs);
1894 
1895          /* Just terminate the process, because dependent
1896           * shaders can hang due to bad input data, but use
1897           * the env var to allow shader-db to work.
1898           */
1899          if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
1900             abort();
1901       }
1902    }
1903 
1904    /* Add the scratch offset to input SGPRs. */
1905    if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(shader))
1906       shader->info.num_input_sgprs += 1; /* scratch byte offset */
1907 
1908    /* Calculate the number of fragment input VGPRs. */
1909    if (sel->type == PIPE_SHADER_FRAGMENT) {
1910       shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(
1911          &shader->config, &shader->info.face_vgpr_index, &shader->info.ancillary_vgpr_index);
1912    }
1913 
1914    si_calculate_max_simd_waves(shader);
1915    si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
1916    return true;
1917 }
1918 
1919 /**
1920  * Create, compile and return a shader part (prolog or epilog).
1921  *
1922  * \param sscreen	screen
1923  * \param list		list of shader parts of the same category
1924  * \param type		shader type
1925  * \param key		shader part key
1926  * \param prolog	whether the part being requested is a prolog
1927  * \param tm		LLVM target machine
1928  * \param debug		debug callback
1929  * \param build		the callback responsible for building the main function
1930  * \return		non-NULL on success
1931  */
1932 static struct si_shader_part *
si_get_shader_part(struct si_screen * sscreen,struct si_shader_part ** list,enum pipe_shader_type type,bool prolog,union si_shader_part_key * key,struct ac_llvm_compiler * compiler,struct pipe_debug_callback * debug,void (* build)(struct si_shader_context *,union si_shader_part_key *),const char * name)1933 si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
1934                    enum pipe_shader_type type, bool prolog, union si_shader_part_key *key,
1935                    struct ac_llvm_compiler *compiler, struct pipe_debug_callback *debug,
1936                    void (*build)(struct si_shader_context *, union si_shader_part_key *),
1937                    const char *name)
1938 {
1939    struct si_shader_part *result;
1940 
1941    simple_mtx_lock(&sscreen->shader_parts_mutex);
1942 
1943    /* Find existing. */
1944    for (result = *list; result; result = result->next) {
1945       if (memcmp(&result->key, key, sizeof(*key)) == 0) {
1946          simple_mtx_unlock(&sscreen->shader_parts_mutex);
1947          return result;
1948       }
1949    }
1950 
1951    /* Compile a new one. */
1952    result = CALLOC_STRUCT(si_shader_part);
1953    result->key = *key;
1954 
1955    struct si_shader_selector sel = {};
1956    sel.screen = sscreen;
1957 
1958    struct si_shader shader = {};
1959    shader.selector = &sel;
1960 
1961    switch (type) {
1962    case PIPE_SHADER_VERTEX:
1963       shader.key.as_ls = key->vs_prolog.as_ls;
1964       shader.key.as_es = key->vs_prolog.as_es;
1965       shader.key.as_ngg = key->vs_prolog.as_ngg;
1966       shader.key.opt.ngg_culling =
1967          (key->vs_prolog.gs_fast_launch_tri_list ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST : 0) |
1968          (key->vs_prolog.gs_fast_launch_tri_strip ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP : 0);
1969       shader.key.opt.vs_as_prim_discard_cs = key->vs_prolog.as_prim_discard_cs;
1970       break;
1971    case PIPE_SHADER_TESS_CTRL:
1972       assert(!prolog);
1973       shader.key.part.tcs.epilog = key->tcs_epilog.states;
1974       break;
1975    case PIPE_SHADER_GEOMETRY:
1976       assert(prolog);
1977       shader.key.as_ngg = key->gs_prolog.as_ngg;
1978       break;
1979    case PIPE_SHADER_FRAGMENT:
1980       if (prolog)
1981          shader.key.part.ps.prolog = key->ps_prolog.states;
1982       else
1983          shader.key.part.ps.epilog = key->ps_epilog.states;
1984       break;
1985    default:
1986       unreachable("bad shader part");
1987    }
1988 
1989    struct si_shader_context ctx;
1990    si_llvm_context_init(&ctx, sscreen, compiler,
1991                         si_get_wave_size(sscreen, type, shader.key.as_ngg, shader.key.as_es,
1992                                          shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
1993                                          shader.key.opt.vs_as_prim_discard_cs));
1994    ctx.shader = &shader;
1995    ctx.type = type;
1996 
1997    build(&ctx, key);
1998 
1999    /* Compile. */
2000    si_llvm_optimize_module(&ctx);
2001 
2002    if (!si_compile_llvm(sscreen, &result->binary, &result->config, compiler, &ctx.ac, debug,
2003                         ctx.type, name, false)) {
2004       FREE(result);
2005       result = NULL;
2006       goto out;
2007    }
2008 
2009    result->next = *list;
2010    *list = result;
2011 
2012 out:
2013    si_llvm_dispose(&ctx);
2014    simple_mtx_unlock(&sscreen->shader_parts_mutex);
2015    return result;
2016 }
2017 
si_get_vs_prolog(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug,struct si_shader * main_part,const struct si_vs_prolog_bits * key)2018 static bool si_get_vs_prolog(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
2019                              struct si_shader *shader, struct pipe_debug_callback *debug,
2020                              struct si_shader *main_part, const struct si_vs_prolog_bits *key)
2021 {
2022    struct si_shader_selector *vs = main_part->selector;
2023 
2024    if (!si_vs_needs_prolog(vs, key, &shader->key, false))
2025       return true;
2026 
2027    /* Get the prolog. */
2028    union si_shader_part_key prolog_key;
2029    si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs, false, key, shader,
2030                         &prolog_key);
2031 
2032    shader->prolog =
2033       si_get_shader_part(sscreen, &sscreen->vs_prologs, PIPE_SHADER_VERTEX, true, &prolog_key,
2034                          compiler, debug, si_llvm_build_vs_prolog, "Vertex Shader Prolog");
2035    return shader->prolog != NULL;
2036 }
2037 
2038 /**
2039  * Select and compile (or reuse) vertex shader parts (prolog & epilog).
2040  */
si_shader_select_vs_parts(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug)2041 static bool si_shader_select_vs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
2042                                       struct si_shader *shader, struct pipe_debug_callback *debug)
2043 {
2044    return si_get_vs_prolog(sscreen, compiler, shader, debug, shader, &shader->key.part.vs.prolog);
2045 }
2046 
2047 /**
2048  * Select and compile (or reuse) TCS parts (epilog).
2049  */
si_shader_select_tcs_parts(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug)2050 static bool si_shader_select_tcs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
2051                                        struct si_shader *shader, struct pipe_debug_callback *debug)
2052 {
2053    if (sscreen->info.chip_class >= GFX9) {
2054       struct si_shader *ls_main_part = shader->key.part.tcs.ls->main_shader_part_ls;
2055 
2056       if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
2057                             &shader->key.part.tcs.ls_prolog))
2058          return false;
2059 
2060       shader->previous_stage = ls_main_part;
2061    }
2062 
2063    /* Get the epilog. */
2064    union si_shader_part_key epilog_key;
2065    memset(&epilog_key, 0, sizeof(epilog_key));
2066    epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
2067 
2068    shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, PIPE_SHADER_TESS_CTRL, false,
2069                                        &epilog_key, compiler, debug, si_llvm_build_tcs_epilog,
2070                                        "Tessellation Control Shader Epilog");
2071    return shader->epilog != NULL;
2072 }
2073 
2074 /**
2075  * Select and compile (or reuse) GS parts (prolog).
2076  */
si_shader_select_gs_parts(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug)2077 static bool si_shader_select_gs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
2078                                       struct si_shader *shader, struct pipe_debug_callback *debug)
2079 {
2080    if (sscreen->info.chip_class >= GFX9) {
2081       struct si_shader *es_main_part;
2082       enum pipe_shader_type es_type = shader->key.part.gs.es->type;
2083 
2084       if (shader->key.as_ngg)
2085          es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
2086       else
2087          es_main_part = shader->key.part.gs.es->main_shader_part_es;
2088 
2089       if (es_type == PIPE_SHADER_VERTEX &&
2090           !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
2091                             &shader->key.part.gs.vs_prolog))
2092          return false;
2093 
2094       shader->previous_stage = es_main_part;
2095    }
2096 
2097    if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
2098       return true;
2099 
2100    union si_shader_part_key prolog_key;
2101    memset(&prolog_key, 0, sizeof(prolog_key));
2102    prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
2103    prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
2104 
2105    shader->prolog2 =
2106       si_get_shader_part(sscreen, &sscreen->gs_prologs, PIPE_SHADER_GEOMETRY, true, &prolog_key,
2107                          compiler, debug, si_llvm_build_gs_prolog, "Geometry Shader Prolog");
2108    return shader->prolog2 != NULL;
2109 }
2110 
2111 /**
2112  * Compute the PS prolog key, which contains all the information needed to
2113  * build the PS prolog function, and set related bits in shader->config.
2114  */
si_get_ps_prolog_key(struct si_shader * shader,union si_shader_part_key * key,bool separate_prolog)2115 void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key,
2116                           bool separate_prolog)
2117 {
2118    struct si_shader_info *info = &shader->selector->info;
2119 
2120    memset(key, 0, sizeof(*key));
2121    key->ps_prolog.states = shader->key.part.ps.prolog;
2122    key->ps_prolog.colors_read = info->colors_read;
2123    key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
2124    key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
2125    key->ps_prolog.wqm =
2126       info->uses_derivatives &&
2127       (key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp ||
2128        key->ps_prolog.states.force_linear_sample_interp ||
2129        key->ps_prolog.states.force_persp_center_interp ||
2130        key->ps_prolog.states.force_linear_center_interp ||
2131        key->ps_prolog.states.bc_optimize_for_persp || key->ps_prolog.states.bc_optimize_for_linear);
2132    key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
2133 
2134    if (info->colors_read) {
2135       unsigned *color = shader->selector->color_attr_index;
2136 
2137       if (shader->key.part.ps.prolog.color_two_side) {
2138          /* BCOLORs are stored after the last input. */
2139          key->ps_prolog.num_interp_inputs = info->num_inputs;
2140          key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
2141          if (separate_prolog)
2142             shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
2143       }
2144 
2145       for (unsigned i = 0; i < 2; i++) {
2146          unsigned interp = info->input_interpolate[color[i]];
2147          unsigned location = info->input_interpolate_loc[color[i]];
2148 
2149          if (!(info->colors_read & (0xf << i * 4)))
2150             continue;
2151 
2152          key->ps_prolog.color_attr_index[i] = color[i];
2153 
2154          if (shader->key.part.ps.prolog.flatshade_colors && interp == TGSI_INTERPOLATE_COLOR)
2155             interp = TGSI_INTERPOLATE_CONSTANT;
2156 
2157          switch (interp) {
2158          case TGSI_INTERPOLATE_CONSTANT:
2159             key->ps_prolog.color_interp_vgpr_index[i] = -1;
2160             break;
2161          case TGSI_INTERPOLATE_PERSPECTIVE:
2162          case TGSI_INTERPOLATE_COLOR:
2163             /* Force the interpolation location for colors here. */
2164             if (shader->key.part.ps.prolog.force_persp_sample_interp)
2165                location = TGSI_INTERPOLATE_LOC_SAMPLE;
2166             if (shader->key.part.ps.prolog.force_persp_center_interp)
2167                location = TGSI_INTERPOLATE_LOC_CENTER;
2168 
2169             switch (location) {
2170             case TGSI_INTERPOLATE_LOC_SAMPLE:
2171                key->ps_prolog.color_interp_vgpr_index[i] = 0;
2172                if (separate_prolog) {
2173                   shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
2174                }
2175                break;
2176             case TGSI_INTERPOLATE_LOC_CENTER:
2177                key->ps_prolog.color_interp_vgpr_index[i] = 2;
2178                if (separate_prolog) {
2179                   shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
2180                }
2181                break;
2182             case TGSI_INTERPOLATE_LOC_CENTROID:
2183                key->ps_prolog.color_interp_vgpr_index[i] = 4;
2184                if (separate_prolog) {
2185                   shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTROID_ENA(1);
2186                }
2187                break;
2188             default:
2189                assert(0);
2190             }
2191             break;
2192          case TGSI_INTERPOLATE_LINEAR:
2193             /* Force the interpolation location for colors here. */
2194             if (shader->key.part.ps.prolog.force_linear_sample_interp)
2195                location = TGSI_INTERPOLATE_LOC_SAMPLE;
2196             if (shader->key.part.ps.prolog.force_linear_center_interp)
2197                location = TGSI_INTERPOLATE_LOC_CENTER;
2198 
2199             /* The VGPR assignment for non-monolithic shaders
2200              * works because InitialPSInputAddr is set on the
2201              * main shader and PERSP_PULL_MODEL is never used.
2202              */
2203             switch (location) {
2204             case TGSI_INTERPOLATE_LOC_SAMPLE:
2205                key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 6 : 9;
2206                if (separate_prolog) {
2207                   shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
2208                }
2209                break;
2210             case TGSI_INTERPOLATE_LOC_CENTER:
2211                key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 8 : 11;
2212                if (separate_prolog) {
2213                   shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
2214                }
2215                break;
2216             case TGSI_INTERPOLATE_LOC_CENTROID:
2217                key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 10 : 13;
2218                if (separate_prolog) {
2219                   shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTROID_ENA(1);
2220                }
2221                break;
2222             default:
2223                assert(0);
2224             }
2225             break;
2226          default:
2227             assert(0);
2228          }
2229       }
2230    }
2231 }
2232 
2233 /**
2234  * Check whether a PS prolog is required based on the key.
2235  */
si_need_ps_prolog(const union si_shader_part_key * key)2236 bool si_need_ps_prolog(const union si_shader_part_key *key)
2237 {
2238    return key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp ||
2239           key->ps_prolog.states.force_linear_sample_interp ||
2240           key->ps_prolog.states.force_persp_center_interp ||
2241           key->ps_prolog.states.force_linear_center_interp ||
2242           key->ps_prolog.states.bc_optimize_for_persp ||
2243           key->ps_prolog.states.bc_optimize_for_linear || key->ps_prolog.states.poly_stipple ||
2244           key->ps_prolog.states.samplemask_log_ps_iter;
2245 }
2246 
2247 /**
2248  * Compute the PS epilog key, which contains all the information needed to
2249  * build the PS epilog function.
2250  */
si_get_ps_epilog_key(struct si_shader * shader,union si_shader_part_key * key)2251 void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key)
2252 {
2253    struct si_shader_info *info = &shader->selector->info;
2254    memset(key, 0, sizeof(*key));
2255    key->ps_epilog.colors_written = info->colors_written;
2256    key->ps_epilog.writes_z = info->writes_z;
2257    key->ps_epilog.writes_stencil = info->writes_stencil;
2258    key->ps_epilog.writes_samplemask = info->writes_samplemask;
2259    key->ps_epilog.states = shader->key.part.ps.epilog;
2260 }
2261 
2262 /**
2263  * Select and compile (or reuse) pixel shader parts (prolog & epilog).
2264  */
si_shader_select_ps_parts(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug)2265 static bool si_shader_select_ps_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
2266                                       struct si_shader *shader, struct pipe_debug_callback *debug)
2267 {
2268    union si_shader_part_key prolog_key;
2269    union si_shader_part_key epilog_key;
2270 
2271    /* Get the prolog. */
2272    si_get_ps_prolog_key(shader, &prolog_key, true);
2273 
2274    /* The prolog is a no-op if these aren't set. */
2275    if (si_need_ps_prolog(&prolog_key)) {
2276       shader->prolog =
2277          si_get_shader_part(sscreen, &sscreen->ps_prologs, PIPE_SHADER_FRAGMENT, true, &prolog_key,
2278                             compiler, debug, si_llvm_build_ps_prolog, "Fragment Shader Prolog");
2279       if (!shader->prolog)
2280          return false;
2281    }
2282 
2283    /* Get the epilog. */
2284    si_get_ps_epilog_key(shader, &epilog_key);
2285 
2286    shader->epilog =
2287       si_get_shader_part(sscreen, &sscreen->ps_epilogs, PIPE_SHADER_FRAGMENT, false, &epilog_key,
2288                          compiler, debug, si_llvm_build_ps_epilog, "Fragment Shader Epilog");
2289    if (!shader->epilog)
2290       return false;
2291 
2292    /* Enable POS_FIXED_PT if polygon stippling is enabled. */
2293    if (shader->key.part.ps.prolog.poly_stipple) {
2294       shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
2295       assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
2296    }
2297 
2298    /* Set up the enable bits for per-sample shading if needed. */
2299    if (shader->key.part.ps.prolog.force_persp_sample_interp &&
2300        (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
2301         G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
2302       shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
2303       shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
2304       shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
2305    }
2306    if (shader->key.part.ps.prolog.force_linear_sample_interp &&
2307        (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
2308         G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
2309       shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
2310       shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
2311       shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
2312    }
2313    if (shader->key.part.ps.prolog.force_persp_center_interp &&
2314        (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
2315         G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
2316       shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
2317       shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
2318       shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
2319    }
2320    if (shader->key.part.ps.prolog.force_linear_center_interp &&
2321        (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
2322         G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
2323       shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
2324       shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
2325       shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
2326    }
2327 
2328    /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
2329    if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
2330        !(shader->config.spi_ps_input_ena & 0xf)) {
2331       shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
2332       assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
2333    }
2334 
2335    /* At least one pair of interpolation weights must be enabled. */
2336    if (!(shader->config.spi_ps_input_ena & 0x7f)) {
2337       shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
2338       assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
2339    }
2340 
2341    /* Samplemask fixup requires the sample ID. */
2342    if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
2343       shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
2344       assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
2345    }
2346 
2347    /* The sample mask input is always enabled, because the API shader always
2348     * passes it through to the epilog. Disable it here if it's unused.
2349     */
2350    if (!shader->key.part.ps.epilog.poly_line_smoothing && !shader->selector->info.reads_samplemask)
2351       shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
2352 
2353    return true;
2354 }
2355 
si_multiwave_lds_size_workaround(struct si_screen * sscreen,unsigned * lds_size)2356 void si_multiwave_lds_size_workaround(struct si_screen *sscreen, unsigned *lds_size)
2357 {
2358    /* If tessellation is all offchip and on-chip GS isn't used, this
2359     * workaround is not needed.
2360     */
2361    return;
2362 
2363    /* SPI barrier management bug:
2364     *   Make sure we have at least 4k of LDS in use to avoid the bug.
2365     *   It applies to workgroup sizes of more than one wavefront.
2366     */
2367    if (sscreen->info.family == CHIP_BONAIRE || sscreen->info.family == CHIP_KABINI)
2368       *lds_size = MAX2(*lds_size, 8);
2369 }
2370 
si_fix_resource_usage(struct si_screen * sscreen,struct si_shader * shader)2371 void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader)
2372 {
2373    unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
2374 
2375    shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
2376 
2377    if (shader->selector->type == PIPE_SHADER_COMPUTE &&
2378        si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
2379       si_multiwave_lds_size_workaround(sscreen, &shader->config.lds_size);
2380    }
2381 }
2382 
si_create_shader_variant(struct si_screen * sscreen,struct ac_llvm_compiler * compiler,struct si_shader * shader,struct pipe_debug_callback * debug)2383 bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
2384                               struct si_shader *shader, struct pipe_debug_callback *debug)
2385 {
2386    struct si_shader_selector *sel = shader->selector;
2387    struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
2388 
2389    /* LS, ES, VS are compiled on demand if the main part hasn't been
2390     * compiled for that stage.
2391     *
2392     * GS are compiled on demand if the main part hasn't been compiled
2393     * for the chosen NGG-ness.
2394     *
2395     * Vertex shaders are compiled on demand when a vertex fetch
2396     * workaround must be applied.
2397     */
2398    if (shader->is_monolithic) {
2399       /* Monolithic shader (compiled as a whole, has many variants,
2400        * may take a long time to compile).
2401        */
2402       if (!si_compile_shader(sscreen, compiler, shader, debug))
2403          return false;
2404    } else {
2405       /* The shader consists of several parts:
2406        *
2407        * - the middle part is the user shader, it has 1 variant only
2408        *   and it was compiled during the creation of the shader
2409        *   selector
2410        * - the prolog part is inserted at the beginning
2411        * - the epilog part is inserted at the end
2412        *
2413        * The prolog and epilog have many (but simple) variants.
2414        *
2415        * Starting with gfx9, geometry and tessellation control
2416        * shaders also contain the prolog and user shader parts of
2417        * the previous shader stage.
2418        */
2419 
2420       if (!mainp)
2421          return false;
2422 
2423       /* Copy the compiled shader data over. */
2424       shader->is_binary_shared = true;
2425       shader->binary = mainp->binary;
2426       shader->config = mainp->config;
2427       shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
2428       shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
2429       shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
2430       shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
2431       memcpy(shader->info.vs_output_param_offset, mainp->info.vs_output_param_offset,
2432              sizeof(mainp->info.vs_output_param_offset));
2433       shader->info.uses_instanceid = mainp->info.uses_instanceid;
2434       shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
2435       shader->info.nr_param_exports = mainp->info.nr_param_exports;
2436 
2437       /* Select prologs and/or epilogs. */
2438       switch (sel->type) {
2439       case PIPE_SHADER_VERTEX:
2440          if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
2441             return false;
2442          break;
2443       case PIPE_SHADER_TESS_CTRL:
2444          if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
2445             return false;
2446          break;
2447       case PIPE_SHADER_TESS_EVAL:
2448          break;
2449       case PIPE_SHADER_GEOMETRY:
2450          if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
2451             return false;
2452          break;
2453       case PIPE_SHADER_FRAGMENT:
2454          if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
2455             return false;
2456 
2457          /* Make sure we have at least as many VGPRs as there
2458           * are allocated inputs.
2459           */
2460          shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->info.num_input_vgprs);
2461          break;
2462       default:;
2463       }
2464 
2465       /* Update SGPR and VGPR counts. */
2466       if (shader->prolog) {
2467          shader->config.num_sgprs =
2468             MAX2(shader->config.num_sgprs, shader->prolog->config.num_sgprs);
2469          shader->config.num_vgprs =
2470             MAX2(shader->config.num_vgprs, shader->prolog->config.num_vgprs);
2471       }
2472       if (shader->previous_stage) {
2473          shader->config.num_sgprs =
2474             MAX2(shader->config.num_sgprs, shader->previous_stage->config.num_sgprs);
2475          shader->config.num_vgprs =
2476             MAX2(shader->config.num_vgprs, shader->previous_stage->config.num_vgprs);
2477          shader->config.spilled_sgprs =
2478             MAX2(shader->config.spilled_sgprs, shader->previous_stage->config.spilled_sgprs);
2479          shader->config.spilled_vgprs =
2480             MAX2(shader->config.spilled_vgprs, shader->previous_stage->config.spilled_vgprs);
2481          shader->info.private_mem_vgprs =
2482             MAX2(shader->info.private_mem_vgprs, shader->previous_stage->info.private_mem_vgprs);
2483          shader->config.scratch_bytes_per_wave =
2484             MAX2(shader->config.scratch_bytes_per_wave,
2485                  shader->previous_stage->config.scratch_bytes_per_wave);
2486          shader->info.uses_instanceid |= shader->previous_stage->info.uses_instanceid;
2487       }
2488       if (shader->prolog2) {
2489          shader->config.num_sgprs =
2490             MAX2(shader->config.num_sgprs, shader->prolog2->config.num_sgprs);
2491          shader->config.num_vgprs =
2492             MAX2(shader->config.num_vgprs, shader->prolog2->config.num_vgprs);
2493       }
2494       if (shader->epilog) {
2495          shader->config.num_sgprs =
2496             MAX2(shader->config.num_sgprs, shader->epilog->config.num_sgprs);
2497          shader->config.num_vgprs =
2498             MAX2(shader->config.num_vgprs, shader->epilog->config.num_vgprs);
2499       }
2500       si_calculate_max_simd_waves(shader);
2501    }
2502 
2503    if (shader->key.as_ngg) {
2504       assert(!shader->key.as_es && !shader->key.as_ls);
2505       if (!gfx10_ngg_calculate_subgroup_info(shader)) {
2506          fprintf(stderr, "Failed to compute subgroup info\n");
2507          return false;
2508       }
2509    } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
2510       gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
2511    }
2512 
2513    si_fix_resource_usage(sscreen, shader);
2514    si_shader_dump(sscreen, shader, debug, stderr, true);
2515 
2516    /* Upload. */
2517    if (!si_shader_binary_upload(sscreen, shader, 0)) {
2518       fprintf(stderr, "LLVM failed to upload shader\n");
2519       return false;
2520    }
2521 
2522    return true;
2523 }
2524 
si_shader_binary_clean(struct si_shader_binary * binary)2525 void si_shader_binary_clean(struct si_shader_binary *binary)
2526 {
2527    free((void *)binary->elf_buffer);
2528    binary->elf_buffer = NULL;
2529 
2530    free(binary->llvm_ir_string);
2531    binary->llvm_ir_string = NULL;
2532 }
2533 
si_shader_destroy(struct si_shader * shader)2534 void si_shader_destroy(struct si_shader *shader)
2535 {
2536    if (shader->scratch_bo)
2537       si_resource_reference(&shader->scratch_bo, NULL);
2538 
2539    si_resource_reference(&shader->bo, NULL);
2540 
2541    if (!shader->is_binary_shared)
2542       si_shader_binary_clean(&shader->binary);
2543 
2544    free(shader->shader_log);
2545 }
2546