1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "util/u_helpers.h"
40 #include "util/u_prim.h"
41 #include "util/format/u_format.h"
42 #include "draw_context.h"
43 #include "draw_pipe.h"
44 #include "draw_prim_assembler.h"
45 #include "draw_vs.h"
46 #include "draw_gs.h"
47 #include "draw_tess.h"
48 
49 #ifdef DRAW_LLVM_AVAILABLE
50 #include "gallivm/lp_bld_init.h"
51 #include "gallivm/lp_bld_limits.h"
52 #include "draw_llvm.h"
53 
54 boolean
draw_get_option_use_llvm(void)55 draw_get_option_use_llvm(void)
56 {
57    return debug_get_bool_option("DRAW_USE_LLVM", TRUE);
58 }
59 #else
60 boolean
draw_get_option_use_llvm(void)61 draw_get_option_use_llvm(void)
62 {
63    return FALSE;
64 }
65 #endif
66 
67 bool
draw_has_llvm(void)68 draw_has_llvm(void)
69 {
70 #ifdef DRAW_LLVM_AVAILABLE
71    return draw_get_option_use_llvm();
72 #else
73    return false;
74 #endif
75 }
76 
77 /**
78  * Create new draw module context with gallivm state for LLVM JIT.
79  */
80 static struct draw_context *
draw_create_context(struct pipe_context * pipe,void * context,boolean try_llvm)81 draw_create_context(struct pipe_context *pipe, void *context,
82                     boolean try_llvm)
83 {
84    struct draw_context *draw = CALLOC_STRUCT( draw_context );
85    if (!draw)
86       goto err_out;
87 
88    /* we need correct cpu caps for disabling denorms in draw_vbo() */
89    util_cpu_detect();
90 
91 #ifdef DRAW_LLVM_AVAILABLE
92    if (try_llvm && draw_get_option_use_llvm()) {
93       draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
94    }
95 #endif
96 
97    draw->pipe = pipe;
98    draw->constant_buffer_stride = (sizeof(float) * 4);
99 
100    if (!draw_init(draw))
101       goto err_destroy;
102 
103    draw->ia = draw_prim_assembler_create(draw);
104    if (!draw->ia)
105       goto err_destroy;
106 
107    return draw;
108 
109 err_destroy:
110    draw_destroy( draw );
111 err_out:
112    return NULL;
113 }
114 
115 
116 /**
117  * Create new draw module context, with LLVM JIT.
118  */
119 struct draw_context *
draw_create(struct pipe_context * pipe)120 draw_create(struct pipe_context *pipe)
121 {
122    return draw_create_context(pipe, NULL, TRUE);
123 }
124 
125 
126 #ifdef DRAW_LLVM_AVAILABLE
127 struct draw_context *
draw_create_with_llvm_context(struct pipe_context * pipe,void * context)128 draw_create_with_llvm_context(struct pipe_context *pipe,
129                               void *context)
130 {
131    return draw_create_context(pipe, context, TRUE);
132 }
133 #endif
134 
135 /**
136  * Create a new draw context, without LLVM JIT.
137  */
138 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)139 draw_create_no_llvm(struct pipe_context *pipe)
140 {
141    return draw_create_context(pipe, NULL, FALSE);
142 }
143 
144 
draw_init(struct draw_context * draw)145 boolean draw_init(struct draw_context *draw)
146 {
147    /*
148     * Note that several functions compute the clipmask of the predefined
149     * formats with hardcoded formulas instead of using these. So modifications
150     * here must be reflected there too.
151     */
152 
153    ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
154    ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
155    ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
156    ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
157    ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
158    ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
159    draw->clip_xy = TRUE;
160    draw->clip_z = TRUE;
161 
162    draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
163    draw->pt.user.eltMax = ~0;
164 
165    if (!draw_pipeline_init( draw ))
166       return FALSE;
167 
168    if (!draw_pt_init( draw ))
169       return FALSE;
170 
171    if (!draw_vs_init( draw ))
172       return FALSE;
173 
174    if (!draw_gs_init( draw ))
175       return FALSE;
176 
177    draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
178       draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
179 
180    draw->floating_point_depth = false;
181 
182    return TRUE;
183 }
184 
185 /*
186  * Called whenever we're starting to draw a new instance.
187  * Some internal structures don't want to have to reset internal
188  * members on each invocation (because their state might have to persist
189  * between multiple primitive restart rendering call) but might have to
190  * for each new instance.
191  * This is particularly the case for primitive id's in geometry shader.
192  */
draw_new_instance(struct draw_context * draw)193 void draw_new_instance(struct draw_context *draw)
194 {
195    draw_geometry_shader_new_instance(draw->gs.geometry_shader);
196    draw_prim_assembler_new_instance(draw->ia);
197 }
198 
199 
draw_destroy(struct draw_context * draw)200 void draw_destroy( struct draw_context *draw )
201 {
202    struct pipe_context *pipe;
203    unsigned i, j, k;
204 
205    if (!draw)
206       return;
207 
208    pipe = draw->pipe;
209 
210    /* free any rasterizer CSOs that we may have created.
211     */
212    for (i = 0; i < 2; i++) {
213       for (j = 0; j < 2; j++) {
214          for (k = 0; k < 2; k++) {
215             if (draw->rasterizer_no_cull[i][j][k]) {
216                pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j][k]);
217             }
218          }
219       }
220    }
221 
222    for (i = 0; i < draw->pt.nr_vertex_buffers; i++)
223       pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]);
224 
225    /* Not so fast -- we're just borrowing this at the moment.
226     *
227    if (draw->render)
228       draw->render->destroy( draw->render );
229    */
230 
231    draw_prim_assembler_destroy(draw->ia);
232    draw_pipeline_destroy( draw );
233    draw_pt_destroy( draw );
234    draw_vs_destroy( draw );
235    draw_gs_destroy( draw );
236 #ifdef DRAW_LLVM_AVAILABLE
237    if (draw->llvm)
238       draw_llvm_destroy( draw->llvm );
239 #endif
240 
241    FREE( draw );
242 }
243 
244 
245 
draw_flush(struct draw_context * draw)246 void draw_flush( struct draw_context *draw )
247 {
248    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
249 }
250 
251 
252 /**
253  * Specify the depth stencil format for the draw pipeline. This function
254  * determines the Minimum Resolvable Depth factor for polygon offset.
255  * This factor potentially depends on the number of Z buffer bits,
256  * the rasterization algorithm and the arithmetic performed on Z
257  * values between vertex shading and rasterization.
258  */
draw_set_zs_format(struct draw_context * draw,enum pipe_format format)259 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
260 {
261    const struct util_format_description *desc = util_format_description(format);
262 
263    draw->floating_point_depth =
264       (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
265 
266    draw->mrd = util_get_depth_format_mrd(desc);
267 }
268 
269 
270 static bool
draw_is_vs_window_space(struct draw_context * draw)271 draw_is_vs_window_space(struct draw_context *draw)
272 {
273    if (draw->vs.vertex_shader) {
274       struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
275 
276       return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
277    }
278    return false;
279 }
280 
281 
282 void
draw_update_clip_flags(struct draw_context * draw)283 draw_update_clip_flags(struct draw_context *draw)
284 {
285    bool window_space = draw_is_vs_window_space(draw);
286 
287    draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
288    draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
289                           draw->driver.guard_band_xy);
290    draw->clip_z = (!draw->driver.bypass_clip_z &&
291                    draw->rasterizer && draw->rasterizer->depth_clip_near) &&
292                   !window_space;
293    draw->clip_user = draw->rasterizer &&
294                      draw->rasterizer->clip_plane_enable != 0 &&
295                      !window_space;
296    draw->guard_band_points_xy = draw->guard_band_xy ||
297                                 (draw->driver.bypass_clip_points &&
298                                 (draw->rasterizer &&
299                                  draw->rasterizer->point_tri_clip));
300 }
301 
302 
303 void
draw_update_viewport_flags(struct draw_context * draw)304 draw_update_viewport_flags(struct draw_context *draw)
305 {
306    bool window_space = draw_is_vs_window_space(draw);
307 
308    draw->bypass_viewport = window_space || draw->identity_viewport;
309 }
310 
311 
312 /**
313  * Register new primitive rasterization/rendering state.
314  * This causes the drawing pipeline to be rebuilt.
315  */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)316 void draw_set_rasterizer_state( struct draw_context *draw,
317                                 const struct pipe_rasterizer_state *raster,
318                                 void *rast_handle )
319 {
320    if (!draw->suspend_flushing) {
321       draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
322 
323       draw->rasterizer = raster;
324       draw->rast_handle = rast_handle;
325       draw_update_clip_flags(draw);
326    }
327 }
328 
329 /* With a little more work, llvmpipe will be able to turn this off and
330  * do its own x/y clipping.
331  *
332  * Some hardware can turn off clipping altogether - in particular any
333  * hardware with a TNL unit can do its own clipping, even if it is
334  * relying on the draw module for some other reason.
335  * Setting bypass_clip_points to achieve d3d-style point clipping (the driver
336  * will need to do the "vp scissoring") _requires_ the driver to implement
337  * wide points / point sprites itself (points will still be clipped if rasterizer
338  * point_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
339  */
draw_set_driver_clipping(struct draw_context * draw,boolean bypass_clip_xy,boolean bypass_clip_z,boolean guard_band_xy,boolean bypass_clip_points)340 void draw_set_driver_clipping( struct draw_context *draw,
341                                boolean bypass_clip_xy,
342                                boolean bypass_clip_z,
343                                boolean guard_band_xy,
344                                boolean bypass_clip_points)
345 {
346    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
347 
348    draw->driver.bypass_clip_xy = bypass_clip_xy;
349    draw->driver.bypass_clip_z = bypass_clip_z;
350    draw->driver.guard_band_xy = guard_band_xy;
351    draw->driver.bypass_clip_points = bypass_clip_points;
352    draw_update_clip_flags(draw);
353 }
354 
355 
356 /**
357  * Plug in the primitive rendering/rasterization stage (which is the last
358  * stage in the drawing pipeline).
359  * This is provided by the device driver.
360  */
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)361 void draw_set_rasterize_stage( struct draw_context *draw,
362                                struct draw_stage *stage )
363 {
364    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
365 
366    draw->pipeline.rasterize = stage;
367 }
368 
369 
370 /**
371  * Set the draw module's clipping state.
372  */
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)373 void draw_set_clip_state( struct draw_context *draw,
374                           const struct pipe_clip_state *clip )
375 {
376    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
377 
378    memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
379 }
380 
381 
382 /**
383  * Set the draw module's viewport state.
384  */
draw_set_viewport_states(struct draw_context * draw,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vps)385 void draw_set_viewport_states( struct draw_context *draw,
386                                unsigned start_slot,
387                                unsigned num_viewports,
388                                const struct pipe_viewport_state *vps )
389 {
390    const struct pipe_viewport_state *viewport = vps;
391    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
392 
393    debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
394    debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
395 
396    memcpy(draw->viewports + start_slot, vps,
397           sizeof(struct pipe_viewport_state) * num_viewports);
398 
399    draw->identity_viewport = (num_viewports == 1) &&
400       (viewport->scale[0] == 1.0f &&
401        viewport->scale[1] == 1.0f &&
402        viewport->scale[2] == 1.0f &&
403        viewport->translate[0] == 0.0f &&
404        viewport->translate[1] == 0.0f &&
405        viewport->translate[2] == 0.0f);
406    draw_update_viewport_flags(draw);
407 }
408 
409 
410 
411 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,const struct pipe_vertex_buffer * buffers)412 draw_set_vertex_buffers(struct draw_context *draw,
413                         unsigned start_slot, unsigned count,
414                         unsigned unbind_num_trailing_slots,
415                         const struct pipe_vertex_buffer *buffers)
416 {
417    assert(start_slot + count <= PIPE_MAX_ATTRIBS);
418 
419    util_set_vertex_buffers_count(draw->pt.vertex_buffer,
420                                  &draw->pt.nr_vertex_buffers,
421                                  buffers, start_slot, count,
422                                  unbind_num_trailing_slots, false);
423 }
424 
425 
426 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)427 draw_set_vertex_elements(struct draw_context *draw,
428                          unsigned count,
429                          const struct pipe_vertex_element *elements)
430 {
431    assert(count <= PIPE_MAX_ATTRIBS);
432 
433    /* We could improve this by only flushing the frontend and the fetch part
434     * of the middle. This would avoid recalculating the emit keys.*/
435    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
436 
437    memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
438    draw->pt.nr_vertex_elements = count;
439 }
440 
441 
442 /**
443  * Tell drawing context where to find mapped vertex buffers.
444  */
445 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer,size_t size)446 draw_set_mapped_vertex_buffer(struct draw_context *draw,
447                               unsigned attr, const void *buffer,
448                               size_t size)
449 {
450    draw->pt.user.vbuffer[attr].map  = buffer;
451    draw->pt.user.vbuffer[attr].size = size;
452 }
453 
454 
455 void
draw_set_mapped_constant_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)456 draw_set_mapped_constant_buffer(struct draw_context *draw,
457                                 enum pipe_shader_type shader_type,
458                                 unsigned slot,
459                                 const void *buffer,
460                                 unsigned size )
461 {
462    debug_assert(shader_type == PIPE_SHADER_VERTEX ||
463                 shader_type == PIPE_SHADER_GEOMETRY ||
464                 shader_type == PIPE_SHADER_TESS_CTRL ||
465                 shader_type == PIPE_SHADER_TESS_EVAL);
466    debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
467 
468    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
469 
470    switch (shader_type) {
471    case PIPE_SHADER_VERTEX:
472       draw->pt.user.vs_constants[slot] = buffer;
473       draw->pt.user.vs_constants_size[slot] = size;
474       break;
475    case PIPE_SHADER_GEOMETRY:
476       draw->pt.user.gs_constants[slot] = buffer;
477       draw->pt.user.gs_constants_size[slot] = size;
478       break;
479    case PIPE_SHADER_TESS_CTRL:
480       draw->pt.user.tcs_constants[slot] = buffer;
481       draw->pt.user.tcs_constants_size[slot] = size;
482       break;
483    case PIPE_SHADER_TESS_EVAL:
484       draw->pt.user.tes_constants[slot] = buffer;
485       draw->pt.user.tes_constants_size[slot] = size;
486       break;
487    default:
488       assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
489    }
490 }
491 
492 void
draw_set_mapped_shader_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)493 draw_set_mapped_shader_buffer(struct draw_context *draw,
494                               enum pipe_shader_type shader_type,
495                               unsigned slot,
496                               const void *buffer,
497                               unsigned size )
498 {
499    debug_assert(shader_type == PIPE_SHADER_VERTEX ||
500                 shader_type == PIPE_SHADER_GEOMETRY ||
501                 shader_type == PIPE_SHADER_TESS_CTRL ||
502                 shader_type == PIPE_SHADER_TESS_EVAL);
503    debug_assert(slot < PIPE_MAX_SHADER_BUFFERS);
504 
505    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
506 
507    switch (shader_type) {
508    case PIPE_SHADER_VERTEX:
509       draw->pt.user.vs_ssbos[slot] = buffer;
510       draw->pt.user.vs_ssbos_size[slot] = size;
511       break;
512    case PIPE_SHADER_GEOMETRY:
513       draw->pt.user.gs_ssbos[slot] = buffer;
514       draw->pt.user.gs_ssbos_size[slot] = size;
515       break;
516    case PIPE_SHADER_TESS_CTRL:
517       draw->pt.user.tcs_ssbos[slot] = buffer;
518       draw->pt.user.tcs_ssbos_size[slot] = size;
519       break;
520    case PIPE_SHADER_TESS_EVAL:
521       draw->pt.user.tes_ssbos[slot] = buffer;
522       draw->pt.user.tes_ssbos_size[slot] = size;
523       break;
524    default:
525       assert(0 && "invalid shader type in draw_set_mapped_shader_buffer");
526    }
527 }
528 
529 /**
530  * Tells the draw module to draw points with triangles if their size
531  * is greater than this threshold.
532  */
533 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)534 draw_wide_point_threshold(struct draw_context *draw, float threshold)
535 {
536    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
537    draw->pipeline.wide_point_threshold = threshold;
538 }
539 
540 
541 /**
542  * Should the draw module handle point->quad conversion for drawing sprites?
543  */
544 void
draw_wide_point_sprites(struct draw_context * draw,boolean draw_sprite)545 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
546 {
547    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
548    draw->pipeline.wide_point_sprites = draw_sprite;
549 }
550 
551 
552 /**
553  * Tells the draw module to draw lines with triangles if their width
554  * is greater than this threshold.
555  */
556 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)557 draw_wide_line_threshold(struct draw_context *draw, float threshold)
558 {
559    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
560    draw->pipeline.wide_line_threshold = roundf(threshold);
561 }
562 
563 
564 /**
565  * Tells the draw module whether or not to implement line stipple.
566  */
567 void
draw_enable_line_stipple(struct draw_context * draw,boolean enable)568 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
569 {
570    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
571    draw->pipeline.line_stipple = enable;
572 }
573 
574 
575 /**
576  * Tells draw module whether to convert points to quads for sprite mode.
577  */
578 void
draw_enable_point_sprites(struct draw_context * draw,boolean enable)579 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
580 {
581    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
582    draw->pipeline.point_sprite = enable;
583 }
584 
585 
586 
587 /**
588  * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
589  * exist already.
590  *
591  * This is used by some of the optional draw module stages such
592  * as wide_point which may need to allocate additional generic/texcoord
593  * attributes.
594  */
595 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,uint semantic_name,uint semantic_index)596 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
597                                uint semantic_name, uint semantic_index)
598 {
599    int slot;
600    uint num_outputs;
601    uint n;
602 
603    slot = draw_find_shader_output(draw, semantic_name, semantic_index);
604    if (slot >= 0) {
605       return slot;
606    }
607 
608    num_outputs = draw_current_shader_outputs(draw);
609    n = draw->extra_shader_outputs.num;
610 
611    assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
612 
613    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
614    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
615    draw->extra_shader_outputs.slot[n] = num_outputs + n;
616    draw->extra_shader_outputs.num++;
617 
618    return draw->extra_shader_outputs.slot[n];
619 }
620 
621 
622 /**
623  * Remove all extra vertex attributes that were allocated with
624  * draw_alloc_extra_vertex_attrib().
625  */
626 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)627 draw_remove_extra_vertex_attribs(struct draw_context *draw)
628 {
629    draw->extra_shader_outputs.num = 0;
630 }
631 
632 
633 /**
634  * If a geometry shader is present, return its info, else the vertex shader's
635  * info.
636  */
637 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)638 draw_get_shader_info(const struct draw_context *draw)
639 {
640 
641    if (draw->gs.geometry_shader) {
642       return &draw->gs.geometry_shader->info;
643    } else if (draw->tes.tess_eval_shader) {
644       return &draw->tes.tess_eval_shader->info;
645    } else {
646       return &draw->vs.vertex_shader->info;
647    }
648 }
649 
650 /**
651  * Prepare outputs slots from the draw module
652  *
653  * Certain parts of the draw module can emit additional
654  * outputs that can be quite useful to the backends, a good
655  * example of it is the process of decomposing primitives
656  * into wireframes (aka. lines) which normally would lose
657  * the face-side information, but using this method we can
658  * inject another shader output which passes the original
659  * face side information to the backend.
660  */
661 void
draw_prepare_shader_outputs(struct draw_context * draw)662 draw_prepare_shader_outputs(struct draw_context *draw)
663 {
664    draw_remove_extra_vertex_attribs(draw);
665    draw_prim_assembler_prepare_outputs(draw->ia);
666    draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
667    if (draw->pipeline.aapoint)
668       draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
669    if (draw->pipeline.aaline)
670       draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
671 }
672 
673 /**
674  * Ask the draw module for the location/slot of the given vertex attribute in
675  * a post-transformed vertex.
676  *
677  * With this function, drivers that use the draw module should have no reason
678  * to track the current vertex/geometry shader.
679  *
680  * Note that the draw module may sometimes generate vertices with extra
681  * attributes (such as texcoords for AA lines).  The driver can call this
682  * function to find those attributes.
683  *
684  * -1 is returned if the attribute is not found since this is
685  * an undefined situation. Note, that zero is valid and can
686  * be used by any of the attributes, because position is not
687  * required to be attribute 0 or even at all present.
688  */
689 int
draw_find_shader_output(const struct draw_context * draw,uint semantic_name,uint semantic_index)690 draw_find_shader_output(const struct draw_context *draw,
691                         uint semantic_name, uint semantic_index)
692 {
693    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
694    uint i;
695 
696    for (i = 0; i < info->num_outputs; i++) {
697       if (info->output_semantic_name[i] == semantic_name &&
698           info->output_semantic_index[i] == semantic_index)
699          return i;
700    }
701 
702    /* Search the extra vertex attributes */
703    for (i = 0; i < draw->extra_shader_outputs.num; i++) {
704       if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
705           draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
706          return draw->extra_shader_outputs.slot[i];
707       }
708    }
709 
710    return -1;
711 }
712 
713 
714 /**
715  * Return total number of the shader outputs.  This function is similar to
716  * draw_current_shader_outputs() but this function also counts any extra
717  * vertex/geometry output attributes that may be filled in by some draw
718  * stages (such as AA point, AA line).
719  *
720  * If geometry shader is present, its output will be returned,
721  * if not vertex shader is used.
722  */
723 uint
draw_num_shader_outputs(const struct draw_context * draw)724 draw_num_shader_outputs(const struct draw_context *draw)
725 {
726    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
727    uint count;
728 
729    count = info->num_outputs;
730    count += draw->extra_shader_outputs.num;
731 
732    return count;
733 }
734 
735 
736 /**
737  * Return total number of the vertex shader outputs.  This function
738  * also counts any extra vertex output attributes that may
739  * be filled in by some draw stages (such as AA point, AA line,
740  * front face).
741  */
742 uint
draw_total_vs_outputs(const struct draw_context * draw)743 draw_total_vs_outputs(const struct draw_context *draw)
744 {
745    const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
746 
747    return info->num_outputs + draw->extra_shader_outputs.num;
748 }
749 
750 /**
751  * Return total number of the geometry shader outputs. This function
752  * also counts any extra geometry output attributes that may
753  * be filled in by some draw stages (such as AA point, AA line, front
754  * face).
755  */
756 uint
draw_total_gs_outputs(const struct draw_context * draw)757 draw_total_gs_outputs(const struct draw_context *draw)
758 {
759    const struct tgsi_shader_info *info;
760 
761    if (!draw->gs.geometry_shader)
762       return 0;
763 
764    info = &draw->gs.geometry_shader->info;
765 
766    return info->num_outputs + draw->extra_shader_outputs.num;
767 }
768 
769 /**
770  * Return total number of the tess ctrl shader outputs.
771  */
772 uint
draw_total_tcs_outputs(const struct draw_context * draw)773 draw_total_tcs_outputs(const struct draw_context *draw)
774 {
775    const struct tgsi_shader_info *info;
776 
777    if (!draw->tcs.tess_ctrl_shader)
778       return 0;
779 
780    info = &draw->tcs.tess_ctrl_shader->info;
781 
782    return info->num_outputs;
783 }
784 
785 /**
786  * Return total number of the tess eval shader outputs.
787  */
788 uint
draw_total_tes_outputs(const struct draw_context * draw)789 draw_total_tes_outputs(const struct draw_context *draw)
790 {
791    const struct tgsi_shader_info *info;
792 
793    if (!draw->tes.tess_eval_shader)
794       return 0;
795 
796    info = &draw->tes.tess_eval_shader->info;
797 
798    return info->num_outputs + draw->extra_shader_outputs.num;
799 }
800 
801 /**
802  * Provide TGSI sampler objects for vertex/geometry shaders that use
803  * texture fetches.  This state only needs to be set once per context.
804  * This might only be used by software drivers for the time being.
805  */
806 void
draw_texture_sampler(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_sampler * sampler)807 draw_texture_sampler(struct draw_context *draw,
808                      enum pipe_shader_type shader,
809                      struct tgsi_sampler *sampler)
810 {
811    switch (shader) {
812    case PIPE_SHADER_VERTEX:
813       draw->vs.tgsi.sampler = sampler;
814       break;
815    case PIPE_SHADER_GEOMETRY:
816       draw->gs.tgsi.sampler = sampler;
817       break;
818    case PIPE_SHADER_TESS_CTRL:
819       draw->tcs.tgsi.sampler = sampler;
820       break;
821    case PIPE_SHADER_TESS_EVAL:
822       draw->tes.tgsi.sampler = sampler;
823       break;
824    default:
825       assert(0);
826       break;
827    }
828 }
829 
830 /**
831  * Provide TGSI image objects for vertex/geometry shaders that use
832  * texture fetches.  This state only needs to be set once per context.
833  * This might only be used by software drivers for the time being.
834  */
835 void
draw_image(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_image * image)836 draw_image(struct draw_context *draw,
837            enum pipe_shader_type shader,
838            struct tgsi_image *image)
839 {
840    switch (shader) {
841    case PIPE_SHADER_VERTEX:
842       draw->vs.tgsi.image = image;
843       break;
844    case PIPE_SHADER_GEOMETRY:
845       draw->gs.tgsi.image = image;
846       break;
847    case PIPE_SHADER_TESS_CTRL:
848       draw->tcs.tgsi.image = image;
849       break;
850    case PIPE_SHADER_TESS_EVAL:
851       draw->tes.tgsi.image = image;
852       break;
853    default:
854       assert(0);
855       break;
856    }
857 }
858 
859 /**
860  * Provide TGSI buffer objects for vertex/geometry shaders that use
861  * load/store/atomic ops.  This state only needs to be set once per context.
862  * This might only be used by software drivers for the time being.
863  */
864 void
draw_buffer(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_buffer * buffer)865 draw_buffer(struct draw_context *draw,
866             enum pipe_shader_type shader,
867             struct tgsi_buffer *buffer)
868 {
869    switch (shader) {
870    case PIPE_SHADER_VERTEX:
871       draw->vs.tgsi.buffer = buffer;
872       break;
873    case PIPE_SHADER_GEOMETRY:
874       draw->gs.tgsi.buffer = buffer;
875       break;
876    case PIPE_SHADER_TESS_CTRL:
877       draw->tcs.tgsi.buffer = buffer;
878       break;
879    case PIPE_SHADER_TESS_EVAL:
880       draw->tes.tgsi.buffer = buffer;
881       break;
882    default:
883       assert(0);
884       break;
885    }
886 }
887 
888 
draw_set_render(struct draw_context * draw,struct vbuf_render * render)889 void draw_set_render( struct draw_context *draw,
890 		      struct vbuf_render *render )
891 {
892    draw->render = render;
893 }
894 
895 
896 /**
897  * Tell the draw module where vertex indexes/elements are located, and
898  * their size (in bytes).
899  */
900 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size,unsigned elem_buffer_space)901 draw_set_indexes(struct draw_context *draw,
902                  const void *elements, unsigned elem_size,
903                  unsigned elem_buffer_space)
904 {
905    assert(elem_size == 0 ||
906           elem_size == 1 ||
907           elem_size == 2 ||
908           elem_size == 4);
909    draw->pt.user.elts = elements;
910    draw->pt.user.eltSizeIB = elem_size;
911    if (elem_size)
912       draw->pt.user.eltMax = elem_buffer_space / elem_size;
913    else
914       draw->pt.user.eltMax = 0;
915 }
916 
917 
918 /* Revamp me please:
919  */
draw_do_flush(struct draw_context * draw,unsigned flags)920 void draw_do_flush( struct draw_context *draw, unsigned flags )
921 {
922    if (!draw->suspend_flushing)
923    {
924       assert(!draw->flushing); /* catch inadvertant recursion */
925 
926       draw->flushing = TRUE;
927 
928       draw_pipeline_flush( draw, flags );
929 
930       draw_pt_flush( draw, flags );
931 
932       draw->flushing = FALSE;
933    }
934 }
935 
936 
937 /**
938  * Return the number of output attributes produced by the geometry
939  * shader, if present.  If no geometry shader, return the number of
940  * outputs from the vertex shader.
941  * \sa draw_num_shader_outputs
942  */
943 uint
draw_current_shader_outputs(const struct draw_context * draw)944 draw_current_shader_outputs(const struct draw_context *draw)
945 {
946    if (draw->gs.geometry_shader)
947       return draw->gs.num_gs_outputs;
948    return draw->vs.num_vs_outputs;
949 }
950 
951 
952 /**
953  * Return the index of the shader output which will contain the
954  * vertex position.
955  */
956 uint
draw_current_shader_position_output(const struct draw_context * draw)957 draw_current_shader_position_output(const struct draw_context *draw)
958 {
959    if (draw->gs.geometry_shader)
960       return draw->gs.position_output;
961    if (draw->tes.tess_eval_shader)
962       return draw->tes.position_output;
963    return draw->vs.position_output;
964 }
965 
966 
967 /**
968  * Return the index of the shader output which will contain the
969  * viewport index.
970  */
971 uint
draw_current_shader_viewport_index_output(const struct draw_context * draw)972 draw_current_shader_viewport_index_output(const struct draw_context *draw)
973 {
974    if (draw->gs.geometry_shader)
975       return draw->gs.geometry_shader->viewport_index_output;
976    else if (draw->tes.tess_eval_shader)
977       return draw->tes.tess_eval_shader->viewport_index_output;
978    return draw->vs.vertex_shader->viewport_index_output;
979 }
980 
981 /**
982  * Returns true if there's a geometry shader bound and the geometry
983  * shader writes out a viewport index.
984  */
985 boolean
draw_current_shader_uses_viewport_index(const struct draw_context * draw)986 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
987 {
988    if (draw->gs.geometry_shader)
989       return draw->gs.geometry_shader->info.writes_viewport_index;
990    else if (draw->tes.tess_eval_shader)
991       return draw->tes.tess_eval_shader->info.writes_viewport_index;
992    return draw->vs.vertex_shader->info.writes_viewport_index;
993 }
994 
995 
996 /**
997  * Return the index of the shader output which will contain the
998  * clip vertex position.
999  * Note we don't support clipvertex output in the gs. For clipping
1000  * to work correctly hence we return ordinary position output instead.
1001  */
1002 uint
draw_current_shader_clipvertex_output(const struct draw_context * draw)1003 draw_current_shader_clipvertex_output(const struct draw_context *draw)
1004 {
1005    if (draw->gs.geometry_shader)
1006       return draw->gs.clipvertex_output;
1007    if (draw->tes.tess_eval_shader)
1008       return draw->tes.clipvertex_output;
1009    return draw->vs.clipvertex_output;
1010 }
1011 
1012 uint
draw_current_shader_ccdistance_output(const struct draw_context * draw,int index)1013 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
1014 {
1015    debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
1016    if (draw->gs.geometry_shader)
1017       return draw->gs.geometry_shader->ccdistance_output[index];
1018    if (draw->tes.tess_eval_shader)
1019       return draw->tes.tess_eval_shader->ccdistance_output[index];
1020    return draw->vs.ccdistance_output[index];
1021 }
1022 
1023 
1024 uint
draw_current_shader_num_written_clipdistances(const struct draw_context * draw)1025 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
1026 {
1027    if (draw->gs.geometry_shader)
1028       return draw->gs.geometry_shader->info.num_written_clipdistance;
1029    if (draw->tes.tess_eval_shader)
1030       return draw->tes.tess_eval_shader->info.num_written_clipdistance;
1031    return draw->vs.vertex_shader->info.num_written_clipdistance;
1032 }
1033 
1034 uint
draw_current_shader_num_written_culldistances(const struct draw_context * draw)1035 draw_current_shader_num_written_culldistances(const struct draw_context *draw)
1036 {
1037    if (draw->gs.geometry_shader)
1038       return draw->gs.geometry_shader->info.num_written_culldistance;
1039    if (draw->tes.tess_eval_shader)
1040       return draw->tes.tess_eval_shader->info.num_written_culldistance;
1041    return draw->vs.vertex_shader->info.num_written_culldistance;
1042 }
1043 
1044 /**
1045  * Return a pointer/handle for a driver/CSO rasterizer object which
1046  * disabled culling, stippling, unfilled tris, etc.
1047  * This is used by some pipeline stages (such as wide_point, aa_line
1048  * and aa_point) which convert points/lines into triangles.  In those
1049  * cases we don't want to accidentally cull the triangles.
1050  *
1051  * \param scissor  should the rasterizer state enable scissoring?
1052  * \param flatshade  should the rasterizer state use flat shading?
1053  * \return  rasterizer CSO handle
1054  */
1055 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,const struct pipe_rasterizer_state * base_rast)1056 draw_get_rasterizer_no_cull( struct draw_context *draw,
1057                              const struct pipe_rasterizer_state *base_rast )
1058 {
1059    if (!draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard]) {
1060       /* create now */
1061       struct pipe_context *pipe = draw->pipe;
1062       struct pipe_rasterizer_state rast;
1063 
1064       memset(&rast, 0, sizeof(rast));
1065       rast.scissor = base_rast->scissor;
1066       rast.flatshade = base_rast->flatshade;
1067       rast.rasterizer_discard = base_rast->rasterizer_discard;
1068       rast.front_ccw = 1;
1069       rast.half_pixel_center = draw->rasterizer->half_pixel_center;
1070       rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
1071       rast.clip_halfz = draw->rasterizer->clip_halfz;
1072 
1073       draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard] =
1074          pipe->create_rasterizer_state(pipe, &rast);
1075    }
1076    return draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard];
1077 }
1078 
1079 void
draw_set_mapped_so_targets(struct draw_context * draw,int num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])1080 draw_set_mapped_so_targets(struct draw_context *draw,
1081                            int num_targets,
1082                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
1083 {
1084    int i;
1085 
1086    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
1087 
1088    for (i = 0; i < num_targets; i++)
1089       draw->so.targets[i] = targets[i];
1090    for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
1091       draw->so.targets[i] = NULL;
1092 
1093    draw->so.num_targets = num_targets;
1094 }
1095 
1096 void
draw_set_sampler_views(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_view ** views,unsigned num)1097 draw_set_sampler_views(struct draw_context *draw,
1098                        enum pipe_shader_type shader_stage,
1099                        struct pipe_sampler_view **views,
1100                        unsigned num)
1101 {
1102    unsigned i;
1103 
1104    debug_assert(shader_stage < PIPE_SHADER_TYPES);
1105    debug_assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
1106 
1107    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
1108 
1109    for (i = 0; i < num; ++i)
1110       draw->sampler_views[shader_stage][i] = views[i];
1111    for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1112       draw->sampler_views[shader_stage][i] = NULL;
1113 
1114    draw->num_sampler_views[shader_stage] = num;
1115 }
1116 
1117 void
draw_set_samplers(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_state ** samplers,unsigned num)1118 draw_set_samplers(struct draw_context *draw,
1119                   enum pipe_shader_type shader_stage,
1120                   struct pipe_sampler_state **samplers,
1121                   unsigned num)
1122 {
1123    unsigned i;
1124 
1125    debug_assert(shader_stage < PIPE_SHADER_TYPES);
1126    debug_assert(num <= PIPE_MAX_SAMPLERS);
1127 
1128    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
1129 
1130    for (i = 0; i < num; ++i)
1131       draw->samplers[shader_stage][i] = samplers[i];
1132    for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
1133       draw->samplers[shader_stage][i] = NULL;
1134 
1135    draw->num_samplers[shader_stage] = num;
1136 
1137 #ifdef DRAW_LLVM_AVAILABLE
1138    if (draw->llvm)
1139       draw_llvm_set_sampler_state(draw, shader_stage);
1140 #endif
1141 }
1142 
1143 void
draw_set_images(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_image_view * views,unsigned num)1144 draw_set_images(struct draw_context *draw,
1145                 enum pipe_shader_type shader_stage,
1146                 struct pipe_image_view *views,
1147                 unsigned num)
1148 {
1149    unsigned i;
1150 
1151    debug_assert(shader_stage < PIPE_SHADER_TYPES);
1152    debug_assert(num <= PIPE_MAX_SHADER_IMAGES);
1153 
1154    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
1155 
1156    for (i = 0; i < num; ++i)
1157       draw->images[shader_stage][i] = &views[i];
1158    for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1159       draw->images[shader_stage][i] = NULL;
1160 
1161    draw->num_images[shader_stage] = num;
1162 }
1163 
1164 void
draw_set_mapped_texture(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned sview_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,uint32_t num_samples,uint32_t sample_stride,const void * base_ptr,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])1165 draw_set_mapped_texture(struct draw_context *draw,
1166                         enum pipe_shader_type shader_stage,
1167                         unsigned sview_idx,
1168                         uint32_t width, uint32_t height, uint32_t depth,
1169                         uint32_t first_level, uint32_t last_level,
1170                         uint32_t num_samples,
1171                         uint32_t sample_stride,
1172                         const void *base_ptr,
1173                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
1174                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
1175                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
1176 {
1177 #ifdef DRAW_LLVM_AVAILABLE
1178    if (draw->llvm)
1179       draw_llvm_set_mapped_texture(draw,
1180                                    shader_stage,
1181                                    sview_idx,
1182                                    width, height, depth, first_level,
1183                                    last_level, num_samples, sample_stride, base_ptr,
1184                                    row_stride, img_stride, mip_offsets);
1185 #endif
1186 }
1187 
1188 void
draw_set_mapped_image(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned idx,uint32_t width,uint32_t height,uint32_t depth,const void * base_ptr,uint32_t row_stride,uint32_t img_stride,uint32_t num_samples,uint32_t sample_stride)1189 draw_set_mapped_image(struct draw_context *draw,
1190                       enum pipe_shader_type shader_stage,
1191                       unsigned idx,
1192                       uint32_t width, uint32_t height, uint32_t depth,
1193                       const void *base_ptr,
1194                       uint32_t row_stride,
1195                       uint32_t img_stride,
1196                       uint32_t num_samples,
1197                       uint32_t sample_stride)
1198 {
1199 #ifdef DRAW_LLVM_AVAILABLE
1200    if (draw->llvm)
1201       draw_llvm_set_mapped_image(draw,
1202                                  shader_stage,
1203                                  idx,
1204                                  width, height, depth,
1205                                  base_ptr,
1206                                  row_stride, img_stride,
1207                                  num_samples, sample_stride);
1208 #endif
1209 }
1210 
1211 /**
1212  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1213  * different ways of setting textures, and drivers typically only support one.
1214  */
1215 int
draw_get_shader_param_no_llvm(enum pipe_shader_type shader,enum pipe_shader_cap param)1216 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
1217                               enum pipe_shader_cap param)
1218 {
1219    switch(shader) {
1220    case PIPE_SHADER_VERTEX:
1221    case PIPE_SHADER_GEOMETRY:
1222       return tgsi_exec_get_shader_param(param);
1223    default:
1224       return 0;
1225    }
1226 }
1227 
1228 /**
1229  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1230  * different ways of setting textures, and drivers typically only support one.
1231  * Drivers requesting a draw context explicitly without llvm must call
1232  * draw_get_shader_param_no_llvm instead.
1233  */
1234 int
draw_get_shader_param(enum pipe_shader_type shader,enum pipe_shader_cap param)1235 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
1236 {
1237 
1238 #ifdef DRAW_LLVM_AVAILABLE
1239    if (draw_get_option_use_llvm()) {
1240       switch(shader) {
1241       case PIPE_SHADER_VERTEX:
1242       case PIPE_SHADER_GEOMETRY:
1243       case PIPE_SHADER_TESS_CTRL:
1244       case PIPE_SHADER_TESS_EVAL:
1245          return gallivm_get_shader_param(param);
1246       default:
1247          return 0;
1248       }
1249    }
1250 #endif
1251 
1252    return draw_get_shader_param_no_llvm(shader, param);
1253 }
1254 
1255 /**
1256  * Enables or disables collection of statistics.
1257  *
1258  * Draw module is capable of generating statistics for the vertex
1259  * processing pipeline. Collection of that data isn't free and so
1260  * it's disabled by default. The users of the module can enable
1261  * (or disable) this functionality through this function.
1262  * The actual data will be emitted through the VBUF interface,
1263  * the 'pipeline_statistics' callback to be exact.
1264  */
1265 void
draw_collect_pipeline_statistics(struct draw_context * draw,boolean enable)1266 draw_collect_pipeline_statistics(struct draw_context *draw,
1267                                  boolean enable)
1268 {
1269    draw->collect_statistics = enable;
1270 }
1271 
1272 /**
1273  * Enable/disable primitives generated gathering.
1274  */
draw_collect_primitives_generated(struct draw_context * draw,bool enable)1275 void draw_collect_primitives_generated(struct draw_context *draw,
1276                                        bool enable)
1277 {
1278    draw->collect_primgen = enable;
1279 }
1280 
1281 /**
1282  * Computes clipper invocation statistics.
1283  *
1284  * Figures out how many primitives would have been
1285  * sent to the clipper given the specified
1286  * prim info data.
1287  */
1288 void
draw_stats_clipper_primitives(struct draw_context * draw,const struct draw_prim_info * prim_info)1289 draw_stats_clipper_primitives(struct draw_context *draw,
1290                               const struct draw_prim_info *prim_info)
1291 {
1292    if (draw->collect_statistics) {
1293       unsigned i;
1294       for (i = 0; i < prim_info->primitive_count; i++) {
1295          draw->statistics.c_invocations +=
1296             u_decomposed_prims_for_vertices(prim_info->prim,
1297                                             prim_info->primitive_lengths[i]);
1298       }
1299    }
1300 }
1301 
1302 
1303 /**
1304  * Returns true if the draw module will inject the frontface
1305  * info into the outputs.
1306  *
1307  * Given the specified primitive and rasterizer state
1308  * the function will figure out if the draw module
1309  * will inject the front-face information into shader
1310  * outputs. This is done to preserve the front-facing
1311  * info when decomposing primitives into wireframes.
1312  */
1313 boolean
draw_will_inject_frontface(const struct draw_context * draw)1314 draw_will_inject_frontface(const struct draw_context *draw)
1315 {
1316    unsigned reduced_prim = u_reduced_prim(draw->pt.prim);
1317    const struct pipe_rasterizer_state *rast = draw->rasterizer;
1318 
1319    if (reduced_prim != PIPE_PRIM_TRIANGLES) {
1320       return FALSE;
1321    }
1322 
1323    return (rast &&
1324            (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
1325             rast->fill_back != PIPE_POLYGON_MODE_FILL));
1326 }
1327 
1328 void
draw_set_tess_state(struct draw_context * draw,const float default_outer_level[4],const float default_inner_level[2])1329 draw_set_tess_state(struct draw_context *draw,
1330 		    const float default_outer_level[4],
1331 		    const float default_inner_level[2])
1332 {
1333    for (unsigned i = 0; i < 4; i++)
1334       draw->default_outer_tess_level[i] = default_outer_level[i];
1335    for (unsigned i = 0; i < 2; i++)
1336       draw->default_inner_tess_level[i] = default_inner_level[i];
1337 }
1338 
1339 void
draw_set_disk_cache_callbacks(struct draw_context * draw,void * data_cookie,void (* find_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]),void (* insert_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]))1340 draw_set_disk_cache_callbacks(struct draw_context *draw,
1341                               void *data_cookie,
1342                               void (*find_shader)(void *cookie,
1343                                                   struct lp_cached_code *cache,
1344                                                   unsigned char ir_sha1_cache_key[20]),
1345                               void (*insert_shader)(void *cookie,
1346                                                     struct lp_cached_code *cache,
1347                                                     unsigned char ir_sha1_cache_key[20]))
1348 {
1349    draw->disk_cache_find_shader = find_shader;
1350    draw->disk_cache_insert_shader = insert_shader;
1351    draw->disk_cache_cookie = data_cookie;
1352 }
1353 
draw_set_constant_buffer_stride(struct draw_context * draw,unsigned num_bytes)1354 void draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes)
1355 {
1356    draw->constant_buffer_stride = num_bytes;
1357 }
1358