1 /*
2 * Copyright © 2019 Valve Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25
26 /* This pass optimizes GL access qualifiers. So far it does three things:
27 *
28 * - Infer readonly when it's missing.
29 * - Infer writeonly when it's missing.
30 * - Infer ACCESS_CAN_REORDER when the following are true:
31 * - Either there are no writes, or ACCESS_NON_WRITEABLE is set. In either
32 * case there are no writes to the underlying memory.
33 * - ACCESS_VOLATILE is not set.
34 *
35 * If these conditions are true, then image and buffer reads may be treated as
36 * if they were uniform buffer reads, i.e. they may be arbitrarily moved,
37 * combined, rematerialized etc.
38 */
39
40 struct access_state {
41 nir_shader *shader;
42 bool infer_non_readable;
43
44 struct set *vars_written;
45 struct set *vars_read;
46 bool images_written;
47 bool buffers_written;
48 bool images_read;
49 bool buffers_read;
50 };
51
52 static void
gather_buffer_access(struct access_state * state,nir_ssa_def * def,bool read,bool write)53 gather_buffer_access(struct access_state *state, nir_ssa_def *def, bool read, bool write)
54 {
55 state->buffers_read |= read;
56 state->buffers_written |= write;
57
58 if (!def)
59 return;
60
61 const nir_variable *var = nir_get_binding_variable(
62 state->shader, nir_chase_binding(nir_src_for_ssa(def)));
63 if (var) {
64 if (read)
65 _mesa_set_add(state->vars_read, var);
66 if (write)
67 _mesa_set_add(state->vars_written, var);
68 } else {
69 nir_foreach_variable_with_modes(possible_var, state->shader, nir_var_mem_ssbo) {
70 if (read)
71 _mesa_set_add(state->vars_read, possible_var);
72 if (write)
73 _mesa_set_add(state->vars_written, possible_var);
74 }
75 }
76 }
77
78 static void
gather_intrinsic(struct access_state * state,nir_intrinsic_instr * instr)79 gather_intrinsic(struct access_state *state, nir_intrinsic_instr *instr)
80 {
81 const nir_variable *var;
82 bool read, write;
83 switch (instr->intrinsic) {
84 case nir_intrinsic_image_deref_load:
85 case nir_intrinsic_image_deref_store:
86 case nir_intrinsic_image_deref_sparse_load:
87 case nir_intrinsic_image_deref_atomic_add:
88 case nir_intrinsic_image_deref_atomic_imin:
89 case nir_intrinsic_image_deref_atomic_umin:
90 case nir_intrinsic_image_deref_atomic_imax:
91 case nir_intrinsic_image_deref_atomic_umax:
92 case nir_intrinsic_image_deref_atomic_and:
93 case nir_intrinsic_image_deref_atomic_or:
94 case nir_intrinsic_image_deref_atomic_xor:
95 case nir_intrinsic_image_deref_atomic_exchange:
96 case nir_intrinsic_image_deref_atomic_comp_swap:
97 case nir_intrinsic_image_deref_atomic_fadd:
98 case nir_intrinsic_image_deref_atomic_fmin:
99 case nir_intrinsic_image_deref_atomic_fmax:
100 var = nir_intrinsic_get_var(instr, 0);
101 read = instr->intrinsic != nir_intrinsic_image_deref_store;
102 write = instr->intrinsic != nir_intrinsic_image_deref_load &&
103 instr->intrinsic != nir_intrinsic_image_deref_sparse_load;
104
105 /* In OpenGL, buffer images use normal buffer objects, whereas other
106 * image types use textures which cannot alias with buffer objects.
107 * Therefore we have to group buffer samplers together with SSBO's.
108 */
109 if (glsl_get_sampler_dim(glsl_without_array(var->type)) ==
110 GLSL_SAMPLER_DIM_BUF) {
111 state->buffers_read |= read;
112 state->buffers_written |= write;
113 } else {
114 state->images_read |= read;
115 state->images_written |= write;
116 }
117
118 if (var->data.mode == nir_var_uniform && read)
119 _mesa_set_add(state->vars_read, var);
120 if (var->data.mode == nir_var_uniform && write)
121 _mesa_set_add(state->vars_written, var);
122 break;
123
124 case nir_intrinsic_bindless_image_load:
125 case nir_intrinsic_bindless_image_store:
126 case nir_intrinsic_bindless_image_sparse_load:
127 case nir_intrinsic_bindless_image_atomic_add:
128 case nir_intrinsic_bindless_image_atomic_imin:
129 case nir_intrinsic_bindless_image_atomic_umin:
130 case nir_intrinsic_bindless_image_atomic_imax:
131 case nir_intrinsic_bindless_image_atomic_umax:
132 case nir_intrinsic_bindless_image_atomic_and:
133 case nir_intrinsic_bindless_image_atomic_or:
134 case nir_intrinsic_bindless_image_atomic_xor:
135 case nir_intrinsic_bindless_image_atomic_exchange:
136 case nir_intrinsic_bindless_image_atomic_comp_swap:
137 case nir_intrinsic_bindless_image_atomic_fadd:
138 case nir_intrinsic_bindless_image_atomic_fmin:
139 case nir_intrinsic_bindless_image_atomic_fmax:
140 read = instr->intrinsic != nir_intrinsic_bindless_image_store;
141 write = instr->intrinsic != nir_intrinsic_bindless_image_load &&
142 instr->intrinsic != nir_intrinsic_bindless_image_sparse_load;
143
144 if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF) {
145 state->buffers_read |= read;
146 state->buffers_written |= write;
147 } else {
148 state->images_read |= read;
149 state->images_written |= write;
150 }
151 break;
152
153 case nir_intrinsic_load_deref:
154 case nir_intrinsic_store_deref:
155 case nir_intrinsic_deref_atomic_add:
156 case nir_intrinsic_deref_atomic_imin:
157 case nir_intrinsic_deref_atomic_umin:
158 case nir_intrinsic_deref_atomic_imax:
159 case nir_intrinsic_deref_atomic_umax:
160 case nir_intrinsic_deref_atomic_and:
161 case nir_intrinsic_deref_atomic_or:
162 case nir_intrinsic_deref_atomic_xor:
163 case nir_intrinsic_deref_atomic_exchange:
164 case nir_intrinsic_deref_atomic_comp_swap:
165 case nir_intrinsic_deref_atomic_fadd:
166 case nir_intrinsic_deref_atomic_fmin:
167 case nir_intrinsic_deref_atomic_fmax:
168 case nir_intrinsic_deref_atomic_fcomp_swap: {
169 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
170 if (!nir_deref_mode_may_be(deref, nir_var_mem_ssbo | nir_var_mem_global))
171 break;
172
173 bool ssbo = nir_deref_mode_is(deref, nir_var_mem_ssbo);
174 gather_buffer_access(state, ssbo ? instr->src[0].ssa : NULL,
175 instr->intrinsic != nir_intrinsic_store_deref,
176 instr->intrinsic != nir_intrinsic_load_deref);
177 break;
178 }
179
180 default:
181 break;
182 }
183 }
184
185 static bool
process_variable(struct access_state * state,nir_variable * var)186 process_variable(struct access_state *state, nir_variable *var)
187 {
188 const struct glsl_type *type = glsl_without_array(var->type);
189 if (var->data.mode != nir_var_mem_ssbo &&
190 !(var->data.mode == nir_var_uniform && glsl_type_is_image(type)))
191 return false;
192
193 /* Ignore variables we've already marked */
194 if (var->data.access & ACCESS_CAN_REORDER)
195 return false;
196
197 unsigned access = var->data.access;
198 bool is_buffer = var->data.mode == nir_var_mem_ssbo ||
199 glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_BUF;
200
201 if (!(access & ACCESS_NON_WRITEABLE)) {
202 if (is_buffer ? !state->buffers_written : !state->images_written)
203 access |= ACCESS_NON_WRITEABLE;
204 else if ((access & ACCESS_RESTRICT) && !_mesa_set_search(state->vars_written, var))
205 access |= ACCESS_NON_WRITEABLE;
206 }
207
208 if (state->infer_non_readable && !(access & ACCESS_NON_READABLE)) {
209 if (is_buffer ? !state->buffers_read : !state->images_read)
210 access |= ACCESS_NON_READABLE;
211 else if ((access & ACCESS_RESTRICT) && !_mesa_set_search(state->vars_read, var))
212 access |= ACCESS_NON_READABLE;
213 }
214
215 bool changed = var->data.access != access;
216 var->data.access = access;
217 return changed;
218 }
219
220 static bool
update_access(struct access_state * state,nir_intrinsic_instr * instr,bool is_image,bool is_buffer)221 update_access(struct access_state *state, nir_intrinsic_instr *instr, bool is_image, bool is_buffer)
222 {
223 enum gl_access_qualifier access = nir_intrinsic_access(instr);
224
225 bool is_memory_readonly = access & ACCESS_NON_WRITEABLE;
226 bool is_memory_writeonly = access & ACCESS_NON_READABLE;
227
228 if (instr->intrinsic != nir_intrinsic_bindless_image_load &&
229 instr->intrinsic != nir_intrinsic_bindless_image_store &&
230 instr->intrinsic != nir_intrinsic_bindless_image_sparse_load) {
231 const nir_variable *var = nir_get_binding_variable(
232 state->shader, nir_chase_binding(instr->src[0]));
233 is_memory_readonly |= var && (var->data.access & ACCESS_NON_WRITEABLE);
234 is_memory_writeonly |= var && (var->data.access & ACCESS_NON_READABLE);
235 }
236
237 is_memory_readonly |= is_buffer ? !state->buffers_written : !state->images_written;
238 is_memory_writeonly |= is_buffer ? !state->buffers_read : !state->images_read;
239
240 if (is_memory_readonly)
241 access |= ACCESS_NON_WRITEABLE;
242 if (state->infer_non_readable && is_memory_writeonly)
243 access |= ACCESS_NON_READABLE;
244 if (!(access & ACCESS_VOLATILE) && is_memory_readonly)
245 access |= ACCESS_CAN_REORDER;
246
247 bool progress = nir_intrinsic_access(instr) != access;
248 nir_intrinsic_set_access(instr, access);
249 return progress;
250 }
251
252 static bool
process_intrinsic(struct access_state * state,nir_intrinsic_instr * instr)253 process_intrinsic(struct access_state *state, nir_intrinsic_instr *instr)
254 {
255 switch (instr->intrinsic) {
256 case nir_intrinsic_bindless_image_load:
257 case nir_intrinsic_bindless_image_store:
258 case nir_intrinsic_bindless_image_sparse_load:
259 return update_access(state, instr, true,
260 nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF);
261
262 case nir_intrinsic_load_deref:
263 case nir_intrinsic_store_deref: {
264 if (!nir_deref_mode_is(nir_src_as_deref(instr->src[0]), nir_var_mem_ssbo))
265 return false;
266
267 return update_access(state, instr, false, true);
268 }
269
270 case nir_intrinsic_image_deref_load:
271 case nir_intrinsic_image_deref_store:
272 case nir_intrinsic_image_deref_sparse_load: {
273 nir_variable *var = nir_intrinsic_get_var(instr, 0);
274
275 bool is_buffer =
276 glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF;
277
278 return update_access(state, instr, true, is_buffer);
279 }
280
281 default:
282 return false;
283 }
284 }
285
286 static bool
opt_access_impl(struct access_state * state,nir_function_impl * impl)287 opt_access_impl(struct access_state *state,
288 nir_function_impl *impl)
289 {
290 bool progress = false;
291
292 nir_foreach_block(block, impl) {
293 nir_foreach_instr(instr, block) {
294 if (instr->type == nir_instr_type_intrinsic)
295 progress |= process_intrinsic(state,
296 nir_instr_as_intrinsic(instr));
297 }
298 }
299
300 if (progress) {
301 nir_metadata_preserve(impl,
302 nir_metadata_block_index |
303 nir_metadata_dominance |
304 nir_metadata_live_ssa_defs |
305 nir_metadata_loop_analysis);
306 }
307
308
309 return progress;
310 }
311
312 bool
nir_opt_access(nir_shader * shader,const nir_opt_access_options * options)313 nir_opt_access(nir_shader *shader, const nir_opt_access_options *options)
314 {
315 struct access_state state = {
316 .shader = shader,
317 .infer_non_readable = options->infer_non_readable,
318 .vars_written = _mesa_pointer_set_create(NULL),
319 .vars_read = _mesa_pointer_set_create(NULL),
320 };
321
322 bool var_progress = false;
323 bool progress = false;
324
325 nir_foreach_function(func, shader) {
326 if (func->impl) {
327 nir_foreach_block(block, func->impl) {
328 nir_foreach_instr(instr, block) {
329 if (instr->type == nir_instr_type_intrinsic)
330 gather_intrinsic(&state, nir_instr_as_intrinsic(instr));
331 }
332 }
333 }
334 }
335
336 /* In Vulkan, buffers and images can alias. */
337 if (options->is_vulkan) {
338 state.buffers_written |= state.images_written;
339 state.images_written |= state.buffers_written;
340 state.buffers_read |= state.images_read;
341 state.images_read |= state.buffers_read;
342 }
343
344 nir_foreach_variable_with_modes(var, shader, nir_var_uniform |
345 nir_var_mem_ubo |
346 nir_var_mem_ssbo)
347 var_progress |= process_variable(&state, var);
348
349 nir_foreach_function(func, shader) {
350 if (func->impl) {
351 progress |= opt_access_impl(&state, func->impl);
352
353 /* If we make a change to the uniforms, update all the impls. */
354 if (var_progress) {
355 nir_metadata_preserve(func->impl,
356 nir_metadata_block_index |
357 nir_metadata_dominance |
358 nir_metadata_live_ssa_defs |
359 nir_metadata_loop_analysis);
360 }
361 }
362 }
363
364 progress |= var_progress;
365
366 _mesa_set_destroy(state.vars_read, NULL);
367 _mesa_set_destroy(state.vars_written, NULL);
368 return progress;
369 }
370