1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * Functions for allocating/managing framebuffers and renderbuffers.
28  * Also, routines for reading/writing renderbuffer data as ubytes,
29  * ushorts, uints, etc.
30  */
31 
32 #include <stdio.h>
33 #include "glheader.h"
34 
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47 #include "state.h"
48 #include "util/u_memory.h"
49 
50 
51 
52 /**
53  * Compute/set the _DepthMax field for the given framebuffer.
54  * This value depends on the Z buffer resolution.
55  */
56 static void
compute_depth_max(struct gl_framebuffer * fb)57 compute_depth_max(struct gl_framebuffer *fb)
58 {
59    if (fb->Visual.depthBits == 0) {
60       /* Special case.  Even if we don't have a depth buffer we need
61        * good values for DepthMax for Z vertex transformation purposes
62        * and for per-fragment fog computation.
63        */
64       fb->_DepthMax = (1 << 16) - 1;
65    }
66    else if (fb->Visual.depthBits < 32) {
67       fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
68    }
69    else {
70       /* Special case since shift values greater than or equal to the
71        * number of bits in the left hand expression's type are undefined.
72        */
73       fb->_DepthMax = 0xffffffff;
74    }
75    fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
76 
77    /* Minimum resolvable depth value, for polygon offset */
78    fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
79 }
80 
81 /**
82  * Create and initialize a gl_framebuffer object.
83  * This is intended for creating _window_system_ framebuffers, not generic
84  * framebuffer objects ala GL_EXT_framebuffer_object.
85  *
86  * \sa _mesa_new_framebuffer
87  */
88 struct gl_framebuffer *
_mesa_create_framebuffer(const struct gl_config * visual)89 _mesa_create_framebuffer(const struct gl_config *visual)
90 {
91    struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
92    assert(visual);
93    if (fb) {
94       _mesa_initialize_window_framebuffer(fb, visual);
95    }
96    return fb;
97 }
98 
99 
100 /**
101  * Allocate a new gl_framebuffer object.
102  * This is the default function for ctx->Driver.NewFramebuffer().
103  * This is for allocating user-created framebuffers, not window-system
104  * framebuffers!
105  * \sa _mesa_create_framebuffer
106  */
107 struct gl_framebuffer *
_mesa_new_framebuffer(struct gl_context * ctx,GLuint name)108 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
109 {
110    struct gl_framebuffer *fb;
111    (void) ctx;
112    assert(name != 0);
113    fb = CALLOC_STRUCT(gl_framebuffer);
114    if (fb) {
115       _mesa_initialize_user_framebuffer(fb, name);
116    }
117    return fb;
118 }
119 
120 
121 /**
122  * Initialize a gl_framebuffer object.  Typically used to initialize
123  * window system-created framebuffers, not user-created framebuffers.
124  * \sa _mesa_initialize_user_framebuffer
125  */
126 void
_mesa_initialize_window_framebuffer(struct gl_framebuffer * fb,const struct gl_config * visual)127 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
128 				     const struct gl_config *visual)
129 {
130    assert(fb);
131    assert(visual);
132 
133    memset(fb, 0, sizeof(struct gl_framebuffer));
134 
135    simple_mtx_init(&fb->Mutex, mtx_plain);
136 
137    fb->RefCount = 1;
138 
139    /* save the visual */
140    fb->Visual = *visual;
141 
142    /* Init read/draw renderbuffer state */
143    if (visual->doubleBufferMode) {
144       fb->_NumColorDrawBuffers = 1;
145       fb->ColorDrawBuffer[0] = GL_BACK;
146       fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
147       fb->ColorReadBuffer = GL_BACK;
148       fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
149    }
150    else {
151       fb->_NumColorDrawBuffers = 1;
152       fb->ColorDrawBuffer[0] = GL_FRONT;
153       fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
154       fb->ColorReadBuffer = GL_FRONT;
155       fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
156    }
157 
158    fb->Delete = _mesa_destroy_framebuffer;
159    fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
160    fb->_AllColorBuffersFixedPoint = !visual->floatMode;
161    fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
162    fb->_HasAttachments = true;
163    fb->FlipY = true;
164 
165    fb->SampleLocationTable = NULL;
166    fb->ProgrammableSampleLocations = 0;
167    fb->SampleLocationPixelGrid = 0;
168 
169    compute_depth_max(fb);
170 }
171 
172 
173 /**
174  * Initialize a user-created gl_framebuffer object.
175  * \sa _mesa_initialize_window_framebuffer
176  */
177 void
_mesa_initialize_user_framebuffer(struct gl_framebuffer * fb,GLuint name)178 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
179 {
180    assert(fb);
181    assert(name);
182 
183    memset(fb, 0, sizeof(struct gl_framebuffer));
184 
185    fb->Name = name;
186    fb->RefCount = 1;
187    fb->_NumColorDrawBuffers = 1;
188    fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
189    fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
190    fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
191    fb->_ColorReadBufferIndex = BUFFER_COLOR0;
192    fb->SampleLocationTable = NULL;
193    fb->ProgrammableSampleLocations = 0;
194    fb->SampleLocationPixelGrid = 0;
195    fb->Delete = _mesa_destroy_framebuffer;
196    simple_mtx_init(&fb->Mutex, mtx_plain);
197 }
198 
199 
200 /**
201  * Deallocate buffer and everything attached to it.
202  * Typically called via the gl_framebuffer->Delete() method.
203  */
204 void
_mesa_destroy_framebuffer(struct gl_framebuffer * fb)205 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
206 {
207    if (fb) {
208       _mesa_free_framebuffer_data(fb);
209       free(fb->Label);
210       free(fb);
211    }
212 }
213 
214 
215 /**
216  * Free all the data hanging off the given gl_framebuffer, but don't free
217  * the gl_framebuffer object itself.
218  */
219 void
_mesa_free_framebuffer_data(struct gl_framebuffer * fb)220 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
221 {
222    assert(fb);
223    assert(fb->RefCount == 0);
224 
225    simple_mtx_destroy(&fb->Mutex);
226 
227    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
228       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
229       if (att->Renderbuffer) {
230          _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
231       }
232       if (att->Texture) {
233          _mesa_reference_texobj(&att->Texture, NULL);
234       }
235       assert(!att->Renderbuffer);
236       assert(!att->Texture);
237       att->Type = GL_NONE;
238    }
239 
240    free(fb->SampleLocationTable);
241    fb->SampleLocationTable = NULL;
242 }
243 
244 
245 /**
246  * Set *ptr to point to fb, with refcounting and locking.
247  * This is normally only called from the _mesa_reference_framebuffer() macro
248  * when there's a real pointer change.
249  */
250 void
_mesa_reference_framebuffer_(struct gl_framebuffer ** ptr,struct gl_framebuffer * fb)251 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
252                              struct gl_framebuffer *fb)
253 {
254    if (*ptr) {
255       /* unreference old renderbuffer */
256       GLboolean deleteFlag = GL_FALSE;
257       struct gl_framebuffer *oldFb = *ptr;
258 
259       simple_mtx_lock(&oldFb->Mutex);
260       assert(oldFb->RefCount > 0);
261       oldFb->RefCount--;
262       deleteFlag = (oldFb->RefCount == 0);
263       simple_mtx_unlock(&oldFb->Mutex);
264 
265       if (deleteFlag)
266          oldFb->Delete(oldFb);
267 
268       *ptr = NULL;
269    }
270 
271    if (fb) {
272       simple_mtx_lock(&fb->Mutex);
273       fb->RefCount++;
274       simple_mtx_unlock(&fb->Mutex);
275       *ptr = fb;
276    }
277 }
278 
279 
280 /**
281  * Resize the given framebuffer's renderbuffers to the new width and height.
282  * This should only be used for window-system framebuffers, not
283  * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
284  * This will typically be called directly from a device driver.
285  *
286  * \note it's possible for ctx to be null since a window can be resized
287  * without a currently bound rendering context.
288  */
289 void
_mesa_resize_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLuint width,GLuint height)290 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
291                          GLuint width, GLuint height)
292 {
293    /* XXX I think we could check if the size is not changing
294     * and return early.
295     */
296 
297    /* Can only resize win-sys framebuffer objects */
298    assert(_mesa_is_winsys_fbo(fb));
299 
300    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
301       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
302       if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
303          struct gl_renderbuffer *rb = att->Renderbuffer;
304          /* only resize if size is changing */
305          if (rb->Width != width || rb->Height != height) {
306             if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
307                assert(rb->Width == width);
308                assert(rb->Height == height);
309             }
310             else {
311                _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
312                /* no return */
313             }
314          }
315       }
316    }
317 
318    fb->Width = width;
319    fb->Height = height;
320 
321    if (ctx) {
322       /* update scissor / window bounds */
323       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
324       /* Signal new buffer state so that swrast will update its clipping
325        * info (the CLIP_BIT flag).
326        */
327       ctx->NewState |= _NEW_BUFFERS;
328    }
329 }
330 
331 /**
332  * Given a bounding box, intersect the bounding box with the scissor of
333  * a specified vieport.
334  *
335  * \param ctx     GL context.
336  * \param idx     Index of the desired viewport
337  * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
338  *                xmax, ymin, ymax.
339  */
340 void
_mesa_intersect_scissor_bounding_box(const struct gl_context * ctx,unsigned idx,int * bbox)341 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
342                                      unsigned idx, int *bbox)
343 {
344    if (ctx->Scissor.EnableFlags & (1u << idx)) {
345       if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
346          bbox[0] = ctx->Scissor.ScissorArray[idx].X;
347       }
348       if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
349          bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
350       }
351       if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
352          bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
353       }
354       if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
355          bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
356       }
357       /* finally, check for empty region */
358       if (bbox[0] > bbox[1]) {
359          bbox[0] = bbox[1];
360       }
361       if (bbox[2] > bbox[3]) {
362          bbox[2] = bbox[3];
363       }
364    }
365 }
366 
367 /**
368  * Calculate the inclusive bounding box for the scissor of a specific viewport
369  *
370  * \param ctx     GL context.
371  * \param buffer  Framebuffer to be checked against
372  * \param idx     Index of the desired viewport
373  * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
374  *                xmax, ymin, ymax.
375  *
376  * \warning This function assumes that the framebuffer dimensions are up to
377  * date.
378  *
379  * \sa _mesa_clip_to_region
380  */
381 static void
scissor_bounding_box(const struct gl_context * ctx,const struct gl_framebuffer * buffer,unsigned idx,int * bbox)382 scissor_bounding_box(const struct gl_context *ctx,
383                      const struct gl_framebuffer *buffer,
384                      unsigned idx, int *bbox)
385 {
386    bbox[0] = 0;
387    bbox[2] = 0;
388    bbox[1] = buffer->Width;
389    bbox[3] = buffer->Height;
390 
391    _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
392 
393    assert(bbox[0] <= bbox[1]);
394    assert(bbox[2] <= bbox[3]);
395 }
396 
397 /**
398  * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
399  * These values are computed from the buffer's width and height and
400  * the scissor box, if it's enabled.
401  * \param ctx  the GL context.
402  */
403 void
_mesa_update_draw_buffer_bounds(struct gl_context * ctx,struct gl_framebuffer * buffer)404 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
405                                 struct gl_framebuffer *buffer)
406 {
407    int bbox[4];
408 
409    if (!buffer)
410       return;
411 
412    /* Default to the first scissor as that's always valid */
413    scissor_bounding_box(ctx, buffer, 0, bbox);
414    buffer->_Xmin = bbox[0];
415    buffer->_Ymin = bbox[2];
416    buffer->_Xmax = bbox[1];
417    buffer->_Ymax = bbox[3];
418 }
419 
420 
421 /**
422  * The glGet queries of the framebuffer red/green/blue size, stencil size,
423  * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
424  * change depending on the renderbuffer bindings.  This function updates
425  * the given framebuffer's Visual from the current renderbuffer bindings.
426  *
427  * This may apply to user-created framebuffers or window system framebuffers.
428  *
429  * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
430  * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
431  * The former one is used to convert floating point depth values into
432  * integer Z values.
433  */
434 void
_mesa_update_framebuffer_visual(struct gl_context * ctx,struct gl_framebuffer * fb)435 _mesa_update_framebuffer_visual(struct gl_context *ctx,
436 				struct gl_framebuffer *fb)
437 {
438    memset(&fb->Visual, 0, sizeof(fb->Visual));
439 
440    /* find first RGB renderbuffer */
441    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
442       if (fb->Attachment[i].Renderbuffer) {
443          const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
444          const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
445          const mesa_format fmt = rb->Format;
446 
447          /* Grab samples and sampleBuffers from any attachment point (assuming
448           * the framebuffer is complete, we'll get the same answer from all
449           * attachments).
450           */
451          fb->Visual.samples = rb->NumSamples;
452          fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
453 
454          if (_mesa_is_legal_color_format(ctx, baseFormat)) {
455             fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
456             fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
457             fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
458             fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
459             fb->Visual.rgbBits = fb->Visual.redBits
460                + fb->Visual.greenBits + fb->Visual.blueBits;
461             if (_mesa_is_format_srgb(fmt))
462                 fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
463             break;
464          }
465       }
466    }
467 
468    fb->Visual.floatMode = GL_FALSE;
469    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
470       if (fb->Attachment[i].Renderbuffer) {
471          const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
472          const mesa_format fmt = rb->Format;
473 
474          if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
475             fb->Visual.floatMode = GL_TRUE;
476             break;
477          }
478       }
479    }
480 
481    if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
482       const struct gl_renderbuffer *rb =
483          fb->Attachment[BUFFER_DEPTH].Renderbuffer;
484       const mesa_format fmt = rb->Format;
485       fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
486    }
487 
488    if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
489       const struct gl_renderbuffer *rb =
490          fb->Attachment[BUFFER_STENCIL].Renderbuffer;
491       const mesa_format fmt = rb->Format;
492       fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
493    }
494 
495    if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
496       const struct gl_renderbuffer *rb =
497          fb->Attachment[BUFFER_ACCUM].Renderbuffer;
498       const mesa_format fmt = rb->Format;
499       fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
500       fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
501       fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
502       fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
503    }
504 
505    compute_depth_max(fb);
506    _mesa_update_allow_draw_out_of_order(ctx);
507 }
508 
509 
510 /*
511  * Example DrawBuffers scenarios:
512  *
513  * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
514  * "gl_FragColor" or program writes to the "result.color" register:
515  *
516  *   fragment color output   renderbuffer
517  *   ---------------------   ---------------
518  *   color[0]                Front, Back
519  *
520  *
521  * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
522  * gl_FragData[i] or program writes to result.color[i] registers:
523  *
524  *   fragment color output   renderbuffer
525  *   ---------------------   ---------------
526  *   color[0]                Front
527  *   color[1]                Aux0
528  *   color[3]                Aux1
529  *
530  *
531  * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
532  * gl_FragColor, or fixed function:
533  *
534  *   fragment color output   renderbuffer
535  *   ---------------------   ---------------
536  *   color[0]                Front, Aux0, Aux1
537  *
538  *
539  * In either case, the list of renderbuffers is stored in the
540  * framebuffer->_ColorDrawBuffers[] array and
541  * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
542  * The renderer (like swrast) has to look at the current fragment shader
543  * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
544  * how to map color outputs to renderbuffers.
545  *
546  * Note that these two calls are equivalent (for fixed function fragment
547  * shading anyway):
548  *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
549  *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
550  */
551 
552 
553 
554 
555 /**
556  * Update the (derived) list of color drawing renderbuffer pointers.
557  * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
558  * writing colors.
559  */
560 static void
update_color_draw_buffers(struct gl_framebuffer * fb)561 update_color_draw_buffers(struct gl_framebuffer *fb)
562 {
563    GLuint output;
564 
565    /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
566    fb->_ColorDrawBuffers[0] = NULL;
567 
568    for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
569       gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
570       if (buf != BUFFER_NONE) {
571          fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
572       }
573       else {
574          fb->_ColorDrawBuffers[output] = NULL;
575       }
576    }
577 }
578 
579 
580 /**
581  * Update the (derived) color read renderbuffer pointer.
582  * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
583  */
584 static void
update_color_read_buffer(struct gl_framebuffer * fb)585 update_color_read_buffer(struct gl_framebuffer *fb)
586 {
587    if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
588        fb->DeletePending ||
589        fb->Width == 0 ||
590        fb->Height == 0) {
591       fb->_ColorReadBuffer = NULL; /* legal! */
592    }
593    else {
594       assert(fb->_ColorReadBufferIndex >= 0);
595       assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
596       fb->_ColorReadBuffer
597          = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
598    }
599 }
600 
601 
602 /**
603  * Update a gl_framebuffer's derived state.
604  *
605  * Specifically, update these framebuffer fields:
606  *    _ColorDrawBuffers
607  *    _NumColorDrawBuffers
608  *    _ColorReadBuffer
609  *
610  * If the framebuffer is user-created, make sure it's complete.
611  *
612  * The following functions (at least) can effect framebuffer state:
613  * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
614  * glRenderbufferStorageEXT.
615  */
616 static void
update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)617 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
618 {
619    if (_mesa_is_winsys_fbo(fb)) {
620       /* This is a window-system framebuffer */
621       /* Need to update the FB's GL_DRAW_BUFFER state to match the
622        * context state (GL_READ_BUFFER too).
623        */
624       if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
625          _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
626                            ctx->Color.DrawBuffer, NULL);
627       }
628 
629       /* Call device driver function if fb is the bound draw buffer. */
630       if (fb == ctx->DrawBuffer) {
631          if (ctx->Driver.DrawBufferAllocate)
632             ctx->Driver.DrawBufferAllocate(ctx);
633       }
634    }
635    else {
636       /* This is a user-created framebuffer.
637        * Completeness only matters for user-created framebuffers.
638        */
639       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
640          _mesa_test_framebuffer_completeness(ctx, fb);
641       }
642    }
643 
644    /* Strictly speaking, we don't need to update the draw-state
645     * if this FB is bound as ctx->ReadBuffer (and conversely, the
646     * read-state if this FB is bound as ctx->DrawBuffer), but no
647     * harm.
648     */
649    update_color_draw_buffers(fb);
650    update_color_read_buffer(fb);
651 
652    compute_depth_max(fb);
653 }
654 
655 
656 /**
657  * Update state related to the draw/read framebuffers.
658  */
659 void
_mesa_update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * readFb,struct gl_framebuffer * drawFb)660 _mesa_update_framebuffer(struct gl_context *ctx,
661                          struct gl_framebuffer *readFb,
662                          struct gl_framebuffer *drawFb)
663 {
664    assert(ctx);
665 
666    update_framebuffer(ctx, drawFb);
667    if (readFb != drawFb)
668       update_framebuffer(ctx, readFb);
669 
670    _mesa_update_clamp_vertex_color(ctx, drawFb);
671    _mesa_update_clamp_fragment_color(ctx, drawFb);
672 }
673 
674 
675 /**
676  * Check if the renderbuffer for a read/draw operation exists.
677  * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
678  *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
679  * \param reading  if TRUE, we're going to read from the buffer,
680                    if FALSE, we're going to write to the buffer.
681  * \return GL_TRUE if buffer exists, GL_FALSE otherwise
682  */
683 static GLboolean
renderbuffer_exists(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum format,GLboolean reading)684 renderbuffer_exists(struct gl_context *ctx,
685                     struct gl_framebuffer *fb,
686                     GLenum format,
687                     GLboolean reading)
688 {
689    const struct gl_renderbuffer_attachment *att = fb->Attachment;
690 
691    /* If we don't know the framebuffer status, update it now */
692    if (fb->_Status == 0) {
693       _mesa_test_framebuffer_completeness(ctx, fb);
694    }
695 
696    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
697       return GL_FALSE;
698    }
699 
700    switch (format) {
701    case GL_COLOR:
702    case GL_RED:
703    case GL_GREEN:
704    case GL_BLUE:
705    case GL_ALPHA:
706    case GL_LUMINANCE:
707    case GL_LUMINANCE_ALPHA:
708    case GL_INTENSITY:
709    case GL_RG:
710    case GL_RGB:
711    case GL_BGR:
712    case GL_RGBA:
713    case GL_BGRA:
714    case GL_ABGR_EXT:
715    case GL_RED_INTEGER_EXT:
716    case GL_RG_INTEGER:
717    case GL_GREEN_INTEGER_EXT:
718    case GL_BLUE_INTEGER_EXT:
719    case GL_ALPHA_INTEGER_EXT:
720    case GL_RGB_INTEGER_EXT:
721    case GL_RGBA_INTEGER_EXT:
722    case GL_BGR_INTEGER_EXT:
723    case GL_BGRA_INTEGER_EXT:
724    case GL_LUMINANCE_INTEGER_EXT:
725    case GL_LUMINANCE_ALPHA_INTEGER_EXT:
726       if (reading) {
727          /* about to read from a color buffer */
728          const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
729          if (!readBuf) {
730             return GL_FALSE;
731          }
732          assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
733                 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
734                 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
735                 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
736                 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
737       }
738       else {
739          /* about to draw to zero or more color buffers (none is OK) */
740          return GL_TRUE;
741       }
742       break;
743    case GL_DEPTH:
744    case GL_DEPTH_COMPONENT:
745       if (att[BUFFER_DEPTH].Type == GL_NONE) {
746          return GL_FALSE;
747       }
748       break;
749    case GL_STENCIL:
750    case GL_STENCIL_INDEX:
751       if (att[BUFFER_STENCIL].Type == GL_NONE) {
752          return GL_FALSE;
753       }
754       break;
755    case GL_DEPTH_STENCIL_EXT:
756       if (att[BUFFER_DEPTH].Type == GL_NONE ||
757           att[BUFFER_STENCIL].Type == GL_NONE) {
758          return GL_FALSE;
759       }
760       break;
761    default:
762       _mesa_problem(ctx,
763                     "Unexpected format 0x%x in renderbuffer_exists",
764                     format);
765       return GL_FALSE;
766    }
767 
768    /* OK */
769    return GL_TRUE;
770 }
771 
772 
773 /**
774  * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
775  * glCopyTex[Sub]Image, etc) exists.
776  * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
777  *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
778  * \return GL_TRUE if buffer exists, GL_FALSE otherwise
779  */
780 GLboolean
_mesa_source_buffer_exists(struct gl_context * ctx,GLenum format)781 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
782 {
783    return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
784 }
785 
786 
787 /**
788  * As above, but for drawing operations.
789  */
790 GLboolean
_mesa_dest_buffer_exists(struct gl_context * ctx,GLenum format)791 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
792 {
793    return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
794 }
795 
796 
797 /**
798  * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
799  * GetIntegerv, GetFramebufferParameteriv, etc)
800  *
801  * If @fb is NULL, the method returns the value for the current bound
802  * framebuffer.
803  */
804 GLenum
_mesa_get_color_read_format(struct gl_context * ctx,struct gl_framebuffer * fb,const char * caller)805 _mesa_get_color_read_format(struct gl_context *ctx,
806                             struct gl_framebuffer *fb,
807                             const char *caller)
808 {
809    if (ctx->NewState)
810       _mesa_update_state(ctx);
811 
812    if (fb == NULL)
813       fb = ctx->ReadBuffer;
814 
815    if (!fb || !fb->_ColorReadBuffer) {
816       /*
817        * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
818        *
819        *    "An INVALID_OPERATION error is generated by GetIntegerv if pname
820        *     is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
821        *     READ_TYPE and any of:
822        *      * the read framebuffer is not framebuffer complete.
823        *      * the read framebuffer is a framebuffer object, and the selected
824        *        read buffer (see section 18.2.1) has no image attached.
825        *      * the selected read buffer is NONE."
826        *
827        * There is not equivalent quote for GetFramebufferParameteriv or
828        * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
829        * Object Queries":
830        *
831        *    "Values of framebuffer-dependent state are identical to those that
832        *     would be obtained were the framebuffer object bound and queried
833        *     using the simple state queries in that table."
834        *
835        * Where "using the simple state queries" refer to use GetIntegerv. So
836        * we will assume that on that situation the same error should be
837        * triggered too.
838        */
839       _mesa_error(ctx, GL_INVALID_OPERATION,
840                   "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
841                   caller);
842       return GL_NONE;
843    }
844    else {
845       const mesa_format format = fb->_ColorReadBuffer->Format;
846 
847       switch (format) {
848       case MESA_FORMAT_RGBA_UINT8:
849          return GL_RGBA_INTEGER;
850       case MESA_FORMAT_B8G8R8A8_UNORM:
851          return GL_BGRA;
852       case MESA_FORMAT_B5G6R5_UNORM:
853       case MESA_FORMAT_R11G11B10_FLOAT:
854          return GL_RGB;
855       case MESA_FORMAT_RG_FLOAT32:
856       case MESA_FORMAT_RG_FLOAT16:
857       case MESA_FORMAT_RG_UNORM8:
858          return GL_RG;
859       case MESA_FORMAT_RG_SINT32:
860       case MESA_FORMAT_RG_UINT32:
861       case MESA_FORMAT_RG_SINT16:
862       case MESA_FORMAT_RG_UINT16:
863       case MESA_FORMAT_RG_SINT8:
864       case MESA_FORMAT_RG_UINT8:
865          return GL_RG_INTEGER;
866       case MESA_FORMAT_R_FLOAT32:
867       case MESA_FORMAT_R_FLOAT16:
868       case MESA_FORMAT_R_UNORM16:
869       case MESA_FORMAT_R_UNORM8:
870       case MESA_FORMAT_R_SNORM16:
871       case MESA_FORMAT_R_SNORM8:
872          return GL_RED;
873       case MESA_FORMAT_R_SINT32:
874       case MESA_FORMAT_R_UINT32:
875       case MESA_FORMAT_R_SINT16:
876       case MESA_FORMAT_R_UINT16:
877       case MESA_FORMAT_R_SINT8:
878       case MESA_FORMAT_R_UINT8:
879          return GL_RED_INTEGER;
880       default:
881          break;
882       }
883 
884       if (_mesa_is_format_integer(format))
885          return GL_RGBA_INTEGER;
886       else
887          return GL_RGBA;
888    }
889 }
890 
891 
892 /**
893  * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
894  * GetIntegerv, GetFramebufferParameteriv, etc)
895  *
896  * If @fb is NULL, the method returns the value for the current bound
897  * framebuffer.
898  */
899 GLenum
_mesa_get_color_read_type(struct gl_context * ctx,struct gl_framebuffer * fb,const char * caller)900 _mesa_get_color_read_type(struct gl_context *ctx,
901                           struct gl_framebuffer *fb,
902                           const char *caller)
903 {
904    if (ctx->NewState)
905       _mesa_update_state(ctx);
906 
907    if (fb == NULL)
908       fb = ctx->ReadBuffer;
909 
910    if (!fb || !fb->_ColorReadBuffer) {
911       /*
912        * See comment on _mesa_get_color_read_format
913        */
914       _mesa_error(ctx, GL_INVALID_OPERATION,
915                   "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
916                   caller);
917       return GL_NONE;
918    }
919    else {
920       const mesa_format format = fb->_ColorReadBuffer->Format;
921       GLenum data_type;
922       GLuint comps;
923 
924       _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
925 
926       return data_type;
927    }
928 }
929 
930 
931 /**
932  * Returns the read renderbuffer for the specified format.
933  */
934 struct gl_renderbuffer *
_mesa_get_read_renderbuffer_for_format(const struct gl_context * ctx,GLenum format)935 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
936                                        GLenum format)
937 {
938    const struct gl_framebuffer *rfb = ctx->ReadBuffer;
939 
940    if (_mesa_is_color_format(format)) {
941       return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
942    } else if (_mesa_is_depth_format(format) ||
943               _mesa_is_depthstencil_format(format)) {
944       return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
945    } else {
946       return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
947    }
948 }
949 
950 
951 /**
952  * Print framebuffer info to stderr, for debugging.
953  */
954 void
_mesa_print_framebuffer(const struct gl_framebuffer * fb)955 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
956 {
957    fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
958    fprintf(stderr, "  Size: %u x %u  Status: %s\n", fb->Width, fb->Height,
959            _mesa_enum_to_string(fb->_Status));
960    fprintf(stderr, "  Attachments:\n");
961 
962    for (unsigned i = 0; i < BUFFER_COUNT; i++) {
963       const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
964       if (att->Type == GL_TEXTURE) {
965          const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
966          fprintf(stderr,
967                  "  %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
968                  i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
969                  att->Zoffset, att->Complete);
970          fprintf(stderr, "       Size: %u x %u x %u  Format %s\n",
971                  texImage->Width, texImage->Height, texImage->Depth,
972                  _mesa_get_format_name(texImage->TexFormat));
973       }
974       else if (att->Type == GL_RENDERBUFFER) {
975          fprintf(stderr, "  %2d: Renderbuffer %u, complete %d\n",
976                  i, att->Renderbuffer->Name, att->Complete);
977          fprintf(stderr, "       Size: %u x %u  Format %s\n",
978                  att->Renderbuffer->Width, att->Renderbuffer->Height,
979                  _mesa_get_format_name(att->Renderbuffer->Format));
980       }
981       else {
982          fprintf(stderr, "  %2d: none\n", i);
983       }
984    }
985 }
986 
987 bool
_mesa_is_front_buffer_reading(const struct gl_framebuffer * fb)988 _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
989 {
990    if (!fb || _mesa_is_user_fbo(fb))
991       return false;
992 
993    return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
994 }
995 
996 bool
_mesa_is_front_buffer_drawing(const struct gl_framebuffer * fb)997 _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
998 {
999    if (!fb || _mesa_is_user_fbo(fb))
1000       return false;
1001 
1002    return (fb->_NumColorDrawBuffers >= 1 &&
1003            fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
1004 }
1005 
1006 static inline GLuint
_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer * buffer)1007 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
1008 {
1009    return buffer->_HasAttachments ?
1010       buffer->Visual.samples :
1011       buffer->DefaultGeometry.NumSamples;
1012 }
1013 
1014 bool
_mesa_is_multisample_enabled(const struct gl_context * ctx)1015 _mesa_is_multisample_enabled(const struct gl_context *ctx)
1016 {
1017    /* The sample count may not be validated by the driver, but when it is set,
1018     * we know that is in a valid range and no driver should ever validate a
1019     * multisampled framebuffer to non-multisampled and vice-versa.
1020     */
1021    return ctx->Multisample.Enabled &&
1022           ctx->DrawBuffer &&
1023           _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1024 }
1025 
1026 /**
1027  * Is alpha testing enabled and applicable to the currently bound
1028  * framebuffer?
1029  */
1030 bool
_mesa_is_alpha_test_enabled(const struct gl_context * ctx)1031 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1032 {
1033    bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1034    return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1035 }
1036 
1037 /**
1038  * Is alpha to coverage enabled and applicable to the currently bound
1039  * framebuffer?
1040  */
1041 bool
_mesa_is_alpha_to_coverage_enabled(const struct gl_context * ctx)1042 _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1043 {
1044    bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1045    return (ctx->Multisample.SampleAlphaToCoverage &&
1046            _mesa_is_multisample_enabled(ctx) &&
1047            !buffer0_is_integer);
1048 }
1049