1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "hash.h"
39 #include "mtypes.h"
40 #include "util/bitscan.h"
41 #include "util/u_math.h"
42
43
44 #define BAD_MASK ~0u
45
46
47 /**
48 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
49 * available to the rendering context (for drawing or reading).
50 * This depends on the type of framebuffer. For window system framebuffers
51 * we look at the framebuffer's visual. But for user-create framebuffers we
52 * look at the number of supported color attachments.
53 * \param fb the framebuffer to draw to, or read from
54 * \return bitmask of BUFFER_BIT_* flags
55 */
56 static GLbitfield
supported_buffer_bitmask(const struct gl_context * ctx,const struct gl_framebuffer * fb)57 supported_buffer_bitmask(const struct gl_context *ctx,
58 const struct gl_framebuffer *fb)
59 {
60 GLbitfield mask = 0x0;
61
62 if (_mesa_is_user_fbo(fb)) {
63 /* A user-created renderbuffer */
64 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
65 }
66 else {
67 /* A window system framebuffer */
68 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
69 if (fb->Visual.stereoMode) {
70 mask |= BUFFER_BIT_FRONT_RIGHT;
71 if (fb->Visual.doubleBufferMode) {
72 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
73 }
74 }
75 else if (fb->Visual.doubleBufferMode) {
76 mask |= BUFFER_BIT_BACK_LEFT;
77 }
78 }
79
80 return mask;
81 }
82
83 GLenum
_mesa_back_to_front_if_single_buffered(const struct gl_framebuffer * fb,GLenum buffer)84 _mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
85 GLenum buffer)
86 {
87 /* If the front buffer is the only buffer, GL_BACK and all other flags
88 * that include BACK select the front buffer for drawing. There are
89 * several reasons we want to do this.
90 *
91 * 1) OpenGL ES 3.0 requires it:
92 *
93 * Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
94 * ES 3.0.1 specification says:
95 *
96 * "When draw buffer zero is BACK, color values are written
97 * into the sole buffer for single-buffered contexts, or into
98 * the back buffer for double-buffered contexts."
99 *
100 * We also do this for GLES 1 and 2 because those APIs have no
101 * concept of selecting the front and back buffer anyway and it's
102 * convenient to be able to maintain the magic behaviour of
103 * GL_BACK in that case.
104 *
105 * 2) Pbuffers are back buffers from the application point of view,
106 * but they are front buffers from the Mesa point of view,
107 * because they are always single buffered.
108 */
109 if (!fb->Visual.doubleBufferMode) {
110 switch (buffer) {
111 case GL_BACK:
112 buffer = GL_FRONT;
113 break;
114 case GL_BACK_RIGHT:
115 buffer = GL_FRONT_RIGHT;
116 break;
117 case GL_BACK_LEFT:
118 buffer = GL_FRONT_LEFT;
119 break;
120 }
121 }
122
123 return buffer;
124 }
125
126 /**
127 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
128 * Given a GLenum naming one or more color buffers (such as
129 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
130 */
131 static GLbitfield
draw_buffer_enum_to_bitmask(const struct gl_context * ctx,GLenum buffer)132 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
133 {
134 buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer);
135
136 switch (buffer) {
137 case GL_NONE:
138 return 0;
139 case GL_FRONT:
140 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
141 case GL_BACK:
142 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
143 case GL_RIGHT:
144 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
145 case GL_FRONT_RIGHT:
146 return BUFFER_BIT_FRONT_RIGHT;
147 case GL_BACK_RIGHT:
148 return BUFFER_BIT_BACK_RIGHT;
149 case GL_BACK_LEFT:
150 return BUFFER_BIT_BACK_LEFT;
151 case GL_FRONT_AND_BACK:
152 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
153 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
154 case GL_LEFT:
155 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
156 case GL_FRONT_LEFT:
157 return BUFFER_BIT_FRONT_LEFT;
158 case GL_AUX0:
159 case GL_AUX1:
160 case GL_AUX2:
161 case GL_AUX3:
162 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
163 case GL_COLOR_ATTACHMENT0_EXT:
164 return BUFFER_BIT_COLOR0;
165 case GL_COLOR_ATTACHMENT1_EXT:
166 return BUFFER_BIT_COLOR1;
167 case GL_COLOR_ATTACHMENT2_EXT:
168 return BUFFER_BIT_COLOR2;
169 case GL_COLOR_ATTACHMENT3_EXT:
170 return BUFFER_BIT_COLOR3;
171 case GL_COLOR_ATTACHMENT4_EXT:
172 return BUFFER_BIT_COLOR4;
173 case GL_COLOR_ATTACHMENT5_EXT:
174 return BUFFER_BIT_COLOR5;
175 case GL_COLOR_ATTACHMENT6_EXT:
176 return BUFFER_BIT_COLOR6;
177 case GL_COLOR_ATTACHMENT7_EXT:
178 return BUFFER_BIT_COLOR7;
179 default:
180 /* not an error, but also not supported */
181 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
182 return 1 << BUFFER_COUNT;
183 /* error */
184 return BAD_MASK;
185 }
186 }
187
188
189 /**
190 * Helper routine used by glReadBuffer.
191 * Given a GLenum naming a color buffer, return the index of the corresponding
192 * renderbuffer (a BUFFER_* value).
193 * return BUFFER_NONE for an invalid buffer.
194 */
195 static gl_buffer_index
read_buffer_enum_to_index(const struct gl_context * ctx,GLenum buffer)196 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
197 {
198 buffer = _mesa_back_to_front_if_single_buffered(ctx->ReadBuffer, buffer);
199
200 switch (buffer) {
201 case GL_FRONT:
202 return BUFFER_FRONT_LEFT;
203 case GL_BACK:
204 return BUFFER_BACK_LEFT;
205 case GL_RIGHT:
206 return BUFFER_FRONT_RIGHT;
207 case GL_FRONT_RIGHT:
208 return BUFFER_FRONT_RIGHT;
209 case GL_BACK_RIGHT:
210 return BUFFER_BACK_RIGHT;
211 case GL_BACK_LEFT:
212 return BUFFER_BACK_LEFT;
213 case GL_LEFT:
214 return BUFFER_FRONT_LEFT;
215 case GL_FRONT_LEFT:
216 return BUFFER_FRONT_LEFT;
217 case GL_FRONT_AND_BACK:
218 return BUFFER_FRONT_LEFT;
219 case GL_AUX0:
220 case GL_AUX1:
221 case GL_AUX2:
222 case GL_AUX3:
223 return BUFFER_COUNT; /* invalid, but not -1 */
224 case GL_COLOR_ATTACHMENT0_EXT:
225 return BUFFER_COLOR0;
226 case GL_COLOR_ATTACHMENT1_EXT:
227 return BUFFER_COLOR1;
228 case GL_COLOR_ATTACHMENT2_EXT:
229 return BUFFER_COLOR2;
230 case GL_COLOR_ATTACHMENT3_EXT:
231 return BUFFER_COLOR3;
232 case GL_COLOR_ATTACHMENT4_EXT:
233 return BUFFER_COLOR4;
234 case GL_COLOR_ATTACHMENT5_EXT:
235 return BUFFER_COLOR5;
236 case GL_COLOR_ATTACHMENT6_EXT:
237 return BUFFER_COLOR6;
238 case GL_COLOR_ATTACHMENT7_EXT:
239 return BUFFER_COLOR7;
240 default:
241 /* not an error, but also not supported */
242 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
243 return BUFFER_COUNT;
244 /* error */
245 return BUFFER_NONE;
246 }
247 }
248
249 static bool
is_legal_es3_readbuffer_enum(GLenum buf)250 is_legal_es3_readbuffer_enum(GLenum buf)
251 {
252 return buf == GL_BACK || buf == GL_NONE ||
253 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
254 }
255
256 /**
257 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
258 * Specify which renderbuffer(s) to draw into for the first color output.
259 * <buffer> can name zero, one, two or four renderbuffers!
260 * \sa _mesa_DrawBuffers
261 *
262 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
263 *
264 * Note that the behaviour of this function depends on whether the
265 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
266 * framebuffer object.
267 * In the former case, we update the per-context ctx->Color.DrawBuffer
268 * state var _and_ the FB's ColorDrawBuffer state.
269 * In the later case, we update the FB's ColorDrawBuffer state only.
270 *
271 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
272 * new FB is a window system FB, we need to re-update the FB's
273 * ColorDrawBuffer state to match the context. This is handled in
274 * _mesa_update_framebuffer().
275 *
276 * See the GL_EXT_framebuffer_object spec for more info.
277 */
278 static ALWAYS_INLINE void
draw_buffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller,bool no_error)279 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
280 GLenum buffer, const char *caller, bool no_error)
281 {
282 GLbitfield destMask;
283
284 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
285
286 if (MESA_VERBOSE & VERBOSE_API) {
287 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
288 }
289
290 if (buffer == GL_NONE) {
291 destMask = 0x0;
292 }
293 else {
294 const GLbitfield supportedMask
295 = supported_buffer_bitmask(ctx, fb);
296 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
297 if (!no_error && destMask == BAD_MASK) {
298 /* totally bogus buffer */
299 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
300 _mesa_enum_to_string(buffer));
301 return;
302 }
303 destMask &= supportedMask;
304 if (!no_error && destMask == 0x0) {
305 /* none of the named color buffers exist! */
306 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
307 caller, _mesa_enum_to_string(buffer));
308 return;
309 }
310 }
311
312 /* if we get here, there's no error so set new state */
313 const GLenum16 buffer16 = buffer;
314 _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
315
316 /* Call device driver function only if fb is the bound draw buffer */
317 if (fb == ctx->DrawBuffer) {
318 if (ctx->Driver.DrawBuffer)
319 ctx->Driver.DrawBuffer(ctx);
320 if (ctx->Driver.DrawBufferAllocate)
321 ctx->Driver.DrawBufferAllocate(ctx);
322 }
323 }
324
325
326 static void
draw_buffer_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)327 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
328 GLenum buffer, const char *caller)
329 {
330 draw_buffer(ctx, fb, buffer, caller, false);
331 }
332
333
334 static void
draw_buffer_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)335 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
336 GLenum buffer, const char *caller)
337 {
338 draw_buffer(ctx, fb, buffer, caller, true);
339 }
340
341
342 void GLAPIENTRY
_mesa_DrawBuffer_no_error(GLenum buffer)343 _mesa_DrawBuffer_no_error(GLenum buffer)
344 {
345 GET_CURRENT_CONTEXT(ctx);
346 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
347 }
348
349
350 void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)351 _mesa_DrawBuffer(GLenum buffer)
352 {
353 GET_CURRENT_CONTEXT(ctx);
354 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
355 }
356
357
358 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer,GLenum buf)359 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
360 {
361 GET_CURRENT_CONTEXT(ctx);
362 struct gl_framebuffer *fb;
363
364 if (framebuffer) {
365 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
366 } else {
367 fb = ctx->WinSysDrawBuffer;
368 }
369
370 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
371 }
372
373
374 void GLAPIENTRY
_mesa_FramebufferDrawBufferEXT(GLuint framebuffer,GLenum buf)375 _mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
376 {
377 GET_CURRENT_CONTEXT(ctx);
378 struct gl_framebuffer *fb;
379
380 if (framebuffer) {
381 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
382 "glFramebufferDrawBufferEXT");
383 if (!fb)
384 return;
385 }
386 else
387 fb = ctx->WinSysDrawBuffer;
388
389 draw_buffer_error(ctx, fb, buf, "glFramebufferDrawBufferEXT");
390 }
391
392
393 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer,GLenum buf)394 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
395 {
396 GET_CURRENT_CONTEXT(ctx);
397 struct gl_framebuffer *fb;
398
399 if (framebuffer) {
400 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
401 "glNamedFramebufferDrawBuffer");
402 if (!fb)
403 return;
404 }
405 else
406 fb = ctx->WinSysDrawBuffer;
407
408 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
409 }
410
411
412 /**
413 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
414 * the destination color renderbuffers for N fragment program color outputs.
415 * \sa _mesa_DrawBuffer
416 * \param n number of outputs
417 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
418 * names cannot specify more than one buffer. For example,
419 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
420 * that is considered special and allowed as far as n is one
421 * since 4.5.
422 */
423 static ALWAYS_INLINE void
draw_buffers(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller,bool no_error)424 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
425 const GLenum *buffers, const char *caller, bool no_error)
426 {
427 GLuint output;
428 GLbitfield usedBufferMask, supportedMask;
429 GLbitfield destMask[MAX_DRAW_BUFFERS];
430
431 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
432
433 if (!no_error) {
434 /* Turns out n==0 is a valid input that should not produce an error.
435 * The remaining code below correctly handles the n==0 case.
436 *
437 * From the OpenGL 3.0 specification, page 258:
438 * "An INVALID_VALUE error is generated if n is greater than
439 * MAX_DRAW_BUFFERS."
440 */
441 if (n < 0) {
442 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
443 return;
444 }
445
446 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
447 _mesa_error(ctx, GL_INVALID_VALUE,
448 "%s(n > maximum number of draw buffers)", caller);
449 return;
450 }
451
452 /* From the ES 3.0 specification, page 180:
453 * "If the GL is bound to the default framebuffer, then n must be 1
454 * and the constant must be BACK or NONE."
455 * (same restriction applies with GL_EXT_draw_buffers specification)
456 */
457 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
458 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
459 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
460 return;
461 }
462 }
463
464 supportedMask = supported_buffer_bitmask(ctx, fb);
465 usedBufferMask = 0x0;
466
467 /* complicated error checking... */
468 for (output = 0; output < n; output++) {
469 if (!no_error) {
470 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
471 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
472 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
473 * the default framebuffer and framebuffer objects, and exists because
474 * these constants may themselves refer to multiple buffers, as shown
475 * in table 17.4."
476 *
477 * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
478 * "If the default framebuffer is affected, then each of the constants
479 * must be one of the values listed in table 17.6 or the special value
480 * BACK. When BACK is used, n must be 1 and color values are written
481 * into the left buffer for single-buffered contexts, or into the back
482 * left buffer for double-buffered contexts."
483 *
484 * Note "special value BACK". GL_BACK also refers to multiple buffers,
485 * but it is consider a special case here. This is a change on 4.5.
486 * For OpenGL 4.x we check that behaviour. For any previous version we
487 * keep considering it wrong (as INVALID_ENUM).
488 */
489 if (buffers[output] == GL_BACK &&
490 _mesa_is_winsys_fbo(fb) &&
491 _mesa_is_desktop_gl(ctx) &&
492 ctx->Version >= 40) {
493 if (n != 1) {
494 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
495 caller);
496 return;
497 }
498 } else if (buffers[output] == GL_FRONT ||
499 buffers[output] == GL_LEFT ||
500 buffers[output] == GL_RIGHT ||
501 buffers[output] == GL_FRONT_AND_BACK ||
502 (buffers[output] == GL_BACK &&
503 _mesa_is_desktop_gl(ctx))) {
504 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
505 caller, _mesa_enum_to_string(buffers[output]));
506 return;
507 }
508 }
509
510 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
511
512 if (!no_error) {
513 /* From the OpenGL 3.0 specification, page 258:
514 * "Each buffer listed in bufs must be one of the values from tables
515 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
516 */
517 if (destMask[output] == BAD_MASK) {
518 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
519 caller, _mesa_enum_to_string(buffers[output]));
520 return;
521 }
522
523 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
524 * specification says:
525 *
526 * "If the GL is bound to a draw framebuffer object, the ith
527 * buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
528 * Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
529 * where m is greater than or equal to the value of MAX_-
530 * COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
531 */
532 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
533 buffers[output] != GL_NONE &&
534 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
535 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
536 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
537 return;
538 }
539 }
540
541 if (buffers[output] == GL_NONE) {
542 destMask[output] = 0x0;
543 }
544 else {
545 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
546 * spec (20080923) says:
547 *
548 * "If the GL is bound to a framebuffer object and DrawBuffers is
549 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
550 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
551 * INVALID_OPERATION results."
552 */
553 if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
554 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
555 _mesa_error(ctx, GL_INVALID_OPERATION,
556 "%s(buffers[%d] >= maximum number of draw buffers)",
557 caller, output);
558 return;
559 }
560
561 /* From the OpenGL 3.0 specification, page 259:
562 * "If the GL is bound to the default framebuffer and DrawBuffers is
563 * supplied with a constant (other than NONE) that does not indicate
564 * any of the color buffers allocated to the GL context by the window
565 * system, the error INVALID_OPERATION will be generated.
566 *
567 * If the GL is bound to a framebuffer object and DrawBuffers is
568 * supplied with a constant from table 4.6 [...] then the error
569 * INVALID_OPERATION results."
570 */
571 destMask[output] &= supportedMask;
572 if (!no_error) {
573 if (destMask[output] == 0) {
574 _mesa_error(ctx, GL_INVALID_OPERATION,
575 "%s(unsupported buffer %s)",
576 caller, _mesa_enum_to_string(buffers[output]));
577 return;
578 }
579
580 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
581 * "If the GL is bound to a framebuffer object, the ith buffer
582 * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
583 * INVALID_OPERATION." (same restriction applies with
584 * GL_EXT_draw_buffers specification)
585 */
586 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
587 buffers[output] != GL_NONE &&
588 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
589 _mesa_error(ctx, GL_INVALID_OPERATION,
590 "%s(unsupported buffer %s)",
591 caller, _mesa_enum_to_string(buffers[output]));
592 return;
593 }
594
595 /* From the OpenGL 3.0 specification, page 258:
596 * "Except for NONE, a buffer may not appear more than once in the
597 * array pointed to by bufs. Specifying a buffer more then once
598 * will result in the error INVALID_OPERATION."
599 */
600 if (destMask[output] & usedBufferMask) {
601 _mesa_error(ctx, GL_INVALID_OPERATION,
602 "%s(duplicated buffer %s)",
603 caller, _mesa_enum_to_string(buffers[output]));
604 return;
605 }
606 }
607
608 /* update bitmask */
609 usedBufferMask |= destMask[output];
610 }
611 }
612
613 /* OK, if we get here, there were no errors so set the new state */
614 GLenum16 buffers16[MAX_DRAW_BUFFERS];
615 for (int i = 0; i < n; i++)
616 buffers16[i] = buffers[i];
617
618 _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
619
620 /*
621 * Call device driver function if fb is the bound draw buffer.
622 * Note that n can be equal to 0,
623 * in which case we don't want to reference buffers[0], which
624 * may not be valid.
625 */
626 if (fb == ctx->DrawBuffer) {
627 if (ctx->Driver.DrawBuffer)
628 ctx->Driver.DrawBuffer(ctx);
629 if (ctx->Driver.DrawBufferAllocate)
630 ctx->Driver.DrawBufferAllocate(ctx);
631 }
632 }
633
634
635 static void
draw_buffers_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller)636 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
637 const GLenum *buffers, const char *caller)
638 {
639 draw_buffers(ctx, fb, n, buffers, caller, false);
640 }
641
642
643 static void
draw_buffers_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller)644 draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
645 GLsizei n, const GLenum *buffers, const char *caller)
646 {
647 draw_buffers(ctx, fb, n, buffers, caller, true);
648 }
649
650
651 void GLAPIENTRY
_mesa_DrawBuffers_no_error(GLsizei n,const GLenum * buffers)652 _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
653 {
654 GET_CURRENT_CONTEXT(ctx);
655 draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
656 }
657
658
659 void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n,const GLenum * buffers)660 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
661 {
662 GET_CURRENT_CONTEXT(ctx);
663 draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
664 }
665
666 void GLAPIENTRY
_mesa_FramebufferDrawBuffersEXT(GLuint framebuffer,GLsizei n,const GLenum * bufs)667 _mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
668 const GLenum *bufs)
669 {
670 GET_CURRENT_CONTEXT(ctx);
671 struct gl_framebuffer *fb;
672
673 if (framebuffer) {
674 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
675 "glFramebufferDrawBuffersEXT");
676 if (!fb)
677 return;
678 }
679 else
680 fb = ctx->WinSysDrawBuffer;
681
682 draw_buffers_error(ctx, fb, n, bufs, "glFramebufferDrawBuffersEXT");
683 }
684
685 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer,GLsizei n,const GLenum * bufs)686 _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
687 const GLenum *bufs)
688 {
689 GET_CURRENT_CONTEXT(ctx);
690 struct gl_framebuffer *fb;
691
692 if (framebuffer) {
693 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
694 } else {
695 fb = ctx->WinSysDrawBuffer;
696 }
697
698 draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
699 }
700
701
702 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer,GLsizei n,const GLenum * bufs)703 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
704 const GLenum *bufs)
705 {
706 GET_CURRENT_CONTEXT(ctx);
707 struct gl_framebuffer *fb;
708
709 if (framebuffer) {
710 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
711 "glNamedFramebufferDrawBuffers");
712 if (!fb)
713 return;
714 }
715 else
716 fb = ctx->WinSysDrawBuffer;
717
718 draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
719 }
720
721
722 /**
723 * Performs necessary state updates when _mesa_drawbuffers makes an
724 * actual change.
725 */
726 static void
updated_drawbuffers(struct gl_context * ctx,struct gl_framebuffer * fb)727 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
728 {
729 FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT);
730
731 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
732 /* Flag the FBO as requiring validation. */
733 if (_mesa_is_user_fbo(fb)) {
734 fb->_Status = 0;
735 }
736 }
737 }
738
739
740 /**
741 * Helper function to set the GL_DRAW_BUFFER state for the given context and
742 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
743 *
744 * All error checking will have been done prior to calling this function
745 * so nothing should go wrong at this point.
746 *
747 * \param ctx current context
748 * \param fb the desired draw buffer
749 * \param n number of color outputs to set
750 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
751 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
752 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
753 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
754 */
755 void
_mesa_drawbuffers(struct gl_context * ctx,struct gl_framebuffer * fb,GLuint n,const GLenum16 * buffers,const GLbitfield * destMask)756 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
757 GLuint n, const GLenum16 *buffers,
758 const GLbitfield *destMask)
759 {
760 GLbitfield mask[MAX_DRAW_BUFFERS];
761 GLuint buf;
762
763 if (!destMask) {
764 /* compute destMask values now */
765 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
766 GLuint output;
767 for (output = 0; output < n; output++) {
768 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
769 assert(mask[output] != BAD_MASK);
770 mask[output] &= supportedMask;
771 }
772 destMask = mask;
773 }
774
775 /*
776 * destMask[0] may have up to four bits set
777 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
778 * Otherwise, destMask[x] can only have one bit set.
779 */
780 if (n > 0 && util_bitcount(destMask[0]) > 1) {
781 GLuint count = 0, destMask0 = destMask[0];
782 while (destMask0) {
783 const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
784 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
785 updated_drawbuffers(ctx, fb);
786 fb->_ColorDrawBufferIndexes[count] = bufIndex;
787 }
788 count++;
789 }
790 fb->ColorDrawBuffer[0] = buffers[0];
791 fb->_NumColorDrawBuffers = count;
792 }
793 else {
794 GLuint count = 0;
795 for (buf = 0; buf < n; buf++ ) {
796 if (destMask[buf]) {
797 gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
798 /* only one bit should be set in the destMask[buf] field */
799 assert(util_bitcount(destMask[buf]) == 1);
800 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
801 updated_drawbuffers(ctx, fb);
802 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
803 }
804 count = buf + 1;
805 }
806 else {
807 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
808 updated_drawbuffers(ctx, fb);
809 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
810 }
811 }
812 fb->ColorDrawBuffer[buf] = buffers[buf];
813 }
814 fb->_NumColorDrawBuffers = count;
815 }
816
817 /* set remaining outputs to BUFFER_NONE */
818 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
819 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
820 updated_drawbuffers(ctx, fb);
821 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
822 }
823 }
824 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
825 fb->ColorDrawBuffer[buf] = GL_NONE;
826 }
827
828 if (_mesa_is_winsys_fbo(fb)) {
829 /* also set context drawbuffer state */
830 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
831 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
832 updated_drawbuffers(ctx, fb);
833 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
834 }
835 }
836 }
837 }
838
839
840 /**
841 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
842 * from the context's Color.DrawBuffer[] state.
843 * Use when changing contexts.
844 */
845 void
_mesa_update_draw_buffers(struct gl_context * ctx)846 _mesa_update_draw_buffers(struct gl_context *ctx)
847 {
848 /* should be a window system FBO */
849 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
850
851 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
852 ctx->Color.DrawBuffer, NULL);
853 }
854
855
856 /**
857 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
858 * GL_READ_BUFFER state for the given context and FBO.
859 * Note that all error checking should have been done before calling
860 * this function.
861 * \param ctx the rendering context
862 * \param fb the framebuffer object to update
863 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
864 * \param bufferIndex the numerical index corresponding to 'buffer'
865 */
866 void
_mesa_readbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,gl_buffer_index bufferIndex)867 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
868 GLenum buffer, gl_buffer_index bufferIndex)
869 {
870 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
871 /* Only update the per-context READ_BUFFER state if we're bound to
872 * a window-system framebuffer.
873 */
874 ctx->Pixel.ReadBuffer = buffer;
875 }
876
877 fb->ColorReadBuffer = buffer;
878 fb->_ColorReadBufferIndex = bufferIndex;
879
880 ctx->NewState |= _NEW_BUFFERS;
881 }
882
883
884
885 /**
886 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
887 * renderbuffer for reading pixels.
888 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
889 */
890 static ALWAYS_INLINE void
read_buffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller,bool no_error)891 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
892 GLenum buffer, const char *caller, bool no_error)
893 {
894 gl_buffer_index srcBuffer;
895
896 FLUSH_VERTICES(ctx, 0, GL_PIXEL_MODE_BIT);
897
898 if (MESA_VERBOSE & VERBOSE_API)
899 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
900
901 if (buffer == GL_NONE) {
902 /* This is legal--it means that no buffer should be bound for reading. */
903 srcBuffer = BUFFER_NONE;
904 }
905 else {
906 /* general case / window-system framebuffer */
907 if (!no_error &&_mesa_is_gles3(ctx) &&
908 !is_legal_es3_readbuffer_enum(buffer))
909 srcBuffer = BUFFER_NONE;
910 else
911 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
912
913 if (!no_error) {
914 GLbitfield supportedMask;
915
916 if (srcBuffer == BUFFER_NONE) {
917 _mesa_error(ctx, GL_INVALID_ENUM,
918 "%s(invalid buffer %s)", caller,
919 _mesa_enum_to_string(buffer));
920 return;
921 }
922
923 supportedMask = supported_buffer_bitmask(ctx, fb);
924 if (((1 << srcBuffer) & supportedMask) == 0) {
925 _mesa_error(ctx, GL_INVALID_OPERATION,
926 "%s(invalid buffer %s)", caller,
927 _mesa_enum_to_string(buffer));
928 return;
929 }
930 }
931 }
932
933 /* OK, all error checking has been completed now */
934
935 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
936
937 /* Call the device driver function only if fb is the bound read buffer */
938 if (fb == ctx->ReadBuffer) {
939 if (ctx->Driver.ReadBuffer)
940 ctx->Driver.ReadBuffer(ctx, buffer);
941 }
942 }
943
944
945 static void
read_buffer_err(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)946 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
947 GLenum buffer, const char *caller)
948 {
949 read_buffer(ctx, fb, buffer, caller, false);
950 }
951
952
953 static void
read_buffer_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)954 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
955 GLenum buffer, const char *caller)
956 {
957 read_buffer(ctx, fb, buffer, caller, true);
958 }
959
960
961 void GLAPIENTRY
_mesa_ReadBuffer_no_error(GLenum buffer)962 _mesa_ReadBuffer_no_error(GLenum buffer)
963 {
964 GET_CURRENT_CONTEXT(ctx);
965 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
966 }
967
968
969 void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)970 _mesa_ReadBuffer(GLenum buffer)
971 {
972 GET_CURRENT_CONTEXT(ctx);
973 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
974 }
975
976
977 void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer,GLenum src)978 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
979 {
980 GET_CURRENT_CONTEXT(ctx);
981
982 struct gl_framebuffer *fb;
983
984 if (framebuffer) {
985 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
986 } else {
987 fb = ctx->WinSysReadBuffer;
988 }
989
990 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
991 }
992
993
994 void GLAPIENTRY
_mesa_FramebufferReadBufferEXT(GLuint framebuffer,GLenum buf)995 _mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
996 {
997 GET_CURRENT_CONTEXT(ctx);
998 struct gl_framebuffer *fb;
999
1000 if (framebuffer) {
1001 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
1002 "glFramebufferReadBufferEXT");
1003 if (!fb)
1004 return;
1005 }
1006 else
1007 fb = ctx->WinSysDrawBuffer;
1008
1009 read_buffer_err(ctx, fb, buf, "glFramebufferReadBufferEXT");
1010 }
1011
1012
1013 void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer,GLenum src)1014 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
1015 {
1016 GET_CURRENT_CONTEXT(ctx);
1017 struct gl_framebuffer *fb;
1018
1019 if (framebuffer) {
1020 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
1021 "glNamedFramebufferReadBuffer");
1022 if (!fb)
1023 return;
1024 }
1025 else
1026 fb = ctx->WinSysReadBuffer;
1027
1028 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
1029 }
1030