1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __D3D11TEXTUREMANAGER_H__
29 #define __D3D11TEXTUREMANAGER_H__
30 
31 #include "OgreD3D11Prerequisites.h"
32 #include "OgreTextureManager.h"
33 
34 namespace Ogre
35 {
36 	class D3D11TextureManager : public TextureManager
37 	{
38 	protected:
39 		D3D11Device & mDevice;
40 		/// @copydoc ResourceManager::createImpl
41 		Resource* createImpl(const String& name, ResourceHandle handle,
42 			const String& group, bool isManual, ManualResourceLoader* loader,
43 			const NameValuePairList* createParams);
44 
45 	public:
46 		D3D11TextureManager( D3D11Device & device );
47 		~D3D11TextureManager();
48 
49 		/** Release all textures in the default memory pool.
50 		@remarks
51 		Method for dealing with lost devices.
52 		*/
53 		void releaseDefaultPoolResources(void);
54 		/** Recreate all textures in the default memory pool.
55 		@remarks
56 		Method for dealing with lost devices.
57 		*/
58 		void recreateDefaultPoolResources(void);
59 
60 		/// @copydoc TextureManager::getNativeFormat
61 		PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage);
62 
63 		/// @copydoc TextureManager::isHardwareFilteringSupported
64 		bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
65 			bool preciseFormatOnly = false);
66 
67 	};
68 }
69 #endif
70