1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51
52 /**
53 * Can the given type represent negative values?
54 */
55 static inline GLboolean
type_needs_clamping(GLenum type)56 type_needs_clamping(GLenum type)
57 {
58 switch (type) {
59 case GL_BYTE:
60 case GL_SHORT:
61 case GL_INT:
62 case GL_FLOAT:
63 case GL_HALF_FLOAT_ARB:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV:
65 case GL_UNSIGNED_INT_5_9_9_9_REV:
66 return GL_FALSE;
67 default:
68 return GL_TRUE;
69 }
70 }
71
72
73 /**
74 * glGetTexImage for depth/Z pixels.
75 */
76 static void
get_tex_depth(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)77 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78 GLint xoffset, GLint yoffset, GLint zoffset,
79 GLsizei width, GLsizei height, GLint depth,
80 GLenum format, GLenum type, GLvoid *pixels,
81 struct gl_texture_image *texImage)
82 {
83 GLint img, row;
84 GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85
86 if (!depthRow) {
87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88 return;
89 }
90
91 for (img = 0; img < depth; img++) {
92 GLubyte *srcMap;
93 GLint srcRowStride;
94
95 /* map src texture buffer */
96 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
97 xoffset, yoffset, width, height,
98 GL_MAP_READ_BIT, &srcMap, &srcRowStride);
99
100 if (srcMap) {
101 for (row = 0; row < height; row++) {
102 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
103 width, height, format, type,
104 img, row, 0);
105 const GLubyte *src = srcMap + row * srcRowStride;
106 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
107 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
108 }
109
110 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
111 }
112 else {
113 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
114 break;
115 }
116 }
117
118 free(depthRow);
119 }
120
121
122 /**
123 * glGetTexImage for depth/stencil pixels.
124 */
125 static void
get_tex_depth_stencil(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)126 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
127 GLint xoffset, GLint yoffset, GLint zoffset,
128 GLsizei width, GLsizei height, GLint depth,
129 GLenum format, GLenum type, GLvoid *pixels,
130 struct gl_texture_image *texImage)
131 {
132 GLint img, row;
133
134 assert(format == GL_DEPTH_STENCIL);
135
136 for (img = 0; img < depth; img++) {
137 GLubyte *srcMap;
138 GLint rowstride;
139
140 /* map src texture buffer */
141 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
142 xoffset, yoffset, width, height,
143 GL_MAP_READ_BIT, &srcMap, &rowstride);
144
145 if (srcMap) {
146 for (row = 0; row < height; row++) {
147 const GLubyte *src = srcMap + row * rowstride;
148 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
149 width, height, format, type,
150 img, row, 0);
151 switch (type) {
152 case GL_UNSIGNED_INT_24_8:
153 _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
154 width, src, dest);
155 break;
156 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
157 _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
158 width,
159 src, dest);
160 break;
161 default:
162 unreachable("bad type in get_tex_depth_stencil()");
163 }
164 if (ctx->Pack.SwapBytes) {
165 _mesa_swap4((GLuint *) dest, width);
166 }
167 }
168
169 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
170 }
171 else {
172 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
173 break;
174 }
175 }
176 }
177
178 /**
179 * glGetTexImage for stencil pixels.
180 */
181 static void
get_tex_stencil(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)182 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
183 GLint xoffset, GLint yoffset, GLint zoffset,
184 GLsizei width, GLsizei height, GLint depth,
185 GLenum format, GLenum type, GLvoid *pixels,
186 struct gl_texture_image *texImage)
187 {
188 GLint img, row;
189
190 assert(format == GL_STENCIL_INDEX);
191
192 for (img = 0; img < depth; img++) {
193 GLubyte *srcMap;
194 GLint rowstride;
195
196 /* map src texture buffer */
197 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
198 xoffset, yoffset, width, height,
199 GL_MAP_READ_BIT,
200 &srcMap, &rowstride);
201
202 if (srcMap) {
203 for (row = 0; row < height; row++) {
204 const GLubyte *src = srcMap + row * rowstride;
205 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
206 width, height, format, type,
207 img, row, 0);
208 _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
209 width,
210 (const GLuint *) src,
211 dest);
212 }
213
214 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
215 }
216 else {
217 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
218 break;
219 }
220 }
221 }
222
223
224 /**
225 * glGetTexImage for YCbCr pixels.
226 */
227 static void
get_tex_ycbcr(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)228 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
229 GLint xoffset, GLint yoffset, GLint zoffset,
230 GLsizei width, GLsizei height, GLint depth,
231 GLenum format, GLenum type, GLvoid *pixels,
232 struct gl_texture_image *texImage)
233 {
234 GLint img, row;
235
236 for (img = 0; img < depth; img++) {
237 GLubyte *srcMap;
238 GLint rowstride;
239
240 /* map src texture buffer */
241 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
242 xoffset, yoffset, width, height,
243 GL_MAP_READ_BIT, &srcMap, &rowstride);
244
245 if (srcMap) {
246 for (row = 0; row < height; row++) {
247 const GLubyte *src = srcMap + row * rowstride;
248 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
249 width, height, format, type,
250 img, row, 0);
251 memcpy(dest, src, width * sizeof(GLushort));
252
253 /* check for byte swapping */
254 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
255 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
256 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
257 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
258 if (!ctx->Pack.SwapBytes)
259 _mesa_swap2((GLushort *) dest, width);
260 }
261 else if (ctx->Pack.SwapBytes) {
262 _mesa_swap2((GLushort *) dest, width);
263 }
264 }
265
266 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
267 }
268 else {
269 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
270 break;
271 }
272 }
273 }
274
275 /**
276 * Depending on the base format involved we may need to apply a rebase
277 * transform (for example: if we download to a Luminance format we want
278 * G=0 and B=0).
279 */
280 static bool
teximage_needs_rebase(mesa_format texFormat,GLenum baseFormat,bool is_compressed,uint8_t * rebaseSwizzle)281 teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
282 bool is_compressed, uint8_t *rebaseSwizzle)
283 {
284 bool needsRebase = false;
285
286 if (baseFormat == GL_LUMINANCE ||
287 baseFormat == GL_INTENSITY) {
288 needsRebase = true;
289 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
290 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
291 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
292 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
293 } else if (baseFormat == GL_LUMINANCE_ALPHA) {
294 needsRebase = true;
295 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
296 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
297 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
298 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
299 } else if (!is_compressed &&
300 (baseFormat != _mesa_get_format_base_format(texFormat))) {
301 needsRebase =
302 _mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
303 rebaseSwizzle);
304 }
305
306 return needsRebase;
307 }
308
309
310 /**
311 * Get a color texture image with decompression.
312 */
313 static void
get_tex_rgba_compressed(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage,GLbitfield transferOps)314 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
315 GLint xoffset, GLint yoffset, GLint zoffset,
316 GLsizei width, GLsizei height, GLint depth,
317 GLenum format, GLenum type, GLvoid *pixels,
318 struct gl_texture_image *texImage,
319 GLbitfield transferOps)
320 {
321 /* don't want to apply sRGB -> RGB conversion here so override the format */
322 const mesa_format texFormat =
323 _mesa_get_srgb_format_linear(texImage->TexFormat);
324 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
325 GLfloat *tempImage, *tempSlice;
326 GLuint slice;
327 int srcStride, dstStride;
328 uint32_t dstFormat;
329 bool needsRebase;
330 uint8_t rebaseSwizzle[4];
331
332 /* Decompress into temp float buffer, then pack into user buffer */
333 tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
334 if (!tempImage) {
335 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
336 return;
337 }
338
339 /* Decompress the texture image slices - results in 'tempImage' */
340 for (slice = 0; slice < depth; slice++) {
341 GLubyte *srcMap;
342 GLint srcRowStride;
343
344 tempSlice = tempImage + slice * 4 * width * height;
345
346 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
347 xoffset, yoffset, width, height,
348 GL_MAP_READ_BIT,
349 &srcMap, &srcRowStride);
350 if (srcMap) {
351 _mesa_decompress_image(texFormat, width, height,
352 srcMap, srcRowStride, tempSlice);
353
354 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
355 }
356 else {
357 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
358 free(tempImage);
359 return;
360 }
361 }
362
363 needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
364 rebaseSwizzle);
365
366 srcStride = 4 * width * sizeof(GLfloat);
367 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
368 dstFormat = _mesa_format_from_format_and_type(format, type);
369 tempSlice = tempImage;
370 for (slice = 0; slice < depth; slice++) {
371 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
372 width, height, format, type,
373 slice, 0, 0);
374 _mesa_format_convert(dest, dstFormat, dstStride,
375 tempSlice, RGBA32_FLOAT, srcStride,
376 width, height,
377 needsRebase ? rebaseSwizzle : NULL);
378
379 /* Handle byte swapping if required */
380 if (ctx->Pack.SwapBytes) {
381 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
382 width, height, dest, dest);
383 }
384
385 tempSlice += 4 * width * height;
386 }
387
388 free(tempImage);
389 }
390
391
392 /**
393 * Return a base GL format given the user-requested format
394 * for glGetTexImage().
395 */
396 GLenum
_mesa_base_pack_format(GLenum format)397 _mesa_base_pack_format(GLenum format)
398 {
399 switch (format) {
400 case GL_ABGR_EXT:
401 case GL_BGRA:
402 case GL_BGRA_INTEGER:
403 case GL_RGBA_INTEGER:
404 return GL_RGBA;
405 case GL_BGR:
406 case GL_BGR_INTEGER:
407 case GL_RGB_INTEGER:
408 return GL_RGB;
409 case GL_RED_INTEGER:
410 return GL_RED;
411 case GL_GREEN_INTEGER:
412 return GL_GREEN;
413 case GL_BLUE_INTEGER:
414 return GL_BLUE;
415 case GL_ALPHA_INTEGER:
416 return GL_ALPHA;
417 case GL_LUMINANCE_INTEGER_EXT:
418 return GL_LUMINANCE;
419 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
420 return GL_LUMINANCE_ALPHA;
421 default:
422 return format;
423 }
424 }
425
426
427 /**
428 * Get an uncompressed color texture image.
429 */
430 static void
get_tex_rgba_uncompressed(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage,GLbitfield transferOps)431 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
432 GLint xoffset, GLint yoffset, GLint zoffset,
433 GLsizei width, GLsizei height, GLint depth,
434 GLenum format, GLenum type, GLvoid *pixels,
435 struct gl_texture_image *texImage,
436 GLbitfield transferOps)
437 {
438 /* don't want to apply sRGB -> RGB conversion here so override the format */
439 const mesa_format texFormat =
440 _mesa_get_srgb_format_linear(texImage->TexFormat);
441 GLuint img;
442 GLboolean dst_is_integer;
443 uint32_t dst_format;
444 int dst_stride;
445 uint8_t rebaseSwizzle[4];
446 bool needsRebase;
447 void *rgba = NULL;
448
449 needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
450 rebaseSwizzle);
451
452 /* Describe the dst format */
453 dst_is_integer = _mesa_is_enum_format_integer(format);
454 dst_format = _mesa_format_from_format_and_type(format, type);
455 dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
456
457 /* Since _mesa_format_convert does not handle transferOps we need to handle
458 * them before we call the function. This requires to convert to RGBA float
459 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
460 * integer then transferOps do not apply.
461 */
462 assert(!transferOps || (transferOps && !dst_is_integer));
463 (void) dst_is_integer; /* silence unused var warning */
464
465 for (img = 0; img < depth; img++) {
466 GLubyte *srcMap;
467 GLint rowstride;
468 GLubyte *img_src;
469 void *dest;
470 void *src;
471 int src_stride;
472 uint32_t src_format;
473
474 /* map src texture buffer */
475 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
476 xoffset, yoffset, width, height,
477 GL_MAP_READ_BIT,
478 &srcMap, &rowstride);
479 if (!srcMap) {
480 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
481 goto done;
482 }
483
484 img_src = srcMap;
485 dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
486 width, height, format, type,
487 img, 0, 0);
488
489 if (transferOps) {
490 uint32_t rgba_format;
491 int rgba_stride;
492 bool need_convert = false;
493
494 /* We will convert to RGBA float */
495 rgba_format = RGBA32_FLOAT;
496 rgba_stride = width * 4 * sizeof(GLfloat);
497
498 /* If we are lucky and the dst format matches the RGBA format we need
499 * to convert to, then we can convert directly into the dst buffer
500 * and avoid the final conversion/copy from the rgba buffer to the dst
501 * buffer.
502 */
503 if (format == rgba_format) {
504 rgba = dest;
505 } else {
506 need_convert = true;
507 if (rgba == NULL) { /* Allocate the RGBA buffer only once */
508 rgba = malloc(height * rgba_stride);
509 if (!rgba) {
510 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
511 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
512 return;
513 }
514 }
515 }
516
517 _mesa_format_convert(rgba, rgba_format, rgba_stride,
518 img_src, texFormat, rowstride,
519 width, height,
520 needsRebase ? rebaseSwizzle : NULL);
521
522 /* Handle transfer ops now */
523 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
524
525 /* If we had to rebase, we have already handled that */
526 needsRebase = false;
527
528 /* If we were lucky and our RGBA conversion matches the dst format,
529 * then we are done.
530 */
531 if (!need_convert)
532 goto do_swap;
533
534 /* Otherwise, we need to convert from RGBA to dst next */
535 src = rgba;
536 src_format = rgba_format;
537 src_stride = rgba_stride;
538 } else {
539 /* No RGBA conversion needed, convert directly to dst */
540 src = img_src;
541 src_format = texFormat;
542 src_stride = rowstride;
543 }
544
545 /* Do the conversion to destination format */
546 _mesa_format_convert(dest, dst_format, dst_stride,
547 src, src_format, src_stride,
548 width, height,
549 needsRebase ? rebaseSwizzle : NULL);
550
551 do_swap:
552 /* Handle byte swapping if required */
553 if (ctx->Pack.SwapBytes)
554 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
555 width, height, dest, dest);
556
557 /* Unmap the src texture buffer */
558 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
559 }
560
561 done:
562 free(rgba);
563 }
564
565
566 /**
567 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
568 * Compressed textures are handled here as well.
569 */
570 static void
get_tex_rgba(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)571 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
572 GLint xoffset, GLint yoffset, GLint zoffset,
573 GLsizei width, GLsizei height, GLint depth,
574 GLenum format, GLenum type, GLvoid *pixels,
575 struct gl_texture_image *texImage)
576 {
577 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
578 GLbitfield transferOps = 0x0;
579
580 /* In general, clamping does not apply to glGetTexImage, except when
581 * the returned type of the image can't hold negative values.
582 */
583 if (type_needs_clamping(type)) {
584 /* the returned image type can't have negative values */
585 if (dataType == GL_FLOAT ||
586 dataType == GL_HALF_FLOAT ||
587 dataType == GL_SIGNED_NORMALIZED ||
588 format == GL_LUMINANCE ||
589 format == GL_LUMINANCE_ALPHA) {
590 transferOps |= IMAGE_CLAMP_BIT;
591 }
592 }
593
594 if (_mesa_is_format_compressed(texImage->TexFormat)) {
595 get_tex_rgba_compressed(ctx, dimensions,
596 xoffset, yoffset, zoffset,
597 width, height, depth,
598 format, type,
599 pixels, texImage, transferOps);
600 }
601 else {
602 get_tex_rgba_uncompressed(ctx, dimensions,
603 xoffset, yoffset, zoffset,
604 width, height, depth,
605 format, type,
606 pixels, texImage, transferOps);
607 }
608 }
609
610
611 /**
612 * Try to do glGetTexImage() with simple memcpy().
613 * \return GL_TRUE if done, GL_FALSE otherwise
614 */
615 static GLboolean
get_tex_memcpy(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)616 get_tex_memcpy(struct gl_context *ctx,
617 GLint xoffset, GLint yoffset, GLint zoffset,
618 GLsizei width, GLsizei height, GLint depth,
619 GLenum format, GLenum type, GLvoid *pixels,
620 struct gl_texture_image *texImage)
621 {
622 const GLenum target = texImage->TexObject->Target;
623 GLboolean memCopy = GL_FALSE;
624 GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
625
626 /*
627 * Check if we can use memcpy to copy from the hardware texture
628 * format to the user's format/type.
629 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
630 */
631 if ((target == GL_TEXTURE_1D ||
632 target == GL_TEXTURE_2D ||
633 target == GL_TEXTURE_RECTANGLE ||
634 _mesa_is_cube_face(target)) &&
635 texBaseFormat == texImage->_BaseFormat) {
636 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
637 format, type,
638 ctx->Pack.SwapBytes, NULL);
639 }
640
641 if (depth > 1) {
642 /* only a single slice is supported at this time */
643 memCopy = GL_FALSE;
644 }
645
646 if (memCopy) {
647 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
648 const GLint bytesPerRow = width * bpp;
649 GLubyte *dst =
650 _mesa_image_address2d(&ctx->Pack, pixels, width, height,
651 format, type, 0, 0);
652 const GLint dstRowStride =
653 _mesa_image_row_stride(&ctx->Pack, width, format, type);
654 GLubyte *src;
655 GLint srcRowStride;
656
657 /* map src texture buffer */
658 ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
659 xoffset, yoffset, width, height,
660 GL_MAP_READ_BIT, &src, &srcRowStride);
661
662 if (src) {
663 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
664 memcpy(dst, src, bytesPerRow * height);
665 }
666 else {
667 GLuint row;
668 for (row = 0; row < height; row++) {
669 memcpy(dst, src, bytesPerRow);
670 dst += dstRowStride;
671 src += srcRowStride;
672 }
673 }
674
675 /* unmap src texture buffer */
676 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
677 }
678 else {
679 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
680 }
681 }
682
683 return memCopy;
684 }
685
686
687 /**
688 * This is the software fallback for Driver.GetTexSubImage().
689 * All error checking will have been done before this routine is called.
690 * We'll call ctx->Driver.MapTextureImage() to access the data, then
691 * unmap with ctx->Driver.UnmapTextureImage().
692 */
693 void
_mesa_GetTexSubImage_sw(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)694 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
695 GLint xoffset, GLint yoffset, GLint zoffset,
696 GLsizei width, GLsizei height, GLint depth,
697 GLenum format, GLenum type, GLvoid *pixels,
698 struct gl_texture_image *texImage)
699 {
700 const GLuint dimensions =
701 _mesa_get_texture_dimensions(texImage->TexObject->Target);
702
703 /* map dest buffer, if PBO */
704 if (ctx->Pack.BufferObj) {
705 /* Packing texture image into a PBO.
706 * Map the (potentially) VRAM-based buffer into our process space so
707 * we can write into it with the code below.
708 * A hardware driver might use a sophisticated blit to move the
709 * texture data to the PBO if the PBO is in VRAM along with the texture.
710 */
711 GLubyte *buf = (GLubyte *)
712 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
713 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
714 MAP_INTERNAL);
715 if (!buf) {
716 /* out of memory or other unexpected error */
717 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
718 return;
719 }
720 /* <pixels> was an offset into the PBO.
721 * Now make it a real, client-side pointer inside the mapped region.
722 */
723 pixels = ADD_POINTERS(buf, pixels);
724 }
725
726 /* for all array textures, the Z axis selects the layer */
727 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
728 depth = height;
729 height = 1;
730 zoffset = yoffset;
731 yoffset = 0;
732 assert(zoffset + depth <= texImage->Height);
733 } else {
734 assert(zoffset + depth <= texImage->Depth);
735 }
736
737 if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
738 format, type, pixels, texImage)) {
739 /* all done */
740 }
741 else if (format == GL_DEPTH_COMPONENT) {
742 get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
743 width, height, depth, format, type, pixels, texImage);
744 }
745 else if (format == GL_DEPTH_STENCIL_EXT) {
746 get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
747 width, height, depth, format, type, pixels,
748 texImage);
749 }
750 else if (format == GL_STENCIL_INDEX) {
751 get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
752 width, height, depth, format, type, pixels, texImage);
753 }
754 else if (format == GL_YCBCR_MESA) {
755 get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
756 width, height, depth, format, type, pixels, texImage);
757 }
758 else {
759 get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
760 width, height, depth, format, type, pixels, texImage);
761 }
762
763 if (ctx->Pack.BufferObj) {
764 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
765 }
766 }
767
768
769
770 /**
771 * This function assumes that all error checking has been done.
772 */
773 static void
get_compressed_texsubimage_sw(struct gl_context * ctx,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLint height,GLint depth,GLvoid * img)774 get_compressed_texsubimage_sw(struct gl_context *ctx,
775 struct gl_texture_image *texImage,
776 GLint xoffset, GLint yoffset,
777 GLint zoffset, GLsizei width,
778 GLint height, GLint depth,
779 GLvoid *img)
780 {
781 const GLuint dimensions =
782 _mesa_get_texture_dimensions(texImage->TexObject->Target);
783 struct compressed_pixelstore store;
784 GLint slice;
785 GLubyte *dest;
786
787 _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
788 width, height, depth,
789 &ctx->Pack, &store);
790
791 if (ctx->Pack.BufferObj) {
792 /* pack texture image into a PBO */
793 dest = (GLubyte *)
794 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
795 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
796 MAP_INTERNAL);
797 if (!dest) {
798 /* out of memory or other unexpected error */
799 _mesa_error(ctx, GL_OUT_OF_MEMORY,
800 "glGetCompresssedTexImage(map PBO failed)");
801 return;
802 }
803 dest = ADD_POINTERS(dest, img);
804 } else {
805 dest = img;
806 }
807
808 dest += store.SkipBytes;
809
810 for (slice = 0; slice < store.CopySlices; slice++) {
811 GLint srcRowStride;
812 GLubyte *src;
813
814 /* map src texture buffer */
815 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
816 xoffset, yoffset, width, height,
817 GL_MAP_READ_BIT, &src, &srcRowStride);
818
819 if (src) {
820 GLint i;
821 for (i = 0; i < store.CopyRowsPerSlice; i++) {
822 memcpy(dest, src, store.CopyBytesPerRow);
823 dest += store.TotalBytesPerRow;
824 src += srcRowStride;
825 }
826
827 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
828
829 /* Advance to next slice */
830 dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
831 store.CopyRowsPerSlice);
832
833 } else {
834 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
835 }
836 }
837
838 if (ctx->Pack.BufferObj) {
839 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
840 }
841 }
842
843
844 /**
845 * Validate the texture target enum supplied to glGetTex(ture)Image or
846 * glGetCompressedTex(ture)Image.
847 */
848 static GLboolean
legal_getteximage_target(struct gl_context * ctx,GLenum target,bool dsa)849 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
850 {
851 switch (target) {
852 case GL_TEXTURE_1D:
853 case GL_TEXTURE_2D:
854 case GL_TEXTURE_3D:
855 return GL_TRUE;
856 case GL_TEXTURE_RECTANGLE_NV:
857 return ctx->Extensions.NV_texture_rectangle;
858 case GL_TEXTURE_1D_ARRAY_EXT:
859 case GL_TEXTURE_2D_ARRAY_EXT:
860 return ctx->Extensions.EXT_texture_array;
861 case GL_TEXTURE_CUBE_MAP_ARRAY:
862 return ctx->Extensions.ARB_texture_cube_map_array;
863
864 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
865 * (30.10.2014) says:
866 * "An INVALID_ENUM error is generated if the effective target is not
867 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
868 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
869 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
870 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
871 */
872 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
873 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
874 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
875 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
878 return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
879 case GL_TEXTURE_CUBE_MAP:
880 return dsa ? GL_TRUE : GL_FALSE;
881 default:
882 return GL_FALSE;
883 }
884 }
885
886
887 /**
888 * Wrapper for _mesa_select_tex_image() which can handle target being
889 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
890 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
891 * functions).
892 */
893 static struct gl_texture_image *
select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level,GLint zoffset)894 select_tex_image(const struct gl_texture_object *texObj, GLenum target,
895 GLint level, GLint zoffset)
896 {
897 assert(level >= 0);
898 assert(level < MAX_TEXTURE_LEVELS);
899 if (target == GL_TEXTURE_CUBE_MAP) {
900 assert(zoffset >= 0);
901 assert(zoffset < 6);
902 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
903 }
904 return _mesa_select_tex_image(texObj, target, level);
905 }
906
907
908 /**
909 * Error-check the offset and size arguments to
910 * glGet[Compressed]TextureSubImage().
911 * \return true if error, false if no error.
912 */
913 static bool
dimensions_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,const char * caller)914 dimensions_error_check(struct gl_context *ctx,
915 struct gl_texture_object *texObj,
916 GLenum target, GLint level,
917 GLint xoffset, GLint yoffset, GLint zoffset,
918 GLsizei width, GLsizei height, GLsizei depth,
919 const char *caller)
920 {
921 const struct gl_texture_image *texImage;
922 GLuint imageWidth = 0, imageHeight = 0, imageDepth = 0;
923
924 if (xoffset < 0) {
925 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
926 return true;
927 }
928
929 if (yoffset < 0) {
930 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
931 return true;
932 }
933
934 if (zoffset < 0) {
935 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
936 return true;
937 }
938
939 if (width < 0) {
940 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
941 return true;
942 }
943
944 if (height < 0) {
945 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
946 return true;
947 }
948
949 if (depth < 0) {
950 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
951 return true;
952 }
953
954 /* do special per-target checks */
955 switch (target) {
956 case GL_TEXTURE_1D:
957 if (yoffset != 0) {
958 _mesa_error(ctx, GL_INVALID_VALUE,
959 "%s(1D, yoffset = %d)", caller, yoffset);
960 return true;
961 }
962 if (height != 1) {
963 _mesa_error(ctx, GL_INVALID_VALUE,
964 "%s(1D, height = %d)", caller, height);
965 return true;
966 }
967 /* fall-through */
968 case GL_TEXTURE_1D_ARRAY:
969 case GL_TEXTURE_2D:
970 case GL_TEXTURE_RECTANGLE:
971 if (zoffset != 0) {
972 _mesa_error(ctx, GL_INVALID_VALUE,
973 "%s(zoffset = %d)", caller, zoffset);
974 return true;
975 }
976 if (depth != 1) {
977 _mesa_error(ctx, GL_INVALID_VALUE,
978 "%s(depth = %d)", caller, depth);
979 return true;
980 }
981 break;
982 case GL_TEXTURE_CUBE_MAP:
983 /* Non-array cube maps are special because we have a gl_texture_image
984 * per face.
985 */
986 if (zoffset + depth > 6) {
987 _mesa_error(ctx, GL_INVALID_VALUE,
988 "%s(zoffset + depth = %d)", caller, zoffset + depth);
989 return true;
990 }
991 break;
992 default:
993 ; /* nothing */
994 }
995
996 texImage = select_tex_image(texObj, target, level, zoffset);
997 if (texImage) {
998 imageWidth = texImage->Width;
999 imageHeight = texImage->Height;
1000 imageDepth = texImage->Depth;
1001 }
1002
1003 if (xoffset + width > imageWidth) {
1004 _mesa_error(ctx, GL_INVALID_VALUE,
1005 "%s(xoffset %d + width %d > %u)",
1006 caller, xoffset, width, imageWidth);
1007 return true;
1008 }
1009
1010 if (yoffset + height > imageHeight) {
1011 _mesa_error(ctx, GL_INVALID_VALUE,
1012 "%s(yoffset %d + height %d > %u)",
1013 caller, yoffset, height, imageHeight);
1014 return true;
1015 }
1016
1017 if (target != GL_TEXTURE_CUBE_MAP) {
1018 /* Cube map error checking was done above */
1019 if (zoffset + depth > imageDepth) {
1020 _mesa_error(ctx, GL_INVALID_VALUE,
1021 "%s(zoffset %d + depth %d > %u)",
1022 caller, zoffset, depth, imageDepth);
1023 return true;
1024 }
1025 }
1026
1027 /* Extra checks for compressed textures */
1028 if (texImage) {
1029 GLuint bw, bh, bd;
1030 _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
1031 if (bw > 1 || bh > 1 || bd > 1) {
1032 /* offset must be multiple of block size */
1033 if (xoffset % bw != 0) {
1034 _mesa_error(ctx, GL_INVALID_VALUE,
1035 "%s(xoffset = %d)", caller, xoffset);
1036 return true;
1037 }
1038 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1039 if (yoffset % bh != 0) {
1040 _mesa_error(ctx, GL_INVALID_VALUE,
1041 "%s(yoffset = %d)", caller, yoffset);
1042 return true;
1043 }
1044 }
1045
1046 if (zoffset % bd != 0) {
1047 _mesa_error(ctx, GL_INVALID_VALUE,
1048 "%s(zoffset = %d)", caller, zoffset);
1049 return true;
1050 }
1051
1052 /* The size must be a multiple of bw x bh x bd, or we must be using a
1053 * offset+size that exactly hits the edge of the image.
1054 */
1055 if ((width % bw != 0) &&
1056 (xoffset + width != (GLint) texImage->Width)) {
1057 _mesa_error(ctx, GL_INVALID_VALUE,
1058 "%s(width = %d)", caller, width);
1059 return true;
1060 }
1061
1062 if ((height % bh != 0) &&
1063 (yoffset + height != (GLint) texImage->Height)) {
1064 _mesa_error(ctx, GL_INVALID_VALUE,
1065 "%s(height = %d)", caller, height);
1066 return true;
1067 }
1068
1069 if ((depth % bd != 0) &&
1070 (zoffset + depth != (GLint) texImage->Depth)) {
1071 _mesa_error(ctx, GL_INVALID_VALUE,
1072 "%s(depth = %d)", caller, depth);
1073 return true;
1074 }
1075 }
1076 }
1077
1078 if (width == 0 || height == 0 || depth == 0) {
1079 /* Not an error, but nothing to do. Return 'true' so that the
1080 * caller simply returns.
1081 */
1082 return true;
1083 }
1084
1085 return false;
1086 }
1087
1088
1089 /**
1090 * Do PBO-related error checking for getting uncompressed images.
1091 * \return true if there was an error (or the GetTexImage is to be a no-op)
1092 */
1093 static bool
pbo_error_check(struct gl_context * ctx,GLenum target,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei clientMemSize,GLvoid * pixels,const char * caller)1094 pbo_error_check(struct gl_context *ctx, GLenum target,
1095 GLsizei width, GLsizei height, GLsizei depth,
1096 GLenum format, GLenum type, GLsizei clientMemSize,
1097 GLvoid *pixels,
1098 const char *caller)
1099 {
1100 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1101
1102 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1103 format, type, clientMemSize, pixels)) {
1104 if (ctx->Pack.BufferObj) {
1105 _mesa_error(ctx, GL_INVALID_OPERATION,
1106 "%s(out of bounds PBO access)", caller);
1107 } else {
1108 _mesa_error(ctx, GL_INVALID_OPERATION,
1109 "%s(out of bounds access: bufSize (%d) is too small)",
1110 caller, clientMemSize);
1111 }
1112 return true;
1113 }
1114
1115 if (ctx->Pack.BufferObj) {
1116 /* PBO should not be mapped */
1117 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1118 _mesa_error(ctx, GL_INVALID_OPERATION,
1119 "%s(PBO is mapped)", caller);
1120 return true;
1121 }
1122 }
1123
1124 if (!ctx->Pack.BufferObj && !pixels) {
1125 /* not an error, do nothing */
1126 return true;
1127 }
1128
1129 return false;
1130 }
1131
1132
1133 /**
1134 * Do teximage-related error checking for getting uncompressed images.
1135 * \return true if there was an error
1136 */
1137 static bool
teximage_error_check(struct gl_context * ctx,struct gl_texture_image * texImage,GLenum format,const char * caller)1138 teximage_error_check(struct gl_context *ctx,
1139 struct gl_texture_image *texImage,
1140 GLenum format, const char *caller)
1141 {
1142 GLenum baseFormat;
1143 assert(texImage);
1144
1145 /*
1146 * Format and type checking has been moved up to GetnTexImage and
1147 * GetTextureImage so that it happens before getting the texImage object.
1148 */
1149
1150 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1151
1152 /* Make sure the requested image format is compatible with the
1153 * texture's format.
1154 */
1155 if (_mesa_is_color_format(format)
1156 && !_mesa_is_color_format(baseFormat)) {
1157 _mesa_error(ctx, GL_INVALID_OPERATION,
1158 "%s(format mismatch)", caller);
1159 return true;
1160 }
1161 else if (_mesa_is_depth_format(format)
1162 && !_mesa_is_depth_format(baseFormat)
1163 && !_mesa_is_depthstencil_format(baseFormat)) {
1164 _mesa_error(ctx, GL_INVALID_OPERATION,
1165 "%s(format mismatch)", caller);
1166 return true;
1167 }
1168 else if (_mesa_is_stencil_format(format)
1169 && !ctx->Extensions.ARB_texture_stencil8) {
1170 _mesa_error(ctx, GL_INVALID_ENUM,
1171 "%s(format=GL_STENCIL_INDEX)", caller);
1172 return true;
1173 }
1174 else if (_mesa_is_stencil_format(format)
1175 && !_mesa_is_depthstencil_format(baseFormat)
1176 && !_mesa_is_stencil_format(baseFormat)) {
1177 _mesa_error(ctx, GL_INVALID_OPERATION,
1178 "%s(format mismatch)", caller);
1179 return true;
1180 }
1181 else if (_mesa_is_ycbcr_format(format)
1182 && !_mesa_is_ycbcr_format(baseFormat)) {
1183 _mesa_error(ctx, GL_INVALID_OPERATION,
1184 "%s(format mismatch)", caller);
1185 return true;
1186 }
1187 else if (_mesa_is_depthstencil_format(format)
1188 && !_mesa_is_depthstencil_format(baseFormat)) {
1189 _mesa_error(ctx, GL_INVALID_OPERATION,
1190 "%s(format mismatch)", caller);
1191 return true;
1192 }
1193 else if (!_mesa_is_stencil_format(format) &&
1194 _mesa_is_enum_format_integer(format) !=
1195 _mesa_is_format_integer(texImage->TexFormat)) {
1196 _mesa_error(ctx, GL_INVALID_OPERATION,
1197 "%s(format mismatch)", caller);
1198 return true;
1199 }
1200
1201 return false;
1202 }
1203
1204
1205 /**
1206 * Do common teximage-related error checking for getting uncompressed images.
1207 * \return true if there was an error
1208 */
1209 static bool
common_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1210 common_error_check(struct gl_context *ctx,
1211 struct gl_texture_object *texObj,
1212 GLenum target, GLint level,
1213 GLsizei width, GLsizei height, GLsizei depth,
1214 GLenum format, GLenum type, GLsizei bufSize,
1215 GLvoid *pixels, const char *caller)
1216 {
1217 GLenum err;
1218 GLint maxLevels;
1219
1220 if (texObj->Target == 0) {
1221 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1222 return true;
1223 }
1224
1225 maxLevels = _mesa_max_texture_levels(ctx, target);
1226 if (level < 0 || level >= maxLevels) {
1227 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1228 return true;
1229 }
1230
1231 err = _mesa_error_check_format_and_type(ctx, format, type);
1232 if (err != GL_NO_ERROR) {
1233 _mesa_error(ctx, err, "%s(format/type)", caller);
1234 return true;
1235 }
1236
1237 /* According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"):
1238 *
1239 * "An INVALID_OPERATION error is generated by GetTextureImage if the
1240 * effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY ,
1241 * and the texture object is not cube complete or cube array complete,
1242 * respectively."
1243 *
1244 * This applies also to GetTextureSubImage, GetCompressedTexImage,
1245 * GetCompressedTextureImage, and GetnCompressedTexImage.
1246 */
1247 if (target == GL_TEXTURE_CUBE_MAP && !_mesa_cube_complete(texObj)) {
1248 _mesa_error(ctx, GL_INVALID_OPERATION,
1249 "%s(cube incomplete)", caller);
1250 return true;
1251 }
1252
1253 return false;
1254 }
1255
1256
1257 /**
1258 * Do error checking for all (non-compressed) get-texture-image functions.
1259 * \return true if any error, false if no errors.
1260 */
1261 static bool
getteximage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1262 getteximage_error_check(struct gl_context *ctx,
1263 struct gl_texture_object *texObj,
1264 GLenum target, GLint level,
1265 GLsizei width, GLsizei height, GLsizei depth,
1266 GLenum format, GLenum type, GLsizei bufSize,
1267 GLvoid *pixels, const char *caller)
1268 {
1269 struct gl_texture_image *texImage;
1270
1271 assert(texObj);
1272
1273 if (common_error_check(ctx, texObj, target, level, width, height, depth,
1274 format, type, bufSize, pixels, caller)) {
1275 return true;
1276 }
1277
1278 if (width == 0 || height == 0 || depth == 0) {
1279 /* Not an error, but nothing to do. Return 'true' so that the
1280 * caller simply returns.
1281 */
1282 return true;
1283 }
1284
1285 if (pbo_error_check(ctx, target, width, height, depth,
1286 format, type, bufSize, pixels, caller)) {
1287 return true;
1288 }
1289
1290 texImage = select_tex_image(texObj, target, level, 0);
1291 if (teximage_error_check(ctx, texImage, format, caller)) {
1292 return true;
1293 }
1294
1295 return false;
1296 }
1297
1298
1299 /**
1300 * Do error checking for all (non-compressed) get-texture-image functions.
1301 * \return true if any error, false if no errors.
1302 */
1303 static bool
gettexsubimage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1304 gettexsubimage_error_check(struct gl_context *ctx,
1305 struct gl_texture_object *texObj,
1306 GLenum target, GLint level,
1307 GLint xoffset, GLint yoffset, GLint zoffset,
1308 GLsizei width, GLsizei height, GLsizei depth,
1309 GLenum format, GLenum type, GLsizei bufSize,
1310 GLvoid *pixels, const char *caller)
1311 {
1312 struct gl_texture_image *texImage;
1313
1314 assert(texObj);
1315
1316 if (common_error_check(ctx, texObj, target, level, width, height, depth,
1317 format, type, bufSize, pixels, caller)) {
1318 return true;
1319 }
1320
1321 if (dimensions_error_check(ctx, texObj, target, level,
1322 xoffset, yoffset, zoffset,
1323 width, height, depth, caller)) {
1324 return true;
1325 }
1326
1327 if (pbo_error_check(ctx, target, width, height, depth,
1328 format, type, bufSize, pixels, caller)) {
1329 return true;
1330 }
1331
1332 texImage = select_tex_image(texObj, target, level, zoffset);
1333 if (teximage_error_check(ctx, texImage, format, caller)) {
1334 return true;
1335 }
1336
1337 return false;
1338 }
1339
1340
1341 /**
1342 * Return the width, height and depth of a texture image.
1343 * This function must be resilient to bad parameter values since
1344 * this is called before full error checking.
1345 */
1346 static void
get_texture_image_dims(const struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei * width,GLsizei * height,GLsizei * depth)1347 get_texture_image_dims(const struct gl_texture_object *texObj,
1348 GLenum target, GLint level,
1349 GLsizei *width, GLsizei *height, GLsizei *depth)
1350 {
1351 const struct gl_texture_image *texImage = NULL;
1352
1353 if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1354 texImage = _mesa_select_tex_image(texObj, target, level);
1355 }
1356
1357 if (texImage) {
1358 *width = texImage->Width;
1359 *height = texImage->Height;
1360 if (target == GL_TEXTURE_CUBE_MAP) {
1361 *depth = 6;
1362 }
1363 else {
1364 *depth = texImage->Depth;
1365 }
1366 }
1367 else {
1368 *width = *height = *depth = 0;
1369 }
1370 }
1371
1372
1373 /**
1374 * Common code for all (uncompressed) get-texture-image functions.
1375 * \param texObj the texture object (should not be null)
1376 * \param target user-provided target, or 0 for DSA
1377 * \param level image level.
1378 * \param format pixel data format for returned image.
1379 * \param type pixel data type for returned image.
1380 * \param bufSize size of the pixels data buffer.
1381 * \param pixels returned pixel data.
1382 * \param caller name of calling function
1383 */
1384 static void
get_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,const char * caller)1385 get_texture_image(struct gl_context *ctx,
1386 struct gl_texture_object *texObj,
1387 GLenum target, GLint level,
1388 GLint xoffset, GLint yoffset, GLint zoffset,
1389 GLsizei width, GLsizei height, GLint depth,
1390 GLenum format, GLenum type,
1391 GLvoid *pixels, const char *caller)
1392 {
1393 struct gl_texture_image *texImage;
1394 unsigned firstFace, numFaces, i;
1395 GLint imageStride;
1396
1397 FLUSH_VERTICES(ctx, 0);
1398
1399 texImage = select_tex_image(texObj, target, level, zoffset);
1400 assert(texImage); /* should have been error checked already */
1401
1402 if (_mesa_is_zero_size_texture(texImage)) {
1403 /* no image data to return */
1404 return;
1405 }
1406
1407 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1408 _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1409 " dstFmt=0x%x, dstType=0x%x\n",
1410 caller, texObj->Name,
1411 _mesa_get_format_name(texImage->TexFormat),
1412 texImage->Width, texImage->Height,
1413 format, type);
1414 }
1415
1416 if (target == GL_TEXTURE_CUBE_MAP) {
1417 /* Compute stride between cube faces */
1418 imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1419 format, type);
1420 firstFace = zoffset;
1421 numFaces = depth;
1422 zoffset = 0;
1423 depth = 1;
1424 }
1425 else {
1426 imageStride = 0;
1427 firstFace = _mesa_tex_target_to_face(target);
1428 numFaces = 1;
1429 }
1430
1431 _mesa_lock_texture(ctx, texObj);
1432
1433 for (i = 0; i < numFaces; i++) {
1434 texImage = texObj->Image[firstFace + i][level];
1435 assert(texImage);
1436
1437 ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1438 width, height, depth,
1439 format, type, pixels, texImage);
1440
1441 /* next cube face */
1442 pixels = (GLubyte *) pixels + imageStride;
1443 }
1444
1445 _mesa_unlock_texture(ctx, texObj);
1446 }
1447
1448 static void
_get_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1449 _get_texture_image(struct gl_context *ctx,
1450 struct gl_texture_object *texObj,
1451 GLenum target, GLint level,
1452 GLenum format, GLenum type,
1453 GLsizei bufSize, GLvoid *pixels,
1454 const char *caller)
1455 {
1456 GLsizei width, height, depth;
1457 /* EXT/ARB direct_state_access variants don't call _get_texture_image
1458 * with a NULL texObj */
1459 bool is_dsa = texObj != NULL;
1460
1461 if (!is_dsa) {
1462 texObj = _mesa_get_current_tex_object(ctx, target);
1463 assert(texObj);
1464 }
1465
1466
1467 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1468
1469 if (getteximage_error_check(ctx, texObj, target, level,
1470 width, height, depth,
1471 format, type, bufSize, pixels, caller)) {
1472 return;
1473 }
1474
1475 get_texture_image(ctx, texObj, target, level,
1476 0, 0, 0, width, height, depth,
1477 format, type, pixels, caller);
1478 }
1479
1480
1481 void GLAPIENTRY
_mesa_GetnTexImageARB(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels)1482 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1483 GLsizei bufSize, GLvoid *pixels)
1484 {
1485 GET_CURRENT_CONTEXT(ctx);
1486 static const char *caller = "glGetnTexImageARB";
1487
1488 if (!legal_getteximage_target(ctx, target, false)) {
1489 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1490 return;
1491 }
1492
1493 _get_texture_image(ctx, NULL, target, level, format, type,
1494 bufSize, pixels, caller);
1495 }
1496
1497
1498 void GLAPIENTRY
_mesa_GetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1499 _mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1500 GLvoid *pixels )
1501 {
1502 GET_CURRENT_CONTEXT(ctx);
1503 static const char *caller = "glGetTexImage";
1504
1505 if (!legal_getteximage_target(ctx, target, false)) {
1506 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1507 return;
1508 }
1509
1510 _get_texture_image(ctx, NULL, target, level, format, type,
1511 INT_MAX, pixels, caller);
1512 }
1513
1514
1515 void GLAPIENTRY
_mesa_GetTextureImage(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels)1516 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1517 GLsizei bufSize, GLvoid *pixels)
1518 {
1519 GET_CURRENT_CONTEXT(ctx);
1520 static const char *caller = "glGetTextureImage";
1521 struct gl_texture_object *texObj =
1522 _mesa_lookup_texture_err(ctx, texture, caller);
1523
1524 if (!texObj) {
1525 return;
1526 }
1527
1528 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1529 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1530 return;
1531 }
1532
1533 _get_texture_image(ctx, texObj, texObj->Target, level, format, type,
1534 bufSize, pixels, caller);
1535 }
1536
1537
1538 void GLAPIENTRY
_mesa_GetTextureImageEXT(GLuint texture,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1539 _mesa_GetTextureImageEXT(GLuint texture, GLenum target, GLint level,
1540 GLenum format, GLenum type, GLvoid *pixels)
1541 {
1542 GET_CURRENT_CONTEXT(ctx);
1543 static const char *caller = "glGetTextureImageEXT";
1544 struct gl_texture_object *texObj =
1545 _mesa_lookup_or_create_texture(ctx, target, texture,
1546 false, true, caller);
1547
1548 if (!texObj) {
1549 return;
1550 }
1551
1552 if (!legal_getteximage_target(ctx, target, true)) {
1553 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1554 return;
1555 }
1556
1557 _get_texture_image(ctx, texObj, target, level, format, type,
1558 INT_MAX, pixels, caller);
1559 }
1560
1561
1562 void GLAPIENTRY
_mesa_GetMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1563 _mesa_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1564 GLenum format, GLenum type, GLvoid *pixels)
1565 {
1566 GET_CURRENT_CONTEXT(ctx);
1567 GLsizei width, height, depth;
1568 static const char *caller = "glGetMultiTexImageEXT";
1569
1570 struct gl_texture_object *texObj =
1571 _mesa_get_texobj_by_target_and_texunit(ctx, target,
1572 texunit - GL_TEXTURE0,
1573 false,
1574 caller);
1575
1576 if (!texObj) {
1577 return;
1578 }
1579
1580 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1581 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1582 return;
1583 }
1584
1585 get_texture_image_dims(texObj, texObj->Target, level,
1586 &width, &height, &depth);
1587
1588 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1589 width, height, depth,
1590 format, type, INT_MAX, pixels, caller)) {
1591 return;
1592 }
1593
1594 get_texture_image(ctx, texObj, texObj->Target, level,
1595 0, 0, 0, width, height, depth,
1596 format, type, pixels, caller);
1597 }
1598
1599
1600 void GLAPIENTRY
_mesa_GetTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1601 _mesa_GetTextureSubImage(GLuint texture, GLint level,
1602 GLint xoffset, GLint yoffset, GLint zoffset,
1603 GLsizei width, GLsizei height, GLsizei depth,
1604 GLenum format, GLenum type, GLsizei bufSize,
1605 void *pixels)
1606 {
1607 GET_CURRENT_CONTEXT(ctx);
1608 static const char *caller = "glGetTextureSubImage";
1609 struct gl_texture_object *texObj =
1610 _mesa_lookup_texture_err(ctx, texture, caller);
1611
1612 if (!texObj) {
1613 return;
1614 }
1615
1616 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1617 _mesa_error(ctx, GL_INVALID_OPERATION,
1618 "%s(buffer/multisample texture)", caller);
1619 return;
1620 }
1621
1622 if (gettexsubimage_error_check(ctx, texObj, texObj->Target, level,
1623 xoffset, yoffset, zoffset,
1624 width, height, depth,
1625 format, type, bufSize, pixels, caller)) {
1626 return;
1627 }
1628
1629 get_texture_image(ctx, texObj, texObj->Target, level,
1630 xoffset, yoffset, zoffset, width, height, depth,
1631 format, type, pixels, caller);
1632 }
1633
1634
1635
1636 /**
1637 * Compute the number of bytes which will be written when retrieving
1638 * a sub-region of a compressed texture.
1639 */
1640 static GLsizei
packed_compressed_size(GLuint dimensions,mesa_format format,GLsizei width,GLsizei height,GLsizei depth,const struct gl_pixelstore_attrib * packing)1641 packed_compressed_size(GLuint dimensions, mesa_format format,
1642 GLsizei width, GLsizei height, GLsizei depth,
1643 const struct gl_pixelstore_attrib *packing)
1644 {
1645 struct compressed_pixelstore st;
1646 GLsizei totalBytes;
1647
1648 _mesa_compute_compressed_pixelstore(dimensions, format,
1649 width, height, depth,
1650 packing, &st);
1651 totalBytes =
1652 (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1653 st.SkipBytes +
1654 (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1655 st.CopyBytesPerRow;
1656
1657 return totalBytes;
1658 }
1659
1660
1661 /**
1662 * Do error checking for getting compressed texture images.
1663 * \return true if any error, false if no errors.
1664 */
1665 static bool
getcompressedteximage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,GLvoid * pixels,const char * caller)1666 getcompressedteximage_error_check(struct gl_context *ctx,
1667 struct gl_texture_object *texObj,
1668 GLenum target, GLint level,
1669 GLint xoffset, GLint yoffset, GLint zoffset,
1670 GLsizei width, GLsizei height, GLsizei depth,
1671 GLsizei bufSize, GLvoid *pixels,
1672 const char *caller)
1673 {
1674 struct gl_texture_image *texImage;
1675 GLint maxLevels;
1676 GLsizei totalBytes;
1677 GLuint dimensions;
1678
1679 assert(texObj);
1680
1681 if (texObj->Target == 0) {
1682 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1683 return true;
1684 }
1685
1686 maxLevels = _mesa_max_texture_levels(ctx, target);
1687 if (level < 0 || level >= maxLevels) {
1688 _mesa_error(ctx, GL_INVALID_VALUE,
1689 "%s(bad level = %d)", caller, level);
1690 return true;
1691 }
1692
1693 if (dimensions_error_check(ctx, texObj, target, level,
1694 xoffset, yoffset, zoffset,
1695 width, height, depth, caller)) {
1696 return true;
1697 }
1698
1699 texImage = select_tex_image(texObj, target, level, zoffset);
1700 assert(texImage);
1701
1702 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1703 _mesa_error(ctx, GL_INVALID_OPERATION,
1704 "%s(texture is not compressed)", caller);
1705 return true;
1706 }
1707
1708 /* Check for invalid pixel storage modes */
1709 dimensions = _mesa_get_texture_dimensions(texObj->Target);
1710 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1711 &ctx->Pack,
1712 caller)) {
1713 return true;
1714 }
1715
1716 /* Compute number of bytes that may be touched in the dest buffer */
1717 totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1718 width, height, depth,
1719 &ctx->Pack);
1720
1721 /* Do dest buffer bounds checking */
1722 if (ctx->Pack.BufferObj) {
1723 /* do bounds checking on PBO write */
1724 if ((GLubyte *) pixels + totalBytes >
1725 (GLubyte *) ctx->Pack.BufferObj->Size) {
1726 _mesa_error(ctx, GL_INVALID_OPERATION,
1727 "%s(out of bounds PBO access)", caller);
1728 return true;
1729 }
1730
1731 /* make sure PBO is not mapped */
1732 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1733 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1734 return true;
1735 }
1736 }
1737 else {
1738 /* do bounds checking on writing to client memory */
1739 if (totalBytes > bufSize) {
1740 _mesa_error(ctx, GL_INVALID_OPERATION,
1741 "%s(out of bounds access: bufSize (%d) is too small)",
1742 caller, bufSize);
1743 return true;
1744 }
1745 }
1746
1747 if (!ctx->Pack.BufferObj && !pixels) {
1748 /* not an error, but do nothing */
1749 return true;
1750 }
1751
1752 return false;
1753 }
1754
1755
1756 /**
1757 * Common helper for all glGetCompressed-teximage functions.
1758 */
1759 static void
get_compressed_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLvoid * pixels,const char * caller)1760 get_compressed_texture_image(struct gl_context *ctx,
1761 struct gl_texture_object *texObj,
1762 GLenum target, GLint level,
1763 GLint xoffset, GLint yoffset, GLint zoffset,
1764 GLsizei width, GLsizei height, GLint depth,
1765 GLvoid *pixels,
1766 const char *caller)
1767 {
1768 struct gl_texture_image *texImage;
1769 unsigned firstFace, numFaces, i, imageStride;
1770
1771 FLUSH_VERTICES(ctx, 0);
1772
1773 texImage = select_tex_image(texObj, target, level, zoffset);
1774 assert(texImage); /* should have been error checked already */
1775
1776 if (_mesa_is_zero_size_texture(texImage))
1777 return;
1778
1779 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1780 _mesa_debug(ctx,
1781 "%s(tex %u) format = %s, w=%d, h=%d\n",
1782 caller, texObj->Name,
1783 _mesa_get_format_name(texImage->TexFormat),
1784 texImage->Width, texImage->Height);
1785 }
1786
1787 if (target == GL_TEXTURE_CUBE_MAP) {
1788 struct compressed_pixelstore store;
1789
1790 /* Compute image stride between cube faces */
1791 _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1792 width, height, depth,
1793 &ctx->Pack, &store);
1794 imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1795
1796 firstFace = zoffset;
1797 numFaces = depth;
1798 zoffset = 0;
1799 depth = 1;
1800 }
1801 else {
1802 imageStride = 0;
1803 firstFace = _mesa_tex_target_to_face(target);
1804 numFaces = 1;
1805 }
1806
1807 _mesa_lock_texture(ctx, texObj);
1808
1809 for (i = 0; i < numFaces; i++) {
1810 texImage = texObj->Image[firstFace + i][level];
1811 assert(texImage);
1812
1813 get_compressed_texsubimage_sw(ctx, texImage,
1814 xoffset, yoffset, zoffset,
1815 width, height, depth, pixels);
1816
1817 /* next cube face */
1818 pixels = (GLubyte *) pixels + imageStride;
1819 }
1820
1821 _mesa_unlock_texture(ctx, texObj);
1822 }
1823
1824
1825 void GLAPIENTRY
_mesa_GetnCompressedTexImageARB(GLenum target,GLint level,GLsizei bufSize,GLvoid * pixels)1826 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1827 GLvoid *pixels)
1828 {
1829 GET_CURRENT_CONTEXT(ctx);
1830 static const char *caller = "glGetnCompressedTexImageARB";
1831 GLsizei width, height, depth;
1832 struct gl_texture_object *texObj;
1833
1834 if (!legal_getteximage_target(ctx, target, false)) {
1835 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1836 return;
1837 }
1838
1839 texObj = _mesa_get_current_tex_object(ctx, target);
1840 assert(texObj);
1841
1842 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1843
1844 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1845 0, 0, 0, width, height, depth,
1846 INT_MAX, pixels, caller)) {
1847 return;
1848 }
1849
1850 get_compressed_texture_image(ctx, texObj, target, level,
1851 0, 0, 0, width, height, depth,
1852 pixels, caller);
1853 }
1854
1855
1856 void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target,GLint level,GLvoid * pixels)1857 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1858 {
1859 GET_CURRENT_CONTEXT(ctx);
1860 static const char *caller = "glGetCompressedTexImage";
1861 GLsizei width, height, depth;
1862 struct gl_texture_object *texObj;
1863
1864 if (!legal_getteximage_target(ctx, target, false)) {
1865 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1866 return;
1867 }
1868
1869 texObj = _mesa_get_current_tex_object(ctx, target);
1870 assert(texObj);
1871
1872 get_texture_image_dims(texObj, target, level,
1873 &width, &height, &depth);
1874
1875 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1876 0, 0, 0, width, height, depth,
1877 INT_MAX, pixels, caller)) {
1878 return;
1879 }
1880
1881 get_compressed_texture_image(ctx, texObj, target, level,
1882 0, 0, 0, width, height, depth,
1883 pixels, caller);
1884 }
1885
1886
1887 void GLAPIENTRY
_mesa_GetCompressedTextureImageEXT(GLuint texture,GLenum target,GLint level,GLvoid * pixels)1888 _mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
1889 GLvoid *pixels)
1890 {
1891 GET_CURRENT_CONTEXT(ctx);
1892 struct gl_texture_object* texObj;
1893 GLsizei width, height, depth;
1894 static const char *caller = "glGetCompressedTextureImageEXT";
1895
1896 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
1897 false, true, caller);
1898
1899 get_texture_image_dims(texObj, texObj->Target, level,
1900 &width, &height, &depth);
1901
1902 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1903 0, 0, 0, width, height, depth,
1904 INT_MAX, pixels, caller)) {
1905 return;
1906 }
1907
1908 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1909 0, 0, 0, width, height, depth,
1910 pixels, caller);
1911 }
1912
1913
1914 void GLAPIENTRY
_mesa_GetCompressedMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLvoid * pixels)1915 _mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1916 GLvoid *pixels)
1917 {
1918 GET_CURRENT_CONTEXT(ctx);
1919 struct gl_texture_object* texObj;
1920 GLsizei width, height, depth;
1921 static const char *caller = "glGetCompressedMultiTexImageEXT";
1922
1923 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
1924 texunit - GL_TEXTURE0,
1925 false,
1926 caller);
1927
1928 get_texture_image_dims(texObj, texObj->Target, level,
1929 &width, &height, &depth);
1930
1931 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1932 0, 0, 0, width, height, depth,
1933 INT_MAX, pixels, caller)) {
1934 return;
1935 }
1936
1937 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1938 0, 0, 0, width, height, depth,
1939 pixels, caller);
1940 }
1941
1942
1943 void GLAPIENTRY
_mesa_GetCompressedTextureImage(GLuint texture,GLint level,GLsizei bufSize,GLvoid * pixels)1944 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1945 GLsizei bufSize, GLvoid *pixels)
1946 {
1947 GET_CURRENT_CONTEXT(ctx);
1948 static const char *caller = "glGetCompressedTextureImage";
1949 GLsizei width, height, depth;
1950 struct gl_texture_object *texObj =
1951 _mesa_lookup_texture_err(ctx, texture, caller);
1952
1953 if (!texObj) {
1954 return;
1955 }
1956
1957 get_texture_image_dims(texObj, texObj->Target, level,
1958 &width, &height, &depth);
1959
1960 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1961 0, 0, 0, width, height, depth,
1962 bufSize, pixels, caller)) {
1963 return;
1964 }
1965
1966 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1967 0, 0, 0, width, height, depth,
1968 pixels, caller);
1969 }
1970
1971
1972 void GLAPIENTRY
_mesa_GetCompressedTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1973 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1974 GLint xoffset, GLint yoffset,
1975 GLint zoffset, GLsizei width,
1976 GLsizei height, GLsizei depth,
1977 GLsizei bufSize, void *pixels)
1978 {
1979 GET_CURRENT_CONTEXT(ctx);
1980 static const char *caller = "glGetCompressedTextureImage";
1981 struct gl_texture_object *texObj = NULL;
1982
1983 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1984 if (!texObj) {
1985 return;
1986 }
1987
1988 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1989 xoffset, yoffset, zoffset,
1990 width, height, depth,
1991 bufSize, pixels, caller)) {
1992 return;
1993 }
1994
1995 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1996 xoffset, yoffset, zoffset,
1997 width, height, depth,
1998 pixels, caller);
1999 }
2000