1 /*
2  * Copyright (c) 2014-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  */
26 
27 #include "etnaviv_emit.h"
28 
29 #include "etnaviv_blend.h"
30 #include "etnaviv_compiler.h"
31 #include "etnaviv_context.h"
32 #include "etnaviv_rasterizer.h"
33 #include "etnaviv_resource.h"
34 #include "etnaviv_rs.h"
35 #include "etnaviv_screen.h"
36 #include "etnaviv_shader.h"
37 #include "etnaviv_texture.h"
38 #include "etnaviv_translate.h"
39 #include "etnaviv_uniforms.h"
40 #include "etnaviv_util.h"
41 #include "etnaviv_zsa.h"
42 #include "hw/common.xml.h"
43 #include "hw/state.xml.h"
44 #include "hw/state_blt.xml.h"
45 #include "util/u_math.h"
46 
47 /* Queue a STALL command (queues 2 words) */
48 static inline void
CMD_STALL(struct etna_cmd_stream * stream,uint32_t from,uint32_t to)49 CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
50 {
51    etna_cmd_stream_emit(stream, VIV_FE_STALL_HEADER_OP_STALL);
52    etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to));
53 }
54 
55 void
etna_stall(struct etna_cmd_stream * stream,uint32_t from,uint32_t to)56 etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
57 {
58    bool blt = (from == SYNC_RECIPIENT_BLT) || (to == SYNC_RECIPIENT_BLT);
59    etna_cmd_stream_reserve(stream, blt ? 8 : 4);
60 
61    if (blt) {
62       etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
63       etna_cmd_stream_emit(stream, 1);
64    }
65 
66    /* TODO: set bit 28/29 of token after BLT COPY_BUFFER */
67    etna_emit_load_state(stream, VIVS_GL_SEMAPHORE_TOKEN >> 2, 1, 0);
68    etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to));
69 
70    if (from == SYNC_RECIPIENT_FE) {
71       /* if the frontend is to be stalled, queue a STALL frontend command */
72       CMD_STALL(stream, from, to);
73    } else {
74       /* otherwise, load the STALL token state */
75       etna_emit_load_state(stream, VIVS_GL_STALL_TOKEN >> 2, 1, 0);
76       etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to));
77    }
78 
79    if (blt) {
80       etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
81       etna_cmd_stream_emit(stream, 0);
82    }
83 }
84 
85 #define EMIT_STATE(state_name, src_value) \
86    etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value)
87 
88 #define EMIT_STATE_FIXP(state_name, src_value) \
89    etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value)
90 
91 #define EMIT_STATE_RELOC(state_name, src_value) \
92    etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value)
93 
94 #define ETNA_3D_CONTEXT_SIZE  (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */
95 
96 static unsigned
required_stream_size(struct etna_context * ctx)97 required_stream_size(struct etna_context *ctx)
98 {
99    unsigned size = ETNA_3D_CONTEXT_SIZE;
100 
101    /* stall + flush */
102    size += 2 + 4;
103 
104    /* vertex elements */
105    size += ctx->vertex_elements->num_elements + 1;
106 
107    /* uniforms - worst case (2 words per uniform load) */
108    size += ctx->shader.vs->uniforms.count * 2;
109    size += ctx->shader.fs->uniforms.count * 2;
110 
111    /* shader */
112    size += ctx->shader_state.vs_inst_mem_size + 1;
113    size += ctx->shader_state.ps_inst_mem_size + 1;
114 
115    /* DRAW_INDEXED_PRIMITIVES command */
116    size += 6;
117 
118    /* reserve for alignment etc. */
119    size += 64;
120 
121    return size;
122 }
123 
124 /* Emit state that only exists on HALTI5+ */
125 static void
emit_halti5_only_state(struct etna_context * ctx,int vs_output_count)126 emit_halti5_only_state(struct etna_context *ctx, int vs_output_count)
127 {
128    struct etna_cmd_stream *stream = ctx->stream;
129    uint32_t dirty = ctx->dirty;
130    struct etna_coalesce coalesce;
131 
132    etna_coalesce_start(stream, &coalesce);
133    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
134       /* Magic states (load balancing, inter-unit sync, buffers) */
135       /*007C4*/ EMIT_STATE(FE_HALTI5_ID_CONFIG, ctx->shader_state.FE_HALTI5_ID_CONFIG);
136       /*00870*/ EMIT_STATE(VS_HALTI5_OUTPUT_COUNT, vs_output_count | ((vs_output_count * 0x10) << 8));
137       /*008A0*/ EMIT_STATE(VS_HALTI5_UNK008A0, 0x0001000e | ((0x110/vs_output_count) << 20));
138       for (int x = 0; x < 4; ++x) {
139          /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
140       }
141    }
142    if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
143       for (int x = 0; x < 4; ++x) {
144          /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]);
145       }
146    }
147    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
148       /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
149       /*00A94*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
150       /*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT, vs_output_count);
151       /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
152       /*01084*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
153       /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS);
154    }
155    etna_coalesce_end(stream, &coalesce);
156 }
157 
158 /* Emit state that no longer exists on HALTI5 */
159 static void
emit_pre_halti5_state(struct etna_context * ctx)160 emit_pre_halti5_state(struct etna_context *ctx)
161 {
162    struct etna_cmd_stream *stream = ctx->stream;
163    uint32_t dirty = ctx->dirty;
164    struct etna_coalesce coalesce;
165 
166    etna_coalesce_start(stream, &coalesce);
167    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
168       /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC);
169    }
170    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
171       for (int x = 0; x < 4; ++x) {
172         /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
173       }
174    }
175    if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
176       for (int x = 0; x < 4; ++x) {
177         /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]);
178       }
179    }
180    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
181       /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC);
182    }
183    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
184       for (int x = 0; x < 10; ++x) {
185          /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]);
186       }
187    }
188    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
189       /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04);
190       for (int x = 0; x < 4; ++x) {
191          /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]);
192       }
193       for (int x = 0; x < 16; ++x) {
194          /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]);
195       }
196    }
197    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
198       /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC);
199    }
200    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
201       /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC);
202    }
203    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
204       /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
205       for (int x = 0; x < 2; ++x) {
206          /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]);
207       }
208       /*03834*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS2, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
209    }
210    etna_coalesce_end(stream, &coalesce);
211 }
212 
213 /* Weave state before draw operation. This function merges all the compiled
214  * state blocks under the context into one device register state. Parts of
215  * this state that are changed since last call (dirty) will be uploaded as
216  * state changes in the command buffer. */
217 void
etna_emit_state(struct etna_context * ctx)218 etna_emit_state(struct etna_context *ctx)
219 {
220    struct etna_cmd_stream *stream = ctx->stream;
221    struct etna_screen *screen = ctx->screen;
222    unsigned ccw = ctx->rasterizer->front_ccw;
223 
224 
225    /* Pre-reserve the command buffer space which we are likely to need.
226     * This must cover all the state emitted below, and the following
227     * draw command. */
228    etna_cmd_stream_reserve(stream, required_stream_size(ctx));
229 
230    uint32_t dirty = ctx->dirty;
231 
232    /* Pre-processing: see what caches we need to flush before making state changes. */
233    uint32_t to_flush = 0;
234    if (unlikely(dirty & (ETNA_DIRTY_BLEND)))
235       to_flush |= VIVS_GL_FLUSH_CACHE_COLOR;
236    if (unlikely(dirty & ETNA_DIRTY_ZSA))
237       to_flush |= VIVS_GL_FLUSH_CACHE_DEPTH;
238    if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES)))
239       to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE;
240    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */
241       to_flush |= VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;
242    if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL))
243       to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;
244 
245    if (to_flush) {
246       etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush);
247       etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
248    }
249 
250    /* Flush TS cache before changing TS configuration. */
251    if (unlikely(dirty & ETNA_DIRTY_TS)) {
252       etna_set_state(stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
253    }
254 
255    /* Update vertex elements. This is different from any of the other states, in that
256     * a) the number of vertex elements written matters: so write only active ones
257     * b) the vertex element states must all be written: do not skip entries that stay the same */
258    if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) {
259       if (screen->specs.halti >= 5) {
260          /*17800*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG0(0),
261             ctx->vertex_elements->num_elements,
262             ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG0);
263          /*17A00*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_SCALE(0),
264             ctx->vertex_elements->num_elements,
265             ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
266          /*17A80*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG1(0),
267             ctx->vertex_elements->num_elements,
268             ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG1);
269       } else {
270          /* Special case: vertex elements must always be sent in full if changed */
271          /*00600*/ etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0),
272             ctx->vertex_elements->num_elements,
273             ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG);
274          if (screen->specs.halti >= 2) {
275             /*00780*/ etna_set_state_multi(stream, VIVS_FE_GENERIC_ATTRIB_SCALE(0),
276                ctx->vertex_elements->num_elements,
277                ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
278          }
279       }
280    }
281    unsigned vs_output_count = etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex
282                            ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE
283                            : ctx->shader_state.VS_OUTPUT_COUNT;
284 
285    /* The following code is originally generated by gen_merge_state.py, to
286     * emit state in increasing order of address (this makes it possible to merge
287     * consecutive register updates into one SET_STATE command)
288     *
289     * There have been some manual changes, where the weaving operation is not
290     * simply bitwise or:
291     * - scissor fixp
292     * - num vertex elements
293     * - scissor handling
294     * - num samplers
295     * - texture lod
296     * - ETNA_DIRTY_TS
297     * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not
298     * change anyway
299     * - PS / framebuffer interaction for MSAA
300     * - move update of GL_MULTI_SAMPLE_CONFIG first
301     * - add unlikely()/likely()
302     */
303    struct etna_coalesce coalesce;
304 
305    etna_coalesce_start(stream, &coalesce);
306 
307    /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here
308     * directly
309     *    or indirectly */
310    /* multi sample config is set first, and outside of the normal sorting
311     * order, as changing the multisample state clobbers PS.INPUT_COUNT (and
312     * possibly PS.TEMP_REGISTER_CONTROL).
313     */
314    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SAMPLE_MASK))) {
315       uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask);
316       val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG;
317 
318       /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG, val);
319    }
320    if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
321       /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR);
322       /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL);
323    }
324    if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
325       /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX);
326    }
327    if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) {
328       if (screen->specs.halti >= 2) { /* HALTI2+: NFE_VERTEX_STREAMS */
329          for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
330             /*14600*/ EMIT_STATE_RELOC(NFE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
331          }
332          for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
333             if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
334                /*14640*/ EMIT_STATE(NFE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
335             }
336          }
337       } else if(screen->specs.stream_count > 1) { /* hw w/ multiple vertex streams */
338          for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
339             /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
340          }
341          for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
342             if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
343                /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
344             }
345          }
346       } else { /* hw w/ single vertex stream */
347          /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR);
348          /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_CONTROL);
349       }
350    }
351    /* gallium has instance divisor as part of elements state */
352    if ((dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) && screen->specs.halti >= 2) {
353       for (int x = 0; x < ctx->vertex_elements->num_buffers; ++x) {
354          /*14680*/ EMIT_STATE(NFE_VERTEX_STREAMS_VERTEX_DIVISOR(x), ctx->vertex_elements->NFE_VERTEX_STREAMS_VERTEX_DIVISOR[x]);
355       }
356    }
357 
358    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_RASTERIZER))) {
359 
360       /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT, vs_output_count);
361    }
362    if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
363       /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT);
364       /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL);
365    }
366    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
367       /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING);
368    }
369    if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
370       /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X);
371       /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y);
372       /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z);
373       /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X);
374       /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y);
375       /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z);
376    }
377    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
378       struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
379 
380       /*00A18*/ EMIT_STATE(PA_LINE_WIDTH, rasterizer->PA_LINE_WIDTH);
381       /*00A1C*/ EMIT_STATE(PA_POINT_SIZE, rasterizer->PA_POINT_SIZE);
382       /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE, rasterizer->PA_SYSTEM_MODE);
383    }
384    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
385       /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT);
386    }
387    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_SHADER))) {
388       uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG;
389       /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG);
390    }
391    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
392       struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
393       /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0, rasterizer->PA_LINE_WIDTH);
394       /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1, rasterizer->PA_LINE_WIDTH);
395    }
396    if (unlikely(dirty & (ETNA_DIRTY_SCISSOR_CLIP))) {
397       /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, ctx->clipping.minx << 16);
398       /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, ctx->clipping.miny << 16);
399       /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, (ctx->clipping.maxx << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT);
400       /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, (ctx->clipping.maxy << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM);
401    }
402    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
403       struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
404 
405       /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE, rasterizer->SE_DEPTH_SCALE);
406       /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS, rasterizer->SE_DEPTH_BIAS);
407       /*00C18*/ EMIT_STATE(SE_CONFIG, rasterizer->SE_CONFIG);
408    }
409    if (unlikely(dirty & (ETNA_DIRTY_SCISSOR_CLIP))) {
410       /*00C20*/ EMIT_STATE_FIXP(SE_CLIP_RIGHT, (ctx->clipping.maxx << 16) + ETNA_SE_CLIP_MARGIN_RIGHT);
411       /*00C24*/ EMIT_STATE_FIXP(SE_CLIP_BOTTOM, (ctx->clipping.maxy << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM);
412    }
413    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
414       /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL);
415    }
416    if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
417       /*00E08*/ EMIT_STATE(RA_EARLY_DEPTH, etna_zsa_state(ctx->zsa)->RA_DEPTH_CONFIG);
418    }
419    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
420       /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG);
421       /*01008*/ EMIT_STATE(PS_INPUT_COUNT,
422                            ctx->framebuffer.msaa_mode
423                               ? ctx->shader_state.PS_INPUT_COUNT_MSAA
424                               : ctx->shader_state.PS_INPUT_COUNT);
425       /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL,
426                            ctx->framebuffer.msaa_mode
427                               ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA
428                               : ctx->shader_state.PS_TEMP_REGISTER_CONTROL);
429       /*01010*/ EMIT_STATE(PS_CONTROL, ctx->framebuffer.PS_CONTROL);
430       /*01030*/ EMIT_STATE(PS_CONTROL_EXT, ctx->framebuffer.PS_CONTROL_EXT);
431    }
432    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SHADER))) {
433       /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, (etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG |
434                                              ctx->framebuffer.PE_DEPTH_CONFIG));
435    }
436    if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
437       /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR);
438       /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR);
439    }
440    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
441       /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE);
442 
443       if (screen->specs.pixel_pipes == 1) {
444          /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR);
445       }
446 
447       /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE);
448    }
449 
450    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_RASTERIZER))) {
451       uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP[ccw];
452       /*01418*/ EMIT_STATE(PE_STENCIL_OP, val);
453    }
454    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_STENCIL_REF | ETNA_DIRTY_RASTERIZER))) {
455       uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG[ccw];
456       /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG[ccw]);
457    }
458    if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
459       uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP;
460       /*01420*/ EMIT_STATE(PE_ALPHA_OP, val);
461    }
462    if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) {
463       /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR);
464    }
465    if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
466       uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG;
467       /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG, val);
468    }
469    if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
470       uint32_t val;
471       /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT
472        * as a mask to enable the bits from blend PE_COLOR_FORMAT */
473       val = ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK |
474               VIVS_PE_COLOR_FORMAT_OVERWRITE);
475       val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT;
476       val &= ctx->framebuffer.PE_COLOR_FORMAT;
477       /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT, val);
478    }
479    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
480       if (screen->specs.pixel_pipes == 1) {
481          /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR);
482          /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
483          /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
484       } else if (screen->specs.pixel_pipes == 2) {
485          /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
486          /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
487          /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]);
488          /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]);
489          /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]);
490          /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]);
491       } else {
492          abort();
493       }
494    }
495    if (unlikely(dirty & (ETNA_DIRTY_STENCIL_REF | ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_ZSA))) {
496       uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT;
497       /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, val | ctx->stencil_ref.PE_STENCIL_CONFIG_EXT[ccw]);
498    }
499    if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
500       struct etna_blend_state *blend = etna_blend_state(ctx->blend);
501       /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP | ctx->framebuffer.PE_LOGIC_OP);
502    }
503    if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
504       struct etna_blend_state *blend = etna_blend_state(ctx->blend);
505       for (int x = 0; x < 2; ++x) {
506          /*014A8*/ EMIT_STATE(PE_DITHER(x), blend->PE_DITHER[x]);
507       }
508    }
509    if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR)) &&
510        VIV_FEATURE(screen, chipMinorFeatures1, HALF_FLOAT)) {
511          /*014B0*/ EMIT_STATE(PE_ALPHA_COLOR_EXT0, ctx->blend_color.PE_ALPHA_COLOR_EXT0);
512          /*014B4*/ EMIT_STATE(PE_ALPHA_COLOR_EXT1, ctx->blend_color.PE_ALPHA_COLOR_EXT1);
513    }
514    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_RASTERIZER))) {
515       /*014B8*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT2, etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT2[ccw]);
516    }
517    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER)) && screen->specs.halti >= 3)
518       /*014BC*/ EMIT_STATE(PE_MEM_CONFIG, ctx->framebuffer.PE_MEM_CONFIG);
519    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_TS))) {
520       /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG);
521       /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE);
522       /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE);
523       /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE);
524       /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE);
525       /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE);
526       /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE);
527       /*016BC*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE_EXT, ctx->framebuffer.TS_COLOR_CLEAR_VALUE_EXT);
528    }
529    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
530       /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS);
531    }
532    etna_coalesce_end(stream, &coalesce);
533    /* end only EMIT_STATE */
534 
535    /* Emit strongly architecture-specific state */
536    if (screen->specs.halti >= 5)
537       emit_halti5_only_state(ctx, vs_output_count);
538    else
539       emit_pre_halti5_state(ctx);
540 
541    /* Beginning from Halti0 some of the new shader and sampler states are not
542     * self-synchronizing anymore. Thus we need to stall the FE on PE completion
543     * before loading the new states to avoid corrupting the state of the
544     * in-flight draw.
545     */
546    if (screen->specs.halti >= 0 &&
547        (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF |
548                       ETNA_DIRTY_SAMPLERS | ETNA_DIRTY_SAMPLER_VIEWS)))
549       etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);
550 
551    ctx->emit_texture_state(ctx);
552 
553    /* We need to update the uniform cache only if one of the following bits are
554     * set in ctx->dirty:
555     * - ETNA_DIRTY_SHADER
556     * - ETNA_DIRTY_CONSTBUF
557     * - uniforms_dirty_bits
558     *
559     * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In
560     * all
561     * other cases we can load on the changed uniforms.
562     */
563    static const uint32_t uniform_dirty_bits =
564       ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
565 
566    /**** Large dynamically-sized state ****/
567    bool do_uniform_flush = screen->specs.halti < 5;
568    if (dirty & (ETNA_DIRTY_SHADER)) {
569       /* Special case: a new shader was loaded; simply re-load all uniforms and
570        * shader code at once */
571       /* This sequence is special, do not change ordering unless necessary. According to comment
572          snippets in the Vivante kernel driver a process called "steering" goes on while programming
573          shader state. This (as I understand it) means certain unified states are "steered"
574          toward a specific shader unit (VS/PS/...) based on either explicit flags in register
575          00860, or what other state is written before "auto-steering". So this means some
576          state can legitimately be programmed multiple times.
577        */
578 
579       if (screen->specs.halti >= 5) { /* ICACHE (HALTI5) */
580          assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo);
581          /* Set icache (VS) */
582          etna_set_state(stream, VIVS_VS_NEWRANGE_LOW, 0);
583          etna_set_state(stream, VIVS_VS_NEWRANGE_HIGH, ctx->shader_state.vs_inst_mem_size / 4);
584          assert(ctx->shader_state.VS_INST_ADDR.bo);
585          etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
586          etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
587          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
588          etna_set_state(stream, VIVS_VS_ICACHE_COUNT, ctx->shader_state.vs_inst_mem_size / 4 - 1);
589 
590          /* Set icache (PS) */
591          etna_set_state(stream, VIVS_PS_NEWRANGE_LOW, 0);
592          etna_set_state(stream, VIVS_PS_NEWRANGE_HIGH, ctx->shader_state.ps_inst_mem_size / 4);
593          assert(ctx->shader_state.PS_INST_ADDR.bo);
594          etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
595          etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
596          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
597          etna_set_state(stream, VIVS_PS_ICACHE_COUNT, ctx->shader_state.ps_inst_mem_size / 4 - 1);
598 
599       } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) {
600          /* ICACHE (pre-HALTI5) */
601          assert(screen->specs.has_icache && screen->specs.has_shader_range_registers);
602          /* Set icache (VS) */
603          etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
604          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
605                VIVS_VS_ICACHE_CONTROL_ENABLE |
606                VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
607          assert(ctx->shader_state.VS_INST_ADDR.bo);
608          etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
609 
610          /* Set icache (PS) */
611          etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16);
612          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
613                VIVS_VS_ICACHE_CONTROL_ENABLE |
614                VIVS_VS_ICACHE_CONTROL_FLUSH_PS);
615          assert(ctx->shader_state.PS_INST_ADDR.bo);
616          etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
617       } else {
618          /* Upload shader directly, first flushing and disabling icache if
619           * supported on this hw */
620          if (screen->specs.has_icache) {
621             etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
622                   VIVS_VS_ICACHE_CONTROL_FLUSH_PS |
623                   VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
624          }
625          if (screen->specs.has_shader_range_registers) {
626             etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
627             etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) |
628                                         0x100);
629          }
630          etna_set_state_multi(stream, screen->specs.vs_offset,
631                               ctx->shader_state.vs_inst_mem_size,
632                               ctx->shader_state.VS_INST_MEM);
633          etna_set_state_multi(stream, screen->specs.ps_offset,
634                               ctx->shader_state.ps_inst_mem_size,
635                               ctx->shader_state.PS_INST_MEM);
636       }
637 
638       if (screen->specs.has_unified_uniforms) {
639          etna_set_state(stream, VIVS_VS_UNIFORM_BASE, 0);
640          etna_set_state(stream, VIVS_PS_UNIFORM_BASE, screen->specs.max_vs_uniforms);
641       }
642 
643       if (do_uniform_flush)
644          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
645 
646       etna_uniforms_write(ctx, ctx->shader.vs, ctx->constant_buffer[PIPE_SHADER_VERTEX].cb);
647 
648       if (do_uniform_flush)
649          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
650 
651       etna_uniforms_write(ctx, ctx->shader.fs, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
652 
653       if (screen->specs.halti >= 5) {
654          /* HALTI5 needs to be prompted to pre-fetch shaders */
655          etna_set_state(stream, VIVS_VS_ICACHE_PREFETCH, 0x00000000);
656          etna_set_state(stream, VIVS_PS_ICACHE_PREFETCH, 0x00000000);
657          etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
658       }
659    } else {
660       /* ideally this cache would only be flushed if there are VS uniform changes */
661       if (do_uniform_flush)
662          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
663 
664       if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
665          etna_uniforms_write(ctx, ctx->shader.vs, ctx->constant_buffer[PIPE_SHADER_VERTEX].cb);
666 
667       /* ideally this cache would only be flushed if there are PS uniform changes */
668       if (do_uniform_flush)
669          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
670 
671       if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
672          etna_uniforms_write(ctx, ctx->shader.fs, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
673    }
674 /**** End of state update ****/
675 #undef EMIT_STATE
676 #undef EMIT_STATE_FIXP
677 #undef EMIT_STATE_RELOC
678    ctx->dirty = 0;
679    ctx->dirty_sampler_views = 0;
680 }
681