1 /* 2 ----------------------------------------------------------------------------- 3 This source file is part of OGRE 4 (Object-oriented Graphics Rendering Engine) 5 For the latest info, see http://www.ogre3d.org/ 6 7 Copyright (c) 2000-2014 Torus Knot Software Ltd 8 9 Permission is hereby granted, free of charge, to any person obtaining a copy 10 of this software and associated documentation files (the "Software"), to deal 11 in the Software without restriction, including without limitation the rights 12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 13 copies of the Software, and to permit persons to whom the Software is 14 furnished to do so, subject to the following conditions: 15 16 The above copyright notice and this permission notice shall be included in 17 all copies or substantial portions of the Software. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 THE SOFTWARE. 26 ----------------------------------------------------------------------------- 27 */ 28 29 #ifndef __GLES2MULTIRENDERTARGET_H__ 30 #define __GLES2MULTIRENDERTARGET_H__ 31 32 #include "OgreGLES2FrameBufferObject.h" 33 34 namespace Ogre { 35 36 class GLES2FBOManager; 37 38 /** MultiRenderTarget for GL ES 2.x. 39 */ 40 class _OgreGLES2Export GLES2FBOMultiRenderTarget : public MultiRenderTarget, public GLRenderTarget 41 { 42 public: 43 GLES2FBOMultiRenderTarget(GLES2FBOManager *manager, const String &name); 44 ~GLES2FBOMultiRenderTarget(); 45 46 virtual void getCustomAttribute( const String& name, void *pData ); getContext()47 GLContext* getContext() const { return fbo.getContext(); } getFBO()48 GLFrameBufferObjectCommon* getFBO() { return &fbo; } 49 requiresTextureFlipping()50 bool requiresTextureFlipping() const { return true; } 51 52 /// Override so we can attach the depth buffer to the FBO 53 virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); 54 virtual void detachDepthBuffer(); 55 virtual void _detachDepthBuffer(); 56 private: 57 virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target); 58 virtual void unbindSurfaceImpl(size_t attachment); 59 GLES2FrameBufferObject fbo; 60 }; 61 62 } 63 64 #endif // __GLES2MULTIRENDERTARGET_H__ 65