1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "ac_shadowed_regs.h"
37 #include "util/disk_cache.h"
38 #include "util/u_cpu_detect.h"
39 #include "util/u_log.h"
40 #include "util/u_memory.h"
41 #include "util/u_suballoc.h"
42 #include "util/u_tests.h"
43 #include "util/u_upload_mgr.h"
44 #include "util/xmlconfig.h"
45 #include "vl/vl_decoder.h"
46
47 #include <xf86drm.h>
48
49 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
50
51 static const struct debug_named_value radeonsi_debug_options[] = {
52 /* Shader logging options: */
53 {"vs", DBG(VS), "Print vertex shaders"},
54 {"ps", DBG(PS), "Print pixel shaders"},
55 {"gs", DBG(GS), "Print geometry shaders"},
56 {"tcs", DBG(TCS), "Print tessellation control shaders"},
57 {"tes", DBG(TES), "Print tessellation evaluation shaders"},
58 {"cs", DBG(CS), "Print compute shaders"},
59 {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
60 {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
61 {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
62 {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
63
64 /* Shader compiler options the shader cache should be aware of: */
65 {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
66 {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
67 {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
68 {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
69 {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
70 {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
71 {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
72
73 /* Shader compiler options (with no effect on the shader cache): */
74 {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
75 {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
76 {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
77
78 /* Information logging options: */
79 {"info", DBG(INFO), "Print driver information"},
80 {"tex", DBG(TEX), "Print texture info"},
81 {"compute", DBG(COMPUTE), "Print compute info"},
82 {"vm", DBG(VM), "Print virtual addresses when creating resources"},
83 {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
84 {"ib", DBG(IB), "Print command buffers."},
85
86 /* Driver options: */
87 {"nowc", DBG(NO_WC), "Disable GTT write combining"},
88 {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
89 {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
90 {"shadowregs", DBG(SHADOW_REGS), "Enable CP register shadowing."},
91 {"nofastdlist", DBG(NO_FAST_DISPLAY_LIST), "Disable fast display lists"},
92
93 /* 3D engine options: */
94 {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
95 {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
96 {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
97 {"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."},
98 {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
99 {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
100 {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
101 {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
102 {"dpbb", DBG(DPBB), "Enable DPBB."},
103 {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
104 {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
105 {"notiling", DBG(NO_TILING), "Disable tiling"},
106 {"nodisplaytiling", DBG(NO_DISPLAY_TILING), "Disable display tiling"},
107 {"nodisplaydcc", DBG(NO_DISPLAY_DCC), "Disable display DCC"},
108 {"nodcc", DBG(NO_DCC), "Disable DCC."},
109 {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
110 {"nodccstore", DBG(NO_DCC_STORE), "Disable DCC stores"},
111 {"dccstore", DBG(DCC_STORE), "Enable DCC stores"},
112 {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
113 {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
114 {"nodma", DBG(NO_DMA), "Disable SDMA-copy for DRI_PRIME"},
115
116 {"tmz", DBG(TMZ), "Force allocation of scanout/depth/stencil buffer as encrypted"},
117 {"sqtt", DBG(SQTT), "Enable SQTT"},
118
119 DEBUG_NAMED_VALUE_END /* must be last */
120 };
121
122 static const struct debug_named_value test_options[] = {
123 /* Tests: */
124 {"blit", DBG(TEST_BLIT), "Invoke blit tests and exit."},
125 {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
126 {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
127 {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
128 {"testgds", DBG(TEST_GDS), "Test GDS."},
129 {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
130 {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
131
132 DEBUG_NAMED_VALUE_END /* must be last */
133 };
134
si_init_compiler(struct si_screen * sscreen,struct ac_llvm_compiler * compiler)135 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
136 {
137 /* Only create the less-optimizing version of the compiler on APUs
138 * predating Ryzen (Raven). */
139 bool create_low_opt_compiler =
140 !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
141
142 enum ac_target_machine_options tm_options =
143 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
144 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
145 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
146
147 ac_init_llvm_once();
148 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
149 compiler->passes = ac_create_llvm_passes(compiler->tm);
150
151 if (compiler->low_opt_tm)
152 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
153 }
154
si_init_aux_async_compute_ctx(struct si_screen * sscreen)155 void si_init_aux_async_compute_ctx(struct si_screen *sscreen)
156 {
157 assert(!sscreen->async_compute_context);
158 sscreen->async_compute_context = si_create_context(
159 &sscreen->b,
160 SI_CONTEXT_FLAG_AUX |
161 (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
162 PIPE_CONTEXT_COMPUTE_ONLY);
163
164 /* Limit the numbers of waves allocated for this context. */
165 if (sscreen->async_compute_context)
166 ((struct si_context*)sscreen->async_compute_context)->cs_max_waves_per_sh = 2;
167 }
168
si_destroy_compiler(struct ac_llvm_compiler * compiler)169 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
170 {
171 ac_destroy_llvm_compiler(compiler);
172 }
173
174
decref_implicit_resource(struct hash_entry * entry)175 static void decref_implicit_resource(struct hash_entry *entry)
176 {
177 pipe_resource_reference((struct pipe_resource**)&entry->data, NULL);
178 }
179
180 /*
181 * pipe_context
182 */
si_destroy_context(struct pipe_context * context)183 static void si_destroy_context(struct pipe_context *context)
184 {
185 struct si_context *sctx = (struct si_context *)context;
186 int i;
187
188 /* Unreference the framebuffer normally to disable related logic
189 * properly.
190 */
191 struct pipe_framebuffer_state fb = {};
192 if (context->set_framebuffer_state)
193 context->set_framebuffer_state(context, &fb);
194
195 si_release_all_descriptors(sctx);
196
197 if (sctx->chip_class >= GFX10 && sctx->has_graphics)
198 gfx10_destroy_query(sctx);
199
200 if (sctx->thread_trace)
201 si_destroy_thread_trace(sctx);
202
203 pipe_resource_reference(&sctx->esgs_ring, NULL);
204 pipe_resource_reference(&sctx->gsvs_ring, NULL);
205 pipe_resource_reference(&sctx->tess_rings, NULL);
206 pipe_resource_reference(&sctx->tess_rings_tmz, NULL);
207 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
208 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
209 si_resource_reference(&sctx->border_color_buffer, NULL);
210 free(sctx->border_color_table);
211 si_resource_reference(&sctx->scratch_buffer, NULL);
212 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
213 si_resource_reference(&sctx->wait_mem_scratch, NULL);
214 si_resource_reference(&sctx->wait_mem_scratch_tmz, NULL);
215 si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
216
217 if (sctx->cs_preamble_state)
218 si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
219 if (sctx->cs_preamble_tess_rings)
220 si_pm4_free_state(sctx, sctx->cs_preamble_tess_rings, ~0);
221 if (sctx->cs_preamble_tess_rings_tmz)
222 si_pm4_free_state(sctx, sctx->cs_preamble_tess_rings_tmz, ~0);
223 if (sctx->cs_preamble_gs_rings)
224 si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
225 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
226 si_pm4_free_state(sctx, sctx->vgt_shader_config[i], SI_STATE_IDX(vgt_shader_config));
227
228 if (sctx->fixed_func_tcs_shader.cso)
229 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
230 if (sctx->custom_dsa_flush)
231 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
232 if (sctx->custom_blend_resolve)
233 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
234 if (sctx->custom_blend_fmask_decompress)
235 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
236 if (sctx->custom_blend_eliminate_fastclear)
237 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
238 if (sctx->custom_blend_dcc_decompress)
239 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
240 if (sctx->vs_blit_pos)
241 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
242 if (sctx->vs_blit_pos_layered)
243 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
244 if (sctx->vs_blit_color)
245 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
246 if (sctx->vs_blit_color_layered)
247 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
248 if (sctx->vs_blit_texcoord)
249 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
250 if (sctx->cs_clear_buffer)
251 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
252 if (sctx->cs_clear_buffer_rmw)
253 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer_rmw);
254 if (sctx->cs_copy_buffer)
255 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
256 if (sctx->cs_copy_image)
257 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
258 if (sctx->cs_copy_image_1d_array)
259 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
260 if (sctx->cs_clear_render_target)
261 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
262 if (sctx->cs_clear_render_target_1d_array)
263 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
264 if (sctx->cs_clear_12bytes_buffer)
265 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
266 if (sctx->cs_dcc_decompress)
267 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
268 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_dcc_retile); i++) {
269 if (sctx->cs_dcc_retile[i])
270 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile[i]);
271 }
272 if (sctx->no_velems_state)
273 sctx->b.delete_vertex_elements_state(&sctx->b, sctx->no_velems_state);
274
275 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
276 for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
277 if (sctx->cs_fmask_expand[i][j]) {
278 sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
279 }
280 }
281 }
282
283 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_clear_dcc_msaa); i++) {
284 for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i]); j++) {
285 for (unsigned k = 0; k < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j]); k++) {
286 for (unsigned l = 0; l < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k]); l++) {
287 for (unsigned m = 0; m < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k][l]); m++) {
288 if (sctx->cs_clear_dcc_msaa[i][j][k][l][m])
289 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_dcc_msaa[i][j][k][l][m]);
290 }
291 }
292 }
293 }
294 }
295
296 if (sctx->blitter)
297 util_blitter_destroy(sctx->blitter);
298
299 if (sctx->query_result_shader)
300 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
301 if (sctx->sh_query_result_shader)
302 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
303
304 sctx->ws->cs_destroy(&sctx->gfx_cs);
305 if (sctx->ctx)
306 sctx->ws->ctx_destroy(sctx->ctx);
307 if (sctx->sdma_cs) {
308 sctx->ws->cs_destroy(sctx->sdma_cs);
309 free(sctx->sdma_cs);
310 }
311
312 if (sctx->dirty_implicit_resources)
313 _mesa_hash_table_destroy(sctx->dirty_implicit_resources,
314 decref_implicit_resource);
315
316 if (sctx->b.stream_uploader)
317 u_upload_destroy(sctx->b.stream_uploader);
318 if (sctx->b.const_uploader && sctx->b.const_uploader != sctx->b.stream_uploader)
319 u_upload_destroy(sctx->b.const_uploader);
320 if (sctx->cached_gtt_allocator)
321 u_upload_destroy(sctx->cached_gtt_allocator);
322
323 slab_destroy_child(&sctx->pool_transfers);
324 slab_destroy_child(&sctx->pool_transfers_unsync);
325
326 u_suballocator_destroy(&sctx->allocator_zeroed_memory);
327
328 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
329 si_resource_reference(&sctx->eop_bug_scratch, NULL);
330 si_resource_reference(&sctx->eop_bug_scratch_tmz, NULL);
331 si_resource_reference(&sctx->shadowed_regs, NULL);
332 radeon_bo_reference(sctx->screen->ws, &sctx->gds, NULL);
333 radeon_bo_reference(sctx->screen->ws, &sctx->gds_oa, NULL);
334
335 si_destroy_compiler(&sctx->compiler);
336
337 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
338
339 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
340 _mesa_hash_table_destroy(sctx->img_handles, NULL);
341
342 util_dynarray_fini(&sctx->resident_tex_handles);
343 util_dynarray_fini(&sctx->resident_img_handles);
344 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
345 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
346 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
347
348 if (!(sctx->context_flags & SI_CONTEXT_FLAG_AUX))
349 p_atomic_dec(&context->screen->num_contexts);
350
351 FREE(sctx);
352 }
353
si_get_reset_status(struct pipe_context * ctx)354 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
355 {
356 struct si_context *sctx = (struct si_context *)ctx;
357 if (sctx->context_flags & SI_CONTEXT_FLAG_AUX)
358 return PIPE_NO_RESET;
359
360 bool needs_reset;
361 enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx, false, &needs_reset);
362
363 if (status != PIPE_NO_RESET && needs_reset && !(sctx->context_flags & SI_CONTEXT_FLAG_AUX)) {
364 /* Call the gallium frontend to set a no-op API dispatch. */
365 if (sctx->device_reset_callback.reset) {
366 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
367 }
368 }
369 return status;
370 }
371
si_set_device_reset_callback(struct pipe_context * ctx,const struct pipe_device_reset_callback * cb)372 static void si_set_device_reset_callback(struct pipe_context *ctx,
373 const struct pipe_device_reset_callback *cb)
374 {
375 struct si_context *sctx = (struct si_context *)ctx;
376
377 if (cb)
378 sctx->device_reset_callback = *cb;
379 else
380 memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
381 }
382
383 /* Apitrace profiling:
384 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
385 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
386 * and remember its number.
387 * 3) In Mesa, enable queries and performance counters around that draw
388 * call and print the results.
389 * 4) glretrace --benchmark --markers ..
390 */
si_emit_string_marker(struct pipe_context * ctx,const char * string,int len)391 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
392 {
393 struct si_context *sctx = (struct si_context *)ctx;
394
395 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
396
397 if (sctx->thread_trace_enabled)
398 si_write_user_event(sctx, &sctx->gfx_cs, UserEventTrigger, string, len);
399
400 if (sctx->log)
401 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
402 }
403
si_set_debug_callback(struct pipe_context * ctx,const struct pipe_debug_callback * cb)404 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
405 {
406 struct si_context *sctx = (struct si_context *)ctx;
407 struct si_screen *screen = sctx->screen;
408
409 util_queue_finish(&screen->shader_compiler_queue);
410 util_queue_finish(&screen->shader_compiler_queue_low_priority);
411
412 if (cb)
413 sctx->debug = *cb;
414 else
415 memset(&sctx->debug, 0, sizeof(sctx->debug));
416 }
417
si_set_log_context(struct pipe_context * ctx,struct u_log_context * log)418 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
419 {
420 struct si_context *sctx = (struct si_context *)ctx;
421 sctx->log = log;
422
423 if (log)
424 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
425 }
426
si_set_context_param(struct pipe_context * ctx,enum pipe_context_param param,unsigned value)427 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
428 unsigned value)
429 {
430 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
431
432 switch (param) {
433 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
434 ws->pin_threads_to_L3_cache(ws, value);
435 break;
436 default:;
437 }
438 }
439
si_set_frontend_noop(struct pipe_context * ctx,bool enable)440 static void si_set_frontend_noop(struct pipe_context *ctx, bool enable)
441 {
442 struct si_context *sctx = (struct si_context *)ctx;
443
444 ctx->flush(ctx, NULL, PIPE_FLUSH_ASYNC);
445 sctx->is_noop = enable;
446 }
447
si_create_context(struct pipe_screen * screen,unsigned flags)448 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
449 {
450 struct si_screen *sscreen = (struct si_screen *)screen;
451 STATIC_ASSERT(DBG_COUNT <= 64);
452
453 /* Don't create a context if it's not compute-only and hw is compute-only. */
454 if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
455 return NULL;
456
457 struct si_context *sctx = CALLOC_STRUCT(si_context);
458 struct radeon_winsys *ws = sscreen->ws;
459 int shader, i;
460 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
461
462 if (!sctx)
463 return NULL;
464
465 sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
466
467 if (flags & PIPE_CONTEXT_DEBUG)
468 sscreen->record_llvm_ir = true; /* racy but not critical */
469
470 sctx->b.screen = screen; /* this must be set first */
471 sctx->b.priv = NULL;
472 sctx->b.destroy = si_destroy_context;
473 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
474 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
475 sctx->context_flags = flags;
476
477 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
478 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
479
480 sctx->ws = sscreen->ws;
481 sctx->family = sscreen->info.family;
482 sctx->chip_class = sscreen->info.chip_class;
483
484 if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
485 sctx->eop_bug_scratch = si_aligned_buffer_create(
486 &sscreen->b, SI_RESOURCE_FLAG_DRIVER_INTERNAL,
487 PIPE_USAGE_DEFAULT, 16 * sscreen->info.max_render_backends, 256);
488 if (sctx->screen->info.has_tmz_support)
489 sctx->eop_bug_scratch_tmz = si_aligned_buffer_create(
490 &sscreen->b, PIPE_RESOURCE_FLAG_ENCRYPTED | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
491 PIPE_USAGE_DEFAULT, 16 * sscreen->info.max_render_backends, 256);
492 if (!sctx->eop_bug_scratch)
493 goto fail;
494 }
495
496 /* Initialize the context handle and the command stream. */
497 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
498 if (!sctx->ctx)
499 goto fail;
500
501 ws->cs_create(&sctx->gfx_cs, sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
502 (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
503
504 /* Initialize private allocators. */
505 u_suballocator_init(&sctx->allocator_zeroed_memory, &sctx->b, 128 * 1024, 0,
506 PIPE_USAGE_DEFAULT,
507 SI_RESOURCE_FLAG_CLEAR | SI_RESOURCE_FLAG_32BIT, false);
508
509 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
510 if (!sctx->cached_gtt_allocator)
511 goto fail;
512
513 /* Initialize public allocators. */
514 /* Unify uploaders as follows:
515 * - dGPUs with Smart Access Memory: there is only one uploader instance writing to VRAM.
516 * - APUs: There is only one uploader instance writing to RAM. VRAM has the same perf on APUs.
517 * - Other chips: The const uploader writes to VRAM and the stream uploader writes to RAM.
518 */
519 bool smart_access_memory = sscreen->info.smart_access_memory;
520 bool is_apu = !sscreen->info.has_dedicated_vram;
521 sctx->b.stream_uploader =
522 u_upload_create(&sctx->b, 1024 * 1024, 0,
523 smart_access_memory && !is_apu ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STREAM,
524 SI_RESOURCE_FLAG_32BIT); /* same flags as const_uploader */
525 if (!sctx->b.stream_uploader)
526 goto fail;
527
528 if (smart_access_memory || is_apu) {
529 sctx->b.const_uploader = sctx->b.stream_uploader;
530 } else {
531 sctx->b.const_uploader =
532 u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
533 SI_RESOURCE_FLAG_32BIT);
534 if (!sctx->b.const_uploader)
535 goto fail;
536 }
537
538 /* Border colors. */
539 if (sscreen->info.has_3d_cube_border_color_mipmap) {
540 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
541 if (!sctx->border_color_table)
542 goto fail;
543
544 sctx->border_color_buffer = si_resource(pipe_buffer_create(
545 screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
546 if (!sctx->border_color_buffer)
547 goto fail;
548
549 sctx->border_color_map =
550 ws->buffer_map(ws, sctx->border_color_buffer->buf, NULL, PIPE_MAP_WRITE);
551 if (!sctx->border_color_map)
552 goto fail;
553 }
554
555 sctx->ngg = sscreen->use_ngg;
556 si_shader_change_notify(sctx);
557
558 /* Initialize context functions used by graphics and compute. */
559 if (sctx->chip_class >= GFX10)
560 sctx->emit_cache_flush = gfx10_emit_cache_flush;
561 else
562 sctx->emit_cache_flush = si_emit_cache_flush;
563
564 sctx->b.emit_string_marker = si_emit_string_marker;
565 sctx->b.set_debug_callback = si_set_debug_callback;
566 sctx->b.set_log_context = si_set_log_context;
567 sctx->b.set_context_param = si_set_context_param;
568 sctx->b.get_device_reset_status = si_get_reset_status;
569 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
570 sctx->b.set_frontend_noop = si_set_frontend_noop;
571
572 si_init_all_descriptors(sctx);
573 si_init_buffer_functions(sctx);
574 si_init_clear_functions(sctx);
575 si_init_blit_functions(sctx);
576 si_init_compute_functions(sctx);
577 si_init_compute_blit_functions(sctx);
578 si_init_debug_functions(sctx);
579 si_init_fence_functions(sctx);
580 si_init_query_functions(sctx);
581 si_init_state_compute_functions(sctx);
582 si_init_context_texture_functions(sctx);
583
584 /* Initialize graphics-only context functions. */
585 if (sctx->has_graphics) {
586 if (sctx->chip_class >= GFX10)
587 gfx10_init_query(sctx);
588 si_init_msaa_functions(sctx);
589 si_init_shader_functions(sctx);
590 si_init_state_functions(sctx);
591 si_init_streamout_functions(sctx);
592 si_init_viewport_functions(sctx);
593 si_init_spi_map_functions(sctx);
594
595 sctx->blitter = util_blitter_create(&sctx->b);
596 if (sctx->blitter == NULL)
597 goto fail;
598 sctx->blitter->skip_viewport_restore = true;
599
600 /* Some states are expected to be always non-NULL. */
601 sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
602 sctx->queued.named.blend = sctx->noop_blend;
603
604 sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
605 sctx->queued.named.dsa = sctx->noop_dsa;
606
607 sctx->no_velems_state = sctx->b.create_vertex_elements_state(&sctx->b, 0, NULL);
608 sctx->vertex_elements = sctx->no_velems_state;
609
610 sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
611 sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
612
613 switch (sctx->chip_class) {
614 case GFX6:
615 si_init_draw_functions_GFX6(sctx);
616 break;
617 case GFX7:
618 si_init_draw_functions_GFX7(sctx);
619 break;
620 case GFX8:
621 si_init_draw_functions_GFX8(sctx);
622 break;
623 case GFX9:
624 si_init_draw_functions_GFX9(sctx);
625 break;
626 case GFX10:
627 si_init_draw_functions_GFX10(sctx);
628 break;
629 case GFX10_3:
630 si_init_draw_functions_GFX10_3(sctx);
631 break;
632 default:
633 unreachable("unhandled chip class");
634 }
635 }
636
637 sctx->sample_mask = 0xffff;
638
639 /* Initialize multimedia functions. */
640 if (sscreen->info.has_video_hw.uvd_decode || sscreen->info.has_video_hw.vcn_decode ||
641 sscreen->info.has_video_hw.jpeg_decode || sscreen->info.has_video_hw.vce_encode ||
642 sscreen->info.has_video_hw.uvd_encode || sscreen->info.has_video_hw.vcn_encode) {
643 sctx->b.create_video_codec = si_uvd_create_decoder;
644 sctx->b.create_video_buffer = si_video_buffer_create;
645 if (screen->resource_create_with_modifiers)
646 sctx->b.create_video_buffer_with_modifiers = si_video_buffer_create_with_modifiers;
647 } else {
648 sctx->b.create_video_codec = vl_create_decoder;
649 sctx->b.create_video_buffer = vl_video_buffer_create;
650 }
651
652 if (sctx->chip_class >= GFX9) {
653 sctx->wait_mem_scratch =
654 si_aligned_buffer_create(screen,
655 SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
656 PIPE_USAGE_DEFAULT, 8,
657 sscreen->info.tcc_cache_line_size);
658 if (!sctx->wait_mem_scratch)
659 goto fail;
660
661 if (sscreen->info.has_tmz_support) {
662 sctx->wait_mem_scratch_tmz =
663 si_aligned_buffer_create(screen,
664 SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
665 PIPE_RESOURCE_FLAG_ENCRYPTED,
666 PIPE_USAGE_DEFAULT, 8,
667 sscreen->info.tcc_cache_line_size);
668 if (!sctx->wait_mem_scratch_tmz)
669 goto fail;
670 }
671 }
672
673 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
674 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
675 if (sctx->chip_class == GFX7) {
676 sctx->null_const_buf.buffer =
677 pipe_aligned_buffer_create(screen,
678 SI_RESOURCE_FLAG_32BIT | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
679 PIPE_USAGE_DEFAULT, 16,
680 sctx->screen->info.tcc_cache_line_size);
681 if (!sctx->null_const_buf.buffer)
682 goto fail;
683 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
684
685 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
686 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
687 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
688 sctx->b.set_constant_buffer(&sctx->b, shader, i, false, &sctx->null_const_buf);
689 }
690 }
691
692 si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
693 si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
694 si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
695 si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
696 si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
697 }
698
699 uint64_t max_threads_per_block;
700 screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
701 &max_threads_per_block);
702
703 /* The maximum number of scratch waves. Scratch space isn't divided
704 * evenly between CUs. The number is only a function of the number of CUs.
705 * We can decrease the constant to decrease the scratch buffer size.
706 *
707 * sctx->scratch_waves must be >= the maximum possible size of
708 * 1 threadgroup, so that the hw doesn't hang from being unable
709 * to start any.
710 *
711 * The recommended value is 4 per CU at most. Higher numbers don't
712 * bring much benefit, but they still occupy chip resources (think
713 * async compute). I've seen ~2% performance difference between 4 and 32.
714 */
715 sctx->scratch_waves =
716 MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
717
718 /* Bindless handles. */
719 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
720 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
721
722 util_dynarray_init(&sctx->resident_tex_handles, NULL);
723 util_dynarray_init(&sctx->resident_img_handles, NULL);
724 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
725 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
726 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
727
728 sctx->dirty_implicit_resources = _mesa_pointer_hash_table_create(NULL);
729 if (!sctx->dirty_implicit_resources)
730 goto fail;
731
732 /* The remainder of this function initializes the gfx CS and must be last. */
733 assert(sctx->gfx_cs.current.cdw == 0);
734
735 if (sctx->has_graphics) {
736 si_init_cp_reg_shadowing(sctx);
737 }
738
739 /* Set immutable fields of shader keys. */
740 if (sctx->chip_class >= GFX9) {
741 /* The LS output / HS input layout can be communicated
742 * directly instead of via user SGPRs for merged LS-HS.
743 * This also enables jumping over the VS prolog for HS-only waves.
744 *
745 * When the LS VGPR fix is needed, monolithic shaders can:
746 * - avoid initializing EXEC in both the LS prolog
747 * and the LS main part when !vs_needs_prolog
748 * - remove the fixup for unused input VGPRs
749 */
750 sctx->shader.tcs.key.opt.prefer_mono = 1;
751
752 /* This enables jumping over the VS prolog for GS-only waves. */
753 sctx->shader.gs.key.opt.prefer_mono = 1;
754 }
755
756 si_begin_new_gfx_cs(sctx, true);
757 assert(sctx->gfx_cs.current.cdw == sctx->initial_gfx_cs_size);
758
759 /* Initialize per-context buffers. */
760 if (sctx->wait_mem_scratch)
761 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
762 &sctx->wait_mem_number);
763 if (sctx->wait_mem_scratch_tmz)
764 si_cp_write_data(sctx, sctx->wait_mem_scratch_tmz, 0, 4, V_370_MEM, V_370_ME,
765 &sctx->wait_mem_number);
766
767 if (sctx->chip_class == GFX7) {
768 /* Clear the NULL constant buffer, because loads should return zeros.
769 * Note that this forces CP DMA to be used, because clover deadlocks
770 * for some reason when the compute codepath is used.
771 */
772 uint32_t clear_value = 0;
773 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
774 &clear_value, 4, SI_OP_SYNC_AFTER, SI_COHERENCY_SHADER,
775 SI_CP_DMA_CLEAR_METHOD);
776 }
777
778 if (!(flags & SI_CONTEXT_FLAG_AUX)) {
779 p_atomic_inc(&screen->num_contexts);
780
781 /* Check if the aux_context needs to be recreated */
782 struct si_context *saux = (struct si_context *)sscreen->aux_context;
783
784 simple_mtx_lock(&sscreen->aux_context_lock);
785 enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(
786 saux->ctx, true, NULL);
787 if (status != PIPE_NO_RESET) {
788 /* We lost the aux_context, create a new one */
789 struct u_log_context *aux_log = (saux)->log;
790 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
791 sscreen->aux_context->destroy(sscreen->aux_context);
792
793 sscreen->aux_context = si_create_context(
794 &sscreen->b, SI_CONTEXT_FLAG_AUX |
795 (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
796 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
797 sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
798 }
799 simple_mtx_unlock(&sscreen->aux_context_lock);
800
801 simple_mtx_lock(&sscreen->async_compute_context_lock);
802 if (status != PIPE_NO_RESET && sscreen->async_compute_context) {
803 sscreen->async_compute_context->destroy(sscreen->async_compute_context);
804 sscreen->async_compute_context = NULL;
805 }
806 simple_mtx_unlock(&sscreen->async_compute_context_lock);
807 }
808
809 sctx->initial_gfx_cs_size = sctx->gfx_cs.current.cdw;
810 return &sctx->b;
811 fail:
812 fprintf(stderr, "radeonsi: Failed to create a context.\n");
813 si_destroy_context(&sctx->b);
814 return NULL;
815 }
816
si_is_resource_busy(struct pipe_screen * screen,struct pipe_resource * resource,unsigned usage)817 static bool si_is_resource_busy(struct pipe_screen *screen, struct pipe_resource *resource,
818 unsigned usage)
819 {
820 struct radeon_winsys *ws = ((struct si_screen *)screen)->ws;
821
822 return !ws->buffer_wait(ws, si_resource(resource)->buf, 0,
823 /* If mapping for write, we need to wait for all reads and writes.
824 * If mapping for read, we only need to wait for writes.
825 */
826 usage & PIPE_MAP_WRITE ? RADEON_USAGE_READWRITE : RADEON_USAGE_WRITE);
827 }
828
si_pipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)829 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
830 unsigned flags)
831 {
832 struct si_screen *sscreen = (struct si_screen *)screen;
833 struct pipe_context *ctx;
834
835 if (sscreen->debug_flags & DBG(CHECK_VM))
836 flags |= PIPE_CONTEXT_DEBUG;
837
838 ctx = si_create_context(screen, flags);
839
840 if (ctx && sscreen->info.chip_class >= GFX9 && sscreen->debug_flags & DBG(SQTT)) {
841 if (!si_init_thread_trace((struct si_context *)ctx)) {
842 FREE(ctx);
843 return NULL;
844 }
845 }
846
847 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
848 return ctx;
849
850 /* Clover (compute-only) is unsupported. */
851 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
852 return ctx;
853
854 /* When shaders are logged to stderr, asynchronous compilation is
855 * disabled too. */
856 if (sscreen->debug_flags & DBG_ALL_SHADERS)
857 return ctx;
858
859 /* Use asynchronous flushes only on amdgpu, since the radeon
860 * implementation for fence_server_sync is incomplete. */
861 struct pipe_context *tc =
862 threaded_context_create(ctx, &sscreen->pool_transfers,
863 si_replace_buffer_storage,
864 &(struct threaded_context_options){
865 .create_fence = sscreen->info.is_amdgpu ?
866 si_create_fence : NULL,
867 .is_resource_busy = si_is_resource_busy,
868 .driver_calls_flush_notify = true,
869 },
870 &((struct si_context *)ctx)->tc);
871
872 if (tc && tc != ctx)
873 threaded_context_init_bytes_mapped_limit((struct threaded_context *)tc, 4);
874
875 return tc;
876 }
877
878 /*
879 * pipe_screen
880 */
si_destroy_screen(struct pipe_screen * pscreen)881 static void si_destroy_screen(struct pipe_screen *pscreen)
882 {
883 struct si_screen *sscreen = (struct si_screen *)pscreen;
884 struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
885 sscreen->ps_prologs, sscreen->ps_epilogs};
886 unsigned i;
887
888 if (!sscreen->ws->unref(sscreen->ws))
889 return;
890
891 if (sscreen->debug_flags & DBG(CACHE_STATS)) {
892 printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
893 sscreen->live_shader_cache.misses);
894 printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
895 sscreen->num_memory_shader_cache_misses);
896 printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
897 sscreen->num_disk_shader_cache_misses);
898 }
899
900 simple_mtx_destroy(&sscreen->aux_context_lock);
901
902 if (sscreen->aux_context) {
903 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
904 if (aux_log) {
905 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
906 u_log_context_destroy(aux_log);
907 FREE(aux_log);
908 }
909
910 sscreen->aux_context->destroy(sscreen->aux_context);
911 }
912
913 simple_mtx_destroy(&sscreen->async_compute_context_lock);
914 if (sscreen->async_compute_context) {
915 sscreen->async_compute_context->destroy(sscreen->async_compute_context);
916 }
917
918 util_queue_destroy(&sscreen->shader_compiler_queue);
919 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
920
921 /* Release the reference on glsl types of the compiler threads. */
922 glsl_type_singleton_decref();
923
924 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
925 si_destroy_compiler(&sscreen->compiler[i]);
926
927 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
928 si_destroy_compiler(&sscreen->compiler_lowp[i]);
929
930 /* Free shader parts. */
931 for (i = 0; i < ARRAY_SIZE(parts); i++) {
932 while (parts[i]) {
933 struct si_shader_part *part = parts[i];
934
935 parts[i] = part->next;
936 si_shader_binary_clean(&part->binary);
937 FREE(part);
938 }
939 }
940 simple_mtx_destroy(&sscreen->shader_parts_mutex);
941 si_destroy_shader_cache(sscreen);
942
943 si_destroy_perfcounters(sscreen);
944 si_gpu_load_kill_thread(sscreen);
945
946 simple_mtx_destroy(&sscreen->gpu_load_mutex);
947
948 slab_destroy_parent(&sscreen->pool_transfers);
949
950 disk_cache_destroy(sscreen->disk_shader_cache);
951 util_live_shader_cache_deinit(&sscreen->live_shader_cache);
952 util_idalloc_mt_fini(&sscreen->buffer_ids);
953 util_vertex_state_cache_deinit(&sscreen->vertex_state_cache);
954
955 sscreen->ws->destroy(sscreen->ws);
956 FREE(sscreen);
957 }
958
si_init_gs_info(struct si_screen * sscreen)959 static void si_init_gs_info(struct si_screen *sscreen)
960 {
961 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
962 }
963
si_test_vmfault(struct si_screen * sscreen,uint64_t test_flags)964 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
965 {
966 struct pipe_context *ctx = sscreen->aux_context;
967 struct si_context *sctx = (struct si_context *)ctx;
968 struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
969
970 if (!buf) {
971 puts("Buffer allocation failed.");
972 exit(1);
973 }
974
975 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
976
977 if (test_flags & DBG(TEST_VMFAULT_CP)) {
978 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, SI_OP_SYNC_BEFORE_AFTER,
979 SI_COHERENCY_NONE, L2_BYPASS);
980 ctx->flush(ctx, NULL, 0);
981 puts("VM fault test: CP - done.");
982 }
983 if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
984 util_test_constant_buffer(ctx, buf);
985 puts("VM fault test: Shader - done.");
986 }
987 exit(0);
988 }
989
si_test_gds_memory_management(struct si_context * sctx,unsigned alloc_size,unsigned alignment,enum radeon_bo_domain domain)990 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
991 unsigned alignment, enum radeon_bo_domain domain)
992 {
993 struct radeon_winsys *ws = sctx->ws;
994 struct radeon_cmdbuf cs[8];
995 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
996
997 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
998 ws->cs_create(&cs[i], sctx->ctx, RING_COMPUTE, NULL, NULL, false);
999 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
1000 assert(gds_bo[i]);
1001 }
1002
1003 for (unsigned iterations = 0; iterations < 20000; iterations++) {
1004 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
1005 /* This clears GDS with CP DMA.
1006 *
1007 * We don't care if GDS is present. Just add some packet
1008 * to make the GPU busy for a moment.
1009 */
1010 si_cp_dma_clear_buffer(
1011 sctx, &cs[i], NULL, 0, alloc_size, 0,
1012 SI_OP_CPDMA_SKIP_CHECK_CS_SPACE, 0,
1013 0);
1014
1015 ws->cs_add_buffer(&cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
1016 ws->cs_flush(&cs[i], PIPE_FLUSH_ASYNC, NULL);
1017 }
1018 }
1019 exit(0);
1020 }
1021
si_disk_cache_create(struct si_screen * sscreen)1022 static void si_disk_cache_create(struct si_screen *sscreen)
1023 {
1024 /* Don't use the cache if shader dumping is enabled. */
1025 if (sscreen->debug_flags & DBG_ALL_SHADERS)
1026 return;
1027
1028 struct mesa_sha1 ctx;
1029 unsigned char sha1[20];
1030 char cache_id[20 * 2 + 1];
1031
1032 _mesa_sha1_init(&ctx);
1033
1034 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
1035 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
1036 return;
1037
1038 _mesa_sha1_final(&ctx, sha1);
1039 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
1040
1041 sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id,
1042 sscreen->info.address32_hi);
1043 }
1044
si_set_max_shader_compiler_threads(struct pipe_screen * screen,unsigned max_threads)1045 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
1046 {
1047 struct si_screen *sscreen = (struct si_screen *)screen;
1048
1049 /* This function doesn't allow a greater number of threads than
1050 * the queue had at its creation. */
1051 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
1052 /* Don't change the number of threads on the low priority queue. */
1053 }
1054
si_is_parallel_shader_compilation_finished(struct pipe_screen * screen,void * shader,enum pipe_shader_type shader_type)1055 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
1056 enum pipe_shader_type shader_type)
1057 {
1058 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
1059
1060 return util_queue_fence_is_signalled(&sel->ready);
1061 }
1062
radeonsi_screen_create_impl(struct radeon_winsys * ws,const struct pipe_screen_config * config)1063 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
1064 const struct pipe_screen_config *config)
1065 {
1066 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
1067 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
1068 uint64_t test_flags;
1069
1070 if (!sscreen) {
1071 return NULL;
1072 }
1073
1074 {
1075 #define OPT_BOOL(name, dflt, description) \
1076 sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
1077 #include "si_debug_options.h"
1078 }
1079
1080 sscreen->ws = ws;
1081 ws->query_info(ws, &sscreen->info,
1082 sscreen->options.enable_sam,
1083 sscreen->options.disable_sam);
1084
1085 if (sscreen->info.chip_class >= GFX9) {
1086 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
1087 } else {
1088 ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
1089 &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
1090 }
1091
1092 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", radeonsi_debug_options, 0);
1093 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", radeonsi_debug_options, 0);
1094 test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
1095
1096 if (sscreen->debug_flags & DBG(NO_GFX))
1097 sscreen->info.has_graphics = false;
1098
1099 if ((sscreen->debug_flags & DBG(TMZ)) &&
1100 !sscreen->info.has_tmz_support) {
1101 fprintf(stderr, "radeonsi: requesting TMZ features but TMZ is not supported\n");
1102 FREE(sscreen);
1103 return NULL;
1104 }
1105
1106 util_idalloc_mt_init_tc(&sscreen->buffer_ids);
1107
1108 /* Set functions first. */
1109 sscreen->b.context_create = si_pipe_create_context;
1110 sscreen->b.destroy = si_destroy_screen;
1111 sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
1112 sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
1113 sscreen->b.finalize_nir = si_finalize_nir;
1114
1115 si_init_screen_get_functions(sscreen);
1116 si_init_screen_buffer_functions(sscreen);
1117 si_init_screen_fence_functions(sscreen);
1118 si_init_screen_state_functions(sscreen);
1119 si_init_screen_texture_functions(sscreen);
1120 si_init_screen_query_functions(sscreen);
1121 si_init_screen_live_shader_cache(sscreen);
1122
1123 /* Set these flags in debug_flags early, so that the shader cache takes
1124 * them into account.
1125 *
1126 * Enable FS_CORRECT_DERIVS_AFTER_KILL by default if LLVM is >= 13. This makes
1127 * nir_opt_move_discards_to_top more effective.
1128 */
1129 if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard") ||
1130 LLVM_VERSION_MAJOR >= 13)
1131 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1132
1133 if (sscreen->debug_flags & DBG(INFO))
1134 ac_print_gpu_info(&sscreen->info, stdout);
1135
1136 slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
1137
1138 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
1139 if (sscreen->force_aniso == -1) {
1140 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
1141 }
1142
1143 if (sscreen->force_aniso >= 0) {
1144 printf("radeonsi: Forcing anisotropy filter to %ix\n",
1145 /* round down to a power of two */
1146 1 << util_logbase2(sscreen->force_aniso));
1147 }
1148
1149 (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
1150 (void)simple_mtx_init(&sscreen->async_compute_context_lock, mtx_plain);
1151 (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
1152
1153 si_init_gs_info(sscreen);
1154 if (!si_init_shader_cache(sscreen)) {
1155 FREE(sscreen);
1156 return NULL;
1157 }
1158
1159 if (sscreen->info.chip_class < GFX10_3)
1160 sscreen->options.vrs2x2 = false;
1161
1162 si_disk_cache_create(sscreen);
1163
1164 /* Determine the number of shader compiler threads. */
1165 const struct util_cpu_caps_t *caps = util_get_cpu_caps();
1166 hw_threads = caps->nr_cpus;
1167
1168 if (hw_threads >= 12) {
1169 num_comp_hi_threads = hw_threads * 3 / 4;
1170 num_comp_lo_threads = hw_threads / 3;
1171 } else if (hw_threads >= 6) {
1172 num_comp_hi_threads = hw_threads - 2;
1173 num_comp_lo_threads = hw_threads / 2;
1174 } else if (hw_threads >= 2) {
1175 num_comp_hi_threads = hw_threads - 1;
1176 num_comp_lo_threads = hw_threads / 2;
1177 } else {
1178 num_comp_hi_threads = 1;
1179 num_comp_lo_threads = 1;
1180 }
1181
1182 num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1183 num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1184
1185 /* Take a reference on the glsl types for the compiler threads. */
1186 glsl_type_singleton_init_or_ref();
1187
1188 if (!util_queue_init(
1189 &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1190 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY, NULL)) {
1191 si_destroy_shader_cache(sscreen);
1192 FREE(sscreen);
1193 glsl_type_singleton_decref();
1194 return NULL;
1195 }
1196
1197 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1198 num_comp_lo_threads,
1199 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1200 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY, NULL)) {
1201 si_destroy_shader_cache(sscreen);
1202 FREE(sscreen);
1203 glsl_type_singleton_decref();
1204 return NULL;
1205 }
1206
1207 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1208 si_init_perfcounters(sscreen);
1209
1210 sscreen->max_memory_usage_kb = sscreen->info.vram_size_kb + sscreen->info.gart_size_kb / 4 * 3;
1211
1212 /* Determine tessellation ring info. */
1213 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1214 sscreen->info.family != CHIP_CARRIZO &&
1215 sscreen->info.family != CHIP_STONEY;
1216 /* This must be one less than the maximum number due to a hw limitation.
1217 * Various hardware bugs need this.
1218 */
1219 unsigned max_offchip_buffers_per_se;
1220
1221 if (sscreen->info.chip_class >= GFX10)
1222 max_offchip_buffers_per_se = 128;
1223 /* Only certain chips can use the maximum value. */
1224 else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1225 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1226 else
1227 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1228
1229 unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1230 unsigned offchip_granularity;
1231
1232 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1233 * around by setting 4K granularity.
1234 */
1235 if (sscreen->info.family == CHIP_HAWAII) {
1236 sscreen->tess_offchip_block_dw_size = 4096;
1237 offchip_granularity = V_03093C_X_4K_DWORDS;
1238 } else {
1239 sscreen->tess_offchip_block_dw_size = 8192;
1240 offchip_granularity = V_03093C_X_8K_DWORDS;
1241 }
1242
1243 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1244 sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1245
1246 if (sscreen->info.chip_class >= GFX10_3) {
1247 sscreen->vgt_hs_offchip_param =
1248 S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
1249 S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
1250 } else if (sscreen->info.chip_class >= GFX7) {
1251 if (sscreen->info.chip_class >= GFX8)
1252 --max_offchip_buffers;
1253 sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING_GFX7(max_offchip_buffers) |
1254 S_03093C_OFFCHIP_GRANULARITY_GFX7(offchip_granularity);
1255 } else {
1256 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1257 sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1258 }
1259
1260 sscreen->has_draw_indirect_multi =
1261 (sscreen->info.family >= CHIP_POLARIS10) ||
1262 (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1263 sscreen->info.me_fw_version >= 87) ||
1264 (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1265 sscreen->info.me_fw_version >= 173) ||
1266 (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1267 sscreen->info.me_fw_version >= 142);
1268
1269 sscreen->has_out_of_order_rast =
1270 sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1271 sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1272 driQueryOptionb(config->options, "allow_draw_out_of_order");
1273 sscreen->commutative_blend_add =
1274 driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1275 driQueryOptionb(config->options, "allow_draw_out_of_order");
1276 sscreen->allow_draw_out_of_order = driQueryOptionb(config->options, "allow_draw_out_of_order");
1277
1278 sscreen->use_ngg = !(sscreen->debug_flags & DBG(NO_NGG)) &&
1279 sscreen->info.chip_class >= GFX10 &&
1280 (sscreen->info.family != CHIP_NAVI14 ||
1281 sscreen->info.is_pro_graphics);
1282 sscreen->use_ngg_culling = sscreen->use_ngg &&
1283 sscreen->info.max_render_backends >= 2 &&
1284 !((sscreen->debug_flags & DBG(NO_NGG_CULLING)) ||
1285 LLVM_VERSION_MAJOR <= 11 /* hangs on 11, see #4874 */);
1286 sscreen->use_ngg_streamout = false;
1287
1288 /* Only set this for the cases that are known to work, which are:
1289 * - GFX9 if bpp >= 4 (in bytes)
1290 */
1291 if (sscreen->info.chip_class == GFX9) {
1292 for (unsigned bpp_log2 = util_logbase2(4); bpp_log2 <= util_logbase2(16); bpp_log2++)
1293 sscreen->allow_dcc_msaa_clear_to_reg_for_bpp[bpp_log2] = true;
1294 }
1295
1296 /* DCC stores have 50% performance of uncompressed stores and sometimes
1297 * even less than that. It's risky to enable on dGPUs.
1298 */
1299 sscreen->always_allow_dcc_stores = !(sscreen->debug_flags & DBG(NO_DCC_STORE)) &&
1300 ((sscreen->info.chip_class >= GFX10_3 &&
1301 !sscreen->info.has_dedicated_vram) ||
1302 sscreen->debug_flags & DBG(DCC_STORE));
1303
1304 sscreen->dpbb_allowed = !(sscreen->debug_flags & DBG(NO_DPBB)) &&
1305 (sscreen->info.chip_class >= GFX10 ||
1306 /* Only enable primitive binning on gfx9 APUs by default. */
1307 (sscreen->info.chip_class == GFX9 && !sscreen->info.has_dedicated_vram) ||
1308 sscreen->debug_flags & DBG(DPBB));
1309
1310 if (sscreen->dpbb_allowed) {
1311 if (sscreen->info.has_dedicated_vram) {
1312 if (sscreen->info.max_render_backends > 4) {
1313 sscreen->pbb_context_states_per_bin = 1;
1314 sscreen->pbb_persistent_states_per_bin = 1;
1315 } else {
1316 sscreen->pbb_context_states_per_bin = 3;
1317 sscreen->pbb_persistent_states_per_bin = 8;
1318 }
1319 } else {
1320 /* This is a workaround for:
1321 * https://bugs.freedesktop.org/show_bug.cgi?id=110214
1322 * (an alternative is to insert manual BATCH_BREAK event when
1323 * a context_roll is detected). */
1324 sscreen->pbb_context_states_per_bin = sscreen->info.has_gfx9_scissor_bug ? 1 : 6;
1325 /* Using 32 here can cause GPU hangs on RAVEN1 */
1326 sscreen->pbb_persistent_states_per_bin = 16;
1327 }
1328
1329 assert(sscreen->pbb_context_states_per_bin >= 1 &&
1330 sscreen->pbb_context_states_per_bin <= 6);
1331 assert(sscreen->pbb_persistent_states_per_bin >= 1 &&
1332 sscreen->pbb_persistent_states_per_bin <= 32);
1333 }
1334
1335 (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1336 sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1337
1338 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1339 if (sscreen->info.chip_class <= GFX8) {
1340 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1341 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1342 }
1343
1344 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1345 sscreen->debug_flags |= DBG_ALL_SHADERS;
1346
1347 /* Syntax:
1348 * EQAA=s,z,c
1349 * Example:
1350 * EQAA=8,4,2
1351
1352 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1353 * Constraints:
1354 * s >= z >= c (ignoring this only wastes memory)
1355 * s = [2..16]
1356 * z = [2..8]
1357 * c = [2..8]
1358 *
1359 * Only MSAA color and depth buffers are overriden.
1360 */
1361 if (sscreen->info.has_eqaa_surface_allocator) {
1362 const char *eqaa = debug_get_option("EQAA", NULL);
1363 unsigned s, z, f;
1364
1365 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1366 sscreen->eqaa_force_coverage_samples = s;
1367 sscreen->eqaa_force_z_samples = z;
1368 sscreen->eqaa_force_color_samples = f;
1369 }
1370 }
1371
1372 sscreen->ngg_subgroup_size = 128;
1373 sscreen->ge_wave_size = 64;
1374 sscreen->ps_wave_size = 64;
1375 sscreen->compute_wave_size = 64;
1376
1377 if (sscreen->info.chip_class >= GFX10) {
1378 /* Pixel shaders: Wave64 is always fastest.
1379 * Vertex shaders: Wave64 is probably better, because:
1380 * - greater chance of L0 cache hits, because more threads are assigned
1381 * to the same CU
1382 * - scalar instructions are only executed once for 64 threads instead of twice
1383 * - VGPR allocation granularity is half of Wave32, so 1 Wave64 can
1384 * sometimes use fewer VGPRs than 2 Wave32
1385 * - TessMark X64 with NGG culling is faster with Wave64
1386 */
1387 if (sscreen->debug_flags & DBG(W32_GE))
1388 sscreen->ge_wave_size = 32;
1389 if (sscreen->debug_flags & DBG(W32_PS))
1390 sscreen->ps_wave_size = 32;
1391 if (sscreen->debug_flags & DBG(W32_CS))
1392 sscreen->compute_wave_size = 32;
1393
1394 if (sscreen->debug_flags & DBG(W64_GE))
1395 sscreen->ge_wave_size = 64;
1396 if (sscreen->debug_flags & DBG(W64_PS))
1397 sscreen->ps_wave_size = 64;
1398 if (sscreen->debug_flags & DBG(W64_CS))
1399 sscreen->compute_wave_size = 64;
1400 }
1401
1402 /* Create the auxiliary context. This must be done last. */
1403 sscreen->aux_context = si_create_context(
1404 &sscreen->b,
1405 SI_CONTEXT_FLAG_AUX |
1406 (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1407 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1408
1409 if (sscreen->options.aux_debug) {
1410 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1411 u_log_context_init(log);
1412 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1413 }
1414
1415 if (test_flags & DBG(TEST_BLIT))
1416 si_test_blit(sscreen);
1417
1418 if (test_flags & DBG(TEST_DMA_PERF)) {
1419 si_test_dma_perf(sscreen);
1420 }
1421
1422 if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SHADER)))
1423 si_test_vmfault(sscreen, test_flags);
1424
1425 if (test_flags & DBG(TEST_GDS))
1426 si_test_gds((struct si_context *)sscreen->aux_context);
1427
1428 if (test_flags & DBG(TEST_GDS_MM)) {
1429 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1430 RADEON_DOMAIN_GDS);
1431 }
1432 if (test_flags & DBG(TEST_GDS_OA_MM)) {
1433 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1434 RADEON_DOMAIN_OA);
1435 }
1436
1437 ac_print_shadowed_regs(&sscreen->info);
1438
1439 STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 1);
1440 return &sscreen->b;
1441 }
1442
radeonsi_screen_create(int fd,const struct pipe_screen_config * config)1443 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1444 {
1445 drmVersionPtr version = drmGetVersion(fd);
1446 struct radeon_winsys *rw = NULL;
1447
1448 driParseConfigFiles(config->options, config->options_info, 0, "radeonsi",
1449 NULL, NULL, NULL, 0, NULL, 0);
1450
1451 switch (version->version_major) {
1452 case 2:
1453 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1454 break;
1455 case 3:
1456 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1457 break;
1458 }
1459
1460 drmFreeVersion(version);
1461 return rw ? rw->screen : NULL;
1462 }
1463