1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30 
31 #include "p_compiler.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /**
38  * Gallium error codes.
39  *
40  * - A zero value always means success.
41  * - A negative value always means failure.
42  * - The meaning of a positive value is function dependent.
43  */
44 enum pipe_error
45 {
46    PIPE_OK = 0,
47    PIPE_ERROR = -1,    /**< Generic error */
48    PIPE_ERROR_BAD_INPUT = -2,
49    PIPE_ERROR_OUT_OF_MEMORY = -3,
50    PIPE_ERROR_RETRY = -4
51    /* TODO */
52 };
53 
54 enum pipe_blendfactor {
55    PIPE_BLENDFACTOR_ONE = 1,
56    PIPE_BLENDFACTOR_SRC_COLOR,
57    PIPE_BLENDFACTOR_SRC_ALPHA,
58    PIPE_BLENDFACTOR_DST_ALPHA,
59    PIPE_BLENDFACTOR_DST_COLOR,
60    PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61    PIPE_BLENDFACTOR_CONST_COLOR,
62    PIPE_BLENDFACTOR_CONST_ALPHA,
63    PIPE_BLENDFACTOR_SRC1_COLOR,
64    PIPE_BLENDFACTOR_SRC1_ALPHA,
65 
66    PIPE_BLENDFACTOR_ZERO = 0x11,
67    PIPE_BLENDFACTOR_INV_SRC_COLOR,
68    PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69    PIPE_BLENDFACTOR_INV_DST_ALPHA,
70    PIPE_BLENDFACTOR_INV_DST_COLOR,
71 
72    PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73    PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74    PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75    PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77 
78 enum pipe_blend_func {
79    PIPE_BLEND_ADD,
80    PIPE_BLEND_SUBTRACT,
81    PIPE_BLEND_REVERSE_SUBTRACT,
82    PIPE_BLEND_MIN,
83    PIPE_BLEND_MAX,
84 };
85 
86 enum pipe_logicop {
87    PIPE_LOGICOP_CLEAR,
88    PIPE_LOGICOP_NOR,
89    PIPE_LOGICOP_AND_INVERTED,
90    PIPE_LOGICOP_COPY_INVERTED,
91    PIPE_LOGICOP_AND_REVERSE,
92    PIPE_LOGICOP_INVERT,
93    PIPE_LOGICOP_XOR,
94    PIPE_LOGICOP_NAND,
95    PIPE_LOGICOP_AND,
96    PIPE_LOGICOP_EQUIV,
97    PIPE_LOGICOP_NOOP,
98    PIPE_LOGICOP_OR_INVERTED,
99    PIPE_LOGICOP_COPY,
100    PIPE_LOGICOP_OR_REVERSE,
101    PIPE_LOGICOP_OR,
102    PIPE_LOGICOP_SET,
103 };
104 
105 #define PIPE_MASK_R  0x1
106 #define PIPE_MASK_G  0x2
107 #define PIPE_MASK_B  0x4
108 #define PIPE_MASK_A  0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z  0x10
111 #define PIPE_MASK_S  0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114 
115 
116 /**
117  * Inequality functions.  Used for depth test, stencil compare, alpha
118  * test, shadow compare, etc.
119  */
120 enum pipe_compare_func {
121    PIPE_FUNC_NEVER,
122    PIPE_FUNC_LESS,
123    PIPE_FUNC_EQUAL,
124    PIPE_FUNC_LEQUAL,
125    PIPE_FUNC_GREATER,
126    PIPE_FUNC_NOTEQUAL,
127    PIPE_FUNC_GEQUAL,
128    PIPE_FUNC_ALWAYS,
129 };
130 
131 /** Polygon fill mode */
132 enum {
133    PIPE_POLYGON_MODE_FILL,
134    PIPE_POLYGON_MODE_LINE,
135    PIPE_POLYGON_MODE_POINT,
136    PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138 
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE           0
141 #define PIPE_FACE_FRONT          1
142 #define PIPE_FACE_BACK           2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144 
145 /** Stencil ops */
146 enum pipe_stencil_op {
147    PIPE_STENCIL_OP_KEEP,
148    PIPE_STENCIL_OP_ZERO,
149    PIPE_STENCIL_OP_REPLACE,
150    PIPE_STENCIL_OP_INCR,
151    PIPE_STENCIL_OP_DECR,
152    PIPE_STENCIL_OP_INCR_WRAP,
153    PIPE_STENCIL_OP_DECR_WRAP,
154    PIPE_STENCIL_OP_INVERT,
155 };
156 
157 /** Texture types.
158  * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159  */
160 enum pipe_texture_target
161 {
162    PIPE_BUFFER,
163    PIPE_TEXTURE_1D,
164    PIPE_TEXTURE_2D,
165    PIPE_TEXTURE_3D,
166    PIPE_TEXTURE_CUBE,
167    PIPE_TEXTURE_RECT,
168    PIPE_TEXTURE_1D_ARRAY,
169    PIPE_TEXTURE_2D_ARRAY,
170    PIPE_TEXTURE_CUBE_ARRAY,
171    PIPE_MAX_TEXTURE_TYPES,
172 };
173 
174 enum pipe_tex_face {
175    PIPE_TEX_FACE_POS_X,
176    PIPE_TEX_FACE_NEG_X,
177    PIPE_TEX_FACE_POS_Y,
178    PIPE_TEX_FACE_NEG_Y,
179    PIPE_TEX_FACE_POS_Z,
180    PIPE_TEX_FACE_NEG_Z,
181    PIPE_TEX_FACE_MAX,
182 };
183 
184 enum pipe_tex_wrap {
185    PIPE_TEX_WRAP_REPEAT,
186    PIPE_TEX_WRAP_CLAMP,
187    PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188    PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189    PIPE_TEX_WRAP_MIRROR_REPEAT,
190    PIPE_TEX_WRAP_MIRROR_CLAMP,
191    PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192    PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194 
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197    PIPE_TEX_MIPFILTER_NEAREST,
198    PIPE_TEX_MIPFILTER_LINEAR,
199    PIPE_TEX_MIPFILTER_NONE,
200 };
201 
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204    PIPE_TEX_FILTER_NEAREST,
205    PIPE_TEX_FILTER_LINEAR,
206 };
207 
208 enum pipe_tex_compare {
209    PIPE_TEX_COMPARE_NONE,
210    PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212 
213 /**
214  * Clear buffer bits
215  */
216 #define PIPE_CLEAR_DEPTH        (1 << 0)
217 #define PIPE_CLEAR_STENCIL      (1 << 1)
218 #define PIPE_CLEAR_COLOR0       (1 << 2)
219 #define PIPE_CLEAR_COLOR1       (1 << 3)
220 #define PIPE_CLEAR_COLOR2       (1 << 4)
221 #define PIPE_CLEAR_COLOR3       (1 << 5)
222 #define PIPE_CLEAR_COLOR4       (1 << 6)
223 #define PIPE_CLEAR_COLOR5       (1 << 7)
224 #define PIPE_CLEAR_COLOR6       (1 << 8)
225 #define PIPE_CLEAR_COLOR7       (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR        (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229                                  PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230                                  PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231                                  PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233 
234 /**
235  * Transfer object usage flags
236  */
237 enum pipe_transfer_usage
238 {
239    /**
240     * Resource contents read back (or accessed directly) at transfer
241     * create time.
242     */
243    PIPE_TRANSFER_READ = (1 << 0),
244 
245    /**
246     * Resource contents will be written back at transfer_unmap
247     * time (or modified as a result of being accessed directly).
248     */
249    PIPE_TRANSFER_WRITE = (1 << 1),
250 
251    /**
252     * Read/modify/write
253     */
254    PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255 
256    /**
257     * The transfer should map the texture storage directly. The driver may
258     * return NULL if that isn't possible, and the gallium frontend needs to cope
259     * with that and use an alternative path without this flag.
260     *
261     * E.g. the gallium frontend could have a simpler path which maps textures and
262     * does read/modify/write cycles on them directly, and a more complicated
263     * path which uses minimal read and write transfers.
264     *
265     * This flag supresses implicit "DISCARD" for buffer_subdata.
266     */
267    PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
268 
269    /**
270     * Discards the memory within the mapped region.
271     *
272     * It should not be used with PIPE_TRANSFER_READ.
273     *
274     * See also:
275     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
276     */
277    PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
278 
279    /**
280     * Fail if the resource cannot be mapped immediately.
281     *
282     * See also:
283     * - Direct3D's D3DLOCK_DONOTWAIT flag.
284     * - Mesa's MESA_MAP_NOWAIT_BIT flag.
285     * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
286     */
287    PIPE_TRANSFER_DONTBLOCK = (1 << 9),
288 
289    /**
290     * Do not attempt to synchronize pending operations on the resource when mapping.
291     *
292     * It should not be used with PIPE_TRANSFER_READ.
293     *
294     * See also:
295     * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
296     * - Direct3D's D3DLOCK_NOOVERWRITE flag.
297     * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
298     */
299    PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
300 
301    /**
302     * Written ranges will be notified later with
303     * pipe_context::transfer_flush_region.
304     *
305     * It should not be used with PIPE_TRANSFER_READ.
306     *
307     * See also:
308     * - pipe_context::transfer_flush_region
309     * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
310     */
311    PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
312 
313    /**
314     * Discards all memory backing the resource.
315     *
316     * It should not be used with PIPE_TRANSFER_READ.
317     *
318     * This is equivalent to:
319     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
320     * - BufferData(NULL) on a GL buffer
321     * - Direct3D's D3DLOCK_DISCARD flag.
322     * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
323     * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
324     * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
325     */
326    PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
327 
328    /**
329     * Allows the resource to be used for rendering while mapped.
330     *
331     * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
332     * the resource.
333     *
334     * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
335     * must be called to ensure the device can see what the CPU has written.
336     */
337    PIPE_TRANSFER_PERSISTENT = (1 << 13),
338 
339    /**
340     * If PERSISTENT is set, this ensures any writes done by the device are
341     * immediately visible to the CPU and vice versa.
342     *
343     * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
344     * the resource.
345     */
346    PIPE_TRANSFER_COHERENT = (1 << 14),
347 
348    /**
349     * Map a resource in a thread-safe manner, because the calling thread can
350     * be any thread. It can only be used if both WRITE and UNSYNCHRONIZED are
351     * set.
352     */
353    PIPE_TRANSFER_THREAD_SAFE = 1 << 15,
354 
355    /**
356     * This and higher bits are reserved for private use by drivers. Drivers
357     * should use this as (PIPE_TRANSFER_DRV_PRV << i).
358     */
359    PIPE_TRANSFER_DRV_PRV = (1 << 24)
360 };
361 
362 /**
363  * Flags for the flush function.
364  */
365 enum pipe_flush_flags
366 {
367    PIPE_FLUSH_END_OF_FRAME = (1 << 0),
368    PIPE_FLUSH_DEFERRED = (1 << 1),
369    PIPE_FLUSH_FENCE_FD = (1 << 2),
370    PIPE_FLUSH_ASYNC = (1 << 3),
371    PIPE_FLUSH_HINT_FINISH = (1 << 4),
372    PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
373    PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
374 };
375 
376 /**
377  * Flags for pipe_context::dump_debug_state.
378  */
379 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS    (1 << 0)
380 
381 /**
382  * Create a compute-only context. Use in pipe_screen::context_create.
383  * This disables draw, blit, and clear*, render_condition, and other graphics
384  * functions. Interop with other graphics contexts is still allowed.
385  * This allows scheduling jobs on a compute-only hardware command queue that
386  * can run in parallel with graphics without stalling it.
387  */
388 #define PIPE_CONTEXT_COMPUTE_ONLY      (1 << 0)
389 
390 /**
391  * Gather debug information and expect that pipe_context::dump_debug_state
392  * will be called. Use in pipe_screen::context_create.
393  */
394 #define PIPE_CONTEXT_DEBUG             (1 << 1)
395 
396 /**
397  * Whether out-of-bounds shader loads must return zero and out-of-bounds
398  * shader stores must be dropped.
399  */
400 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
401 
402 /**
403  * Prefer threaded pipe_context. It also implies that video codec functions
404  * will not be used. (they will be either no-ops or NULL when threading is
405  * enabled)
406  */
407 #define PIPE_CONTEXT_PREFER_THREADED   (1 << 3)
408 
409 /**
410  * Create a high priority context.
411  */
412 #define PIPE_CONTEXT_HIGH_PRIORITY     (1 << 4)
413 
414 /**
415  * Create a low priority context.
416  */
417 #define PIPE_CONTEXT_LOW_PRIORITY      (1 << 5)
418 
419 /** Stop execution if the device is reset. */
420 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
421 
422 /**
423  * Flags for pipe_context::memory_barrier.
424  */
425 #define PIPE_BARRIER_MAPPED_BUFFER     (1 << 0)
426 #define PIPE_BARRIER_SHADER_BUFFER     (1 << 1)
427 #define PIPE_BARRIER_QUERY_BUFFER      (1 << 2)
428 #define PIPE_BARRIER_VERTEX_BUFFER     (1 << 3)
429 #define PIPE_BARRIER_INDEX_BUFFER      (1 << 4)
430 #define PIPE_BARRIER_CONSTANT_BUFFER   (1 << 5)
431 #define PIPE_BARRIER_INDIRECT_BUFFER   (1 << 6)
432 #define PIPE_BARRIER_TEXTURE           (1 << 7)
433 #define PIPE_BARRIER_IMAGE             (1 << 8)
434 #define PIPE_BARRIER_FRAMEBUFFER       (1 << 9)
435 #define PIPE_BARRIER_STREAMOUT_BUFFER  (1 << 10)
436 #define PIPE_BARRIER_GLOBAL_BUFFER     (1 << 11)
437 #define PIPE_BARRIER_UPDATE_BUFFER     (1 << 12)
438 #define PIPE_BARRIER_UPDATE_TEXTURE    (1 << 13)
439 #define PIPE_BARRIER_ALL               ((1 << 14) - 1)
440 
441 #define PIPE_BARRIER_UPDATE \
442    (PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
443 
444 /**
445  * Flags for pipe_context::texture_barrier.
446  */
447 #define PIPE_TEXTURE_BARRIER_SAMPLER      (1 << 0)
448 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER  (1 << 1)
449 
450 /**
451  * Resource binding flags -- gallium frontends must specify in advance all
452  * the ways a resource might be used.
453  */
454 #define PIPE_BIND_DEPTH_STENCIL        (1 << 0) /* create_surface */
455 #define PIPE_BIND_RENDER_TARGET        (1 << 1) /* create_surface */
456 #define PIPE_BIND_BLENDABLE            (1 << 2) /* create_surface */
457 #define PIPE_BIND_SAMPLER_VIEW         (1 << 3) /* create_sampler_view */
458 #define PIPE_BIND_VERTEX_BUFFER        (1 << 4) /* set_vertex_buffers */
459 #define PIPE_BIND_INDEX_BUFFER         (1 << 5) /* draw_elements */
460 #define PIPE_BIND_CONSTANT_BUFFER      (1 << 6) /* set_constant_buffer */
461 #define PIPE_BIND_DISPLAY_TARGET       (1 << 7) /* flush_front_buffer */
462 /* gap */
463 #define PIPE_BIND_STREAM_OUTPUT        (1 << 10) /* set_stream_output_buffers */
464 #define PIPE_BIND_CURSOR               (1 << 11) /* mouse cursor */
465 #define PIPE_BIND_CUSTOM               (1 << 12) /* gallium frontend/winsys usages */
466 #define PIPE_BIND_GLOBAL               (1 << 13) /* set_global_binding */
467 #define PIPE_BIND_SHADER_BUFFER        (1 << 14) /* set_shader_buffers */
468 #define PIPE_BIND_SHADER_IMAGE         (1 << 15) /* set_shader_images */
469 #define PIPE_BIND_COMPUTE_RESOURCE     (1 << 16) /* set_compute_resources */
470 #define PIPE_BIND_COMMAND_ARGS_BUFFER  (1 << 17) /* pipe_draw_info.indirect */
471 #define PIPE_BIND_QUERY_BUFFER         (1 << 18) /* get_query_result_resource */
472 
473 /**
474  * The first two flags above were previously part of the amorphous
475  * TEXTURE_USAGE, most of which are now descriptions of the ways a
476  * particular texture can be bound to the gallium pipeline.  The two flags
477  * below do not fit within that and probably need to be migrated to some
478  * other place.
479  *
480  * Scanout is used to ask for a texture suitable for actual scanout (hence
481  * the name), which implies extra layout constraints on some hardware.
482  * It may also have some special meaning regarding mouse cursor images.
483  *
484  * The shared flag is quite underspecified, but certainly isn't a
485  * binding flag - it seems more like a message to the winsys to create
486  * a shareable allocation.
487  *
488  * The third flag has been added to be able to force textures to be created
489  * in linear mode (no tiling).
490  */
491 #define PIPE_BIND_SCANOUT     (1 << 19) /*  */
492 #define PIPE_BIND_SHARED      (1 << 20) /* get_texture_handle ??? */
493 #define PIPE_BIND_LINEAR      (1 << 21)
494 
495 
496 /**
497  * Flags for the driver about resource behaviour:
498  */
499 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
500 #define PIPE_RESOURCE_FLAG_MAP_COHERENT   (1 << 1)
501 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
502 #define PIPE_RESOURCE_FLAG_SPARSE                (1 << 3)
503 #define PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE     (1 << 4)
504 #define PIPE_RESOURCE_FLAG_ENCRYPTED             (1 << 5)
505 #define PIPE_RESOURCE_FLAG_DRV_PRIV    (1 << 8) /* driver/winsys private */
506 #define PIPE_RESOURCE_FLAG_FRONTEND_PRIV         (1 << 24) /* gallium frontend private */
507 
508 /**
509  * Hint about the expected lifecycle of a resource.
510  * Sorted according to GPU vs CPU access.
511  */
512 enum pipe_resource_usage {
513    PIPE_USAGE_DEFAULT,        /* fast GPU access */
514    PIPE_USAGE_IMMUTABLE,      /* fast GPU access, immutable */
515    PIPE_USAGE_DYNAMIC,        /* uploaded data is used multiple times */
516    PIPE_USAGE_STREAM,         /* uploaded data is used once */
517    PIPE_USAGE_STAGING,        /* fast CPU access */
518 };
519 
520 /**
521  * Shaders
522  */
523 enum pipe_shader_type {
524    PIPE_SHADER_VERTEX,
525    PIPE_SHADER_FRAGMENT,
526    PIPE_SHADER_GEOMETRY,
527    PIPE_SHADER_TESS_CTRL,
528    PIPE_SHADER_TESS_EVAL,
529    PIPE_SHADER_COMPUTE,
530    PIPE_SHADER_TYPES,
531 };
532 
533 /**
534  * Primitive types:
535  */
536 enum pipe_prim_type {
537    PIPE_PRIM_POINTS,
538    PIPE_PRIM_LINES,
539    PIPE_PRIM_LINE_LOOP,
540    PIPE_PRIM_LINE_STRIP,
541    PIPE_PRIM_TRIANGLES,
542    PIPE_PRIM_TRIANGLE_STRIP,
543    PIPE_PRIM_TRIANGLE_FAN,
544    PIPE_PRIM_QUADS,
545    PIPE_PRIM_QUAD_STRIP,
546    PIPE_PRIM_POLYGON,
547    PIPE_PRIM_LINES_ADJACENCY,
548    PIPE_PRIM_LINE_STRIP_ADJACENCY,
549    PIPE_PRIM_TRIANGLES_ADJACENCY,
550    PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
551    PIPE_PRIM_PATCHES,
552    PIPE_PRIM_MAX,
553 };
554 
555 /**
556  * Tessellator spacing types
557  */
558 enum pipe_tess_spacing {
559    PIPE_TESS_SPACING_FRACTIONAL_ODD,
560    PIPE_TESS_SPACING_FRACTIONAL_EVEN,
561    PIPE_TESS_SPACING_EQUAL,
562 };
563 
564 /**
565  * Query object types
566  */
567 enum pipe_query_type {
568    PIPE_QUERY_OCCLUSION_COUNTER,
569    PIPE_QUERY_OCCLUSION_PREDICATE,
570    PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
571    PIPE_QUERY_TIMESTAMP,
572    PIPE_QUERY_TIMESTAMP_DISJOINT,
573    PIPE_QUERY_TIME_ELAPSED,
574    PIPE_QUERY_PRIMITIVES_GENERATED,
575    PIPE_QUERY_PRIMITIVES_EMITTED,
576    PIPE_QUERY_SO_STATISTICS,
577    PIPE_QUERY_SO_OVERFLOW_PREDICATE,
578    PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
579    PIPE_QUERY_GPU_FINISHED,
580    PIPE_QUERY_PIPELINE_STATISTICS,
581    PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
582    PIPE_QUERY_TYPES,
583    /* start of driver queries, see pipe_screen::get_driver_query_info */
584    PIPE_QUERY_DRIVER_SPECIFIC = 256,
585 };
586 
587 /**
588  * Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
589  */
590 enum pipe_statistics_query_index {
591    PIPE_STAT_QUERY_IA_VERTICES,
592    PIPE_STAT_QUERY_IA_PRIMITIVES,
593    PIPE_STAT_QUERY_VS_INVOCATIONS,
594    PIPE_STAT_QUERY_GS_INVOCATIONS,
595    PIPE_STAT_QUERY_GS_PRIMITIVES,
596    PIPE_STAT_QUERY_C_INVOCATIONS,
597    PIPE_STAT_QUERY_C_PRIMITIVES,
598    PIPE_STAT_QUERY_PS_INVOCATIONS,
599    PIPE_STAT_QUERY_HS_INVOCATIONS,
600    PIPE_STAT_QUERY_DS_INVOCATIONS,
601    PIPE_STAT_QUERY_CS_INVOCATIONS,
602 };
603 
604 /**
605  * Conditional rendering modes
606  */
607 enum pipe_render_cond_flag {
608    PIPE_RENDER_COND_WAIT,
609    PIPE_RENDER_COND_NO_WAIT,
610    PIPE_RENDER_COND_BY_REGION_WAIT,
611    PIPE_RENDER_COND_BY_REGION_NO_WAIT,
612 };
613 
614 /**
615  * Point sprite coord modes
616  */
617 enum pipe_sprite_coord_mode {
618    PIPE_SPRITE_COORD_UPPER_LEFT,
619    PIPE_SPRITE_COORD_LOWER_LEFT,
620 };
621 
622 /**
623  * Texture & format swizzles
624  */
625 enum pipe_swizzle {
626    PIPE_SWIZZLE_X,
627    PIPE_SWIZZLE_Y,
628    PIPE_SWIZZLE_Z,
629    PIPE_SWIZZLE_W,
630    PIPE_SWIZZLE_0,
631    PIPE_SWIZZLE_1,
632    PIPE_SWIZZLE_NONE,
633    PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
634 };
635 
636 /**
637  * Viewport swizzles
638  */
639 enum pipe_viewport_swizzle {
640    PIPE_VIEWPORT_SWIZZLE_POSITIVE_X,
641    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_X,
642    PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y,
643    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Y,
644    PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z,
645    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Z,
646    PIPE_VIEWPORT_SWIZZLE_POSITIVE_W,
647    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_W,
648 };
649 
650 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
651 
652 
653 /**
654  * Device reset status.
655  */
656 enum pipe_reset_status
657 {
658    PIPE_NO_RESET,
659    PIPE_GUILTY_CONTEXT_RESET,
660    PIPE_INNOCENT_CONTEXT_RESET,
661    PIPE_UNKNOWN_CONTEXT_RESET,
662 };
663 
664 
665 /**
666  * Conservative rasterization modes.
667  */
668 enum pipe_conservative_raster_mode
669 {
670    PIPE_CONSERVATIVE_RASTER_OFF,
671 
672    /**
673     * The post-snap mode means the conservative rasterization occurs after
674     * the conversion from floating-point to fixed-point coordinates
675     * on the subpixel grid.
676     */
677    PIPE_CONSERVATIVE_RASTER_POST_SNAP,
678 
679    /**
680     * The pre-snap mode means the conservative rasterization occurs before
681     * the conversion from floating-point to fixed-point coordinates.
682     */
683    PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
684 };
685 
686 
687 /**
688  * resource_get_handle flags.
689  */
690 /* Requires pipe_context::flush_resource before external use. */
691 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH     (1 << 0)
692 /* Expected external use of the resource: */
693 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE  (1 << 1)
694 #define PIPE_HANDLE_USAGE_SHADER_WRITE       (1 << 2)
695 
696 /**
697  * pipe_image_view access flags.
698  */
699 #define PIPE_IMAGE_ACCESS_READ       (1 << 0)
700 #define PIPE_IMAGE_ACCESS_WRITE      (1 << 1)
701 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
702                                       PIPE_IMAGE_ACCESS_WRITE)
703 
704 /**
705  * Implementation capabilities/limits which are queried through
706  * pipe_screen::get_param()
707  */
708 enum pipe_cap
709 {
710    PIPE_CAP_GRAPHICS,
711    PIPE_CAP_NPOT_TEXTURES,
712    PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
713    PIPE_CAP_ANISOTROPIC_FILTER,
714    PIPE_CAP_POINT_SPRITE,
715    PIPE_CAP_MAX_RENDER_TARGETS,
716    PIPE_CAP_OCCLUSION_QUERY,
717    PIPE_CAP_QUERY_TIME_ELAPSED,
718    PIPE_CAP_TEXTURE_SHADOW_MAP,
719    PIPE_CAP_TEXTURE_SWIZZLE,
720    PIPE_CAP_MAX_TEXTURE_2D_SIZE,
721    PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
722    PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
723    PIPE_CAP_TEXTURE_MIRROR_CLAMP,
724    PIPE_CAP_BLEND_EQUATION_SEPARATE,
725    PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
726    PIPE_CAP_PRIMITIVE_RESTART,
727    /** subset of PRIMITIVE_RESTART where the restart index is always the fixed
728     * maximum value for the index type
729     */
730    PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX,
731    /** blend enables and write masks per rendertarget */
732    PIPE_CAP_INDEP_BLEND_ENABLE,
733    /** different blend funcs per rendertarget */
734    PIPE_CAP_INDEP_BLEND_FUNC,
735    PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
736    PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
737    PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
738    PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
739    PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
740    PIPE_CAP_DEPTH_CLIP_DISABLE,
741    PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
742    PIPE_CAP_SHADER_STENCIL_EXPORT,
743    PIPE_CAP_TGSI_INSTANCEID,
744    PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
745    PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
746    PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
747    PIPE_CAP_SEAMLESS_CUBE_MAP,
748    PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
749    PIPE_CAP_MIN_TEXEL_OFFSET,
750    PIPE_CAP_MAX_TEXEL_OFFSET,
751    PIPE_CAP_CONDITIONAL_RENDER,
752    PIPE_CAP_TEXTURE_BARRIER,
753    PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
754    PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
755    PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
756    PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
757    PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
758    PIPE_CAP_VERTEX_COLOR_CLAMPED,
759    PIPE_CAP_GLSL_FEATURE_LEVEL,
760    PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
761    PIPE_CAP_ESSL_FEATURE_LEVEL,
762    PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
763    PIPE_CAP_USER_VERTEX_BUFFERS,
764    PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
765    PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
766    PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
767    PIPE_CAP_COMPUTE,
768    PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
769    PIPE_CAP_START_INSTANCE,
770    PIPE_CAP_QUERY_TIMESTAMP,
771    PIPE_CAP_TEXTURE_MULTISAMPLE,
772    PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
773    PIPE_CAP_CUBE_MAP_ARRAY,
774    PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
775    PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
776    PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
777    PIPE_CAP_TGSI_TEXCOORD,
778    PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
779    PIPE_CAP_QUERY_PIPELINE_STATISTICS,
780    PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
781    PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
782    PIPE_CAP_MAX_VIEWPORTS,
783    PIPE_CAP_ENDIANNESS,
784    PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
785    PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
786    PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
787    PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
788    PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
789    PIPE_CAP_TEXTURE_GATHER_SM5,
790    PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
791    PIPE_CAP_FAKE_SW_MSAA,
792    PIPE_CAP_TEXTURE_QUERY_LOD,
793    PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
794    PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
795    PIPE_CAP_SAMPLE_SHADING,
796    PIPE_CAP_TEXTURE_GATHER_OFFSETS,
797    PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
798    PIPE_CAP_MAX_VERTEX_STREAMS,
799    PIPE_CAP_DRAW_INDIRECT,
800    PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
801    PIPE_CAP_VENDOR_ID,
802    PIPE_CAP_DEVICE_ID,
803    PIPE_CAP_ACCELERATED,
804    PIPE_CAP_VIDEO_MEMORY,
805    PIPE_CAP_UMA,
806    PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
807    PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
808    PIPE_CAP_SAMPLER_VIEW_TARGET,
809    PIPE_CAP_CLIP_HALFZ,
810    PIPE_CAP_VERTEXID_NOBASE,
811    PIPE_CAP_POLYGON_OFFSET_CLAMP,
812    PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
813    PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
814    PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY,
815    PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
816    PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
817    PIPE_CAP_TEXTURE_FLOAT_LINEAR,
818    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
819    PIPE_CAP_DEPTH_BOUNDS_TEST,
820    PIPE_CAP_TGSI_TXQS,
821    PIPE_CAP_FORCE_PERSAMPLE_INTERP,
822    PIPE_CAP_SHAREABLE_SHADERS,
823    PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
824    PIPE_CAP_CLEAR_TEXTURE,
825    PIPE_CAP_CLEAR_SCISSORED,
826    PIPE_CAP_DRAW_PARAMETERS,
827    PIPE_CAP_TGSI_PACK_HALF_FLOAT,
828    PIPE_CAP_MULTI_DRAW_INDIRECT,
829    PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
830    PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
831    PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL,
832    PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
833    PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
834    PIPE_CAP_INVALIDATE_BUFFER,
835    PIPE_CAP_GENERATE_MIPMAP,
836    PIPE_CAP_STRING_MARKER,
837    PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
838    PIPE_CAP_QUERY_BUFFER_OBJECT,
839    PIPE_CAP_QUERY_MEMORY_INFO,
840    PIPE_CAP_PCI_GROUP,
841    PIPE_CAP_PCI_BUS,
842    PIPE_CAP_PCI_DEVICE,
843    PIPE_CAP_PCI_FUNCTION,
844    PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
845    PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
846    PIPE_CAP_CULL_DISTANCE,
847    PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
848    PIPE_CAP_TGSI_VOTE,
849    PIPE_CAP_MAX_WINDOW_RECTANGLES,
850    PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
851    PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
852    PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
853    PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
854    PIPE_CAP_TGSI_ARRAY_COMPONENTS,
855    PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
856    PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
857    PIPE_CAP_NATIVE_FENCE_FD,
858    PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
859    PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
860    PIPE_CAP_FBFETCH,
861    PIPE_CAP_TGSI_MUL_ZERO_WINS,
862    PIPE_CAP_DOUBLES,
863    PIPE_CAP_INT64,
864    PIPE_CAP_INT64_DIVMOD,
865    PIPE_CAP_TGSI_TEX_TXF_LZ,
866    PIPE_CAP_TGSI_CLOCK,
867    PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
868    PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
869    PIPE_CAP_TGSI_BALLOT,
870    PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
871    PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
872    PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
873    PIPE_CAP_POST_DEPTH_COVERAGE,
874    PIPE_CAP_BINDLESS_TEXTURE,
875    PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
876    PIPE_CAP_QUERY_SO_OVERFLOW,
877    PIPE_CAP_MEMOBJ,
878    PIPE_CAP_LOAD_CONSTBUF,
879    PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
880    PIPE_CAP_TILE_RASTER_ORDER,
881    PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
882    PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
883    PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
884    PIPE_CAP_CONTEXT_PRIORITY_MASK,
885    PIPE_CAP_FENCE_SIGNAL,
886    PIPE_CAP_CONSTBUF0_FLAGS,
887    PIPE_CAP_PACKED_UNIFORMS,
888    PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
889    PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
890    PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
891    PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
892    PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
893    PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
894    PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE,
895    PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
896    PIPE_CAP_MAX_GS_INVOCATIONS,
897    PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
898    PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
899    PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
900    PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
901    PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
902    PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
903    PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
904    PIPE_CAP_SURFACE_SAMPLE_COUNT,
905    PIPE_CAP_TGSI_ATOMFADD,
906    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
907    PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
908    PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
909    PIPE_CAP_NIR_COMPACT_ARRAYS,
910    PIPE_CAP_MAX_VARYINGS,
911    PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
912    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
913    PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
914    PIPE_CAP_IMAGE_LOAD_FORMATTED,
915    PIPE_CAP_THROTTLE,
916    PIPE_CAP_DMABUF,
917    PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA,
918    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
919    PIPE_CAP_FBFETCH_COHERENT,
920    PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
921    PIPE_CAP_ATOMIC_FLOAT_MINMAX,
922    PIPE_CAP_TGSI_DIV,
923    PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
924    PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
925    PIPE_CAP_VERTEX_SHADER_SATURATE,
926    PIPE_CAP_TEXTURE_SHADOW_LOD,
927    PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
928    PIPE_CAP_TGSI_ATOMINC_WRAP,
929    PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF,
930    PIPE_CAP_GL_SPIRV,
931    PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS,
932    PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION,
933    PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE,
934    PIPE_CAP_FLATSHADE,
935    PIPE_CAP_ALPHA_TEST,
936    PIPE_CAP_POINT_SIZE_FIXED,
937    PIPE_CAP_TWO_SIDED_COLOR,
938    PIPE_CAP_CLIP_PLANES,
939    PIPE_CAP_MAX_VERTEX_BUFFERS,
940    PIPE_CAP_OPENCL_INTEGER_FUNCTIONS,
941    PIPE_CAP_INTEGER_MULTIPLY_32X16,
942    /* Turn draw, dispatch, blit into NOOP */
943    PIPE_CAP_FRONTEND_NOOP,
944    PIPE_CAP_NIR_IMAGES_AS_DEREF,
945    PIPE_CAP_PACKED_STREAM_OUTPUT,
946    PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED,
947    PIPE_CAP_PSIZ_CLAMPED,
948    PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES,
949    PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE,
950    PIPE_CAP_VIEWPORT_SWIZZLE,
951    PIPE_CAP_SYSTEM_SVM,
952    PIPE_CAP_VIEWPORT_MASK,
953    PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL,
954    PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE,
955    PIPE_CAP_GLSL_ZERO_INIT,
956    PIPE_CAP_BLEND_EQUATION_ADVANCED,
957    PIPE_CAP_NO_CLIP_ON_COPY_TEX,
958 };
959 
960 /**
961  * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
962  * return a bitmask of the supported priorities.  If the driver does not
963  * support prioritized contexts, it can return 0.
964  *
965  * Note that these match __DRI2_RENDERER_HAS_CONTEXT_PRIORITY_*
966  */
967 #define PIPE_CONTEXT_PRIORITY_LOW     (1 << 0)
968 #define PIPE_CONTEXT_PRIORITY_MEDIUM  (1 << 1)
969 #define PIPE_CONTEXT_PRIORITY_HIGH    (1 << 2)
970 
971 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
972 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
973 
974 enum pipe_endian
975 {
976    PIPE_ENDIAN_LITTLE = 0,
977    PIPE_ENDIAN_BIG = 1,
978 #if UTIL_ARCH_LITTLE_ENDIAN
979    PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
980 #elif UTIL_ARCH_BIG_ENDIAN
981    PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
982 #endif
983 };
984 
985 /**
986  * Implementation limits which are queried through
987  * pipe_screen::get_paramf()
988  */
989 enum pipe_capf
990 {
991    PIPE_CAPF_MAX_LINE_WIDTH,
992    PIPE_CAPF_MAX_LINE_WIDTH_AA,
993    PIPE_CAPF_MAX_POINT_WIDTH,
994    PIPE_CAPF_MAX_POINT_WIDTH_AA,
995    PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
996    PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
997    PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
998    PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
999    PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
1000 };
1001 
1002 /** Shader caps not specific to any single stage */
1003 enum pipe_shader_cap
1004 {
1005    PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
1006    PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
1007    PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
1008    PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
1009    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
1010    PIPE_SHADER_CAP_MAX_INPUTS,
1011    PIPE_SHADER_CAP_MAX_OUTPUTS,
1012    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
1013    PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
1014    PIPE_SHADER_CAP_MAX_TEMPS,
1015    /* boolean caps */
1016    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
1017    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
1018    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
1019    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
1020    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
1021    PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
1022    PIPE_SHADER_CAP_INTEGERS,
1023    PIPE_SHADER_CAP_INT64_ATOMICS,
1024    PIPE_SHADER_CAP_FP16,
1025    PIPE_SHADER_CAP_FP16_DERIVATIVES,
1026    PIPE_SHADER_CAP_INT16,
1027    PIPE_SHADER_CAP_GLSL_16BIT_CONSTS,
1028    PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
1029    PIPE_SHADER_CAP_PREFERRED_IR,
1030    PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
1031    PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
1032    PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
1033    PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
1034    PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
1035    PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
1036    PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
1037    PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
1038    PIPE_SHADER_CAP_SUPPORTED_IRS,
1039    PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
1040    PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
1041    PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
1042    PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
1043    PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
1044    PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
1045 };
1046 
1047 /**
1048  * Shader intermediate representation.
1049  *
1050  * Note that if the driver requests something other than TGSI, it must
1051  * always be prepared to receive TGSI in addition to its preferred IR.
1052  * If the driver requests TGSI as its preferred IR, it will *always*
1053  * get TGSI.
1054  *
1055  * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
1056  * gallium frontends that only understand TGSI.
1057  */
1058 enum pipe_shader_ir
1059 {
1060    PIPE_SHADER_IR_TGSI = 0,
1061    PIPE_SHADER_IR_NATIVE,
1062    PIPE_SHADER_IR_NIR,
1063    PIPE_SHADER_IR_NIR_SERIALIZED,
1064 };
1065 
1066 /**
1067  * Compute-specific implementation capability.  They can be queried
1068  * using pipe_screen::get_compute_param.
1069  */
1070 enum pipe_compute_cap
1071 {
1072    PIPE_COMPUTE_CAP_ADDRESS_BITS,
1073    PIPE_COMPUTE_CAP_IR_TARGET,
1074    PIPE_COMPUTE_CAP_GRID_DIMENSION,
1075    PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
1076    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
1077    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1078    PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
1079    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1080    PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
1081    PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
1082    PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
1083    PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
1084    PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
1085    PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
1086    PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
1087    PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1088 };
1089 
1090 /**
1091  * Resource parameters. They can be queried using
1092  * pipe_screen::get_resource_param.
1093  */
1094 enum pipe_resource_param
1095 {
1096    PIPE_RESOURCE_PARAM_NPLANES,
1097    PIPE_RESOURCE_PARAM_STRIDE,
1098    PIPE_RESOURCE_PARAM_OFFSET,
1099    PIPE_RESOURCE_PARAM_MODIFIER,
1100    PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
1101    PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
1102    PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
1103 };
1104 
1105 /**
1106  * Types of parameters for pipe_context::set_context_param.
1107  */
1108 enum pipe_context_param
1109 {
1110    /* A hint for the driver that it should pin its execution threads to
1111     * a group of cores sharing a specific L3 cache if the CPU has multiple
1112     * L3 caches. This is needed for good multithreading performance on
1113     * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
1114     * any internal threads or don't run on affected CPUs can ignore this.
1115     */
1116    PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
1117 };
1118 
1119 /**
1120  * Composite query types
1121  */
1122 
1123 /**
1124  * Query result for PIPE_QUERY_SO_STATISTICS.
1125  */
1126 struct pipe_query_data_so_statistics
1127 {
1128    uint64_t num_primitives_written;
1129    uint64_t primitives_storage_needed;
1130 };
1131 
1132 /**
1133  * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1134  */
1135 struct pipe_query_data_timestamp_disjoint
1136 {
1137    uint64_t frequency;
1138    bool     disjoint;
1139 };
1140 
1141 /**
1142  * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1143  */
1144 struct pipe_query_data_pipeline_statistics
1145 {
1146    uint64_t ia_vertices;    /**< Num vertices read by the vertex fetcher. */
1147    uint64_t ia_primitives;  /**< Num primitives read by the vertex fetcher. */
1148    uint64_t vs_invocations; /**< Num vertex shader invocations. */
1149    uint64_t gs_invocations; /**< Num geometry shader invocations. */
1150    uint64_t gs_primitives;  /**< Num primitives output by a geometry shader. */
1151    uint64_t c_invocations;  /**< Num primitives sent to the rasterizer. */
1152    uint64_t c_primitives;   /**< Num primitives that were rendered. */
1153    uint64_t ps_invocations; /**< Num pixel shader invocations. */
1154    uint64_t hs_invocations; /**< Num hull shader invocations. */
1155    uint64_t ds_invocations; /**< Num domain shader invocations. */
1156    uint64_t cs_invocations; /**< Num compute shader invocations. */
1157 };
1158 
1159 /**
1160  * For batch queries.
1161  */
1162 union pipe_numeric_type_union
1163 {
1164    uint64_t u64;
1165    uint32_t u32;
1166    float f;
1167 };
1168 
1169 /**
1170  * Query result (returned by pipe_context::get_query_result).
1171  */
1172 union pipe_query_result
1173 {
1174    /* PIPE_QUERY_OCCLUSION_PREDICATE */
1175    /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1176    /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1177    /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1178    /* PIPE_QUERY_GPU_FINISHED */
1179    bool b;
1180 
1181    /* PIPE_QUERY_OCCLUSION_COUNTER */
1182    /* PIPE_QUERY_TIMESTAMP */
1183    /* PIPE_QUERY_TIME_ELAPSED */
1184    /* PIPE_QUERY_PRIMITIVES_GENERATED */
1185    /* PIPE_QUERY_PRIMITIVES_EMITTED */
1186    /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1187    /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1188    /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1189    /* PIPE_DRIVER_QUERY_TYPE_HZ */
1190    uint64_t u64;
1191 
1192    /* PIPE_DRIVER_QUERY_TYPE_UINT */
1193    uint32_t u32;
1194 
1195    /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1196    /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1197    float f;
1198 
1199    /* PIPE_QUERY_SO_STATISTICS */
1200    struct pipe_query_data_so_statistics so_statistics;
1201 
1202    /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1203    struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1204 
1205    /* PIPE_QUERY_PIPELINE_STATISTICS */
1206    struct pipe_query_data_pipeline_statistics pipeline_statistics;
1207 
1208    /* batch queries (variable length) */
1209    union pipe_numeric_type_union batch[1];
1210 };
1211 
1212 enum pipe_query_value_type
1213 {
1214    PIPE_QUERY_TYPE_I32,
1215    PIPE_QUERY_TYPE_U32,
1216    PIPE_QUERY_TYPE_I64,
1217    PIPE_QUERY_TYPE_U64,
1218 };
1219 
1220 union pipe_color_union
1221 {
1222    float f[4];
1223    int i[4];
1224    unsigned int ui[4];
1225 };
1226 
1227 enum pipe_driver_query_type
1228 {
1229    PIPE_DRIVER_QUERY_TYPE_UINT64,
1230    PIPE_DRIVER_QUERY_TYPE_UINT,
1231    PIPE_DRIVER_QUERY_TYPE_FLOAT,
1232    PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1233    PIPE_DRIVER_QUERY_TYPE_BYTES,
1234    PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1235    PIPE_DRIVER_QUERY_TYPE_HZ,
1236    PIPE_DRIVER_QUERY_TYPE_DBM,
1237    PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1238    PIPE_DRIVER_QUERY_TYPE_VOLTS,
1239    PIPE_DRIVER_QUERY_TYPE_AMPS,
1240    PIPE_DRIVER_QUERY_TYPE_WATTS,
1241 };
1242 
1243 /* Whether an average value per frame or a cumulative value should be
1244  * displayed.
1245  */
1246 enum pipe_driver_query_result_type
1247 {
1248    PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1249    PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1250 };
1251 
1252 /**
1253  * Some hardware requires some hardware-specific queries to be submitted
1254  * as batched queries. The corresponding query objects are created using
1255  * create_batch_query, and at most one such query may be active at
1256  * any time.
1257  */
1258 #define PIPE_DRIVER_QUERY_FLAG_BATCH     (1 << 0)
1259 
1260 /* Do not list this query in the HUD. */
1261 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1262 
1263 struct pipe_driver_query_info
1264 {
1265    const char *name;
1266    unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1267    union pipe_numeric_type_union max_value; /* max value that can be returned */
1268    enum pipe_driver_query_type type;
1269    enum pipe_driver_query_result_type result_type;
1270    unsigned group_id;
1271    unsigned flags;
1272 };
1273 
1274 struct pipe_driver_query_group_info
1275 {
1276    const char *name;
1277    unsigned max_active_queries;
1278    unsigned num_queries;
1279 };
1280 
1281 enum pipe_fd_type
1282 {
1283    PIPE_FD_TYPE_NATIVE_SYNC,
1284    PIPE_FD_TYPE_SYNCOBJ,
1285 };
1286 
1287 /**
1288  * counter type and counter data type enums used by INTEL_performance_query
1289  * APIs in gallium drivers.
1290  */
1291 enum pipe_perf_counter_type
1292 {
1293    PIPE_PERF_COUNTER_TYPE_EVENT,
1294    PIPE_PERF_COUNTER_TYPE_DURATION_NORM,
1295    PIPE_PERF_COUNTER_TYPE_DURATION_RAW,
1296    PIPE_PERF_COUNTER_TYPE_THROUGHPUT,
1297    PIPE_PERF_COUNTER_TYPE_RAW,
1298    PIPE_PERF_COUNTER_TYPE_TIMESTAMP,
1299 };
1300 
1301 enum pipe_perf_counter_data_type
1302 {
1303    PIPE_PERF_COUNTER_DATA_TYPE_BOOL32,
1304    PIPE_PERF_COUNTER_DATA_TYPE_UINT32,
1305    PIPE_PERF_COUNTER_DATA_TYPE_UINT64,
1306    PIPE_PERF_COUNTER_DATA_TYPE_FLOAT,
1307    PIPE_PERF_COUNTER_DATA_TYPE_DOUBLE,
1308 };
1309 
1310 #define PIPE_UUID_SIZE 16
1311 
1312 #ifdef __cplusplus
1313 }
1314 #endif
1315 
1316 #endif
1317