1 // zink specific driconf options 2 3 DRI_CONF_SECTION_DEBUG 4 DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(false) 5 DRI_CONF_OPT_B(radeonsi_inline_uniforms, false, "Optimize shaders by replacing uniforms with literals") 6 DRI_CONF_SECTION_END 7 8 DRI_CONF_SECTION_PERFORMANCE 9 10 DRI_CONF_SECTION_END 11