1 /*
2  * Copyright 2016 Intel Corporation
3  *
4  *  Permission is hereby granted, free of charge, to any person obtaining a
5  *  copy of this software and associated documentation files (the "Software"),
6  *  to deal in the Software without restriction, including without limitation
7  *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  *  and/or sell copies of the Software, and to permit persons to whom the
9  *  Software is furnished to do so, subject to the following conditions:
10  *
11  *  The above copyright notice and this permission notice (including the next
12  *  paragraph) shall be included in all copies or substantial portions of the
13  *  Software.
14  *
15  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  *  IN THE SOFTWARE.
22  */
23 
24 #include <stdint.h>
25 
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28 
29 static uint64_t
__gen_combine_address(void * data,void * loc,uint64_t addr,uint32_t delta)30 __gen_combine_address(__attribute__((unused)) void *data,
31                       __attribute__((unused)) void *loc, uint64_t addr,
32                       uint32_t delta)
33 {
34    return addr + delta;
35 }
36 
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
39 
40 #include "isl_priv.h"
41 
42 #if GFX_VER >= 7
isl_encode_halign(uint8_t halign)43 static const uint8_t isl_encode_halign(uint8_t halign)
44 {
45    switch (halign) {
46 #if GFX_VERx10 >= 125
47    case  16: return HALIGN_16;
48    case  32: return HALIGN_32;
49    case  64: return HALIGN_64;
50    case 128: return HALIGN_128;
51 #elif GFX_VER >= 8
52    case   4: return HALIGN_4;
53    case   8: return HALIGN_8;
54    case  16: return HALIGN_16;
55 #else
56    case   4: return HALIGN_4;
57    case   8: return HALIGN_8;
58 #endif
59    default: unreachable("Invalid halign");
60    }
61 }
62 #endif
63 
64 #if GFX_VER >= 6
isl_encode_valign(uint8_t valign)65 static const uint8_t isl_encode_valign(uint8_t valign)
66 {
67    switch (valign) {
68 #if GFX_VER >= 8
69    case   4: return VALIGN_4;
70    case   8: return VALIGN_8;
71    case  16: return VALIGN_16;
72 #else
73    case   2: return VALIGN_2;
74    case   4: return VALIGN_4;
75 #endif
76    default: unreachable("Invalid valign");
77    }
78 }
79 #endif
80 
81 #if GFX_VER >= 8
82 static const uint8_t isl_encode_tiling[] = {
83    [ISL_TILING_LINEAR]  = LINEAR,
84    [ISL_TILING_X]       = XMAJOR,
85 #if GFX_VERx10 >= 125
86    [ISL_TILING_4]       = TILE4,
87    [ISL_TILING_64]      = TILE64,
88 #else
89    [ISL_TILING_Y0]      = YMAJOR,
90    [ISL_TILING_Yf]      = YMAJOR,
91    [ISL_TILING_Ys]      = YMAJOR,
92 #endif
93 #if GFX_VER <= 11
94    [ISL_TILING_W]       = WMAJOR,
95 #endif
96 };
97 #endif
98 
99 #if GFX_VER >= 7
100 static const uint32_t isl_encode_multisample_layout[] = {
101    [ISL_MSAA_LAYOUT_NONE]           = MSFMT_MSS,
102    [ISL_MSAA_LAYOUT_INTERLEAVED]    = MSFMT_DEPTH_STENCIL,
103    [ISL_MSAA_LAYOUT_ARRAY]          = MSFMT_MSS,
104 };
105 #endif
106 
107 #if GFX_VER >= 12
108 static const uint32_t isl_encode_aux_mode[] = {
109    [ISL_AUX_USAGE_NONE] = AUX_NONE,
110    [ISL_AUX_USAGE_MC] = AUX_NONE,
111    [ISL_AUX_USAGE_MCS] = AUX_CCS_E,
112    [ISL_AUX_USAGE_GFX12_CCS_E] = AUX_CCS_E,
113    [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
114    [ISL_AUX_USAGE_HIZ_CCS_WT] = AUX_CCS_E,
115    [ISL_AUX_USAGE_MCS_CCS] = AUX_MCS_LCE,
116    [ISL_AUX_USAGE_STC_CCS] = AUX_CCS_E,
117 };
118 #elif GFX_VER >= 9
119 static const uint32_t isl_encode_aux_mode[] = {
120    [ISL_AUX_USAGE_NONE] = AUX_NONE,
121    [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
122    [ISL_AUX_USAGE_MCS] = AUX_CCS_D,
123    [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D,
124    [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
125 };
126 #elif GFX_VER >= 8
127 static const uint32_t isl_encode_aux_mode[] = {
128    [ISL_AUX_USAGE_NONE] = AUX_NONE,
129    [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
130    [ISL_AUX_USAGE_MCS] = AUX_MCS,
131    [ISL_AUX_USAGE_CCS_D] = AUX_MCS,
132 };
133 #endif
134 
135 static uint8_t
get_surftype(enum isl_surf_dim dim,isl_surf_usage_flags_t usage)136 get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
137 {
138    switch (dim) {
139    default:
140       unreachable("bad isl_surf_dim");
141    case ISL_SURF_DIM_1D:
142       assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
143       return SURFTYPE_1D;
144    case ISL_SURF_DIM_2D:
145       if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
146           (usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
147          /* We need SURFTYPE_CUBE to make cube sampling work */
148          return SURFTYPE_CUBE;
149       } else {
150          /* Everything else (render and storage) treat cubes as plain
151           * 2D array textures
152           */
153          return SURFTYPE_2D;
154       }
155    case ISL_SURF_DIM_3D:
156       assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
157       return SURFTYPE_3D;
158    }
159 }
160 
161 /**
162  * Get the horizontal and vertical alignment in the units expected by the
163  * hardware.  Note that this does NOT give you the actual hardware enum values
164  * but an index into the isl_encode_[hv]align arrays above.
165  */
166 UNUSED static struct isl_extent3d
get_image_alignment(const struct isl_surf * surf)167 get_image_alignment(const struct isl_surf *surf)
168 {
169    if (GFX_VERx10 >= 125) {
170       if (surf->tiling == ISL_TILING_64) {
171          /* The hardware ignores the alignment values. Anyway, the surface's
172           * true alignment is likely outside the enum range of HALIGN* and
173           * VALIGN*.
174           */
175          return isl_extent3d(128, 4, 1);
176       } else if (isl_format_get_layout(surf->format)->bpb % 3 == 0) {
177          /* On XeHP, RENDER_SURFACE_STATE.SurfaceHorizontalAlignment is in
178           * units of elements for 24, 48, and 96 bpb formats.
179           */
180          return isl_surf_get_image_alignment_el(surf);
181       } else {
182          /* On XeHP, RENDER_SURFACE_STATE.SurfaceHorizontalAlignment is in
183           * units of bytes for formats that are powers of two.
184           */
185          const uint32_t bs = isl_format_get_layout(surf->format)->bpb / 8;
186          return isl_extent3d(surf->image_alignment_el.w * bs,
187                              surf->image_alignment_el.h,
188                              surf->image_alignment_el.d);
189       }
190    } else if (GFX_VER >= 9) {
191       if (isl_tiling_is_std_y(surf->tiling) ||
192           surf->dim_layout == ISL_DIM_LAYOUT_GFX9_1D) {
193          /* The hardware ignores the alignment values. Anyway, the surface's
194           * true alignment is likely outside the enum range of HALIGN* and
195           * VALIGN*.
196           */
197          return isl_extent3d(4, 4, 1);
198       } else {
199          /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
200           * of surface elements (not pixels nor samples). For compressed formats,
201           * a "surface element" is defined as a compression block.  For example,
202           * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
203           * format (ETC2 has a block height of 4), then the vertical alignment is
204           * 4 compression blocks or, equivalently, 16 pixels.
205           */
206          return isl_surf_get_image_alignment_el(surf);
207       }
208    } else {
209       /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
210        * units of surface samples.  For example, if SurfaceVerticalAlignment
211        * is VALIGN_4 and the surface is singlesampled, then for any surface
212        * format (compressed or not) the vertical alignment is
213        * 4 pixels.
214        */
215       return isl_surf_get_image_alignment_sa(surf);
216    }
217 }
218 
219 #if GFX_VER >= 8
220 static uint32_t
get_qpitch(const struct isl_surf * surf)221 get_qpitch(const struct isl_surf *surf)
222 {
223    switch (surf->dim_layout) {
224    default:
225       unreachable("Bad isl_surf_dim");
226    case ISL_DIM_LAYOUT_GFX4_2D:
227       if (GFX_VER >= 9) {
228          if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
229             /* This is rather annoying and completely undocumented.  It
230              * appears that the hardware has a bug (or undocumented feature)
231              * regarding stencil buffers most likely related to the way
232              * W-tiling is handled as modified Y-tiling.  If you bind a 3-D
233              * stencil buffer normally, and use texelFetch on it, the z or
234              * array index will get implicitly multiplied by 2 for no obvious
235              * reason.  The fix appears to be to divide qpitch by 2 for
236              * W-tiled surfaces.
237              */
238             return isl_surf_get_array_pitch_el_rows(surf) / 2;
239          } else {
240             return isl_surf_get_array_pitch_el_rows(surf);
241          }
242       } else {
243          /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
244           *
245           *    "This field must be set to an integer multiple of the Surface
246           *    Vertical Alignment. For compressed textures (BC*, FXT1,
247           *    ETC*, and EAC* Surface Formats), this field is in units of
248           *    rows in the uncompressed surface, and must be set to an
249           *    integer multiple of the vertical alignment parameter "j"
250           *    defined in the Common Surface Formats section."
251           */
252          return isl_surf_get_array_pitch_sa_rows(surf);
253       }
254    case ISL_DIM_LAYOUT_GFX9_1D:
255       /* QPitch is usually expressed as rows of surface elements (where
256        * a surface element is an compression block or a single surface
257        * sample). Skylake 1D is an outlier.
258        *
259        * From the Skylake BSpec >> Memory Views >> Common Surface
260        * Formats >> Surface Layout and Tiling >> 1D Surfaces:
261        *
262        *    Surface QPitch specifies the distance in pixels between array
263        *    slices.
264        */
265       return isl_surf_get_array_pitch_el(surf);
266    case ISL_DIM_LAYOUT_GFX4_3D:
267       /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GFX4_3D since it uses a
268        * different pitch at each LOD.  Also, the QPitch field is ignored for
269        * these surfaces.  From the Broadwell PRM documentation for QPitch:
270        *
271        *    This field specifies the distance in rows between array slices. It
272        *    is used only in the following cases:
273        *     - Surface Array is enabled OR
274        *     - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
275        *       Surface Storage Format set to MSFMT_MSS OR
276        *     - Surface Type is SURFTYPE_CUBE
277        *
278        * None of the three conditions above can possibly apply to a 3D surface
279        * so it is safe to just set QPitch to 0.
280        */
281       return 0;
282    }
283 }
284 #endif /* GFX_VER >= 8 */
285 
286 void
isl_genX(surf_fill_state_s)287 isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
288                             const struct isl_surf_fill_state_info *restrict info)
289 {
290    struct GENX(RENDER_SURFACE_STATE) s = { 0 };
291 
292    s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
293 
294    if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
295       assert(isl_format_supports_rendering(dev->info, info->view->format));
296    else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
297       assert(isl_format_supports_sampling(dev->info, info->view->format));
298 
299    /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
300     *
301     *    This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
302     *    format if the Surface Type is SURFTYPE_1D
303     */
304    if (info->surf->dim == ISL_SURF_DIM_1D)
305       assert(!isl_format_is_compressed(info->view->format));
306 
307    if (isl_format_is_compressed(info->surf->format)) {
308       /* You're not allowed to make a view of a compressed format with any
309        * format other than the surface format.  None of the userspace APIs
310        * allow for this directly and doing so would mess up a number of
311        * surface parameters such as Width, Height, and alignments.  Ideally,
312        * we'd like to assert that the two formats match.  However, we have an
313        * S3TC workaround that requires us to do reinterpretation.  So assert
314        * that they're at least the same bpb and block size.
315        */
316       ASSERTED const struct isl_format_layout *surf_fmtl =
317          isl_format_get_layout(info->surf->format);
318       ASSERTED const struct isl_format_layout *view_fmtl =
319          isl_format_get_layout(info->surf->format);
320       assert(surf_fmtl->bpb == view_fmtl->bpb);
321       assert(surf_fmtl->bw == view_fmtl->bw);
322       assert(surf_fmtl->bh == view_fmtl->bh);
323    }
324 
325    s.SurfaceFormat = info->view->format;
326 
327 #if GFX_VER >= 12
328    /* The BSpec description of this field says:
329     *
330     *    "This bit field, when set, indicates if the resource is created as
331     *    Depth/Stencil resource."
332     *
333     *    "SW must set this bit for any resource that was created with
334     *    Depth/Stencil resource flag. Setting this bit allows HW to properly
335     *    interpret the data-layout for various cases. For any resource that's
336     *    created without Depth/Stencil resource flag, it must be reset."
337     *
338     * Even though the docs for this bit seem to imply that it's required for
339     * anything which might have been used for depth/stencil, empirical
340     * evidence suggests that it only affects CCS compression usage.  There are
341     * a few things which back this up:
342     *
343     *  1. The docs are also pretty clear that this bit was added as part
344     *     of enabling Gfx12 depth/stencil lossless compression.
345     *
346     *  2. The only new difference between depth/stencil and color images on
347     *     Gfx12 (where the bit was added) is how they treat CCS compression.
348     *     All other differences such as alignment requirements and MSAA layout
349     *     are already covered by other bits.
350     *
351     * Under these assumptions, it makes sense for ISL to model this bit as
352     * being an extension of AuxiliarySurfaceMode where STC_CCS and HIZ_CCS_WT
353     * are indicated by AuxiliarySurfaceMode == CCS_E and DepthStencilResource
354     * == true.
355     */
356    s.DepthStencilResource = info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
357                             info->aux_usage == ISL_AUX_USAGE_STC_CCS;
358 #endif
359 
360 #if GFX_VER <= 5
361    s.ColorBufferComponentWriteDisables = info->write_disables;
362    s.ColorBlendEnable = info->blend_enable;
363 #else
364    assert(info->write_disables == 0);
365 #endif
366 
367 #if GFX_VERx10 == 75
368    s.IntegerSurfaceFormat =
369       isl_format_has_int_channel((enum isl_format) s.SurfaceFormat);
370 #endif
371 
372    assert(info->surf->logical_level0_px.width > 0 &&
373           info->surf->logical_level0_px.height > 0);
374 
375    s.Width = info->surf->logical_level0_px.width - 1;
376    s.Height = info->surf->logical_level0_px.height - 1;
377 
378    /* In the gfx6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
379     * (Surface Arrays For all surfaces other than separate stencil buffer):
380     *
381     * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
382     *  calculated in the equation above , for every other odd Surface Height
383     *  starting from 1 i.e. 1,5,9,13"
384     *
385     * Since this Qpitch errata only impacts the sampler, we have to adjust the
386     * input for the rendering surface to achieve the same qpitch. For the
387     * affected heights, we increment the height by 1 for the rendering
388     * surface.
389     */
390    if (GFX_VER == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
391        info->surf->samples > 1 &&
392        (info->surf->logical_level0_px.height % 4) == 1)
393       s.Height++;
394 
395    switch (s.SurfaceType) {
396    case SURFTYPE_1D:
397    case SURFTYPE_2D:
398       /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
399        *
400        *    "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
401        *    must be set to zero if this surface is used with sampling engine
402        *    messages."
403        *
404        * This restriction appears to exist only on Ivy Bridge.
405        */
406       if (GFX_VERx10 == 70 && !ISL_DEV_IS_BAYTRAIL(dev) &&
407           (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) &&
408           info->surf->samples > 1)
409          assert(info->view->base_array_layer == 0);
410 
411       s.MinimumArrayElement = info->view->base_array_layer;
412 
413       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
414        *
415        *    For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
416        *    by one for each increase from zero of Minimum Array Element. For
417        *    example, if Minimum Array Element is set to 1024 on a 2D surface,
418        *    the range of this field is reduced to [0,1023].
419        *
420        * In other words, 'Depth' is the number of array layers.
421        */
422       s.Depth = info->view->array_len - 1;
423 
424       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
425        *
426        *    For Render Target and Typed Dataport 1D and 2D Surfaces:
427        *    This field must be set to the same value as the Depth field.
428        */
429       if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
430                                ISL_SURF_USAGE_STORAGE_BIT))
431          s.RenderTargetViewExtent = s.Depth;
432       break;
433    case SURFTYPE_CUBE:
434       s.MinimumArrayElement = info->view->base_array_layer;
435       /* Same as SURFTYPE_2D, but divided by 6 */
436       s.Depth = info->view->array_len / 6 - 1;
437       if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
438                                ISL_SURF_USAGE_STORAGE_BIT))
439          s.RenderTargetViewExtent = s.Depth;
440       break;
441    case SURFTYPE_3D:
442       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
443        *
444        *    If the volume texture is MIP-mapped, this field specifies the
445        *    depth of the base MIP level.
446        */
447       s.Depth = info->surf->logical_level0_px.depth - 1;
448 
449       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
450        *
451        *    For Render Target and Typed Dataport 3D Surfaces: This field
452        *    indicates the extent of the accessible 'R' coordinates minus 1 on
453        *    the LOD currently being rendered to.
454        *
455        * The docs specify that this only matters for render targets and
456        * surfaces used with typed dataport messages.  Prior to Ivy Bridge, the
457        * Depth field has more bits than RenderTargetViewExtent so we can have
458        * textures with more levels than we can render to.  In order to prevent
459        * assert-failures in the packing function below, we only set the field
460        * when it's actually going to be used by the hardware.
461        *
462        * Similaraly, the MinimumArrayElement field is ignored by all hardware
463        * prior to Sky Lake when texturing and we want it set to 0 anyway.
464        * Since it's already initialized to 0, we can just leave it alone for
465        * texture surfaces.
466        */
467       if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
468                                ISL_SURF_USAGE_STORAGE_BIT)) {
469          s.MinimumArrayElement = info->view->base_array_layer;
470          s.RenderTargetViewExtent = info->view->array_len - 1;
471       }
472       break;
473    default:
474       unreachable("bad SurfaceType");
475    }
476 
477 #if GFX_VER >= 12
478    /* Wa_1806565034: Only set SurfaceArray if arrayed surface is > 1. */
479    s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D &&
480       info->view->array_len > 1;
481 #elif GFX_VER >= 7
482    s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
483 #endif
484 
485    if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
486       /* For render target surfaces, the hardware interprets field
487        * MIPCount/LOD as LOD. The Broadwell PRM says:
488        *
489        *    MIPCountLOD defines the LOD that will be rendered into.
490        *    SurfaceMinLOD is ignored.
491        */
492       s.MIPCountLOD = info->view->base_level;
493       s.SurfaceMinLOD = 0;
494    } else {
495       /* For non render target surfaces, the hardware interprets field
496        * MIPCount/LOD as MIPCount.  The range of levels accessible by the
497        * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
498        */
499       s.SurfaceMinLOD = info->view->base_level;
500       s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
501    }
502 
503 #if GFX_VER >= 9
504    /* We don't use miptails yet.  The PRM recommends that you set "Mip Tail
505     * Start LOD" to 15 to prevent the hardware from trying to use them.
506     */
507    s.TiledResourceMode = NONE;
508    s.MipTailStartLOD = 15;
509 #endif
510 
511 #if GFX_VER >= 6
512    const struct isl_extent3d image_align = get_image_alignment(info->surf);
513    s.SurfaceVerticalAlignment = isl_encode_valign(image_align.height);
514 #if GFX_VER >= 7
515    s.SurfaceHorizontalAlignment = isl_encode_halign(image_align.width);
516 #endif
517 #endif
518 
519    if (info->surf->dim_layout == ISL_DIM_LAYOUT_GFX9_1D) {
520       /* For gfx9 1-D textures, surface pitch is ignored */
521       s.SurfacePitch = 0;
522    } else {
523       s.SurfacePitch = info->surf->row_pitch_B - 1;
524    }
525 
526 #if GFX_VER >= 8
527    s.SurfaceQPitch = get_qpitch(info->surf) >> 2;
528 #elif GFX_VER == 7
529    s.SurfaceArraySpacing = info->surf->array_pitch_span ==
530                            ISL_ARRAY_PITCH_SPAN_COMPACT;
531 #endif
532 
533 #if GFX_VER >= 8
534    assert(GFX_VER < 12 || info->surf->tiling != ISL_TILING_W);
535    s.TileMode = isl_encode_tiling[info->surf->tiling];
536 #else
537    s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
538    s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
539                                                       TILEWALK_XMAJOR,
540 #endif
541 
542 #if GFX_VER >= 8
543    s.RenderCacheReadWriteMode = WriteOnlyCache;
544 #else
545    s.RenderCacheReadWriteMode = 0;
546 #endif
547 
548 #if GFX_VER >= 11
549    /* We've seen dEQP failures when enabling this bit with UINT formats,
550     * which particularly affects blorp_copy() operations.  It shouldn't
551     * have any effect on UINT textures anyway, so disable it for them.
552     */
553    s.EnableUnormPathInColorPipe =
554       !isl_format_has_int_channel(info->view->format);
555 #endif
556 
557    s.CubeFaceEnablePositiveZ = 1;
558    s.CubeFaceEnableNegativeZ = 1;
559    s.CubeFaceEnablePositiveY = 1;
560    s.CubeFaceEnableNegativeY = 1;
561    s.CubeFaceEnablePositiveX = 1;
562    s.CubeFaceEnableNegativeX = 1;
563 
564 #if GFX_VER >= 6
565    s.NumberofMultisamples = ffs(info->surf->samples) - 1;
566 #if GFX_VER >= 7
567    s.MultisampledSurfaceStorageFormat =
568       isl_encode_multisample_layout[info->surf->msaa_layout];
569 #endif
570 #endif
571 
572 #if (GFX_VERx10 >= 75)
573    if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
574       assert(isl_swizzle_supports_rendering(dev->info, info->view->swizzle));
575 
576    s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->view->swizzle.r;
577    s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->view->swizzle.g;
578    s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->view->swizzle.b;
579    s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->view->swizzle.a;
580 #else
581    assert(isl_swizzle_is_identity(info->view->swizzle));
582 #endif
583 
584    s.SurfaceBaseAddress = info->address;
585 
586 #if GFX_VER >= 6
587    s.MOCS = info->mocs;
588 #endif
589 
590 #if GFX_VERx10 >= 45
591    if (info->x_offset_sa != 0 || info->y_offset_sa != 0) {
592       /* There are fairly strict rules about when the offsets can be used.
593        * These are mostly taken from the Sky Lake PRM documentation for
594        * RENDER_SURFACE_STATE.
595        */
596       assert(info->surf->tiling != ISL_TILING_LINEAR);
597       assert(info->surf->dim == ISL_SURF_DIM_2D);
598       assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb));
599       assert(info->surf->levels == 1);
600       assert(info->surf->logical_level0_px.array_len == 1);
601       assert(info->aux_usage == ISL_AUX_USAGE_NONE);
602 
603       if (GFX_VER >= 8) {
604          /* Broadwell added more rules. */
605          assert(info->surf->samples == 1);
606          if (isl_format_get_layout(info->view->format)->bpb == 8)
607             assert(info->x_offset_sa % 16 == 0);
608          if (isl_format_get_layout(info->view->format)->bpb == 16)
609             assert(info->x_offset_sa % 8 == 0);
610       }
611 
612 #if GFX_VER >= 7
613       s.SurfaceArray = false;
614 #endif
615    }
616 
617    const unsigned x_div = 4;
618    const unsigned y_div = GFX_VER >= 8 ? 4 : 2;
619    assert(info->x_offset_sa % x_div == 0);
620    assert(info->y_offset_sa % y_div == 0);
621    s.XOffset = info->x_offset_sa / x_div;
622    s.YOffset = info->y_offset_sa / y_div;
623 #else
624    assert(info->x_offset_sa == 0);
625    assert(info->y_offset_sa == 0);
626 #endif
627 
628 #if GFX_VER >= 7
629    if (info->aux_usage != ISL_AUX_USAGE_NONE) {
630       /* Check valid aux usages per-gen */
631       if (GFX_VER >= 12) {
632          assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
633                 info->aux_usage == ISL_AUX_USAGE_CCS_E ||
634                 info->aux_usage == ISL_AUX_USAGE_GFX12_CCS_E ||
635                 info->aux_usage == ISL_AUX_USAGE_MC ||
636                 info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
637                 info->aux_usage == ISL_AUX_USAGE_MCS_CCS ||
638                 info->aux_usage == ISL_AUX_USAGE_STC_CCS);
639       } else if (GFX_VER >= 9) {
640          assert(info->aux_usage == ISL_AUX_USAGE_HIZ ||
641                 info->aux_usage == ISL_AUX_USAGE_MCS ||
642                 info->aux_usage == ISL_AUX_USAGE_CCS_D ||
643                 info->aux_usage == ISL_AUX_USAGE_CCS_E);
644       } else if (GFX_VER >= 8) {
645          assert(info->aux_usage == ISL_AUX_USAGE_HIZ ||
646                 info->aux_usage == ISL_AUX_USAGE_MCS ||
647                 info->aux_usage == ISL_AUX_USAGE_CCS_D);
648       } else if (GFX_VER >= 7) {
649          assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
650                 info->aux_usage == ISL_AUX_USAGE_CCS_D);
651       }
652 
653       /* The docs don't appear to say anything whatsoever about compression
654        * and the data port.  Testing seems to indicate that the data port
655        * completely ignores the AuxiliarySurfaceMode field.
656        *
657        * On gfx12 HDC supports compression.
658        */
659       if (GFX_VER < 12)
660          assert(!(info->view->usage & ISL_SURF_USAGE_STORAGE_BIT));
661 
662       if (isl_surf_usage_is_depth(info->surf->usage))
663          assert(isl_aux_usage_has_hiz(info->aux_usage));
664 
665       if (isl_surf_usage_is_stencil(info->surf->usage))
666          assert(info->aux_usage == ISL_AUX_USAGE_STC_CCS);
667 
668       if (isl_aux_usage_has_hiz(info->aux_usage)) {
669          /* For Gfx8-10, there are some restrictions around sampling from HiZ.
670           * The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode
671           * say:
672           *
673           *    "If this field is set to AUX_HIZ, Number of Multisamples must
674           *    be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D."
675           *
676           * On Gfx12, the docs are a bit less obvious but the restriction is
677           * the same.  The limitation isn't called out explicitly but the docs
678           * for the CCS_E value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode
679           * say:
680           *
681           *    "If Number of multisamples > 1, programming this value means
682           *    MSAA compression is enabled for that surface. Auxillary surface
683           *    is MSC with tile y."
684           *
685           * Since this interpretation ignores whether the surface is
686           * depth/stencil or not and since multisampled depth buffers use
687           * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
688           * compression, this means that we can't even specify MSAA depth CCS
689           * in RENDER_SURFACE_STATE::AuxiliarySurfaceMode.
690           */
691          assert(info->surf->samples == 1);
692 
693          /* The dimension must not be 3D */
694          assert(info->surf->dim != ISL_SURF_DIM_3D);
695 
696          /* The format must be one of the following: */
697          switch (info->view->format) {
698          case ISL_FORMAT_R32_FLOAT:
699          case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
700          case ISL_FORMAT_R16_UNORM:
701             break;
702          default:
703             assert(!"Incompatible HiZ Sampling format");
704             break;
705          }
706       }
707 
708 #if GFX_VERx10 >= 125
709       s.RenderCompressionFormat =
710          isl_get_render_compression_format(info->surf->format);
711 #endif
712 #if GFX_VER >= 12
713       s.MemoryCompressionEnable = info->aux_usage == ISL_AUX_USAGE_MC;
714 #endif
715 #if GFX_VER >= 8
716       s.AuxiliarySurfaceMode = isl_encode_aux_mode[info->aux_usage];
717 #else
718       s.MCSEnable = true;
719 #endif
720    }
721 
722    /* The auxiliary buffer info is filled when it's useable by the HW.
723     *
724     * Starting with Gfx12, the only form of compression that can be used
725     * with RENDER_SURFACE_STATE which requires an aux surface is MCS.
726     * HiZ still requires a surface but the HiZ surface can only be
727     * accessed through 3DSTATE_HIER_DEPTH_BUFFER.
728     *
729     * On all earlier hardware, an aux surface is required for all forms
730     * of compression.
731     */
732    if ((GFX_VER < 12 && info->aux_usage != ISL_AUX_USAGE_NONE) ||
733        (GFX_VER >= 12 && isl_aux_usage_has_mcs(info->aux_usage))) {
734 
735       assert(info->aux_surf != NULL);
736 
737       struct isl_tile_info tile_info;
738       isl_surf_get_tile_info(info->aux_surf, &tile_info);
739       uint32_t pitch_in_tiles =
740          info->aux_surf->row_pitch_B / tile_info.phys_extent_B.width;
741 
742       s.AuxiliarySurfaceBaseAddress = info->aux_address;
743       s.AuxiliarySurfacePitch = pitch_in_tiles - 1;
744 
745 #if GFX_VER >= 8
746       /* Auxiliary surfaces in ISL have compressed formats but the hardware
747        * doesn't expect our definition of the compression, it expects qpitch
748        * in units of samples on the main surface.
749        */
750       s.AuxiliarySurfaceQPitch =
751          isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2;
752 #endif
753    }
754 #endif
755 
756 #if GFX_VER >= 8 && GFX_VER < 11
757    /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
758     * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
759     *
760     *    This bit must be set for the following surface types: BC2_UNORM
761     *    BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
762     */
763    if (GFX_VER >= 9 || dev->info->is_cherryview) {
764       switch (info->view->format) {
765       case ISL_FORMAT_BC2_UNORM:
766       case ISL_FORMAT_BC3_UNORM:
767       case ISL_FORMAT_BC5_UNORM:
768       case ISL_FORMAT_BC5_SNORM:
769       case ISL_FORMAT_BC7_UNORM:
770          s.SamplerL2BypassModeDisable = true;
771          break;
772       default:
773          /* From the SKL PRM, Programming Note under Sampler Output Channel
774           * Mapping:
775           *
776           *    If a surface has an associated HiZ Auxilliary surface, the
777           *    Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
778           *    must be set.
779           */
780          if (GFX_VER >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ)
781             s.SamplerL2BypassModeDisable = true;
782          break;
783       }
784    }
785 #endif
786 
787    if (isl_aux_usage_has_fast_clears(info->aux_usage)) {
788       if (info->use_clear_address) {
789 #if GFX_VER >= 10
790          s.ClearValueAddressEnable = true;
791          s.ClearValueAddress = info->clear_address;
792 #else
793          unreachable("Gfx9 and earlier do not support indirect clear colors");
794 #endif
795       }
796 
797 #if GFX_VER == 11
798       /*
799        * From BXML > GT > Shared Functions > vol5c Shared Functions >
800        * [Structure] RENDER_SURFACE_STATE [BDW+] > ClearColorConversionEnable:
801        *
802        *   Project: Gfx11
803        *
804        *   "Enables Pixel backend hw to convert clear values into native format
805        *    and write back to clear address, so that display and sampler can use
806        *    the converted value for resolving fast cleared RTs."
807        *
808        * Summary:
809        *   Clear color conversion must be enabled if the clear color is stored
810        *   indirectly and fast color clears are enabled.
811        */
812       if (info->use_clear_address) {
813          s.ClearColorConversionEnable = true;
814       }
815 #endif
816 
817 #if GFX_VER >= 12
818       assert(info->use_clear_address);
819 #elif GFX_VER >= 9
820       if (!info->use_clear_address) {
821          s.RedClearColor = info->clear_color.u32[0];
822          s.GreenClearColor = info->clear_color.u32[1];
823          s.BlueClearColor = info->clear_color.u32[2];
824          s.AlphaClearColor = info->clear_color.u32[3];
825       }
826 #elif GFX_VER >= 7
827       /* Prior to Sky Lake, we only have one bit for the clear color which
828        * gives us 0 or 1 in whatever the surface's format happens to be.
829        */
830       if (isl_format_has_int_channel(info->view->format)) {
831          for (unsigned i = 0; i < 4; i++) {
832             assert(info->clear_color.u32[i] == 0 ||
833                    info->clear_color.u32[i] == 1);
834          }
835          s.RedClearColor = info->clear_color.u32[0] != 0;
836          s.GreenClearColor = info->clear_color.u32[1] != 0;
837          s.BlueClearColor = info->clear_color.u32[2] != 0;
838          s.AlphaClearColor = info->clear_color.u32[3] != 0;
839       } else {
840          for (unsigned i = 0; i < 4; i++) {
841             assert(info->clear_color.f32[i] == 0.0f ||
842                    info->clear_color.f32[i] == 1.0f);
843          }
844          s.RedClearColor = info->clear_color.f32[0] != 0.0f;
845          s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
846          s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
847          s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
848       }
849 #endif
850    }
851 
852    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
853 }
854 
855 void
isl_genX(buffer_fill_state_s)856 isl_genX(buffer_fill_state_s)(const struct isl_device *dev, void *state,
857                               const struct isl_buffer_fill_state_info *restrict info)
858 {
859    uint64_t buffer_size = info->size_B;
860 
861    /* Uniform and Storage buffers need to have surface size not less that the
862     * aligned 32-bit size of the buffer. To calculate the array lenght on
863     * unsized arrays in StorageBuffer the last 2 bits store the padding size
864     * added to the surface, so we can calculate latter the original buffer
865     * size to know the number of elements.
866     *
867     *  surface_size = isl_align(buffer_size, 4) +
868     *                 (isl_align(buffer_size) - buffer_size)
869     *
870     *  buffer_size = (surface_size & ~3) - (surface_size & 3)
871     */
872    if ((info->format == ISL_FORMAT_RAW  ||
873         info->stride_B < isl_format_get_layout(info->format)->bpb / 8) &&
874        !info->is_scratch) {
875       assert(info->stride_B == 1);
876       uint64_t aligned_size = isl_align(buffer_size, 4);
877       buffer_size = aligned_size + (aligned_size - buffer_size);
878    }
879 
880    uint32_t num_elements = buffer_size / info->stride_B;
881 
882    assert(num_elements > 0);
883    if (info->format == ISL_FORMAT_RAW) {
884       assert(num_elements <= dev->max_buffer_size);
885    } else {
886       /* From the IVB PRM, SURFACE_STATE::Height,
887        *
888        *    For typed buffer and structured buffer surfaces, the number
889        *    of entries in the buffer ranges from 1 to 2^27.
890        */
891       assert(num_elements <= (1ull << 27));
892    }
893 
894    struct GENX(RENDER_SURFACE_STATE) s = { 0, };
895 
896    s.SurfaceFormat = info->format;
897 
898    s.SurfaceType = SURFTYPE_BUFFER;
899 #if GFX_VERx10 >= 125
900    if (info->is_scratch) {
901       /* From the BSpec:
902        *
903        *    "For surfaces of type SURFTYPE_SCRATCH, valid range of pitch is:
904        *    [63,262143] -> [64B, 256KB].  Also, for SURFTYPE_SCRATCH, the
905        *    pitch must be a multiple of 64bytes."
906        */
907       assert(info->format == ISL_FORMAT_RAW);
908       assert(info->stride_B % 64 == 0);
909       assert(info->stride_B <= 256 * 1024);
910       s.SurfaceType = SURFTYPE_SCRATCH;
911    }
912 #else
913    assert(!info->is_scratch);
914 #endif
915 
916    s.SurfacePitch = info->stride_B - 1;
917 
918 #if GFX_VER >= 6
919    s.SurfaceVerticalAlignment = isl_encode_valign(4);
920 #if GFX_VERx10 >= 125
921    s.SurfaceHorizontalAlignment = isl_encode_halign(128);
922 #elif GFX_VER >= 7
923    s.SurfaceHorizontalAlignment = isl_encode_halign(4);
924    s.SurfaceArray = false;
925 #endif
926 #endif
927 
928 #if GFX_VER >= 7
929    s.Height = ((num_elements - 1) >> 7) & 0x3fff;
930    s.Width = (num_elements - 1) & 0x7f;
931    s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
932 #else
933    s.Height = ((num_elements - 1) >> 7) & 0x1fff;
934    s.Width = (num_elements - 1) & 0x7f;
935    s.Depth = ((num_elements - 1) >> 20) & 0x7f;
936 #endif
937 
938    if (GFX_VER == 12 && dev->info->revision == 0) {
939       /* TGL-LP A0 has a HW bug (fixed in later HW) which causes buffer
940        * textures with very close base addresses (delta < 64B) to corrupt each
941        * other.  We can sort-of work around this by making small buffer
942        * textures 1D textures instead.  This doesn't fix the problem for large
943        * buffer textures but the liklihood of large, overlapping, and very
944        * close buffer textures is fairly low and the point is to hack around
945        * the bug so we can run apps and tests.
946        */
947        if (info->format != ISL_FORMAT_RAW &&
948            info->stride_B == isl_format_get_layout(info->format)->bpb / 8 &&
949            num_elements <= (1 << 14)) {
950          s.SurfaceType = SURFTYPE_1D;
951          s.Width = num_elements - 1;
952          s.Height = 0;
953          s.Depth = 0;
954       }
955    }
956 
957 #if GFX_VER >= 6
958    s.NumberofMultisamples = MULTISAMPLECOUNT_1;
959 #endif
960 
961 #if (GFX_VER >= 8)
962    s.TileMode = LINEAR;
963 #else
964    s.TiledSurface = false;
965 #endif
966 
967 #if (GFX_VER >= 8)
968    s.RenderCacheReadWriteMode = WriteOnlyCache;
969 #else
970    s.RenderCacheReadWriteMode = 0;
971 #endif
972 
973    s.SurfaceBaseAddress = info->address;
974 #if GFX_VER >= 6
975    s.MOCS = info->mocs;
976 #endif
977 
978 #if (GFX_VERx10 >= 75)
979    s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->swizzle.r;
980    s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->swizzle.g;
981    s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->swizzle.b;
982    s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->swizzle.a;
983 #endif
984 
985    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
986 }
987 
988 void
isl_genX(null_fill_state)989 isl_genX(null_fill_state)(void *state,
990                           const struct isl_null_fill_state_info *restrict info)
991 {
992    struct GENX(RENDER_SURFACE_STATE) s = {
993       .SurfaceType = SURFTYPE_NULL,
994       /* We previously had this format set to B8G8R8A8_UNORM but ran into
995        * hangs on IVB. R32_UINT seems to work for everybody.
996        *
997        * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1872
998        */
999       .SurfaceFormat = ISL_FORMAT_R32_UINT,
1000 #if GFX_VER >= 7
1001       .SurfaceArray = info->size.depth > 1,
1002 #endif
1003 #if GFX_VERx10 >= 125
1004       .TileMode = TILE4,
1005 #elif GFX_VER >= 8
1006       .TileMode = YMAJOR,
1007 #else
1008       .TiledSurface = true,
1009       .TileWalk = TILEWALK_YMAJOR,
1010 #endif
1011 #if GFX_VER == 7
1012       /* According to PRMs: "Volume 4 Part 1: Subsystem and Cores – Shared
1013        * Functions"
1014        *
1015        * RENDER_SURFACE_STATE::Surface Vertical Alignment
1016        *
1017        *    "This field must be set to VALIGN_4 for all tiled Y Render Target
1018        *     surfaces."
1019        *
1020        * Affect IVB, HSW.
1021        */
1022       .SurfaceVerticalAlignment = VALIGN_4,
1023 #endif
1024       .MIPCountLOD = info->levels,
1025       .Width = info->size.width - 1,
1026       .Height = info->size.height - 1,
1027       .Depth = info->size.depth - 1,
1028       .RenderTargetViewExtent = info->size.depth - 1,
1029 #if GFX_VER <= 5
1030       .MinimumArrayElement = info->minimum_array_element,
1031       .ColorBufferComponentWriteDisables = 0xf,
1032 #endif
1033    };
1034    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
1035 }
1036