1 /*
2  * fg_callbacks.c
3  *
4  * The callbacks setting methods.
5  *
6  * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7  * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8  * Creation date: Fri Dec 3 1999
9  *
10  * Permission is hereby granted, free of charge, to any person obtaining a
11  * copy of this software and associated documentation files (the "Software"),
12  * to deal in the Software without restriction, including without limitation
13  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14  * and/or sell copies of the Software, and to permit persons to whom the
15  * Software is furnished to do so, subject to the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be included
18  * in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
23  * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24  * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  */
27 
28 #include <GL/freeglut.h>
29 #include "fg_internal.h"
30 
31 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
32 
33 
34 /*
35  * Global callbacks.
36  */
37 /* Sets the global idle callback */
glutIdleFunc(FGCBIdle callback)38 void FGAPIENTRY glutIdleFunc( FGCBIdle callback )
39 {
40     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
41     fgState.IdleCallback = callback;
42 }
43 
44 /* Creates a timer and sets its callback */
glutTimerFunc(unsigned int timeOut,FGCBTimer callback,int timerID)45 void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
46 {
47     SFG_Timer *timer, *node;
48 
49     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
50 
51     if( (timer = fgState.FreeTimers.Last) )
52     {
53         fgListRemove( &fgState.FreeTimers, &timer->Node );
54     }
55     else
56     {
57         if( ! (timer = malloc(sizeof(SFG_Timer))) )
58             fgError( "Fatal error: "
59                      "Memory allocation failure in glutTimerFunc()" );
60     }
61 
62     timer->Callback  = callback;
63     timer->ID        = timerID;
64     timer->TriggerTime = fgElapsedTime() + timeOut;
65 
66     /* Insert such that timers are sorted by end-time */
67     for( node = fgState.Timers.First; node; node = node->Node.Next )
68     {
69         if( node->TriggerTime > timer->TriggerTime )
70             break;
71     }
72 
73     fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
74 }
75 
76 /* Deprecated version of glutMenuStatusFunc callback setting method */
glutMenuStateFunc(FGCBMenuState callback)77 void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback )
78 {
79     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" );
80     fgState.MenuStateCallback = callback;
81 }
82 
83 /* Sets the global menu status callback for the current window */
glutMenuStatusFunc(FGCBMenuStatus callback)84 void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback )
85 {
86     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
87     fgState.MenuStatusCallback = callback;
88 }
89 
90 
91 /*
92  * Menu specific callbacks.
93  */
94 /* Callback upon menu destruction */
glutMenuDestroyFunc(FGCBDestroy callback)95 void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback )
96 {
97     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
98     if( fgStructure.CurrentMenu )
99         fgStructure.CurrentMenu->Destroy = callback;
100 }
101 
102 
103 /*
104  * All of the window-specific callbacks setting methods can be generalized to this:
105  */
106 #define SET_CALLBACK(a)                                         \
107 do                                                              \
108 {                                                               \
109     if( fgStructure.CurrentWindow == NULL )                     \
110         return;                                                 \
111     SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
112 } while( 0 )
113 /*
114  * And almost every time the callback setter function can be implemented like this:
115  */
116 #define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b)                      \
117 void FGAPIENTRY glut##a##Func( FGCB##b callback )               \
118 {                                                               \
119     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" );    \
120     SET_CALLBACK( b );                                          \
121 }
122 #define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a)
123 
124 /* Implement all these callback setter functions... */
125 IMPLEMENT_CALLBACK_FUNC(Position)
IMPLEMENT_CALLBACK_FUNC(Keyboard)126 IMPLEMENT_CALLBACK_FUNC(Keyboard)
127 IMPLEMENT_CALLBACK_FUNC(KeyboardExt)
128 IMPLEMENT_CALLBACK_FUNC(KeyboardDown)
129 IMPLEMENT_CALLBACK_FUNC(KeyboardUp)
130 IMPLEMENT_CALLBACK_FUNC(Special)
131 IMPLEMENT_CALLBACK_FUNC(SpecialUp)
132 IMPLEMENT_CALLBACK_FUNC(Mouse)
133 IMPLEMENT_CALLBACK_FUNC(MouseWheel)
134 IMPLEMENT_CALLBACK_FUNC(Motion)
135 IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive)
136 IMPLEMENT_CALLBACK_FUNC(Entry)
137 /* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
138 IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy)
139 IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy)
140 IMPLEMENT_CALLBACK_FUNC(OverlayDisplay)
141 IMPLEMENT_CALLBACK_FUNC(WindowStatus)
142 IMPLEMENT_CALLBACK_FUNC(ButtonBox)
143 IMPLEMENT_CALLBACK_FUNC(Dials)
144 IMPLEMENT_CALLBACK_FUNC(TabletMotion)
145 IMPLEMENT_CALLBACK_FUNC(TabletButton)
146 IMPLEMENT_CALLBACK_FUNC(MultiEntry)
147 IMPLEMENT_CALLBACK_FUNC(MultiButton)
148 IMPLEMENT_CALLBACK_FUNC(MultiMotion)
149 IMPLEMENT_CALLBACK_FUNC(MultiPassive)
150 IMPLEMENT_CALLBACK_FUNC(InitContext)
151 IMPLEMENT_CALLBACK_FUNC(AppStatus)
152 
153 
154 
155 /*
156  * Sets the Display callback for the current window
157  */
158 void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
159 {
160     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
161     if( !callback )
162         fgError( "Fatal error in program.  NULL display callback not "
163                  "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
164     SET_CALLBACK( Display );
165 }
166 
fghDefaultReshape(int width,int height)167 void fghDefaultReshape(int width, int height)
168 {
169     glViewport( 0, 0, width, height );
170 }
171 
glutReshapeFunc(FGCBReshape callback)172 void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
173 {
174     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
175 
176     if( !callback )
177         callback = fghDefaultReshape;
178 
179     SET_CALLBACK( Reshape );
180 }
181 
182 /*
183  * Sets the Visibility callback for the current window.
184  * NB: the Visibility func is deprecated in favor of the WindowStatus func,
185  * which provides more detail. The visibility func callback is implemented
186  * as a translation step from the windowStatus func. When the user sets the
187  * windowStatus func, any visibility func is overwritten.
188  * DEVELOPER NOTE: in the library, only invoke the window status func, this
189  * gets automatically translated to the visibility func if thats what the
190  * user has set.
191  * window status is kind of anemic on win32 as there are no window messages
192  * to notify us that the window is covered by other windows or not.
193  * Should one want to query this, see
194  * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp
195  * for an implementation outline (but it would be polling based, not push based).
196  */
fghVisibility(int status)197 static void fghVisibility( int status )
198 {
199     int vis_status;
200 
201     FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
202     freeglut_return_if_fail( fgStructure.CurrentWindow );
203 
204     /* Translate window status func states to visibility states */
205     if( ( GLUT_HIDDEN == status )  || ( GLUT_FULLY_COVERED == status ) )
206         vis_status = GLUT_NOT_VISIBLE;
207     else    /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */
208         vis_status = GLUT_VISIBLE;
209 
210     INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) );
211 }
212 
glutVisibilityFunc(FGCBVisibility callback)213 void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
214 {
215     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
216     SET_CALLBACK( Visibility );
217 
218     if( callback )
219         glutWindowStatusFunc( fghVisibility );
220     else
221         glutWindowStatusFunc( NULL );
222 }
223 
224 /*
225  * Sets the joystick callback and polling rate for the current window
226  */
glutJoystickFunc(FGCBJoystick callback,int pollInterval)227 void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
228 {
229     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
230     fgInitialiseJoysticks ();
231 
232     if ( (
233            fgStructure.CurrentWindow->State.JoystickPollRate <= 0 ||        /* Joystick callback was disabled */
234            !FETCH_WCB(*fgStructure.CurrentWindow,Joystick)
235          ) &&
236          (
237            callback && ( pollInterval > 0 )                                 /* but is now enabled */
238          ) )
239         ++fgState.NumActiveJoysticks;
240     else if ( (
241                 fgStructure.CurrentWindow->State.JoystickPollRate > 0 &&    /* Joystick callback was enabled */
242                 FETCH_WCB(*fgStructure.CurrentWindow,Joystick)
243               ) &&
244               (
245                 !callback || ( pollInterval <= 0 )                          /* but is now disabled */
246               ) )
247         --fgState.NumActiveJoysticks;
248 
249     SET_CALLBACK( Joystick );
250     fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval;
251 
252     /* set last poll time such that joystick will be polled asap */
253     fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime();
254     if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval)
255         fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
256     else
257         fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval;
258 }
259 
260 
261 
262 /*
263  * Sets the spaceball motion callback for the current window
264  */
glutSpaceballMotionFunc(FGCBSpaceMotion callback)265 void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback )
266 {
267     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
268     fgInitialiseSpaceball();
269 
270     SET_CALLBACK( SpaceMotion );
271 }
272 
273 /*
274  * Sets the spaceball rotate callback for the current window
275  */
glutSpaceballRotateFunc(FGCBSpaceRotation callback)276 void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback )
277 {
278     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
279     fgInitialiseSpaceball();
280 
281     SET_CALLBACK( SpaceRotation );
282 }
283 
284 /*
285  * Sets the spaceball button callback for the current window
286  */
glutSpaceballButtonFunc(FGCBSpaceButton callback)287 void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
288 {
289     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
290     fgInitialiseSpaceball();
291 
292     SET_CALLBACK( SpaceButton );
293 }
294 
295 /*** END OF FILE ***/
296