1Mesa 7.10 Release Notes / January 7, 2011
2=========================================
3
4Mesa 7.10 is a new development release. People who are concerned with
5stability and reliability should stick with a previous release or wait
6for Mesa 7.10.1.
7
8Mesa 7.10 implements the OpenGL 2.1 API, but the version reported by
9glGetString(GL_VERSION) depends on the particular driver being used.
10Some drivers don't support all the features required in OpenGL 2.1.
11
12See the :doc:`Compiling/Installing page <../install>` for
13prerequisites for DRI hardware acceleration.
14
15MD5 checksums
16-------------
17
18::
19
20   0a70c15c135561824bdcae92bf232e43  MesaLib-7.10.tar.gz
21   33fb94eccc02cbb4d8d1365615e38e46  MesaLib-7.10.tar.bz2
22   5cafdc0eda0f9bf370b95c98df3338fa  MesaLib-7.10.zip
23   bc644be551ed585fc4f66c16b64a91c9  MesaGLUT-7.10.tar.gz
24   5c2677a155672352d62b177e4f0f92e8  MesaGLUT-7.10.tar.bz2
25   2ce5001f74496d1ba719ef74d910a5cf  MesaGLUT-7.10.zip
26
27New features
28------------
29
30-  GL_ARB_explicit_attrib_location extension (Intel and software
31   drivers).
32-  GL_ARB_texture_rg (Intel, software drivers, gallium drivers).
33-  GL_EXT_separate_shader_objects extension (Intel and software
34   drivers).
35-  GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe).
36-  New fragment shader back-end for i965-class hardware.
37-  Support for Sandybridge chipset in i965 DRI driver.
38
39Bug fixes
40---------
41
42This list is likely incomplete.
43
44-  `Bug 28800 <https://bugs.freedesktop.org/show_bug.cgi?id=28800>`__ -
45   [r300c, r300g] Texture corruption with World of Warcraft
46-  `Bug 29420 <https://bugs.freedesktop.org/show_bug.cgi?id=29420>`__ -
47   Amnesia / HPL2 RendererFeatTest - not rendering correctly
48-  `Bug 29946 <https://bugs.freedesktop.org/show_bug.cgi?id=29946>`__ -
49   [swrast] piglit valgrind glsl-array-bounds-04 fails
50-  `Bug 30261 <https://bugs.freedesktop.org/show_bug.cgi?id=30261>`__ -
51   [GLSL 1.20] allowing inconsistent invariant declaration between two
52   vertex shaders
53-  `Bug 30632 <https://bugs.freedesktop.org/show_bug.cgi?id=30632>`__ -
54   [softpipe] state_tracker/st_manager.c:489:
55   st_context_notify_invalid_framebuffer: Assertion \`stfb &&
56   stfb->iface == stfbi' failed.
57-  `Bug 30694 <https://bugs.freedesktop.org/show_bug.cgi?id=30694>`__ -
58   wincopy will crash on Gallium drivers when going to front buffer
59-  `Bug 30771 <https://bugs.freedesktop.org/show_bug.cgi?id=30771>`__ -
60   [r600g] vert-tex glsl demo
61-  `Bug 30787 <https://bugs.freedesktop.org/show_bug.cgi?id=30787>`__ -
62   Invalid asm shader does not generate draw-time error when used with
63   GLSL shader
64-  `Bug 30974 <https://bugs.freedesktop.org/show_bug.cgi?id=30974>`__ -
65   [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779
66-  `Bug 30993 <https://bugs.freedesktop.org/show_bug.cgi?id=30993>`__ -
67   getFramebufferAttachmentParameteriv wrongly generates error
68-  `Bug 31101 <https://bugs.freedesktop.org/show_bug.cgi?id=31101>`__ -
69   [glsl2] abort() in ir_validate::visit_enter(ir_assignment \*ir)
70-  `Bug 31193 <https://bugs.freedesktop.org/show_bug.cgi?id=31193>`__ -
71   [regression] aa43176e break water reflections
72-  `Bug 31194 <https://bugs.freedesktop.org/show_bug.cgi?id=31194>`__ -
73   The mesa meta save/restore code doesn't ref the current GLSL program
74-  `Bug 31371 <https://bugs.freedesktop.org/show_bug.cgi?id=31371>`__ -
75   glslparsertest: ir.cpp:358: ir_constant::ir_constant(const
76   glsl_type*, const ir_constant_data*): Assertion \`(type->base_type >=
77   0) && (type->base_type <= 3)' failed.
78-  `Bug 31439 <https://bugs.freedesktop.org/show_bug.cgi?id=31439>`__ -
79   Crash in glBufferSubData() with size == 0
80-  `Bug 31495 <https://bugs.freedesktop.org/show_bug.cgi?id=31495>`__ -
81   [i965 gles2c bisected] OpenGL ES 2.0 conformance
82   GL2Tests_GetBIFD_input.run regressed
83-  `Bug 31514 <https://bugs.freedesktop.org/show_bug.cgi?id=31514>`__ -
84   isBuffer returns true for unbound buffers
85-  `Bug 31560 <https://bugs.freedesktop.org/show_bug.cgi?id=31560>`__ -
86   [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no
87   member named ‘Format’
88-  `Bug 31617 <https://bugs.freedesktop.org/show_bug.cgi?id=31617>`__ -
89   Radeon/Compiz: 'failed to attach dri2 front buffer', error case not
90   handled
91-  `Bug 31648 <https://bugs.freedesktop.org/show_bug.cgi?id=31648>`__ -
92   [GLSL] array-struct-array gets assertion: \`(size >= 1) && (size <=
93   4)' failed.
94-  `Bug 31650 <https://bugs.freedesktop.org/show_bug.cgi?id=31650>`__ -
95   [GLSL] varying gl_TexCoord fails to be re-declared to different size
96   in the second shader
97-  `Bug 31673 <https://bugs.freedesktop.org/show_bug.cgi?id=31673>`__ -
98   GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES
99-  `Bug 31690 <https://bugs.freedesktop.org/show_bug.cgi?id=31690>`__ -
100   i915 shader compiler fails to flatten if in Aquarium webgl demo.
101-  `Bug 31832 <https://bugs.freedesktop.org/show_bug.cgi?id=31832>`__ -
102   [i915] Bad renderbuffer format: 21
103-  `Bug 31841 <https://bugs.freedesktop.org/show_bug.cgi?id=31841>`__ -
104   [drm:radeon_cs_ioctl] \*ERROR\* Invalid command stream !
105-  `Bug 31894 <https://bugs.freedesktop.org/show_bug.cgi?id=31894>`__ -
106   Writing to gl_PointSize with GLES2 corrupts other varyings
107-  `Bug 31909 <https://bugs.freedesktop.org/show_bug.cgi?id=31909>`__ -
108   [i965] brw_fs.cpp:1461: void
109   fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion
110   \`expr->operands[i]->type->is_scalar()' failed.
111-  `Bug 31934 <https://bugs.freedesktop.org/show_bug.cgi?id=31934>`__ -
112   [gallium] Mapping empty buffer object causes SIGSEGV
113-  `Bug 31983 <https://bugs.freedesktop.org/show_bug.cgi?id=31983>`__ -
114   [i915 gles2] "if (expression with builtin/varying variables) discard"
115   breaks linkage
116-  `Bug 31985 <https://bugs.freedesktop.org/show_bug.cgi?id=31985>`__ -
117   [GLSL 1.20] initialized uniform array considered as "unsized"
118-  `Bug 31987 <https://bugs.freedesktop.org/show_bug.cgi?id=31987>`__ -
119   [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not
120   case GL_INVALID_ENUM
121-  `Bug 32035 <https://bugs.freedesktop.org/show_bug.cgi?id=32035>`__ -
122   [GLSL bisected] comparing unsized array gets segfault
123-  `Bug 32070 <https://bugs.freedesktop.org/show_bug.cgi?id=32070>`__ -
124   llvmpipe renders stencil demo incorrectly
125-  `Bug 32273 <https://bugs.freedesktop.org/show_bug.cgi?id=32273>`__ -
126   assertion fails when starting vdrift 2010 release with shaders
127   enabled
128-  `Bug 32287 <https://bugs.freedesktop.org/show_bug.cgi?id=32287>`__ -
129   [bisected GLSL] float-int failure
130-  `Bug 32311 <https://bugs.freedesktop.org/show_bug.cgi?id=32311>`__ -
131   [965 bisected] Array look-ups broken on GM45
132-  `Bug 32520 <https://bugs.freedesktop.org/show_bug.cgi?id=32520>`__ -
133   [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in
134   GL_INVALID_ENUM
135-  `Bug 32825 <https://bugs.freedesktop.org/show_bug.cgi?id=32825>`__ -
136   egl_glx driver completely broken in 7.9 branch [fix in master]
137
138Changes
139-------
140
141Adam Jackson (2):
142
143-  i965: Update renderer strings for sandybridge
144-  drivers/x11: unifdef XFree86Server
145
146Alex Deucher (30):
147
148-  r600c: fix mipmap stride on evergreen
149-  r600c: add reloc for CB_COLOR0_ATTRIB
150-  r600c: pull over 6xx/7xx vertex fixes for evergreen
151-  r600c: fix segfault in evergreen stencil code
152-  r100: revalidate after radeon_update_renderbuffers
153-  r600c: add missing radeon_prepare_render() call on evergreen
154-  r600c: properly align mipmaps to group size
155-  egl_dri2: Add radeon chip ids
156-  r600c/evergreen: texture align is group_bytes just like 6xx/7xx
157-  r600g: fix buffer alignment
158-  r600g: All EVENT_WRITE packets need the EVENT_INDEX field
159-  r600g: translate ARR instruction for evergreen
160-  r600g: use meaningful defines for chiprev
161-  r600g: use full range of VS resources for vertex samplers
162-  r600g: fix additional EVENT_WRITE packet
163-  r600g: fix some winsys functions to deal properly with evergreen
164-  r600c: add Ontario Fusion APU support
165-  r600g: add support for ontario APUs
166-  r600c: fix VC flush on cedar and palm
167-  gallium/egl: fix r300 vs r600 loading
168-  r600c: fix some opcodes on evergreen
169-  r600c: bump texture limits to hw limits
170-  r600g: bump texture/cb limits appropriately for evergreen
171-  radeon: bump mip tree levels to 15
172-  r600g: fix rendering with a vertex attrib having a zero stride
173-  r600g: remove useless switch statements
174-  r600g: add support for NI (northern islands) asics
175-  r600c: add support for NI asics
176-  r600g: support up to 64 shader constants
177-  r600c: fix up SQ setup in blit code for Ontario/NI
178
179Andre Maasikas (3):
180
181-  r600c: fix buffer height setting in dri2 case
182-  r600g: break alu clause earlier
183-  r600g: fix evergreen interpolation setup
184
185Andrew Randrianasulu (2):
186
187-  dri/nv04: Don't expose ARB_texture_env_combine/dot3.
188-  dri/nv04: Enable eng3dm for A8/L8 textures.
189
190Aras Pranckevicius (2):
191
192-  glsl: fix crash in loop analysis when some controls can't be
193   determined
194-  glsl: fix matrix type check in ir_algebraic
195
196Bas Nieuwenhuizen (3):
197
198-  r600g: set ENABLE_KILL in the shader state in the new design
199-  r600g: set ENABLE_KILL on evergreen too
200-  r600g: use dirty list to track dirty blocks
201
202Ben Skeggs (3):
203
204-  nv50: DST
205-  nv50: DPH
206-  nv50: silence some unknown get_param warnings
207
208Benjamin Franzke (2):
209
210-  st/egl image: multiply drm buf-stride with blocksize
211-  r600g: implement texture_get_handle (needed for
212   eglExportDRMImageMESA)
213
214Brian Paul (296):
215
216-  glx: add const qualifiers to \__indirect_glMultiDrawArraysEXT()
217-  glsl2: fix signed/unsigned comparison warning
218-  llvmpipe: cast to silence warning
219-  llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
220-  nv50: use unsigned int for bitfields to silence warnings
221-  tgsi: fix incorrect usage_mask for shadow tex instructions
222-  gallivm: expand AoS sampling to cover all filtering modes
223-  gallivm: fix incorrect vector shuffle datatype
224-  gallivm: move i32_vec_type inside the #ifdef
225-  mesa: include mfeatures.h in formats.c
226-  gallivm: fix wrong return value in bitwise functions
227-  tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
228-  gallivm: added missing case for PIPE_TEXTURE_RECT
229-  gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
230-  gallium: rework handling of sprite_coord_enable state
231-  gallium/docs: added new pipeline.txt diagram
232-  mesa: don't call valid_texture_object() in non-debug builds
233-  glsl2: silence compiler warnings in printf() calls
234-  docs: remove old broken link
235-  docs: mark as obsolete, remove dead links
236-  llvmpipe: fix query bug when no there's no scene
237-  gallivm: remove debug code
238-  llvmpipe: maintain fragment shader state for draw module
239-  llvmpipe: indentation fix
240-  llvmpipe: reformatting, remove trailing whitespace, etc
241-  llvmpipe: clean-up, comments in setup_point_coefficient()
242-  llvmpipe: rename sprite field, add sprite_coord_origin
243-  llvmpipe: implement sprite coord origin modes
244-  draw: fix test for using the wide-point stage
245-  llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
246-  draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
247-  Merge branch 'sprite-coord'
248-  draw: new draw_fs.[ch] files
249-  glsl2: fix typo in error msg
250-  gallivm: fix lp_build_sample_compare()
251-  softpipe: add missing calls to set draw vertex samplers/views
252-  mesa: don't advertise bogus GL_ARB_shading_language_120 extension
253-  configs: remove egl-swrast target from linux-dri config
254-  llvmpipe: fix sprite texcoord setup for non-projective texturing
255-  mesa: fix assertions to handle srgb formats
256-  st/mesa: add missing MESA_FORMAT_S8 case in
257   st_mesa_format_to_pipe_format()
258-  st/mesa: use the wrapped renderbuffer in CopyPixels()
259-  llvmpipe: make min/max lod and lod bias dynamic state
260-  llvmpipe: make texture border_color dynamic state
261-  softpipe: fix repeat() function for NPOT textures
262-  gallivm: fix repeat() function for NPOT textures
263-  swrast: update comments for REMAINDER() macro
264-  softpipe: rename sp_state_fs.c -> sp_state_shader.c
265-  softpipe: make shader-related functions static
266-  softpipe: make blend/stencil/depth functions static
267-  softpipe: make sampler state functions static
268-  softpipe: make vertex state functions static
269-  softpipe: make rasterizer state functions static
270-  softpipe: make stream out state functions static
271-  softpipe: make clip state functions static
272-  softpipe: minor asst. clean-ups
273-  softpipe: allocate tile data on demand
274-  llvmpipe: fix swizzling of texture border color
275-  softpipe: fix swizzling of texture border color
276-  draw: pass sampler state down to llvm jit state
277-  gallivm: check for level=0 case in lp_build_minify()
278-  gallivm: added some comments
279-  draw: check for null sampler pointers
280-  swrast: fix choose_depth_texture_level() to respect mipmap filtering
281   state
282-  st/mesa: replace assertion w/ conditional in framebuffer invalidation
283-  glsl2: fix signed/unsigned comparison warning
284-  st/xlib: add some comments
285-  ir_to_mesa: assorted clean-ups, const qualifiers, new comments
286-  mesa: remove assertion w/ undeclared variable texelBytes
287-  gallivm: remove newlines
288-  draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with
289   PIPE_MAX_TEXTURE_LEVELS
290-  mesa: reformatting, comments, code movement
291-  x11: fix breakage from gl_config::visualType removal
292-  gallivm: work-around trilinear mipmap filtering regression with LLVM
293   2.8
294-  mesa: remove post-convolution width/height vars
295-  gallivm: add compile-time option to emit inst addrs and/or line
296   numbers
297-  llvmpipe: code to dump bytecode to file (disabled)
298-  gallivm: added lp_build_print_vec4()
299-  gallivm: added lp_build_load_volatile()
300-  glsl: add ir_unop_round_even case to silence unhandled enum warning
301-  st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
302-  st/mesa: reformatting in st_cb_drawpixels.c
303-  st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
304-  st/mesa: update function name, comments
305-  gallivm: use util_snprintf()
306-  llvmpipe: remove lp_setup_coef*.c files from Makefile
307-  mesa: fix mesa version string construction
308-  gallivm: fix incorrect type for zero vector in emit_kilp()
309-  llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
310-  draw: use float version of LLVM Mul/Add instructions
311-  draw: fix typo in comment
312-  mesa: add GL_RG case to \_mesa_source_buffer_exists()
313-  mesa: add missing cases for packing red/green images
314-  st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
315-  docs: update texture red/green support in GL3.txt
316-  docs: add GL_ARB_texture_rg to release notes
317-  mesa: driver hook for primitive restart
318-  mesa: set/get primitive restart state
319-  mesa: API spec for primitive restart
320-  mesa: regenerated files with primitive restart
321-  mesa: plug in primitive restart function
322-  vbo: support for primitive restart
323-  gallium: new CAP, state for primitive restart
324-  st/mesa: support for primitive restart
325-  draw: implement primitive splitting for primitive restart
326-  softpipe: enable primitive restart
327-  llvmpipe: enable primitive restart
328-  docs: added GL_NV_primitive_restart extension
329-  Merge branch 'primitive-restart-cleanup'
330-  winsys/xlib: formatting fixes
331-  winsys/xlib: use Bool type for shm field
332-  winsys/xlib: fix up allocation/dealloction of XImage
333-  winsys/xlib: rename xm->xlib
334-  galahad: silence warnings
335-  mesa: move declaration before code
336-  docs: updated GL3 status for primitive restart
337-  mesa: 80-column wrapping
338-  mesa: simplify fbo format checking code
339-  mesa: split up the image.c file
340-  mesa: add pixel packing for unscaled integer types
341-  mesa: \_mesa_ClearColorIuiEXT() and \_mesa_ClearColorIiEXT()
342-  mesa: \_mesa_is_format_integer() function
343-  mesa: minor reformatting, clean-ups
344-  mesa: added \_mesa_is_fragment_shader_active() helper
345-  mesa: new glDrawPixels error check for integer formats
346-  softpipe: added some texture sample debug code (disabled)
347-  mesa: added new gl_extensions::EXT_gpu_shader4 field
348-  mesa: added new gl_framebuffer::_IntegerColor field
349-  mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
350-  mesa: compute \_IntegerColor field in
351   \_mesa_test_framebuffer_completeness()
352-  mesa: added cases for GL_EXT_texture_integer formats
353-  mesa: added cases for GL_EXT_texture_integer
354-  st/mesa: add format selection for signed/unsigned integer formats
355-  mesa: simplify target_can_be_compressed() function
356-  glapi: GL_EXT_texture_integer API
357-  glapi: include/build EXT_texture_integer.xml
358-  mesa: regenerated API files for GL_EXT_texture_integer
359-  mesa: plug in GL_EXT_texture_integer functions
360-  mesa: display list support for GL_EXT_texture_integer
361-  st/mesa: be smarter choosing texture format for glDrawPixels()
362-  softpipe: remove >32bpp color restriction
363-  mesa: silence enum comparison warning
364-  mesa: fix uninitialized var warning
365-  xlib: silence unused var warning
366-  util: use pointer_to_func() to silence warning
367-  rtasm: use pointer_to_func() to silence warning
368-  translate: use function typedefs, casts to silence warnings
369-  translate: remove unused prototypes
370-  mesa: additional glReadPixels error checks for GL_EXT_texture_integer
371-  mesa: additional switch cases for GL_EXT_texture_integer
372-  mesa: additional teximage error checks for GL_EXT_texture_integer
373-  mesa: do integer FB / shader validation check in
374   \_mesa_valid_to_render()
375-  mesa: call \_mesa_valid_to_render() in glDrawPixels, glCopyPixels,
376   glBitmap
377-  mesa: remove the unused \_mesa_is_fragment_shader_active() function
378-  mesa: fix bug in \_mesa_is_format_integer()
379-  mesa: rename function to \_mesa_is_format_integer_color()
380-  mesa: remove 'normalized' parameter from
381   \_mesa_VertexAttribIPointer()
382-  vbo: re-indent file
383-  glapi: xml spec file for GL_EXT_gpu_shader4
384-  glapi: include EXT_gpu_shader4.xml
385-  glapi: regenerated API files
386-  mesa: plug in stubs for glBindFragDataLocation(),
387   glGetFragDataLocation()
388-  mesa: add glGetUniformuiv(), plug in uint glUniform funcs
389-  mesa: plug in more GL_EXT_gpu_shader4 functions
390-  mesa: add new GLvertexformat entries for integer-valued attributes
391-  mesa: implement integer-valued vertex attribute functions
392-  mesa: add gl_client_array::Integer field and related vertex array
393   state code
394-  mesa: consolidate glVertex/Color/etcPointer() code
395-  mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
396-  mesa: glArrayElement support for integer-valued arrays
397-  mesa: clean-up array element code
398-  mesa: add extension table entry for GL_EXT_gpu_shader4
399-  mesa: remove obsolete comment
400-  mesa: fix incorrect type in \_mesa_texstore_rgba_int16()
401-  mesa: fix integer cases in \_mesa_is_legal_format_and_type()
402-  mesa: add const qualifier to \_mesa_is_legal_format_and_type()
403-  mesa: additional integer formats in \_mesa_bytes_per_pixel()
404-  mesa: pixel transfer ops do not apply to integer-valued textures
405-  mesa: remove dead code
406-  osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
407-  mesa: use GLubyte for edge flag arrays
408-  mesa: move the gl_config struct declaration
409-  dri/util: add a bunch of comments
410-  mesa: remove always-false conditional in check_compatible()
411-  mesa: fix aux/accum comment and error message mixups
412-  llvmpipe: assign context's frag shader pointer before using it
413-  llvmpipe: add a cast
414-  mesa: silence new warnings in texobj.c
415-  egl/gdi: fix typo: xsurf->gsurf
416-  mesa: code to unpack RGBA as uints
417-  gallivm: implement scatter stores into temp register file
418-  gallivm: add some LLVM var labels
419-  gallivm: added debug code to dump temp registers
420-  gallivm: add pixel offsets in scatter stores
421-  gallivm: added lp_elem_type()
422-  gallivm: implement execution mask for scatter stores
423-  tgsi: remove unused function
424-  llvmpipe: added some debug assertions, but disabled
425-  gallivm: alloca() was called too often for temporary arrays
426-  gallivm: add const qualifiers, fix comment string
427-  softpipe: disable vertex texturing with draw/llvm
428-  mesa: consolidate pixel packing/unpacking code
429-  mesa: rename vars in pixel pack/unpack code
430-  mesa: implement uint texstore code
431-  mesa: remove stray GL_FLOAT case in \_mesa_is_legal_format_and_type()
432-  mesa: make fixed-pt and byte-valued arrays a runtime feature
433-  softpipe: can't no-op depth test stage when occlusion query is
434   enabled
435-  mesa: no-op glBufferSubData() on size==0
436-  mesa: #include mfeatures.h in enums.h
437-  mesa: improve error message
438-  mesa: add missing formats in \_mesa_format_to_type_and_comps()
439-  mesa: handle more pixel types in mipmap generation code
440-  mesa: make glIsBuffer() return false for never bound buffers
441-  mesa: fix glDeleteBuffers() regression
442-  tdfx: s/Format/_BaseFormat/
443-  mesa: consolidate assertions in teximage code
444-  radeon: set gl_texture_image::TexFormat field in
445   radeonSetTexBuffer2()
446-  r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
447-  r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
448-  r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
449-  evergreen: set gl_texture_image::TexFormat field in
450   evergreenSetTexBuffer()
451-  st/mesa: fix glDrawPixels(depth/stencil) bugs
452-  glsl: fix assorted MSVC warnings
453-  mesa: add more work-arounds for acoshf(), asinhf(), atahf()
454-  glsl: remove opt_constant_expression.cpp from SConscript
455-  mesa: fix error messages and minor reindenting
456-  mesa: whitespace cleanups
457-  mesa: 80-column wrapping
458-  mesa: reorder texture_error_check() params
459-  mesa: minor clean-ups in context code
460-  mesa: upgrade to glext.h version 66
461-  mesa: pass gl_format to \_mesa_init_teximage_fields()
462-  mesa: fix error msg typo
463-  glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
464-  mesa: hook up GL 3.x entrypoints
465-  docs: update some GL 3.0 status
466-  mesa: fix get_texture_dimensions() for texture array targets
467-  swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
468-  glsl: fix off by one in register index assertion
469-  glsl: use gl_register_file in a few places
470-  mesa: rename, make \_mesa_register_file_name() non-static
471-  mesa: \_mesa_valid_register_index() to validate register indexes
472-  mesa: replace #defines with new gl_shader_type enum
473-  mesa: use gl_shader_type enum
474-  glsl: better handling of linker failures
475-  glsl: start restoring some geometry shader code
476-  mesa: add assertion and update comment in \_mesa_format_image_size()
477-  mesa: added \_mesa_format_image_size64()
478-  x11: remove test_proxy_teximage() function
479-  st/mesa: fix mapping of zero-sized buffer objects
480-  gallivm/llvmpipe: squash merge of the llvm-context branch
481-  mesa: raise max texture sizes to 16K
482-  softpipe: increase max texture size to 16K
483-  mesa: replace large/MAX_WIDTH stack allocations with heap allocations
484-  mesa: replace large/MAX_WIDTH stack allocations with heap allocations
485-  swrast: avoid large stack allocations in blend code
486-  swrast: avoid large stack allocations in tex combine code
487-  st/mesa: avoid large stack allocations in readpixels code
488-  mesa: replace more MAX_WIDTH stack allocations with heap allocations
489-  gallivm/llvmpipe: remove lp_build_context::builder
490-  gallivm: fix null builder pointers
491-  mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
492-  mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
493-  llvmpipe: fix broken stencil writemask
494-  mesa: consolidate some compiler -D flags
495-  swrast: allow GL_RG format in glDrawPixels()
496-  swrast: fix indentation
497-  swrast: accept GL_RG in glReadPixels()
498-  swrast: restructure some glReadPixels() code
499-  mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
500-  mesa: remove unneeded cast
501-  mesa: update comments, remove dead code
502-  st/mesa: new comment about updating state vars
503-  mesa: add error margin to clip mask debug/check code
504-  gallium/util: minor formatting fixes
505-  mesa/llvm: use llvm-config --cppflags
506-  st/mesa: fix mipmap generation bug
507-  mesa: test for cube map completeness in glGenerateMipmap()
508-  mesa: set gl_texture_object::_Complete=FALSE in incomplete()
509-  mesa: consolidate glTexImage1/2/3D() code
510-  mesa: simplify proxy texture code in texture_error_check()
511-  mesa: consolidate the glTexSubImage1/2/3D() functions
512-  mesa: consolidate glCopyTexImage1/2D() code
513-  mesa: consolidate glCopyTexSubImage1/2/3D() functions
514-  mesa: consolidate glCompressedTexImage1/2/3D() functions
515-  mesa: make \_mesa_test_proxy_teximage() easier to read
516-  configure: use llvm-config --cppflags instead of --cflags
517-  mesa: revamp error checking for compressed texture images
518-  mesa: simplify target checking for TexImage functions
519-  draw/llvm: don't flush in vs_llvm_delete()
520-  tnl: Initialize gl_program_machine memory in run_vp.
521-  tnl: a better way to initialize the gl_program_machine memory
522-  mesa, st/mesa: disable GL_ARB_geometry_shader4
523-  mesa/meta: fix broken assertion, rename stack depth var
524-  glsl: new glsl_strtod() wrapper to fix decimal point interpretation
525-  st/mesa: fix renderbuffer pointer check in st_Clear()
526
527Brian Rogers (1):
528
529-  mesa: Add missing else in do_row_3D
530
531Chad Versace (25):
532
533-  intel_extensions: Add ability to set GLSL version via environment
534-  glsl: Add glsl_type::uvecN_type for N=2,3
535-  glsl: Add lexer rules for uint and uvecN (N=2..4)
536-  glsl: Changes in generated file glsl_lexer.cpp
537-  glsl: Add lexer rules for << and >> in GLSL 1.30
538-  glsl: Change generated file glsl_lexer.cpp
539-  glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
540-  glsl: Implement constant expr evaluation for bitwise-not
541-  glsl: Implement constant expr evaluation for bit-shift ops
542-  glsl: Implement constant expr evaluation for bitwise logic ops
543-  glsl: Fix ir validation for bit logic ops
544-  glsl: Define shift_result_type() in ast_to_hir.cpp
545-  glsl: Implement ast-to-hir for bit-shift-assignment
546-  glsl: Define bit_logic_result_type() in ast_to_hir.cpp
547-  glsl: Implement ast-to-hir for bit-logic ops
548-  glsl: Fix lexer rule for ^=
549-  glsl: Commit generated file glsl_lexer.cpp
550-  glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
551-  mesa: Fix C++ includes in sampler.cpp
552-  glsl: Fix ir_expression::constant_expression_value()
553-  glsl: Fix erroneous cast in ast_jump_statement::hir()
554-  glsl: Fix Doxygen tag file in recently renamed files
555-  glsl: Improve usage message for glsl_compiler
556-  glsl: Fix linker bug in cross_validate_globals()
557-  glsl: In ast_to_hir, check sampler array indexing
558
559Chia-I Wu (149):
560
561-  glapi: Fix build errors for ES.
562-  glapi: Fix ES build errors again.
563-  mesa: Update ES APIspec.xml.
564-  st/xlib: Notify the context when the front/back buffers are swapped.
565-  targets/egl: Use C++ compiler to link GL/ES state trackers.
566-  libgl-xlib: Remove unused st_api_create_OpenGL.
567-  st/egl: Split modeset code support to modeset.c.
568-  st/egl: Rename kms backend to drm.
569-  st/egl: s/kms/drm/ on the drm backend.
570-  egl: Enable drm platform by default.
571-  egl: Check extensions.
572-  st/egl: Skip single-buffered configs in EGL.
573-  mapi: Fix compiler warnings.
574-  st/egl: Drop context argument from egl_g3d_get_egl_image.
575-  targets/egl: Fix linking with libdrm.
576-  st/vega: Fix version check in context creation.
577-  egl: Use attribute names as the \_EGLConfig member names.
578-  egl: Access config attributes directly.
579-  st/egl: Access \_EGLConfig directly.
580-  st/egl: Do not finish a fence that is NULL.
581-  mesa: Remove unused vtxfmt_tmp.h.
582-  egl_dri2: Drop the use of \_egl[SG]etConfigKey.
583-  egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
584-  egl_glx: Fix borken driver.
585-  egl: Move attributes in \_EGLImage to \_EGLImageAttribs.
586-  egl: Parse image attributes with \_eglParseImageAttribList.
587-  egl: Move fallback routines to eglfallbacks.c.
588-  egl: Drop dpy argument from the link functions.
589-  egl: Minor changes to the \_EGLConfig interface.
590-  egl: Minor changes to the \_EGLScreen interface.
591-  egl: Fix \_eglModeLookup.
592-  st/egl: Fix native_mode refresh mode.
593-  egl: Add reference count for resources.
594-  egl: Use reference counting to replace IsLinked or IsBound.
595-  egl: Fix a false negative check in \_eglCheckMakeCurrent.
596-  st/egl: Use resource reference count for egl_g3d_sync.
597-  egl_dri2: Fix a typo that make glFlush be called at wrong time.
598-  glapi: Do not use glapidispatch.h.
599-  glapi: Move glapidispatch.h to core mesa.
600-  glapi: Do not use glapioffsets.h.
601-  glapi: Merge glapioffsets.h into glapidispath.h.
602-  vbo: Use CALL\_\* macros.
603-  mesa: Remove unnecessary glapitable.h includes.
604-  autoconf: Better client API selection.
605-  docs: Update egl and openvg docs.
606-  autoconf: Update configuration info.
607-  Merge branch 'glapi-reorg'
608-  targets: Add missing quotes to Makefile.xorg.
609-  autoconf: st/vega requires --enable-openvg.
610-  st/mesa: Unreference the sampler view in st_bind_surface.
611-  autoconf: Tidy configure output for EGL.
612-  targets/egl: Fix a warning with --disable-opengl build.
613-  egl: Rework \_eglGetSearchPath.
614-  mesa: Select FEATURE_remap_table when multiple APIs are enabled.
615-  mesa: Allow contexts of different APIs to coexist.
616-  egl: Set up the pthread key even TLS is used.
617-  st/egl: Add native_surface::present callback.
618-  st/egl: Use native_surface::present callback.
619-  d3d1x: Use native_surface::present.
620-  st/egl: Remove flush_frontbuffer and swap_buffers.
621-  st/egl: Add support for swap interval and swap behavior.
622-  st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
623-  st/egl: Add extern "C" wrapper to native.h.
624-  st/egl: Add native_display_buffer interface.
625-  st/egl: Use native_display_buffer for EGL_MESA_drm_image.
626-  autoconf: Add --enable-gallium-egl.
627-  docs: Update egl docs.
628-  st/dri: Add support for surfaceless current contexts.
629-  egl_dri2: Fix \__DRI_DRI2 version 1 support.
630-  st/vega: Do not wait NULL fences.
631-  gallium: Add st_api::name.
632-  gallium: Add st_context_iface::share to st_api.
633-  st/wgl: Use st_context_iface::share for DrvShareLists.
634-  st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
635-  mesa: Clean up core.h.
636-  scons: Define IN_DRI_DRIVER.
637-  tgsi: Add STENCIL to text parser.
638-  st/vega: vegaLookupSingle should validate the state.
639-  st/vega: Set wrap_r for mask and blend samplers.
640-  st/vega: Fix vgReadPixels with a subrectangle.
641-  egl_dri2: Fix one context, multiple surfaces.
642-  auxiliary: util_blit_pixels_tex should restore the viewport.
643-  st/vega: Fix a crash with empty paths.
644-  st/vega: Masks and surfaces should share orientation.
645-  st/vega: No flipping in vg_prepare_blend_surface.
646-  st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
647-  llvmpipe: Fix build errors on x86.
648-  st/vega: Overhaul renderer with renderer states.
649-  st/vega: Add DRAWTEX renderer state.
650-  st/vega: Add SCISSOR renderer state.
651-  st/vega: Add CLEAR renderer state for vgClear.
652-  st/vega: Add FILTER renderer state for image filtering.
653-  st/vega: Use the renderer for vgMask.
654-  st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
655-  st/vega: Delay fb state update to vg_validate_state.
656-  st/vega: Use st_framebuffer for fb width/height.
657-  st/vega: Move g3d states to renderer.
658-  st/vega: Make shader_bind call into the renderer.
659-  st/vega: vg_manager should care about only the color buffer.
660-  st/vega: Clean up vg_context fields and functions.
661-  st/vega: Clean up renderer fields and functions.
662-  st/vega: vg_copy_texture and vg_copy_surface should share code.
663-  st/vega: Get rid of renderer_copy_texture.
664-  st/vega: Update to latest headers.
665-  st/vega: Fix image sampler views for alpha-only formats.
666-  st/vega: Make path_render and path_stroke take a matrix.
667-  st/vega: Make image_draw take a matrix.
668-  st/vega: Add primitive text support.
669-  st/vega: Revive mask layer support.
670-  st/vega: More flexible shader selection.
671-  st/vega: Add color transformation support.
672-  st/vega: Bump version to 1.1.
673-  st/vega: Fix paint coordinates transformations.
674-  st/vega: Fix negated logic in image_draw.
675-  st/vega: Fix degenerate paints.
676-  st/vega: Simplify radial gradient.
677-  st/vega: Remove st_inlines.h.
678-  st/vega: Delay blend texture creation until needed.
679-  st/vega: Create drawing surface mask as needed.
680-  st/vega: Initialize pipe states with renderer.
681-  st/vega: Avoid unnecessary constant bufer upload.
682-  st/vega: Destroy the pipe context with vg_context.
683-  st/vega: polygon_array requires a deep free.
684-  st/egl: Set pipe_resource::array_size to 1.
685-  st/vega: Set pipe_resource::array_size to 1.
686-  st/vega: Move vertex transformation to shader.
687-  st/vega: Add a missing break.
688-  st/vega: Add some comments to pipeline shaders.
689-  st/vega: Refactor blend shaders.
690-  st/vega: Move masking after blending.
691-  st/vega: Add support for per-channel alpha.
692-  st/vega: Blending should use premultiplied alpha.
693-  st/vega: Fix VG_BLEND_MULTIPLY.
694-  st/vega: Add blend shaders for all blend modes.
695-  st/vega: Fix pipe blend state for various blend modes.
696-  egl: \_eglFilterArray should not allocate.
697-  mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
698-  vbo: Drop second ATTR macro.
699-  vbo: Fix GLES2 glVertexAttrib.
700-  mesa: Do not advertise GL_OES_texture_3D.
701-  mesa: Fix GL_FIXED arrays.
702-  mesa: Fix glTexCoordPointer with type GL_FIXED.
703-  st/egl: Plug pbuffer leaks.
704-  st/egl: Fix eglCopyBuffers.
705-  st/egl: Assorted fixes for dri2_display_get_configs.
706-  docs/egl: Update ../egl.html.
707-  st/egl: Fix eglChooseConfig when configs is NULL.
708-  docs: Add an example for EGL_DRIVERS_PATH.
709-  autoconf: Fix --with-driver=xlib --enable-openvg.
710
711Chris Wilson (2):
712
713-  i915g: Fix closure of full batch buffers
714-  intel: Check for unsupported texture when finishing using as a render
715   target
716
717Christoph Bumiller (80):
718
719-  nv50: import new compiler
720-  nouveau: update nouveau_class.h
721-  nv50: introduce the big formats table
722-  nv50: don't produce MOV immediate to output reg in store opt
723-  nv50: change back accidentally swapped UNORM,SNORM vertex type
724-  nv50: add/fix some license headers
725-  nv50: simple reload elimination and local CSE
726-  nv50: fix constant_operand opt mul by 2 case
727-  nv50: permit usage of undefined TGSI TEMPs
728-  nv50: add missing 2nd source for POW multiplication
729-  nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
730-  nv50: fix for empty BBs
731-  nv50: insert MOVs also for PHI sources from dominating block
732-  nv50: explicitly set src type for SET ops
733-  nv50: fixes for nested IFs
734-  nv50: don't eliminate loads to dedicated values
735-  nv50: fix constbuf validation
736-  nv50: build proper phi functions in the first place
737-  nv50: fix reg count
738-  nv50: begin implementing loops
739-  nv50: more constant folding
740-  nv50: loops part 2
741-  nv50: flatten simple IF/ELSE/ENDIF constructs
742-  nv50: fix thinko in store to output reg possible check
743-  nv50: generate JOINs for outermost IF clauses
744-  nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
745-  nv50: fix PSIZ and PRIMID mapping
746-  nv50: check dst compatibility in CSE
747-  nv50: initialize edgeflag input index
748-  nv50: emit predicate for interp
749-  Merge remote branch 'origin/master' into nv50-compiler
750-  nv50: DP2, fix ARL
751-  nv50: yet another case we need a nop.exit
752-  nv50: fix check for sprite/point coord enable
753-  nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
754-  nv50: set the FragDepth output index
755-  nv50: turn off verbose debug output by default
756-  nv50: attempt at making more complicated loops work
757-  nv50: SSG
758-  nv50: make FrontFacing -1 or +1
759-  nv50: re-add proper TEXBIAS sequence
760-  nv50: make use of TGSI immediate type
761-  nv50: must join SELECT inputs before MOV inputs
762-  nv50: fix XPD, was negated
763-  nv50: fix find_dom_frontier
764-  nv50: fix build-predicate function
765-  Merge remote branch 'origin/master' into nv50-compiler
766-  nv50: load address register before using it, not after
767-  nv50: save tgsi instructions
768-  nv50: prepare for having multiple functions
769-  nv50: don't parse again in tgsi_2_nc
770-  nv50: use actual loads/stores if TEMPs are accessed indirectly
771-  nv50: create value references with the right type
772-  nv50: duplicate interps in load_proj_tex_coords
773-  nv50: address regs are 16 bit
774-  nv50: fix can_load check for 3rd source
775-  nv50: reduce bb_reachable_by runtime from pot to linear
776-  nv50: minor compiler fixes and cleanups
777-  nv50: cannot move from local mem to output reg directly
778-  nv50: newlines in shader bincode printing
779-  nv50: match TEMP limit with nv50 ir builder
780-  nv50: handle TGSI EXP and LOG again
781-  nv50: check for immediates when turning MUL ADD into MAD
782-  nv50: interp cannot write flags reg
783-  nv50: MOV TEMP[0], -CONST[0] must be float32 negation
784-  nv50: fix indirect CONST access with large or negative offsets
785-  nv50: fix TXP depth comparison value
786-  nv50: consider address register in reload elimination
787-  nv50: improve and fix modifier folding optimization
788-  nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
789-  Merge remote branch 'origin/nv50-compiler'
790-  nv50: don't segfault on shaders with 0 instructions
791-  nv50: get shader fixups/relocations into working state
792-  nv50: add relocs for stack and local mem buffers
793-  nv50: emit constbuf relocs before uploading constants
794-  nv50: fix typo in fifo packet length limit
795-  nv50: use formats table in nv50_surface.c
796-  nv50: use CLEAR_BUFFERS for surface fills
797-  nv50: fix/handle a few more PIPE_CAPs
798-  nv50: fix GP state bind and validate
799
800Corbin Simpson (8):
801
802-  r600g: Use align() instead of handrolled code.
803-  r600g: Trivially deobfuscate r600_hw_states.
804-  r600g: Deobfuscate and comment a few more functions in
805   r600_hw_states.
806-  r600g: Clean up some indentation and \|= vs. \| usage.
807-  r600g: Fix false and true.
808-  r600g: "tmp" is such a bad name for a texture.
809-  r600g: Clean up PS setup.
810-  r600g: Cleanup viewport floats.
811
812Daniel Lichtenberger (1):
813
814-  radeon: fix potential segfault in renderbuffer update
815
816Daniel Vetter (21):
817
818-  r200: revalidate after radeon_update_renderbuffers
819-  i915g: rip out ->sw_tiled
820-  i915g: s/hw_tiled/tiling
821-  i915g: add pineview pci ids
822-  i915g: kill RGBA/X formats
823-  i915g: kill buf->map_gtt
824-  i915g: kill idws->pool
825-  i915g: drop alignment parameter from iws->buffer_create
826-  i915g: add winsys function to create tiled buffers
827-  i915g: switch to tiled allocations, kill set_fence
828-  i915g: prepare winsys/batchbuffer for execbuf2
829-  i915g: return tiling in iws->buffer_from_handle
830-  i915g: implement unfenced color&depth buffer using tiling bits
831-  i915g: implement unfenced relocs for textures using tiling bits
832-  i915g: postpone mipmap/face offset calculation
833-  i915g: don't pot-align stride for tiled buffers
834-  i915g: enable X-tiling for textures
835-  i915g: switch rendering to mipmapped textures to (x,y) offsets
836-  i915g: enable x-tiling for render targets
837-  i915g: assert(depth_surface->offset == 0)
838-  i915g: track TODO items
839
840Dave Airlie (182):
841
842-  r300g: fix buffer reuse issue caused by previous commit
843-  r600g: pull r600_draw struct out into header
844-  r600g: use index min/max + index buffer offset.
845-  r600g: add vgt dma src defines
846-  r600g: fixup texture state on evergreen.
847-  r600g: fix texture bos and avoid doing depth blit on evergreen
848-  r600g: hide radeon_ctx inside winsys.
849-  r600g: attempt to abstract kernel bos from pipe driver.
850-  r600g: move constant buffer creation behind winsys abstraction.
851-  r600g: use malloc bufmgr for constant buffers
852-  r600g: add support for kernel bo
853-  r600g: add winsys bo caching.
854-  r600g: add upload manager support.
855-  r600g: fixup map flushing.
856-  r600g: use calloc for ctx bo allocations
857-  r600g: oops got the use_mem_constant the wrong way around.
858-  r600g; add uses waterfall to asm cf for r6xx.
859-  r600g: only emit uses waterfall on r6xx hw.
860-  util/r300g: split the r300 index buffer modifier functions out to
861   util
862-  r600g: modify index buffers for sizes the hw can't deal with.
863-  r600g: send correct surface base update for multi-cbufs
864-  r600g: fix fbo-drawbuffers-maxtargets
865-  r600g: clean up valgrind issues on maxtargets test.
866-  r600g: drop debugging that snuck in
867-  r600g: fix tiling support for ddx supplied buffers
868-  r600g: add z16 to color setup
869-  r600g: add color/texture support for more depth formats.
870-  r600g: fix r700 cube map sizing.
871-  r600g: fixup r700 CB_SHADER_CONTROL register.
872-  r600g: add missing BC_INST wrapper for evergreen
873-  r600g: only flush for the correct colorbuffer, not all of them.
874-  r600g: deal with overflow of VTX/TEX CF clauses.
875-  r600g: set back to correct codepaths.
876-  r600g: fixup evergreen miptree setup.
877-  r600g: fix eg texture borders.
878-  r600g: fix typo in struct member name
879-  r600g: cleanup some of the DB blit code
880-  r600g: make stencil readback work
881-  r600g: disable dirty handling on texture from depth code.
882-  r600g: use floats instead of hex for blit vbo
883-  r600g: fix depth readback on rv610 and other quirky variants.
884-  r600g: fix typo in evergreen register list
885-  u_blitter: add a custom blitter call passing a dsa cso
886-  r600g: use blitter to do db->cb flushing.
887-  r600g: fix warnings since last commit.
888-  egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
889-  r300g: fix point sprite coord.
890-  r600g: add vert support for 16/16 and 16/16/16 floats.
891-  r600g: add some more vertex format support.
892-  r600g: some more vertex formats
893-  r600g: fix draw-elements and draw-elements-base-vertex
894-  r600g: drop index_offset parameter to index buffer translate.
895-  r600g: fixup tex wrapping.
896-  r600g: fixup VP->FP output->input routing.
897-  r600g: fix typo in r700 alu emit
898-  r600g: fixup sprite coord enable.
899-  r600g: fix polygon mode
900-  mesa/mipmap: fix warning since
901   1acadebd6270d3604b026842b8a21360968618a0
902-  r600g: add eg poly mode code.
903-  r600g: make index bias fix for evergreen
904-  r600g: add eg db count control register.
905-  r300g: fix glsl-fs-pointcoord
906-  r600g: add evergreen texture resource properly.
907-  r600g: fix db flush breaking config state
908-  r600g: on evergreen the centroid isn't set in this register.
909-  r600g: add back evergreen name.
910-  r600g: add evergreen texture border support to new path
911-  r600g: move radeon.h members around to add back map flushing.
912-  r600g: add initial vertex translate support.
913-  r600g: remove old assert from new codepath
914-  Revert "r600g: add initial vertex translate support."
915-  r600g: port r300g fix for X\* formats in texformat code
916-  r600g: add L8A8 unorm.
917-  r600g: clean up some code from move to new paths.
918-  r600g: return string for chip family
919-  r600g: use Elements macro instead of manual sizeofs
920-  r600g: fix evergreen depth flushing.
921-  r600g: add winsys support for CTL constants.
922-  r600g: drop depth quirk on evergreen
923-  r600g: add reloc for evergreen color attrib
924-  r600g: realign evergreen code with r600 code.
925-  r600g: add assembler support for other vtx fetch fields.
926-  r600g: fixup vertex format picking.
927-  r600g: sync vertex/texture cache on resources on evergreen
928-  r600g: add cb flushing for extra buffers + depth buffer on
929   r600/evergreen
930-  r600g: fix evergreen draw-buffers
931-  r600g: flush SH cache on constant change on evergreen
932-  r600g: only set the Z export if shader exports it.
933-  r600g: setup basic loop consts on r600 + evergreen.
934-  mesa/st: initial attempt at RG support for gallium drivers
935-  r600g: break out of search for reloc bo after finding it.
936-  r600g: the code to check whether a new vertex shader is needed was
937   wrong
938-  r600g: fix wwarning in bo_map function
939-  r600g: TODO domain management
940-  r600g: add bo fenced list.
941-  pb: don't keep checking buffers after first busy
942-  r600g: add bo busy backoff.
943-  r600g: drop mman allocator
944-  r600g: drop use_mem_constant.
945-  r600g: avoid unneeded bo wait
946-  pb: fix numDelayed accounting
947-  r600g: add evergreen stencil support.
948-  r600g: use format from the sampler view not from the texture.
949-  r600g: fix Z export enable bits.
950-  r600g: add some RG texture format support.
951-  r600g: drop width/height per level storage.
952-  r600g: fix input/output Z export mixup for evergreen.
953-  r600g: evergreen has no request size bit in texture word4
954-  r600g: enable vertex samplers.
955-  r600g: add TXL opcode support.
956-  r600g: don't run with scissors.
957-  r600g: fix typo in vertex sampling on r600
958-  gallium/tgsi: add support for stencil writes.
959-  gallium/format: add support for X24S8 and S8X24 formats.
960-  gallium/format: add X32_S8X24_USCALED format.
961-  gallium/util: add S8 tile sampling support.
962-  mesa: add support for FRAG_RESULT_STENCIL.
963-  mesa: improve texstore for 8/24 formats and add texstore for S8.
964-  softpipe: add support for shader stencil export capability
965-  st/mesa: add option to choose a texture format that we won't render
966   to.
967-  st/mesa: use shader stencil export to accelerate shader drawpixels.
968-  r600g: add support for S8, X24S8 and S8X24 sampler formats.
969-  r600g: add shader stencil export support.
970-  glsl: add support for shader stencil export
971-  st/mesa: enable stencil shader export extension if supported
972-  r600g: fix depth0 setting
973-  r600g: fix scissor/cliprect confusion
974-  r600g: store samplers/views across blit when we need to modify them
975-  r600g: reduce size of context structure.
976-  r600g: the vs/ps const arrays weren't actually being used.
977-  r600g: add copy into tiled texture
978-  r600g: split out miptree setup like r300g
979-  r600g: use common texture object create function
980-  r600g: rename pitch in texture to pitch_in_bytes
981-  r600g: remove bpt and start using pitch_in_bytes/pixels.
982-  r600g: fix transfer stride.
983-  r600g: drop all use of unsigned long
984-  r600g: use blitter for hw copy region
985-  r600g: evergreen add stencil export bit
986-  r600g: add missing eg reg definition
987-  r600g: fix stencil export for evergreen harder
988-  r600g: drop unused context members
989-  r600g: only pick centroid coordinate when asked.
990-  r600g: fixup pos/face ena/address properly
991-  r600g: fixup typo in macro name
992-  r600g: select linear interpolate if tgsi input requests it
993-  r300g: clean up warning due to unknown cap.
994-  tgsi: add scanner support for centroid inputs
995-  r600g: evergreen interpolation support.
996-  r600g: add evergreen ARL support.
997-  r600g: switch to a common formats.h file since they are in different
998   regs
999-  r600g: add defines for tiling
1000-  r600g: get tiling info from kernel
1001-  r600g: set tiling bits in hw state
1002-  r600g: do proper tracking of views/samplers.
1003-  r600g: fix typo in tiling setup cb code.
1004-  r600g: depth needs to bound to ds
1005-  r600g: attempt to cleanup depth blit
1006-  r600g: fix transfer function for tiling.
1007-  r600g: retrieve tiling info from kernel for shared buffers.
1008-  r600g: all non-0 mipmap levels need to be w/h aligned to POT.
1009-  r600g: move to per-miplevel array mode.
1010-  r600g: start adding hooks for aligning width/height for tiles.
1011-  r600g: add r600 surface to store the aligned height.
1012-  r600g: introduce a per-driver resource flag for transfers.
1013-  r600g: add texture tiling alignment support.
1014-  r600g: add texture tiling enable under a debug option.
1015-  r600g: initial translate state support
1016-  r600g: start splitting out common code from eg/r600.
1017-  r600g: not fatal if we can't get tiling info from kernel
1018-  r600g: merge more of the common r600/evergreen state handling
1019-  r600g: drop more common state handling code
1020-  r600g: fix magic 0x1 ->flat shade ena
1021-  r600g: add assembler support for all the kcache fields.
1022-  gallium/noop: report GL 2.1
1023-  r600g: pick correct color swap for A8 fbos.
1024-  r300g/r600g: bump cache manager timeouts to 1s
1025-  r600g: it looks like r600 can handle dword offsets in the indices.
1026-  r300g: try and use all of vertex constant space
1027-  r300g: fixup rs690 tiling stride alignment calculations.
1028-  r600g: fix evergreen segfaults.
1029-  r600g: hack around property unknown issues.
1030
1031Eric Anholt (300):
1032
1033-  glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
1034-  i965: Share the KIL_NV implementation between glsl and non-glsl.
1035-  i965: Also enable CC statistics when doing OQs.
1036-  i965: Track the windowizer's dispatch for kill pixel, promoted, and
1037   OQ
1038-  glsl: Rework assignments with write_masks to have LHS chan count
1039   match RHS.
1040-  glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
1041-  ir_to_mesa: Only compare vector_elements present for
1042   any_nequal/all_equal
1043-  i965: Fix the vector/expression splitting for the write_mask change.
1044-  i965: When splitting vector variable assignment, ignore unset
1045   channels.
1046-  i965: Update expression splitting for the vector-result change to
1047   compares.
1048-  i965: Warning fix for vector result any_nequal/all_equal change.
1049-  mesa: Remove the non-required ARB_imaging extension.
1050-  mesa: Remove EXT_histogram.
1051-  mesa: Remove SGI_color_table.
1052-  mesa: Remove SGI_color_matrix.
1053-  mesa: Remove EXT_convolution.
1054-  intel: Remove disabled stencil drawpixels acceleration.
1055-  intel: Remove unnecessary minimum pitch alignment to 32 bytes.
1056-  intel: Replace my intel_texture_bitmap code with \_mesa_meta_Bitmap.
1057-  radeon: Remove copied minimum pitch alignment code.
1058-  unichrome: Mostly revert my convolution removal changes.
1059-  intel: Remove dead intelIsTextureResident().
1060-  i915: Remove a dead if (0) block.
1061-  intel: Dead comment removal.
1062-  intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
1063-  i965: Add support for rendering to SARGB8 FBOs.
1064-  intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
1065-  intel: Add fallback debug to glGenerateMipmap.
1066-  intel: More reverting of the sw fallback for depth texture border
1067   color.
1068-  intel: Improve some of the miptree debugging.
1069-  mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT
1070   data.
1071-  glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
1072-  glsl: Add validation that a swizzle only references valid channels.
1073-  i965: Fix up writemasked assignments in the new FS.
1074-  i965: Remove swizzling of assignment to vector-splitting
1075   single-channel LHS.
1076-  i965: Handle all_equal/any_nequal in the new FS.
1077-  i965: Fix vector splitting RHS channel selection with sparse
1078   writemasks.
1079-  i965: Add support for dFdx()/dFdy() to the FS backend.
1080-  i965: Add support for attribute interpolation on Sandybridge.
1081-  i965: Set up inputs to the fragment shader according to FP
1082   InputsRead.
1083-  i965: Add support for POW in gen6 FS.
1084-  i965: Fix negation in the new FS backend.
1085-  i965: Actually track the "if" depth in loop in the new FS backend.
1086-  i965: Apply the same set of lowering passes to new FS as to Mesa IR.
1087-  i965: Fix valgrind complaint about base_ir for new FS debugging.
1088-  i965: Fix up the FS backend for the variable array indexing pass.
1089-  i965: Set the variable type when dereferencing an array.
1090-  i965: Add support for dereferencing structs to the new FS backend.
1091-  i965: Add support for struct, array, and matrix uniforms to FS
1092   backend.
1093-  i965: Fix all non-snb regression in the snb attribute interpolation
1094   commit.
1095-  i965: Fix up part of my Sandybridge attributes support patch.
1096-  i965: Add support for gl_FrontFacing to the new FS backend.
1097-  i965: Subtract instead of adding when computing y delta in new FS
1098   backend.
1099-  mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
1100-  i965: Set up sampler numbers in the FS backend.
1101-  i965: Add support for non-color render target write data to new FS
1102   backend.
1103-  i965: Add support for MRT to the new FS backend.
1104-  i965: Add support for ir_loop counters to the new FS backend.
1105-  i965: Add support for ARB_fragment_coord_conventions to the new FS
1106   backend.
1107-  glsl: Also update implicit sizes of varyings at link time.
1108-  i965: Do interpolation for varying matrices and arrays in the FS
1109   backend.
1110-  i965: Don't try to emit interpolation for unused varying slots.
1111-  i965: Fix array indexing of arrays of matrices.
1112-  i965: Clean up obsolete FINISHME comment.
1113-  mesa: Move the list of builtin uniform info from ir_to_mesa to shared
1114   code.
1115-  i965: Add support for builtin uniforms to the new FS backend.
1116-  i965: Fix use of undefined mem_ctx in vector splitting.
1117-  i956: Make new FS discard do its work in a temp, not the null reg!
1118-  i965: Clean up the virtual GRF handling.
1119-  ra: First cut at a graph-coloring register allocator for mesa.
1120-  i965: First cut at register allocation using graph coloring.
1121-  i965: Add live interval analysis and hook it up to the register
1122   allocator.
1123-  i965: Remove my "safety counter" code from loops.
1124-  i965: Fix whole-structure/array assignment in new FS.
1125-  mesa: Don't reference a W component in setting up a vec3 uniform
1126   component.
1127-  i965: Fix new FS handling of builtin uniforms with packed scalars in
1128   structs.
1129-  glsl: Add a lowering pass for texture projection.
1130-  i965: Use the lowering pass for texture projection.
1131-  i965: Split the gen4 and gen5 sampler handling apart.
1132-  i965: Add gen6 attribute interpolation to new FS backend.
1133-  i965: Fix the gen6 jump size for BREAK/CONT in new FS.
1134-  i965: Also increment attribute location when skipping unused slots.
1135-  i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the
1136   new FS.
1137-  i965: Add real support for pre-gen5 texture sampling to the new FS.
1138-  i965: Fix up copy'n'pasteo from moving coordinate setup around for
1139   gen4.
1140-  i965: Restore the forcing of aligned pairs for delta_xy on chips with
1141   PLN.
1142-  i965: When producing a single channel swizzle, don't make a
1143   temporary.
1144-  i965: Add a sanity check for register allocation sizes.
1145-  i965: Fix off-by-ones in handling the last members of register
1146   classes.
1147-  i965: Don't try to emit code if we failed register allocation.
1148-  i965: Add support for EXT_texture_swizzle to the new FS backend.
1149-  i965: Set up swizzling of shadow compare results for
1150   GL_DEPTH_TEXTURE_MODE.
1151-  i965: Fix glean/texSwizzle regression in previous commit.
1152-  i965: Be more conservative on live interval calculation.
1153-  i965: Add trivial dead code elimination in the new FS backend.
1154-  i965: Add initial folding of constants into operand immediate slots.
1155-  i965: In disasm, gen6 fb writes don't put msg reg # in
1156   destreg_conditionalmod.
1157-  i965: Add support for gen6 FB writes to the new FS.
1158-  i965: Enable the constant propagation code.
1159-  i965: Also do constant propagation for the second operand of CMP.
1160-  i965: Add back gen6 headerless FB writes to the new FS backend.
1161-  i965: Gen6 no longer has the IFF instruction; always use IF.
1162-  i965: Fix up IF/ELSE/ENDIF for gen6.
1163-  i965: Fix botch in the header_present case in the new FS.
1164-  i965: Add some clarification of the WECtrl field.
1165-  i965: Don't do 1/w multiplication in new FS for gen6
1166-  i965: Gen6's sampler messages are the same as Ironlake.
1167-  i965: Refactor gl_FrontFacing setup out of general variable setup.
1168-  i965: Add support for gl_FrontFacing on gen6.
1169-  i965: Don't assume that WPOS is always provided on gen6 in the new
1170   FS.
1171-  i965: Fix gen6 pointsize handling to match pre-gen6.
1172-  i965: Disable emitting if () statements on gen6 until we really fix
1173   them.
1174-  i965: Normalize cubemap coordinates like is done in the Mesa IR path.
1175-  mesa: Simplify a bit of \_mesa_add_state_reference using memcmp.
1176-  i965: Drop the check for duplicate \_mesa_add_state_reference.
1177-  i965: Drop the check for YUV constants in the param list.
1178-  i965: Handle swizzles in the addition of YUV texture constants.
1179-  i965: Fix gen6 WM push constants updates.
1180-  i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
1181-  i965: Enable attribute swizzling (repositioning) in the gen6 SF.
1182-  i965: Add register coalescing to the new FS backend.
1183-  i965: Split FS_OPCODE_DISCARD into two steps.
1184-  i965: Reduce register interference checks for changed
1185   FS_OPCODE_DISCARD.
1186-  i965: Move FS backend structures to a header.
1187-  i965: Give the math opcodes information on base mrf/mrf len.
1188-  i965: Give the FB write and texture opcodes the info on base MRF,
1189   like math.
1190-  i965: Compute to MRF in the new FS backend.
1191-  i965: Don't consider gen6 math instructions to write to MRFs.
1192-  i965: Add a couple of checks for gen6 math instruction limits.
1193-  i965: Don't compute-to-MRF in gen6 math instructions.
1194-  i965: Expand uniform args to gen6 math to full registers to get
1195   hstride == 1.
1196-  i965: Don't compute-to-MRF in gen6 VS math.
1197-  i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src
1198   operands.
1199-  i965: Always use the new FS backend on gen6.
1200-  i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
1201-  intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like
1202   RGB/RGBA.
1203-  i965: Don't rebase the index buffer to min 0 if any arrays are in
1204   VBOs.
1205-  i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new
1206   FS.
1207-  i965: Set class_sizes[] for the aligned reg pair class.
1208-  i965: Update the live interval when coalescing regs.
1209-  i965: Add a pass to the FS to split virtual GRFs to float channels.
1210-  i965: Add a function for handling the move of boolean values to flag
1211   regs.
1212-  i965: Add peepholing of conditional mod generation from expressions.
1213-  i965: Enable the new FS backend on pre-gen6 as well.
1214-  i965: Fix texturing on pre-gen5.
1215-  i965: Set the type of the null register to fix gen6 FS comparisons.
1216-  i965: Disable the debug printf I added for FS disasm.
1217-  i965: Fix a weirdness in NOT handling.
1218-  i965: Fix assertion failure on gen6 BufferSubData to busy BO.
1219-  i965: Assert out on gen6 VS constant buffer reads that hang the GPU
1220   for now.
1221-  i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
1222-  i965: Avoid blits in BufferCopySubdata on gen6.
1223-  i965: Tell the shader compiler when we expect depth writes for gen6.
1224-  i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
1225-  i965: Disable thread dispatch when the FS doesn't do any work.
1226-  i965: Add EU emit support for gen6's new IF instruction with
1227   comparison.
1228-  i965: Set the source operand types for gen6 if/else/endif to integer.
1229-  i965: Use the new style of IF statement with embedded comparison on
1230   gen6.
1231-  i965: Split register allocation out of the ever-growing brw_fs.cpp.
1232-  i965: Fix gl_FrontFacing emit on pre-gen6.
1233-  i965: Add support for register spilling.
1234-  i965: Don't emit register spill offsets directly into g0.
1235-  i965: Correct scratch space allocation.
1236-  i965: Be more aggressive in tracking live/dead intervals within
1237   loops.
1238-  i965: Move the FS disasm/annotation printout to codegen time.
1239-  i965: Add support for pull constants to the new FS backend.
1240-  i965: Add EU code for dword scattered reads (constant buffer array
1241   indexing).
1242-  i965: Clarify an XXX comment in FB writes with real info.
1243-  i965: Use SENDC on the first render target write on gen6.
1244-  i965: Clear some undefined fields of g0 when using them for gen6 FB
1245   writes.
1246-  i965: Add disasm for the flag register.
1247-  i965: Add support for discard instructions on gen6.
1248-  i965: Handle new ir_unop_round_even in channel expression splitting.
1249-  i965: Fix typo in comment about state flags.
1250-  i965: Set up the constant buffer on gen6 when it's needed.
1251-  i965: Add support for constant buffer loads on gen6.
1252-  i965: Drop the eot argument to read messages, which can never be set.
1253-  i965: Fix VS URB entry sizing.
1254-  i965: Disable register spilling on gen6 until it's fixed.
1255-  i965: Make FS uniforms be the actual type of the uniform at upload
1256   time.
1257-  i965: Add user clip planes support to gen6.
1258-  i965: Update gen6 SF state when point state (sprite or attenuation)
1259   changes.
1260-  i965: Upload required gen6 VS push constants even when using pull
1261   constants.
1262-  i965: Update the gen6 stencil ref state when stencil state changes.
1263-  mesa: Make metaops use program refcounts instead of names.
1264-  mesa: Don't compute an unused texture completeness debug string.
1265-  intel: For batch, use GTT mapping instead of writing to a malloc and
1266   copying.
1267-  intel: Annotate debug printout checks with unlikely().
1268-  intel: Remove the magic unaligned memcpy code.
1269-  i965: Remove dead intel_structs.h file.
1270-  intel: Avoid taking logbase2 of several things that we max.
1271-  intel: Remove duplicated teximage miptree to object miptree
1272   promotion.
1273-  intel: Remove leftover dri1 locking fields in the context.
1274-  mesa: Fix delayed state flagging for EXT_sso-related program changes.
1275-  intel: Fix the client-side swapbuffers throttling.
1276-  Revert "intel: Fix the client-side swapbuffers throttling."
1277-  i965: Allow OPCODE_SWZ to put immediates in the first arg.
1278-  i965: Add support for math on constants in gen6 brw_wm_glsl.c path.
1279-  i965: Work around strangeness in swizzling/masking of gen6 math.
1280-  i965: re-enable gen6 IF statements in the fragment shader.
1281-  glsl: Free the loop state context when we free the loop state.
1282-  i965: Fix gl_FragCoord inversion when drawing to an FBO.
1283-  i965: Shut up spurious gcc warning about GLSL_TYPE enums.
1284-  mesa: Don't spam the console in a debug build unless some spam is
1285   requested.
1286-  i965: Add state dumping for sampler state.
1287-  i965: Add dumping of the sampler default color.
1288-  i965: Fail on loops on gen6 for now until we write the EU emit code
1289   for it.
1290-  i965: Eliminate dead code more aggressively.
1291-  mesa: Include C++ files in the makedepend of DRI drivers.
1292-  i965: Fix compute_to_mrf to not move a MRF write up into another live
1293   range.
1294-  i965: Just use memset() to clear most members in FS constructors.
1295-  i965: Remove extra n at the end of every instruction in
1296   INTEL_DEBUG=wm.
1297-  i965: Fold constants into the second arg of BRW_SEL as well.
1298-  glsl: Add a helper function for determining if an rvalue could be a
1299   saturate.
1300-  i965: Recognize saturates and turn them into a saturated mov.
1301-  ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
1302-  i965: Improve compute-to-mrf.
1303-  i965: Remove duplicate MRF writes in the FS backend.
1304-  i965: Move gen4 blend constant color to the gen4 blending file.
1305-  i965: Don't upload polygon stipple unless required.
1306-  i965: Don't upload line stipple pattern unless we're stippling.
1307-  i965: Don't upload line smooth params unless we're line smoothing.
1308-  i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX
1309   opcodes.
1310-  i965: Fix type of gl_FragData[] dereference for FB write.
1311-  glsl: Make the symbol table's add_function just use the function's
1312   name.
1313-  glsl: Make the symbol table's add_variable just use the variable's
1314   name.
1315-  glsl: Add a helper constructor for expressions that works out result
1316   type.
1317-  glsl: Fix structure and array comparisions.
1318-  glsl: Quiet unreachable no-return-from-function warning.
1319-  i965: Dump the WHILE jump distance on gen6.
1320-  i965: Add support for gen6 DO/WHILE ISA emit.
1321-  i965: Add support for gen6 BREAK ISA emit.
1322-  i965: Add support for gen6 CONTINUE instruction emit.
1323-  i965: Enable IF statements in the VS.
1324-  i965: Add support for loops in the VS.
1325-  glsl: Mark the array access for whole-array comparisons.
1326-  glsl: Fix flipped return of has_value() for array constants.
1327-  mesa: Add getters for the rest of the supported draw buffers.
1328-  mesa: Add getters for ARB_copy_buffer's attachment points.
1329-  intel: Add an env var override to execute for a different GPU
1330   revision.
1331-  i965: Update gen6 WM state on compiled program change, not just FP
1332   change.
1333-  i965: Update gen6 SF state on fragment program change too.
1334-  i965: Fix compile warning about missing opcodes.
1335-  i965: Move payload reg setup to compile, not lookup time.
1336-  i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.
1337-  i965: Fix up 16-wide gen6 FB writes after various refactoring.
1338-  i965: Don't smash a group of coordinates doing gen6 16-wide sampler
1339   headers.
1340-  i965: Fix gen6 interpolation setup for 16-wide.
1341-  i965: Fix up gen6 samplers for their usage by brw_wm_emit.c
1342-  i965: Make the sampler's implied move on gen6 be a raw move.
1343-  i965: Align gen6 push constant size to dispatch width.
1344-  i965: Add support for the instruction compression bits on gen6.
1345-  i965: Nuke brw_wm_glsl.c.
1346-  i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c
1347-  i965: Fix comment about gen6_wm_constants.
1348-  i965: Handle saturates on gen6 math instructions.
1349-  i965: Always hand the absolute value to RSQ.
1350-  i965: Add disabled debug code for dumping out the WM constant
1351   payload.
1352-  i965: Work around gen6 ignoring source modifiers on math
1353   instructions.
1354-  i965: Fix flipped value of the not-embedded-in-if on gen6.
1355-  i965: Don't try to store gen6 (float) blend constant color in bytes.
1356-  i965: Set up the color masking for the first drawbuffer on gen6.
1357-  i965: Set up the per-render-target blend state on gen6.
1358-  i965: Set the render target index in gen6 fixed-function/ARB_fp path.
1359-  i965: Use the new pixel mask location for gen6 ARB_fp KIL
1360   instructions.
1361-  i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for
1362   GLSL.
1363-  i965: Drop push-mode reladdr constant loading and always use
1364   constant_map.
1365-  i965: Fix VS constants regression pre-gen6.
1366-  i965: Clean up VS constant buffer location setup.
1367-  i965: Set up the correct texture border color state struct for
1368   Ironlake.
1369-  i965: Set render_cache_read_write surface state bit on gen6 constant
1370   surfs.
1371-  i965: remove unused variable since brw_wm_glsl.c removal.
1372-  intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
1373-  intel: Set the swizzling for depth textures using the GL_RED depth
1374   mode.
1375-  glsl: Correct the marking of InputsRead/OutputsWritten on in/out
1376   matrices.
1377-  i965: Correct the dp_read message descriptor setup on g4x.
1378-  intel: Include stdbool so we can stop using GLboolean when we want
1379   to.
1380-  i965: Fix ARL to work on gen6.
1381-  i956: Fix the old FP path fragment position setup on gen6.
1382-  i965: Fix gl_FragCoord.z setup on gen6.
1383-  i965: Add support for using the BLT ring on gen6.
1384-  intel: Update renderbuffers before looking up CopyTexImage's read
1385   buffer.
1386-  intel: Drop commented intel_flush from copy_teximage.
1387-  intel: Try to sanely check that formats match for CopyTexImage.
1388-  intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
1389-  i965: Avoid using float type for raw moves, to work around SNB issue.
1390-  i965: Set the alternative floating point mode on gen6 VS and WM.
1391-  i965: Add support for gen6 constant-index constant loading.
1392-  i965: Add support for gen6 reladdr VS constant loading.
1393-  i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.
1394-  i965: Factor out the ir comparision to BRW_CONDITIONAL\_\* code.
1395-  i965: Fix regression in FS comparisons on original gen4 due to gen6
1396   changes.
1397-  i965: Do lowering of array indexing of a vector in the FS.
1398-  intel: Only do frame throttling at glFlush time when using
1399   frontbuffer.
1400-  intel: Handle forced swrast clears before other clear bits.
1401-  intel: Use tri clears when we don't know how to blit clear the
1402   format.
1403-  intel: Add spans code for the ARB_texture_rg support.
1404-  intel: Add a couple of helper functions to reduce rb code
1405   duplication.
1406-  intel: Fix segfaults from trying to use \_ColorDrawBuffers in FBO
1407   validation.
1408-  intel: When validating an FBO's combined depth/stencil, use the given
1409   FBO.
1410
1411Fabian Bieler (2):
1412
1413-  r600g: set address of pop instructions to next instruction
1414-  glsl: fix lowering conditional returns in subroutines
1415
1416Francisco Jerez (51):
1417
1418-  dri/nv04: Fix PGRAPH_ERRORs when running OA.
1419-  dri/nv04: Mipmapping fixes.
1420-  dri/nv04: Align SIFM transfer dimensions.
1421-  dri/nv04: Fix up color mask.
1422-  dri/nv04: Fix maximum texture size.
1423-  dri/nv04: Fix provoking vertex.
1424-  dri/nouveau: Update nouveau_class.h.
1425-  dri/nouveau: Add some more extensions.
1426-  dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as
1427   internal format.
1428-  dri/nouveau: Don't request a fake front unnecessarily.
1429-  dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
1430-  dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
1431-  meta: Don't bind the created texture object in init_temp_texture().
1432-  dri/nv10: Fix the CLAMP texture wrap mode.
1433-  dri/nv04: Use nvgl_wrap_mode().
1434-  dri/nouveau: Remove unnecessary assertion.
1435-  dri/nouveau: Cleanup more references to old FBOs and VBOs.
1436-  dri/nv10-nv20: Fix texturing in some cases after a base level change.
1437-  dri/nouveau: Fix software mipmap generation on 1x1 textures.
1438-  dri/nouveau: Have a smaller amount of larger scratch buffers.
1439-  dri/nouveau: Remove unnecessary flush.
1440-  dri/nv10: Use fast Z clears.
1441-  dri/nouveau: Minor cleanup.
1442-  dri/nv10: Fake fast Z clears for pre-nv17 cards.
1443-  dri/nouveau: Initialize tile_flags when allocating a render target.
1444-  nouveau: Get larger push buffers.
1445-  dri/nouveau: Force a "slow" Z clear if we're getting a new depth
1446   buffer.
1447-  dri/nv20: Clear with the 3D engine.
1448-  dri/nouveau: Don't assert(0) on compressed internal formats.
1449-  dri/nv25: Bind a hierarchical depth buffer.
1450-  dri/nouveau: Call \_mesa_update_state() after framebuffer
1451   invalidation.
1452-  dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
1453-  dri/nouveau: Tell the vbo module we want real hardware BOs.
1454-  dri/nouveau: Split out the scratch helpers to a separate file.
1455-  dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
1456-  dri/nouveau: Use a macro to iterate over the bound vertex attributes.
1457-  dri/nouveau: Split out array handling to its own file.
1458-  dri/nouveau: Optimize VBO binding re-emission.
1459-  dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
1460-  dri/nouveau: Pipeline glTexSubImage texture transfers.
1461-  dri/nouveau: Fix type promotion issue on 32bit platforms.
1462-  dri/nouveau: Validate the framebuffer state on read buffer changes.
1463-  dri/nouveau: Re-emit the BO state when coming back from a software
1464   fallback.
1465-  meta: Don't leak alpha function/reference value changes.
1466-  meta: Fix incorrect rendering of the bitmap alpha component.
1467-  vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
1468-  meta: Don't try to disable cube maps if the driver doesn't expose the
1469   extension.
1470-  meta: Handle bitmaps with alpha test enabled.
1471-  dri/nouveau: Split hardware/software TNL instantiation more cleanly.
1472-  dri/nouveau: Fix typo.
1473-  dri/nouveau: Kill a bunch of ternary operators.
1474
1475Fredrik Höglund (2):
1476
1477-  r600g: Fix texture sampling with swizzled coords
1478-  r600g: fix pow(0, 0) evaluating to NaN
1479
1480Guillermo S. Romero (1):
1481
1482-  r300g: Do not use buf param before checking for NULL.
1483
1484Henri Verbeet (19):
1485
1486-  r600g: Flush upload buffers before draws instead of before flushes.
1487-  r600g: Check for other references before checking for existing
1488   mappings in radeon_bo_pb_map_internal().
1489-  r600g: Remove a redundant flush in r600_texture_transfer_map().
1490-  r600g: Buffer object maps imply a wait.
1491-  r600g: Respect PB_USAGE_UNSYNCHRONIZED in
1492   radeon_bo_pb_map_internal().
1493-  Revert "r600g: Flush upload buffers before draws instead of before
1494   flushes."
1495-  r600g: fix exports_ps to export a number not a mask.
1496-  r600g: Mention AMD in the renderer string.
1497-  r600g: Cleanup the fenced_bo list in r600_context_fini().
1498-  r600g: Evergreen has two extra frac_bits for the sampler LOD state.
1499-  r600: Evergreen has two extra frac_bits for the sampler LOD state.
1500-  r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.
1501-  r600g: Swizzle vertex data only once.
1502-  r600g: Synchronize supported color formats between Evergreen and
1503   r600/r700.
1504-  r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.
1505-  r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.
1506-  r600g: Cleanup block bo references in r600_context_fini().
1507-  r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().
1508-  st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().
1509
1510Hui Qi Tay (10):
1511
1512-  llvmpipe: minor changes in llvm coefficient calcs
1513-  draw: cliptest and viewport done in a single loop in vertex shader
1514-  draw: added viewport and cliptest flags
1515-  draw: sanitize llvm variant key
1516-  draw: corrections for w coordinate
1517-  draw: corrections to allow for different cliptest cases
1518-  llvmpipe: Moved draw pipeline twoside function to llvm setup code
1519-  llvmpipe: added llvm offset setup code
1520-  llvmpipe: clean up polygon offset function in lp setup code
1521-  llvmpipe: fix such that offset/twoside function only does in-place
1522   modification
1523
1524Ian Romanick (102):
1525
1526-  glsl2: Refactor testing for whether a deref is of a matrix or array
1527-  glsl2: Add flags to enable variable index lowering
1528-  glsl: Add doxygen comments
1529-  EGL DRI2: Silence piles of 'unused variable' warnings
1530-  EGL DRI2: Silence 'missing initializer' warnings
1531-  egl_glx: Silence piles of 'unused variable' warnings
1532-  egl: Fix several 'comparison between signed and unsigned integer'
1533   warnings
1534-  dri: Ensure that DRI driver cpp files are in tarballs
1535-  mesa: Force GL_ARB_copy_buffer to always be enabled
1536-  mesa: Force GL_SGIS_generate_mipmap to always be enabled
1537-  Remove GL_MESA_packed_depth_stencil
1538-  Remove GL_EXT_cull_vertex
1539-  Regenerate files changed by previous commit
1540-  Remove unnescessary initializations of UpdateTexturePalette
1541-  ARB_texture_rg: Add GLX protocol support
1542-  ARB_texture_rg: Correct some errors in RED / RG internal format
1543   handling
1544-  ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
1545-  ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
1546-  ARB_texture_rg: Handle RED and RG the same as RGB for tex env
1547-  ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
1548-  ARB_texture_rg: Allow RED and RG textures as FBO color buffer
1549   attachments
1550-  mesa: Enable GL_ARB_texture_rg in software paths
1551-  i965: Enable GL_ARB_texture_rg
1552-  mesa: Add ARB_texture_compression_rgtc as an alias for
1553   EXT_texture_compression_rgtc
1554-  ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in
1555   \_mesa_is_color_format
1556-  mesa: Fix misplaced #endif
1557-  mesa: Trivial correction to comment
1558-  rgtc: Detect RGTC formats as color formats and as compressed formats
1559-  docs: Add list of bugs fixed in 7.9
1560-  docs: Import 7.9 release notes from 7.9 branch.
1561-  docs: Import 7.8.x release notes from 7.8 branch.
1562-  docs: download.html does not need to be updated for each release
1563-  docs: Update mailing lines from sf.net to freedesktop.org
1564-  docs: Import news updates from 7.9 branch
1565-  docs: added news item for 7.9 release
1566-  glsl: Fail linking if assign_attribute_locations fails
1567-  glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar
1568-  glsl: Slight refactor of error / warning checking for ARB_fcc layout
1569-  glsl: Clear type_qualifier using memset
1570-  glsl: Wrap ast_type_qualifier contents in a struct in a union
1571-  glsl: Regenerate files modified by previous commits
1572-  glcpp: Add the define for ARB_explicit_attrib_location when present
1573-  glcpp: Regenerate files changes by previous commit
1574-  glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
1575-  glsl: Regenerate files changes by previous commit
1576-  glsl: Track explicit location in AST to IR translation
1577-  glsl: Add linker support for explicit attribute locations
1578-  main: Enable GL_ARB_explicit_attrib_location for swrast
1579-  intel: Enable GL_ARB_explicit_attrib_location
1580-  glsl: Remove const decoration from inlined function parameters
1581-  docs: skeleton for 7.10 release notes
1582-  docs: Update status of GL 3.x related extensions
1583-  mesa: Validate assembly shaders when GLSL shaders are used
1584-  glsl: Fix incorrect assertion
1585-  linker: Reject shaders that have unresolved function calls
1586-  mesa: Silence unused variable warning
1587-  mesa: Refactor validation of shader targets
1588-  mesa: Clean up two 'comparison between signed and unsigned' warnings
1589-  mesa: Clean up various 'unused parameter' warnings in shaderapi
1590-  glsl: Slightly change the semantic of \_LinkedShaders
1591-  linker: Trivial indention fix
1592-  i965: Fix indentation after commit 3322fbaf
1593-  linker: Improve handling of unread/unwritten shader inputs/outputs
1594-  glapi: Add GL_EXT_separate_shader_objects
1595-  glapi: Commit files changed by previous commit
1596-  mesa: Add infrastructure to track GL_EXT_separate_shader_objects
1597-  mesa: Skeletal support for GL_EXT_separate_shader_objects
1598-  mesa: Add display list support for GL_EXT_separate_shader_objects
1599   functions
1600-  mesa: Track an ActiveProgram distinct from CurrentProgram
1601-  Track separate programs for each stage
1602-  swrast: Enable GL_EXT_separate_shader_objects in software paths
1603-  intel: Enable GL_EXT_separate_shader_objects in Intel drivers
1604-  docs: add GL_EXT_separate_shader_objects to release notes
1605-  glsl: Fix incorrect gl_type of sampler2DArray and
1606   sampler1DArrayShadow
1607-  ir_to_mesa: Refactor code for emitting DP instructions
1608-  mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample
1609-  glsl: Refactor is_vec_{zero,one} to be methods of ir_constant
1610-  glsl: Simplify generation of swizzle for vector constructors
1611-  glsl: Make is_zero and is_one virtual methods of ir_rvalue
1612-  ir_to_mesa: Generate smarter code for some conditional moves
1613-  glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
1614-  glsl: Eliminate assumptions about size of ir_expression::operands
1615-  glsl: Add ir_rvalue::is_negative_one predicate
1616-  glsl: Add unary ir_expression constructor
1617-  glsl: Add ir_quadop_vector expression
1618-  glsl: Fix matrix constructors with vector parameters
1619-  i915: Disallow alpha, red, RG, and sRGB as render targets
1620-  glsl: Use M_LOG2E constant instead of calling log2
1621-  glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
1622-  i915: Request that POW instructions be lowered
1623-  i915: Correctly generate unconditional KIL instructions
1624-  glsl: Ensure that equality comparisons don't return a NULL IR tree
1625-  i965: Correctly emit constants for aggregate types (array, matrix,
1626   struct)
1627-  glsl: Inherrit type of declared variable from initializer
1628-  linker: Ensure that unsized arrays have a size after linking
1629-  linker: Fix regressions caused by previous commit
1630-  glsl: Inherrit type of declared variable from initializer after
1631   processing assignment
1632-  linker: Allow built-in arrays to have different sizes between shader
1633   stages
1634-  ir_to_mesa: Don't generate swizzles for record derefs of
1635   non-scalar/vectors
1636-  Refresh autogenerated file builtin_function.cpp.
1637-  glsl: Allow less restrictive uses of sampler array indexing in GLSL
1638   <= 1.20
1639-  docs: Import 7.9.1 release notes from 7.9 branch
1640
1641Jakob Bornecrantz (27):
1642
1643-  rbug: Cast opcode to corrent int size
1644-  rbug: Add function to get opcode name string
1645-  scons: Link against talloc in the Gallium DRI drivers
1646-  i915g: Link with wrapper sw winsys with scons
1647-  tgsi: Actually care what check_soa_dependencies says
1648-  tgsi: Fix missing test before check
1649-  llvmpipe: Move makefile include to before targets
1650-  wrapper: Fix spelling
1651-  wrapper: Add a way to dewrap a pipe screen without destroying it
1652-  egl: Remove unnecessary headers
1653-  target-helpers: Remove per target software wrapper check
1654-  graw: Tidy graw xlib scons file a bit
1655-  scons: Remove old pipebuffer SConscript
1656-  scons: Detabify
1657-  scons: Check for pkg-config before trying to use it
1658-  scons: Check for libdrm_[intel|radeon] as well
1659-  scons: Move dependancy checks to the main gallium scons file
1660-  scons: Unify state tracker SConscripts
1661-  galahad: Correct the name of the scons library
1662-  graw: Use inline sw helper instead of roll your own loader
1663-  libgl-xlib: Use sw helper instead of roll your own
1664-  libgl-xlib: Use inline debug helper instead of non-inline version
1665-  graw: Use inline debug helper instead of non-inline version
1666-  gallium: Remove redundant sw and debug target helpers
1667-  i915g: Improve debug printing for textures
1668-  i915g: Make sure that new vbo gets updated
1669-  st/mesa: Unbind all constant buffers
1670
1671Jerome Glisse (75):
1672
1673-  r600g: alternative command stream building from context
1674-  r600g: move chip class to radeon common structure
1675-  r600g: use pipe context for flushing inside map
1676-  r600g: add back reference check when mapping buffer
1677-  r600g: directly allocate bo for user buffer
1678-  r600g: fix multi buffer rendering
1679-  r600g: occlusion query for new design
1680-  r600g: flush color buffer after draw command
1681-  r600g: disable shader rebuild optimization & account cb flush packet
1682-  r600g: fix multiple occlusion query on same id
1683-  r600g: initial evergreen support in new path
1684-  r600g: fix typo in evergreen define (resource are in x range)
1685-  r600g: move use_mem_constants flags for new designs structure
1686   alignment
1687-  r600g: evergreen fix for new design
1688-  r600g: fix compilation after change to evergreend.h
1689-  r600g: fixup some evergreen register definitions
1690-  r600g: fix evergreen new path
1691-  r600g: fix reg definition
1692-  r600g: fix evergreen new path
1693-  r600g: bring over fix from old path to new path
1694-  r600g: fix vertex resource & polygon offset
1695-  r600g: disable early cull optimization when occlusion query running
1696-  r600g: move around variables to share depth uncompression code
1697-  r600g: use depth decompression in new path
1698-  r600g: fix index buffer drawing
1699-  r600g: build packet header once
1700-  r600g: fix pointsprite & resource unbinding
1701-  r600g: fix routing btw vertex & pixel shader
1702-  r600g: fix occlusion query after change to block structure
1703-  r600g: use ptr for blit depth uncompress function
1704-  r600g: fix remaining piglit issue in new design
1705-  r600g: switch to new design
1706-  r600g: suspend/resume occlusion query around clear/copy
1707-  r600g: avoid rebuilding the vertex shader if no change to input
1708   format
1709-  r600g: use a hash table instead of group
1710-  r600g: delete old path
1711-  r600g: cleanup
1712-  r600g: more cleanup
1713-  r600g: use constant buffer instead of register for constant
1714-  r600g: fix constant & literal src splitting, also fix mplayer gl2
1715   shader
1716-  evergreeng: avoid overlapping border color btw VS & PS
1717-  r600g: indentation fixes
1718-  r600g: rename radeon_ws_bo to r600_bo
1719-  r600g: allow r600_bo to be a sub allocation of a big bo
1720-  r600g: use r600_bo for relocation argument, simplify code
1721-  r600g: rename radeon_ws_bo to r600_bo
1722-  r600g: remove dead label & fix indentation
1723-  r600g: store reloc information in bo structure
1724-  r600g: improve bo flushing
1725-  r600g: simplify block relocation
1726-  r600g: userspace fence to avoid kernel call for testing bo busy
1727   status
1728-  r600g: avoid segfault due to unintialized list pointer
1729-  r600g: fix dirty state handling
1730-  r600g: allow driver to work without submitting cmd to GPU
1731-  gallium/noop: no operation gallium driver
1732-  r600g: code cleanup (indent, trailing space, empty line ...)
1733-  r600g: fix occlusion query on evergreen (avoid lockup)
1734-  r600g: add fetch shader capabilities
1735-  r600g: dump raw shader output for debugging
1736-  r600g: update polygon offset only when rasterizer or zbuffer change
1737-  r600g: indentation fix
1738-  r600g: more indentation fix + warning silencing + dead code removal
1739-  r600g: build fetch shader from vertex elements
1740-  r600g: avoid useless shader rebuild at draw call
1741-  r600g: remove useless flush map
1742-  r600g: remove dead code
1743-  r600g: fix userspace fence against lastest kernel
1744-  r600g: avoid using pb\* helper we are loosing previous cpu cycle with
1745   it
1746-  r600g: specialized upload manager
1747-  r600g: indentation cleanup
1748-  r600g: fix bo size when creating bo from handle
1749-  r600g: fix segfault when translating vertex buffer
1750-  r600g: need to reference upload buffer as the might still live
1751   accross flush
1752-  r600g: properly unset vertex buffer
1753-  r600g: avoid segfault
1754
1755Joakim Sindholt (3):
1756
1757-  util/u_blitter: fix leak
1758-  radeong: fix leaks
1759-  r300g: silence guard band cap errors
1760
1761Johann Rudloff (3):
1762
1763-  radeon: Implement EGL_MESA_no_surface_extension
1764-  radeon: Implement \__DRI_IMAGE and EGL_MESA_image_drm
1765-  radeon: Implement GL_OES_EGL_image
1766
1767John Doe (3):
1768
1769-  r600g: misc cleanup
1770-  r600g: don't double count dirty block
1771-  r600g: keep a mapping around for each bo
1772
1773Jon TURNEY (1):
1774
1775-  Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in
1776   $LDFLAGS
1777
1778José Fonseca (128):
1779
1780-  gallivm: Fix address register swizzle.
1781-  gallivm: Start collecting bitwise arithmetic helpers in a new module.
1782-  gallivm: Clamp indirect register indices to file_max.
1783-  util: linearized sRGB values don't fit into 8bits
1784-  llvmpipe: Default to no threading on single processor systems.
1785-  tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
1786-  llvmpipe: Describe how to profile llvmpipe.
1787-  llvmpipe: When failing free fs shader too.
1788-  util: Flush stdout on util_format.
1789-  gallivm: Add unorm support to lp_build_lerp()
1790-  llvmpipe: Special case complementary and identify blend factors in
1791   SoA.
1792-  llvmpipe: Make rgb/alpha bland func/factors match, when there is no
1793   alpha.
1794-  draw: Prevent clipped vertices overflow.
1795-  draw: Fulfil the new min_lod/max_lod/lod_bias/border_color dynamic
1796   state
1797-  gallivm: Fetch the lod from the dynamic state when min_lod ==
1798   max_lod.
1799-  gallivm: Remove dead experimental code.
1800-  llvmpipe: Decouple sampler view and sampler state updates.
1801-  scons: New build= option, with support for checked builds.
1802-  scons: New build= option, with support for checked builds.
1803-  trace: Fix set_index_buffer and draw_vbo tracing.
1804-  python/retrace: Handle set_index_buffer and draw_vbo.
1805-  gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.
1806-  gallivm: More comprehensive border usage logic.
1807-  retrace: Handle clear_render_target and clear_depth_stencil.
1808-  llvmpipe: Dump a few missing shader key flags.
1809-  llvmpipe: Fix perspective interpolation for point sprites.
1810-  llvmpipe: Fix sprite coord perspective interpolation of Q.
1811-  gallivm: Take the type signedness in consideration in
1812   round/ceil/floor.
1813-  gallivm: Use a faster (and less accurate) log2 in lod computation.
1814-  gallivm: Fast implementation of iround(log2(x))
1815-  gallivm: Combined ifloor & fract helper.
1816-  gallivm: Only apply min/max_lod when necessary.
1817-  gallivm: Compute lod as integer whenever possible.
1818-  util: Cleanup util_pack_z_stencil and friends.
1819-  llvmpipe: Cleanup depth-stencil clears.
1820-  gallivm: Vectorize the rho computation.
1821-  gallivm: Do not do mipfiltering when magnifying.
1822-  gallivm: Simplify lp_build_mipmap_level_sizes' interface.
1823-  gallivm: Don't compute the second mipmap level when frac(lod) == 0
1824-  gallivm: Use lp_build_ifloor_fract for lod computation.
1825-  gallivm: Clamp mipmap level and zero mip weight simultaneously.
1826-  gallivm: Fix copy'n'paste typo in previous commit.
1827-  gallivm: Implement brilinear filtering.
1828-  gallivm: Use the wrappers for SSE pack intrinsics.
1829-  gallivm: Avoid control flow for two-sided stencil test.
1830-  gallivm: Warn when doing inefficient integer comparisons.
1831-  gallivm: Move into the as much of the second level code as possible.
1832-  llvmpipe: First minify the texture size, then broadcast.
1833-  gallivm: Help for combined extraction and broadcasting.
1834-  gallivm: Do size computations simultanously for all dimensions (AoS).
1835-  llvmpipe: Prevent z > 1.0
1836-  llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3
1837   systems.
1838-  gallivm: Handle code have ret correctly.
1839-  util: Defined M_SQRT2 when not available.
1840-  gallivm: Less code duplication in log computation.
1841-  gallivm: Special bri-linear computation path for unmodified rho.
1842-  gallivm: Don't generate Phis for execution mask.
1843-  gallivm: Use varilables instead of Phis for cubemap selection.
1844-  gallivm: Remove support for Phi generation.
1845-  gallivm: Factor out the SI->FP texture size conversion for SoA path
1846   too
1847-  gallivm: Simplify if/then/else implementation.
1848-  gallivm: Cleanup the rest of the flow module.
1849-  gallivm: Fix a long standing bug with nested if-then-else emission.
1850-  gallivm: Allow to disable bri-linear filtering with
1851   GALLIVM_DEBUG=no_brilinear runtime option
1852-  gallivm: Use variables instead of Phis in loops.
1853-  gallivm: Pass texture coords derivates as scalars.
1854-  llvmpipe: Remove outdated comment about stencil testing.
1855-  gallivm: Eliminate unsigned integer arithmetic from texture
1856   coordinates.
1857-  gallium: Define C99 restrict keyword where absent.
1858-  tgsi: Export some names for some tgsi enums.
1859-  gallivm: More detailed analysis of tgsi shaders.
1860-  llvmpipe: Use lp_tgsi_info.
1861-  llvmpipe: Do not dispose the execution engine.
1862-  llvmpipe: Fix MSVC build.
1863-  llmvpipe: improve mm_mullo_epi32
1864-  gallivm: Name anonymous union.
1865-  llvmpipe: Unbreak Z32_FLOAT.
1866-  gallivm: More accurate float -> 24bit & 32bit unorm conversion.
1867-  llvmpipe: Generalize the x8z24 fast path to all depth formats.
1868-  llvmpipe: Fix depth-stencil regression.
1869-  llvmpipe: Ensure z_shift and z_width is initialized.
1870-  gallivm: Fix SoA cubemap derivative computation.
1871-  llvmpipe: Fix bad refactoring.
1872-  llvmpipe: Initialize bld ctx via lp_build_context_init instead of
1873   ad-hoc and broken code.
1874-  gallivm: Comment lp_build_insert_new_block().
1875-  gallivm: Add a note about SSE4.1's nearest mode rounding.
1876-  llvmpipe: Don't test rounding of x.5 numbers.
1877-  gallium: Avoid using \__doc_\_ in python scripts.
1878-  gallivm: always enable LLVMAddInstructionCombiningPass()
1879-  gallivm: Remove the EMMS opcodes.
1880-  mesa: Fix windows build (uint -> GLuint).
1881-  scons: Revamp how to specify targets to build.
1882-  scons: Fix MinGW cross-compilation.
1883-  scons: Some pipe drivers are not portable for MSVC
1884-  scons: Restore x11 tool behavior for backwards compatability.
1885-  scons: Disable python state tracker when swig is not present.
1886-  r600g: List recently added files in SConscript.
1887-  scons: Add aliases for several pipe drivers.
1888-  scons: i915 can't build on MSVC either.
1889-  scons: Propagate installation targets.
1890-  xorg/vmwgfx: Add missing source file to SConscript.
1891-  st/xorg: Add missing n to error message.
1892-  st/xorg: Detect libkms with scons too.
1893-  xorg/vmwgfx: Link libkms when available.
1894-  r600g: Swap the util_blitter_destroy call order.
1895-  gallivm: Allocate TEMP/OUT arrays only once.
1896-  libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.
1897-  scons: Use inline wrap helpers more consistently.
1898-  svga: Use consistent hexadecimal representation on debug output.
1899-  scons: Alias for svga
1900-  wgl: Stub WGL_ARB_pbuffer support.
1901-  wgl: More complete WGL_ARB_pbuffer support.
1902-  svga: Silence debug printf.
1903-  scons: Move MSVS_VERSION option to common module.
1904-  vega: Remove extraneous ;
1905-  retrace: Some fixes.
1906-  util: C++ safe.
1907-  wgl: Fix double free. Remove dead code.
1908-  util: Plug leaks in util_destroy_gen_mipmap.
1909-  util: \__builtin_frame_address() doesn't work on mingw.
1910-  util: Don't try to use imagehlp on mingw.
1911-  wgl: Unreference the current framebuffer after the make_current call.
1912-  WIN32_THREADS -> WIN32
1913-  mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
1914-  wgl: Fix visual's buffer_mask configuration.
1915-  mesa: Temporary hack to prevent stack overflow on windows
1916-  mesa: Bump the number of bits in the register index.
1917-  llvmpipe: Plug fence leaks.
1918
1919Julien Cristau (1):
1920
1921-  Makefile: don't include the same files twice in the tarball
1922
1923Keith Whitwell (89):
1924
1925-  llvmpipe: brackets around macro arg
1926-  llvmpipe: remove duplicate code
1927-  llvmpipe: return zero from floor_pot(zero)
1928-  gallivm: make lp_build_sample_nop public
1929-  llvmpipe: add LP_PERF flag to disable various aspects of
1930   rasterization
1931-  llvmpipe: add DEBUG_FS to dump variant information
1932-  llvmpipe: use llvm for attribute interpolant calculation
1933-  graw: add frag-face shader
1934-  llvmpipe: fix flatshading in new line code
1935-  draw: don't apply flatshading to clipped tris with <3 verts
1936-  llvmpipe: handle FACING interpolants in line and point setup
1937-  llvmpipe: handle up to 8 planes in triangle binner
1938-  llvmpipe: make debug_fs_variant respect variant->nr_samplers
1939-  gallivm: don't apply zero lod_bias
1940-  llvmpipe: fail gracefully on oom in scene creation
1941-  llvmpipe: avoid overflow in triangle culling
1942-  gallivm: special case conversion 4x4f to 1x16ub
1943-  gallivm: round rather than truncate in new 4x4f->1x16ub conversion
1944   path
1945-  llvmpipe: clean up setup_tri a little
1946-  llvmpipe: add rast_tri_4_16 for small lines and points
1947-  llvmpipe: fix off-by-one in tri_16
1948-  llvmpipe: defer attribute interpolation until after mask and ztest
1949-  llvmpipe: use alloca for fs color outputs
1950-  llvmpipe: store zero into all alloca'd values
1951-  llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
1952-  gallivm: specialized x8z24 depthtest path
1953-  gallivm: prefer blendvb for integer arguments
1954-  gallivm: simpler uint8->float conversions
1955-  llvmpipe: try to be sensible about whether to branch after mask
1956   updates
1957-  llvmpipe: clean up shader pre/postamble, try to catch more early-z
1958-  llvmpipe: simplified SSE2 swz/unswz routines
1959-  llvmpipe: try to do more of rast_tri_3_16 with intrinsics
1960-  llvmpipe: add debug helpers for epi32 etc
1961-  llvmpipe: try to keep plane c values small
1962-  llvmpipe: fix typo in last commit
1963-  gallium: move sse intrinsics debug helpers to u_sse.h
1964-  r600g: add missing file to sconscript
1965-  gallivm: don't branch on KILLs near end of shader
1966-  Revert "llvmpipe: try to keep plane c values small"
1967-  llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
1968-  llvmpipe: don't try to emit non-existent color outputs
1969-  r600/drm: fix segfaults in winsys create failure path
1970-  r600g: emit hardware linewidth
1971-  r600g: handle absolute modifier in shader translator
1972-  llvmpipe: reintroduce SET_STATE binner command
1973-  llvmpipe: don't pass frontfacing as a float
1974-  llvmpipe: slightly shrink the size of a binned triangle
1975-  llvmpipe: don't store plane.ei value in binned data
1976-  gallium: move some intrinsics helpers to u_sse.h
1977-  llvmpipe: do plane calculations with intrinsics
1978-  llvmpipe: use aligned loads/stores for plane values
1979-  llvmpipe: fix non-sse build after recent changes
1980-  llvmpipe: check shader outputs are non-null before using
1981-  llvmpipe: validate color outputs against key->nr_cbufs
1982-  llvmpipe: clean up fields in draw_llvm_variant_key
1983-  llvmpipe: remove setup fallback path
1984-  llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle
1985-  Merge remote branch 'origin/master' into lp-setup-llvm
1986-  llvmpipe: remove unused file
1987-  llvmpipe: remove unused arg from jit_setup_tri function
1988-  Merge branch 'llvm-cliptest-viewport'
1989-  draw: make sure viewport gets updated in draw llvm shader
1990-  llvmpipe: turn off draw offset/twoside when we can handle it
1991-  llvmpipe: avoid generating tri_16 for tris which extend past tile
1992   bounds
1993-  llvmpipe: guard against NULL task->query pointer
1994-  st/mesa: unbind constant buffer when not in use
1995-  r600g: propagate usage flags in texture transfers
1996-  r600g: propogate resource usage flags to winsys, use to choose bo
1997   domains
1998-  r600g: use a buffer in GTT as intermediate on texture up and
1999   downloads
2000-  r600g: remove unused flink, domain fields from r600_resource
2001-  r600g: set hardware pixel centers according to gl_rasterization_rules
2002-  evergreeng: protect against null constant buffers
2003-  r600g: don't call debug_get_bool_option for tiling more than once
2004-  evergreeng: respect linewidth state, use integer widths only
2005-  evergreeng: set hardware pixelcenters according to
2006   gl_rasterization_rules
2007-  r600g: avoid recursion with staged uploads
2008-  r600g: attempt to turn on DXTn formats
2009-  r600g: translate ARR instruction
2010-  r600: fix my pessimism about PIPE_TRANSFER_x flags
2011-  ws/r600: match bo_busy shared/fence logic in bo_wait
2012-  r600g: guard experimental s3tc code with R600_ENABLE_S3TC
2013-  r600g: do not try to use staging resource for depth textures
2014-  r600g: enforce minimum stride on render target texture images
2015-  llvmpipe: fix up twoside after recent changes
2016-  llvmpipe: twoside for specular color also
2017-  Merge branch 'lp-offset-twoside'
2018-  llvmpipe: raise dirty flag on transfers to bound constbuf
2019-  llvmpipe: remove misleading debug string
2020-  llvmpipe: shortcircuit some calls to set_scene_state
2021
2022Kenneth Graunke (94):
2023
2024-  glsl: Change from has_builtin_signature to has_user_signature.
2025-  glsl: Don't print blank (function ...) headers for built-ins.
2026-  glsl: Properly handle nested structure types.
2027-  glsl/builtins: Fix equal and notEqual builtins.
2028-  glsl/builtins: Switch comparison functions to just return an
2029   expression.
2030-  glsl: Add comments to clarify the types of comparison binops.
2031-  glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
2032-  glsl: "Copyright", not "Constantright"
2033-  i965: Fix incorrect batchbuffer size in gen6 clip state command.
2034-  i965: Use logical-not when emitting ir_unop_ceil.
2035-  glsl: Add front-end support for the "trunc" built-in.
2036-  glsl: Refresh autogenerated file builtin_function.cpp.
2037-  i965: Use RNDZ for ir_unop_trunc in the new FS.
2038-  i965: Correctly emit the RNDZ instruction.
2039-  i965: Clean up a warning in the old fragment backend.
2040-  glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.
2041-  glsl: Add front-end support for GLSL 1.30's roundEven built-in.
2042-  i965: Add support for ir_unop_round_even via the RNDE instruction.
2043-  glsl: Add support for the 1.30 round() built-in.
2044-  glsl: Refresh autogenerated file builtin_function.cpp.
2045-  glsl: Don't return NULL IR for erroneous bit-shift operators.
2046-  i965: Add missing "break" statement.
2047-  glsl: Fix copy and paste error in ast_bit_and node creation.
2048-  glsl: Regenerate parser files.
2049-  i965: Remove unused variable.
2050-  glsl: Remove useless ir_shader enumeration value.
2051-  mesa: Remove FEATURE_ARB_shading_language_120 macro.
2052-  glcpp: Return NEWLINE token for newlines inside multi-line comments.
2053-  glcpp: Refresh autogenerated lexer file.
2054-  glsl: Add support for GLSL 1.30's modf built-in.
2055-  glsl: Refresh autogenerated file builtin_function.cpp.
2056-  generate_builtins.py: Output large strings as arrays of characters.
2057-  Refresh autogenerated file builtin_function.cpp.
2058-  glsl: Fix constant component count in vector constructor emitting.
2059-  Fix build on systems where "python" is python 3.
2060-  i965: Add bit operation support to the fragment shader backend.
2061-  glsl: Remove unused ARRAY_SIZE macro.
2062-  glsl/builtins: Rename 'x' to 'y_over_x' in atan(float)
2063   implementation.
2064-  glsl/builtins: Clean up some ugly autogenerated code in atan.
2065-  Refresh autogenerated file builtin_function.cpp.
2066-  glsl: Don't print a useless space at the end of an S-Expression list.
2067-  ir_reader: Return a specific ir_dereference variant.
2068-  ir_reader: Remove useless error check.
2069-  ir_reader: Fix some potential NULL pointer dereferences.
2070-  ir_dead_functions: Actually free dead functions and signatures.
2071-  glsl: Remove unnecessary "unused variable" warning suppression.
2072-  glsl: Remove GLSL_TYPE_FUNCTION define.
2073-  glsl: Convert glsl_type::base_type from #define'd constants to an
2074   enum.
2075-  glsl: Rework reserved word/keyword handling in the lexer.
2076-  glsl: Add new keywords and reserved words for GLSL 1.30.
2077-  glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
2078-  glsl: Refresh autogenerated lexer and parser files.
2079-  generate_builtins.py: Fix inconsistent use of tabs and spaces
2080   warning.
2081-  glsl: Implement the asinh, acosh, and atanh built-in functions.
2082-  glsl: Refresh autogenerated file builtin_function.cpp.
2083-  glsl: Add constant expression handling for asinh, acosh, and atanh.
2084-  glsl: Remove unused and out of date Makefile.am.
2085-  glsl: Rename various ir\_\* files to lower\_\* and opt_*.
2086-  glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
2087-  Refresh autogenerated glcpp parser.
2088-  glsl: Fix constant expression handling for <, >, <=, >= on vectors.
2089-  glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2
2090   shaders.
2091-  Regenerate glcpp parser.
2092-  glsl: Reimplement the "cross" built-in without ir_binop_cross.
2093-  Refresh autogenerated file builtin_function.cpp.
2094-  glsl: Remove the ir_binop_cross opcode.
2095-  glsl: Refactor get_num_operands.
2096-  glsl: Simplify a type check by using type->is_integer().
2097-  glsl: Combine many instruction lowering passes into one.
2098-  mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
2099-  glsl: Don't inline function prototypes.
2100-  glsl: Use do_common_optimization in the standalone compiler.
2101-  glsl: Add a virtual as_discard() method.
2102-  glsl: Refactor out cloning of function prototypes.
2103-  glsl: Lazily import built-in function prototypes.
2104-  glsl: Remove anti-built-in hacks from the print visitor.
2105-  glsl/linker: Free any IR discarded by optimization passes.
2106-  glsl: Add an optimization pass to simplify discards.
2107-  glsl: Add a lowering pass to move discards out of if-statements.
2108-  glsl: Remove "discard" support from lower_jumps.
2109-  glsl: Add comments to lower_jumps (from the commit message).
2110-  ir_print_visitor: Print out constant structure values.
2111-  glsl: Factor out code which emits a new function into the IR stream.
2112-  symbol_table: Add support for adding a symbol at top-level/global
2113   scope.
2114-  glsl: Properly add functions during lazy built-in prototype
2115   importing.
2116-  glcpp: Don't emit SPACE tokens in conditional_tokens production.
2117-  Refresh autogenerated glcpp parser.
2118-  glsl: Clean up code by adding a new is_break() function.
2119-  glsl: Consider the "else" branch when looking for loop breaks.
2120-  Remove OES_compressed_paletted_texture from the ES2 extension list.
2121-  glsl/builtins: Compute the correct value for smoothstep(vec, vec,
2122   vec).
2123-  glsl: Support if-flattening beyond a given maximum nesting depth.
2124-  i965: Flatten if-statements beyond depth 16 on pre-gen6.
2125-  i965: Internally enable GL_NV_blend_square on ES2.
2126
2127Kristian Høgsberg (16):
2128
2129-  glx: Hold on to drawables if we're just switching to another context
2130-  intel: Fix GL_ARB_shading_language_120 commit
2131-  dri2: Make createImageFromName() take a \__DRIscreen instead of
2132   \__DRIcontext
2133-  glx: Invalidate buffers after binding a drawable
2134-  dri: Pass the \__DRIscreen and the \__DRIscreen private back to image
2135   lookup
2136-  glx: Only remove drawables from the hash when we actually delete them
2137-  gles2: Add GL_EXT_texture_format_BGRA8888 support
2138-  Get rid of GL/internal/glcore.h
2139-  gl: Remove unused GLcontextModes fields
2140-  Rename GLvisual and \__GLcontextModes to struct gl_config
2141-  Drop GLframebuffer typedef and just use struct gl_framebuffer
2142-  Drop GLcontext typedef and use struct gl_context instead
2143-  Drop the "neutral" tnl module
2144-  Only install vtxfmt tables for OpenGL
2145-  i965: Don't write mrf assignment for pointsize output
2146-  docs: Fix MESA_drm_image typo
2147
2148Krzysztof Smiechowicz (1):
2149
2150-  nvfx: Pair os_malloc_aligned() with os_free_aligned().
2151
2152Luca Barbieri (84):
2153
2154-  auxiliary: fix unintended fallthrough
2155-  glsl: add pass to lower variable array indexing to conditional
2156   assignments
2157-  auxiliary: fix depth-only and stencil-only clears
2158-  gallium: avoid the C++ keyword "template" in sw_winsys.h
2159-  softpipe: make z/s test always pass if no zsbuf, instead of crashing
2160-  tgsi: add switch/case opcodes to tgsi_opcode_tmp.h
2161-  softpipe: fix whitespace
2162-  d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
2163-  d3d1x: add blob and signature extraction APIs
2164-  d3d1x: fix compilation with recent Wine versions installed
2165-  d3d1x: add missing file
2166-  d3d1x: actually enable and fix blob apis
2167-  d3d1x: fix build with compilers other than GCC 4.5
2168-  d3d1x: add template parameters to base class ctor calls for GCC 4.4
2169-  d3d1x: fix GCC 4.1/4.2 build
2170-  d3d1x: ignore errors while building docs
2171-  d3d1x: attempt to fix/workaround bug #30322
2172-  nvfx: remove gl_PointCoord hack
2173-  glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
2174-  winsys: automatically build sw winsys needed by EGL and d3d1x
2175-  d3d1x: don't build progs automatically
2176-  d3d1x: add missing memory barrier
2177-  d3d1x: link with CXXFLAGS
2178-  d3d1x: fix cf analysis
2179-  d3d1x: fix warning
2180-  d3d1x: fix segfault when hashing
2181-  d3d1x: destroy native_display on adapter destruction
2182-  d3d1x: fix GUID declarations
2183-  d3d1x: redesign the HWND resolver interface
2184-  d3d1x: fix API name
2185-  d3d1x: define GUIDs in the normal way
2186-  d3d1x: add Wine dlls (tri, tex working, but no other testing)
2187-  d3d1x: properly reference count the backend
2188-  d3d1x: fix deadlocks on non-recursive mutex
2189-  d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
2190-  d3d1x: initialize the mutex
2191-  d3d1x: autogenerate shader enums and text from def files
2192-  d3d1x: s/tpf/sm4/g
2193-  d3d1x: normalize whitespace
2194-  d3d1x: remove specstrings
2195-  d3d1x: minifix
2196-  d3d1x: rename context params
2197-  d3d11: rename screen params
2198-  d3d1x: rename params in misc and objects
2199-  d3d1x: rename parameters in dxgi
2200-  d3d11: obliterate IDL parameter names
2201-  d3d1x: remove specstrings.h include
2202-  d3d1x: flush the pipe context when presenting
2203-  d3d1x: remove another include specstrings.h
2204-  d3d1x: flush properly
2205-  d3d1x: add missing guid.cpp
2206-  d3d1x: fix build without system EGL/egl.h
2207-  d3d1x: add autogenerated files as prerequisites, so make builds them
2208-  d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
2209-  d3d1x: add shader dumping
2210-  d3d1x: add untested support for geometry shader translation
2211-  d3d1x: don't assert on unsupported resource types
2212-  d3d1x: fix CheckMultisampleQualityLevels
2213-  d3d1x: draw to the correct buffer
2214-  d3d1x: fix linking of dxbc2tgsi
2215-  nvfx: allow setting NULL constant buffers
2216-  nvfx: add RGB framebuffer format support in addition to BGR
2217-  d3d1x: don't crash on drivers not supporting vertex or geometry
2218   sampling
2219-  d3d1x: assert if X visual is not among enumerated visuals
2220-  d3d1x: stop using GLX in demos, just use the default visual
2221-  d3d1x: CRLF -> LF in progs
2222-  mesa: make makedepend an hard requirement
2223-  gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
2224-  d3d1x: fix parallel build
2225-  d3d1x: add private gitignore file
2226-  d3d1x: fix progs linking if not all EGL platforms are enabled
2227-  d3d1x: link progs with CXXFLAGS
2228-  d3d11: advertise IDXGIDevice1, not just IDXGIDevice
2229-  d3d11: ignore StructureByteStride
2230-  d3d1x: link to libdrm for X11 platform too
2231-  ureg: support centroid interpolation
2232-  d3d1x: support centroid interpolation
2233-  d3d1x: properly support specifying MipLevels as 0
2234-  d3d1x: put proper calling convention in headers, fixes 64-bit builds
2235-  d3d1x: rework DXGI for occlusion testing and default width/height
2236-  d3d1x: fix Map
2237-  d3d11: fix reference counting so devices get freed
2238-  d3d1x: work around crash in widl
2239-  glsl: Unroll loops with conditional breaks anywhere (not just the
2240   end)
2241
2242Lucas Stach (1):
2243
2244-  nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and
2245   PIPE_CAP_SHADER_STENCIL_EXPORT
2246
2247Marek Olšák (100):
2248
2249-  r300g: prevent creating multiple winsys BOs for the same handle
2250-  r300g/swtcl: fix CS overrun
2251-  st/mesa: fix assertion failure in GetTexImage for cubemaps
2252-  util: make calling remove_from_list multiple times in a row safe
2253-  r300g: fixup long-lived BO maps being incorrectly unmapped when
2254   flushing
2255-  r300g: make accessing map_list and buffer_handles thread-safe
2256-  r300g: fix a copy-paste typo for logging
2257-  r300g: fix the border color for every format other than
2258   PIPE_FORMAT_B8G8R8A8
2259-  Build r300g by default
2260-  util: fix util_pack_color for B4G4R4A4
2261-  r300g: fix macrotiling on R350
2262-  r300g: code cleanups
2263-  r300/compiler: fix projective mapping of 2D NPOT textures
2264-  r300/compiler: do not use copy propagation if SaturateMode is used
2265-  r300/compiler: fix shadow sampling with swizzled coords
2266-  r300g: add support for 3D NPOT textures without mipmapping
2267-  r300g: fix swizzling of texture border color
2268-  configure.ac: look for libdrm_radeon before building
2269   gallium/r300,r600
2270-  configure.ac: do not build xorg-r300g by default
2271-  Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in
2272   the tarball
2273-  r300g: add support for formats beginning with X, like X8R8G8B8
2274-  r300g: fix conditional rendering in non-wait path
2275-  r300g: add support for R8G8 colorbuffers
2276-  r300g: add support for L8A8 colorbuffers
2277-  update release notes for Gallium
2278-  r300g: fix microtiling for 16-bits-per-channel formats
2279-  r300g: do not print get_param errors in non-debug build
2280-  r300g: say no to PIPE_CAP_STREAM_OUTPUT and
2281   PIPE_CAP_PRIMITIVE_RESTART
2282-  mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA,
2283   and INTENSITY
2284-  r300g: fix texture border for 16-bits-per-channel formats
2285-  st/mesa: support RGBA16 and use it for RGBA12 as well
2286-  r300g: add a default channel ordering of texture border for unhandled
2287   formats
2288-  r300g: mention ATI in the renderer string
2289-  r300g: rename has_hyperz -> can_hyperz
2290-  r300g: turn magic numbers into names in the hyperz code
2291-  gallium: add CAPs for indirect addressing and lower it in st/mesa
2292   when needed
2293-  tgsi: fill out CAPs for indirect addressing
2294-  i915g: fill out CAPs for indirect addressing
2295-  i965g: fill out CAPs for indirect addressing
2296-  nv50: fill out CAPs for indirect addressing
2297-  nvfx: fill out CAPs for indirect addressing
2298-  r300g: fill out CAPs for indirect addressing
2299-  r600g: fill out CAPs for indirect addressing
2300-  svga: fill out CAPs for indirect addressing
2301-  r300g: fix texture border color for all texture formats
2302-  r300g: clean up redundancy in draw functions
2303-  r300g: return shader caps from Draw for SWTCL vertex shaders
2304-  r300g: remove the hack with OPCODE_RET
2305-  r300g: print FS inputs uninitialized due to hardware limits to stderr
2306-  r300g: fix rendering with no vertex elements
2307-  st/mesa: enable ARB_explicit_attrib_location and
2308   EXT_separate_shader_objects
2309-  docs: add GL 4.1 status
2310-  gallium: add PIPE_SHADER_CAP_SUBROUTINES
2311-  st/mesa: set MaxUniformComponents
2312-  u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall
2313-  r300/compiler: fix rc_rewrite_depth_out for it to work with any
2314   instruction
2315-  r300/compiler: remove duplicate function rc_mask_to_swz
2316-  r300/compiler: add a function for swizzling a mask
2317-  r300/compiler: move util functions to radeon_compiler_util
2318-  u_blitter: interpolate clear color using a GENERIC varying instead of
2319   COLOR
2320-  st/mesa: fix texture border color for RED and RG base formats
2321-  util: rename u_mempool -> u_slab
2322-  r300g: fix texture border color once again
2323-  r300/compiler: implement and lower OPCODE_CLAMP
2324-  ir_to_mesa: Add support for conditional discards.
2325-  r300g: fix texture swizzling with compressed textures on r400-r500
2326-  r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
2327-  r300g: fix up cubemap texture offset computation
2328-  r300/compiler: disable the swizzle lowering pass in vertex shaders
2329-  r300g: fix build
2330-  r300g: use internal BO handle for add_buffer and write_reloc
2331-  r300g: implement simple transfer_inline_write for buffers
2332-  mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
2333-  r300g: fix pointer arithmetic with void\* in transfer_inline_write
2334-  r300g: do not remove unused constants if we are not near the limit
2335-  r300g: add capability bit index_bias_supported
2336-  r300g: one more r500_index_bias_supported leftover
2337-  r300g: do not use the index parameter in set_constant_buffer
2338-  r300g: cleanup winsys
2339-  r300g: optimize looping over atoms
2340-  st/mesa: initialize key in st_vp_varient
2341-  u_blitter: use util_is_format_compatible in the assert
2342-  r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if
2343   possible
2344-  r300g: validate buffers only if any of bound buffers is changed
2345-  r300g: also revalidate the SWTCL vertex buffer after its reallocation
2346-  r300/compiler: don't terminate regalloc if we surpass max temps limit
2347-  r300/compiler: add a function to query program stats (alu, tex,
2348   temps..)
2349-  r300/compiler: cleanup rc_run_compiler
2350-  r300/compiler: do not print pair/tex/presub program stats for vertex
2351   shaders
2352-  r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
2353-  r300/compiler: make lowering passes possibly use up to two less temps
2354-  r300/compiler: remove at least unused immediates if externals cannot
2355   be removed
2356-  r300/compiler: fix LIT in VS
2357-  r300/compiler: fix swizzle lowering with a presubtract source operand
2358-  r300g: fix rendering with a vertex attrib having a zero stride
2359-  r300g: finally fix the texture corruption on r3xx-r4xx
2360-  r300g/swtcl: re-enable LLVM
2361-  r300g: mark vertex arrays as dirty after a buffer_offset change
2362-  mesa: fix texel store functions for some float formats
2363-  r300/compiler: disable the rename_regs pass for loops
2364
2365Mario Kleiner (1):
2366
2367-  mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page
2368   flipping.
2369
2370Mathias Fröhlich (3):
2371
2372-  r300g: Avoid returning values in a static array, fixing a potential
2373   race
2374-  r600g: Only compare active vertex elements
2375-  st/mesa: Set PIPE_TRANSFER_DISCARD for
2376   GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT
2377
2378Michal Krol (10):
2379
2380-  svga: Fix relative addressing translation for pixel shaders.
2381-  svga: Integer constant register file has a separate namespace.
2382-  tgsi/exec: Cleanup the remaining arithmetic instructions.
2383-  tgsi/exec: Get rid of obsolete condition codes.
2384-  tgsi/build: Reduce interface clutter.
2385-  graw/gdi: Initial commit.
2386-  scons: Hook-up graw-gdi target.
2387-  graw/gdi: Fix window dimensions.
2388-  os: Open file streams in binary mode.
2389-  graw: Export graw_save_surface_to_file().
2390
2391Nicolas Kaiser (26):
2392
2393-  swrast: remove duplicated include
2394-  egl: remove duplicated include
2395-  gallium/rtasm: remove duplicated include
2396-  gallium/util: remove duplicated include
2397-  gallium/i915: remove duplicated include
2398-  gallium/llvmpipe: remove duplicated include
2399-  gallium/softpipe: remove duplicated include
2400-  gallium/st: remove duplicated includes
2401-  gallium/winsys: remove duplicated include
2402-  glx: remove duplicated include
2403-  dri/common: remove duplicated include
2404-  dri/i810: remove duplicated include
2405-  dri/i915: remove duplicated include
2406-  dri/i965: remove duplicated include
2407-  dri/intel: remove duplicated include
2408-  dri/mga: remove duplicated include
2409-  dri/r128: remove duplicated include
2410-  dri/r300: remove duplicated include
2411-  dri/r600: remove duplicated include
2412-  dri/radeon: remove duplicated includes
2413-  dri/savage: remove duplicated include
2414-  main: remove duplicated includes
2415-  math: remove duplicated includes
2416-  st: remove duplicated include
2417-  i965g: use Elements macro instead of manual sizeofs
2418-  nv50: fix always true conditional in shader optimization
2419
2420Orion Poplawski (1):
2421
2422-  osmesa: link against libtalloc
2423
2424Owen W. Taylor (1):
2425
2426-  r600g: Fix location for clip plane registers
2427
2428Peter Clifton (3):
2429
2430-  intel: Fix emit_linear_blit to use DWORD aligned width blits
2431-  intel: Add assert check for blitting alignment.
2432-  meta: Mask Stencil.Clear against stencilMax in \_mesa_meta_Clear
2433
2434Robert Hooker (2):
2435
2436-  intel: Add a new B43 pci id.
2437-  egl_dri2: Add missing intel chip ids.
2438
2439Roland Scheidegger (16):
2440
2441-  gallivm: fix copy&paste bug
2442-  gallivm: don't use URem/UDiv when calculating offsets for blocks
2443-  gallivm: optimize yuv decoding
2444-  gallivm: fix trunc/itrunc comment
2445-  gallivm: faster iround implementation for sse2
2446-  gallivm: replace sub/floor/ifloor combo with ifloor_fract
2447-  gallivm: optimize some tex wrap mode calculations a bit
2448-  gallivm: more linear tex wrap mode calculation simplification
2449-  gallivm: avoid unnecessary URem in linear wrap repeat case
2450-  gallivm: optimize soa linear clamp to edge wrap mode a bit
2451-  gallivm: make use of new iround code in lp_bld_conv.
2452-  gallivm: fix different handling of [non]normalized coords in linear
2453   soa path
2454-  gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2
2455-  r200: fix r200 large points
2456-  mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
2457-  gallium: support for array textures and related changes
2458
2459Shuang He (1):
2460
2461-  mesa: allow GLfixed arrays for OpenGL ES 2.0
2462
2463Stephan Schmid (1):
2464
2465-  r600g: fix relative addressing when splitting constant accesses
2466
2467Thomas Hellstrom (21):
2468
2469-  st/xorg: Don't try to use option values before processing options
2470-  xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
2471-  st/xorg: Add a customizer option to get rid of annoying cursor update
2472   flicker
2473-  xorg/vmwgfx: Don't hide HW cursors when updating them
2474-  st/xorg: Don't try to remove invalid fbs
2475-  st/xorg: Fix typo
2476-  st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling
2477   environments
2478-  st/xorg: Fix compilation errors for Xservers compiled without
2479   Composite
2480-  st/xorg: Don't use deprecated x*alloc / xfree functions
2481-  xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions
2482-  st/xorg: Fix compilation for Xservers >= 1.10
2483-  mesa: Make sure we have the talloc cflags when using the talloc
2484   headers
2485-  egl: Add an include for size_t
2486-  mesa: Add talloc includes for gles
2487-  st/egl: Fix build for include files in nonstandard places
2488-  svga/drm: Optionally resolve calls to powf during link-time
2489-  gallium/targets: Trivial crosscompiling fix
2490-  st/xorg: Add a function to flush pending rendering and damage
2491-  gallium/targets/xorg-vmwgfx: Xv fixes
2492-  xorg/vmwgfx: Flush even if we don't autopaint the color key
2493-  xorg/vmwgfx: Don't clip video to viewport
2494
2495Tilman Sauerbeck (35):
2496
2497-  r600g: Fixed a bo leak in r600_blit_state_ps_shader().
2498-  r600g: Use clamped math for RCP and RSQ.
2499-  r600g: Formatting fixes.
2500-  r600g: Added DB_SHADER_CONTROL defines.
2501-  r600g: Only set PA_SC_EDGERULE on rv770 and greater.
2502-  r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.
2503-  r600g: Fixed the shift in S_02880C_KILL_ENABLE.
2504-  glsl2: Empty functions can be inlined.
2505-  glsl2: Fixed cloning of ir_call error instructions.
2506-  r600g: Added support for TGSI_SEMANTIC_FACE.
2507-  gallium/docs: Fixed a typo in the SCS opcode description.
2508-  r600g: Honour destination operand's writemask in the SCS
2509   implementation.
2510-  r600g: Implemented the Z and W component write for the SCS opcode.
2511-  python/tests: Fixed tri.py for API and TGSI syntax changes.
2512-  r600g: Removed debug code.
2513-  gallium/docs: The RET opcode may appear anywhere in a subroutine.
2514-  r600g: Destroy the blitter.
2515-  r600g: Fixed two texture surface leaks in
2516   r600_blit_uncompress_depth().
2517-  r600g: Cleaned up index buffer reference handling in the draw module.
2518-  r600g: Fixed r600_vertex_element leak.
2519-  r600g: Added r600_pipe_shader_destroy().
2520-  r600g: Also clear bc data when we're destroying a shader.
2521-  r600g: In radeon_bo(), call LIST_INITHEAD early.
2522-  r600g: Destroy the blitter.
2523-  r600g: Removed unused 'ptr' argument from radeon_bo().
2524-  r600g: Made radeon_bo_pb_map_internal() actually call
2525   radeon_bo_map().
2526-  r600g: Fixed unmap condition in radeon_bo_pb_destroy().
2527-  r600g: Made radeon_bo::map_count signed.
2528-  r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.
2529-  r600g: Delete custom_dsa_flush on shutdown.
2530-  r600g: Fixed two memory leaks in winsys.
2531-  r600g: Destroy the winsys in r600_destroy_screen().
2532-  st/mesa: Reset the index buffer before destroying the pipe context.
2533-  st/mesa: Reset the constant buffers before destroying the pipe
2534   context.
2535-  r600g: Removed duplicated call to tgsi_split_literal_constant().
2536
2537Timo Wiren (1):
2538
2539-  Fix typos in comments and debug output strings.
2540
2541Tom Fogal (3):
2542
2543-  Implement x86_64 atomics for compilers w/o intrinsics.
2544-  Prefer intrinsics to handrolled atomic ops.
2545-  Revert "Prefer intrinsics to handrolled atomic ops."
2546
2547Tom Stellard (32):
2548
2549-  r300/compiler: Refactor the pair instruction data structures
2550-  r300g: Always try to build libr300compiler.a
2551-  r300/compiler: Fix two mistakes in the presubtract optimization pass.
2552-  r300/compiler: Add more helper functions for iterating through
2553   sources
2554-  r300/compiler: Print immediate values after "dead constants" pass
2555-  r300/compiler: radeon_remove_constants.c: fix indentation
2556-  r300/compiler: Use rc_for_all_reads_src() in "dead constants" pass
2557-  r300/compiler: Fix segfault in error path
2558-  r300/compiler: Don't use rc_error() unless the error is unrecoverable
2559-  r300/compiler: Don't merge instructions that write output regs and
2560   ALU result
2561-  r300/compiler: Create a helper function for merging presubtract
2562   sources
2563-  r300/compiler: Fix incorrect assumption
2564-  r300/compiler: Clear empty registers after constant folding
2565-  r300/compiler: Add a new function for more efficient dataflow
2566   analysis
2567-  r300g: Add new debug option for logging vertex/fragment program stats
2568-  r300/compiler: Use rc_get_readers_normal() for presubtract
2569   optimizations
2570-  r300/compiler: Don't clobber presubtract sources during optimizations
2571-  r300/compiler: Don't track readers into an IF block.
2572-  r300/compiler: Make sure presubtract sources use supported swizzles
2573-  r300/compiler: Fix register allocator's handling of loops
2574-  r300/compiler: Fix instruction scheduling within IF blocks
2575-  r300/compiler: Use zero as the register index for unused sources
2576-  r300/compiler: Ignore alpha dest register when replicating the result
2577-  r300/compiler: Add rc_get_readers()
2578-  r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()
2579-  r300/compiler: Track readers through branches in rc_get_readers()
2580-  r300/compiler: Convert RGB to alpha in the scheduler
2581-  r300/compiler: Use presubtract operations as much as possible
2582-  r300/compiler: Enable rename_reg pass for r500 cards
2583-  r300/compiler: Add a more efficient version of
2584   rc_find_free_temporary()
2585-  r300/compiler: Don't allow presubtract sources to be remapped twice
2586-  r300/compiler: Fix black terrain in Civ4
2587
2588Victor Tseng (1):
2589
2590-  egl/i965: include inline_wrapper_sw_helper.h
2591
2592Viktor Novotný (6):
2593
2594-  dri/nouveau: Import headers from rules-ng-ng
2595-  dri/nouveau: nv04: Use rules-ng-ng headers
2596-  dri/nouveau: nv10: Use rules-ng-ng headers
2597-  dri/nouveau nv20: Use rules-ng-ng headers
2598-  dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng
2599   headers
2600-  dri/nouveau: Clean up magic numbers in get_rt_format
2601
2602Vinson Lee (214):
2603
2604-  llvmpipe: Remove unnecessary header.
2605-  r600g: Remove unnecessary headers.
2606-  mesa: Include missing header in program.h.
2607-  glsl: Fix 'format not a string literal and no format arguments'
2608   warning.
2609-  r600g: Silence uninitialized variable warning.
2610-  r600g: Silence uninitialized variable warning.
2611-  nvfx: Silence uninitialized variable warnings.
2612-  r600g: Silence uninitialized variable warning.
2613-  r600g: Silence uninitialized variable warning.
2614-  r600g: Silence uninitialized variable warning.
2615-  r600g: Silence unused variable warning.
2616-  nv50: Update files in SConscript to match Makefile.
2617-  nv50: Remove unnecessary headers.
2618-  nv50: Silence uninitialized variable warning.
2619-  nv50: Silence uninitialized variable warning.
2620-  nv50: Silence uninitialized variable warning.
2621-  gallivm: Remove unnecessary headers.
2622-  draw: Remove unnecessary header.
2623-  nv50: Silence uninitialized variable warnings.
2624-  nv50: Fix 'control reaches end of non-void function' warning.
2625-  mesa/st: Silence uninitialized variable warning.
2626-  gallivm: Remove unnecessary header.
2627-  r600g: Remove unnecessary header.
2628-  r600g: Remove unnecessary headers.
2629-  r600g: Fix implicit declaration warning.
2630-  r600g: Fix memory leak on error path.
2631-  r600g: Silence uninitialized variable warning.
2632-  r600g: Silence unused variable warnings.
2633-  mesa: bump version to 7.10
2634-  ir_to_mesa: Remove unused member array_indexed from struct
2635   statevar_element.
2636-  mesa: Silence "'valid_texture_object' defined but not used" warning.
2637-  x86: Silence unused variable warning on Mac OS X.
2638-  glsl: Fix 'control reaches end of non-void function' warning.
2639-  nvfx: Remove const qualifer from nvfx_vertprog_translate.
2640-  nvfx: Silence uninitialized variable warnings.
2641-  r600g: Remove unused variable.
2642-  nv50: Silence missing initializer warning.
2643-  nv50: Remove dead initialization.
2644-  nv50: Remove dead initialization.
2645-  tgsi: Remove duplicate case value.
2646-  glut: Define markWindowHidden for non-Windows only.
2647-  glut: Define eventParser for non-Windows only.
2648-  r300g: Silence uninitialized variable warning.
2649-  intel: Fix implicit declaration of function '_mesa_meta_Bitmap'
2650   warning.
2651-  mesa: Remove unnecessary headers.
2652-  r600g: Remove unnecessary header.
2653-  unichrome: Remove unnecessary header.
2654-  intel: Remove unnecessary headers.
2655-  r600g: Remove unused variable.
2656-  r600g: Disable unused variables.
2657-  r600g: Remove unused variable.
2658-  r600g: Silence 'control reaches end of non-void function' warning.
2659-  r600g: Remove unused variable.
2660-  r600g: Remove unused variable.
2661-  r600g: Disable unused variables.
2662-  intel: Remove unnecessary header.
2663-  st/dri: Remove unnecessary header.
2664-  r600g: Remove unused variable.
2665-  r300g: Remove unused variable.
2666-  r600g: Don't return a value in function returning void.
2667-  r600g: Remove unused variables.
2668-  r600g: Include p_compiler.h instead of malloc.h.
2669-  r600g: Silence uninitialized variable warnings.
2670-  scons: Add MinGW-w64 prefixes for MinGW build.
2671-  dri: Add GET_PROGRAM_NAME definition for Mac OS X.
2672-  scons: Add program/sampler.cpp to SCons build.
2673-  mesa: Fix printf format warning.
2674-  mesa: Fix printf format warning.
2675-  mesa: Fix printf format warning.
2676-  r300/compiler: Move declaration before code.
2677-  r300/compiler: Move declaration before code.
2678-  r300/compiler: Move declaration before code.
2679-  r300/compiler: Move declaration before code.
2680-  r600g: Update SConscript.
2681-  r300/compiler: Move declaration before code.
2682-  r600g: Update SConscript.
2683-  r300/compiler: Move declaration before code.
2684-  r600g: Update SConscript.
2685-  r300/compiler: Move declaration before code.
2686-  r600g: Fix SCons build.
2687-  r300/compiler: Move declaration before code.
2688-  r300/compiler: Move declaration before code.
2689-  r300/compiler: Move declaration before code.
2690-  r300/compiler: Remove declaration before code.
2691-  r300/compiler: Move declaration before code.
2692-  r300/compiler: Move declaration before code.
2693-  r300/compiler: Move declaration before code.
2694-  r300/compiler: Move declaration before code.
2695-  glsl: Remove unnecessary header.
2696-  savage: Remove unnecessary header.
2697-  r600g: Remove unused variable.
2698-  r600g: Remove unnecessary headers.
2699-  r600g: Fix SCons build.
2700-  r600g: Remove unnecessary header.
2701-  gallivm: Remove unnecessary header.
2702-  r600g: Silence uninitialized variable warning.
2703-  r600g: Silence uninitialized variable warning.
2704-  r600g: Silence uninitialized variable warning.
2705-  i915: Silence unused variable warning in non-debug builds.
2706-  i915: Silence unused variable warning in non-debug builds.
2707-  i965: Silence unused variable warning on non-debug builds.
2708-  i965: Silence unused variable warning on non-debug builds.
2709-  i965: Initialize member variables.
2710-  r300: Silence uninitialized variable warning.
2711-  tdfx: Silence unused variable warning on non-debug builds.
2712-  gallivm: Remove unnecessary header.
2713-  glsl: Initialize variable in
2714   ir_derefence_array::constant_expression_value
2715-  mesa: Add missing header to shaderobj.h.
2716-  llvmpipe: Return non-zero exit code for lp_test_round failures.
2717-  r300/compiler: Remove unused variable.
2718-  st/xorg: Fix memory leak on error path.
2719-  llvmpipe: Initialize state variable in debug_bin function.
2720-  llvmpipe: Initialize variable.
2721-  draw: Move loop variable declaration outside for loop.
2722-  r600g: Ensure r600_src is initialized in tgsi_exp function.
2723-  glsl: Add assert for unhandled ir_shader case.
2724-  swrast: Print out format on unexpected failure in
2725   \_swrast_DrawPixels.
2726-  llvmpipe: Remove unnecessary header.
2727-  draw: Remove unnecessary header.
2728-  gallivm: Silence uninitialized variable warnings.
2729-  gallivm: Silence uninitialized variable warnings.
2730-  gallivm: Silence uninitialized variable warning.
2731-  r300g: Silence uninitialized variable warning.
2732-  mesa: Remove unnecessary headers.
2733-  r600g: Silence uninitialized variable warnings.
2734-  st/mesa: Remove unnecessary header.
2735-  mesa: Remove unnecessary header.
2736-  egl: Remove unnecessary headers.
2737-  swrast: Print out format on unexpected failure in
2738   \_swrast_ReadPixels.
2739-  st/mesa: Silence uninitialized variable warning.
2740-  savage: Remove unnecessary header.
2741-  st/vega: Remove unnecessary headers.
2742-  dri/nouveau: Silence uninitialized variable warning.
2743-  r300/compiler: Move declaration before code.
2744-  r300/compiler: Move declaration before code.
2745-  i965: Silence uninitialized variable warning.
2746-  i965: Silence uninitialized variable warning.
2747-  mesa: Clean up header file inclusion in accum.h.
2748-  mesa: Clean up header file inclusion in version.h.
2749-  mesa: Clean up header file inclusion in api_loopback.h.
2750-  mesa: Clean up header file inclusion in api_validate.h.
2751-  mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.
2752-  mesa: Include mfeatures.h in api_validate.c for FEATURE\_\* symbols.
2753-  mesa: Clean up header file inclusion in arrayobj.h.
2754-  mesa: Clean up header file inclusion in atifragshader.h.
2755-  mesa: Clean up header file inclusion in attrib.h.
2756-  mesa: Clean up header file inclusion in blend.h.
2757-  mesa: Clean up header file inclusion in buffers.h.
2758-  mesa: Clean up header file inclusion in colortab.h.
2759-  mesa: Clean up header file inclusion in convolve.h.
2760-  mesa: Clean up header file inclusion in debug.h.
2761-  mesa: Clean up header file inclusion in depth.h.
2762-  mesa: Clean up header file inclusion in depthstencil.h.
2763-  mesa: Clean up header file inclusion in drawpix.h.
2764-  mesa: Clean up header file inclusion in drawtex.h.
2765-  mesa: Clean up header file inclusion in enable.h.
2766-  mesa: Clean up header file inclusion in extensions.h.
2767-  graw: Add struct pipe_surface forward declaration.
2768-  mesa: Clean up header file inclusion in fbobject.h.
2769-  mesa: Clean up header file inclusion in ffvertex_prog.h.
2770-  mesa: Clean up header file inclusion in fog.h.
2771-  mesa: Clean up header file inclusion in framebuffer.h.
2772-  mesa: Clean up header file inclusion in hint.h.
2773-  mesa: Clean up header file inclusion in histogram.h.
2774-  mesa: Clean up header file inclusion in image.h.
2775-  mesa: Add missing header and forward declarations in dd.h.
2776-  mesa: Clean up header file inclusion in light.h.
2777-  mesa: Clean up header file inclusion in lines.h.
2778-  mesa: Clean up header file inclusion in matrix.h.
2779-  mesa: Clean up header file inclusion in multisample.h.
2780-  mesa: Clean up header file inclusion in nvprogram.h.
2781-  winsys/xlib: Add cygwin to SConscript.
2782-  mesa: Clean up header file inclusion in pixel.h.
2783-  mesa: Clean up header file inclusion in pixelstore.h.
2784-  mesa: Fix printf format warnings.
2785-  mesa: Clean up header file inclusion in points.h.
2786-  i965: Silence uninitialized variable warning.
2787-  glsl: Add ir_constant_expression.cpp to SConscript.
2788-  mesa: Add definitions for inverse hyperbolic function on MSVC.
2789-  glsl: Fix 'control reaches end of non-void function' warning.
2790-  glsl: Add lower_vector.cpp to SConscript.
2791-  glsl: Fix type of label 'default' in switch statement.
2792-  st/mesa: Remove unnecessary headers.
2793-  swrast: Remove unnecessary header.
2794-  r600: Remove unnecesary header.
2795-  intel: Remove unnecessary header.
2796-  mesa: Clean up header file inclusion in polygon.h.
2797-  mesa: Clean up header file inclusion in rastpos.h.
2798-  mesa: Clean up header file inclusion in readpix.h.
2799-  mesa: Clean up header file inclusion in renderbuffer.h.
2800-  mesa: Clean up header file inclusion in scissor.h.
2801-  mesa: Clean up header file inclusion in shaderapi.h.
2802-  mesa: Clean up header file inclusion in shared.h.
2803-  mesa: Clean up header file inclusion in stencil.h.
2804-  r600: Remove unnecessary header.
2805-  llvmpipe: Remove unnecessary headers.
2806-  mesa: Clean up header file inclusion in syncobj.h.
2807-  r300/compiler: Move declaration before code.
2808-  r300/compiler: Move declaration before code.
2809-  mesa: Clean up header file inclusion in texcompress.h.
2810-  st/vega: Silence uninitialized variable warning.
2811-  mesa: Clean up header file inclusion in texcompress_s3tc.h.
2812-  mesa: Clean up header file inclusion in texenvprogram.h.
2813-  mesa: Clean up header file inclusion in texformat.h.
2814-  mesa: Clean up header file inclusion in texgetimage.h.
2815-  mesa: Clean up header file inclusion in texobj.h.
2816-  gallium/noop: Add prototype for noop_init_state_functions.
2817-  mesa: Clean up header file inclusion in texrender.h.
2818-  mesa: Clean up header file inclusion in transformfeedback.h.
2819-  mesa: Clean up header file inclusion in varray.h.
2820-  mesa: Clean up header file inclusion in viewport.h.
2821-  r200: Silence uninitialized variable warning.
2822-  r600g: Fix SCons build.
2823-  i965: Silence uninitialized variable warning.
2824
2825Xavier Chantry (8):
2826
2827-  nv50: fix size of outputs_written array
2828-  nv50: apply layout_mask to tile_flags
2829-  nvfx: only expose one rt on nv30
2830-  nvfx: fb->nr_cbufs <= 1 on nv30
2831-  nvfx: reset nvfx->hw_zeta
2832-  nvfx: fixes after array textures merge
2833-  init ps->context with util_surfaces_get and do_get
2834-  gallium/trace: check bind_vertex_sampler_states and
2835   set_vertex_sampler_views
2836
2837Xiang, Haihao (10):
2838
2839-  mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7
2840-  i965: add support for polygon mode on Sandybridge.
2841-  i965: fix for flat shading on Sandybridge
2842-  i965: set minimum/maximum Point Width on Sandybridge
2843-  meta: allow nested meta operations
2844-  i965: support for two-sided lighting on Sandybridge
2845-  i965: fix register region description
2846-  i965: use align1 access mode for instructions with execSize=1 in VS
2847-  i965: don't spawn GS thread for LINELOOP on Sandybridge
2848-  i965: use BLT to clear buffer if possible on Sandybridge
2849
2850Zack Rusin (8):
2851
2852-  rbug: fix rbug when contexts are being destroyed
2853-  llvmpipe: fix rasterization of vertical lines on pixel boundaries
2854-  scons: build the xorg state trackers only when env includes drm
2855-  gallivm: implement indirect addressing of the output registers
2856-  gallivm: implement indirect addressing over inputs
2857-  gallivm: fix storing of the addr register
2858-  scons: add alias for identity
2859-  gallium/util: add states relevant to geometry shaders
2860
2861Zhenyu Wang (40):
2862
2863-  i965: disasm quarter and write enable instruction control on
2864   sandybridge
2865-  i965: new state dump for sandybridge
2866-  i965: enable accumulator update in PS kernel too on sandybridge
2867-  i965: Fix color interpolation on sandybridge
2868-  i965: force zero in clipper to ignore RTAIndex on sandybridge
2869-  i965: fix point size setting in header on sandybridge
2870-  i965: ff sync message change for sandybridge
2871-  i965: ignore quads for GS kernel on sandybridge
2872-  i965: add sandybridge viewport state bo into validation list
2873-  i965: VS use SPF mode on sandybridge for now
2874-  i965: fix jump count on sandybridge
2875-  i965: Fix sampler on sandybridge
2876-  i965: fix const register count for sandybridge
2877-  i965: Add all device ids for sandybridge
2878-  i965: sandybridge pipe control workaround before write cache flush
2879-  i965: only allow SIMD8 kernel on sandybridge now
2880-  i965: don't do calculation for delta_xy on sandybridge
2881-  i965: fix pixel w interpolation on sandybridge
2882-  i965: enable polygon offset on sandybridge
2883-  i965: fix scissor state on sandybridge
2884-  i965: fix point sprite on sandybridge
2885-  i965: fix occlusion query on sandybridge
2886-  i965: fallback bitmap operation on sandybridge
2887-  i965: Always set tiling for depth buffer on sandybridge
2888-  i965: fallback lineloop on sandybridge for now
2889-  Revert "i965: Always set tiling for depth buffer on sandybridge"
2890-  i965: always set tiling for fbo depth buffer on sandybridge
2891-  i965: Fix GS hang on Sandybridge
2892-  Revert "i965: fallback lineloop on sandybridge for now"
2893-  i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on
2894   gen6
2895-  i965: fix dest type of 'endif' on sandybridge
2896-  Revert "i965: VS use SPF mode on sandybridge for now"
2897-  i965: also using align1 mode for math2 on sandybridge
2898-  i965: Fix GS state uploading on Sandybridge
2899-  i965: upload WM state for \_NEW_POLYGON on sandybridge
2900-  i965: Use MI_FLUSH_DW for blt ring flush on sandybridge
2901-  i965: explicit tell header present for fb write on sandybridge
2902-  i965: Fix occlusion query on sandybridge
2903-  i965: Use last vertex convention for quad provoking vertex on
2904   sandybridge
2905-  i965: Fix provoking vertex select in clip state for sandybridge
2906
2907Zou Nan hai (1):
2908
2909-  i965: skip too small size mipmap
2910
2911delphi (2):
2912
2913-  draw: added userclip planes and updated variant_key
2914-  draw: some changes to allow for runtime changes to userclip planes
2915
2916nobled (3):
2917
2918-  r300g: Abort if atom allocations fail
2919-  r300g: Abort if draw_create() fails
2920-  r300g: Drop unnecessary cast
2921
2922pontus lidman (1):
2923
2924-  mesa: check for posix_memalign() errors
2925
2926richard (2):
2927
2928-  evergreen : fix z format setting, enable stencil.
2929-  r600c : inline vertex format is not updated in an app, switch to use
2930   vfetch constants. For the 7.9 and 7.10 branches as well.
2931