1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "d3d12_root_signature.h"
25 #include "d3d12_compiler.h"
26 #include "d3d12_screen.h"
27 
28 #include "util/u_memory.h"
29 
30 #include <dxguids/dxguids.h>
31 
32 #include <wrl/client.h>
33 using Microsoft::WRL::ComPtr;
34 
35 struct d3d12_root_signature {
36    struct d3d12_root_signature_key key;
37    ID3D12RootSignature *sig;
38 };
39 
40 static D3D12_SHADER_VISIBILITY
get_shader_visibility(enum pipe_shader_type stage)41 get_shader_visibility(enum pipe_shader_type stage)
42 {
43    switch (stage) {
44    case PIPE_SHADER_VERTEX:
45       return D3D12_SHADER_VISIBILITY_VERTEX;
46    case PIPE_SHADER_FRAGMENT:
47       return D3D12_SHADER_VISIBILITY_PIXEL;
48    case PIPE_SHADER_GEOMETRY:
49       return D3D12_SHADER_VISIBILITY_GEOMETRY;
50    case PIPE_SHADER_TESS_CTRL:
51       return D3D12_SHADER_VISIBILITY_HULL;
52    case PIPE_SHADER_TESS_EVAL:
53       return D3D12_SHADER_VISIBILITY_DOMAIN;
54    default:
55       unreachable("unknown shader stage");
56    }
57 }
58 
59 static inline void
init_constant_root_param(D3D12_ROOT_PARAMETER1 * param,unsigned reg,unsigned size,D3D12_SHADER_VISIBILITY visibility)60 init_constant_root_param(D3D12_ROOT_PARAMETER1 *param,
61                          unsigned reg,
62                          unsigned size,
63                          D3D12_SHADER_VISIBILITY visibility)
64 {
65    param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
66    param->ShaderVisibility = visibility;
67    param->Constants.RegisterSpace = 0;
68    param->Constants.ShaderRegister = reg;
69    param->Constants.Num32BitValues = size;
70 }
71 
72 static inline void
init_range_root_param(D3D12_ROOT_PARAMETER1 * param,D3D12_DESCRIPTOR_RANGE1 * range,D3D12_DESCRIPTOR_RANGE_TYPE type,uint32_t num_descs,D3D12_SHADER_VISIBILITY visibility,uint32_t base_shader_register)73 init_range_root_param(D3D12_ROOT_PARAMETER1 *param,
74                       D3D12_DESCRIPTOR_RANGE1 *range,
75                       D3D12_DESCRIPTOR_RANGE_TYPE type,
76                       uint32_t num_descs,
77                       D3D12_SHADER_VISIBILITY visibility,
78                       uint32_t base_shader_register)
79 {
80    range->RangeType = type;
81    range->NumDescriptors = num_descs;
82    range->BaseShaderRegister = base_shader_register;
83    range->RegisterSpace = 0;
84    if (type == D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER)
85       range->Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE;
86    else
87       range->Flags = D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS;
88    range->OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
89 
90    param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
91    param->DescriptorTable.NumDescriptorRanges = 1;
92    param->DescriptorTable.pDescriptorRanges = range;
93    param->ShaderVisibility = visibility;
94 }
95 
96 static ID3D12RootSignature *
create_root_signature(struct d3d12_context * ctx,struct d3d12_root_signature_key * key)97 create_root_signature(struct d3d12_context *ctx, struct d3d12_root_signature_key *key)
98 {
99    struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
100    D3D12_ROOT_PARAMETER1 root_params[D3D12_GFX_SHADER_STAGES * D3D12_NUM_BINDING_TYPES];
101    D3D12_DESCRIPTOR_RANGE1 desc_ranges[D3D12_GFX_SHADER_STAGES * D3D12_NUM_BINDING_TYPES];
102    unsigned num_params = 0;
103 
104    for (unsigned i = 0; i < D3D12_GFX_SHADER_STAGES; ++i) {
105       D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)i);
106 
107       if (key->stages[i].num_cb_bindings > 0) {
108          assert(num_params < PIPE_SHADER_TYPES * D3D12_NUM_BINDING_TYPES);
109          init_range_root_param(&root_params[num_params],
110                                &desc_ranges[num_params],
111                                D3D12_DESCRIPTOR_RANGE_TYPE_CBV,
112                                key->stages[i].num_cb_bindings,
113                                visibility,
114                                key->stages[i].has_default_ubo0 ? 0 : 1);
115          num_params++;
116       }
117 
118       if (key->stages[i].end_srv_binding > 0) {
119          init_range_root_param(&root_params[num_params],
120                                &desc_ranges[num_params],
121                                D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
122                                key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding,
123                                visibility,
124             key->stages[i].begin_srv_binding);
125          num_params++;
126       }
127 
128       if (key->stages[i].end_srv_binding > 0) {
129          init_range_root_param(&root_params[num_params],
130                                &desc_ranges[num_params],
131                                D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
132                                key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding,
133                                visibility,
134                                key->stages[i].begin_srv_binding);
135          num_params++;
136       }
137 
138       if (key->stages[i].state_vars_size > 0) {
139          init_constant_root_param(&root_params[num_params],
140                                   key->stages[i].num_cb_bindings + (key->stages[i].has_default_ubo0 ? 0 : 1),
141                                   key->stages[i].state_vars_size,
142                                   visibility);
143          num_params++;
144       }
145    }
146 
147    D3D12_VERSIONED_ROOT_SIGNATURE_DESC root_sig_desc;
148    root_sig_desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
149    root_sig_desc.Desc_1_1.NumParameters = num_params;
150    root_sig_desc.Desc_1_1.pParameters = (num_params > 0) ? root_params : NULL;
151    root_sig_desc.Desc_1_1.NumStaticSamplers = 0;
152    root_sig_desc.Desc_1_1.pStaticSamplers = NULL;
153    root_sig_desc.Desc_1_1.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
154 
155    /* TODO Only enable this flag when needed (optimization) */
156    root_sig_desc.Desc_1_1.Flags |= D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
157 
158    if (key->has_stream_output)
159       root_sig_desc.Desc_1_1.Flags |= D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
160 
161    ComPtr<ID3DBlob> sig, error;
162    if (FAILED(ctx->D3D12SerializeVersionedRootSignature(&root_sig_desc,
163                                                         &sig, &error))) {
164       debug_printf("D3D12SerializeRootSignature failed\n");
165       return NULL;
166    }
167 
168    ID3D12RootSignature *ret;
169    if (FAILED(screen->dev->CreateRootSignature(0,
170                                                sig->GetBufferPointer(),
171                                                sig->GetBufferSize(),
172                                                IID_PPV_ARGS(&ret)))) {
173       debug_printf("CreateRootSignature failed\n");
174       return NULL;
175    }
176    return ret;
177 }
178 
179 static void
fill_key(struct d3d12_context * ctx,struct d3d12_root_signature_key * key)180 fill_key(struct d3d12_context *ctx, struct d3d12_root_signature_key *key)
181 {
182    memset(key, 0, sizeof(struct d3d12_root_signature_key));
183 
184    for (unsigned i = 0; i < D3D12_GFX_SHADER_STAGES; ++i) {
185       struct d3d12_shader *shader = ctx->gfx_pipeline_state.stages[i];
186 
187       if (shader) {
188          key->stages[i].num_cb_bindings = shader->num_cb_bindings;
189          key->stages[i].end_srv_binding = shader->end_srv_binding;
190          key->stages[i].begin_srv_binding = shader->begin_srv_binding;
191          key->stages[i].state_vars_size = shader->state_vars_size;
192          key->stages[i].has_default_ubo0 = shader->has_default_ubo0;
193 
194          if (ctx->gfx_stages[i]->so_info.num_outputs > 0)
195             key->has_stream_output = true;
196       }
197    }
198 }
199 
200 ID3D12RootSignature *
d3d12_get_root_signature(struct d3d12_context * ctx)201 d3d12_get_root_signature(struct d3d12_context *ctx)
202 {
203    struct d3d12_root_signature_key key;
204 
205    fill_key(ctx, &key);
206    struct hash_entry *entry = _mesa_hash_table_search(ctx->root_signature_cache, &key);
207    if (!entry) {
208       struct d3d12_root_signature *data =
209          (struct d3d12_root_signature *)MALLOC(sizeof(struct d3d12_root_signature));
210       if (!data)
211          return NULL;
212 
213       data->key = key;
214       data->sig = create_root_signature(ctx, &key);
215       if (!data->sig) {
216          FREE(data);
217          return NULL;
218       }
219 
220       entry = _mesa_hash_table_insert(ctx->root_signature_cache, &data->key, data);
221       assert(entry);
222    }
223 
224    return ((struct d3d12_root_signature *)entry->data)->sig;
225 }
226 
227 static uint32_t
hash_root_signature_key(const void * key)228 hash_root_signature_key(const void *key)
229 {
230    return _mesa_hash_data(key, sizeof(struct d3d12_root_signature_key));
231 }
232 
233 static bool
equals_root_signature_key(const void * a,const void * b)234 equals_root_signature_key(const void *a, const void *b)
235 {
236    return memcmp(a, b, sizeof(struct d3d12_root_signature_key)) == 0;
237 }
238 
239 void
d3d12_root_signature_cache_init(struct d3d12_context * ctx)240 d3d12_root_signature_cache_init(struct d3d12_context *ctx)
241 {
242    ctx->root_signature_cache = _mesa_hash_table_create(NULL,
243                                                        hash_root_signature_key,
244                                                        equals_root_signature_key);
245 }
246 
247 static void
delete_entry(struct hash_entry * entry)248 delete_entry(struct hash_entry *entry)
249 {
250    struct d3d12_root_signature *data = (struct d3d12_root_signature *)entry->data;
251    data->sig->Release();
252    FREE(data);
253 }
254 
255 void
d3d12_root_signature_cache_destroy(struct d3d12_context * ctx)256 d3d12_root_signature_cache_destroy(struct d3d12_context *ctx)
257 {
258    _mesa_hash_table_destroy(ctx->root_signature_cache, delete_entry);
259 }
260