1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (c) 2009 VMware, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * Code for glGetTexImage() and glGetCompressedTexImage().
29  */
30 
31 
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51 
52 /**
53  * Can the given type represent negative values?
54  */
55 static inline GLboolean
type_needs_clamping(GLenum type)56 type_needs_clamping(GLenum type)
57 {
58    switch (type) {
59    case GL_BYTE:
60    case GL_SHORT:
61    case GL_INT:
62    case GL_FLOAT:
63    case GL_HALF_FLOAT_ARB:
64    case GL_UNSIGNED_INT_10F_11F_11F_REV:
65    case GL_UNSIGNED_INT_5_9_9_9_REV:
66       return GL_FALSE;
67    default:
68       return GL_TRUE;
69    }
70 }
71 
72 
73 /**
74  * glGetTexImage for depth/Z pixels.
75  */
76 static void
get_tex_depth(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)77 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78               GLint xoffset, GLint yoffset, GLint zoffset,
79               GLsizei width, GLsizei height, GLint depth,
80               GLenum format, GLenum type, GLvoid *pixels,
81               struct gl_texture_image *texImage)
82 {
83    GLint img, row;
84    GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85 
86    if (!depthRow) {
87       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88       return;
89    }
90 
91    for (img = 0; img < depth; img++) {
92       GLubyte *srcMap;
93       GLint srcRowStride;
94 
95       /* map src texture buffer */
96       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
97                                   xoffset, yoffset, width, height,
98                                   GL_MAP_READ_BIT, &srcMap, &srcRowStride);
99 
100       if (srcMap) {
101          for (row = 0; row < height; row++) {
102             void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
103                                              width, height, format, type,
104                                              img, row, 0);
105             const GLubyte *src = srcMap + row * srcRowStride;
106             _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
107             _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
108          }
109 
110          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
111       }
112       else {
113          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
114          break;
115       }
116    }
117 
118    free(depthRow);
119 }
120 
121 
122 /**
123  * glGetTexImage for depth/stencil pixels.
124  */
125 static void
get_tex_depth_stencil(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)126 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
127                       GLint xoffset, GLint yoffset, GLint zoffset,
128                       GLsizei width, GLsizei height, GLint depth,
129                       GLenum format, GLenum type, GLvoid *pixels,
130                       struct gl_texture_image *texImage)
131 {
132    GLint img, row;
133 
134    assert(format == GL_DEPTH_STENCIL);
135 
136    for (img = 0; img < depth; img++) {
137       GLubyte *srcMap;
138       GLint rowstride;
139 
140       /* map src texture buffer */
141       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
142                                   xoffset, yoffset, width, height,
143                                   GL_MAP_READ_BIT, &srcMap, &rowstride);
144 
145       if (srcMap) {
146          for (row = 0; row < height; row++) {
147             const GLubyte *src = srcMap + row * rowstride;
148             void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
149                                              width, height, format, type,
150                                              img, row, 0);
151             switch (type) {
152             case GL_UNSIGNED_INT_24_8:
153                _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
154                                                         width, src, dest);
155                break;
156             case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
157                _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
158                                                                  width,
159                                                                  src, dest);
160                break;
161             default:
162                unreachable("bad type in get_tex_depth_stencil()");
163             }
164             if (ctx->Pack.SwapBytes) {
165                _mesa_swap4((GLuint *) dest, width);
166             }
167          }
168 
169          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
170       }
171       else {
172          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
173          break;
174       }
175    }
176 }
177 
178 /**
179  * glGetTexImage for stencil pixels.
180  */
181 static void
get_tex_stencil(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)182 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
183                 GLint xoffset, GLint yoffset, GLint zoffset,
184                 GLsizei width, GLsizei height, GLint depth,
185                 GLenum format, GLenum type, GLvoid *pixels,
186                 struct gl_texture_image *texImage)
187 {
188    GLint img, row;
189 
190    assert(format == GL_STENCIL_INDEX);
191 
192    for (img = 0; img < depth; img++) {
193       GLubyte *srcMap;
194       GLint rowstride;
195 
196       /* map src texture buffer */
197       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
198                                   xoffset, yoffset, width, height,
199                                   GL_MAP_READ_BIT,
200                                   &srcMap, &rowstride);
201 
202       if (srcMap) {
203          for (row = 0; row < height; row++) {
204             const GLubyte *src = srcMap + row * rowstride;
205             void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
206                                              width, height, format, type,
207                                              img, row, 0);
208             _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
209                                            width,
210                                            (const GLuint *) src,
211                                            dest);
212          }
213 
214          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
215       }
216       else {
217          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
218          break;
219       }
220    }
221 }
222 
223 
224 /**
225  * glGetTexImage for YCbCr pixels.
226  */
227 static void
get_tex_ycbcr(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)228 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
229               GLint xoffset, GLint yoffset, GLint zoffset,
230               GLsizei width, GLsizei height, GLint depth,
231               GLenum format, GLenum type, GLvoid *pixels,
232               struct gl_texture_image *texImage)
233 {
234    GLint img, row;
235 
236    for (img = 0; img < depth; img++) {
237       GLubyte *srcMap;
238       GLint rowstride;
239 
240       /* map src texture buffer */
241       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
242                                   xoffset, yoffset, width, height,
243                                   GL_MAP_READ_BIT, &srcMap, &rowstride);
244 
245       if (srcMap) {
246          for (row = 0; row < height; row++) {
247             const GLubyte *src = srcMap + row * rowstride;
248             void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
249                                              width, height, format, type,
250                                              img, row, 0);
251             memcpy(dest, src, width * sizeof(GLushort));
252 
253             /* check for byte swapping */
254             if ((texImage->TexFormat == MESA_FORMAT_YCBCR
255                  && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
256                 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
257                  && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
258                if (!ctx->Pack.SwapBytes)
259                   _mesa_swap2((GLushort *) dest, width);
260             }
261             else if (ctx->Pack.SwapBytes) {
262                _mesa_swap2((GLushort *) dest, width);
263             }
264          }
265 
266          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
267       }
268       else {
269          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
270          break;
271       }
272    }
273 }
274 
275 /**
276  * Depending on the base format involved we may need to apply a rebase
277  * transform (for example: if we download to a Luminance format we want
278  * G=0 and B=0).
279  */
280 static bool
teximage_needs_rebase(mesa_format texFormat,GLenum baseFormat,bool is_compressed,uint8_t * rebaseSwizzle)281 teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
282                       bool is_compressed, uint8_t *rebaseSwizzle)
283 {
284    bool needsRebase = false;
285 
286    if (baseFormat == GL_LUMINANCE ||
287        baseFormat == GL_INTENSITY) {
288       needsRebase = true;
289       rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
290       rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
291       rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
292       rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
293    } else if (baseFormat == GL_LUMINANCE_ALPHA) {
294       needsRebase = true;
295       rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
296       rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
297       rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
298       rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
299    } else if (!is_compressed &&
300               (baseFormat != _mesa_get_format_base_format(texFormat))) {
301       needsRebase =
302          _mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
303                                                         rebaseSwizzle);
304    }
305 
306    return needsRebase;
307 }
308 
309 
310 /**
311  * Get a color texture image with decompression.
312  */
313 static void
get_tex_rgba_compressed(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage,GLbitfield transferOps)314 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
315                         GLint xoffset, GLint yoffset, GLint zoffset,
316                         GLsizei width, GLsizei height, GLint depth,
317                         GLenum format, GLenum type, GLvoid *pixels,
318                         struct gl_texture_image *texImage,
319                         GLbitfield transferOps)
320 {
321    /* don't want to apply sRGB -> RGB conversion here so override the format */
322    const mesa_format texFormat =
323       _mesa_get_srgb_format_linear(texImage->TexFormat);
324    const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
325    GLfloat *tempImage, *tempSlice;
326    GLuint slice;
327    int srcStride, dstStride;
328    uint32_t dstFormat;
329    bool needsRebase;
330    uint8_t rebaseSwizzle[4];
331 
332    /* Decompress into temp float buffer, then pack into user buffer */
333    tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
334    if (!tempImage) {
335       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
336       return;
337    }
338 
339    /* Decompress the texture image slices - results in 'tempImage' */
340    for (slice = 0; slice < depth; slice++) {
341       GLubyte *srcMap;
342       GLint srcRowStride;
343 
344       tempSlice = tempImage + slice * 4 * width * height;
345 
346       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
347                                   xoffset, yoffset, width, height,
348                                   GL_MAP_READ_BIT,
349                                   &srcMap, &srcRowStride);
350       if (srcMap) {
351          _mesa_decompress_image(texFormat, width, height,
352                                 srcMap, srcRowStride, tempSlice);
353 
354          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
355       }
356       else {
357          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
358          free(tempImage);
359          return;
360       }
361    }
362 
363    needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
364                                        rebaseSwizzle);
365 
366    srcStride = 4 * width * sizeof(GLfloat);
367    dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
368    dstFormat = _mesa_format_from_format_and_type(format, type);
369    tempSlice = tempImage;
370    for (slice = 0; slice < depth; slice++) {
371       void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
372                                        width, height, format, type,
373                                        slice, 0, 0);
374       _mesa_format_convert(dest, dstFormat, dstStride,
375                            tempSlice, RGBA32_FLOAT, srcStride,
376                            width, height,
377                            needsRebase ? rebaseSwizzle : NULL);
378 
379       /* Handle byte swapping if required */
380       if (ctx->Pack.SwapBytes) {
381          _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
382                                    width, height, dest, dest);
383       }
384 
385       tempSlice += 4 * width * height;
386    }
387 
388    free(tempImage);
389 }
390 
391 
392 /**
393  * Return a base GL format given the user-requested format
394  * for glGetTexImage().
395  */
396 GLenum
_mesa_base_pack_format(GLenum format)397 _mesa_base_pack_format(GLenum format)
398 {
399    switch (format) {
400    case GL_ABGR_EXT:
401    case GL_BGRA:
402    case GL_BGRA_INTEGER:
403    case GL_RGBA_INTEGER:
404       return GL_RGBA;
405    case GL_BGR:
406    case GL_BGR_INTEGER:
407    case GL_RGB_INTEGER:
408       return GL_RGB;
409    case GL_RED_INTEGER:
410       return GL_RED;
411    case GL_GREEN_INTEGER:
412       return GL_GREEN;
413    case GL_BLUE_INTEGER:
414       return GL_BLUE;
415    case GL_ALPHA_INTEGER:
416       return GL_ALPHA;
417    case GL_LUMINANCE_INTEGER_EXT:
418       return GL_LUMINANCE;
419    case GL_LUMINANCE_ALPHA_INTEGER_EXT:
420       return GL_LUMINANCE_ALPHA;
421    default:
422       return format;
423    }
424 }
425 
426 
427 /**
428  * Get an uncompressed color texture image.
429  */
430 static void
get_tex_rgba_uncompressed(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage,GLbitfield transferOps)431 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
432                           GLint xoffset, GLint yoffset, GLint zoffset,
433                           GLsizei width, GLsizei height, GLint depth,
434                           GLenum format, GLenum type, GLvoid *pixels,
435                           struct gl_texture_image *texImage,
436                           GLbitfield transferOps)
437 {
438    /* don't want to apply sRGB -> RGB conversion here so override the format */
439    const mesa_format texFormat =
440       _mesa_get_srgb_format_linear(texImage->TexFormat);
441    GLuint img;
442    GLboolean dst_is_integer;
443    uint32_t dst_format;
444    int dst_stride;
445    uint8_t rebaseSwizzle[4];
446    bool needsRebase;
447    void *rgba = NULL;
448 
449    needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
450                                        rebaseSwizzle);
451 
452    /* Describe the dst format */
453    dst_is_integer = _mesa_is_enum_format_integer(format);
454    dst_format = _mesa_format_from_format_and_type(format, type);
455    dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
456 
457    /* Since _mesa_format_convert does not handle transferOps we need to handle
458     * them before we call the function. This requires to convert to RGBA float
459     * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
460     * integer then transferOps do not apply.
461     */
462    assert(!transferOps || (transferOps && !dst_is_integer));
463    (void) dst_is_integer; /* silence unused var warning */
464 
465    for (img = 0; img < depth; img++) {
466       GLubyte *srcMap;
467       GLint rowstride;
468       GLubyte *img_src;
469       void *dest;
470       void *src;
471       int src_stride;
472       uint32_t src_format;
473 
474       /* map src texture buffer */
475       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
476                                   xoffset, yoffset, width, height,
477                                   GL_MAP_READ_BIT,
478                                   &srcMap, &rowstride);
479       if (!srcMap) {
480          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
481          goto done;
482       }
483 
484       img_src = srcMap;
485       dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
486                                  width, height, format, type,
487                                  img, 0, 0);
488 
489       if (transferOps) {
490          uint32_t rgba_format;
491          int rgba_stride;
492          bool need_convert = false;
493 
494          /* We will convert to RGBA float */
495          rgba_format = RGBA32_FLOAT;
496          rgba_stride = width * 4 * sizeof(GLfloat);
497 
498          /* If we are lucky and the dst format matches the RGBA format we need
499           * to convert to, then we can convert directly into the dst buffer
500           * and avoid the final conversion/copy from the rgba buffer to the dst
501           * buffer.
502           */
503          if (format == rgba_format) {
504             rgba = dest;
505          } else {
506             need_convert = true;
507             if (rgba == NULL) { /* Allocate the RGBA buffer only once */
508                rgba = malloc(height * rgba_stride);
509                if (!rgba) {
510                   _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
511                   ctx->Driver.UnmapTextureImage(ctx, texImage, img);
512                   return;
513                }
514             }
515          }
516 
517          _mesa_format_convert(rgba, rgba_format, rgba_stride,
518                               img_src, texFormat, rowstride,
519                               width, height,
520                               needsRebase ? rebaseSwizzle : NULL);
521 
522          /* Handle transfer ops now */
523          _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
524 
525          /* If we had to rebase, we have already handled that */
526          needsRebase = false;
527 
528          /* If we were lucky and our RGBA conversion matches the dst format,
529           * then we are done.
530           */
531          if (!need_convert)
532             goto do_swap;
533 
534          /* Otherwise, we need to convert from RGBA to dst next */
535          src = rgba;
536          src_format = rgba_format;
537          src_stride = rgba_stride;
538       } else {
539          /* No RGBA conversion needed, convert directly to dst */
540          src = img_src;
541          src_format = texFormat;
542          src_stride = rowstride;
543       }
544 
545       /* Do the conversion to destination format */
546       _mesa_format_convert(dest, dst_format, dst_stride,
547                            src, src_format, src_stride,
548                            width, height,
549                            needsRebase ? rebaseSwizzle : NULL);
550 
551    do_swap:
552       /* Handle byte swapping if required */
553       if (ctx->Pack.SwapBytes)
554          _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
555                                    width, height, dest, dest);
556 
557       /* Unmap the src texture buffer */
558       ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
559    }
560 
561 done:
562    free(rgba);
563 }
564 
565 
566 /**
567  * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
568  * Compressed textures are handled here as well.
569  */
570 static void
get_tex_rgba(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)571 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
572              GLint xoffset, GLint yoffset, GLint zoffset,
573              GLsizei width, GLsizei height, GLint depth,
574              GLenum format, GLenum type, GLvoid *pixels,
575              struct gl_texture_image *texImage)
576 {
577    const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
578    GLbitfield transferOps = 0x0;
579 
580    /* In general, clamping does not apply to glGetTexImage, except when
581     * the returned type of the image can't hold negative values.
582     */
583    if (type_needs_clamping(type)) {
584       /* the returned image type can't have negative values */
585       if (dataType == GL_FLOAT ||
586           dataType == GL_HALF_FLOAT ||
587           dataType == GL_SIGNED_NORMALIZED ||
588           format == GL_LUMINANCE ||
589           format == GL_LUMINANCE_ALPHA) {
590          transferOps |= IMAGE_CLAMP_BIT;
591       }
592    }
593 
594    if (_mesa_is_format_compressed(texImage->TexFormat)) {
595       get_tex_rgba_compressed(ctx, dimensions,
596                               xoffset, yoffset, zoffset,
597                               width, height, depth,
598                               format, type,
599                               pixels, texImage, transferOps);
600    }
601    else {
602       get_tex_rgba_uncompressed(ctx, dimensions,
603                                 xoffset, yoffset, zoffset,
604                                 width, height, depth,
605                                 format, type,
606                                 pixels, texImage, transferOps);
607    }
608 }
609 
610 
611 /**
612  * Try to do glGetTexImage() with simple memcpy().
613  * \return GL_TRUE if done, GL_FALSE otherwise
614  */
615 static GLboolean
get_tex_memcpy(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)616 get_tex_memcpy(struct gl_context *ctx,
617                GLint xoffset, GLint yoffset, GLint zoffset,
618                GLsizei width, GLsizei height, GLint depth,
619                GLenum format, GLenum type, GLvoid *pixels,
620                struct gl_texture_image *texImage)
621 {
622    const GLenum target = texImage->TexObject->Target;
623    GLboolean memCopy = GL_FALSE;
624    GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
625 
626    /*
627     * Check if we can use memcpy to copy from the hardware texture
628     * format to the user's format/type.
629     * Note that GL's pixel transfer ops don't apply to glGetTexImage()
630     */
631    if ((target == GL_TEXTURE_1D ||
632         target == GL_TEXTURE_2D ||
633         target == GL_TEXTURE_RECTANGLE ||
634         _mesa_is_cube_face(target)) &&
635        texBaseFormat == texImage->_BaseFormat) {
636       memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
637                                                      format, type,
638                                                      ctx->Pack.SwapBytes, NULL);
639    }
640 
641    if (depth > 1) {
642       /* only a single slice is supported at this time */
643       memCopy = GL_FALSE;
644    }
645 
646    if (memCopy) {
647       const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
648       const GLint bytesPerRow = width * bpp;
649       GLubyte *dst =
650          _mesa_image_address2d(&ctx->Pack, pixels, width, height,
651                                format, type, 0, 0);
652       const GLint dstRowStride =
653          _mesa_image_row_stride(&ctx->Pack, width, format, type);
654       GLubyte *src;
655       GLint srcRowStride;
656 
657       /* map src texture buffer */
658       ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
659                                   xoffset, yoffset, width, height,
660                                   GL_MAP_READ_BIT, &src, &srcRowStride);
661 
662       if (src) {
663          if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
664             memcpy(dst, src, bytesPerRow * height);
665          }
666          else {
667             GLuint row;
668             for (row = 0; row < height; row++) {
669                memcpy(dst, src, bytesPerRow);
670                dst += dstRowStride;
671                src += srcRowStride;
672             }
673          }
674 
675          /* unmap src texture buffer */
676          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
677       }
678       else {
679          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
680       }
681    }
682 
683    return memCopy;
684 }
685 
686 
687 /**
688  * This is the software fallback for Driver.GetTexSubImage().
689  * All error checking will have been done before this routine is called.
690  * We'll call ctx->Driver.MapTextureImage() to access the data, then
691  * unmap with ctx->Driver.UnmapTextureImage().
692  */
693 void
_mesa_GetTexSubImage_sw(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)694 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
695                         GLint xoffset, GLint yoffset, GLint zoffset,
696                         GLsizei width, GLsizei height, GLint depth,
697                         GLenum format, GLenum type, GLvoid *pixels,
698                         struct gl_texture_image *texImage)
699 {
700    const GLuint dimensions =
701       _mesa_get_texture_dimensions(texImage->TexObject->Target);
702 
703    /* map dest buffer, if PBO */
704    if (ctx->Pack.BufferObj) {
705       /* Packing texture image into a PBO.
706        * Map the (potentially) VRAM-based buffer into our process space so
707        * we can write into it with the code below.
708        * A hardware driver might use a sophisticated blit to move the
709        * texture data to the PBO if the PBO is in VRAM along with the texture.
710        */
711       GLubyte *buf = (GLubyte *)
712          ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
713 				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
714                                     MAP_INTERNAL);
715       if (!buf) {
716          /* out of memory or other unexpected error */
717          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
718          return;
719       }
720       /* <pixels> was an offset into the PBO.
721        * Now make it a real, client-side pointer inside the mapped region.
722        */
723       pixels = ADD_POINTERS(buf, pixels);
724    }
725 
726    /* for all array textures, the Z axis selects the layer */
727    if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
728       depth = height;
729       height = 1;
730       zoffset = yoffset;
731       yoffset = 0;
732       assert(zoffset + depth <= texImage->Height);
733    } else {
734       assert(zoffset + depth <= texImage->Depth);
735    }
736 
737    if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
738                       format, type, pixels, texImage)) {
739       /* all done */
740    }
741    else if (format == GL_DEPTH_COMPONENT) {
742       get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
743                     width, height, depth, format, type, pixels, texImage);
744    }
745    else if (format == GL_DEPTH_STENCIL_EXT) {
746       get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
747                             width, height, depth, format, type, pixels,
748                             texImage);
749    }
750    else if (format == GL_STENCIL_INDEX) {
751       get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
752                       width, height, depth, format, type, pixels, texImage);
753    }
754    else if (format == GL_YCBCR_MESA) {
755       get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
756                     width, height, depth, format, type, pixels, texImage);
757    }
758    else {
759       get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
760                    width, height, depth, format, type, pixels, texImage);
761    }
762 
763    if (ctx->Pack.BufferObj) {
764       ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
765    }
766 }
767 
768 
769 
770 /**
771  * This function assumes that all error checking has been done.
772  */
773 static void
get_compressed_texsubimage_sw(struct gl_context * ctx,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLint height,GLint depth,GLvoid * img)774 get_compressed_texsubimage_sw(struct gl_context *ctx,
775                               struct gl_texture_image *texImage,
776                               GLint xoffset, GLint yoffset,
777                               GLint zoffset, GLsizei width,
778                               GLint height, GLint depth,
779                               GLvoid *img)
780 {
781    const GLuint dimensions =
782       _mesa_get_texture_dimensions(texImage->TexObject->Target);
783    struct compressed_pixelstore store;
784    GLint slice;
785    GLubyte *dest;
786 
787    _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
788                                        width, height, depth,
789                                        &ctx->Pack, &store);
790 
791    if (ctx->Pack.BufferObj) {
792       /* pack texture image into a PBO */
793       dest = (GLubyte *)
794          ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
795 				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
796                                     MAP_INTERNAL);
797       if (!dest) {
798          /* out of memory or other unexpected error */
799          _mesa_error(ctx, GL_OUT_OF_MEMORY,
800                      "glGetCompresssedTexImage(map PBO failed)");
801          return;
802       }
803       dest = ADD_POINTERS(dest, img);
804    } else {
805       dest = img;
806    }
807 
808    dest += store.SkipBytes;
809 
810    for (slice = 0; slice < store.CopySlices; slice++) {
811       GLint srcRowStride;
812       GLubyte *src;
813 
814       /* map src texture buffer */
815       ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
816                                   xoffset, yoffset, width, height,
817                                   GL_MAP_READ_BIT, &src, &srcRowStride);
818 
819       if (src) {
820          GLint i;
821          for (i = 0; i < store.CopyRowsPerSlice; i++) {
822             memcpy(dest, src, store.CopyBytesPerRow);
823             dest += store.TotalBytesPerRow;
824             src += srcRowStride;
825          }
826 
827          ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
828 
829          /* Advance to next slice */
830          dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
831                                            store.CopyRowsPerSlice);
832 
833       } else {
834          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
835       }
836    }
837 
838    if (ctx->Pack.BufferObj) {
839       ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
840    }
841 }
842 
843 
844 /**
845  * Validate the texture target enum supplied to glGetTex(ture)Image or
846  * glGetCompressedTex(ture)Image.
847  */
848 static GLboolean
legal_getteximage_target(struct gl_context * ctx,GLenum target,bool dsa)849 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
850 {
851    switch (target) {
852    case GL_TEXTURE_1D:
853    case GL_TEXTURE_2D:
854    case GL_TEXTURE_3D:
855       return GL_TRUE;
856    case GL_TEXTURE_RECTANGLE_NV:
857       return ctx->Extensions.NV_texture_rectangle;
858    case GL_TEXTURE_1D_ARRAY_EXT:
859    case GL_TEXTURE_2D_ARRAY_EXT:
860       return ctx->Extensions.EXT_texture_array;
861    case GL_TEXTURE_CUBE_MAP_ARRAY:
862       return ctx->Extensions.ARB_texture_cube_map_array;
863 
864    /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
865     * (30.10.2014) says:
866     *    "An INVALID_ENUM error is generated if the effective target is not
867     *    one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
868     *    TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
869     *    the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
870     *    or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
871     */
872    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
873    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
874    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
875    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
876    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
877    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
878       return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
879    case GL_TEXTURE_CUBE_MAP:
880       return dsa ? GL_TRUE : GL_FALSE;
881    default:
882       return GL_FALSE;
883    }
884 }
885 
886 
887 /**
888  * Wrapper for _mesa_select_tex_image() which can handle target being
889  * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
890  * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
891  * functions).
892  */
893 static struct gl_texture_image *
select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level,GLint zoffset)894 select_tex_image(const struct gl_texture_object *texObj, GLenum target,
895                  GLint level, GLint zoffset)
896 {
897    assert(level >= 0);
898    assert(level < MAX_TEXTURE_LEVELS);
899    if (target == GL_TEXTURE_CUBE_MAP) {
900       assert(zoffset >= 0);
901       assert(zoffset < 6);
902       target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
903    }
904    return _mesa_select_tex_image(texObj, target, level);
905 }
906 
907 
908 /**
909  * Error-check the offset and size arguments to
910  * glGet[Compressed]TextureSubImage().
911  * \return true if error, false if no error.
912  */
913 static bool
dimensions_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,const char * caller)914 dimensions_error_check(struct gl_context *ctx,
915                        struct gl_texture_object *texObj,
916                        GLenum target, GLint level,
917                        GLint xoffset, GLint yoffset, GLint zoffset,
918                        GLsizei width, GLsizei height, GLsizei depth,
919                        const char *caller)
920 {
921    const struct gl_texture_image *texImage;
922    GLuint imageWidth = 0, imageHeight = 0, imageDepth = 0;
923 
924    if (xoffset < 0) {
925       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
926       return true;
927    }
928 
929    if (yoffset < 0) {
930       _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
931       return true;
932    }
933 
934    if (zoffset < 0) {
935       _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
936       return true;
937    }
938 
939    if (width < 0) {
940       _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
941       return true;
942    }
943 
944    if (height < 0) {
945       _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
946       return true;
947    }
948 
949    if (depth < 0) {
950       _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
951       return true;
952    }
953 
954    /* do special per-target checks */
955    switch (target) {
956    case GL_TEXTURE_1D:
957       if (yoffset != 0) {
958          _mesa_error(ctx, GL_INVALID_VALUE,
959                      "%s(1D, yoffset = %d)", caller, yoffset);
960          return true;
961       }
962       if (height != 1) {
963          _mesa_error(ctx, GL_INVALID_VALUE,
964                      "%s(1D, height = %d)", caller, height);
965          return true;
966       }
967       /* fall-through */
968    case GL_TEXTURE_1D_ARRAY:
969    case GL_TEXTURE_2D:
970    case GL_TEXTURE_RECTANGLE:
971       if (zoffset != 0) {
972          _mesa_error(ctx, GL_INVALID_VALUE,
973                      "%s(zoffset = %d)", caller, zoffset);
974          return true;
975       }
976       if (depth != 1) {
977          _mesa_error(ctx, GL_INVALID_VALUE,
978                      "%s(depth = %d)", caller, depth);
979          return true;
980       }
981       break;
982    case GL_TEXTURE_CUBE_MAP:
983       /* Non-array cube maps are special because we have a gl_texture_image
984        * per face.
985        */
986       if (zoffset + depth > 6) {
987          _mesa_error(ctx, GL_INVALID_VALUE,
988                      "%s(zoffset + depth = %d)", caller, zoffset + depth);
989          return true;
990       }
991       break;
992    default:
993       ; /* nothing */
994    }
995 
996    texImage = select_tex_image(texObj, target, level, zoffset);
997    if (texImage) {
998       imageWidth = texImage->Width;
999       imageHeight = texImage->Height;
1000       imageDepth = texImage->Depth;
1001    }
1002 
1003    if (xoffset + width > imageWidth) {
1004       _mesa_error(ctx, GL_INVALID_VALUE,
1005                   "%s(xoffset %d + width %d > %u)",
1006                   caller, xoffset, width, imageWidth);
1007       return true;
1008    }
1009 
1010    if (yoffset + height > imageHeight) {
1011       _mesa_error(ctx, GL_INVALID_VALUE,
1012                   "%s(yoffset %d + height %d > %u)",
1013                   caller, yoffset, height, imageHeight);
1014       return true;
1015    }
1016 
1017    if (target != GL_TEXTURE_CUBE_MAP) {
1018       /* Cube map error checking was done above */
1019       if (zoffset + depth > imageDepth) {
1020          _mesa_error(ctx, GL_INVALID_VALUE,
1021                      "%s(zoffset %d + depth %d > %u)",
1022                      caller, zoffset, depth, imageDepth);
1023          return true;
1024       }
1025    }
1026 
1027    /* Extra checks for compressed textures */
1028    if (texImage) {
1029       GLuint bw, bh, bd;
1030       _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
1031       if (bw > 1 || bh > 1 || bd > 1) {
1032          /* offset must be multiple of block size */
1033          if (xoffset % bw != 0) {
1034             _mesa_error(ctx, GL_INVALID_VALUE,
1035                         "%s(xoffset = %d)", caller, xoffset);
1036             return true;
1037          }
1038          if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1039             if (yoffset % bh != 0) {
1040                _mesa_error(ctx, GL_INVALID_VALUE,
1041                            "%s(yoffset = %d)", caller, yoffset);
1042                return true;
1043             }
1044          }
1045 
1046          if (zoffset % bd != 0) {
1047             _mesa_error(ctx, GL_INVALID_VALUE,
1048                         "%s(zoffset = %d)", caller, zoffset);
1049             return true;
1050          }
1051 
1052          /* The size must be a multiple of bw x bh x bd, or we must be using a
1053           * offset+size that exactly hits the edge of the image.
1054           */
1055          if ((width % bw != 0) &&
1056              (xoffset + width != (GLint) texImage->Width)) {
1057             _mesa_error(ctx, GL_INVALID_VALUE,
1058                         "%s(width = %d)", caller, width);
1059             return true;
1060          }
1061 
1062          if ((height % bh != 0) &&
1063              (yoffset + height != (GLint) texImage->Height)) {
1064             _mesa_error(ctx, GL_INVALID_VALUE,
1065                         "%s(height = %d)", caller, height);
1066             return true;
1067          }
1068 
1069          if ((depth % bd != 0) &&
1070              (zoffset + depth != (GLint) texImage->Depth)) {
1071             _mesa_error(ctx, GL_INVALID_VALUE,
1072                         "%s(depth = %d)", caller, depth);
1073             return true;
1074          }
1075       }
1076    }
1077 
1078    if (width == 0 || height == 0 || depth == 0) {
1079       /* Not an error, but nothing to do.  Return 'true' so that the
1080        * caller simply returns.
1081        */
1082       return true;
1083    }
1084 
1085    return false;
1086 }
1087 
1088 
1089 /**
1090  * Do PBO-related error checking for getting uncompressed images.
1091  * \return true if there was an error (or the GetTexImage is to be a no-op)
1092  */
1093 static bool
pbo_error_check(struct gl_context * ctx,GLenum target,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei clientMemSize,GLvoid * pixels,const char * caller)1094 pbo_error_check(struct gl_context *ctx, GLenum target,
1095                 GLsizei width, GLsizei height, GLsizei depth,
1096                 GLenum format, GLenum type, GLsizei clientMemSize,
1097                 GLvoid *pixels,
1098                 const char *caller)
1099 {
1100    const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1101 
1102    if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1103                                   format, type, clientMemSize, pixels)) {
1104       if (ctx->Pack.BufferObj) {
1105          _mesa_error(ctx, GL_INVALID_OPERATION,
1106                      "%s(out of bounds PBO access)", caller);
1107       } else {
1108          _mesa_error(ctx, GL_INVALID_OPERATION,
1109                      "%s(out of bounds access: bufSize (%d) is too small)",
1110                      caller, clientMemSize);
1111       }
1112       return true;
1113    }
1114 
1115    if (ctx->Pack.BufferObj) {
1116       /* PBO should not be mapped */
1117       if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1118          _mesa_error(ctx, GL_INVALID_OPERATION,
1119                      "%s(PBO is mapped)", caller);
1120          return true;
1121       }
1122    }
1123 
1124    if (!ctx->Pack.BufferObj && !pixels) {
1125       /* not an error, do nothing */
1126       return true;
1127    }
1128 
1129    return false;
1130 }
1131 
1132 
1133 /**
1134  * Do teximage-related error checking for getting uncompressed images.
1135  * \return true if there was an error
1136  */
1137 static bool
teximage_error_check(struct gl_context * ctx,struct gl_texture_image * texImage,GLenum format,const char * caller)1138 teximage_error_check(struct gl_context *ctx,
1139                      struct gl_texture_image *texImage,
1140                      GLenum format, const char *caller)
1141 {
1142    GLenum baseFormat;
1143    assert(texImage);
1144 
1145    /*
1146     * Format and type checking has been moved up to GetnTexImage and
1147     * GetTextureImage so that it happens before getting the texImage object.
1148     */
1149 
1150    baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1151 
1152    /* Make sure the requested image format is compatible with the
1153     * texture's format.
1154     */
1155    if (_mesa_is_color_format(format)
1156        && !_mesa_is_color_format(baseFormat)) {
1157       _mesa_error(ctx, GL_INVALID_OPERATION,
1158                   "%s(format mismatch)", caller);
1159       return true;
1160    }
1161    else if (_mesa_is_depth_format(format)
1162             && !_mesa_is_depth_format(baseFormat)
1163             && !_mesa_is_depthstencil_format(baseFormat)) {
1164       _mesa_error(ctx, GL_INVALID_OPERATION,
1165                   "%s(format mismatch)", caller);
1166       return true;
1167    }
1168    else if (_mesa_is_stencil_format(format)
1169             && !ctx->Extensions.ARB_texture_stencil8) {
1170       _mesa_error(ctx, GL_INVALID_ENUM,
1171                   "%s(format=GL_STENCIL_INDEX)", caller);
1172       return true;
1173    }
1174    else if (_mesa_is_stencil_format(format)
1175             && !_mesa_is_depthstencil_format(baseFormat)
1176             && !_mesa_is_stencil_format(baseFormat)) {
1177       _mesa_error(ctx, GL_INVALID_OPERATION,
1178                   "%s(format mismatch)", caller);
1179       return true;
1180    }
1181    else if (_mesa_is_ycbcr_format(format)
1182             && !_mesa_is_ycbcr_format(baseFormat)) {
1183       _mesa_error(ctx, GL_INVALID_OPERATION,
1184                   "%s(format mismatch)", caller);
1185       return true;
1186    }
1187    else if (_mesa_is_depthstencil_format(format)
1188             && !_mesa_is_depthstencil_format(baseFormat)) {
1189       _mesa_error(ctx, GL_INVALID_OPERATION,
1190                   "%s(format mismatch)", caller);
1191       return true;
1192    }
1193    else if (!_mesa_is_stencil_format(format) &&
1194             _mesa_is_enum_format_integer(format) !=
1195             _mesa_is_format_integer(texImage->TexFormat)) {
1196       _mesa_error(ctx, GL_INVALID_OPERATION,
1197                   "%s(format mismatch)", caller);
1198       return true;
1199    }
1200 
1201    return false;
1202 }
1203 
1204 
1205 /**
1206  * Do common teximage-related error checking for getting uncompressed images.
1207  * \return true if there was an error
1208  */
1209 static bool
common_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1210 common_error_check(struct gl_context *ctx,
1211                    struct gl_texture_object *texObj,
1212                    GLenum target, GLint level,
1213                    GLsizei width, GLsizei height, GLsizei depth,
1214                    GLenum format, GLenum type, GLsizei bufSize,
1215                    GLvoid *pixels, const char *caller)
1216 {
1217    GLenum err;
1218    GLint maxLevels;
1219 
1220    if (texObj->Target == 0) {
1221       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1222       return true;
1223    }
1224 
1225    maxLevels = _mesa_max_texture_levels(ctx, target);
1226    if (level < 0 || level >= maxLevels) {
1227       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1228       return true;
1229    }
1230 
1231    err = _mesa_error_check_format_and_type(ctx, format, type);
1232    if (err != GL_NO_ERROR) {
1233       _mesa_error(ctx, err, "%s(format/type)", caller);
1234       return true;
1235    }
1236 
1237    /* According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"):
1238     *
1239     *   "An INVALID_OPERATION error is generated by GetTextureImage if the
1240     *   effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY ,
1241     *   and the texture object is not cube complete or cube array complete,
1242     *   respectively."
1243     *
1244     * This applies also to GetTextureSubImage, GetCompressedTexImage,
1245     * GetCompressedTextureImage, and GetnCompressedTexImage.
1246     */
1247    if (target == GL_TEXTURE_CUBE_MAP && !_mesa_cube_complete(texObj)) {
1248       _mesa_error(ctx, GL_INVALID_OPERATION,
1249                   "%s(cube incomplete)", caller);
1250       return true;
1251    }
1252 
1253    return false;
1254 }
1255 
1256 
1257 /**
1258  * Do error checking for all (non-compressed) get-texture-image functions.
1259  * \return true if any error, false if no errors.
1260  */
1261 static bool
getteximage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1262 getteximage_error_check(struct gl_context *ctx,
1263                         struct gl_texture_object *texObj,
1264                         GLenum target, GLint level,
1265                         GLsizei width, GLsizei height, GLsizei depth,
1266                         GLenum format, GLenum type, GLsizei bufSize,
1267                         GLvoid *pixels, const char *caller)
1268 {
1269    struct gl_texture_image *texImage;
1270 
1271    assert(texObj);
1272 
1273    if (common_error_check(ctx, texObj, target, level, width, height, depth,
1274                           format, type, bufSize, pixels, caller)) {
1275       return true;
1276    }
1277 
1278    if (width == 0 || height == 0 || depth == 0) {
1279       /* Not an error, but nothing to do.  Return 'true' so that the
1280        * caller simply returns.
1281        */
1282       return true;
1283    }
1284 
1285    if (pbo_error_check(ctx, target, width, height, depth,
1286                        format, type, bufSize, pixels, caller)) {
1287       return true;
1288    }
1289 
1290    texImage = select_tex_image(texObj, target, level, 0);
1291    if (teximage_error_check(ctx, texImage, format, caller)) {
1292       return true;
1293    }
1294 
1295    return false;
1296 }
1297 
1298 
1299 /**
1300  * Do error checking for all (non-compressed) get-texture-image functions.
1301  * \return true if any error, false if no errors.
1302  */
1303 static bool
gettexsubimage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1304 gettexsubimage_error_check(struct gl_context *ctx,
1305                            struct gl_texture_object *texObj,
1306                            GLenum target, GLint level,
1307                            GLint xoffset, GLint yoffset, GLint zoffset,
1308                            GLsizei width, GLsizei height, GLsizei depth,
1309                            GLenum format, GLenum type, GLsizei bufSize,
1310                            GLvoid *pixels, const char *caller)
1311 {
1312    struct gl_texture_image *texImage;
1313 
1314    assert(texObj);
1315 
1316    if (common_error_check(ctx, texObj, target, level, width, height, depth,
1317                           format, type, bufSize, pixels, caller)) {
1318       return true;
1319    }
1320 
1321    if (dimensions_error_check(ctx, texObj, target, level,
1322                               xoffset, yoffset, zoffset,
1323                               width, height, depth, caller)) {
1324       return true;
1325    }
1326 
1327    if (pbo_error_check(ctx, target, width, height, depth,
1328                        format, type, bufSize, pixels, caller)) {
1329       return true;
1330    }
1331 
1332    texImage = select_tex_image(texObj, target, level, zoffset);
1333    if (teximage_error_check(ctx, texImage, format, caller)) {
1334       return true;
1335    }
1336 
1337    return false;
1338 }
1339 
1340 
1341 /**
1342  * Return the width, height and depth of a texture image.
1343  * This function must be resilient to bad parameter values since
1344  * this is called before full error checking.
1345  */
1346 static void
get_texture_image_dims(const struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei * width,GLsizei * height,GLsizei * depth)1347 get_texture_image_dims(const struct gl_texture_object *texObj,
1348                        GLenum target, GLint level,
1349                        GLsizei *width, GLsizei *height, GLsizei *depth)
1350 {
1351    const struct gl_texture_image *texImage = NULL;
1352 
1353    if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1354       texImage = _mesa_select_tex_image(texObj, target, level);
1355    }
1356 
1357    if (texImage) {
1358       *width = texImage->Width;
1359       *height = texImage->Height;
1360       if (target == GL_TEXTURE_CUBE_MAP) {
1361          *depth = 6;
1362       }
1363       else {
1364          *depth = texImage->Depth;
1365       }
1366    }
1367    else {
1368       *width = *height = *depth = 0;
1369    }
1370 }
1371 
1372 
1373 /**
1374  * Common code for all (uncompressed) get-texture-image functions.
1375  * \param texObj  the texture object (should not be null)
1376  * \param target  user-provided target, or 0 for DSA
1377  * \param level image level.
1378  * \param format pixel data format for returned image.
1379  * \param type pixel data type for returned image.
1380  * \param bufSize size of the pixels data buffer.
1381  * \param pixels returned pixel data.
1382  * \param caller  name of calling function
1383  */
1384 static void
get_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,const char * caller)1385 get_texture_image(struct gl_context *ctx,
1386                   struct gl_texture_object *texObj,
1387                   GLenum target, GLint level,
1388                   GLint xoffset, GLint yoffset, GLint zoffset,
1389                   GLsizei width, GLsizei height, GLint depth,
1390                   GLenum format, GLenum type,
1391                   GLvoid *pixels, const char *caller)
1392 {
1393    struct gl_texture_image *texImage;
1394    unsigned firstFace, numFaces, i;
1395    GLint imageStride;
1396 
1397    FLUSH_VERTICES(ctx, 0);
1398 
1399    texImage = select_tex_image(texObj, target, level, zoffset);
1400    assert(texImage);  /* should have been error checked already */
1401 
1402    if (_mesa_is_zero_size_texture(texImage)) {
1403       /* no image data to return */
1404       return;
1405    }
1406 
1407    if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1408       _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1409                   " dstFmt=0x%x, dstType=0x%x\n",
1410                   caller, texObj->Name,
1411                   _mesa_get_format_name(texImage->TexFormat),
1412                   texImage->Width, texImage->Height,
1413                   format, type);
1414    }
1415 
1416    if (target == GL_TEXTURE_CUBE_MAP) {
1417       /* Compute stride between cube faces */
1418       imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1419                                              format, type);
1420       firstFace = zoffset;
1421       numFaces = depth;
1422       zoffset = 0;
1423       depth = 1;
1424    }
1425    else {
1426       imageStride = 0;
1427       firstFace = _mesa_tex_target_to_face(target);
1428       numFaces = 1;
1429    }
1430 
1431    _mesa_lock_texture(ctx, texObj);
1432 
1433    for (i = 0; i < numFaces; i++) {
1434       texImage = texObj->Image[firstFace + i][level];
1435       assert(texImage);
1436 
1437       ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1438                                  width, height, depth,
1439                                  format, type, pixels, texImage);
1440 
1441       /* next cube face */
1442       pixels = (GLubyte *) pixels + imageStride;
1443    }
1444 
1445    _mesa_unlock_texture(ctx, texObj);
1446 }
1447 
1448 static void
_get_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1449 _get_texture_image(struct gl_context *ctx,
1450                   struct gl_texture_object *texObj,
1451                   GLenum target, GLint level,
1452                   GLenum format, GLenum type,
1453                   GLsizei bufSize, GLvoid *pixels,
1454                   const char *caller)
1455 {
1456    GLsizei width, height, depth;
1457    /* EXT/ARB direct_state_access variants don't call _get_texture_image
1458     * with a NULL texObj */
1459    bool is_dsa = texObj != NULL;
1460 
1461    if (!is_dsa) {
1462       texObj = _mesa_get_current_tex_object(ctx, target);
1463       assert(texObj);
1464    }
1465 
1466 
1467    get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1468 
1469    if (getteximage_error_check(ctx, texObj, target, level,
1470                                width, height, depth,
1471                                format, type, bufSize, pixels, caller)) {
1472       return;
1473    }
1474 
1475    get_texture_image(ctx, texObj, target, level,
1476                      0, 0, 0, width, height, depth,
1477                      format, type, pixels, caller);
1478 }
1479 
1480 
1481 void GLAPIENTRY
_mesa_GetnTexImageARB(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels)1482 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1483                       GLsizei bufSize, GLvoid *pixels)
1484 {
1485    GET_CURRENT_CONTEXT(ctx);
1486    static const char *caller = "glGetnTexImageARB";
1487 
1488    if (!legal_getteximage_target(ctx, target, false)) {
1489       _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1490       return;
1491    }
1492 
1493    _get_texture_image(ctx, NULL, target, level, format, type,
1494                       bufSize, pixels, caller);
1495 }
1496 
1497 
1498 void GLAPIENTRY
_mesa_GetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1499 _mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1500                   GLvoid *pixels )
1501 {
1502    GET_CURRENT_CONTEXT(ctx);
1503    static const char *caller = "glGetTexImage";
1504 
1505    if (!legal_getteximage_target(ctx, target, false)) {
1506       _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1507       return;
1508    }
1509 
1510    _get_texture_image(ctx, NULL, target, level, format, type,
1511                       INT_MAX, pixels, caller);
1512 }
1513 
1514 
1515 void GLAPIENTRY
_mesa_GetTextureImage(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels)1516 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1517                       GLsizei bufSize, GLvoid *pixels)
1518 {
1519    GET_CURRENT_CONTEXT(ctx);
1520    static const char *caller = "glGetTextureImage";
1521    struct gl_texture_object *texObj =
1522       _mesa_lookup_texture_err(ctx, texture, caller);
1523 
1524    if (!texObj) {
1525       return;
1526    }
1527 
1528    if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1529       _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1530       return;
1531    }
1532 
1533    _get_texture_image(ctx, texObj, texObj->Target, level, format, type,
1534                       bufSize, pixels, caller);
1535 }
1536 
1537 
1538 void GLAPIENTRY
_mesa_GetTextureImageEXT(GLuint texture,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1539 _mesa_GetTextureImageEXT(GLuint texture, GLenum target, GLint level,
1540                          GLenum format, GLenum type, GLvoid *pixels)
1541 {
1542    GET_CURRENT_CONTEXT(ctx);
1543    static const char *caller = "glGetTextureImageEXT";
1544    struct gl_texture_object *texObj =
1545       _mesa_lookup_or_create_texture(ctx, target, texture,
1546                                      false, true, caller);
1547 
1548    if (!texObj) {
1549       return;
1550    }
1551 
1552    if (!legal_getteximage_target(ctx, target, true)) {
1553       _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1554       return;
1555    }
1556 
1557    _get_texture_image(ctx, texObj, target, level, format, type,
1558                       INT_MAX, pixels, caller);
1559 }
1560 
1561 
1562 void GLAPIENTRY
_mesa_GetMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1563 _mesa_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1564                           GLenum format, GLenum type, GLvoid *pixels)
1565 {
1566    GET_CURRENT_CONTEXT(ctx);
1567    GLsizei width, height, depth;
1568    static const char *caller = "glGetMultiTexImageEXT";
1569 
1570    struct gl_texture_object *texObj =
1571       _mesa_get_texobj_by_target_and_texunit(ctx, target,
1572                                              texunit - GL_TEXTURE0,
1573                                              false,
1574                                              caller);
1575 
1576    if (!texObj) {
1577       return;
1578    }
1579 
1580    if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1581       _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1582       return;
1583    }
1584 
1585    get_texture_image_dims(texObj, texObj->Target, level,
1586                           &width, &height, &depth);
1587 
1588    if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1589                                width, height, depth,
1590                                format, type, INT_MAX, pixels, caller)) {
1591       return;
1592    }
1593 
1594    get_texture_image(ctx, texObj, texObj->Target, level,
1595                      0, 0, 0, width, height, depth,
1596                      format, type, pixels, caller);
1597 }
1598 
1599 
1600 void GLAPIENTRY
_mesa_GetTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1601 _mesa_GetTextureSubImage(GLuint texture, GLint level,
1602                          GLint xoffset, GLint yoffset, GLint zoffset,
1603                          GLsizei width, GLsizei height, GLsizei depth,
1604                          GLenum format, GLenum type, GLsizei bufSize,
1605                          void *pixels)
1606 {
1607    GET_CURRENT_CONTEXT(ctx);
1608    static const char *caller = "glGetTextureSubImage";
1609    struct gl_texture_object *texObj =
1610       _mesa_lookup_texture_err(ctx, texture, caller);
1611 
1612    if (!texObj) {
1613       return;
1614    }
1615 
1616    if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1617       _mesa_error(ctx, GL_INVALID_OPERATION,
1618                   "%s(buffer/multisample texture)", caller);
1619       return;
1620    }
1621 
1622    if (gettexsubimage_error_check(ctx, texObj, texObj->Target, level,
1623                                   xoffset, yoffset, zoffset,
1624                                   width, height, depth,
1625                                   format, type, bufSize, pixels, caller)) {
1626       return;
1627    }
1628 
1629    get_texture_image(ctx, texObj, texObj->Target, level,
1630                      xoffset, yoffset, zoffset, width, height, depth,
1631                      format, type, pixels, caller);
1632 }
1633 
1634 
1635 
1636 /**
1637  * Compute the number of bytes which will be written when retrieving
1638  * a sub-region of a compressed texture.
1639  */
1640 static GLsizei
packed_compressed_size(GLuint dimensions,mesa_format format,GLsizei width,GLsizei height,GLsizei depth,const struct gl_pixelstore_attrib * packing)1641 packed_compressed_size(GLuint dimensions, mesa_format format,
1642                        GLsizei width, GLsizei height, GLsizei depth,
1643                        const struct gl_pixelstore_attrib *packing)
1644 {
1645    struct compressed_pixelstore st;
1646    GLsizei totalBytes;
1647 
1648    _mesa_compute_compressed_pixelstore(dimensions, format,
1649                                        width, height, depth,
1650                                        packing, &st);
1651    totalBytes =
1652       (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1653       st.SkipBytes +
1654       (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1655       st.CopyBytesPerRow;
1656 
1657    return totalBytes;
1658 }
1659 
1660 
1661 /**
1662  * Do error checking for getting compressed texture images.
1663  * \return true if any error, false if no errors.
1664  */
1665 static bool
getcompressedteximage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,GLvoid * pixels,const char * caller)1666 getcompressedteximage_error_check(struct gl_context *ctx,
1667                                   struct gl_texture_object *texObj,
1668                                   GLenum target, GLint level,
1669                                   GLint xoffset, GLint yoffset, GLint zoffset,
1670                                   GLsizei width, GLsizei height, GLsizei depth,
1671                                   GLsizei bufSize, GLvoid *pixels,
1672                                   const char *caller)
1673 {
1674    struct gl_texture_image *texImage;
1675    GLint maxLevels;
1676    GLsizei totalBytes;
1677    GLuint dimensions;
1678 
1679    assert(texObj);
1680 
1681    if (texObj->Target == 0) {
1682       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1683       return true;
1684    }
1685 
1686    maxLevels = _mesa_max_texture_levels(ctx, target);
1687    if (level < 0 || level >= maxLevels) {
1688       _mesa_error(ctx, GL_INVALID_VALUE,
1689                   "%s(bad level = %d)", caller, level);
1690       return true;
1691    }
1692 
1693    if (dimensions_error_check(ctx, texObj, target, level,
1694                               xoffset, yoffset, zoffset,
1695                               width, height, depth, caller)) {
1696       return true;
1697    }
1698 
1699    texImage = select_tex_image(texObj, target, level, zoffset);
1700    assert(texImage);
1701 
1702    if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1703       _mesa_error(ctx, GL_INVALID_OPERATION,
1704                   "%s(texture is not compressed)", caller);
1705       return true;
1706    }
1707 
1708    /* Check for invalid pixel storage modes */
1709    dimensions = _mesa_get_texture_dimensions(texObj->Target);
1710    if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1711                                                    &ctx->Pack,
1712                                                    caller)) {
1713       return true;
1714    }
1715 
1716    /* Compute number of bytes that may be touched in the dest buffer */
1717    totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1718                                        width, height, depth,
1719                                        &ctx->Pack);
1720 
1721    /* Do dest buffer bounds checking */
1722    if (ctx->Pack.BufferObj) {
1723       /* do bounds checking on PBO write */
1724       if ((GLubyte *) pixels + totalBytes >
1725           (GLubyte *) ctx->Pack.BufferObj->Size) {
1726          _mesa_error(ctx, GL_INVALID_OPERATION,
1727                      "%s(out of bounds PBO access)", caller);
1728          return true;
1729       }
1730 
1731       /* make sure PBO is not mapped */
1732       if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1733          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1734          return true;
1735       }
1736    }
1737    else {
1738       /* do bounds checking on writing to client memory */
1739       if (totalBytes > bufSize) {
1740          _mesa_error(ctx, GL_INVALID_OPERATION,
1741                      "%s(out of bounds access: bufSize (%d) is too small)",
1742                      caller, bufSize);
1743          return true;
1744       }
1745    }
1746 
1747    if (!ctx->Pack.BufferObj && !pixels) {
1748       /* not an error, but do nothing */
1749       return true;
1750    }
1751 
1752    return false;
1753 }
1754 
1755 
1756 /**
1757  * Common helper for all glGetCompressed-teximage functions.
1758  */
1759 static void
get_compressed_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLvoid * pixels,const char * caller)1760 get_compressed_texture_image(struct gl_context *ctx,
1761                              struct gl_texture_object *texObj,
1762                              GLenum target, GLint level,
1763                              GLint xoffset, GLint yoffset, GLint zoffset,
1764                              GLsizei width, GLsizei height, GLint depth,
1765                              GLvoid *pixels,
1766                              const char *caller)
1767 {
1768    struct gl_texture_image *texImage;
1769    unsigned firstFace, numFaces, i, imageStride;
1770 
1771    FLUSH_VERTICES(ctx, 0);
1772 
1773    texImage = select_tex_image(texObj, target, level, zoffset);
1774    assert(texImage);  /* should have been error checked already */
1775 
1776    if (_mesa_is_zero_size_texture(texImage))
1777       return;
1778 
1779    if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1780       _mesa_debug(ctx,
1781                   "%s(tex %u) format = %s, w=%d, h=%d\n",
1782                   caller, texObj->Name,
1783                   _mesa_get_format_name(texImage->TexFormat),
1784                   texImage->Width, texImage->Height);
1785    }
1786 
1787    if (target == GL_TEXTURE_CUBE_MAP) {
1788       struct compressed_pixelstore store;
1789 
1790       /* Compute image stride between cube faces */
1791       _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1792                                           width, height, depth,
1793                                           &ctx->Pack, &store);
1794       imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1795 
1796       firstFace = zoffset;
1797       numFaces = depth;
1798       zoffset = 0;
1799       depth = 1;
1800    }
1801    else {
1802       imageStride = 0;
1803       firstFace = _mesa_tex_target_to_face(target);
1804       numFaces = 1;
1805    }
1806 
1807    _mesa_lock_texture(ctx, texObj);
1808 
1809    for (i = 0; i < numFaces; i++) {
1810       texImage = texObj->Image[firstFace + i][level];
1811       assert(texImage);
1812 
1813       get_compressed_texsubimage_sw(ctx, texImage,
1814                                     xoffset, yoffset, zoffset,
1815                                     width, height, depth, pixels);
1816 
1817       /* next cube face */
1818       pixels = (GLubyte *) pixels + imageStride;
1819    }
1820 
1821    _mesa_unlock_texture(ctx, texObj);
1822 }
1823 
1824 
1825 void GLAPIENTRY
_mesa_GetnCompressedTexImageARB(GLenum target,GLint level,GLsizei bufSize,GLvoid * pixels)1826 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1827                                 GLvoid *pixels)
1828 {
1829    GET_CURRENT_CONTEXT(ctx);
1830    static const char *caller = "glGetnCompressedTexImageARB";
1831    GLsizei width, height, depth;
1832    struct gl_texture_object *texObj;
1833 
1834    if (!legal_getteximage_target(ctx, target, false)) {
1835       _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1836       return;
1837    }
1838 
1839    texObj = _mesa_get_current_tex_object(ctx, target);
1840    assert(texObj);
1841 
1842    get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1843 
1844    if (getcompressedteximage_error_check(ctx, texObj, target, level,
1845                                          0, 0, 0, width, height, depth,
1846                                          INT_MAX, pixels, caller)) {
1847       return;
1848    }
1849 
1850    get_compressed_texture_image(ctx, texObj, target, level,
1851                                 0, 0, 0, width, height, depth,
1852                                 pixels, caller);
1853 }
1854 
1855 
1856 void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target,GLint level,GLvoid * pixels)1857 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1858 {
1859    GET_CURRENT_CONTEXT(ctx);
1860    static const char *caller = "glGetCompressedTexImage";
1861    GLsizei width, height, depth;
1862    struct gl_texture_object *texObj;
1863 
1864    if (!legal_getteximage_target(ctx, target, false)) {
1865       _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1866       return;
1867    }
1868 
1869    texObj = _mesa_get_current_tex_object(ctx, target);
1870    assert(texObj);
1871 
1872    get_texture_image_dims(texObj, target, level,
1873                           &width, &height, &depth);
1874 
1875    if (getcompressedteximage_error_check(ctx, texObj, target, level,
1876                                          0, 0, 0, width, height, depth,
1877                                          INT_MAX, pixels, caller)) {
1878       return;
1879    }
1880 
1881    get_compressed_texture_image(ctx, texObj, target, level,
1882                                 0, 0, 0, width, height, depth,
1883                                 pixels, caller);
1884 }
1885 
1886 
1887 void GLAPIENTRY
_mesa_GetCompressedTextureImageEXT(GLuint texture,GLenum target,GLint level,GLvoid * pixels)1888 _mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
1889                                    GLvoid *pixels)
1890 {
1891    GET_CURRENT_CONTEXT(ctx);
1892    struct gl_texture_object*  texObj;
1893    GLsizei width, height, depth;
1894    static const char *caller = "glGetCompressedTextureImageEXT";
1895 
1896    texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
1897                                            false, true, caller);
1898 
1899    get_texture_image_dims(texObj, texObj->Target, level,
1900                           &width, &height, &depth);
1901 
1902    if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1903                                          0, 0, 0, width, height, depth,
1904                                          INT_MAX, pixels, caller)) {
1905       return;
1906    }
1907 
1908    get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1909                                 0, 0, 0, width, height, depth,
1910                                 pixels, caller);
1911 }
1912 
1913 
1914 void GLAPIENTRY
_mesa_GetCompressedMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLvoid * pixels)1915 _mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1916                                     GLvoid *pixels)
1917 {
1918    GET_CURRENT_CONTEXT(ctx);
1919    struct gl_texture_object*  texObj;
1920    GLsizei width, height, depth;
1921    static const char *caller = "glGetCompressedMultiTexImageEXT";
1922 
1923    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
1924                                                    texunit - GL_TEXTURE0,
1925                                                    false,
1926                                                    caller);
1927 
1928    get_texture_image_dims(texObj, texObj->Target, level,
1929                           &width, &height, &depth);
1930 
1931    if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1932                                          0, 0, 0, width, height, depth,
1933                                          INT_MAX, pixels, caller)) {
1934       return;
1935    }
1936 
1937    get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1938                                 0, 0, 0, width, height, depth,
1939                                 pixels, caller);
1940 }
1941 
1942 
1943 void GLAPIENTRY
_mesa_GetCompressedTextureImage(GLuint texture,GLint level,GLsizei bufSize,GLvoid * pixels)1944 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1945                                 GLsizei bufSize, GLvoid *pixels)
1946 {
1947    GET_CURRENT_CONTEXT(ctx);
1948    static const char *caller = "glGetCompressedTextureImage";
1949    GLsizei width, height, depth;
1950    struct gl_texture_object *texObj =
1951       _mesa_lookup_texture_err(ctx, texture, caller);
1952 
1953    if (!texObj) {
1954       return;
1955    }
1956 
1957    get_texture_image_dims(texObj, texObj->Target, level,
1958                           &width, &height, &depth);
1959 
1960    if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1961                                          0, 0, 0, width, height, depth,
1962                                          bufSize, pixels, caller)) {
1963       return;
1964    }
1965 
1966    get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1967                                 0, 0, 0, width, height, depth,
1968                                 pixels, caller);
1969 }
1970 
1971 
1972 void GLAPIENTRY
_mesa_GetCompressedTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1973 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1974                                    GLint xoffset, GLint yoffset,
1975                                    GLint zoffset, GLsizei width,
1976                                    GLsizei height, GLsizei depth,
1977                                    GLsizei bufSize, void *pixels)
1978 {
1979    GET_CURRENT_CONTEXT(ctx);
1980    static const char *caller = "glGetCompressedTextureImage";
1981    struct gl_texture_object *texObj = NULL;
1982 
1983    texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1984    if (!texObj) {
1985       return;
1986    }
1987 
1988    if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1989                                          xoffset, yoffset, zoffset,
1990                                          width, height, depth,
1991                                          bufSize, pixels, caller)) {
1992       return;
1993    }
1994 
1995    get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1996                                 xoffset, yoffset, zoffset,
1997                                 width, height, depth,
1998                                 pixels, caller);
1999 }
2000