1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "glheader.h"
27 
28 #include "context.h"
29 #include "fbobject.h"
30 #include "formats.h"
31 #include "mtypes.h"
32 #include "renderbuffer.h"
33 #include "util/u_memory.h"
34 
35 
36 /**
37  * Initialize the fields of a gl_renderbuffer to default values.
38  */
39 void
_mesa_init_renderbuffer(struct gl_renderbuffer * rb,GLuint name)40 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
41 {
42    GET_CURRENT_CONTEXT(ctx);
43 
44    rb->ClassID = 0;
45    rb->Name = name;
46    rb->RefCount = 1;
47    rb->Delete = _mesa_delete_renderbuffer;
48 
49    /* The rest of these should be set later by the caller of this function or
50     * the AllocStorage method:
51     */
52    rb->AllocStorage = NULL;
53 
54    rb->Width = 0;
55    rb->Height = 0;
56    rb->Depth = 0;
57 
58    /* In GL 3, the initial format is GL_RGBA according to Table 6.26
59     * on page 302 of the GL 3.3 spec.
60     *
61     * In GLES 3, the initial format is GL_RGBA4 according to Table 6.15
62     * on page 258 of the GLES 3.0.4 spec.
63     *
64     * If the context is current, set the initial format based on the
65     * specs. If the context is not current, we cannot determine the
66     * API, so default to GL_RGBA.
67     */
68    if (ctx && _mesa_is_gles(ctx)) {
69       rb->InternalFormat = GL_RGBA4;
70    } else {
71       rb->InternalFormat = GL_RGBA;
72    }
73 
74    rb->Format = MESA_FORMAT_NONE;
75 }
76 
77 
78 /**
79  * Allocate a new gl_renderbuffer object.  This can be used for user-created
80  * renderbuffers or window-system renderbuffers.
81  */
82 struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context * ctx,GLuint name)83 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
84 {
85    struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
86    if (rb) {
87       _mesa_init_renderbuffer(rb, name);
88    }
89    return rb;
90 }
91 
92 
93 /**
94  * Delete a gl_framebuffer.
95  * This is the default function for renderbuffer->Delete().
96  * Drivers which subclass gl_renderbuffer should probably implement their
97  * own delete function.  But the driver might also call this function to
98  * free the object in the end.
99  */
100 void
_mesa_delete_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)101 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
102 {
103    free(rb->Label);
104    free(rb);
105 }
106 
107 static void
validate_and_init_renderbuffer_attachment(struct gl_framebuffer * fb,gl_buffer_index bufferName,struct gl_renderbuffer * rb)108 validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
109                                           gl_buffer_index bufferName,
110                                           struct gl_renderbuffer *rb)
111 {
112    assert(fb);
113    assert(rb);
114    assert(bufferName < BUFFER_COUNT);
115 
116    /* There should be no previous renderbuffer on this attachment point,
117     * with the exception of depth/stencil since the same renderbuffer may
118     * be used for both.
119     */
120    assert(bufferName == BUFFER_DEPTH ||
121           bufferName == BUFFER_STENCIL ||
122           fb->Attachment[bufferName].Renderbuffer == NULL);
123 
124    /* winsys vs. user-created buffer cross check */
125    if (_mesa_is_user_fbo(fb)) {
126       assert(rb->Name);
127    }
128    else {
129       assert(!rb->Name);
130    }
131 
132    fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
133    fb->Attachment[bufferName].Complete = GL_TRUE;
134 }
135 
136 
137 /**
138  * Attach a renderbuffer to a framebuffer.
139  * \param bufferName  one of the BUFFER_x tokens
140  *
141  * This function avoids adding a reference and is therefore intended to be
142  * used with a freshly created renderbuffer.
143  */
144 void
_mesa_attach_and_own_rb(struct gl_framebuffer * fb,gl_buffer_index bufferName,struct gl_renderbuffer * rb)145 _mesa_attach_and_own_rb(struct gl_framebuffer *fb,
146                         gl_buffer_index bufferName,
147                         struct gl_renderbuffer *rb)
148 {
149    assert(rb->RefCount == 1);
150 
151    validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
152 
153    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
154                                 NULL);
155    fb->Attachment[bufferName].Renderbuffer = rb;
156 }
157 
158 /**
159  * Attach a renderbuffer to a framebuffer.
160  * \param bufferName  one of the BUFFER_x tokens
161  */
162 void
_mesa_attach_and_reference_rb(struct gl_framebuffer * fb,gl_buffer_index bufferName,struct gl_renderbuffer * rb)163 _mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
164                               gl_buffer_index bufferName,
165                               struct gl_renderbuffer *rb)
166 {
167    validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
168    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
169 }
170 
171 
172 /**
173  * Remove the named renderbuffer from the given framebuffer.
174  * \param bufferName  one of the BUFFER_x tokens
175  */
176 void
_mesa_remove_renderbuffer(struct gl_framebuffer * fb,gl_buffer_index bufferName)177 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
178                           gl_buffer_index bufferName)
179 {
180    assert(bufferName < BUFFER_COUNT);
181    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
182                                 NULL);
183 }
184 
185 
186 /**
187  * Set *ptr to point to rb.  If *ptr points to another renderbuffer,
188  * dereference that buffer first.  The new renderbuffer's refcount will
189  * be incremented.  The old renderbuffer's refcount will be decremented.
190  * This is normally only called from the _mesa_reference_renderbuffer() macro
191  * when there's a real pointer change.
192  */
193 void
_mesa_reference_renderbuffer_(struct gl_renderbuffer ** ptr,struct gl_renderbuffer * rb)194 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
195                               struct gl_renderbuffer *rb)
196 {
197    if (*ptr) {
198       /* Unreference the old renderbuffer */
199       struct gl_renderbuffer *oldRb = *ptr;
200 
201       assert(oldRb->RefCount > 0);
202 
203       if (p_atomic_dec_zero(&oldRb->RefCount)) {
204          GET_CURRENT_CONTEXT(ctx);
205          oldRb->Delete(ctx, oldRb);
206       }
207    }
208 
209    if (rb) {
210       /* reference new renderbuffer */
211       p_atomic_inc(&rb->RefCount);
212    }
213 
214    *ptr = rb;
215 }
216