1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  */
25 
26 #include "si_compute.h"
27 
28 #include "ac_rtld.h"
29 #include "amd_kernel_code_t.h"
30 #include "nir/tgsi_to_nir.h"
31 #include "si_build_pm4.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_upload_mgr.h"
35 
36 #define COMPUTE_DBG(sscreen, fmt, args...)                                                         \
37    do {                                                                                            \
38       if ((sscreen->debug_flags & DBG(COMPUTE)))                                                   \
39          fprintf(stderr, fmt, ##args);                                                             \
40    } while (0);
41 
42 struct dispatch_packet {
43    uint16_t header;
44    uint16_t setup;
45    uint16_t workgroup_size_x;
46    uint16_t workgroup_size_y;
47    uint16_t workgroup_size_z;
48    uint16_t reserved0;
49    uint32_t grid_size_x;
50    uint32_t grid_size_y;
51    uint32_t grid_size_z;
52    uint32_t private_segment_size;
53    uint32_t group_segment_size;
54    uint64_t kernel_object;
55    uint64_t kernarg_address;
56    uint64_t reserved2;
57 };
58 
si_compute_get_code_object(const struct si_compute * program,uint64_t symbol_offset)59 static const amd_kernel_code_t *si_compute_get_code_object(const struct si_compute *program,
60                                                            uint64_t symbol_offset)
61 {
62    const struct si_shader_selector *sel = &program->sel;
63 
64    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
65       return NULL;
66 
67    struct ac_rtld_binary rtld;
68    if (!ac_rtld_open(&rtld,
69                      (struct ac_rtld_open_info){.info = &sel->screen->info,
70                                                 .shader_type = MESA_SHADER_COMPUTE,
71                                                 .wave_size = sel->screen->compute_wave_size,
72                                                 .num_parts = 1,
73                                                 .elf_ptrs = &program->shader.binary.elf_buffer,
74                                                 .elf_sizes = &program->shader.binary.elf_size}))
75       return NULL;
76 
77    const amd_kernel_code_t *result = NULL;
78    const char *text;
79    size_t size;
80    if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
81       goto out;
82 
83    if (symbol_offset + sizeof(amd_kernel_code_t) > size)
84       goto out;
85 
86    result = (const amd_kernel_code_t *)(text + symbol_offset);
87 
88 out:
89    ac_rtld_close(&rtld);
90    return result;
91 }
92 
code_object_to_config(const amd_kernel_code_t * code_object,struct ac_shader_config * out_config)93 static void code_object_to_config(const amd_kernel_code_t *code_object,
94                                   struct ac_shader_config *out_config)
95 {
96 
97    uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
98    uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
99    out_config->num_sgprs = code_object->wavefront_sgpr_count;
100    out_config->num_vgprs = code_object->workitem_vgpr_count;
101    out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
102    out_config->rsrc1 = rsrc1;
103    out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
104    out_config->rsrc2 = rsrc2;
105    out_config->scratch_bytes_per_wave =
106       align(code_object->workitem_private_segment_byte_size * 64, 1024);
107 }
108 
109 /* Asynchronous compute shader compilation. */
si_create_compute_state_async(void * job,void * gdata,int thread_index)110 static void si_create_compute_state_async(void *job, void *gdata, int thread_index)
111 {
112    struct si_compute *program = (struct si_compute *)job;
113    struct si_shader_selector *sel = &program->sel;
114    struct si_shader *shader = &program->shader;
115    struct ac_llvm_compiler *compiler;
116    struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
117    struct si_screen *sscreen = sel->screen;
118 
119    assert(!debug->debug_message || debug->async);
120    assert(thread_index >= 0);
121    assert(thread_index < ARRAY_SIZE(sscreen->compiler));
122    compiler = &sscreen->compiler[thread_index];
123 
124    if (!compiler->passes)
125       si_init_compiler(sscreen, compiler);
126 
127    assert(program->ir_type == PIPE_SHADER_IR_NIR);
128    si_nir_scan_shader(sel->nir, &sel->info);
129 
130    si_get_active_slot_masks(&sel->info, &sel->active_const_and_shader_buffers,
131                             &sel->active_samplers_and_images);
132 
133    program->shader.is_monolithic = true;
134 
135    /* Variable block sizes need 10 bits (1 + log2(SI_MAX_VARIABLE_THREADS_PER_BLOCK)) per dim.
136     * We pack them into a single user SGPR.
137     */
138    unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel->info.uses_grid_size ? 3 : 0) +
139                          (sel->info.uses_variable_block_size ? 1 : 0) +
140                          sel->info.base.cs.user_data_components_amd;
141 
142    /* Fast path for compute shaders - some descriptors passed via user SGPRs. */
143    /* Shader buffers in user SGPRs. */
144    for (unsigned i = 0; i < MIN2(3, sel->info.base.num_ssbos) && user_sgprs <= 12; i++) {
145       user_sgprs = align(user_sgprs, 4);
146       if (i == 0)
147          sel->cs_shaderbufs_sgpr_index = user_sgprs;
148       user_sgprs += 4;
149       sel->cs_num_shaderbufs_in_user_sgprs++;
150    }
151 
152    /* Images in user SGPRs. */
153    unsigned non_msaa_images = u_bit_consecutive(0, sel->info.base.num_images) &
154                               ~sel->info.base.msaa_images;
155 
156    for (unsigned i = 0; i < 3 && non_msaa_images & (1 << i); i++) {
157       unsigned num_sgprs = sel->info.base.image_buffers & (1 << i) ? 4 : 8;
158 
159       if (align(user_sgprs, num_sgprs) + num_sgprs > 16)
160          break;
161 
162       user_sgprs = align(user_sgprs, num_sgprs);
163       if (i == 0)
164          sel->cs_images_sgpr_index = user_sgprs;
165       user_sgprs += num_sgprs;
166       sel->cs_num_images_in_user_sgprs++;
167    }
168    sel->cs_images_num_sgprs = user_sgprs - sel->cs_images_sgpr_index;
169    assert(user_sgprs <= 16);
170 
171    unsigned char ir_sha1_cache_key[20];
172    si_get_ir_cache_key(sel, false, false, ir_sha1_cache_key);
173 
174    /* Try to load the shader from the shader cache. */
175    simple_mtx_lock(&sscreen->shader_cache_mutex);
176 
177    if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
178       simple_mtx_unlock(&sscreen->shader_cache_mutex);
179 
180       si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
181       si_shader_dump(sscreen, shader, debug, stderr, true);
182 
183       if (!si_shader_binary_upload(sscreen, shader, 0))
184          program->shader.compilation_failed = true;
185    } else {
186       simple_mtx_unlock(&sscreen->shader_cache_mutex);
187 
188       if (!si_create_shader_variant(sscreen, compiler, &program->shader, debug)) {
189          program->shader.compilation_failed = true;
190          return;
191       }
192 
193       bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
194 
195       shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) /
196                                             ((sscreen->compute_wave_size == 32 ||
197                                               sscreen->info.wave64_vgpr_alloc_granularity == 8) ? 8 : 4)) |
198                              S_00B848_DX10_CLAMP(1) |
199                              S_00B848_MEM_ORDERED(si_shader_mem_ordered(shader)) |
200                              S_00B848_WGP_MODE(sscreen->info.chip_class >= GFX10) |
201                              S_00B848_FLOAT_MODE(shader->config.float_mode);
202 
203       if (sscreen->info.chip_class < GFX10) {
204          shader->config.rsrc1 |= S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
205       }
206 
207       shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) | S_00B84C_SCRATCH_EN(scratch_enabled) |
208                              S_00B84C_TGID_X_EN(sel->info.uses_block_id[0]) |
209                              S_00B84C_TGID_Y_EN(sel->info.uses_block_id[1]) |
210                              S_00B84C_TGID_Z_EN(sel->info.uses_block_id[2]) |
211                              S_00B84C_TG_SIZE_EN(sel->info.uses_subgroup_info) |
212                              S_00B84C_TIDIG_COMP_CNT(sel->info.uses_thread_id[2]
213                                                         ? 2
214                                                         : sel->info.uses_thread_id[1] ? 1 : 0) |
215                              S_00B84C_LDS_SIZE(shader->config.lds_size);
216 
217       simple_mtx_lock(&sscreen->shader_cache_mutex);
218       si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, true);
219       simple_mtx_unlock(&sscreen->shader_cache_mutex);
220    }
221 
222    ralloc_free(sel->nir);
223    sel->nir = NULL;
224 }
225 
si_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * cso)226 static void *si_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *cso)
227 {
228    struct si_context *sctx = (struct si_context *)ctx;
229    struct si_screen *sscreen = (struct si_screen *)ctx->screen;
230    struct si_compute *program = CALLOC_STRUCT(si_compute);
231    struct si_shader_selector *sel = &program->sel;
232 
233    pipe_reference_init(&sel->base.reference, 1);
234    sel->info.stage = MESA_SHADER_COMPUTE;
235    sel->screen = sscreen;
236    sel->const_and_shader_buf_descriptors_index =
237       si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_COMPUTE);
238    sel->sampler_and_images_descriptors_index =
239       si_sampler_and_image_descriptors_idx(PIPE_SHADER_COMPUTE);
240    sel->info.base.shared_size = cso->req_local_mem;
241    program->shader.selector = &program->sel;
242    program->ir_type = cso->ir_type;
243    program->private_size = cso->req_private_mem;
244    program->input_size = cso->req_input_mem;
245 
246    if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
247       if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
248          program->ir_type = PIPE_SHADER_IR_NIR;
249          sel->nir = tgsi_to_nir(cso->prog, ctx->screen, true);
250       } else {
251          assert(cso->ir_type == PIPE_SHADER_IR_NIR);
252          sel->nir = (struct nir_shader *)cso->prog;
253       }
254 
255       sel->compiler_ctx_state.debug = sctx->debug;
256       sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
257       p_atomic_inc(&sscreen->num_shaders_created);
258 
259       si_schedule_initial_compile(sctx, MESA_SHADER_COMPUTE, &sel->ready, &sel->compiler_ctx_state,
260                                   program, si_create_compute_state_async);
261    } else {
262       const struct pipe_binary_program_header *header;
263       header = cso->prog;
264 
265       program->shader.binary.elf_size = header->num_bytes;
266       program->shader.binary.elf_buffer = malloc(header->num_bytes);
267       if (!program->shader.binary.elf_buffer) {
268          FREE(program);
269          return NULL;
270       }
271       memcpy((void *)program->shader.binary.elf_buffer, header->blob, header->num_bytes);
272 
273       const amd_kernel_code_t *code_object = si_compute_get_code_object(program, 0);
274       code_object_to_config(code_object, &program->shader.config);
275 
276       si_shader_dump(sctx->screen, &program->shader, &sctx->debug, stderr, true);
277       if (!si_shader_binary_upload(sctx->screen, &program->shader, 0)) {
278          fprintf(stderr, "LLVM failed to upload shader\n");
279          free((void *)program->shader.binary.elf_buffer);
280          FREE(program);
281          return NULL;
282       }
283    }
284 
285    return program;
286 }
287 
si_bind_compute_state(struct pipe_context * ctx,void * state)288 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
289 {
290    struct si_context *sctx = (struct si_context *)ctx;
291    struct si_compute *program = (struct si_compute *)state;
292    struct si_shader_selector *sel = &program->sel;
293 
294    sctx->cs_shader_state.program = program;
295    if (!program)
296       return;
297 
298    /* Wait because we need active slot usage masks. */
299    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
300       util_queue_fence_wait(&sel->ready);
301 
302    si_set_active_descriptors(sctx,
303                              SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
304                              sel->active_const_and_shader_buffers);
305    si_set_active_descriptors(sctx, SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
306                              sel->active_samplers_and_images);
307 
308    sctx->compute_shaderbuf_sgprs_dirty = true;
309    sctx->compute_image_sgprs_dirty = true;
310 
311    if (unlikely((sctx->screen->debug_flags & DBG(SQTT)) && sctx->thread_trace)) {
312       uint32_t pipeline_code_hash = _mesa_hash_data_with_seed(
313          program->shader.binary.elf_buffer,
314          program->shader.binary.elf_size,
315          0);
316       uint64_t base_address = program->shader.bo->gpu_address;
317 
318       struct ac_thread_trace_data *thread_trace_data = sctx->thread_trace;
319       if (!si_sqtt_pipeline_is_registered(thread_trace_data, pipeline_code_hash)) {
320          si_sqtt_register_pipeline(sctx, pipeline_code_hash, base_address, true);
321       }
322 
323       si_sqtt_describe_pipeline_bind(sctx, pipeline_code_hash, 1);
324    }
325 }
326 
si_set_global_binding(struct pipe_context * ctx,unsigned first,unsigned n,struct pipe_resource ** resources,uint32_t ** handles)327 static void si_set_global_binding(struct pipe_context *ctx, unsigned first, unsigned n,
328                                   struct pipe_resource **resources, uint32_t **handles)
329 {
330    unsigned i;
331    struct si_context *sctx = (struct si_context *)ctx;
332    struct si_compute *program = sctx->cs_shader_state.program;
333 
334    if (first + n > program->max_global_buffers) {
335       unsigned old_max = program->max_global_buffers;
336       program->max_global_buffers = first + n;
337       program->global_buffers = realloc(
338          program->global_buffers, program->max_global_buffers * sizeof(program->global_buffers[0]));
339       if (!program->global_buffers) {
340          fprintf(stderr, "radeonsi: failed to allocate compute global_buffers\n");
341          return;
342       }
343 
344       memset(&program->global_buffers[old_max], 0,
345              (program->max_global_buffers - old_max) * sizeof(program->global_buffers[0]));
346    }
347 
348    if (!resources) {
349       for (i = 0; i < n; i++) {
350          pipe_resource_reference(&program->global_buffers[first + i], NULL);
351       }
352       return;
353    }
354 
355    for (i = 0; i < n; i++) {
356       uint64_t va;
357       uint32_t offset;
358       pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
359       va = si_resource(resources[i])->gpu_address;
360       offset = util_le32_to_cpu(*handles[i]);
361       va += offset;
362       va = util_cpu_to_le64(va);
363       memcpy(handles[i], &va, sizeof(va));
364    }
365 }
366 
si_emit_initial_compute_regs(struct si_context * sctx,struct radeon_cmdbuf * cs)367 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs)
368 {
369    radeon_begin(cs);
370    radeon_set_sh_reg(R_00B834_COMPUTE_PGM_HI,
371                      S_00B834_DATA(sctx->screen->info.address32_hi >> 8));
372 
373    radeon_set_sh_reg_seq(R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
374    /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1,
375     * renamed COMPUTE_DESTINATION_EN_SEn on gfx10. */
376    radeon_emit(S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
377    radeon_emit(S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
378 
379    if (sctx->chip_class == GFX6) {
380       /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
381        * and is now per pipe, so it should be handled in the
382        * kernel if we want to use something other than the default value.
383        *
384        * TODO: This should be:
385        * (number of compute units) * 4 * (waves per simd) - 1
386        */
387       radeon_set_sh_reg(R_00B82C_COMPUTE_MAX_WAVE_ID, 0x190 /* Default value */);
388 
389       if (sctx->screen->info.si_TA_CS_BC_BASE_ADDR_allowed) {
390          uint64_t bc_va = sctx->border_color_buffer->gpu_address;
391 
392          radeon_set_config_reg(R_00950C_TA_CS_BC_BASE_ADDR, bc_va >> 8);
393       }
394    }
395 
396    if (sctx->chip_class >= GFX7) {
397       /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
398       radeon_set_sh_reg_seq(R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
399       radeon_emit(S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
400       radeon_emit(S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
401 
402       /* Disable profiling on compute queues. */
403       if (cs != &sctx->gfx_cs || !sctx->screen->info.has_graphics) {
404          radeon_set_sh_reg(R_00B82C_COMPUTE_PERFCOUNT_ENABLE, 0);
405          radeon_set_sh_reg(R_00B878_COMPUTE_THREAD_TRACE_ENABLE, 0);
406       }
407 
408       /* Set the pointer to border colors. */
409       /* Aldebaran doesn't support border colors. */
410       if (sctx->border_color_buffer) {
411          uint64_t bc_va = sctx->border_color_buffer->gpu_address;
412 
413          radeon_set_uconfig_reg_seq(R_030E00_TA_CS_BC_BASE_ADDR, 2, false);
414          radeon_emit(bc_va >> 8);                    /* R_030E00_TA_CS_BC_BASE_ADDR */
415          radeon_emit(S_030E04_ADDRESS(bc_va >> 40)); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
416       }
417    }
418 
419    /* cs_preamble_state initializes this for the gfx queue, so only do this
420     * if we are on a compute queue.
421     */
422    if (sctx->chip_class >= GFX9 &&
423        (cs != &sctx->gfx_cs || !sctx->screen->info.has_graphics)) {
424       radeon_set_uconfig_reg(R_0301EC_CP_COHER_START_DELAY,
425                              sctx->chip_class >= GFX10 ? 0x20 : 0);
426    }
427 
428    if (sctx->chip_class >= GFX10) {
429       radeon_set_sh_reg_seq(R_00B890_COMPUTE_USER_ACCUM_0, 5);
430       radeon_emit(0); /* R_00B890_COMPUTE_USER_ACCUM_0 */
431       radeon_emit(0); /* R_00B894_COMPUTE_USER_ACCUM_1 */
432       radeon_emit(0); /* R_00B898_COMPUTE_USER_ACCUM_2 */
433       radeon_emit(0); /* R_00B89C_COMPUTE_USER_ACCUM_3 */
434       radeon_emit(0); /* R_00B8A0_COMPUTE_PGM_RSRC3 */
435 
436       radeon_set_sh_reg(R_00B9F4_COMPUTE_DISPATCH_TUNNEL, 0);
437    }
438    radeon_end();
439 }
440 
si_setup_compute_scratch_buffer(struct si_context * sctx,struct si_shader * shader,struct ac_shader_config * config)441 static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader,
442                                             struct ac_shader_config *config)
443 {
444    uint64_t scratch_bo_size, scratch_needed;
445    scratch_bo_size = 0;
446    scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
447    if (sctx->compute_scratch_buffer)
448       scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
449 
450    if (scratch_bo_size < scratch_needed) {
451       si_resource_reference(&sctx->compute_scratch_buffer, NULL);
452 
453       sctx->compute_scratch_buffer =
454          si_aligned_buffer_create(&sctx->screen->b,
455                                   SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
456                                   PIPE_USAGE_DEFAULT,
457                                   scratch_needed, sctx->screen->info.pte_fragment_size);
458 
459       if (!sctx->compute_scratch_buffer)
460          return false;
461    }
462 
463    if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
464       uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
465 
466       if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
467          return false;
468 
469       si_resource_reference(&shader->scratch_bo, sctx->compute_scratch_buffer);
470    }
471 
472    return true;
473 }
474 
si_switch_compute_shader(struct si_context * sctx,struct si_compute * program,struct si_shader * shader,const amd_kernel_code_t * code_object,unsigned offset,bool * prefetch)475 static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute *program,
476                                      struct si_shader *shader, const amd_kernel_code_t *code_object,
477                                      unsigned offset, bool *prefetch)
478 {
479    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
480    struct ac_shader_config inline_config = {0};
481    struct ac_shader_config *config;
482    uint64_t shader_va;
483 
484    *prefetch = false;
485 
486    if (sctx->cs_shader_state.emitted_program == program && sctx->cs_shader_state.offset == offset)
487       return true;
488 
489    if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
490       config = &shader->config;
491    } else {
492       unsigned lds_blocks;
493 
494       config = &inline_config;
495       code_object_to_config(code_object, config);
496 
497       lds_blocks = config->lds_size;
498       /* XXX: We are over allocating LDS.  For GFX6, the shader reports
499        * LDS in blocks of 256 bytes, so if there are 4 bytes lds
500        * allocated in the shader and 4 bytes allocated by the state
501        * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
502        */
503       if (sctx->chip_class <= GFX6) {
504          lds_blocks += align(program->sel.info.base.shared_size, 256) >> 8;
505       } else {
506          lds_blocks += align(program->sel.info.base.shared_size, 512) >> 9;
507       }
508 
509       /* TODO: use si_multiwave_lds_size_workaround */
510       assert(lds_blocks <= 0xFF);
511 
512       config->rsrc2 &= C_00B84C_LDS_SIZE;
513       config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
514    }
515 
516    if (!si_setup_compute_scratch_buffer(sctx, shader, config))
517       return false;
518 
519    if (shader->scratch_bo) {
520       COMPUTE_DBG(sctx->screen,
521                   "Waves: %u; Scratch per wave: %u bytes; "
522                   "Total Scratch: %u bytes\n",
523                   sctx->scratch_waves, config->scratch_bytes_per_wave,
524                   config->scratch_bytes_per_wave * sctx->scratch_waves);
525 
526       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, shader->scratch_bo, RADEON_USAGE_READWRITE,
527                                 RADEON_PRIO_SCRATCH_BUFFER);
528    }
529 
530    shader_va = shader->bo->gpu_address + offset;
531    if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
532       /* Shader code is placed after the amd_kernel_code_t
533        * struct. */
534       shader_va += sizeof(amd_kernel_code_t);
535    }
536 
537    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, shader->bo, RADEON_USAGE_READ,
538                              RADEON_PRIO_SHADER_BINARY);
539 
540    radeon_begin(cs);
541    radeon_set_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
542 
543    radeon_set_sh_reg_seq(R_00B848_COMPUTE_PGM_RSRC1, 2);
544    radeon_emit(config->rsrc1);
545    radeon_emit(config->rsrc2);
546 
547    COMPUTE_DBG(sctx->screen,
548                "COMPUTE_PGM_RSRC1: 0x%08x "
549                "COMPUTE_PGM_RSRC2: 0x%08x\n",
550                config->rsrc1, config->rsrc2);
551 
552    sctx->max_seen_compute_scratch_bytes_per_wave =
553       MAX2(sctx->max_seen_compute_scratch_bytes_per_wave, config->scratch_bytes_per_wave);
554 
555    radeon_set_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
556                      S_00B860_WAVES(sctx->scratch_waves) |
557                         S_00B860_WAVESIZE(sctx->max_seen_compute_scratch_bytes_per_wave >> 10));
558    radeon_end();
559 
560    sctx->cs_shader_state.emitted_program = program;
561    sctx->cs_shader_state.offset = offset;
562    sctx->cs_shader_state.uses_scratch = config->scratch_bytes_per_wave != 0;
563 
564    *prefetch = true;
565    return true;
566 }
567 
setup_scratch_rsrc_user_sgprs(struct si_context * sctx,const amd_kernel_code_t * code_object,unsigned user_sgpr)568 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
569                                           const amd_kernel_code_t *code_object, unsigned user_sgpr)
570 {
571    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
572    uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
573 
574    unsigned max_private_element_size =
575       AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
576 
577    uint32_t scratch_dword0 = scratch_va & 0xffffffff;
578    uint32_t scratch_dword1 =
579       S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) | S_008F04_SWIZZLE_ENABLE(1);
580 
581    /* Disable address clamping */
582    uint32_t scratch_dword2 = 0xffffffff;
583    uint32_t scratch_dword3 = S_008F0C_INDEX_STRIDE(3) | S_008F0C_ADD_TID_ENABLE(1);
584 
585    if (sctx->chip_class >= GFX9) {
586       assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
587    } else {
588       scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
589 
590       if (sctx->chip_class < GFX8) {
591          /* BUF_DATA_FORMAT is ignored, but it cannot be
592           * BUF_DATA_FORMAT_INVALID. */
593          scratch_dword3 |= S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
594       }
595    }
596 
597    radeon_begin(cs);
598    radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 4);
599    radeon_emit(scratch_dword0);
600    radeon_emit(scratch_dword1);
601    radeon_emit(scratch_dword2);
602    radeon_emit(scratch_dword3);
603    radeon_end();
604 }
605 
si_setup_user_sgprs_co_v2(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info,uint64_t kernel_args_va)606 static void si_setup_user_sgprs_co_v2(struct si_context *sctx, const amd_kernel_code_t *code_object,
607                                       const struct pipe_grid_info *info, uint64_t kernel_args_va)
608 {
609    struct si_compute *program = sctx->cs_shader_state.program;
610    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
611 
612    static const enum amd_code_property_mask_t workgroup_count_masks[] = {
613       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
614       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
615       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z};
616 
617    unsigned i, user_sgpr = 0;
618    if (AMD_HSA_BITS_GET(code_object->code_properties,
619                         AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
620       if (code_object->workitem_private_segment_byte_size > 0) {
621          setup_scratch_rsrc_user_sgprs(sctx, code_object, user_sgpr);
622       }
623       user_sgpr += 4;
624    }
625 
626    radeon_begin(cs);
627 
628    if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
629       struct dispatch_packet dispatch;
630       unsigned dispatch_offset;
631       struct si_resource *dispatch_buf = NULL;
632       uint64_t dispatch_va;
633 
634       /* Upload dispatch ptr */
635       memset(&dispatch, 0, sizeof(dispatch));
636 
637       dispatch.workgroup_size_x = util_cpu_to_le16(info->block[0]);
638       dispatch.workgroup_size_y = util_cpu_to_le16(info->block[1]);
639       dispatch.workgroup_size_z = util_cpu_to_le16(info->block[2]);
640 
641       dispatch.grid_size_x = util_cpu_to_le32(info->grid[0] * info->block[0]);
642       dispatch.grid_size_y = util_cpu_to_le32(info->grid[1] * info->block[1]);
643       dispatch.grid_size_z = util_cpu_to_le32(info->grid[2] * info->block[2]);
644 
645       dispatch.private_segment_size = util_cpu_to_le32(program->private_size);
646       dispatch.group_segment_size = util_cpu_to_le32(program->sel.info.base.shared_size);
647 
648       dispatch.kernarg_address = util_cpu_to_le64(kernel_args_va);
649 
650       u_upload_data(sctx->b.const_uploader, 0, sizeof(dispatch), 256, &dispatch, &dispatch_offset,
651                     (struct pipe_resource **)&dispatch_buf);
652 
653       if (!dispatch_buf) {
654          fprintf(stderr, "Error: Failed to allocate dispatch "
655                          "packet.");
656       }
657       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, dispatch_buf, RADEON_USAGE_READ,
658                                 RADEON_PRIO_CONST_BUFFER);
659 
660       dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
661 
662       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
663       radeon_emit(dispatch_va);
664       radeon_emit(S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) | S_008F04_STRIDE(0));
665 
666       si_resource_reference(&dispatch_buf, NULL);
667       user_sgpr += 2;
668    }
669 
670    if (AMD_HSA_BITS_GET(code_object->code_properties,
671                         AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
672       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
673       radeon_emit(kernel_args_va);
674       radeon_emit(S_008F04_BASE_ADDRESS_HI(kernel_args_va >> 32) | S_008F04_STRIDE(0));
675       user_sgpr += 2;
676    }
677 
678    for (i = 0; i < 3 && user_sgpr < 16; i++) {
679       if (code_object->code_properties & workgroup_count_masks[i]) {
680          radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 1);
681          radeon_emit(info->grid[i]);
682          user_sgpr += 1;
683       }
684    }
685    radeon_end();
686 }
687 
si_upload_compute_input(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info)688 static bool si_upload_compute_input(struct si_context *sctx, const amd_kernel_code_t *code_object,
689                                     const struct pipe_grid_info *info)
690 {
691    struct si_compute *program = sctx->cs_shader_state.program;
692    struct si_resource *input_buffer = NULL;
693    uint32_t kernel_args_offset = 0;
694    uint32_t *kernel_args;
695    void *kernel_args_ptr;
696    uint64_t kernel_args_va;
697 
698    u_upload_alloc(sctx->b.const_uploader, 0, program->input_size,
699                   sctx->screen->info.tcc_cache_line_size, &kernel_args_offset,
700                   (struct pipe_resource **)&input_buffer, &kernel_args_ptr);
701 
702    if (unlikely(!kernel_args_ptr))
703       return false;
704 
705    kernel_args = (uint32_t *)kernel_args_ptr;
706    kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
707 
708    memcpy(kernel_args, info->input, program->input_size);
709 
710    for (unsigned i = 0; i < program->input_size / 4; i++) {
711       COMPUTE_DBG(sctx->screen, "input %u : %u\n", i, kernel_args[i]);
712    }
713 
714    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, input_buffer, RADEON_USAGE_READ,
715                              RADEON_PRIO_CONST_BUFFER);
716 
717    si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
718    si_resource_reference(&input_buffer, NULL);
719    return true;
720 }
721 
si_setup_nir_user_data(struct si_context * sctx,const struct pipe_grid_info * info)722 static void si_setup_nir_user_data(struct si_context *sctx, const struct pipe_grid_info *info)
723 {
724    struct si_compute *program = sctx->cs_shader_state.program;
725    struct si_shader_selector *sel = &program->sel;
726    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
727    unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 + 4 * SI_NUM_RESOURCE_SGPRS;
728    unsigned block_size_reg = grid_size_reg +
729                              /* 12 bytes = 3 dwords. */
730                              12 * sel->info.uses_grid_size;
731    unsigned cs_user_data_reg = block_size_reg + 4 * program->sel.info.uses_variable_block_size;
732 
733    radeon_begin(cs);
734 
735    if (sel->info.uses_grid_size) {
736       if (info->indirect) {
737          radeon_end();
738 
739          for (unsigned i = 0; i < 3; ++i) {
740             si_cp_copy_data(sctx, &sctx->gfx_cs, COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
741                             COPY_DATA_SRC_MEM, si_resource(info->indirect),
742                             info->indirect_offset + 4 * i);
743          }
744          radeon_begin_again(cs);
745       } else {
746          radeon_set_sh_reg_seq(grid_size_reg, 3);
747          radeon_emit(info->grid[0]);
748          radeon_emit(info->grid[1]);
749          radeon_emit(info->grid[2]);
750       }
751    }
752 
753    if (sel->info.uses_variable_block_size) {
754       radeon_set_sh_reg(block_size_reg,
755                         info->block[0] | (info->block[1] << 10) | (info->block[2] << 20));
756    }
757 
758    if (sel->info.base.cs.user_data_components_amd) {
759       radeon_set_sh_reg_seq(cs_user_data_reg, sel->info.base.cs.user_data_components_amd);
760       radeon_emit_array(sctx->cs_user_data, sel->info.base.cs.user_data_components_amd);
761    }
762    radeon_end();
763 }
764 
si_emit_dispatch_packets(struct si_context * sctx,const struct pipe_grid_info * info)765 static void si_emit_dispatch_packets(struct si_context *sctx, const struct pipe_grid_info *info)
766 {
767    struct si_screen *sscreen = sctx->screen;
768    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
769    bool render_cond_bit = sctx->render_cond_enabled;
770    unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
771    unsigned waves_per_threadgroup =
772       DIV_ROUND_UP(threads_per_threadgroup, sscreen->compute_wave_size);
773    unsigned threadgroups_per_cu = 1;
774 
775    if (sctx->chip_class >= GFX10 && waves_per_threadgroup == 1)
776       threadgroups_per_cu = 2;
777 
778    if (unlikely(sctx->thread_trace_enabled)) {
779       si_write_event_with_dims_marker(sctx, &sctx->gfx_cs,
780                                       info->indirect ? EventCmdDispatchIndirect : EventCmdDispatch,
781                                       info->grid[0], info->grid[1], info->grid[2]);
782    }
783 
784    radeon_begin(cs);
785    radeon_set_sh_reg(
786       R_00B854_COMPUTE_RESOURCE_LIMITS,
787       ac_get_compute_resource_limits(&sscreen->info, waves_per_threadgroup,
788                                      sctx->cs_max_waves_per_sh, threadgroups_per_cu));
789 
790    unsigned dispatch_initiator = S_00B800_COMPUTE_SHADER_EN(1) | S_00B800_FORCE_START_AT_000(1) |
791                                  /* If the KMD allows it (there is a KMD hw register for it),
792                                   * allow launching waves out-of-order. (same as Vulkan) */
793                                  S_00B800_ORDER_MODE(sctx->chip_class >= GFX7) |
794                                  S_00B800_CS_W32_EN(sscreen->compute_wave_size == 32);
795 
796    const uint *last_block = info->last_block;
797    bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
798 
799    radeon_set_sh_reg_seq(R_00B81C_COMPUTE_NUM_THREAD_X, 3);
800 
801    if (partial_block_en) {
802       unsigned partial[3];
803 
804       /* If no partial_block, these should be an entire block size, not 0. */
805       partial[0] = last_block[0] ? last_block[0] : info->block[0];
806       partial[1] = last_block[1] ? last_block[1] : info->block[1];
807       partial[2] = last_block[2] ? last_block[2] : info->block[2];
808 
809       radeon_emit(S_00B81C_NUM_THREAD_FULL(info->block[0]) |
810                   S_00B81C_NUM_THREAD_PARTIAL(partial[0]));
811       radeon_emit(S_00B820_NUM_THREAD_FULL(info->block[1]) |
812                   S_00B820_NUM_THREAD_PARTIAL(partial[1]));
813       radeon_emit(S_00B824_NUM_THREAD_FULL(info->block[2]) |
814                   S_00B824_NUM_THREAD_PARTIAL(partial[2]));
815 
816       dispatch_initiator |= S_00B800_PARTIAL_TG_EN(1);
817    } else {
818       radeon_emit(S_00B81C_NUM_THREAD_FULL(info->block[0]));
819       radeon_emit(S_00B820_NUM_THREAD_FULL(info->block[1]));
820       radeon_emit(S_00B824_NUM_THREAD_FULL(info->block[2]));
821    }
822 
823    if (info->indirect) {
824       uint64_t base_va = si_resource(info->indirect)->gpu_address;
825 
826       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(info->indirect), RADEON_USAGE_READ,
827                                 RADEON_PRIO_DRAW_INDIRECT);
828 
829       radeon_emit(PKT3(PKT3_SET_BASE, 2, 0) | PKT3_SHADER_TYPE_S(1));
830       radeon_emit(1);
831       radeon_emit(base_va);
832       radeon_emit(base_va >> 32);
833 
834       radeon_emit(PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
835       radeon_emit(info->indirect_offset);
836       radeon_emit(dispatch_initiator);
837    } else {
838       radeon_emit(PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
839       radeon_emit(info->grid[0]);
840       radeon_emit(info->grid[1]);
841       radeon_emit(info->grid[2]);
842       radeon_emit(dispatch_initiator);
843    }
844 
845    if (unlikely(sctx->thread_trace_enabled && sctx->chip_class >= GFX9)) {
846       radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
847       radeon_emit(EVENT_TYPE(V_028A90_THREAD_TRACE_MARKER) | EVENT_INDEX(0));
848    }
849    radeon_end();
850 }
851 
si_check_needs_implicit_sync(struct si_context * sctx)852 static bool si_check_needs_implicit_sync(struct si_context *sctx)
853 {
854    /* If the compute shader is going to read from a texture/image written by a
855     * previous draw, we must wait for its completion before continuing.
856     * Buffers and image stores (from the draw) are not taken into consideration
857     * because that's the app responsibility.
858     *
859     * The OpenGL 4.6 spec says:
860     *
861     *    buffer object and texture stores performed by shaders are not
862     *    automatically synchronized
863     *
864     * TODO: Bindless textures are not handled, and thus are not synchronized.
865     */
866    struct si_shader_info *info = &sctx->cs_shader_state.program->sel.info;
867    struct si_samplers *samplers = &sctx->samplers[PIPE_SHADER_COMPUTE];
868    unsigned mask = samplers->enabled_mask & info->base.textures_used[0];
869 
870    while (mask) {
871       int i = u_bit_scan(&mask);
872       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
873 
874       struct si_resource *res = si_resource(sview->base.texture);
875       if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf,
876                                             RADEON_USAGE_NEEDS_IMPLICIT_SYNC))
877          return true;
878    }
879 
880    struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE];
881    mask = u_bit_consecutive(0, info->base.num_images) & images->enabled_mask;
882 
883    while (mask) {
884       int i = u_bit_scan(&mask);
885       struct pipe_image_view *sview = &images->views[i];
886 
887       struct si_resource *res = si_resource(sview->resource);
888       if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf,
889                                             RADEON_USAGE_NEEDS_IMPLICIT_SYNC))
890          return true;
891    }
892    return false;
893 }
894 
si_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)895 static void si_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
896 {
897    struct si_context *sctx = (struct si_context *)ctx;
898    struct si_screen *sscreen = sctx->screen;
899    struct si_compute *program = sctx->cs_shader_state.program;
900    const amd_kernel_code_t *code_object = si_compute_get_code_object(program, info->pc);
901    int i;
902    bool cs_regalloc_hang = sscreen->info.has_cs_regalloc_hang_bug &&
903                            info->block[0] * info->block[1] * info->block[2] > 256;
904 
905    if (cs_regalloc_hang)
906       sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
907 
908    if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed)
909       return;
910 
911    if (sctx->has_graphics) {
912       if (sctx->last_num_draw_calls != sctx->num_draw_calls) {
913          si_update_fb_dirtiness_after_rendering(sctx);
914          sctx->last_num_draw_calls = sctx->num_draw_calls;
915 
916          if (sctx->force_cb_shader_coherent || si_check_needs_implicit_sync(sctx))
917             si_make_CB_shader_coherent(sctx, 0,
918                                        sctx->framebuffer.CB_has_shader_readable_metadata,
919                                        sctx->framebuffer.all_DCC_pipe_aligned);
920       }
921 
922       si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
923    }
924 
925    /* Add buffer sizes for memory checking in need_cs_space. */
926    si_context_add_resource_size(sctx, &program->shader.bo->b.b);
927    /* TODO: add the scratch buffer */
928 
929    if (info->indirect) {
930       si_context_add_resource_size(sctx, info->indirect);
931 
932       /* Indirect buffers use TC L2 on GFX9, but not older hw. */
933       if (sctx->chip_class <= GFX8 && si_resource(info->indirect)->TC_L2_dirty) {
934          sctx->flags |= SI_CONTEXT_WB_L2;
935          si_resource(info->indirect)->TC_L2_dirty = false;
936       }
937    }
938 
939    si_need_gfx_cs_space(sctx, 0);
940 
941    /* If we're using a secure context, determine if cs must be secure or not */
942    if (unlikely(radeon_uses_secure_bos(sctx->ws))) {
943       bool secure = si_compute_resources_check_encrypted(sctx);
944       if (secure != sctx->ws->cs_is_secure(&sctx->gfx_cs)) {
945          si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW |
946                                RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION,
947                          NULL);
948       }
949    }
950 
951    if (sctx->bo_list_add_all_compute_resources)
952       si_compute_resources_add_all_to_bo_list(sctx);
953 
954    if (!sctx->cs_shader_state.initialized) {
955       si_emit_initial_compute_regs(sctx, &sctx->gfx_cs);
956 
957       sctx->cs_shader_state.emitted_program = NULL;
958       sctx->cs_shader_state.initialized = true;
959    }
960 
961    /* First emit registers. */
962    bool prefetch;
963    if (!si_switch_compute_shader(sctx, program, &program->shader, code_object, info->pc, &prefetch))
964       return;
965 
966    si_upload_compute_shader_descriptors(sctx);
967    si_emit_compute_shader_pointers(sctx);
968 
969    if (program->ir_type == PIPE_SHADER_IR_NATIVE &&
970        unlikely(!si_upload_compute_input(sctx, code_object, info)))
971       return;
972 
973    /* Global buffers */
974    for (i = 0; i < program->max_global_buffers; i++) {
975       struct si_resource *buffer = si_resource(program->global_buffers[i]);
976       if (!buffer) {
977          continue;
978       }
979       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buffer, RADEON_USAGE_READWRITE,
980                                 RADEON_PRIO_COMPUTE_GLOBAL);
981    }
982 
983    /* Registers that are not read from memory should be set before this: */
984    if (sctx->flags)
985       sctx->emit_cache_flush(sctx, &sctx->gfx_cs);
986 
987    if (sctx->has_graphics && si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond)) {
988       sctx->atoms.s.render_cond.emit(sctx);
989       si_set_atom_dirty(sctx, &sctx->atoms.s.render_cond, false);
990    }
991 
992    /* Prefetch the compute shader to L2. */
993    if (sctx->chip_class >= GFX7 && prefetch)
994       si_cp_dma_prefetch(sctx, &program->shader.bo->b.b, 0, program->shader.bo->b.b.width0);
995 
996    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
997       si_setup_nir_user_data(sctx, info);
998 
999    si_emit_dispatch_packets(sctx, info);
1000 
1001    if (unlikely(sctx->current_saved_cs)) {
1002       si_trace_emit(sctx);
1003       si_log_compute_state(sctx, sctx->log);
1004    }
1005 
1006    /* Mark displayable DCC as dirty for bound images. */
1007    unsigned display_dcc_store_mask = sctx->images[PIPE_SHADER_COMPUTE].display_dcc_store_mask &
1008                                BITFIELD_MASK(program->sel.info.base.num_images);
1009    while (display_dcc_store_mask) {
1010       struct si_texture *tex = (struct si_texture *)
1011          sctx->images[PIPE_SHADER_COMPUTE].views[u_bit_scan(&display_dcc_store_mask)].resource;
1012 
1013       si_mark_display_dcc_dirty(sctx, tex);
1014    }
1015 
1016    /* TODO: Bindless images don't set displayable_dcc_dirty after image stores. */
1017 
1018    sctx->compute_is_busy = true;
1019    sctx->num_compute_calls++;
1020 
1021    if (cs_regalloc_hang)
1022       sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
1023 }
1024 
si_destroy_compute(struct si_compute * program)1025 void si_destroy_compute(struct si_compute *program)
1026 {
1027    struct si_shader_selector *sel = &program->sel;
1028 
1029    if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
1030       util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready);
1031       util_queue_fence_destroy(&sel->ready);
1032    }
1033 
1034    for (unsigned i = 0; i < program->max_global_buffers; i++)
1035       pipe_resource_reference(&program->global_buffers[i], NULL);
1036    FREE(program->global_buffers);
1037 
1038    si_shader_destroy(&program->shader);
1039    ralloc_free(program->sel.nir);
1040    FREE(program);
1041 }
1042 
si_delete_compute_state(struct pipe_context * ctx,void * state)1043 static void si_delete_compute_state(struct pipe_context *ctx, void *state)
1044 {
1045    struct si_compute *program = (struct si_compute *)state;
1046    struct si_context *sctx = (struct si_context *)ctx;
1047 
1048    if (!state)
1049       return;
1050 
1051    if (program == sctx->cs_shader_state.program)
1052       sctx->cs_shader_state.program = NULL;
1053 
1054    if (program == sctx->cs_shader_state.emitted_program)
1055       sctx->cs_shader_state.emitted_program = NULL;
1056 
1057    si_compute_reference(&program, NULL);
1058 }
1059 
si_set_compute_resources(struct pipe_context * ctx_,unsigned start,unsigned count,struct pipe_surface ** surfaces)1060 static void si_set_compute_resources(struct pipe_context *ctx_, unsigned start, unsigned count,
1061                                      struct pipe_surface **surfaces)
1062 {
1063 }
1064 
si_init_compute_functions(struct si_context * sctx)1065 void si_init_compute_functions(struct si_context *sctx)
1066 {
1067    sctx->b.create_compute_state = si_create_compute_state;
1068    sctx->b.delete_compute_state = si_delete_compute_state;
1069    sctx->b.bind_compute_state = si_bind_compute_state;
1070    sctx->b.set_compute_resources = si_set_compute_resources;
1071    sctx->b.set_global_binding = si_set_global_binding;
1072    sctx->b.launch_grid = si_launch_grid;
1073 }
1074