1 // zink specific driconf options
2 
3 DRI_CONF_SECTION_DEBUG
4    DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(false)
5    DRI_CONF_OPT_B(radeonsi_inline_uniforms, false, "Optimize shaders by replacing uniforms with literals")
6 DRI_CONF_SECTION_END
7 
8 DRI_CONF_SECTION_PERFORMANCE
9 
10 DRI_CONF_SECTION_END
11