1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_context.h"
25 #include "zink_query.h"
26 #include "zink_resource.h"
27 #include "zink_screen.h"
28
29 #include "util/u_blitter.h"
30 #include "util/u_dynarray.h"
31 #include "util/format/u_format.h"
32 #include "util/format_srgb.h"
33 #include "util/u_framebuffer.h"
34 #include "util/u_inlines.h"
35 #include "util/u_rect.h"
36 #include "util/u_surface.h"
37 #include "util/u_helpers.h"
38
39 static inline bool
check_3d_layers(struct pipe_surface * psurf)40 check_3d_layers(struct pipe_surface *psurf)
41 {
42 if (psurf->texture->target != PIPE_TEXTURE_3D)
43 return true;
44 /* SPEC PROBLEM:
45 * though the vk spec doesn't seem to explicitly address this, currently drivers
46 * are claiming that all 3D images have a single "3D" layer regardless of layercount,
47 * so we can never clear them if we aren't trying to clear only layer 0
48 */
49 if (psurf->u.tex.first_layer)
50 return false;
51
52 if (psurf->u.tex.last_layer - psurf->u.tex.first_layer > 0)
53 return false;
54 return true;
55 }
56
57 static inline bool
scissor_states_equal(const struct pipe_scissor_state * a,const struct pipe_scissor_state * b)58 scissor_states_equal(const struct pipe_scissor_state *a, const struct pipe_scissor_state *b)
59 {
60 return a->minx == b->minx && a->miny == b->miny && a->maxx == b->maxx && a->maxy == b->maxy;
61 }
62
63 static void
clear_in_rp(struct pipe_context * pctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * pcolor,double depth,unsigned stencil)64 clear_in_rp(struct pipe_context *pctx,
65 unsigned buffers,
66 const struct pipe_scissor_state *scissor_state,
67 const union pipe_color_union *pcolor,
68 double depth, unsigned stencil)
69 {
70 struct zink_context *ctx = zink_context(pctx);
71 struct pipe_framebuffer_state *fb = &ctx->fb_state;
72
73 VkClearAttachment attachments[1 + PIPE_MAX_COLOR_BUFS];
74 int num_attachments = 0;
75
76 if (buffers & PIPE_CLEAR_COLOR) {
77 VkClearColorValue color;
78 color.float32[0] = pcolor->f[0];
79 color.float32[1] = pcolor->f[1];
80 color.float32[2] = pcolor->f[2];
81 color.float32[3] = pcolor->f[3];
82
83 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
84 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
85 continue;
86
87 attachments[num_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
88 attachments[num_attachments].colorAttachment = i;
89 attachments[num_attachments].clearValue.color = color;
90 ++num_attachments;
91 }
92 }
93
94 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
95 VkImageAspectFlags aspect = 0;
96 if (buffers & PIPE_CLEAR_DEPTH)
97 aspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
98 if (buffers & PIPE_CLEAR_STENCIL)
99 aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
100
101 attachments[num_attachments].aspectMask = aspect;
102 attachments[num_attachments].clearValue.depthStencil.depth = depth;
103 attachments[num_attachments].clearValue.depthStencil.stencil = stencil;
104 ++num_attachments;
105 }
106
107 VkClearRect cr = {0};
108 if (scissor_state) {
109 cr.rect.offset.x = scissor_state->minx;
110 cr.rect.offset.y = scissor_state->miny;
111 cr.rect.extent.width = MIN2(fb->width, scissor_state->maxx - scissor_state->minx);
112 cr.rect.extent.height = MIN2(fb->height, scissor_state->maxy - scissor_state->miny);
113 } else {
114 cr.rect.extent.width = fb->width;
115 cr.rect.extent.height = fb->height;
116 }
117 cr.baseArrayLayer = 0;
118 cr.layerCount = util_framebuffer_get_num_layers(fb);
119 struct zink_batch *batch = &ctx->batch;
120 zink_batch_rp(ctx);
121 VKCTX(CmdClearAttachments)(batch->state->cmdbuf, num_attachments, attachments, 1, &cr);
122 }
123
124 static void
clear_color_no_rp(struct zink_context * ctx,struct zink_resource * res,const union pipe_color_union * pcolor,unsigned level,unsigned layer,unsigned layerCount)125 clear_color_no_rp(struct zink_context *ctx, struct zink_resource *res, const union pipe_color_union *pcolor, unsigned level, unsigned layer, unsigned layerCount)
126 {
127 struct zink_batch *batch = &ctx->batch;
128 zink_batch_no_rp(ctx);
129 VkImageSubresourceRange range = {0};
130 range.baseMipLevel = level;
131 range.levelCount = 1;
132 range.baseArrayLayer = layer;
133 range.layerCount = layerCount;
134 range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
135
136 VkClearColorValue color;
137 color.float32[0] = pcolor->f[0];
138 color.float32[1] = pcolor->f[1];
139 color.float32[2] = pcolor->f[2];
140 color.float32[3] = pcolor->f[3];
141
142 if (zink_resource_image_needs_barrier(res, VK_IMAGE_LAYOUT_GENERAL, 0, 0) &&
143 zink_resource_image_needs_barrier(res, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 0))
144 zink_resource_image_barrier(ctx, res, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 0);
145 zink_batch_reference_resource_rw(batch, res, true);
146 VKCTX(CmdClearColorImage)(batch->state->cmdbuf, res->obj->image, res->layout, &color, 1, &range);
147 }
148
149 static void
clear_zs_no_rp(struct zink_context * ctx,struct zink_resource * res,VkImageAspectFlags aspects,double depth,unsigned stencil,unsigned level,unsigned layer,unsigned layerCount)150 clear_zs_no_rp(struct zink_context *ctx, struct zink_resource *res, VkImageAspectFlags aspects, double depth, unsigned stencil, unsigned level, unsigned layer, unsigned layerCount)
151 {
152 struct zink_batch *batch = &ctx->batch;
153 zink_batch_no_rp(ctx);
154 VkImageSubresourceRange range = {0};
155 range.baseMipLevel = level;
156 range.levelCount = 1;
157 range.baseArrayLayer = layer;
158 range.layerCount = layerCount;
159 range.aspectMask = aspects;
160
161 VkClearDepthStencilValue zs_value = {depth, stencil};
162
163 if (zink_resource_image_needs_barrier(res, VK_IMAGE_LAYOUT_GENERAL, 0, 0) &&
164 zink_resource_image_needs_barrier(res, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 0))
165 zink_resource_image_barrier(ctx, res, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 0);
166 zink_batch_reference_resource_rw(batch, res, true);
167 VKCTX(CmdClearDepthStencilImage)(batch->state->cmdbuf, res->obj->image, res->layout, &zs_value, 1, &range);
168 }
169
170
171
172 static struct zink_framebuffer_clear_data *
get_clear_data(struct zink_context * ctx,struct zink_framebuffer_clear * fb_clear,const struct pipe_scissor_state * scissor_state)173 get_clear_data(struct zink_context *ctx, struct zink_framebuffer_clear *fb_clear, const struct pipe_scissor_state *scissor_state)
174 {
175 struct zink_framebuffer_clear_data *clear = NULL;
176 unsigned num_clears = zink_fb_clear_count(fb_clear);
177 if (num_clears) {
178 struct zink_framebuffer_clear_data *last_clear = zink_fb_clear_element(fb_clear, num_clears - 1);
179 /* if we're completely overwriting the previous clear, merge this into the previous clear */
180 if (!scissor_state || (last_clear->has_scissor && scissor_states_equal(&last_clear->scissor, scissor_state)))
181 clear = last_clear;
182 }
183 if (!clear) {
184 struct zink_framebuffer_clear_data cd = {0};
185 util_dynarray_append(&fb_clear->clears, struct zink_framebuffer_clear_data, cd);
186 clear = zink_fb_clear_element(fb_clear, zink_fb_clear_count(fb_clear) - 1);
187 }
188 return clear;
189 }
190
191 void
zink_clear(struct pipe_context * pctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * pcolor,double depth,unsigned stencil)192 zink_clear(struct pipe_context *pctx,
193 unsigned buffers,
194 const struct pipe_scissor_state *scissor_state,
195 const union pipe_color_union *pcolor,
196 double depth, unsigned stencil)
197 {
198 struct zink_context *ctx = zink_context(pctx);
199 struct pipe_framebuffer_state *fb = &ctx->fb_state;
200 struct zink_batch *batch = &ctx->batch;
201 bool needs_rp = false;
202
203 if (unlikely(!zink_screen(pctx->screen)->info.have_EXT_conditional_rendering && !zink_check_conditional_render(ctx)))
204 return;
205
206 if (scissor_state) {
207 struct u_rect scissor = {scissor_state->minx, scissor_state->maxx, scissor_state->miny, scissor_state->maxy};
208 needs_rp = !zink_blit_region_fills(scissor, fb->width, fb->height);
209 }
210
211
212 if (batch->in_rp) {
213 clear_in_rp(pctx, buffers, scissor_state, pcolor, depth, stencil);
214 return;
215 }
216
217 if (buffers & PIPE_CLEAR_COLOR) {
218 for (unsigned i = 0; i < fb->nr_cbufs; i++) {
219 if ((buffers & (PIPE_CLEAR_COLOR0 << i)) && fb->cbufs[i]) {
220 struct pipe_surface *psurf = fb->cbufs[i];
221 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[i];
222 struct zink_framebuffer_clear_data *clear = get_clear_data(ctx, fb_clear, needs_rp ? scissor_state : NULL);
223
224 ctx->clears_enabled |= PIPE_CLEAR_COLOR0 << i;
225 clear->conditional = ctx->render_condition_active;
226 clear->has_scissor = needs_rp;
227 if (scissor_state && needs_rp)
228 clear->scissor = *scissor_state;
229 clear->color.color = *pcolor;
230 clear->color.srgb = psurf->format != psurf->texture->format &&
231 !util_format_is_srgb(psurf->format) && util_format_is_srgb(psurf->texture->format);
232 if (zink_fb_clear_first_needs_explicit(fb_clear))
233 ctx->rp_clears_enabled &= ~(PIPE_CLEAR_COLOR0 << i);
234 else
235 ctx->rp_clears_enabled |= PIPE_CLEAR_COLOR0 << i;
236 }
237 }
238 }
239
240 if (buffers & PIPE_CLEAR_DEPTHSTENCIL && fb->zsbuf) {
241 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[PIPE_MAX_COLOR_BUFS];
242 struct zink_framebuffer_clear_data *clear = get_clear_data(ctx, fb_clear, needs_rp ? scissor_state : NULL);
243 ctx->clears_enabled |= PIPE_CLEAR_DEPTHSTENCIL;
244 clear->conditional = ctx->render_condition_active;
245 clear->has_scissor = needs_rp;
246 if (scissor_state && needs_rp)
247 clear->scissor = *scissor_state;
248 if (buffers & PIPE_CLEAR_DEPTH)
249 clear->zs.depth = depth;
250 if (buffers & PIPE_CLEAR_STENCIL)
251 clear->zs.stencil = stencil;
252 clear->zs.bits |= (buffers & PIPE_CLEAR_DEPTHSTENCIL);
253 if (zink_fb_clear_first_needs_explicit(fb_clear))
254 ctx->rp_clears_enabled &= ~PIPE_CLEAR_DEPTHSTENCIL;
255 else
256 ctx->rp_clears_enabled |= (buffers & PIPE_CLEAR_DEPTHSTENCIL);
257 }
258 }
259
260 static inline bool
colors_equal(union pipe_color_union * a,union pipe_color_union * b)261 colors_equal(union pipe_color_union *a, union pipe_color_union *b)
262 {
263 return a->ui[0] == b->ui[0] && a->ui[1] == b->ui[1] && a->ui[2] == b->ui[2] && a->ui[3] == b->ui[3];
264 }
265
266 void
zink_clear_framebuffer(struct zink_context * ctx,unsigned clear_buffers)267 zink_clear_framebuffer(struct zink_context *ctx, unsigned clear_buffers)
268 {
269 unsigned to_clear = 0;
270 struct pipe_framebuffer_state *fb_state = &ctx->fb_state;
271 #ifndef NDEBUG
272 assert(!(clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) || zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS));
273 for (int i = 0; i < fb_state->nr_cbufs && clear_buffers >= PIPE_CLEAR_COLOR0; i++) {
274 assert(!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)) || zink_fb_clear_enabled(ctx, i));
275 }
276 #endif
277 while (clear_buffers) {
278 struct zink_framebuffer_clear *color_clear = NULL;
279 struct zink_framebuffer_clear *zs_clear = NULL;
280 unsigned num_clears = 0;
281 for (int i = 0; i < fb_state->nr_cbufs && clear_buffers >= PIPE_CLEAR_COLOR0; i++) {
282 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[i];
283 /* these need actual clear calls inside the rp */
284 if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)))
285 continue;
286 if (color_clear) {
287 /* different number of clears -> do another clear */
288 //XXX: could potentially merge "some" of the clears into this one for a very, very small optimization
289 if (num_clears != zink_fb_clear_count(fb_clear))
290 goto out;
291 /* compare all the clears to determine if we can batch these buffers together */
292 for (int j = !zink_fb_clear_first_needs_explicit(fb_clear); j < num_clears; j++) {
293 struct zink_framebuffer_clear_data *a = zink_fb_clear_element(color_clear, j);
294 struct zink_framebuffer_clear_data *b = zink_fb_clear_element(fb_clear, j);
295 /* scissors don't match, fire this one off */
296 if (a->has_scissor != b->has_scissor || (a->has_scissor && !scissor_states_equal(&a->scissor, &b->scissor)))
297 goto out;
298
299 /* colors don't match, fire this one off */
300 if (!colors_equal(&a->color.color, &b->color.color))
301 goto out;
302 }
303 } else {
304 color_clear = fb_clear;
305 num_clears = zink_fb_clear_count(fb_clear);
306 }
307
308 clear_buffers &= ~(PIPE_CLEAR_COLOR0 << i);
309 to_clear |= (PIPE_CLEAR_COLOR0 << i);
310 }
311 clear_buffers &= ~PIPE_CLEAR_COLOR;
312 if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
313 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[PIPE_MAX_COLOR_BUFS];
314 if (color_clear) {
315 if (num_clears != zink_fb_clear_count(fb_clear))
316 goto out;
317 /* compare all the clears to determine if we can batch these buffers together */
318 for (int j = !zink_fb_clear_first_needs_explicit(fb_clear); j < zink_fb_clear_count(color_clear); j++) {
319 struct zink_framebuffer_clear_data *a = zink_fb_clear_element(color_clear, j);
320 struct zink_framebuffer_clear_data *b = zink_fb_clear_element(fb_clear, j);
321 /* scissors don't match, fire this one off */
322 if (a->has_scissor != b->has_scissor || (a->has_scissor && !scissor_states_equal(&a->scissor, &b->scissor)))
323 goto out;
324 }
325 }
326 zs_clear = fb_clear;
327 to_clear |= (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL);
328 clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
329 }
330 out:
331 if (to_clear) {
332 if (num_clears) {
333 for (int j = !zink_fb_clear_first_needs_explicit(color_clear); j < num_clears; j++) {
334 struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(color_clear, j);
335 struct zink_framebuffer_clear_data *zsclear = NULL;
336 /* zs bits are both set here if those aspects should be cleared at some point */
337 unsigned clear_bits = to_clear & ~PIPE_CLEAR_DEPTHSTENCIL;
338 if (zs_clear) {
339 zsclear = zink_fb_clear_element(zs_clear, j);
340 clear_bits |= zsclear->zs.bits;
341 }
342 zink_clear(&ctx->base, clear_bits,
343 clear->has_scissor ? &clear->scissor : NULL,
344 &clear->color.color,
345 zsclear ? zsclear->zs.depth : 0,
346 zsclear ? zsclear->zs.stencil : 0);
347 }
348 } else {
349 for (int j = !zink_fb_clear_first_needs_explicit(zs_clear); j < zink_fb_clear_count(zs_clear); j++) {
350 struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(zs_clear, j);
351 zink_clear(&ctx->base, clear->zs.bits,
352 clear->has_scissor ? &clear->scissor : NULL,
353 NULL,
354 clear->zs.depth,
355 clear->zs.stencil);
356 }
357 }
358 }
359 to_clear = 0;
360 }
361 for (int i = 0; i < ARRAY_SIZE(ctx->fb_clears); i++)
362 zink_fb_clear_reset(ctx, i);
363 }
364
365 static struct pipe_surface *
create_clear_surface(struct pipe_context * pctx,struct pipe_resource * pres,unsigned level,const struct pipe_box * box)366 create_clear_surface(struct pipe_context *pctx, struct pipe_resource *pres, unsigned level, const struct pipe_box *box)
367 {
368 struct pipe_surface tmpl = {{0}};
369
370 tmpl.format = pres->format;
371 tmpl.u.tex.first_layer = box->z;
372 tmpl.u.tex.last_layer = box->z + box->depth - 1;
373 tmpl.u.tex.level = level;
374 return pctx->create_surface(pctx, pres, &tmpl);
375 }
376
377 void
zink_clear_texture(struct pipe_context * pctx,struct pipe_resource * pres,unsigned level,const struct pipe_box * box,const void * data)378 zink_clear_texture(struct pipe_context *pctx,
379 struct pipe_resource *pres,
380 unsigned level,
381 const struct pipe_box *box,
382 const void *data)
383 {
384 struct zink_context *ctx = zink_context(pctx);
385 struct zink_resource *res = zink_resource(pres);
386 struct pipe_screen *pscreen = pctx->screen;
387 struct u_rect region = zink_rect_from_box(box);
388 bool needs_rp = !zink_blit_region_fills(region, pres->width0, pres->height0) || ctx->render_condition_active;
389 struct pipe_surface *surf = NULL;
390
391 if (res->aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
392 union pipe_color_union color;
393
394 util_format_unpack_rgba(pres->format, color.ui, data, 1);
395
396 if (pscreen->is_format_supported(pscreen, pres->format, pres->target, 0, 0,
397 PIPE_BIND_RENDER_TARGET) && !needs_rp) {
398 zink_batch_no_rp(ctx);
399 clear_color_no_rp(ctx, res, &color, level, box->z, box->depth);
400 } else {
401 surf = create_clear_surface(pctx, pres, level, box);
402 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS);
403 util_blitter_clear_render_target(ctx->blitter, surf, &color, box->x, box->y, box->width, box->height);
404 }
405 if (res->base.b.target == PIPE_BUFFER)
406 util_range_add(&res->base.b, &res->valid_buffer_range, box->x, box->x + box->width);
407 } else {
408 float depth = 0.0;
409 uint8_t stencil = 0;
410
411 if (res->aspect & VK_IMAGE_ASPECT_DEPTH_BIT)
412 util_format_unpack_z_float(pres->format, &depth, data, 1);
413
414 if (res->aspect & VK_IMAGE_ASPECT_STENCIL_BIT)
415 util_format_unpack_s_8uint(pres->format, &stencil, data, 1);
416
417 if (!needs_rp) {
418 zink_batch_no_rp(ctx);
419 clear_zs_no_rp(ctx, res, res->aspect, depth, stencil, level, box->z, box->depth);
420 } else {
421 unsigned flags = 0;
422 if (res->aspect & VK_IMAGE_ASPECT_DEPTH_BIT)
423 flags |= PIPE_CLEAR_DEPTH;
424 if (res->aspect & VK_IMAGE_ASPECT_STENCIL_BIT)
425 flags |= PIPE_CLEAR_STENCIL;
426 surf = create_clear_surface(pctx, pres, level, box);
427 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS);
428 util_blitter_clear_depth_stencil(ctx->blitter, surf, flags, depth, stencil, box->x, box->y, box->width, box->height);
429 }
430 }
431 /* this will never destroy the surface */
432 pipe_surface_reference(&surf, NULL);
433 }
434
435 void
zink_clear_buffer(struct pipe_context * pctx,struct pipe_resource * pres,unsigned offset,unsigned size,const void * clear_value,int clear_value_size)436 zink_clear_buffer(struct pipe_context *pctx,
437 struct pipe_resource *pres,
438 unsigned offset,
439 unsigned size,
440 const void *clear_value,
441 int clear_value_size)
442 {
443 struct zink_context *ctx = zink_context(pctx);
444 struct zink_resource *res = zink_resource(pres);
445
446 uint32_t clamped;
447 if (util_lower_clearsize_to_dword(clear_value, &clear_value_size, &clamped))
448 clear_value = &clamped;
449 if (offset % 4 == 0 && size % 4 == 0 && clear_value_size == sizeof(uint32_t)) {
450 /*
451 - dstOffset is the byte offset into the buffer at which to start filling,
452 and must be a multiple of 4.
453
454 - size is the number of bytes to fill, and must be either a multiple of 4,
455 or VK_WHOLE_SIZE to fill the range from offset to the end of the buffer
456 */
457 struct zink_batch *batch = &ctx->batch;
458 zink_batch_no_rp(ctx);
459 zink_batch_reference_resource_rw(batch, res, true);
460 util_range_add(&res->base.b, &res->valid_buffer_range, offset, offset + size);
461 VKCTX(CmdFillBuffer)(batch->state->cmdbuf, res->obj->buffer, offset, size, *(uint32_t*)clear_value);
462 return;
463 }
464 struct pipe_transfer *xfer;
465 uint8_t *map = pipe_buffer_map_range(pctx, pres, offset, size,
466 PIPE_MAP_WRITE | PIPE_MAP_ONCE | PIPE_MAP_DISCARD_RANGE, &xfer);
467 if (!map)
468 return;
469 unsigned rem = size % clear_value_size;
470 uint8_t *ptr = map;
471 for (unsigned i = 0; i < (size - rem) / clear_value_size; i++) {
472 memcpy(ptr, clear_value, clear_value_size);
473 ptr += clear_value_size;
474 }
475 if (rem)
476 memcpy(map + size - rem, clear_value, rem);
477 pipe_buffer_unmap(pctx, xfer);
478 }
479
480 void
zink_clear_render_target(struct pipe_context * pctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)481 zink_clear_render_target(struct pipe_context *pctx, struct pipe_surface *dst,
482 const union pipe_color_union *color, unsigned dstx,
483 unsigned dsty, unsigned width, unsigned height,
484 bool render_condition_enabled)
485 {
486 struct zink_context *ctx = zink_context(pctx);
487 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | (render_condition_enabled ? 0 : ZINK_BLIT_NO_COND_RENDER));
488 util_blitter_clear_render_target(ctx->blitter, dst, color, dstx, dsty, width, height);
489 if (!render_condition_enabled && ctx->render_condition_active)
490 zink_start_conditional_render(ctx);
491 }
492
493 void
zink_clear_depth_stencil(struct pipe_context * pctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)494 zink_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *dst,
495 unsigned clear_flags, double depth, unsigned stencil,
496 unsigned dstx, unsigned dsty, unsigned width, unsigned height,
497 bool render_condition_enabled)
498 {
499 struct zink_context *ctx = zink_context(pctx);
500 zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | (render_condition_enabled ? 0 : ZINK_BLIT_NO_COND_RENDER));
501 util_blitter_clear_depth_stencil(ctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
502 if (!render_condition_enabled && ctx->render_condition_active)
503 zink_start_conditional_render(ctx);
504 }
505
506 bool
zink_fb_clear_needs_explicit(struct zink_framebuffer_clear * fb_clear)507 zink_fb_clear_needs_explicit(struct zink_framebuffer_clear *fb_clear)
508 {
509 if (zink_fb_clear_count(fb_clear) != 1)
510 return true;
511 return zink_fb_clear_element_needs_explicit(zink_fb_clear_element(fb_clear, 0));
512 }
513
514 bool
zink_fb_clear_first_needs_explicit(struct zink_framebuffer_clear * fb_clear)515 zink_fb_clear_first_needs_explicit(struct zink_framebuffer_clear *fb_clear)
516 {
517 if (!zink_fb_clear_count(fb_clear))
518 return false;
519 return zink_fb_clear_element_needs_explicit(zink_fb_clear_element(fb_clear, 0));
520 }
521
522 void
zink_fb_clear_util_unpack_clear_color(struct zink_framebuffer_clear_data * clear,enum pipe_format format,union pipe_color_union * color)523 zink_fb_clear_util_unpack_clear_color(struct zink_framebuffer_clear_data *clear, enum pipe_format format, union pipe_color_union *color)
524 {
525 const struct util_format_description *desc = util_format_description(format);
526 if (clear->color.srgb) {
527 /* if SRGB mode is disabled for the fb with a backing srgb image then we have to
528 * convert this to srgb color
529 */
530 for (unsigned j = 0; j < MIN2(3, desc->nr_channels); j++) {
531 assert(desc->channel[j].normalized);
532 color->f[j] = util_format_srgb_to_linear_float(clear->color.color.f[j]);
533 }
534 color->f[3] = clear->color.color.f[3];
535 } else {
536 for (unsigned i = 0; i < 4; i++)
537 color->f[i] = clear->color.color.f[i];
538 }
539 }
540
541 static void
fb_clears_apply_internal(struct zink_context * ctx,struct pipe_resource * pres,int i)542 fb_clears_apply_internal(struct zink_context *ctx, struct pipe_resource *pres, int i)
543 {
544 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[i];
545 struct zink_resource *res = zink_resource(pres);
546
547 if (!zink_fb_clear_enabled(ctx, i))
548 return;
549 if (ctx->batch.in_rp)
550 zink_clear_framebuffer(ctx, BITFIELD_BIT(i));
551 else if (res->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
552 if (zink_fb_clear_needs_explicit(fb_clear) || !check_3d_layers(ctx->fb_state.cbufs[i]))
553 /* this will automatically trigger all the clears */
554 zink_batch_rp(ctx);
555 else {
556 struct pipe_surface *psurf = ctx->fb_state.cbufs[i];
557 struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, 0);
558 union pipe_color_union color;
559 zink_fb_clear_util_unpack_clear_color(clear, psurf->format, &color);
560
561 clear_color_no_rp(ctx, res, &color,
562 psurf->u.tex.level, psurf->u.tex.first_layer,
563 psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1);
564 }
565 zink_fb_clear_reset(ctx, i);
566 return;
567 } else {
568 if (zink_fb_clear_needs_explicit(fb_clear) || !check_3d_layers(ctx->fb_state.zsbuf))
569 /* this will automatically trigger all the clears */
570 zink_batch_rp(ctx);
571 else {
572 struct pipe_surface *psurf = ctx->fb_state.zsbuf;
573 struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, 0);
574 VkImageAspectFlags aspects = 0;
575 if (clear->zs.bits & PIPE_CLEAR_DEPTH)
576 aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
577 if (clear->zs.bits & PIPE_CLEAR_STENCIL)
578 aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
579 clear_zs_no_rp(ctx, res, aspects, clear->zs.depth, clear->zs.stencil,
580 psurf->u.tex.level, psurf->u.tex.first_layer,
581 psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1);
582 }
583 }
584 zink_fb_clear_reset(ctx, i);
585 }
586
587 void
zink_fb_clear_reset(struct zink_context * ctx,unsigned i)588 zink_fb_clear_reset(struct zink_context *ctx, unsigned i)
589 {
590 util_dynarray_clear(&ctx->fb_clears[i].clears);
591 if (i == PIPE_MAX_COLOR_BUFS) {
592 ctx->clears_enabled &= ~PIPE_CLEAR_DEPTHSTENCIL;
593 ctx->rp_clears_enabled &= ~PIPE_CLEAR_DEPTHSTENCIL;
594 } else {
595 ctx->clears_enabled &= ~(PIPE_CLEAR_COLOR0 << i);
596 ctx->rp_clears_enabled &= ~(PIPE_CLEAR_COLOR0 << i);
597 }
598 }
599
600 void
zink_fb_clears_apply(struct zink_context * ctx,struct pipe_resource * pres)601 zink_fb_clears_apply(struct zink_context *ctx, struct pipe_resource *pres)
602 {
603 if (zink_resource(pres)->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
604 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
605 if (ctx->fb_state.cbufs[i] && ctx->fb_state.cbufs[i]->texture == pres) {
606 fb_clears_apply_internal(ctx, pres, i);
607 }
608 }
609 } else {
610 if (ctx->fb_state.zsbuf && ctx->fb_state.zsbuf->texture == pres) {
611 fb_clears_apply_internal(ctx, pres, PIPE_MAX_COLOR_BUFS);
612 }
613 }
614 }
615
616 void
zink_fb_clears_discard(struct zink_context * ctx,struct pipe_resource * pres)617 zink_fb_clears_discard(struct zink_context *ctx, struct pipe_resource *pres)
618 {
619 if (zink_resource(pres)->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
620 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
621 if (ctx->fb_state.cbufs[i] && ctx->fb_state.cbufs[i]->texture == pres) {
622 if (zink_fb_clear_enabled(ctx, i)) {
623 zink_fb_clear_reset(ctx, i);
624 }
625 }
626 }
627 } else {
628 if (zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS) && ctx->fb_state.zsbuf && ctx->fb_state.zsbuf->texture == pres) {
629 int i = PIPE_MAX_COLOR_BUFS;
630 zink_fb_clear_reset(ctx, i);
631 }
632 }
633 }
634
635 void
zink_clear_apply_conditionals(struct zink_context * ctx)636 zink_clear_apply_conditionals(struct zink_context *ctx)
637 {
638 for (int i = 0; i < ARRAY_SIZE(ctx->fb_clears); i++) {
639 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[i];
640 if (!zink_fb_clear_enabled(ctx, i))
641 continue;
642 for (int j = 0; j < zink_fb_clear_count(fb_clear); j++) {
643 struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, j);
644 if (clear->conditional) {
645 struct pipe_surface *surf;
646 if (i < PIPE_MAX_COLOR_BUFS)
647 surf = ctx->fb_state.cbufs[i];
648 else
649 surf = ctx->fb_state.zsbuf;
650 if (surf)
651 fb_clears_apply_internal(ctx, surf->texture, i);
652 else
653 zink_fb_clear_reset(ctx, i);
654 break;
655 }
656 }
657 }
658 }
659
660 static void
fb_clears_apply_or_discard_internal(struct zink_context * ctx,struct pipe_resource * pres,struct u_rect region,bool discard_only,bool invert,int i)661 fb_clears_apply_or_discard_internal(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region, bool discard_only, bool invert, int i)
662 {
663 struct zink_framebuffer_clear *fb_clear = &ctx->fb_clears[i];
664 if (zink_fb_clear_enabled(ctx, i)) {
665 if (zink_blit_region_fills(region, pres->width0, pres->height0)) {
666 if (invert)
667 fb_clears_apply_internal(ctx, pres, i);
668 else
669 /* we know we can skip these */
670 zink_fb_clears_discard(ctx, pres);
671 return;
672 }
673 for (int j = 0; j < zink_fb_clear_count(fb_clear); j++) {
674 struct zink_framebuffer_clear_data *clear = zink_fb_clear_element(fb_clear, j);
675 struct u_rect scissor = {clear->scissor.minx, clear->scissor.maxx,
676 clear->scissor.miny, clear->scissor.maxy};
677 if (!clear->has_scissor || zink_blit_region_covers(region, scissor)) {
678 /* this is a clear that isn't fully covered by our pending write */
679 if (!discard_only)
680 fb_clears_apply_internal(ctx, pres, i);
681 return;
682 }
683 }
684 if (!invert)
685 /* if we haven't already returned, then we know we can discard */
686 zink_fb_clears_discard(ctx, pres);
687 }
688 }
689
690 void
zink_fb_clears_apply_or_discard(struct zink_context * ctx,struct pipe_resource * pres,struct u_rect region,bool discard_only)691 zink_fb_clears_apply_or_discard(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region, bool discard_only)
692 {
693 if (zink_resource(pres)->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
694 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
695 if (ctx->fb_state.cbufs[i] && ctx->fb_state.cbufs[i]->texture == pres) {
696 fb_clears_apply_or_discard_internal(ctx, pres, region, discard_only, false, i);
697 }
698 }
699 } else {
700 if (zink_fb_clear_enabled(ctx, PIPE_MAX_COLOR_BUFS) && ctx->fb_state.zsbuf && ctx->fb_state.zsbuf->texture == pres) {
701 fb_clears_apply_or_discard_internal(ctx, pres, region, discard_only, false, PIPE_MAX_COLOR_BUFS);
702 }
703 }
704 }
705
706 void
zink_fb_clears_apply_region(struct zink_context * ctx,struct pipe_resource * pres,struct u_rect region)707 zink_fb_clears_apply_region(struct zink_context *ctx, struct pipe_resource *pres, struct u_rect region)
708 {
709 if (zink_resource(pres)->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
710 for (int i = 0; i < ctx->fb_state.nr_cbufs; i++) {
711 if (ctx->fb_state.cbufs[i] && ctx->fb_state.cbufs[i]->texture == pres) {
712 fb_clears_apply_or_discard_internal(ctx, pres, region, false, true, i);
713 }
714 }
715 } else {
716 if (ctx->fb_state.zsbuf && ctx->fb_state.zsbuf->texture == pres) {
717 fb_clears_apply_or_discard_internal(ctx, pres, region, false, true, PIPE_MAX_COLOR_BUFS);
718 }
719 }
720 }
721