1#version 120
2
3uniform float size_value;
4uniform float time;
5uniform mat4 worldViewProjMatrix;
6
7attribute vec4 vertex;
8attribute vec3 normal;
9
10void main(void)
11{
12	vec3 Pos = vertex.xyz + (size_value * (1.0 + (sin(time * 5.0) + 1.0) / 15.0 ) * normal);
13
14	gl_Position = worldViewProjMatrix * vec4(Pos,1.0);
15}
16