1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keithw@vmware.com>
30   */
31 
32 #ifndef BRW_CLIP_H
33 #define BRW_CLIP_H
34 
35 #include "brw_compiler.h"
36 #include "brw_eu.h"
37 
38 /* Initial 3 verts, plus at most 6 additional verts from intersections
39  * with fixed planes, plus at most 8 additional verts from intersections
40  * with user clip planes
41  */
42 #define MAX_VERTS (3+6+8)
43 
44 #define PRIM_MASK  (0x1f)
45 
46 struct brw_clip_compile {
47    struct brw_codegen func;
48    struct brw_clip_prog_key key;
49    struct brw_clip_prog_data prog_data;
50 
51    struct {
52       struct brw_reg R0;
53       struct brw_reg vertex[MAX_VERTS];
54 
55       struct brw_reg t;
56       struct brw_reg t0, t1;
57       struct brw_reg dp0, dp1;
58 
59       struct brw_reg dpPrev;
60       struct brw_reg dp;
61       struct brw_reg loopcount;
62       struct brw_reg nr_verts;
63       struct brw_reg planemask;
64 
65       struct brw_reg inlist;
66       struct brw_reg outlist;
67       struct brw_reg freelist;
68 
69       struct brw_reg dir;
70       struct brw_reg tmp0, tmp1;
71       struct brw_reg offset;
72 
73       struct brw_reg fixed_planes;
74       struct brw_reg plane_equation;
75 
76       struct brw_reg ff_sync;
77 
78       /* Bitmask indicating which coordinate attribute should be used for
79        * comparison to each clipping plane. A 0 indicates that VARYING_SLOT_POS
80        * should be used, because it's one of the fixed +/- x/y/z planes that
81        * constitute the bounds of the view volume. A 1 indicates that
82        * VARYING_SLOT_CLIP_VERTEX should be used (if available) since it's a user-
83        * defined clipping plane.
84        */
85       struct brw_reg vertex_src_mask;
86 
87       /* Offset into the vertex of the current plane's clipdistance value */
88       struct brw_reg clipdistance_offset;
89    } reg;
90 
91    /* Number of registers storing VUE data */
92    GLuint nr_regs;
93 
94    GLuint first_tmp;
95    GLuint last_tmp;
96 
97    bool need_direction;
98 
99    struct brw_vue_map vue_map;
100 };
101 
102 /**
103  * True if the given varying is one of the outputs of the vertex shader.
104  */
brw_clip_have_varying(struct brw_clip_compile * c,GLuint varying)105 static inline bool brw_clip_have_varying(struct brw_clip_compile *c,
106                                          GLuint varying)
107 {
108    return (c->key.attrs & BITFIELD64_BIT(varying)) ? 1 : 0;
109 }
110 
111 /* Points are only culled, so no need for a clip routine, however it
112  * works out easier to have a dummy one.
113  */
114 void brw_emit_unfilled_clip( struct brw_clip_compile *c );
115 void brw_emit_tri_clip( struct brw_clip_compile *c );
116 void brw_emit_line_clip( struct brw_clip_compile *c );
117 void brw_emit_point_clip( struct brw_clip_compile *c );
118 
119 /* brw_clip_tri.c, for use by the unfilled clip routine:
120  */
121 void brw_clip_tri_init_vertices( struct brw_clip_compile *c );
122 void brw_clip_tri_flat_shade( struct brw_clip_compile *c );
123 void brw_clip_tri( struct brw_clip_compile *c );
124 void brw_clip_tri_emit_polygon( struct brw_clip_compile *c );
125 void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
126 			      GLuint nr_verts );
127 
128 
129 /* Utils:
130  */
131 
132 void brw_clip_interp_vertex( struct brw_clip_compile *c,
133 			     struct brw_indirect dest_ptr,
134 			     struct brw_indirect v0_ptr, /* from */
135 			     struct brw_indirect v1_ptr, /* to */
136 			     struct brw_reg t0,
137 			     bool force_edgeflag );
138 
139 void brw_clip_init_planes( struct brw_clip_compile *c );
140 
141 void brw_clip_emit_vue(struct brw_clip_compile *c,
142 		       struct brw_indirect vert,
143                        enum brw_urb_write_flags flags,
144 		       GLuint header);
145 
146 void brw_clip_kill_thread(struct brw_clip_compile *c);
147 
148 struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c );
149 struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c );
150 
151 void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
152                                           GLuint to, GLuint from );
153 
154 void brw_clip_init_clipmask( struct brw_clip_compile *c );
155 
156 struct brw_reg get_tmp( struct brw_clip_compile *c );
157 
158 void brw_clip_project_position(struct brw_clip_compile *c,
159              struct brw_reg pos );
160 void brw_clip_ff_sync(struct brw_clip_compile *c);
161 void brw_clip_init_ff_sync(struct brw_clip_compile *c);
162 
163 #endif
164