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27 
28 /*
29  * Rasterization for binned rectangles within a tile
30  */
31 
32 #include <limits.h>
33 #include "util/u_math.h"
34 #include "lp_debug.h"
35 #include "lp_perf.h"
36 #include "lp_rast_priv.h"
37 
38 /* Our 16-pixel stamps are layed out as:
39  *
40  *    0  1  2  3
41  *    4  5  6  7
42  *    8  9  10 11
43  *    12 13 14 15
44  *
45  * Define bitmasks for each row and column in this layout:
46  */
47 #define COLUMN0 ((1<<0)|(1<<4)|(1<<8) |(1<<12))
48 #define COLUMN1 ((1<<1)|(1<<5)|(1<<9) |(1<<13))
49 #define COLUMN2 ((1<<2)|(1<<6)|(1<<10)|(1<<14))
50 #define COLUMN3 ((1<<3)|(1<<7)|(1<<11)|(1<<15))
51 
52 #define ROW0 ((1<<0) |(1<<1) |(1<<2) |(1<<3))
53 #define ROW1 ((1<<4) |(1<<5) |(1<<6) |(1<<7))
54 #define ROW2 ((1<<8) |(1<<9) |(1<<10)|(1<<11))
55 #define ROW3 ((1<<12)|(1<<13)|(1<<14)|(1<<15))
56 
57 #define STAMP_SIZE 4
58 
59 static unsigned left_mask_tab[STAMP_SIZE] = {
60    COLUMN0 | COLUMN1 | COLUMN2 | COLUMN3,
61    COLUMN1 | COLUMN2 | COLUMN3,
62    COLUMN2 | COLUMN3,
63    COLUMN3,
64 };
65 
66 static unsigned right_mask_tab[STAMP_SIZE] = {
67    COLUMN0,
68    COLUMN0 | COLUMN1,
69    COLUMN0 | COLUMN1 | COLUMN2,
70    COLUMN0 | COLUMN1 | COLUMN2 | COLUMN3,
71 };
72 
73 static unsigned top_mask_tab[STAMP_SIZE] = {
74    ROW0 | ROW1 | ROW2 | ROW3,
75    ROW1 | ROW2 | ROW3,
76    ROW2 | ROW3,
77    ROW3,
78 };
79 
80 static unsigned bottom_mask_tab[STAMP_SIZE] = {
81    ROW0,
82    ROW0 | ROW1,
83    ROW0 | ROW1 | ROW2,
84    ROW0 | ROW1 | ROW2 | ROW3,
85 };
86 
87 static inline void
full(struct lp_rasterizer_task * task,const struct lp_rast_rectangle * rect,unsigned ix,unsigned iy)88 full(struct lp_rasterizer_task *task,
89      const struct lp_rast_rectangle *rect,
90      unsigned ix, unsigned iy)
91 {
92    LP_COUNT(nr_rect_fully_covered_4);
93    lp_rast_shade_quads_all(task,
94                            &rect->inputs,
95                            task->x + ix * STAMP_SIZE,
96                            task->y + iy * STAMP_SIZE);
97 }
98 
99 static inline void
partial(struct lp_rasterizer_task * task,const struct lp_rast_rectangle * rect,unsigned ix,unsigned iy,unsigned mask)100 partial(struct lp_rasterizer_task *task,
101         const struct lp_rast_rectangle *rect,
102         unsigned ix, unsigned iy,
103         unsigned mask)
104 {
105    /* Unfortunately we can end up generating full blocks on this path,
106     * need to catch them.
107     */
108    if (mask == 0xffff)
109       full(task, rect, ix, iy);
110    else {
111       assert(mask);
112       LP_COUNT(nr_rect_partially_covered_4);
113       lp_rast_shade_quads_mask(task,
114                                &rect->inputs,
115                                task->x + ix * STAMP_SIZE,
116                                task->y + iy * STAMP_SIZE,
117                                mask);
118    }
119 }
120 
121 
122 static inline void
intersect_rect_and_tile(struct lp_rasterizer_task * task,const struct lp_rast_rectangle * rect,struct u_rect * box)123 intersect_rect_and_tile(struct lp_rasterizer_task *task,
124                         const struct lp_rast_rectangle *rect,
125                         struct u_rect *box)
126 {
127    box->x0 = task->x;
128    box->y0 = task->y;
129    box->x1 = task->x + TILE_SIZE - 1;
130    box->y1 = task->y + TILE_SIZE - 1;
131 
132    assert(u_rect_test_intersection(&rect->box, box));
133 
134    u_rect_find_intersection(&rect->box, box);
135 
136    box->x0 -= task->x;
137    box->x1 -= task->x;
138    box->y0 -= task->y;
139    box->y1 -= task->y;
140 }
141 
142 
143 /**
144  * Scan the tile in chunks and figure out which pixels to rasterize
145  * for this rectangle.
146  */
147 void
lp_rast_rectangle(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)148 lp_rast_rectangle(struct lp_rasterizer_task *task,
149                   const union lp_rast_cmd_arg arg)
150 {
151    const struct lp_rast_rectangle *rect = arg.rectangle;
152 
153    struct u_rect box;
154    unsigned ix0, ix1, iy0, iy1;
155    unsigned left_mask;
156    unsigned right_mask;
157    unsigned top_mask;
158    unsigned bottom_mask;
159    unsigned i,j;
160 
161    /* Check for "disabled" rectangles generated in out-of-memory
162     * conditions.
163     */
164    if (rect->inputs.disable) {
165       /* This command was partially binned and has been disabled */
166       return;
167    }
168 
169    /* Intersect the rectangle with this tile.
170     */
171    intersect_rect_and_tile(task, rect, &box);
172 
173    /* The interior of the rectangle (if there is one) will be
174     * rasterized as full 4x4 stamps.
175     *
176     * At each edge of the rectangle, however, there will be a fringe
177     * of partial blocks where the edge lands somewhere in the middle
178     * of a 4-pixel stamp.
179     *
180     * For each edge, precalculate a mask of the pixels inside that
181     * edge for the first 4-pixel stamp.
182     *
183     * Note that at the corners, and for narrow rectangles, an
184     * individual stamp may have two or more edges active.  We'll deal
185     * with that below by combining these masks as appropriate.
186     */
187    left_mask   = left_mask_tab   [box.x0 & (STAMP_SIZE - 1)];
188    right_mask  = right_mask_tab  [box.x1 & (STAMP_SIZE - 1)];
189    top_mask    = top_mask_tab    [box.y0 & (STAMP_SIZE - 1)];
190    bottom_mask = bottom_mask_tab [box.y1 & (STAMP_SIZE - 1)];
191 
192    ix0 = box.x0 / STAMP_SIZE;
193    ix1 = box.x1 / STAMP_SIZE;
194    iy0 = box.y0 / STAMP_SIZE;
195    iy1 = box.y1 / STAMP_SIZE;
196 
197    /* Various special cases.
198     */
199    if (ix0 == ix1 && iy0 == iy1) {
200       /* Rectangle is contained within a single 4x4 stamp:
201        */
202       partial(task, rect, ix0, iy0,
203               (left_mask & right_mask &
204                top_mask & bottom_mask));
205    }
206    else if (ix0 == ix1) {
207       /* Left and right edges fall on the same 4-pixel-wide column:
208        */
209       unsigned mask = left_mask & right_mask;
210       partial(task, rect, ix0, iy0, mask & top_mask);
211       for (i = iy0 + 1; i < iy1; i++)
212          partial(task, rect, ix0, i, mask);
213       partial(task, rect, ix0, iy1, mask & bottom_mask);
214    }
215    else if (iy0 == iy1) {
216       /* Top and bottom edges fall on the same 4-pixel-wide row:
217        */
218       unsigned mask = top_mask & bottom_mask;
219       partial(task, rect, ix0, iy0, mask & left_mask);
220       for (i = ix0 + 1; i < ix1; i++)
221          partial(task, rect, i, iy0, mask);
222       partial(task, rect, ix1, iy0, mask & right_mask);
223    }
224    else {
225       /* Each pair of edges falls in a separate 4-pixel-wide
226        * row/column.
227        */
228       partial(task, rect, ix0, iy0, left_mask  & top_mask);
229       partial(task, rect, ix0, iy1, left_mask  & bottom_mask);
230       partial(task, rect, ix1, iy0, right_mask & top_mask);
231       partial(task, rect, ix1, iy1, right_mask & bottom_mask);
232 
233       for (i = ix0 + 1; i < ix1; i++)
234          partial(task, rect, i, iy0, top_mask);
235 
236       for (i = ix0 + 1; i < ix1; i++)
237          partial(task, rect, i, iy1, bottom_mask);
238 
239       for (i = iy0 + 1; i < iy1; i++)
240          partial(task, rect, ix0, i, left_mask);
241 
242       for (i = iy0 + 1; i < iy1; i++)
243          partial(task, rect, ix1, i, right_mask);
244 
245       /* Full interior blocks
246        */
247       for (j = iy0 + 1; j < iy1; j++) {
248          for (i = ix0 + 1; i < ix1; i++) {
249             full(task, rect, i, j);
250          }
251       }
252    }
253 }
254 
255 
256