1 /**
2  * \file texobj.c
3  * Texture object management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38 
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47 #include "util/u_memory.h"
48 
49 
50 
51 /**********************************************************************/
52 /** \name Internal functions */
53 /*@{*/
54 
55 /**
56  * This function checks for all valid combinations of Min and Mag filters for
57  * Float types, when extensions like OES_texture_float and
58  * OES_texture_float_linear are supported. OES_texture_float mentions support
59  * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
60  * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
61  * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
62  * OES_texture_float_linear is supported.
63  *
64  * Returns true in case the filter is valid for given Float type else false.
65  */
66 static bool
valid_filter_for_float(const struct gl_context * ctx,const struct gl_texture_object * obj)67 valid_filter_for_float(const struct gl_context *ctx,
68                        const struct gl_texture_object *obj)
69 {
70    switch (obj->Sampler.MagFilter) {
71    case GL_LINEAR:
72       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
73          return false;
74       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
75          return false;
76       }
77    case GL_NEAREST:
78    case GL_NEAREST_MIPMAP_NEAREST:
79       break;
80    default:
81       unreachable("Invalid mag filter");
82    }
83 
84    switch (obj->Sampler.MinFilter) {
85    case GL_LINEAR:
86    case GL_NEAREST_MIPMAP_LINEAR:
87    case GL_LINEAR_MIPMAP_NEAREST:
88    case GL_LINEAR_MIPMAP_LINEAR:
89       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
90          return false;
91       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
92          return false;
93       }
94    case GL_NEAREST:
95    case GL_NEAREST_MIPMAP_NEAREST:
96       break;
97    default:
98       unreachable("Invalid min filter");
99    }
100 
101    return true;
102 }
103 
104 /**
105  * Return the gl_texture_object for a given ID.
106  */
107 struct gl_texture_object *
_mesa_lookup_texture(struct gl_context * ctx,GLuint id)108 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
109 {
110    return (struct gl_texture_object *)
111       _mesa_HashLookup(ctx->Shared->TexObjects, id);
112 }
113 
114 /**
115  * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
116  * is not in the hash table. After calling _mesa_error, it returns NULL.
117  */
118 struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context * ctx,GLuint id,const char * func)119 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
120 {
121    struct gl_texture_object *texObj = NULL;
122 
123    if (id > 0)
124       texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
125 
126    if (!texObj)
127       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
128 
129    return texObj;
130 }
131 
132 
133 struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context * ctx,GLuint id)134 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
135 {
136    return (struct gl_texture_object *)
137       _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
138 }
139 
140 /**
141  * Return a pointer to the current texture object for the given target
142  * on the current texture unit.
143  * Note: all <target> error checking should have been done by this point.
144  */
145 struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context * ctx,GLenum target)146 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
147 {
148    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
149    const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
150 
151    switch (target) {
152       case GL_TEXTURE_1D:
153          return texUnit->CurrentTex[TEXTURE_1D_INDEX];
154       case GL_PROXY_TEXTURE_1D:
155          return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
156       case GL_TEXTURE_2D:
157          return texUnit->CurrentTex[TEXTURE_2D_INDEX];
158       case GL_PROXY_TEXTURE_2D:
159          return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
160       case GL_TEXTURE_3D:
161          return texUnit->CurrentTex[TEXTURE_3D_INDEX];
162       case GL_PROXY_TEXTURE_3D:
163          return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
164       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
165       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
166       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
167       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
168       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
169       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
170       case GL_TEXTURE_CUBE_MAP:
171          return ctx->Extensions.ARB_texture_cube_map
172                 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
173       case GL_PROXY_TEXTURE_CUBE_MAP:
174          return ctx->Extensions.ARB_texture_cube_map
175                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
176       case GL_TEXTURE_CUBE_MAP_ARRAY:
177          return _mesa_has_texture_cube_map_array(ctx)
178                 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
179       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
180          return _mesa_has_texture_cube_map_array(ctx)
181                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
182       case GL_TEXTURE_RECTANGLE_NV:
183          return ctx->Extensions.NV_texture_rectangle
184                 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
185       case GL_PROXY_TEXTURE_RECTANGLE_NV:
186          return ctx->Extensions.NV_texture_rectangle
187                 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
188       case GL_TEXTURE_1D_ARRAY_EXT:
189          return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
190       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
191          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
192       case GL_TEXTURE_2D_ARRAY_EXT:
193          return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
194       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
195          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
196       case GL_TEXTURE_BUFFER:
197          return (_mesa_has_ARB_texture_buffer_object(ctx) ||
198                  _mesa_has_OES_texture_buffer(ctx)) ?
199                 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
200       case GL_TEXTURE_EXTERNAL_OES:
201          return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
202             ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
203       case GL_TEXTURE_2D_MULTISAMPLE:
204          return ctx->Extensions.ARB_texture_multisample
205             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
206       case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
207          return ctx->Extensions.ARB_texture_multisample
208             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
209       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
210          return ctx->Extensions.ARB_texture_multisample
211             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
212       case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
213          return ctx->Extensions.ARB_texture_multisample
214             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
215       default:
216          _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
217          return NULL;
218    }
219 }
220 
221 
222 /**
223  * Get the texture object for given target and texunit
224  * Proxy targets are accepted only allowProxyTarget is true.
225  * Return NULL if any error (and record the error).
226  */
227 struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context * ctx,GLenum target,GLuint texunit,bool allowProxyTarget,const char * caller)228 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
229                                        GLuint texunit, bool allowProxyTarget,
230                                        const char* caller)
231 {
232    struct gl_texture_unit *texUnit;
233    int targetIndex;
234 
235    if (_mesa_is_proxy_texture(target) && allowProxyTarget) {
236       return _mesa_get_current_tex_object(ctx, target);
237    }
238 
239    if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) {
240       _mesa_error(ctx, GL_INVALID_OPERATION,
241                   "%s(texunit=%d)", caller, texunit);
242       return NULL;
243    }
244 
245    texUnit = _mesa_get_tex_unit(ctx, texunit);
246 
247    targetIndex = _mesa_tex_target_to_index(ctx, target);
248    if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) {
249       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
250       return NULL;
251    }
252    assert(targetIndex < NUM_TEXTURE_TARGETS);
253 
254    return texUnit->CurrentTex[targetIndex];
255 }
256 
257 
258 /**
259  * Allocate and initialize a new texture object.  But don't put it into the
260  * texture object hash table.
261  *
262  * Called via ctx->Driver.NewTextureObject, unless overridden by a device
263  * driver.
264  *
265  * \param shared the shared GL state structure to contain the texture object
266  * \param name integer name for the texture object
267  * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
268  * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV.  zero is ok for the sake
269  * of GenTextures()
270  *
271  * \return pointer to new texture object.
272  */
273 struct gl_texture_object *
_mesa_new_texture_object(struct gl_context * ctx,GLuint name,GLenum target)274 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
275 {
276    struct gl_texture_object *obj;
277 
278    obj = MALLOC_STRUCT(gl_texture_object);
279    if (!obj)
280       return NULL;
281 
282    _mesa_initialize_texture_object(ctx, obj, name, target);
283    return obj;
284 }
285 
286 
287 /**
288  * Initialize a new texture object to default values.
289  * \param obj  the texture object
290  * \param name  the texture name
291  * \param target  the texture target
292  */
293 void
_mesa_initialize_texture_object(struct gl_context * ctx,struct gl_texture_object * obj,GLuint name,GLenum target)294 _mesa_initialize_texture_object( struct gl_context *ctx,
295                                  struct gl_texture_object *obj,
296                                  GLuint name, GLenum target )
297 {
298    assert(target == 0 ||
299           target == GL_TEXTURE_1D ||
300           target == GL_TEXTURE_2D ||
301           target == GL_TEXTURE_3D ||
302           target == GL_TEXTURE_CUBE_MAP ||
303           target == GL_TEXTURE_RECTANGLE_NV ||
304           target == GL_TEXTURE_1D_ARRAY_EXT ||
305           target == GL_TEXTURE_2D_ARRAY_EXT ||
306           target == GL_TEXTURE_EXTERNAL_OES ||
307           target == GL_TEXTURE_CUBE_MAP_ARRAY ||
308           target == GL_TEXTURE_BUFFER ||
309           target == GL_TEXTURE_2D_MULTISAMPLE ||
310           target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
311 
312    memset(obj, 0, sizeof(*obj));
313    /* init the non-zero fields */
314    simple_mtx_init(&obj->Mutex, mtx_plain);
315    obj->RefCount = 1;
316    obj->Name = name;
317    obj->Target = target;
318    if (target != 0) {
319       obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
320    }
321    else {
322       obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
323    }
324    obj->Priority = 1.0F;
325    obj->BaseLevel = 0;
326    obj->MaxLevel = 1000;
327 
328    /* must be one; no support for (YUV) planes in separate buffers */
329    obj->RequiredTextureImageUnits = 1;
330 
331    /* sampler state */
332    if (target == GL_TEXTURE_RECTANGLE_NV ||
333        target == GL_TEXTURE_EXTERNAL_OES) {
334       obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
335       obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
336       obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
337       obj->Sampler.MinFilter = GL_LINEAR;
338    }
339    else {
340       obj->Sampler.WrapS = GL_REPEAT;
341       obj->Sampler.WrapT = GL_REPEAT;
342       obj->Sampler.WrapR = GL_REPEAT;
343       obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
344    }
345    obj->Sampler.MagFilter = GL_LINEAR;
346    obj->Sampler.MinLod = -1000.0;
347    obj->Sampler.MaxLod = 1000.0;
348    obj->Sampler.LodBias = 0.0;
349    obj->Sampler.MaxAnisotropy = 1.0;
350    obj->Sampler.CompareMode = GL_NONE;         /* ARB_shadow */
351    obj->Sampler.CompareFunc = GL_LEQUAL;       /* ARB_shadow */
352    obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
353    obj->StencilSampling = false;
354    obj->Sampler.CubeMapSeamless = GL_FALSE;
355    obj->Sampler.HandleAllocated = GL_FALSE;
356    obj->Swizzle[0] = GL_RED;
357    obj->Swizzle[1] = GL_GREEN;
358    obj->Swizzle[2] = GL_BLUE;
359    obj->Swizzle[3] = GL_ALPHA;
360    obj->_Swizzle = SWIZZLE_NOOP;
361    obj->Sampler.sRGBDecode = GL_DECODE_EXT;
362    obj->BufferObjectFormat = GL_R8;
363    obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8;
364    obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
365 
366    /* GL_ARB_bindless_texture */
367    _mesa_init_texture_handles(obj);
368 }
369 
370 
371 /**
372  * Some texture initialization can't be finished until we know which
373  * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
374  */
375 static void
finish_texture_init(struct gl_context * ctx,GLenum target,struct gl_texture_object * obj,int targetIndex)376 finish_texture_init(struct gl_context *ctx, GLenum target,
377                     struct gl_texture_object *obj, int targetIndex)
378 {
379    GLenum filter = GL_LINEAR;
380    assert(obj->Target == 0);
381 
382    obj->Target = target;
383    obj->TargetIndex = targetIndex;
384    assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
385 
386    switch (target) {
387       case GL_TEXTURE_2D_MULTISAMPLE:
388       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
389          filter = GL_NEAREST;
390          /* fallthrough */
391 
392       case GL_TEXTURE_RECTANGLE_NV:
393       case GL_TEXTURE_EXTERNAL_OES:
394          /* have to init wrap and filter state here - kind of klunky */
395          obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
396          obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
397          obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
398          obj->Sampler.MinFilter = filter;
399          obj->Sampler.MagFilter = filter;
400          if (ctx->Driver.TexParameter) {
401             /* XXX we probably don't need to make all these calls */
402             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S);
403             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T);
404             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R);
405             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER);
406             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER);
407          }
408          break;
409 
410       default:
411          /* nothing needs done */
412          break;
413    }
414 }
415 
416 
417 /**
418  * Deallocate a texture object struct.  It should have already been
419  * removed from the texture object pool.
420  * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
421  *
422  * \param shared the shared GL state to which the object belongs.
423  * \param texObj the texture object to delete.
424  */
425 void
_mesa_delete_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj)426 _mesa_delete_texture_object(struct gl_context *ctx,
427                             struct gl_texture_object *texObj)
428 {
429    GLuint i, face;
430 
431    /* Set Target to an invalid value.  With some assertions elsewhere
432     * we can try to detect possible use of deleted textures.
433     */
434    texObj->Target = 0x99;
435 
436    /* free the texture images */
437    for (face = 0; face < 6; face++) {
438       for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
439          if (texObj->Image[face][i]) {
440             ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
441          }
442       }
443    }
444 
445    /* Delete all texture/image handles. */
446    _mesa_delete_texture_handles(ctx, texObj);
447 
448    _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
449 
450    /* destroy the mutex -- it may have allocated memory (eg on bsd) */
451    simple_mtx_destroy(&texObj->Mutex);
452 
453    free(texObj->Label);
454 
455    /* free this object */
456    free(texObj);
457 }
458 
459 
460 /**
461  * Copy texture object state from one texture object to another.
462  * Use for glPush/PopAttrib.
463  *
464  * \param dest destination texture object.
465  * \param src source texture object.
466  */
467 void
_mesa_copy_texture_object(struct gl_texture_object * dest,const struct gl_texture_object * src)468 _mesa_copy_texture_object( struct gl_texture_object *dest,
469                            const struct gl_texture_object *src )
470 {
471    dest->Target = src->Target;
472    dest->TargetIndex = src->TargetIndex;
473    dest->Name = src->Name;
474    dest->Priority = src->Priority;
475    dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
476    dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1];
477    dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2];
478    dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3];
479    dest->Sampler.WrapS = src->Sampler.WrapS;
480    dest->Sampler.WrapT = src->Sampler.WrapT;
481    dest->Sampler.WrapR = src->Sampler.WrapR;
482    dest->Sampler.MinFilter = src->Sampler.MinFilter;
483    dest->Sampler.MagFilter = src->Sampler.MagFilter;
484    dest->Sampler.MinLod = src->Sampler.MinLod;
485    dest->Sampler.MaxLod = src->Sampler.MaxLod;
486    dest->Sampler.LodBias = src->Sampler.LodBias;
487    dest->BaseLevel = src->BaseLevel;
488    dest->MaxLevel = src->MaxLevel;
489    dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
490    dest->Sampler.CompareMode = src->Sampler.CompareMode;
491    dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
492    dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
493    dest->DepthMode = src->DepthMode;
494    dest->StencilSampling = src->StencilSampling;
495    dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
496    dest->_MaxLevel = src->_MaxLevel;
497    dest->_MaxLambda = src->_MaxLambda;
498    dest->GenerateMipmap = src->GenerateMipmap;
499    dest->_BaseComplete = src->_BaseComplete;
500    dest->_MipmapComplete = src->_MipmapComplete;
501    COPY_4V(dest->Swizzle, src->Swizzle);
502    dest->_Swizzle = src->_Swizzle;
503    dest->_IsHalfFloat = src->_IsHalfFloat;
504    dest->_IsFloat = src->_IsFloat;
505 
506    dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
507 }
508 
509 
510 /**
511  * Free all texture images of the given texture objectm, except for
512  * \p retainTexImage.
513  *
514  * \param ctx GL context.
515  * \param texObj texture object.
516  * \param retainTexImage a texture image that will \em not be freed.
517  *
518  * \sa _mesa_clear_texture_image().
519  */
520 void
_mesa_clear_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_image * retainTexImage)521 _mesa_clear_texture_object(struct gl_context *ctx,
522                            struct gl_texture_object *texObj,
523                            struct gl_texture_image *retainTexImage)
524 {
525    GLuint i, j;
526 
527    if (texObj->Target == 0)
528       return;
529 
530    for (i = 0; i < MAX_FACES; i++) {
531       for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
532          struct gl_texture_image *texImage = texObj->Image[i][j];
533          if (texImage && texImage != retainTexImage)
534             _mesa_clear_texture_image(ctx, texImage);
535       }
536    }
537 }
538 
539 
540 /**
541  * Check if the given texture object is valid by examining its Target field.
542  * For debugging only.
543  */
544 static GLboolean
valid_texture_object(const struct gl_texture_object * tex)545 valid_texture_object(const struct gl_texture_object *tex)
546 {
547    switch (tex->Target) {
548    case 0:
549    case GL_TEXTURE_1D:
550    case GL_TEXTURE_2D:
551    case GL_TEXTURE_3D:
552    case GL_TEXTURE_CUBE_MAP:
553    case GL_TEXTURE_RECTANGLE_NV:
554    case GL_TEXTURE_1D_ARRAY_EXT:
555    case GL_TEXTURE_2D_ARRAY_EXT:
556    case GL_TEXTURE_BUFFER:
557    case GL_TEXTURE_EXTERNAL_OES:
558    case GL_TEXTURE_CUBE_MAP_ARRAY:
559    case GL_TEXTURE_2D_MULTISAMPLE:
560    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
561       return GL_TRUE;
562    case 0x99:
563       _mesa_problem(NULL, "invalid reference to a deleted texture object");
564       return GL_FALSE;
565    default:
566       _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
567                     tex->Target, tex->Name);
568       return GL_FALSE;
569    }
570 }
571 
572 
573 /**
574  * Reference (or unreference) a texture object.
575  * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
576  * If 'tex' is non-null, increment its refcount.
577  * This is normally only called from the _mesa_reference_texobj() macro
578  * when there's a real pointer change.
579  */
580 void
_mesa_reference_texobj_(struct gl_texture_object ** ptr,struct gl_texture_object * tex)581 _mesa_reference_texobj_(struct gl_texture_object **ptr,
582                         struct gl_texture_object *tex)
583 {
584    assert(ptr);
585 
586    if (*ptr) {
587       /* Unreference the old texture */
588       GLboolean deleteFlag = GL_FALSE;
589       struct gl_texture_object *oldTex = *ptr;
590 
591       assert(valid_texture_object(oldTex));
592       (void) valid_texture_object; /* silence warning in release builds */
593 
594       simple_mtx_lock(&oldTex->Mutex);
595       assert(oldTex->RefCount > 0);
596       oldTex->RefCount--;
597 
598       deleteFlag = (oldTex->RefCount == 0);
599       simple_mtx_unlock(&oldTex->Mutex);
600 
601       if (deleteFlag) {
602          /* Passing in the context drastically changes the driver code for
603           * framebuffer deletion.
604           */
605          GET_CURRENT_CONTEXT(ctx);
606          if (ctx)
607             ctx->Driver.DeleteTexture(ctx, oldTex);
608          else
609             _mesa_problem(NULL, "Unable to delete texture, no context");
610       }
611 
612       *ptr = NULL;
613    }
614    assert(!*ptr);
615 
616    if (tex) {
617       /* reference new texture */
618       assert(valid_texture_object(tex));
619       simple_mtx_lock(&tex->Mutex);
620       assert(tex->RefCount > 0);
621 
622       tex->RefCount++;
623       *ptr = tex;
624       simple_mtx_unlock(&tex->Mutex);
625    }
626 }
627 
628 
629 enum base_mipmap { BASE, MIPMAP };
630 
631 
632 /**
633  * Mark a texture object as incomplete.  There are actually three kinds of
634  * (in)completeness:
635  * 1. "base incomplete": the base level of the texture is invalid so no
636  *    texturing is possible.
637  * 2. "mipmap incomplete": a non-base level of the texture is invalid so
638  *    mipmap filtering isn't possible, but non-mipmap filtering is.
639  * 3. "texture incompleteness": some combination of texture state and
640  *    sampler state renders the texture incomplete.
641  *
642  * \param t  texture object
643  * \param bm  either BASE or MIPMAP to indicate what's incomplete
644  * \param fmt...  string describing why it's incomplete (for debugging).
645  */
646 static void
incomplete(struct gl_texture_object * t,enum base_mipmap bm,const char * fmt,...)647 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
648            const char *fmt, ...)
649 {
650    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
651       va_list args;
652       char s[100];
653 
654       va_start(args, fmt);
655       vsnprintf(s, sizeof(s), fmt, args);
656       va_end(args);
657 
658       _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
659    }
660 
661    if (bm == BASE)
662       t->_BaseComplete = GL_FALSE;
663    t->_MipmapComplete = GL_FALSE;
664 }
665 
666 
667 /**
668  * Examine a texture object to determine if it is complete.
669  *
670  * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
671  * accordingly.
672  *
673  * \param ctx GL context.
674  * \param t texture object.
675  *
676  * According to the texture target, verifies that each of the mipmaps is
677  * present and has the expected size.
678  */
679 void
_mesa_test_texobj_completeness(const struct gl_context * ctx,struct gl_texture_object * t)680 _mesa_test_texobj_completeness( const struct gl_context *ctx,
681                                 struct gl_texture_object *t )
682 {
683    const GLint baseLevel = t->BaseLevel;
684    const struct gl_texture_image *baseImage;
685    GLint maxLevels = 0;
686 
687    /* We'll set these to FALSE if tests fail below */
688    t->_BaseComplete = GL_TRUE;
689    t->_MipmapComplete = GL_TRUE;
690 
691    if (t->Target == GL_TEXTURE_BUFFER) {
692       /* Buffer textures are always considered complete.  The obvious case where
693        * they would be incomplete (no BO attached) is actually specced to be
694        * undefined rendering results.
695        */
696       return;
697    }
698 
699    /* Detect cases where the application set the base level to an invalid
700     * value.
701     */
702    if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
703       incomplete(t, BASE, "base level = %d is invalid", baseLevel);
704       return;
705    }
706 
707    if (t->MaxLevel < baseLevel) {
708       incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
709 		 t->MaxLevel, baseLevel);
710       return;
711    }
712 
713    baseImage = t->Image[0][baseLevel];
714 
715    /* Always need the base level image */
716    if (!baseImage) {
717       incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
718       return;
719    }
720 
721    /* Check width/height/depth for zero */
722    if (baseImage->Width == 0 ||
723        baseImage->Height == 0 ||
724        baseImage->Depth == 0) {
725       incomplete(t, BASE, "texture width or height or depth = 0");
726       return;
727    }
728 
729    /* Check if the texture values are integer */
730    {
731       GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
732       t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
733    }
734 
735    /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
736     * filters are supported in this case.
737     */
738    if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
739       incomplete(t, BASE, "Filter is not supported with Float types.");
740       return;
741    }
742 
743    maxLevels = _mesa_max_texture_levels(ctx, t->Target);
744    if (maxLevels == 0) {
745       _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
746       return;
747    }
748 
749    assert(maxLevels > 0);
750 
751    t->_MaxLevel = MIN3(t->MaxLevel,
752                        /* 'p' in the GL spec */
753                        (int) (baseLevel + baseImage->MaxNumLevels - 1),
754                        /* 'q' in the GL spec */
755                        maxLevels - 1);
756 
757    if (t->Immutable) {
758       /* Adjust max level for views: the data store may have more levels than
759        * the view exposes.
760        */
761       t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->NumLevels - 1), 0);
762    }
763 
764    /* Compute _MaxLambda = q - p in the spec used during mipmapping */
765    t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
766 
767    if (t->Immutable) {
768       /* This texture object was created with glTexStorage1/2/3D() so we
769        * know that all the mipmap levels are the right size and all cube
770        * map faces are the same size.
771        * We don't need to do any of the additional checks below.
772        */
773       return;
774    }
775 
776    if (t->Target == GL_TEXTURE_CUBE_MAP) {
777       /* Make sure that all six cube map level 0 images are the same size and
778        * format.
779        * Note:  we know that the image's width==height (we enforce that
780        * at glTexImage time) so we only need to test the width here.
781        */
782       GLuint face;
783       assert(baseImage->Width2 == baseImage->Height);
784       for (face = 1; face < 6; face++) {
785          assert(t->Image[face][baseLevel] == NULL ||
786                 t->Image[face][baseLevel]->Width2 ==
787                 t->Image[face][baseLevel]->Height2);
788          if (t->Image[face][baseLevel] == NULL ||
789              t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
790             incomplete(t, BASE, "Cube face missing or mismatched size");
791             return;
792          }
793          if (t->Image[face][baseLevel]->InternalFormat !=
794              baseImage->InternalFormat) {
795             incomplete(t, BASE, "Cube face format mismatch");
796             return;
797          }
798          if (t->Image[face][baseLevel]->Border != baseImage->Border) {
799             incomplete(t, BASE, "Cube face border size mismatch");
800             return;
801          }
802       }
803    }
804 
805    /*
806     * Do mipmap consistency checking.
807     * Note: we don't care about the current texture sampler state here.
808     * To determine texture completeness we'll either look at _BaseComplete
809     * or _MipmapComplete depending on the current minification filter mode.
810     */
811    {
812       GLint i;
813       const GLint minLevel = baseLevel;
814       const GLint maxLevel = t->_MaxLevel;
815       const GLuint numFaces = _mesa_num_tex_faces(t->Target);
816       GLuint width, height, depth, face;
817 
818       if (minLevel > maxLevel) {
819          incomplete(t, MIPMAP, "minLevel > maxLevel");
820          return;
821       }
822 
823       /* Get the base image's dimensions */
824       width = baseImage->Width2;
825       height = baseImage->Height2;
826       depth = baseImage->Depth2;
827 
828       /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
829        * MULTISAMPLE and MULTISAMPLE_ARRAY textures
830        */
831       for (i = baseLevel + 1; i < maxLevels; i++) {
832          /* Compute the expected size of image at level[i] */
833          if (width > 1) {
834             width /= 2;
835          }
836          if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
837             height /= 2;
838          }
839          if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
840              && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
841             depth /= 2;
842          }
843 
844          /* loop over cube faces (or single face otherwise) */
845          for (face = 0; face < numFaces; face++) {
846             if (i >= minLevel && i <= maxLevel) {
847                const struct gl_texture_image *img = t->Image[face][i];
848 
849                if (!img) {
850                   incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
851                   return;
852                }
853                if (img->InternalFormat != baseImage->InternalFormat) {
854                   incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
855                   return;
856                }
857                if (img->Border != baseImage->Border) {
858                   incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
859                   return;
860                }
861                if (img->Width2 != width) {
862                   incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
863                              img->Width2);
864                   return;
865                }
866                if (img->Height2 != height) {
867                   incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
868                              img->Height2);
869                   return;
870                }
871                if (img->Depth2 != depth) {
872                   incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
873                              img->Depth2);
874                   return;
875                }
876             }
877          }
878 
879          if (width == 1 && height == 1 && depth == 1) {
880             return;  /* found smallest needed mipmap, all done! */
881          }
882       }
883    }
884 }
885 
886 
887 GLboolean
_mesa_cube_level_complete(const struct gl_texture_object * texObj,const GLint level)888 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
889                           const GLint level)
890 {
891    const struct gl_texture_image *img0, *img;
892    GLuint face;
893 
894    if (texObj->Target != GL_TEXTURE_CUBE_MAP)
895       return GL_FALSE;
896 
897    if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
898       return GL_FALSE;
899 
900    /* check first face */
901    img0 = texObj->Image[0][level];
902    if (!img0 ||
903        img0->Width < 1 ||
904        img0->Width != img0->Height)
905       return GL_FALSE;
906 
907    /* check remaining faces vs. first face */
908    for (face = 1; face < 6; face++) {
909       img = texObj->Image[face][level];
910       if (!img ||
911           img->Width != img0->Width ||
912           img->Height != img0->Height ||
913           img->TexFormat != img0->TexFormat)
914          return GL_FALSE;
915    }
916 
917    return GL_TRUE;
918 }
919 
920 /**
921  * Check if the given cube map texture is "cube complete" as defined in
922  * the OpenGL specification.
923  */
924 GLboolean
_mesa_cube_complete(const struct gl_texture_object * texObj)925 _mesa_cube_complete(const struct gl_texture_object *texObj)
926 {
927    return _mesa_cube_level_complete(texObj, texObj->BaseLevel);
928 }
929 
930 /**
931  * Mark a texture object dirty.  It forces the object to be incomplete
932  * and forces the context to re-validate its state.
933  *
934  * \param ctx GL context.
935  * \param texObj texture object.
936  */
937 void
_mesa_dirty_texobj(struct gl_context * ctx,struct gl_texture_object * texObj)938 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
939 {
940    texObj->_BaseComplete = GL_FALSE;
941    texObj->_MipmapComplete = GL_FALSE;
942    ctx->NewState |= _NEW_TEXTURE_OBJECT;
943 }
944 
945 
946 /**
947  * Return pointer to a default/fallback texture of the given type/target.
948  * The texture is an RGBA texture with all texels = (0,0,0,1).
949  * That's the value a GLSL sampler should get when sampling from an
950  * incomplete texture.
951  */
952 struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context * ctx,gl_texture_index tex)953 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
954 {
955    if (!ctx->Shared->FallbackTex[tex]) {
956       /* create fallback texture now */
957       const GLsizei width = 1, height = 1;
958       GLsizei depth = 1;
959       GLubyte texel[24];
960       struct gl_texture_object *texObj;
961       struct gl_texture_image *texImage;
962       mesa_format texFormat;
963       GLuint dims, face, numFaces = 1;
964       GLenum target;
965 
966       for (face = 0; face < 6; face++) {
967          texel[4*face + 0] =
968          texel[4*face + 1] =
969          texel[4*face + 2] = 0x0;
970          texel[4*face + 3] = 0xff;
971       }
972 
973       switch (tex) {
974       case TEXTURE_2D_ARRAY_INDEX:
975          dims = 3;
976          target = GL_TEXTURE_2D_ARRAY;
977          break;
978       case TEXTURE_1D_ARRAY_INDEX:
979          dims = 2;
980          target = GL_TEXTURE_1D_ARRAY;
981          break;
982       case TEXTURE_CUBE_INDEX:
983          dims = 2;
984          target = GL_TEXTURE_CUBE_MAP;
985          numFaces = 6;
986          break;
987       case TEXTURE_3D_INDEX:
988          dims = 3;
989          target = GL_TEXTURE_3D;
990          break;
991       case TEXTURE_RECT_INDEX:
992          dims = 2;
993          target = GL_TEXTURE_RECTANGLE;
994          break;
995       case TEXTURE_2D_INDEX:
996          dims = 2;
997          target = GL_TEXTURE_2D;
998          break;
999       case TEXTURE_1D_INDEX:
1000          dims = 1;
1001          target = GL_TEXTURE_1D;
1002          break;
1003       case TEXTURE_BUFFER_INDEX:
1004          dims = 0;
1005          target = GL_TEXTURE_BUFFER;
1006          break;
1007       case TEXTURE_CUBE_ARRAY_INDEX:
1008          dims = 3;
1009          target = GL_TEXTURE_CUBE_MAP_ARRAY;
1010          depth = 6;
1011          break;
1012       case TEXTURE_EXTERNAL_INDEX:
1013          dims = 2;
1014          target = GL_TEXTURE_EXTERNAL_OES;
1015          break;
1016       case TEXTURE_2D_MULTISAMPLE_INDEX:
1017          dims = 2;
1018          target = GL_TEXTURE_2D_MULTISAMPLE;
1019          break;
1020       case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1021          dims = 3;
1022          target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1023          break;
1024       default:
1025          /* no-op */
1026          return NULL;
1027       }
1028 
1029       /* create texture object */
1030       texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
1031       if (!texObj)
1032          return NULL;
1033 
1034       assert(texObj->RefCount == 1);
1035       texObj->Sampler.MinFilter = GL_NEAREST;
1036       texObj->Sampler.MagFilter = GL_NEAREST;
1037 
1038       texFormat = ctx->Driver.ChooseTextureFormat(ctx, target,
1039                                                   GL_RGBA, GL_RGBA,
1040                                                   GL_UNSIGNED_BYTE);
1041 
1042       /* need a loop here just for cube maps */
1043       for (face = 0; face < numFaces; face++) {
1044          const GLenum faceTarget = _mesa_cube_face_target(target, face);
1045 
1046          /* initialize level[0] texture image */
1047          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1048 
1049          _mesa_init_teximage_fields(ctx, texImage,
1050                                     width,
1051                                     (dims > 1) ? height : 1,
1052                                     (dims > 2) ? depth : 1,
1053                                     0, /* border */
1054                                     GL_RGBA, texFormat);
1055 
1056          ctx->Driver.TexImage(ctx, dims, texImage,
1057                               GL_RGBA, GL_UNSIGNED_BYTE, texel,
1058                               &ctx->DefaultPacking);
1059       }
1060 
1061       _mesa_test_texobj_completeness(ctx, texObj);
1062       assert(texObj->_BaseComplete);
1063       assert(texObj->_MipmapComplete);
1064 
1065       ctx->Shared->FallbackTex[tex] = texObj;
1066 
1067       /* Complete the driver's operation in case another context will also
1068        * use the same fallback texture. */
1069       if (ctx->Driver.Finish)
1070          ctx->Driver.Finish(ctx);
1071    }
1072    return ctx->Shared->FallbackTex[tex];
1073 }
1074 
1075 
1076 /**
1077  * Compute the size of the given texture object, in bytes.
1078  */
1079 static GLuint
texture_size(const struct gl_texture_object * texObj)1080 texture_size(const struct gl_texture_object *texObj)
1081 {
1082    const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1083    GLuint face, level, size = 0;
1084 
1085    for (face = 0; face < numFaces; face++) {
1086       for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1087          const struct gl_texture_image *img = texObj->Image[face][level];
1088          if (img) {
1089             GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1090                                                 img->Height, img->Depth);
1091             size += sz;
1092          }
1093       }
1094    }
1095 
1096    return size;
1097 }
1098 
1099 
1100 /**
1101  * Callback called from _mesa_HashWalk()
1102  */
1103 static void
count_tex_size(GLuint key,void * data,void * userData)1104 count_tex_size(GLuint key, void *data, void *userData)
1105 {
1106    const struct gl_texture_object *texObj =
1107       (const struct gl_texture_object *) data;
1108    GLuint *total = (GLuint *) userData;
1109 
1110    (void) key;
1111 
1112    *total = *total + texture_size(texObj);
1113 }
1114 
1115 
1116 /**
1117  * Compute total size (in bytes) of all textures for the given context.
1118  * For debugging purposes.
1119  */
1120 GLuint
_mesa_total_texture_memory(struct gl_context * ctx)1121 _mesa_total_texture_memory(struct gl_context *ctx)
1122 {
1123    GLuint tgt, total = 0;
1124 
1125    _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1126 
1127    /* plus, the default texture objects */
1128    for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1129       total += texture_size(ctx->Shared->DefaultTex[tgt]);
1130    }
1131 
1132    return total;
1133 }
1134 
1135 
1136 /**
1137  * Return the base format for the given texture object by looking
1138  * at the base texture image.
1139  * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1140  */
1141 GLenum
_mesa_texture_base_format(const struct gl_texture_object * texObj)1142 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1143 {
1144    const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1145 
1146    return texImage ? texImage->_BaseFormat : GL_NONE;
1147 }
1148 
1149 
1150 static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context * ctx,GLuint texture,GLint level,const char * name)1151 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1152                                  GLint level, const char *name)
1153 {
1154    /* The GL_ARB_invalidate_subdata spec says:
1155     *
1156     *     "If <texture> is zero or is not the name of a texture, the error
1157     *     INVALID_VALUE is generated."
1158     *
1159     * This performs the error check in a different order than listed in the
1160     * spec.  We have to get the texture object before we can validate the
1161     * other parameters against values in the texture object.
1162     */
1163    struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1164    if (texture == 0 || t == NULL) {
1165       _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1166       return NULL;
1167    }
1168 
1169    /* The GL_ARB_invalidate_subdata spec says:
1170     *
1171     *     "If <level> is less than zero or greater than the base 2 logarithm
1172     *     of the maximum texture width, height, or depth, the error
1173     *     INVALID_VALUE is generated."
1174     */
1175    if (level < 0 || level > t->MaxLevel) {
1176       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1177       return NULL;
1178    }
1179 
1180    /* The GL_ARB_invalidate_subdata spec says:
1181     *
1182     *     "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1183     *     TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1184     *     is not zero, the error INVALID_VALUE is generated."
1185     */
1186    if (level != 0) {
1187       switch (t->Target) {
1188       case GL_TEXTURE_RECTANGLE:
1189       case GL_TEXTURE_BUFFER:
1190       case GL_TEXTURE_2D_MULTISAMPLE:
1191       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1192          _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1193          return NULL;
1194 
1195       default:
1196          break;
1197       }
1198    }
1199 
1200    return t;
1201 }
1202 
1203 
1204 /**
1205  * Helper function for glCreateTextures and glGenTextures. Need this because
1206  * glCreateTextures should throw errors if target = 0. This is not exposed to
1207  * the rest of Mesa to encourage Mesa internals to use nameless textures,
1208  * which do not require expensive hash lookups.
1209  * \param target  either 0 or a valid / error-checked texture target enum
1210  */
1211 static void
create_textures(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1212 create_textures(struct gl_context *ctx, GLenum target,
1213                 GLsizei n, GLuint *textures, const char *caller)
1214 {
1215    GLuint first;
1216    GLint i;
1217 
1218    if (!textures)
1219       return;
1220 
1221    /*
1222     * This must be atomic (generation and allocation of texture IDs)
1223     */
1224    _mesa_HashLockMutex(ctx->Shared->TexObjects);
1225 
1226    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
1227 
1228    /* Allocate new, empty texture objects */
1229    for (i = 0; i < n; i++) {
1230       struct gl_texture_object *texObj;
1231       GLuint name = first + i;
1232       texObj = ctx->Driver.NewTextureObject(ctx, name, target);
1233       if (!texObj) {
1234          _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1235          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1236          return;
1237       }
1238 
1239       /* insert into hash table */
1240       _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj);
1241 
1242       textures[i] = name;
1243    }
1244 
1245    _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1246 }
1247 
1248 
1249 static void
create_textures_err(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1250 create_textures_err(struct gl_context *ctx, GLenum target,
1251                     GLsizei n, GLuint *textures, const char *caller)
1252 {
1253    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1254       _mesa_debug(ctx, "%s %d\n", caller, n);
1255 
1256    if (n < 0) {
1257       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1258       return;
1259    }
1260 
1261    create_textures(ctx, target, n, textures, caller);
1262 }
1263 
1264 /*@}*/
1265 
1266 
1267 /***********************************************************************/
1268 /** \name API functions */
1269 /*@{*/
1270 
1271 
1272 /**
1273  * Generate texture names.
1274  *
1275  * \param n number of texture names to be generated.
1276  * \param textures an array in which will hold the generated texture names.
1277  *
1278  * \sa glGenTextures(), glCreateTextures().
1279  *
1280  * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1281  * IDs which are stored in \p textures.  Corresponding empty texture
1282  * objects are also generated.
1283  */
1284 void GLAPIENTRY
_mesa_GenTextures_no_error(GLsizei n,GLuint * textures)1285 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1286 {
1287    GET_CURRENT_CONTEXT(ctx);
1288    create_textures(ctx, 0, n, textures, "glGenTextures");
1289 }
1290 
1291 
1292 void GLAPIENTRY
_mesa_GenTextures(GLsizei n,GLuint * textures)1293 _mesa_GenTextures(GLsizei n, GLuint *textures)
1294 {
1295    GET_CURRENT_CONTEXT(ctx);
1296    create_textures_err(ctx, 0, n, textures, "glGenTextures");
1297 }
1298 
1299 /**
1300  * Create texture objects.
1301  *
1302  * \param target the texture target for each name to be generated.
1303  * \param n number of texture names to be generated.
1304  * \param textures an array in which will hold the generated texture names.
1305  *
1306  * \sa glCreateTextures(), glGenTextures().
1307  *
1308  * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1309  * IDs which are stored in \p textures.  Corresponding empty texture
1310  * objects are also generated.
1311  */
1312 void GLAPIENTRY
_mesa_CreateTextures_no_error(GLenum target,GLsizei n,GLuint * textures)1313 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1314 {
1315    GET_CURRENT_CONTEXT(ctx);
1316    create_textures(ctx, target, n, textures, "glCreateTextures");
1317 }
1318 
1319 
1320 void GLAPIENTRY
_mesa_CreateTextures(GLenum target,GLsizei n,GLuint * textures)1321 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1322 {
1323    GLint targetIndex;
1324    GET_CURRENT_CONTEXT(ctx);
1325 
1326    /*
1327     * The 4.5 core profile spec (30.10.2014) doesn't specify what
1328     * glCreateTextures should do with invalid targets, which was probably an
1329     * oversight.  This conforms to the spec for glBindTexture.
1330     */
1331    targetIndex = _mesa_tex_target_to_index(ctx, target);
1332    if (targetIndex < 0) {
1333       _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1334       return;
1335    }
1336 
1337    create_textures_err(ctx, target, n, textures, "glCreateTextures");
1338 }
1339 
1340 /**
1341  * Check if the given texture object is bound to the current draw or
1342  * read framebuffer.  If so, Unbind it.
1343  */
1344 static void
unbind_texobj_from_fbo(struct gl_context * ctx,struct gl_texture_object * texObj)1345 unbind_texobj_from_fbo(struct gl_context *ctx,
1346                        struct gl_texture_object *texObj)
1347 {
1348    bool progress = false;
1349 
1350    /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1351     * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1352     * says:
1353     *
1354     *     "If a texture object is deleted while its image is attached to one
1355     *     or more attachment points in the currently bound framebuffer, then
1356     *     it is as if FramebufferTexture* had been called, with a texture of
1357     *     zero, for each attachment point to which this image was attached in
1358     *     the currently bound framebuffer. In other words, this texture image
1359     *     is first detached from all attachment points in the currently bound
1360     *     framebuffer. Note that the texture image is specifically not
1361     *     detached from any other framebuffer objects. Detaching the texture
1362     *     image from any other framebuffer objects is the responsibility of
1363     *     the application."
1364     */
1365    if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1366       progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1367    }
1368    if (_mesa_is_user_fbo(ctx->ReadBuffer)
1369        && ctx->ReadBuffer != ctx->DrawBuffer) {
1370       progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1371          || progress;
1372    }
1373 
1374    if (progress)
1375       /* Vertices are already flushed by _mesa_DeleteTextures */
1376       ctx->NewState |= _NEW_BUFFERS;
1377 }
1378 
1379 
1380 /**
1381  * Check if the given texture object is bound to any texture image units and
1382  * unbind it if so (revert to default textures).
1383  */
1384 static void
unbind_texobj_from_texunits(struct gl_context * ctx,struct gl_texture_object * texObj)1385 unbind_texobj_from_texunits(struct gl_context *ctx,
1386                             struct gl_texture_object *texObj)
1387 {
1388    const gl_texture_index index = texObj->TargetIndex;
1389    GLuint u;
1390 
1391    if (texObj->Target == 0) {
1392       /* texture was never bound */
1393       return;
1394    }
1395 
1396    assert(index < NUM_TEXTURE_TARGETS);
1397 
1398    for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1399       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1400 
1401       if (texObj == unit->CurrentTex[index]) {
1402          /* Bind the default texture for this unit/target */
1403          _mesa_reference_texobj(&unit->CurrentTex[index],
1404                                 ctx->Shared->DefaultTex[index]);
1405          unit->_BoundTextures &= ~(1 << index);
1406       }
1407    }
1408 }
1409 
1410 
1411 /**
1412  * Check if the given texture object is bound to any shader image unit
1413  * and unbind it if that's the case.
1414  */
1415 static void
unbind_texobj_from_image_units(struct gl_context * ctx,struct gl_texture_object * texObj)1416 unbind_texobj_from_image_units(struct gl_context *ctx,
1417                                struct gl_texture_object *texObj)
1418 {
1419    GLuint i;
1420 
1421    for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1422       struct gl_image_unit *unit = &ctx->ImageUnits[i];
1423 
1424       if (texObj == unit->TexObj) {
1425          _mesa_reference_texobj(&unit->TexObj, NULL);
1426          *unit = _mesa_default_image_unit(ctx);
1427       }
1428    }
1429 }
1430 
1431 
1432 /**
1433  * Unbinds all textures bound to the given texture image unit.
1434  */
1435 static void
unbind_textures_from_unit(struct gl_context * ctx,GLuint unit)1436 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1437 {
1438    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1439 
1440    while (texUnit->_BoundTextures) {
1441       const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1442       struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1443 
1444       _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1445 
1446       /* Pass BindTexture call to device driver */
1447       if (ctx->Driver.BindTexture)
1448          ctx->Driver.BindTexture(ctx, unit, 0, texObj);
1449 
1450       texUnit->_BoundTextures &= ~(1 << index);
1451       ctx->NewState |= _NEW_TEXTURE_OBJECT;
1452    }
1453 }
1454 
1455 
1456 /**
1457  * Delete named textures.
1458  *
1459  * \param n number of textures to be deleted.
1460  * \param textures array of texture IDs to be deleted.
1461  *
1462  * \sa glDeleteTextures().
1463  *
1464  * If we're about to delete a texture that's currently bound to any
1465  * texture unit, unbind the texture first.  Decrement the reference
1466  * count on the texture object and delete it if it's zero.
1467  * Recall that texture objects can be shared among several rendering
1468  * contexts.
1469  */
1470 static void
delete_textures(struct gl_context * ctx,GLsizei n,const GLuint * textures)1471 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1472 {
1473    FLUSH_VERTICES(ctx, 0); /* too complex */
1474 
1475    if (!textures)
1476       return;
1477 
1478    for (GLsizei i = 0; i < n; i++) {
1479       if (textures[i] > 0) {
1480          struct gl_texture_object *delObj
1481             = _mesa_lookup_texture(ctx, textures[i]);
1482 
1483          if (delObj) {
1484             _mesa_lock_texture(ctx, delObj);
1485 
1486             /* Check if texture is bound to any framebuffer objects.
1487              * If so, unbind.
1488              * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1489              */
1490             unbind_texobj_from_fbo(ctx, delObj);
1491 
1492             /* Check if this texture is currently bound to any texture units.
1493              * If so, unbind it.
1494              */
1495             unbind_texobj_from_texunits(ctx, delObj);
1496 
1497             /* Check if this texture is currently bound to any shader
1498              * image unit.  If so, unbind it.
1499              * See section 3.9.X of GL_ARB_shader_image_load_store.
1500              */
1501             unbind_texobj_from_image_units(ctx, delObj);
1502 
1503             /* Make all handles that reference this texture object non-resident
1504              * in the current context.
1505              */
1506             _mesa_make_texture_handles_non_resident(ctx, delObj);
1507 
1508             _mesa_unlock_texture(ctx, delObj);
1509 
1510             ctx->NewState |= _NEW_TEXTURE_OBJECT;
1511 
1512             /* The texture _name_ is now free for re-use.
1513              * Remove it from the hash table now.
1514              */
1515             _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1516 
1517             if (ctx->Driver.TextureRemovedFromShared) {
1518                ctx->Driver.TextureRemovedFromShared(ctx, delObj);
1519             }
1520 
1521             /* Unreference the texobj.  If refcount hits zero, the texture
1522              * will be deleted.
1523              */
1524             _mesa_reference_texobj(&delObj, NULL);
1525          }
1526       }
1527    }
1528 }
1529 
1530 /**
1531  * This deletes a texObj without altering the hash table.
1532  */
1533 void
_mesa_delete_nameless_texture(struct gl_context * ctx,struct gl_texture_object * texObj)1534 _mesa_delete_nameless_texture(struct gl_context *ctx,
1535                               struct gl_texture_object *texObj)
1536 {
1537    if (!texObj)
1538       return;
1539 
1540    FLUSH_VERTICES(ctx, 0);
1541 
1542    _mesa_lock_texture(ctx, texObj);
1543    {
1544       /* Check if texture is bound to any framebuffer objects.
1545        * If so, unbind.
1546        * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1547        */
1548       unbind_texobj_from_fbo(ctx, texObj);
1549 
1550       /* Check if this texture is currently bound to any texture units.
1551        * If so, unbind it.
1552        */
1553       unbind_texobj_from_texunits(ctx, texObj);
1554 
1555       /* Check if this texture is currently bound to any shader
1556        * image unit.  If so, unbind it.
1557        * See section 3.9.X of GL_ARB_shader_image_load_store.
1558        */
1559       unbind_texobj_from_image_units(ctx, texObj);
1560    }
1561    _mesa_unlock_texture(ctx, texObj);
1562 
1563    ctx->NewState |= _NEW_TEXTURE_OBJECT;
1564 
1565    /* Unreference the texobj.  If refcount hits zero, the texture
1566     * will be deleted.
1567     */
1568    _mesa_reference_texobj(&texObj, NULL);
1569 }
1570 
1571 
1572 void GLAPIENTRY
_mesa_DeleteTextures_no_error(GLsizei n,const GLuint * textures)1573 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1574 {
1575    GET_CURRENT_CONTEXT(ctx);
1576    delete_textures(ctx, n, textures);
1577 }
1578 
1579 
1580 void GLAPIENTRY
_mesa_DeleteTextures(GLsizei n,const GLuint * textures)1581 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1582 {
1583    GET_CURRENT_CONTEXT(ctx);
1584 
1585    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1586       _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1587 
1588    if (n < 0) {
1589       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1590       return;
1591    }
1592 
1593    delete_textures(ctx, n, textures);
1594 }
1595 
1596 
1597 /**
1598  * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1599  * into the corresponding Mesa texture target index.
1600  * Note that proxy targets are not valid here.
1601  * \return TEXTURE_x_INDEX or -1 if target is invalid
1602  */
1603 int
_mesa_tex_target_to_index(const struct gl_context * ctx,GLenum target)1604 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1605 {
1606    switch (target) {
1607    case GL_TEXTURE_1D:
1608       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1609    case GL_TEXTURE_2D:
1610       return TEXTURE_2D_INDEX;
1611    case GL_TEXTURE_3D:
1612       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1613    case GL_TEXTURE_CUBE_MAP:
1614       return ctx->Extensions.ARB_texture_cube_map
1615          ? TEXTURE_CUBE_INDEX : -1;
1616    case GL_TEXTURE_RECTANGLE:
1617       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1618          ? TEXTURE_RECT_INDEX : -1;
1619    case GL_TEXTURE_1D_ARRAY:
1620       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1621          ? TEXTURE_1D_ARRAY_INDEX : -1;
1622    case GL_TEXTURE_2D_ARRAY:
1623       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1624          || _mesa_is_gles3(ctx)
1625          ? TEXTURE_2D_ARRAY_INDEX : -1;
1626    case GL_TEXTURE_BUFFER:
1627       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1628               _mesa_has_OES_texture_buffer(ctx)) ?
1629              TEXTURE_BUFFER_INDEX : -1;
1630    case GL_TEXTURE_EXTERNAL_OES:
1631       return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1632          ? TEXTURE_EXTERNAL_INDEX : -1;
1633    case GL_TEXTURE_CUBE_MAP_ARRAY:
1634       return _mesa_has_texture_cube_map_array(ctx)
1635          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1636    case GL_TEXTURE_2D_MULTISAMPLE:
1637       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1638               _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1639    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1640       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1641               _mesa_is_gles31(ctx))
1642          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1643    default:
1644       return -1;
1645    }
1646 }
1647 
1648 
1649 /**
1650  * Do actual texture binding.  All error checking should have been done prior
1651  * to calling this function.  Note that the texture target (1D, 2D, etc) is
1652  * always specified by the texObj->TargetIndex.
1653  *
1654  * \param unit  index of texture unit to update
1655  * \param texObj  the new texture object (cannot be NULL)
1656  */
1657 static void
bind_texture_object(struct gl_context * ctx,unsigned unit,struct gl_texture_object * texObj)1658 bind_texture_object(struct gl_context *ctx, unsigned unit,
1659                     struct gl_texture_object *texObj)
1660 {
1661    struct gl_texture_unit *texUnit;
1662    int targetIndex;
1663 
1664    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1665    texUnit = &ctx->Texture.Unit[unit];
1666 
1667    assert(texObj);
1668    assert(valid_texture_object(texObj));
1669 
1670    targetIndex = texObj->TargetIndex;
1671    assert(targetIndex >= 0);
1672    assert(targetIndex < NUM_TEXTURE_TARGETS);
1673 
1674    /* Check if this texture is only used by this context and is already bound.
1675     * If so, just return. For GL_OES_image_external, rebinding the texture
1676     * always must invalidate cached resources.
1677     */
1678    if (targetIndex != TEXTURE_EXTERNAL_INDEX) {
1679       bool early_out;
1680       simple_mtx_lock(&ctx->Shared->Mutex);
1681       early_out = ((ctx->Shared->RefCount == 1)
1682                    && (texObj == texUnit->CurrentTex[targetIndex]));
1683       simple_mtx_unlock(&ctx->Shared->Mutex);
1684       if (early_out) {
1685          return;
1686       }
1687    }
1688 
1689    /* flush before changing binding */
1690    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
1691 
1692    /* If the refcount on the previously bound texture is decremented to
1693     * zero, it'll be deleted here.
1694     */
1695    _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1696 
1697    ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1698                                          unit + 1);
1699 
1700    if (texObj->Name != 0)
1701       texUnit->_BoundTextures |= (1 << targetIndex);
1702    else
1703       texUnit->_BoundTextures &= ~(1 << targetIndex);
1704 
1705    /* Pass BindTexture call to device driver */
1706    if (ctx->Driver.BindTexture) {
1707       ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
1708    }
1709 }
1710 
1711 /**
1712  * Light-weight bind texture for internal users
1713  *
1714  * This is really just \c finish_texture_init plus \c bind_texture_object.
1715  * This is intended to be used by internal Mesa functions that use
1716  * \c _mesa_CreateTexture and need to bind textures (e.g., meta).
1717  */
1718 void
_mesa_bind_texture(struct gl_context * ctx,GLenum target,struct gl_texture_object * tex_obj)1719 _mesa_bind_texture(struct gl_context *ctx, GLenum target,
1720                    struct gl_texture_object *tex_obj)
1721 {
1722    const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
1723 
1724    assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS);
1725 
1726    if (tex_obj->Target == 0)
1727       finish_texture_init(ctx, target, tex_obj, targetIndex);
1728 
1729    assert(tex_obj->Target == target);
1730    assert(tex_obj->TargetIndex == targetIndex);
1731 
1732    bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj);
1733 }
1734 
1735 struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context * ctx,GLenum target,GLuint texName,bool no_error,bool is_ext_dsa,const char * caller)1736 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
1737                                GLuint texName, bool no_error, bool is_ext_dsa,
1738                                const char *caller)
1739 {
1740    struct gl_texture_object *newTexObj = NULL;
1741    int targetIndex;
1742 
1743    if (is_ext_dsa) {
1744       if (_mesa_is_proxy_texture(target)) {
1745          /* EXT_dsa allows proxy targets only when texName is 0 */
1746          if (texName != 0) {
1747             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
1748                         _mesa_enum_to_string(target));
1749             return NULL;
1750          }
1751          return _mesa_get_current_tex_object(ctx, target);
1752       }
1753       if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
1754           target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
1755          target = GL_TEXTURE_CUBE_MAP;
1756       }
1757    }
1758 
1759    targetIndex = _mesa_tex_target_to_index(ctx, target);
1760    if (!no_error && targetIndex < 0) {
1761       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
1762                   _mesa_enum_to_string(target));
1763       return NULL;
1764    }
1765    assert(targetIndex < NUM_TEXTURE_TARGETS);
1766 
1767    /*
1768     * Get pointer to new texture object (newTexObj)
1769     */
1770    if (texName == 0) {
1771       /* Use a default texture object */
1772       newTexObj = ctx->Shared->DefaultTex[targetIndex];
1773    } else {
1774       /* non-default texture object */
1775       newTexObj = _mesa_lookup_texture(ctx, texName);
1776       if (newTexObj) {
1777          /* error checking */
1778          if (!no_error &&
1779              newTexObj->Target != 0 && newTexObj->Target != target) {
1780             /* The named texture object's target doesn't match the
1781              * given target
1782              */
1783             _mesa_error(ctx, GL_INVALID_OPERATION,
1784                         "%s(target mismatch)", caller);
1785             return NULL;
1786          }
1787          if (newTexObj->Target == 0) {
1788             finish_texture_init(ctx, target, newTexObj, targetIndex);
1789          }
1790       } else {
1791          if (!no_error && ctx->API == API_OPENGL_CORE) {
1792             _mesa_error(ctx, GL_INVALID_OPERATION,
1793                         "%s(non-gen name)", caller);
1794             return NULL;
1795          }
1796 
1797          /* if this is a new texture id, allocate a texture object now */
1798          newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
1799          if (!newTexObj) {
1800             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1801             return NULL;
1802          }
1803 
1804          /* and insert it into hash table */
1805          _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
1806       }
1807    }
1808 
1809    assert(newTexObj->Target == target);
1810    assert(newTexObj->TargetIndex == targetIndex);
1811 
1812    return newTexObj;
1813 }
1814 
1815 /**
1816  * Implement glBindTexture().  Do error checking, look-up or create a new
1817  * texture object, then bind it in the current texture unit.
1818  *
1819  * \param target texture target.
1820  * \param texName texture name.
1821  * \param texunit texture unit.
1822  */
1823 static ALWAYS_INLINE void
bind_texture(struct gl_context * ctx,GLenum target,GLuint texName,GLenum texunit,bool no_error,const char * caller)1824 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1825              GLenum texunit, bool no_error, const char *caller)
1826 {
1827    struct gl_texture_object *newTexObj =
1828       _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
1829                                      "glBindTexture");
1830    if (!newTexObj)
1831       return;
1832 
1833    bind_texture_object(ctx, texunit, newTexObj);
1834 }
1835 
1836 void GLAPIENTRY
_mesa_BindTexture_no_error(GLenum target,GLuint texName)1837 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1838 {
1839    GET_CURRENT_CONTEXT(ctx);
1840    bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true,
1841                 "glBindTexture");
1842 }
1843 
1844 
1845 void GLAPIENTRY
_mesa_BindTexture(GLenum target,GLuint texName)1846 _mesa_BindTexture(GLenum target, GLuint texName)
1847 {
1848    GET_CURRENT_CONTEXT(ctx);
1849 
1850    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1851       _mesa_debug(ctx, "glBindTexture %s %d\n",
1852                   _mesa_enum_to_string(target), (GLint) texName);
1853 
1854    bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false,
1855                 "glBindTexture");
1856 }
1857 
1858 
1859 void GLAPIENTRY
_mesa_BindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)1860 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
1861 {
1862    GET_CURRENT_CONTEXT(ctx);
1863 
1864    unsigned unit = texunit - GL_TEXTURE0;
1865 
1866    if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) {
1867       _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)",
1868                   _mesa_enum_to_string(texunit));
1869       return;
1870    }
1871 
1872    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1873       _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n",
1874                   _mesa_enum_to_string(texunit), (GLint) texture);
1875 
1876    bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT");
1877 }
1878 
1879 
1880 /**
1881  * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1882  *
1883  * \param unit texture unit.
1884  * \param texture texture name.
1885  *
1886  * \sa glBindTexture().
1887  *
1888  * If the named texture is 0, this will reset each target for the specified
1889  * texture unit to its default texture.
1890  * If the named texture is not 0 or a recognized texture name, this throws
1891  * GL_INVALID_OPERATION.
1892  */
1893 static ALWAYS_INLINE void
bind_texture_unit(struct gl_context * ctx,GLuint unit,GLuint texture,bool no_error)1894 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1895                   bool no_error)
1896 {
1897    struct gl_texture_object *texObj;
1898 
1899    /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1900     * (20141030) says:
1901     *    "When texture is zero, each of the targets enumerated at the
1902     *    beginning of this section is reset to its default texture for the
1903     *    corresponding texture image unit."
1904     */
1905    if (texture == 0) {
1906       unbind_textures_from_unit(ctx, unit);
1907       return;
1908    }
1909 
1910    /* Get the non-default texture object */
1911    texObj = _mesa_lookup_texture(ctx, texture);
1912    if (!no_error) {
1913       /* Error checking */
1914       if (!texObj) {
1915          _mesa_error(ctx, GL_INVALID_OPERATION,
1916                      "glBindTextureUnit(non-gen name)");
1917          return;
1918       }
1919 
1920       if (texObj->Target == 0) {
1921          /* Texture object was gen'd but never bound so the target is not set */
1922          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1923          return;
1924       }
1925    }
1926 
1927    assert(valid_texture_object(texObj));
1928 
1929    bind_texture_object(ctx, unit, texObj);
1930 }
1931 
1932 
1933 void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit,GLuint texture)1934 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1935 {
1936    GET_CURRENT_CONTEXT(ctx);
1937    bind_texture_unit(ctx, unit, texture, true);
1938 }
1939 
1940 
1941 void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit,GLuint texture)1942 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1943 {
1944    GET_CURRENT_CONTEXT(ctx);
1945 
1946    if (unit >= _mesa_max_tex_unit(ctx)) {
1947       _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1948       return;
1949    }
1950 
1951    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1952       _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1953                   _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1954 
1955    bind_texture_unit(ctx, unit, texture, false);
1956 }
1957 
1958 
1959 /**
1960  * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1961  */
1962 static ALWAYS_INLINE void
bind_textures(struct gl_context * ctx,GLuint first,GLsizei count,const GLuint * textures,bool no_error)1963 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1964               const GLuint *textures, bool no_error)
1965 {
1966    GLsizei i;
1967 
1968    if (textures) {
1969       /* Note that the error semantics for multi-bind commands differ from
1970        * those of other GL commands.
1971        *
1972        * The issues section in the ARB_multi_bind spec says:
1973        *
1974        *    "(11) Typically, OpenGL specifies that if an error is generated by
1975        *          a command, that command has no effect.  This is somewhat
1976        *          unfortunate for multi-bind commands, because it would require
1977        *          a first pass to scan the entire list of bound objects for
1978        *          errors and then a second pass to actually perform the
1979        *          bindings.  Should we have different error semantics?
1980        *
1981        *       RESOLVED:  Yes.  In this specification, when the parameters for
1982        *       one of the <count> binding points are invalid, that binding
1983        *       point is not updated and an error will be generated.  However,
1984        *       other binding points in the same command will be updated if
1985        *       their parameters are valid and no other error occurs."
1986        */
1987 
1988       _mesa_HashLockMutex(ctx->Shared->TexObjects);
1989 
1990       for (i = 0; i < count; i++) {
1991          if (textures[i] != 0) {
1992             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1993             struct gl_texture_object *current = texUnit->_Current;
1994             struct gl_texture_object *texObj;
1995 
1996             if (current && current->Name == textures[i])
1997                texObj = current;
1998             else
1999                texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
2000 
2001             if (texObj && texObj->Target != 0) {
2002                bind_texture_object(ctx, first + i, texObj);
2003             } else if (!no_error) {
2004                /* The ARB_multi_bind spec says:
2005                 *
2006                 *     "An INVALID_OPERATION error is generated if any value
2007                 *      in <textures> is not zero or the name of an existing
2008                 *      texture object (per binding)."
2009                 */
2010                _mesa_error(ctx, GL_INVALID_OPERATION,
2011                            "glBindTextures(textures[%d]=%u is not zero "
2012                            "or the name of an existing texture object)",
2013                            i, textures[i]);
2014             }
2015          } else {
2016             unbind_textures_from_unit(ctx, first + i);
2017          }
2018       }
2019 
2020       _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
2021    } else {
2022       /* Unbind all textures in the range <first> through <first>+<count>-1 */
2023       for (i = 0; i < count; i++)
2024          unbind_textures_from_unit(ctx, first + i);
2025    }
2026 }
2027 
2028 
2029 void GLAPIENTRY
_mesa_BindTextures_no_error(GLuint first,GLsizei count,const GLuint * textures)2030 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
2031 {
2032    GET_CURRENT_CONTEXT(ctx);
2033    bind_textures(ctx, first, count, textures, true);
2034 }
2035 
2036 
2037 void GLAPIENTRY
_mesa_BindTextures(GLuint first,GLsizei count,const GLuint * textures)2038 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
2039 {
2040    GET_CURRENT_CONTEXT(ctx);
2041 
2042    /* The ARB_multi_bind spec says:
2043     *
2044     *     "An INVALID_OPERATION error is generated if <first> + <count>
2045     *      is greater than the number of texture image units supported
2046     *      by the implementation."
2047     */
2048    if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
2049       _mesa_error(ctx, GL_INVALID_OPERATION,
2050                   "glBindTextures(first=%u + count=%d > the value of "
2051                   "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
2052                   first, count, ctx->Const.MaxCombinedTextureImageUnits);
2053       return;
2054    }
2055 
2056    bind_textures(ctx, first, count, textures, false);
2057 }
2058 
2059 
2060 /**
2061  * Set texture priorities.
2062  *
2063  * \param n number of textures.
2064  * \param texName texture names.
2065  * \param priorities corresponding texture priorities.
2066  *
2067  * \sa glPrioritizeTextures().
2068  *
2069  * Looks up each texture in the hash, clamps the corresponding priority between
2070  * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
2071  */
2072 void GLAPIENTRY
_mesa_PrioritizeTextures(GLsizei n,const GLuint * texName,const GLclampf * priorities)2073 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
2074                           const GLclampf *priorities )
2075 {
2076    GET_CURRENT_CONTEXT(ctx);
2077    GLint i;
2078 
2079    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2080       _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
2081 
2082    FLUSH_VERTICES(ctx, 0);
2083 
2084    if (n < 0) {
2085       _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
2086       return;
2087    }
2088 
2089    if (!priorities)
2090       return;
2091 
2092    for (i = 0; i < n; i++) {
2093       if (texName[i] > 0) {
2094          struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
2095          if (t) {
2096             t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
2097          }
2098       }
2099    }
2100 
2101    ctx->NewState |= _NEW_TEXTURE_OBJECT;
2102 }
2103 
2104 
2105 
2106 /**
2107  * See if textures are loaded in texture memory.
2108  *
2109  * \param n number of textures to query.
2110  * \param texName array with the texture names.
2111  * \param residences array which will hold the residence status.
2112  *
2113  * \return GL_TRUE if all textures are resident and
2114  *                 residences is left unchanged,
2115  *
2116  * Note: we assume all textures are always resident
2117  */
2118 GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)2119 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
2120                           GLboolean *residences)
2121 {
2122    GET_CURRENT_CONTEXT(ctx);
2123    GLboolean allResident = GL_TRUE;
2124    GLint i;
2125    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2126 
2127    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2128       _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
2129 
2130    if (n < 0) {
2131       _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
2132       return GL_FALSE;
2133    }
2134 
2135    if (!texName || !residences)
2136       return GL_FALSE;
2137 
2138    /* We only do error checking on the texture names */
2139    for (i = 0; i < n; i++) {
2140       struct gl_texture_object *t;
2141       if (texName[i] == 0) {
2142          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2143          return GL_FALSE;
2144       }
2145       t = _mesa_lookup_texture(ctx, texName[i]);
2146       if (!t) {
2147          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2148          return GL_FALSE;
2149       }
2150    }
2151 
2152    return allResident;
2153 }
2154 
2155 
2156 /**
2157  * See if a name corresponds to a texture.
2158  *
2159  * \param texture texture name.
2160  *
2161  * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2162  * otherwise.
2163  *
2164  * \sa glIsTexture().
2165  *
2166  * Calls _mesa_HashLookup().
2167  */
2168 GLboolean GLAPIENTRY
_mesa_IsTexture(GLuint texture)2169 _mesa_IsTexture( GLuint texture )
2170 {
2171    struct gl_texture_object *t;
2172    GET_CURRENT_CONTEXT(ctx);
2173    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2174 
2175    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2176       _mesa_debug(ctx, "glIsTexture %d\n", texture);
2177 
2178    if (!texture)
2179       return GL_FALSE;
2180 
2181    t = _mesa_lookup_texture(ctx, texture);
2182 
2183    /* IsTexture is true only after object has been bound once. */
2184    return t && t->Target;
2185 }
2186 
2187 
2188 /**
2189  * Simplest implementation of texture locking: grab the shared tex
2190  * mutex.  Examine the shared context state timestamp and if there has
2191  * been a change, set the appropriate bits in ctx->NewState.
2192  *
2193  * This is used to deal with synchronizing things when a texture object
2194  * is used/modified by different contexts (or threads) which are sharing
2195  * the texture.
2196  *
2197  * See also _mesa_lock/unlock_texture() in teximage.h
2198  */
2199 void
_mesa_lock_context_textures(struct gl_context * ctx)2200 _mesa_lock_context_textures( struct gl_context *ctx )
2201 {
2202    mtx_lock(&ctx->Shared->TexMutex);
2203 
2204    if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2205       ctx->NewState |= _NEW_TEXTURE_OBJECT;
2206       ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2207    }
2208 }
2209 
2210 
2211 void
_mesa_unlock_context_textures(struct gl_context * ctx)2212 _mesa_unlock_context_textures( struct gl_context *ctx )
2213 {
2214    assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2215    mtx_unlock(&ctx->Shared->TexMutex);
2216 }
2217 
2218 
2219 void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2220 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2221                                      GLint yoffset, GLint zoffset,
2222                                      GLsizei width, GLsizei height,
2223                                      GLsizei depth)
2224 {
2225    /* no-op */
2226 }
2227 
2228 
2229 void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2230 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2231                             GLint yoffset, GLint zoffset, GLsizei width,
2232                             GLsizei height, GLsizei depth)
2233 {
2234    struct gl_texture_object *t;
2235    struct gl_texture_image *image;
2236    GET_CURRENT_CONTEXT(ctx);
2237 
2238    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2239       _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2240 
2241    t = invalidate_tex_image_error_check(ctx, texture, level,
2242                                         "glInvalidateTexSubImage");
2243 
2244    /* The GL_ARB_invalidate_subdata spec says:
2245     *
2246     *     "...the specified subregion must be between -<b> and <dim>+<b> where
2247     *     <dim> is the size of the dimension of the texture image, and <b> is
2248     *     the size of the border of that texture image, otherwise
2249     *     INVALID_VALUE is generated (border is not applied to dimensions that
2250     *     don't exist in a given texture target)."
2251     */
2252    image = t->Image[0][level];
2253    if (image) {
2254       int xBorder;
2255       int yBorder;
2256       int zBorder;
2257       int imageWidth;
2258       int imageHeight;
2259       int imageDepth;
2260 
2261       /* The GL_ARB_invalidate_subdata spec says:
2262        *
2263        *     "For texture targets that don't have certain dimensions, this
2264        *     command treats those dimensions as having a size of 1. For
2265        *     example, to invalidate a portion of a two-dimensional texture,
2266        *     the application would use <zoffset> equal to zero and <depth>
2267        *     equal to one."
2268        */
2269       switch (t->Target) {
2270       case GL_TEXTURE_BUFFER:
2271          xBorder = 0;
2272          yBorder = 0;
2273          zBorder = 0;
2274          imageWidth = 1;
2275          imageHeight = 1;
2276          imageDepth = 1;
2277          break;
2278       case GL_TEXTURE_1D:
2279          xBorder = image->Border;
2280          yBorder = 0;
2281          zBorder = 0;
2282          imageWidth = image->Width;
2283          imageHeight = 1;
2284          imageDepth = 1;
2285          break;
2286       case GL_TEXTURE_1D_ARRAY:
2287          xBorder = image->Border;
2288          yBorder = 0;
2289          zBorder = 0;
2290          imageWidth = image->Width;
2291          imageHeight = image->Height;
2292          imageDepth = 1;
2293          break;
2294       case GL_TEXTURE_2D:
2295       case GL_TEXTURE_CUBE_MAP:
2296       case GL_TEXTURE_RECTANGLE:
2297       case GL_TEXTURE_2D_MULTISAMPLE:
2298          xBorder = image->Border;
2299          yBorder = image->Border;
2300          zBorder = 0;
2301          imageWidth = image->Width;
2302          imageHeight = image->Height;
2303          imageDepth = 1;
2304          break;
2305       case GL_TEXTURE_2D_ARRAY:
2306       case GL_TEXTURE_CUBE_MAP_ARRAY:
2307       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2308          xBorder = image->Border;
2309          yBorder = image->Border;
2310          zBorder = 0;
2311          imageWidth = image->Width;
2312          imageHeight = image->Height;
2313          imageDepth = image->Depth;
2314          break;
2315       case GL_TEXTURE_3D:
2316          xBorder = image->Border;
2317          yBorder = image->Border;
2318          zBorder = image->Border;
2319          imageWidth = image->Width;
2320          imageHeight = image->Height;
2321          imageDepth = image->Depth;
2322          break;
2323       default:
2324          assert(!"Should not get here.");
2325          xBorder = 0;
2326          yBorder = 0;
2327          zBorder = 0;
2328          imageWidth = 0;
2329          imageHeight = 0;
2330          imageDepth = 0;
2331          break;
2332       }
2333 
2334       if (xoffset < -xBorder) {
2335          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2336          return;
2337       }
2338 
2339       if (xoffset + width > imageWidth + xBorder) {
2340          _mesa_error(ctx, GL_INVALID_VALUE,
2341                      "glInvalidateSubTexImage(xoffset+width)");
2342          return;
2343       }
2344 
2345       if (yoffset < -yBorder) {
2346          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2347          return;
2348       }
2349 
2350       if (yoffset + height > imageHeight + yBorder) {
2351          _mesa_error(ctx, GL_INVALID_VALUE,
2352                      "glInvalidateSubTexImage(yoffset+height)");
2353          return;
2354       }
2355 
2356       if (zoffset < -zBorder) {
2357          _mesa_error(ctx, GL_INVALID_VALUE,
2358                      "glInvalidateSubTexImage(zoffset)");
2359          return;
2360       }
2361 
2362       if (zoffset + depth  > imageDepth + zBorder) {
2363          _mesa_error(ctx, GL_INVALID_VALUE,
2364                      "glInvalidateSubTexImage(zoffset+depth)");
2365          return;
2366       }
2367    }
2368 
2369    /* We don't actually do anything for this yet.  Just return after
2370     * validating the parameters and generating the required errors.
2371     */
2372    return;
2373 }
2374 
2375 
2376 void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture,GLint level)2377 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2378 {
2379    /* no-op */
2380 }
2381 
2382 
2383 void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture,GLint level)2384 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2385 {
2386    GET_CURRENT_CONTEXT(ctx);
2387 
2388    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2389       _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2390 
2391    invalidate_tex_image_error_check(ctx, texture, level,
2392                                     "glInvalidateTexImage");
2393 
2394    /* We don't actually do anything for this yet.  Just return after
2395     * validating the parameters and generating the required errors.
2396     */
2397    return;
2398 }
2399 
2400 /*@}*/
2401