1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "draw/draw_pipe.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32
33 #include "i915_batch.h"
34 #include "i915_context.h"
35 #include "i915_reg.h"
36 #include "i915_state.h"
37
38 /**
39 * Primitive emit to hardware. No support for vertex buffers or any
40 * nice fast paths.
41 */
42 struct setup_stage {
43 struct draw_stage stage; /**< This must be first (base class) */
44
45 struct i915_context *i915;
46 };
47
48 /**
49 * Basically a cast wrapper.
50 */
51 static inline struct setup_stage *
setup_stage(struct draw_stage * stage)52 setup_stage(struct draw_stage *stage)
53 {
54 return (struct setup_stage *)stage;
55 }
56
57 /**
58 * Extract the needed fields from vertex_header and emit i915 dwords.
59 * Recall that the vertices are constructed by the 'draw' module and
60 * have a couple of slots at the beginning (1-dword header, 4-dword
61 * clip pos) that we ignore here.
62 */
63 static inline void
emit_hw_vertex(struct i915_context * i915,const struct vertex_header * vertex)64 emit_hw_vertex(struct i915_context *i915, const struct vertex_header *vertex)
65 {
66 const struct vertex_info *vinfo = &i915->current.vertex_info;
67 uint32_t i;
68 uint32_t count = 0; /* for debug/sanity */
69
70 assert(!i915->dirty);
71
72 for (i = 0; i < vinfo->num_attribs; i++) {
73 const uint32_t j = vinfo->attrib[i].src_index;
74 const float *attrib = vertex->data[j];
75 switch (vinfo->attrib[i].emit) {
76 case EMIT_1F:
77 OUT_BATCH(fui(attrib[0]));
78 count++;
79 break;
80 case EMIT_2F:
81 OUT_BATCH(fui(attrib[0]));
82 OUT_BATCH(fui(attrib[1]));
83 count += 2;
84 break;
85 case EMIT_3F:
86 OUT_BATCH(fui(attrib[0]));
87 OUT_BATCH(fui(attrib[1]));
88 OUT_BATCH(fui(attrib[2]));
89 count += 3;
90 break;
91 case EMIT_4F:
92 OUT_BATCH(fui(attrib[0]));
93 OUT_BATCH(fui(attrib[1]));
94 OUT_BATCH(fui(attrib[2]));
95 OUT_BATCH(fui(attrib[3]));
96 count += 4;
97 break;
98 case EMIT_4UB:
99 OUT_BATCH(
100 pack_ub4(float_to_ubyte(attrib[0]), float_to_ubyte(attrib[1]),
101 float_to_ubyte(attrib[2]), float_to_ubyte(attrib[3])));
102 count += 1;
103 break;
104 case EMIT_4UB_BGRA:
105 OUT_BATCH(
106 pack_ub4(float_to_ubyte(attrib[2]), float_to_ubyte(attrib[1]),
107 float_to_ubyte(attrib[0]), float_to_ubyte(attrib[3])));
108 count += 1;
109 break;
110 default:
111 assert(0);
112 }
113 }
114 assert(count == vinfo->size);
115 }
116
117 static inline void
emit_prim(struct draw_stage * stage,struct prim_header * prim,unsigned hwprim,unsigned nr)118 emit_prim(struct draw_stage *stage, struct prim_header *prim, unsigned hwprim,
119 unsigned nr)
120 {
121 struct i915_context *i915 = setup_stage(stage)->i915;
122 unsigned vertex_size;
123 unsigned i;
124
125 if (i915->dirty)
126 i915_update_derived(i915);
127
128 if (i915->hardware_dirty)
129 i915_emit_hardware_state(i915);
130
131 /* need to do this after validation! */
132 vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
133 assert(vertex_size >= 12); /* never smaller than 12 bytes */
134
135 if (!BEGIN_BATCH(1 + nr * vertex_size / 4)) {
136 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
137
138 /* Make sure state is re-emitted after a flush:
139 */
140 i915_emit_hardware_state(i915);
141
142 if (!BEGIN_BATCH(1 + nr * vertex_size / 4)) {
143 assert(0);
144 return;
145 }
146 }
147
148 /* Emit each triangle as a single primitive. I told you this was
149 * simple.
150 */
151 OUT_BATCH(_3DPRIMITIVE | hwprim | ((4 + vertex_size * nr) / 4 - 2));
152
153 for (i = 0; i < nr; i++)
154 emit_hw_vertex(i915, prim->v[i]);
155 }
156
157 static void
setup_tri(struct draw_stage * stage,struct prim_header * prim)158 setup_tri(struct draw_stage *stage, struct prim_header *prim)
159 {
160 emit_prim(stage, prim, PRIM3D_TRILIST, 3);
161 }
162
163 static void
setup_line(struct draw_stage * stage,struct prim_header * prim)164 setup_line(struct draw_stage *stage, struct prim_header *prim)
165 {
166 emit_prim(stage, prim, PRIM3D_LINELIST, 2);
167 }
168
169 static void
setup_point(struct draw_stage * stage,struct prim_header * prim)170 setup_point(struct draw_stage *stage, struct prim_header *prim)
171 {
172 emit_prim(stage, prim, PRIM3D_POINTLIST, 1);
173 }
174
175 static void
setup_flush(struct draw_stage * stage,unsigned flags)176 setup_flush(struct draw_stage *stage, unsigned flags)
177 {
178 }
179
180 static void
reset_stipple_counter(struct draw_stage * stage)181 reset_stipple_counter(struct draw_stage *stage)
182 {
183 }
184
185 static void
render_destroy(struct draw_stage * stage)186 render_destroy(struct draw_stage *stage)
187 {
188 FREE(stage);
189 }
190
191 /**
192 * Create a new primitive setup/render stage. This gets plugged into
193 * the 'draw' module's pipeline.
194 */
195 struct draw_stage *
i915_draw_render_stage(struct i915_context * i915)196 i915_draw_render_stage(struct i915_context *i915)
197 {
198 struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
199
200 setup->i915 = i915;
201 setup->stage.draw = i915->draw;
202 setup->stage.point = setup_point;
203 setup->stage.line = setup_line;
204 setup->stage.tri = setup_tri;
205 setup->stage.flush = setup_flush;
206 setup->stage.reset_stipple_counter = reset_stipple_counter;
207 setup->stage.destroy = render_destroy;
208
209 return &setup->stage;
210 }
211