1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4     (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 
29 #ifndef __GLES2MULTIRENDERTARGET_H__
30 #define __GLES2MULTIRENDERTARGET_H__
31 
32 #include "OgreGLES2FrameBufferObject.h"
33 
34 namespace Ogre {
35 
36     class GLES2FBOManager;
37 
38     /** MultiRenderTarget for GL ES 2.x.
39     */
40     class _OgreGLES2Export GLES2FBOMultiRenderTarget : public MultiRenderTarget, public GLRenderTarget
41     {
42     public:
43         GLES2FBOMultiRenderTarget(GLES2FBOManager *manager, const String &name);
44         ~GLES2FBOMultiRenderTarget();
45 
46         virtual void getCustomAttribute( const String& name, void *pData );
getContext()47         GLContext* getContext() const { return fbo.getContext(); }
getFBO()48         GLFrameBufferObjectCommon* getFBO() { return &fbo; }
49 
requiresTextureFlipping()50         bool requiresTextureFlipping() const { return true; }
51 
52         /// Override so we can attach the depth buffer to the FBO
53         virtual bool attachDepthBuffer( DepthBuffer *depthBuffer );
54         virtual void detachDepthBuffer();
55         virtual void _detachDepthBuffer();
56     private:
57         virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target);
58         virtual void unbindSurfaceImpl(size_t attachment);
59         GLES2FrameBufferObject fbo;
60     };
61 
62 }
63 
64 #endif // __GLES2MULTIRENDERTARGET_H__
65