1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/colormac.h"
31 #include "main/macros.h"
32 #include "main/samplerobj.h"
33
34 #include "intel_mipmap_tree.h"
35 #include "intel_tex.h"
36
37 #include "i830_context.h"
38 #include "i830_reg.h"
39 #include "intel_chipset.h"
40
41
42 static GLuint
translate_texture_format(GLuint mesa_format)43 translate_texture_format(GLuint mesa_format)
44 {
45 switch (mesa_format) {
46 case MESA_FORMAT_L_UNORM8:
47 return MAPSURF_8BIT | MT_8BIT_L8;
48 case MESA_FORMAT_I_UNORM8:
49 return MAPSURF_8BIT | MT_8BIT_I8;
50 case MESA_FORMAT_LA_UNORM8:
51 return MAPSURF_16BIT | MT_16BIT_AY88;
52 case MESA_FORMAT_B5G6R5_UNORM:
53 return MAPSURF_16BIT | MT_16BIT_RGB565;
54 case MESA_FORMAT_B5G5R5A1_UNORM:
55 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
56 case MESA_FORMAT_B4G4R4A4_UNORM:
57 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
58 case MESA_FORMAT_B8G8R8A8_UNORM:
59 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
60 case MESA_FORMAT_B8G8R8X8_UNORM:
61 return MAPSURF_32BIT | MT_32BIT_XRGB8888;
62 case MESA_FORMAT_YCBCR_REV:
63 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
64 case MESA_FORMAT_YCBCR:
65 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
66 case MESA_FORMAT_RGB_FXT1:
67 case MESA_FORMAT_RGBA_FXT1:
68 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
69 case MESA_FORMAT_RGBA_DXT1:
70 case MESA_FORMAT_RGB_DXT1:
71 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
72 case MESA_FORMAT_RGBA_DXT3:
73 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
74 case MESA_FORMAT_RGBA_DXT5:
75 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
76 default:
77 fprintf(stderr, "%s: bad image format %s\n", __func__,
78 _mesa_get_format_name(mesa_format));
79 abort();
80 return 0;
81 }
82 }
83
84
85
86
87 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
88 * Intel drivers for "other operating systems" implement GL_CLAMP as
89 * GL_CLAMP_TO_EDGE, so the same is done here.
90 */
91 static GLuint
translate_wrap_mode(GLenum wrap)92 translate_wrap_mode(GLenum wrap)
93 {
94 switch (wrap) {
95 case GL_REPEAT:
96 return TEXCOORDMODE_WRAP;
97 case GL_CLAMP:
98 case GL_CLAMP_TO_EDGE:
99 return TEXCOORDMODE_CLAMP; /* not really correct */
100 case GL_CLAMP_TO_BORDER:
101 return TEXCOORDMODE_CLAMP_BORDER;
102 case GL_MIRRORED_REPEAT:
103 return TEXCOORDMODE_MIRROR;
104 default:
105 return TEXCOORDMODE_WRAP;
106 }
107 }
108
109
110 /* Recalculate all state from scratch. Perhaps not the most
111 * efficient, but this has gotten complex enough that we need
112 * something which is understandable and reliable.
113 */
114 static bool
i830_update_tex_unit(struct intel_context * intel,GLuint unit,GLuint ss3)115 i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
116 {
117 struct gl_context *ctx = &intel->ctx;
118 struct i830_context *i830 = i830_context(ctx);
119 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
120 struct gl_texture_object *tObj = tUnit->_Current;
121 struct intel_texture_object *intelObj = intel_texture_object(tObj);
122 struct gl_texture_image *firstImage;
123 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
124 GLuint *state = i830->state.Tex[unit], format, pitch;
125 GLint lodbias;
126 GLubyte border[4];
127 GLuint dst_x, dst_y;
128
129 memset(state, 0, sizeof(*state));
130
131 /*We need to refcount these. */
132
133 if (i830->state.tex_buffer[unit] != NULL) {
134 drm_intel_bo_unreference(i830->state.tex_buffer[unit]);
135 i830->state.tex_buffer[unit] = NULL;
136 }
137
138 if (!intel_finalize_mipmap_tree(intel, unit))
139 return false;
140
141 /* Get first image here, since intelObj->firstLevel will get set in
142 * the intel_finalize_mipmap_tree() call above.
143 */
144 firstImage = tObj->Image[0][tObj->Attrib.BaseLevel];
145
146 intel_miptree_get_image_offset(intelObj->mt, tObj->Attrib.BaseLevel, 0,
147 &dst_x, &dst_y);
148
149 drm_intel_bo_reference(intelObj->mt->region->bo);
150 i830->state.tex_buffer[unit] = intelObj->mt->region->bo;
151 pitch = intelObj->mt->region->pitch;
152
153 /* XXX: This calculation is probably broken for tiled images with
154 * a non-page-aligned offset.
155 */
156 i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
157
158 format = translate_texture_format(firstImage->TexFormat);
159
160 state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
161 (LOAD_TEXTURE_MAP0 << unit) | 4);
162
163 state[I830_TEXREG_TM0S1] =
164 (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
165 ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
166
167 if (intelObj->mt->region->tiling != I915_TILING_NONE) {
168 state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE;
169 if (intelObj->mt->region->tiling == I915_TILING_Y)
170 state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK;
171 }
172
173 state[I830_TEXREG_TM0S2] =
174 ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
175
176 {
177 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
178 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
179 CUBE_NEGX_ENABLE |
180 CUBE_POSX_ENABLE |
181 CUBE_NEGY_ENABLE |
182 CUBE_POSY_ENABLE |
183 CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
184 else
185 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
186 }
187
188
189
190
191 {
192 GLuint minFilt, mipFilt, magFilt;
193 float maxlod;
194 uint32_t minlod_fixed, maxlod_fixed;
195
196 switch (sampler->Attrib.MinFilter) {
197 case GL_NEAREST:
198 minFilt = FILTER_NEAREST;
199 mipFilt = MIPFILTER_NONE;
200 break;
201 case GL_LINEAR:
202 minFilt = FILTER_LINEAR;
203 mipFilt = MIPFILTER_NONE;
204 break;
205 case GL_NEAREST_MIPMAP_NEAREST:
206 minFilt = FILTER_NEAREST;
207 mipFilt = MIPFILTER_NEAREST;
208 break;
209 case GL_LINEAR_MIPMAP_NEAREST:
210 minFilt = FILTER_LINEAR;
211 mipFilt = MIPFILTER_NEAREST;
212 break;
213 case GL_NEAREST_MIPMAP_LINEAR:
214 minFilt = FILTER_NEAREST;
215 mipFilt = MIPFILTER_LINEAR;
216 break;
217 case GL_LINEAR_MIPMAP_LINEAR:
218 minFilt = FILTER_LINEAR;
219 mipFilt = MIPFILTER_LINEAR;
220 break;
221 default:
222 return false;
223 }
224
225 if (sampler->Attrib.MaxAnisotropy > 1.0) {
226 minFilt = FILTER_ANISOTROPIC;
227 magFilt = FILTER_ANISOTROPIC;
228 /* no trilinear + anisotropic */
229 mipFilt = MIPFILTER_NEAREST;
230 }
231 else {
232 switch (sampler->Attrib.MagFilter) {
233 case GL_NEAREST:
234 magFilt = FILTER_NEAREST;
235 break;
236 case GL_LINEAR:
237 magFilt = FILTER_LINEAR;
238 break;
239 default:
240 return false;
241 }
242 }
243
244 lodbias = (int) ((tUnit->LodBias + sampler->Attrib.LodBias) * 16.0);
245 if (lodbias < -64)
246 lodbias = -64;
247 if (lodbias > 63)
248 lodbias = 63;
249
250 state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
251 TM0S3_LOD_BIAS_MASK);
252 #if 0
253 /* YUV conversion:
254 */
255 if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
256 firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
257 state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
258 #endif
259
260 /* We get one field with fraction bits for the maximum
261 * addressable (smallest resolution) LOD. Use it to cover both
262 * MAX_LEVEL and MAX_LOD.
263 */
264 minlod_fixed = U_FIXED(CLAMP(sampler->Attrib.MinLod, 0.0, 11), 4);
265 maxlod = MIN2(sampler->Attrib.MaxLod, tObj->_MaxLevel - tObj->Attrib.BaseLevel);
266 if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM ||
267 intel->intelScreen->deviceID == PCI_CHIP_I865_G) {
268 maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2);
269 maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 3) >> 2);
270 state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT;
271 state[I830_TEXREG_TM0S2] |= TM0S2_LOD_PRECLAMP;
272 } else {
273 maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11), 0);
274 maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 15) >> 4);
275 state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT_830;
276 }
277 state[I830_TEXREG_TM0S3] |= minlod_fixed << TM0S3_MAX_MIP_SHIFT;
278 state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
279 (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
280 (magFilt << TM0S3_MAG_FILTER_SHIFT));
281 }
282
283 {
284 GLenum ws = sampler->Attrib.WrapS;
285 GLenum wt = sampler->Attrib.WrapT;
286
287
288 /* 3D textures not available on i830
289 */
290 if (tObj->Target == GL_TEXTURE_3D)
291 return false;
292
293 state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
294 MAP_UNIT(unit) |
295 ENABLE_TEXCOORD_PARAMS |
296 ss3 |
297 ENABLE_ADDR_V_CNTL |
298 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
299 | ENABLE_ADDR_U_CNTL |
300 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
301 (ws)));
302 }
303
304 /* convert border color from float to ubyte */
305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->Attrib.state.border_color.f[0]);
306 CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->Attrib.state.border_color.f[1]);
307 CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->Attrib.state.border_color.f[2]);
308 CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->Attrib.state.border_color.f[3]);
309
310 state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
311 border[0],
312 border[1],
313 border[2]);
314
315 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true);
316 /* memcmp was already disabled, but definitely won't work as the
317 * region might now change and that wouldn't be detected:
318 */
319 I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
320 return true;
321 }
322
323
324
325
326 void
i830UpdateTextureState(struct intel_context * intel)327 i830UpdateTextureState(struct intel_context *intel)
328 {
329 struct i830_context *i830 = i830_context(&intel->ctx);
330 bool ok = true;
331 GLuint i;
332
333 for (i = 0; i < I830_TEX_UNITS && ok; i++) {
334 if (intel->ctx.Texture.Unit[i]._Current) {
335 switch (intel->ctx.Texture.Unit[i]._Current->Target) {
336 case GL_TEXTURE_1D:
337 case GL_TEXTURE_2D:
338 case GL_TEXTURE_CUBE_MAP:
339 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
340 break;
341 case GL_TEXTURE_RECTANGLE:
342 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
343 break;
344 case GL_TEXTURE_3D:
345 default:
346 ok = false;
347 break;
348 }
349 } else {
350 struct i830_context *i830 = i830_context(&intel->ctx);
351 if (i830->state.active & I830_UPLOAD_TEX(i))
352 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false);
353
354 if (i830->state.tex_buffer[i] != NULL) {
355 drm_intel_bo_unreference(i830->state.tex_buffer[i]);
356 i830->state.tex_buffer[i] = NULL;
357 }
358 }
359 }
360
361 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
362
363 if (ok)
364 i830EmitTextureBlend(i830);
365 }
366