1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25
26 #include "program/prog_instruction.h"
27
28 #include "blorp_priv.h"
29 #include "compiler/brw_compiler.h"
30 #include "compiler/brw_nir.h"
31 #include "dev/intel_debug.h"
32
33 const char *
blorp_shader_type_to_name(enum blorp_shader_type type)34 blorp_shader_type_to_name(enum blorp_shader_type type)
35 {
36 static const char *shader_name[] = {
37 [BLORP_SHADER_TYPE_COPY] = "BLORP-copy",
38 [BLORP_SHADER_TYPE_BLIT] = "BLORP-blit",
39 [BLORP_SHADER_TYPE_CLEAR] = "BLORP-clear",
40 [BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE] = "BLORP-mcs-partial-resolve",
41 [BLORP_SHADER_TYPE_LAYER_OFFSET_VS] = "BLORP-layer-offset-vs",
42 [BLORP_SHADER_TYPE_GFX4_SF] = "BLORP-gfx4-sf",
43 };
44 assert(type < ARRAY_SIZE(shader_name));
45
46 return shader_name[type];
47 }
48
49 void
blorp_init(struct blorp_context * blorp,void * driver_ctx,struct isl_device * isl_dev)50 blorp_init(struct blorp_context *blorp, void *driver_ctx,
51 struct isl_device *isl_dev)
52 {
53 blorp->driver_ctx = driver_ctx;
54 blorp->isl_dev = isl_dev;
55 }
56
57 void
blorp_finish(struct blorp_context * blorp)58 blorp_finish(struct blorp_context *blorp)
59 {
60 blorp->driver_ctx = NULL;
61 }
62
63 void
blorp_batch_init(struct blorp_context * blorp,struct blorp_batch * batch,void * driver_batch,enum blorp_batch_flags flags)64 blorp_batch_init(struct blorp_context *blorp,
65 struct blorp_batch *batch, void *driver_batch,
66 enum blorp_batch_flags flags)
67 {
68 batch->blorp = blorp;
69 batch->driver_batch = driver_batch;
70 batch->flags = flags;
71 }
72
73 void
blorp_batch_finish(struct blorp_batch * batch)74 blorp_batch_finish(struct blorp_batch *batch)
75 {
76 batch->blorp = NULL;
77 }
78
79 void
brw_blorp_surface_info_init(struct blorp_batch * batch,struct brw_blorp_surface_info * info,const struct blorp_surf * surf,unsigned int level,float layer,enum isl_format format,bool is_dest)80 brw_blorp_surface_info_init(struct blorp_batch *batch,
81 struct brw_blorp_surface_info *info,
82 const struct blorp_surf *surf,
83 unsigned int level, float layer,
84 enum isl_format format, bool is_dest)
85 {
86 struct blorp_context *blorp = batch->blorp;
87 memset(info, 0, sizeof(*info));
88 assert(level < surf->surf->levels);
89 assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level,
90 surf->surf->logical_level0_px.array_len));
91
92 info->enabled = true;
93
94 if (format == ISL_FORMAT_UNSUPPORTED)
95 format = surf->surf->format;
96
97 info->surf = *surf->surf;
98 info->addr = surf->addr;
99
100 info->aux_usage = surf->aux_usage;
101 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
102 info->aux_surf = *surf->aux_surf;
103 info->aux_addr = surf->aux_addr;
104 }
105
106 info->clear_color = surf->clear_color;
107 info->clear_color_addr = surf->clear_color_addr;
108
109 isl_surf_usage_flags_t view_usage;
110 if (is_dest) {
111 if (batch->flags & BLORP_BATCH_USE_COMPUTE)
112 view_usage = ISL_SURF_USAGE_STORAGE_BIT;
113 else
114 view_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
115 } else {
116 view_usage = ISL_SURF_USAGE_TEXTURE_BIT;
117 }
118
119 info->view = (struct isl_view) {
120 .usage = view_usage,
121 .format = format,
122 .base_level = level,
123 .levels = 1,
124 .swizzle = ISL_SWIZZLE_IDENTITY,
125 };
126
127 info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
128 info->surf.logical_level0_px.array_len);
129
130 if (!is_dest &&
131 (info->surf.dim == ISL_SURF_DIM_3D ||
132 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
133 /* 3-D textures don't support base_array layer and neither do 2-D
134 * multisampled textures on IVB so we need to pass it through the
135 * sampler in those cases. These are also two cases where we are
136 * guaranteed that we won't be doing any funny surface hacks.
137 */
138 info->view.base_array_layer = 0;
139 info->z_offset = layer;
140 } else {
141 info->view.base_array_layer = layer;
142
143 assert(info->view.array_len >= info->view.base_array_layer);
144 info->view.array_len -= info->view.base_array_layer;
145 info->z_offset = 0;
146 }
147
148 /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for
149 * layered rendering.
150 */
151 if (is_dest && blorp->isl_dev->info->ver <= 6)
152 info->view.array_len = MIN2(info->view.array_len, 512);
153
154 if (surf->tile_x_sa || surf->tile_y_sa) {
155 /* This is only allowed on simple 2D surfaces without MSAA */
156 assert(info->surf.dim == ISL_SURF_DIM_2D);
157 assert(info->surf.samples == 1);
158 assert(info->surf.levels == 1);
159 assert(info->surf.logical_level0_px.array_len == 1);
160 assert(info->aux_usage == ISL_AUX_USAGE_NONE);
161
162 info->tile_x_sa = surf->tile_x_sa;
163 info->tile_y_sa = surf->tile_y_sa;
164
165 /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we
166 * place the image at the tile boundary and offset our sampling or
167 * rendering. For this reason, we need to grow the image by the offset
168 * to ensure that the hardware doesn't think we've gone past the edge.
169 */
170 info->surf.logical_level0_px.w += surf->tile_x_sa;
171 info->surf.logical_level0_px.h += surf->tile_y_sa;
172 info->surf.phys_level0_sa.w += surf->tile_x_sa;
173 info->surf.phys_level0_sa.h += surf->tile_y_sa;
174 }
175 }
176
177
178 void
blorp_params_init(struct blorp_params * params)179 blorp_params_init(struct blorp_params *params)
180 {
181 memset(params, 0, sizeof(*params));
182 params->num_samples = 1;
183 params->num_draw_buffers = 1;
184 params->num_layers = 1;
185 }
186
187 static void
blorp_init_base_prog_key(struct brw_base_prog_key * key)188 blorp_init_base_prog_key(struct brw_base_prog_key *key)
189 {
190 for (int i = 0; i < MAX_SAMPLERS; i++)
191 key->tex.swizzles[i] = SWIZZLE_XYZW;
192 }
193
194 void
brw_blorp_init_wm_prog_key(struct brw_wm_prog_key * wm_key)195 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
196 {
197 memset(wm_key, 0, sizeof(*wm_key));
198 wm_key->nr_color_regions = 1;
199 blorp_init_base_prog_key(&wm_key->base);
200 }
201
202 void
brw_blorp_init_cs_prog_key(struct brw_cs_prog_key * cs_key)203 brw_blorp_init_cs_prog_key(struct brw_cs_prog_key *cs_key)
204 {
205 memset(cs_key, 0, sizeof(*cs_key));
206 blorp_init_base_prog_key(&cs_key->base);
207 }
208
209 const unsigned *
blorp_compile_fs(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,struct brw_wm_prog_key * wm_key,bool use_repclear,struct brw_wm_prog_data * wm_prog_data)210 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
211 struct nir_shader *nir,
212 struct brw_wm_prog_key *wm_key,
213 bool use_repclear,
214 struct brw_wm_prog_data *wm_prog_data)
215 {
216 const struct brw_compiler *compiler = blorp->compiler;
217
218 nir->options =
219 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
220
221 memset(wm_prog_data, 0, sizeof(*wm_prog_data));
222
223 wm_prog_data->base.nr_params = 0;
224 wm_prog_data->base.param = NULL;
225
226 /* BLORP always uses the first two binding table entries:
227 * - Surface 0 is the render target (which always start from 0)
228 * - Surface 1 is the source texture
229 */
230 wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
231
232 brw_preprocess_nir(compiler, nir, NULL);
233 nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
234 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
235
236 if (blorp->compiler->devinfo->ver < 6) {
237 if (nir->info.fs.uses_discard)
238 wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
239
240 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS;
241 }
242
243 struct brw_compile_fs_params params = {
244 .nir = nir,
245 .key = wm_key,
246 .prog_data = wm_prog_data,
247
248 .use_rep_send = use_repclear,
249 .log_data = blorp->driver_ctx,
250
251 .debug_flag = DEBUG_BLORP,
252 };
253
254 return brw_compile_fs(compiler, mem_ctx, ¶ms);
255 }
256
257 const unsigned *
blorp_compile_vs(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,struct brw_vs_prog_data * vs_prog_data)258 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
259 struct nir_shader *nir,
260 struct brw_vs_prog_data *vs_prog_data)
261 {
262 const struct brw_compiler *compiler = blorp->compiler;
263
264 nir->options =
265 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
266
267 brw_preprocess_nir(compiler, nir, NULL);
268 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
269
270 vs_prog_data->inputs_read = nir->info.inputs_read;
271
272 brw_compute_vue_map(compiler->devinfo,
273 &vs_prog_data->base.vue_map,
274 nir->info.outputs_written,
275 nir->info.separate_shader,
276 1);
277
278 struct brw_vs_prog_key vs_key = { 0, };
279
280 struct brw_compile_vs_params params = {
281 .nir = nir,
282 .key = &vs_key,
283 .prog_data = vs_prog_data,
284 .log_data = blorp->driver_ctx,
285
286 .debug_flag = DEBUG_BLORP,
287 };
288
289 return brw_compile_vs(compiler, mem_ctx, ¶ms);
290 }
291
292 const unsigned *
blorp_compile_cs(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,struct brw_cs_prog_key * cs_key,struct brw_cs_prog_data * cs_prog_data)293 blorp_compile_cs(struct blorp_context *blorp, void *mem_ctx,
294 struct nir_shader *nir,
295 struct brw_cs_prog_key *cs_key,
296 struct brw_cs_prog_data *cs_prog_data)
297 {
298 const struct brw_compiler *compiler = blorp->compiler;
299
300 nir->options =
301 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions;
302
303 memset(cs_prog_data, 0, sizeof(*cs_prog_data));
304
305 /* BLORP always uses the first two binding table entries:
306 * - Surface 0 is the destination image (which always start from 0)
307 * - Surface 1 is the source texture
308 */
309 cs_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
310
311 brw_preprocess_nir(compiler, nir, NULL);
312 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
313
314 NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size_scalar_bytes,
315 (nir_lower_io_options)0);
316
317 STATIC_ASSERT(offsetof(struct brw_blorp_wm_inputs, subgroup_id) + 4 ==
318 sizeof(struct brw_blorp_wm_inputs));
319 nir->num_uniforms = offsetof(struct brw_blorp_wm_inputs, subgroup_id);
320 unsigned nr_params = nir->num_uniforms / 4;
321 cs_prog_data->base.nr_params = nr_params;
322 cs_prog_data->base.param = rzalloc_array(NULL, uint32_t, nr_params);
323
324 NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics);
325
326 struct brw_compile_cs_params params = {
327 .nir = nir,
328 .key = cs_key,
329 .prog_data = cs_prog_data,
330 .log_data = blorp->driver_ctx,
331 .debug_flag = DEBUG_BLORP,
332 };
333
334 const unsigned *program = brw_compile_cs(compiler, mem_ctx, ¶ms);
335
336 ralloc_free(cs_prog_data->base.param);
337 cs_prog_data->base.param = NULL;
338
339 return program;
340 }
341
342 struct blorp_sf_key {
343 struct brw_blorp_base_key base;
344 struct brw_sf_prog_key key;
345 };
346
347 bool
blorp_ensure_sf_program(struct blorp_batch * batch,struct blorp_params * params)348 blorp_ensure_sf_program(struct blorp_batch *batch,
349 struct blorp_params *params)
350 {
351 struct blorp_context *blorp = batch->blorp;
352 const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
353 assert(params->wm_prog_data);
354
355 /* Gfx6+ doesn't need a strips and fans program */
356 if (blorp->compiler->devinfo->ver >= 6)
357 return true;
358
359 struct blorp_sf_key key = {
360 .base = BRW_BLORP_BASE_KEY_INIT(BLORP_SHADER_TYPE_GFX4_SF),
361 };
362
363 /* Everything gets compacted in vertex setup, so we just need a
364 * pass-through for the correct number of input varyings.
365 */
366 const uint64_t slots_valid = VARYING_BIT_POS |
367 ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0;
368
369 key.key.attrs = slots_valid;
370 key.key.primitive = BRW_SF_PRIM_TRIANGLES;
371 key.key.contains_flat_varying = wm_prog_data->contains_flat_varying;
372
373 STATIC_ASSERT(sizeof(key.key.interp_mode) ==
374 sizeof(wm_prog_data->interp_mode));
375 memcpy(key.key.interp_mode, wm_prog_data->interp_mode,
376 sizeof(key.key.interp_mode));
377
378 if (blorp->lookup_shader(batch, &key, sizeof(key),
379 ¶ms->sf_prog_kernel, ¶ms->sf_prog_data))
380 return true;
381
382 void *mem_ctx = ralloc_context(NULL);
383
384 const unsigned *program;
385 unsigned program_size;
386
387 struct brw_vue_map vue_map;
388 brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false, 1);
389
390 struct brw_sf_prog_data prog_data_tmp;
391 program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
392 &prog_data_tmp, &vue_map, &program_size);
393
394 bool result =
395 blorp->upload_shader(batch, MESA_SHADER_NONE,
396 &key, sizeof(key), program, program_size,
397 (void *)&prog_data_tmp, sizeof(prog_data_tmp),
398 ¶ms->sf_prog_kernel, ¶ms->sf_prog_data);
399
400 ralloc_free(mem_ctx);
401
402 return result;
403 }
404
405 void
blorp_hiz_op(struct blorp_batch * batch,struct blorp_surf * surf,uint32_t level,uint32_t start_layer,uint32_t num_layers,enum isl_aux_op op)406 blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
407 uint32_t level, uint32_t start_layer, uint32_t num_layers,
408 enum isl_aux_op op)
409 {
410 const struct intel_device_info *devinfo = batch->blorp->isl_dev->info;
411
412 struct blorp_params params;
413 blorp_params_init(¶ms);
414
415 params.hiz_op = op;
416 params.full_surface_hiz_op = true;
417 switch (op) {
418 case ISL_AUX_OP_FULL_RESOLVE:
419 params.snapshot_type = INTEL_SNAPSHOT_HIZ_RESOLVE;
420 break;
421 case ISL_AUX_OP_AMBIGUATE:
422 params.snapshot_type = INTEL_SNAPSHOT_HIZ_AMBIGUATE;
423 break;
424 case ISL_AUX_OP_FAST_CLEAR:
425 params.snapshot_type = INTEL_SNAPSHOT_HIZ_CLEAR;
426 break;
427 case ISL_AUX_OP_PARTIAL_RESOLVE:
428 case ISL_AUX_OP_NONE:
429 unreachable("Invalid HiZ op");
430 }
431
432 for (uint32_t a = 0; a < num_layers; a++) {
433 const uint32_t layer = start_layer + a;
434
435 brw_blorp_surface_info_init(batch, ¶ms.depth, surf, level,
436 layer, surf->surf->format, true);
437
438 /* Align the rectangle primitive to 8x4 pixels.
439 *
440 * During fast depth clears, the emitted rectangle primitive must be
441 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
442 * 11.5.3.1 Depth Buffer Clear (and the matching section in the
443 * Sandybridge PRM):
444 *
445 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
446 * aligned to an 8x4 pixel block relative to the upper left corner
447 * of the depth buffer [...]
448 *
449 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
450 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
451 * Ivybridge simulator require the alignment.
452 *
453 * To be safe, let's just align the rect for all hiz operations and all
454 * hardware generations.
455 *
456 * However, for some miptree slices of a Z24 texture, emitting an 8x4
457 * aligned rectangle that covers the slice may clobber adjacent slices
458 * if we strictly adhered to the texture alignments specified in the
459 * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that
460 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24
461 * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to
462 * 8, which prevents the clobbering.
463 */
464 params.x1 = minify(params.depth.surf.logical_level0_px.width,
465 params.depth.view.base_level);
466 params.y1 = minify(params.depth.surf.logical_level0_px.height,
467 params.depth.view.base_level);
468 params.x1 = ALIGN(params.x1, 8);
469 params.y1 = ALIGN(params.y1, 4);
470
471 if (params.depth.view.base_level == 0) {
472 /* TODO: What about MSAA? */
473 params.depth.surf.logical_level0_px.width = params.x1;
474 params.depth.surf.logical_level0_px.height = params.y1;
475 } else if (devinfo->ver >= 8 && devinfo->ver <= 9 &&
476 op == ISL_AUX_OP_AMBIGUATE) {
477 /* On some platforms, it's not enough to just adjust the clear
478 * rectangle when the LOD is greater than 0.
479 *
480 * From the BDW and SKL PRMs, Vol 7, "Optimized Hierarchical Depth
481 * Buffer Resolve":
482 *
483 * The following is required when performing a hierarchical depth
484 * buffer resolve:
485 *
486 * - A rectangle primitive covering the full render target must be
487 * programmed on Xmin, Ymin, Xmax, and Ymax in the
488 * 3DSTATE_WM_HZ_OP command.
489 *
490 * - The rectangle primitive size must be aligned to 8x4 pixels.
491 *
492 * And from the Clear Rectangle programming note in 3DSTATE_WM_HZ_OP
493 * (Vol 2a):
494 *
495 * Hence the max values must be less than or equal to: ( Surface
496 * Width » LOD ) and ( Surface Height » LOD ) for X Max and Y Max
497 * respectively.
498 *
499 * This means that the extent of the LOD must be naturally
500 * 8x4-aligned after minification of the base LOD. Since the base LOD
501 * dimensions affect the placement of smaller LODs, it's not trivial
502 * (nor possible, at times) to satisfy the requirement by adjusting
503 * the base LOD extent. Just assert that the caller is accessing an
504 * LOD that satisfies this requirement.
505 */
506 assert(minify(params.depth.surf.logical_level0_px.width,
507 params.depth.view.base_level) == params.x1);
508 assert(minify(params.depth.surf.logical_level0_px.height,
509 params.depth.view.base_level) == params.y1);
510 }
511
512 params.dst.surf.samples = params.depth.surf.samples;
513 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
514 params.depth_format =
515 isl_format_get_depth_format(surf->surf->format, false);
516 params.num_samples = params.depth.surf.samples;
517
518 batch->blorp->exec(batch, ¶ms);
519 }
520 }
521