1 #include <GL/gl3w.h>
2 
3 #ifdef _WIN32
4 #define WIN32_LEAN_AND_MEAN 1
5 #include <windows.h>
6 
7 static HMODULE libgl;
8 
open_libgl(void)9 static void open_libgl(void)
10 {
11 	libgl = LoadLibraryA("opengl32.dll");
12 }
13 
close_libgl(void)14 static void close_libgl(void)
15 {
16 	FreeLibrary(libgl);
17 }
18 
get_proc(const char * proc)19 static void *get_proc(const char *proc)
20 {
21 	void *res;
22 
23 	res = wglGetProcAddress(proc);
24 	if (!res)
25 		res = GetProcAddress(libgl, proc);
26 	return res;
27 }
28 #elif defined(__APPLE__) || defined(__APPLE_CC__)
29 #include <Carbon/Carbon.h>
30 
31 CFBundleRef bundle;
32 CFURLRef bundleURL;
33 
open_libgl(void)34 static void open_libgl(void)
35 {
36 	bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
37 		CFSTR("/System/Library/Frameworks/OpenGL.framework"),
38 		kCFURLPOSIXPathStyle, true);
39 
40 	bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
41 	assert(bundle != NULL);
42 }
43 
close_libgl(void)44 static void close_libgl(void)
45 {
46 	CFRelease(bundle);
47 	CFRelease(bundleURL);
48 }
49 
get_proc(const char * proc)50 static void *get_proc(const char *proc)
51 {
52 	void *res;
53 
54 	CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc,
55 		kCFStringEncodingASCII);
56 	res = CFBundleGetFunctionPointerForName(bundle, procname);
57 	CFRelease(procname);
58 	return res;
59 }
60 #else
61 #include <dlfcn.h>
62 #include <GL/glx.h>
63 
64 static void *libgl;
65 
open_libgl(void)66 static void open_libgl(void)
67 {
68 	libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
69 }
70 
close_libgl(void)71 static void close_libgl(void)
72 {
73 	dlclose(libgl);
74 }
75 
get_proc(const char * proc)76 static void *get_proc(const char *proc)
77 {
78 	void *res;
79 
80 	res = (void*)glXGetProcAddress((const GLubyte *) proc);
81 	if (!res)
82 		res = dlsym(libgl, proc);
83 	return res;
84 }
85 #endif
86 
87 static struct {
88 	int major, minor;
89 } version;
90 
parse_version(void)91 static int parse_version(void)
92 {
93 	if (!glGetIntegerv)
94 		return -1;
95 
96 	glGetIntegerv(GL_MAJOR_VERSION, &version.major);
97 	glGetIntegerv(GL_MINOR_VERSION, &version.minor);
98 
99 	if (version.major < 3)
100 		return -1;
101 	return 0;
102 }
103 
104 static void load_procs(void);
105 
gl3wInit(void)106 int gl3wInit(void)
107 {
108 	open_libgl();
109 	load_procs();
110 	close_libgl();
111 	return parse_version();
112 }
113 
gl3wIsSupported(int major,int minor)114 int gl3wIsSupported(int major, int minor)
115 {
116 	if (major < 3)
117 		return 0;
118 	if (version.major == major)
119 		return version.minor >= minor;
120 	return version.major >= major;
121 }
122 
gl3wGetProcAddress(const char * proc)123 void *gl3wGetProcAddress(const char *proc)
124 {
125 	return get_proc(proc);
126 }
127 
128 PFNGLCULLFACEPROC gl3wCullFace;
129 PFNGLFRONTFACEPROC gl3wFrontFace;
130 PFNGLHINTPROC gl3wHint;
131 PFNGLLINEWIDTHPROC gl3wLineWidth;
132 PFNGLPOINTSIZEPROC gl3wPointSize;
133 PFNGLPOLYGONMODEPROC gl3wPolygonMode;
134 PFNGLSCISSORPROC gl3wScissor;
135 PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
136 PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
137 PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
138 PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
139 PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
140 PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
141 PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
142 PFNGLCLEARPROC gl3wClear;
143 PFNGLCLEARCOLORPROC gl3wClearColor;
144 PFNGLCLEARSTENCILPROC gl3wClearStencil;
145 PFNGLCLEARDEPTHPROC gl3wClearDepth;
146 PFNGLSTENCILMASKPROC gl3wStencilMask;
147 PFNGLCOLORMASKPROC gl3wColorMask;
148 PFNGLDEPTHMASKPROC gl3wDepthMask;
149 PFNGLDISABLEPROC gl3wDisable;
150 PFNGLENABLEPROC gl3wEnable;
151 PFNGLFINISHPROC gl3wFinish;
152 PFNGLFLUSHPROC gl3wFlush;
153 PFNGLBLENDFUNCPROC gl3wBlendFunc;
154 PFNGLLOGICOPPROC gl3wLogicOp;
155 PFNGLSTENCILFUNCPROC gl3wStencilFunc;
156 PFNGLSTENCILOPPROC gl3wStencilOp;
157 PFNGLDEPTHFUNCPROC gl3wDepthFunc;
158 PFNGLPIXELSTOREFPROC gl3wPixelStoref;
159 PFNGLPIXELSTOREIPROC gl3wPixelStorei;
160 PFNGLREADBUFFERPROC gl3wReadBuffer;
161 PFNGLREADPIXELSPROC gl3wReadPixels;
162 PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
163 PFNGLGETDOUBLEVPROC gl3wGetDoublev;
164 PFNGLGETERRORPROC gl3wGetError;
165 PFNGLGETFLOATVPROC gl3wGetFloatv;
166 PFNGLGETINTEGERVPROC gl3wGetIntegerv;
167 PFNGLGETSTRINGPROC gl3wGetString;
168 PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
169 PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
170 PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
171 PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
172 PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
173 PFNGLISENABLEDPROC gl3wIsEnabled;
174 PFNGLDEPTHRANGEPROC gl3wDepthRange;
175 PFNGLVIEWPORTPROC gl3wViewport;
176 PFNGLDRAWARRAYSPROC gl3wDrawArrays;
177 PFNGLDRAWELEMENTSPROC gl3wDrawElements;
178 PFNGLGETPOINTERVPROC gl3wGetPointerv;
179 PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
180 PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
181 PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
182 PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
183 PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
184 PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
185 PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
186 PFNGLBINDTEXTUREPROC gl3wBindTexture;
187 PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
188 PFNGLGENTEXTURESPROC gl3wGenTextures;
189 PFNGLISTEXTUREPROC gl3wIsTexture;
190 PFNGLBLENDCOLORPROC gl3wBlendColor;
191 PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
192 PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
193 PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
194 PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
195 PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
196 PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
197 PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
198 PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
199 PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
200 PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
201 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
202 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
203 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
204 PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
205 PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
206 PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
207 PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
208 PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
209 PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
210 PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
211 PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
212 PFNGLGENQUERIESPROC gl3wGenQueries;
213 PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
214 PFNGLISQUERYPROC gl3wIsQuery;
215 PFNGLBEGINQUERYPROC gl3wBeginQuery;
216 PFNGLENDQUERYPROC gl3wEndQuery;
217 PFNGLGETQUERYIVPROC gl3wGetQueryiv;
218 PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
219 PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
220 PFNGLBINDBUFFERPROC gl3wBindBuffer;
221 PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
222 PFNGLGENBUFFERSPROC gl3wGenBuffers;
223 PFNGLISBUFFERPROC gl3wIsBuffer;
224 PFNGLBUFFERDATAPROC gl3wBufferData;
225 PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
226 PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
227 PFNGLMAPBUFFERPROC gl3wMapBuffer;
228 PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
229 PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
230 PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
231 PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
232 PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
233 PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
234 PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
235 PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
236 PFNGLATTACHSHADERPROC gl3wAttachShader;
237 PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
238 PFNGLCOMPILESHADERPROC gl3wCompileShader;
239 PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
240 PFNGLCREATESHADERPROC gl3wCreateShader;
241 PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
242 PFNGLDELETESHADERPROC gl3wDeleteShader;
243 PFNGLDETACHSHADERPROC gl3wDetachShader;
244 PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
245 PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
246 PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
247 PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
248 PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
249 PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
250 PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
251 PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
252 PFNGLGETSHADERIVPROC gl3wGetShaderiv;
253 PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
254 PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
255 PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
256 PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
257 PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
258 PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
259 PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
260 PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
261 PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
262 PFNGLISPROGRAMPROC gl3wIsProgram;
263 PFNGLISSHADERPROC gl3wIsShader;
264 PFNGLLINKPROGRAMPROC gl3wLinkProgram;
265 PFNGLSHADERSOURCEPROC gl3wShaderSource;
266 PFNGLUSEPROGRAMPROC gl3wUseProgram;
267 PFNGLUNIFORM1FPROC gl3wUniform1f;
268 PFNGLUNIFORM2FPROC gl3wUniform2f;
269 PFNGLUNIFORM3FPROC gl3wUniform3f;
270 PFNGLUNIFORM4FPROC gl3wUniform4f;
271 PFNGLUNIFORM1IPROC gl3wUniform1i;
272 PFNGLUNIFORM2IPROC gl3wUniform2i;
273 PFNGLUNIFORM3IPROC gl3wUniform3i;
274 PFNGLUNIFORM4IPROC gl3wUniform4i;
275 PFNGLUNIFORM1FVPROC gl3wUniform1fv;
276 PFNGLUNIFORM2FVPROC gl3wUniform2fv;
277 PFNGLUNIFORM3FVPROC gl3wUniform3fv;
278 PFNGLUNIFORM4FVPROC gl3wUniform4fv;
279 PFNGLUNIFORM1IVPROC gl3wUniform1iv;
280 PFNGLUNIFORM2IVPROC gl3wUniform2iv;
281 PFNGLUNIFORM3IVPROC gl3wUniform3iv;
282 PFNGLUNIFORM4IVPROC gl3wUniform4iv;
283 PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
284 PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
285 PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
286 PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
287 PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
288 PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
289 PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
290 PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
291 PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
292 PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
293 PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
294 PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
295 PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
296 PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
297 PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
298 PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
299 PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
300 PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
301 PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
302 PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
303 PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
304 PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
305 PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
306 PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
307 PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
308 PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
309 PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
310 PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
311 PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
312 PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
313 PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
314 PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
315 PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
316 PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
317 PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
318 PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
319 PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
320 PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
321 PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
322 PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
323 PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
324 PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
325 PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
326 PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
327 PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
328 PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
329 PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
330 PFNGLCOLORMASKIPROC gl3wColorMaski;
331 PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
332 PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
333 PFNGLENABLEIPROC gl3wEnablei;
334 PFNGLDISABLEIPROC gl3wDisablei;
335 PFNGLISENABLEDIPROC gl3wIsEnabledi;
336 PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
337 PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
338 PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
339 PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
340 PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
341 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
342 PFNGLCLAMPCOLORPROC gl3wClampColor;
343 PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
344 PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
345 PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
346 PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
347 PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
348 PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
349 PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
350 PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
351 PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
352 PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
353 PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
354 PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
355 PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
356 PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
357 PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
358 PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
359 PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
360 PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
361 PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
362 PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
363 PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
364 PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
365 PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
366 PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
367 PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
368 PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
369 PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
370 PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
371 PFNGLUNIFORM1UIPROC gl3wUniform1ui;
372 PFNGLUNIFORM2UIPROC gl3wUniform2ui;
373 PFNGLUNIFORM3UIPROC gl3wUniform3ui;
374 PFNGLUNIFORM4UIPROC gl3wUniform4ui;
375 PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
376 PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
377 PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
378 PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
379 PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
380 PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
381 PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
382 PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
383 PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
384 PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
385 PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
386 PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
387 PFNGLGETSTRINGIPROC gl3wGetStringi;
388 PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
389 PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
390 PFNGLTEXBUFFERPROC gl3wTexBuffer;
391 PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
392 PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
393 PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
394 PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
395 PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
396 PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
397 PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
398 PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
399 PFNGLBLENDFUNCIPROC gl3wBlendFunci;
400 PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
401 PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
402 PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
403 PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
404 PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
405 PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
406 PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
407 PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
408 PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
409 PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
410 PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
411 PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
412 PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
413 PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
414 PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
415 PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
416 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
417 PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
418 PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
419 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
420 PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
421 PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
422 PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
423 PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
424 PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
425 PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
426 PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
427 PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
428 PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
429 PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
430 PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
431 PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
432 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
433 PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
434 PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
435 PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
436 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
437 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
438 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
439 PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
440 PFNGLFENCESYNCPROC gl3wFenceSync;
441 PFNGLISSYNCPROC gl3wIsSync;
442 PFNGLDELETESYNCPROC gl3wDeleteSync;
443 PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
444 PFNGLWAITSYNCPROC gl3wWaitSync;
445 PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
446 PFNGLGETSYNCIVPROC gl3wGetSynciv;
447 PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
448 PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
449 PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
450 PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
451 PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
452 PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
453 PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
454 PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
455 PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
456 PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
457 PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
458 PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
459 PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
460 PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
461 PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
462 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
463 PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
464 PFNGLGENSAMPLERSPROC gl3wGenSamplers;
465 PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
466 PFNGLISSAMPLERPROC gl3wIsSampler;
467 PFNGLBINDSAMPLERPROC gl3wBindSampler;
468 PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
469 PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
470 PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
471 PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
472 PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
473 PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
474 PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
475 PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
476 PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
477 PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
478 PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
479 PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
480 PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
481 PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
482 PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
483 PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
484 PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
485 PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
486 PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
487 PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
488 PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
489 PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
490 PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
491 PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
492 PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
493 PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
494 PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
495 PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
496 PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
497 PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
498 PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
499 PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
500 PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
501 PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
502 PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
503 PFNGLNORMALP3UIPROC gl3wNormalP3ui;
504 PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
505 PFNGLCOLORP3UIPROC gl3wColorP3ui;
506 PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
507 PFNGLCOLORP4UIPROC gl3wColorP4ui;
508 PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
509 PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
510 PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
511 PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
512 PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
513 PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
514 PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
515 PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
516 PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
517 PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
518 PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
519 PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
520 PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
521 PFNGLUNIFORM1DPROC gl3wUniform1d;
522 PFNGLUNIFORM2DPROC gl3wUniform2d;
523 PFNGLUNIFORM3DPROC gl3wUniform3d;
524 PFNGLUNIFORM4DPROC gl3wUniform4d;
525 PFNGLUNIFORM1DVPROC gl3wUniform1dv;
526 PFNGLUNIFORM2DVPROC gl3wUniform2dv;
527 PFNGLUNIFORM3DVPROC gl3wUniform3dv;
528 PFNGLUNIFORM4DVPROC gl3wUniform4dv;
529 PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
530 PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
531 PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
532 PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
533 PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
534 PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
535 PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
536 PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
537 PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
538 PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
539 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
540 PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
541 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
542 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
543 PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
544 PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
545 PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
546 PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
547 PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
548 PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
549 PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
550 PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
551 PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
552 PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
553 PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
554 PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
555 PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
556 PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
557 PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
558 PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
559 PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
560 PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
561 PFNGLSHADERBINARYPROC gl3wShaderBinary;
562 PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
563 PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
564 PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
565 PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
566 PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
567 PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
568 PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
569 PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
570 PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
571 PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
572 PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
573 PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
574 PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
575 PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
576 PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
577 PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
578 PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
579 PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
580 PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
581 PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
582 PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
583 PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
584 PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
585 PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
586 PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
587 PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
588 PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
589 PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
590 PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
591 PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
592 PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
593 PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
594 PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
595 PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
596 PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
597 PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
598 PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
599 PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
600 PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
601 PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
602 PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
603 PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
604 PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
605 PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
606 PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
607 PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
608 PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
609 PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
610 PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
611 PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
612 PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
613 PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
614 PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
615 PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
616 PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
617 PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
618 PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
619 PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
620 PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
621 PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
622 PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
623 PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
624 PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
625 PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
626 PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
627 PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
628 PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
629 PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
630 PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
631 PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
632 PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
633 PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
634 PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
635 PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
636 PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
637 PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
638 PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
639 PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
640 PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
641 PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
642 PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
643 PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
644 PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
645 PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
646 PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
647 PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
648 PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
649 PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
650 PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
651 PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
652 PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
653 PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
654 PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
655 PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
656 PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
657 PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
658 PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
659 PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
660 PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
661 PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
662 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
663 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
664 PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
665 PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
666 PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
667 PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
668 PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
669 PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
670 PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
671 PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
672 PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
673 PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
674 PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
675 PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
676 PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
677 PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
678 PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
679 PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
680 PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
681 PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
682 PFNGLOBJECTLABELPROC gl3wObjectLabel;
683 PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
684 PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
685 PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
686 PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
687 PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
688 PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
689 PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
690 PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
691 PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
692 PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
693 PFNGLTEXTUREVIEWPROC gl3wTextureView;
694 PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
695 PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
696 PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
697 PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
698 PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
699 PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
700 PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
701 PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
702 PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
703 PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
704 PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
705 PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
706 PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
707 PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
708 PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
709 PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
710 PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
711 PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
712 PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
713 PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
714 PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
715 PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
716 PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
717 PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
718 PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
719 PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
720 PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
721 PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
722 PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
723 PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
724 PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
725 PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
726 PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
727 PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
728 PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
729 PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
730 PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
731 PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
732 
load_procs(void)733 static void load_procs(void)
734 {
735 	gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace");
736 	gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace");
737 	gl3wHint = (PFNGLHINTPROC) get_proc("glHint");
738 	gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth");
739 	gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize");
740 	gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode");
741 	gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor");
742 	gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf");
743 	gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv");
744 	gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri");
745 	gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv");
746 	gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D");
747 	gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D");
748 	gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer");
749 	gl3wClear = (PFNGLCLEARPROC) get_proc("glClear");
750 	gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor");
751 	gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil");
752 	gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth");
753 	gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask");
754 	gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask");
755 	gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask");
756 	gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable");
757 	gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable");
758 	gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish");
759 	gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush");
760 	gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc");
761 	gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp");
762 	gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc");
763 	gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp");
764 	gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc");
765 	gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref");
766 	gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei");
767 	gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer");
768 	gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels");
769 	gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv");
770 	gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev");
771 	gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError");
772 	gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv");
773 	gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv");
774 	gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString");
775 	gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage");
776 	gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv");
777 	gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv");
778 	gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv");
779 	gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv");
780 	gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled");
781 	gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange");
782 	gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport");
783 	gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays");
784 	gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements");
785 	gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv");
786 	gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset");
787 	gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D");
788 	gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D");
789 	gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D");
790 	gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D");
791 	gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D");
792 	gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D");
793 	gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture");
794 	gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures");
795 	gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures");
796 	gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture");
797 	gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor");
798 	gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation");
799 	gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements");
800 	gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D");
801 	gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D");
802 	gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D");
803 	gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture");
804 	gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage");
805 	gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D");
806 	gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D");
807 	gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D");
808 	gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D");
809 	gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D");
810 	gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D");
811 	gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage");
812 	gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate");
813 	gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays");
814 	gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements");
815 	gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf");
816 	gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv");
817 	gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri");
818 	gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv");
819 	gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries");
820 	gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries");
821 	gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery");
822 	gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery");
823 	gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery");
824 	gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv");
825 	gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv");
826 	gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv");
827 	gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer");
828 	gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers");
829 	gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers");
830 	gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer");
831 	gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData");
832 	gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData");
833 	gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData");
834 	gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer");
835 	gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer");
836 	gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv");
837 	gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv");
838 	gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate");
839 	gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers");
840 	gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate");
841 	gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate");
842 	gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate");
843 	gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader");
844 	gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation");
845 	gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader");
846 	gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram");
847 	gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader");
848 	gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram");
849 	gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader");
850 	gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader");
851 	gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray");
852 	gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray");
853 	gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib");
854 	gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform");
855 	gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders");
856 	gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation");
857 	gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv");
858 	gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog");
859 	gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv");
860 	gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog");
861 	gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource");
862 	gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation");
863 	gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv");
864 	gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv");
865 	gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv");
866 	gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv");
867 	gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv");
868 	gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv");
869 	gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram");
870 	gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader");
871 	gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram");
872 	gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource");
873 	gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram");
874 	gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f");
875 	gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f");
876 	gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f");
877 	gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f");
878 	gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i");
879 	gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i");
880 	gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i");
881 	gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i");
882 	gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv");
883 	gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv");
884 	gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv");
885 	gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv");
886 	gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv");
887 	gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv");
888 	gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv");
889 	gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv");
890 	gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv");
891 	gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv");
892 	gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv");
893 	gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram");
894 	gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d");
895 	gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv");
896 	gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f");
897 	gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv");
898 	gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s");
899 	gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv");
900 	gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d");
901 	gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv");
902 	gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f");
903 	gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv");
904 	gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s");
905 	gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv");
906 	gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d");
907 	gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv");
908 	gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f");
909 	gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv");
910 	gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s");
911 	gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv");
912 	gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv");
913 	gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv");
914 	gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv");
915 	gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub");
916 	gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv");
917 	gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv");
918 	gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv");
919 	gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv");
920 	gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d");
921 	gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv");
922 	gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f");
923 	gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv");
924 	gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv");
925 	gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s");
926 	gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv");
927 	gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv");
928 	gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv");
929 	gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv");
930 	gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer");
931 	gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv");
932 	gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv");
933 	gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv");
934 	gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv");
935 	gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv");
936 	gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv");
937 	gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski");
938 	gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v");
939 	gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v");
940 	gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei");
941 	gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei");
942 	gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi");
943 	gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback");
944 	gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback");
945 	gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange");
946 	gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase");
947 	gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings");
948 	gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying");
949 	gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor");
950 	gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender");
951 	gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender");
952 	gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer");
953 	gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv");
954 	gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv");
955 	gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i");
956 	gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i");
957 	gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i");
958 	gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i");
959 	gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui");
960 	gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui");
961 	gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui");
962 	gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui");
963 	gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv");
964 	gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv");
965 	gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv");
966 	gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv");
967 	gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv");
968 	gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv");
969 	gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv");
970 	gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv");
971 	gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv");
972 	gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv");
973 	gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv");
974 	gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv");
975 	gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv");
976 	gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation");
977 	gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation");
978 	gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui");
979 	gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui");
980 	gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui");
981 	gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui");
982 	gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv");
983 	gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv");
984 	gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv");
985 	gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv");
986 	gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv");
987 	gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv");
988 	gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv");
989 	gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv");
990 	gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv");
991 	gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv");
992 	gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv");
993 	gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi");
994 	gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi");
995 	gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced");
996 	gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced");
997 	gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer");
998 	gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex");
999 	gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v");
1000 	gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v");
1001 	gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture");
1002 	gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor");
1003 	gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading");
1004 	gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi");
1005 	gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei");
1006 	gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci");
1007 	gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei");
1008 	gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer");
1009 	gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer");
1010 	gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers");
1011 	gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers");
1012 	gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage");
1013 	gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv");
1014 	gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer");
1015 	gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer");
1016 	gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers");
1017 	gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers");
1018 	gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus");
1019 	gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D");
1020 	gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D");
1021 	gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D");
1022 	gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer");
1023 	gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv");
1024 	gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap");
1025 	gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer");
1026 	gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample");
1027 	gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer");
1028 	gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange");
1029 	gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange");
1030 	gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray");
1031 	gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays");
1032 	gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays");
1033 	gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray");
1034 	gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices");
1035 	gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv");
1036 	gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName");
1037 	gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex");
1038 	gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv");
1039 	gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName");
1040 	gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding");
1041 	gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData");
1042 	gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex");
1043 	gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex");
1044 	gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex");
1045 	gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex");
1046 	gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex");
1047 	gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync");
1048 	gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync");
1049 	gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync");
1050 	gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync");
1051 	gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync");
1052 	gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v");
1053 	gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv");
1054 	gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample");
1055 	gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample");
1056 	gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv");
1057 	gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski");
1058 	gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB");
1059 	gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB");
1060 	gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB");
1061 	gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB");
1062 	gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB");
1063 	gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB");
1064 	gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB");
1065 	gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB");
1066 	gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB");
1067 	gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB");
1068 	gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB");
1069 	gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed");
1070 	gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex");
1071 	gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers");
1072 	gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers");
1073 	gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler");
1074 	gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler");
1075 	gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri");
1076 	gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv");
1077 	gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf");
1078 	gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv");
1079 	gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv");
1080 	gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv");
1081 	gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv");
1082 	gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv");
1083 	gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv");
1084 	gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv");
1085 	gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter");
1086 	gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v");
1087 	gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v");
1088 	gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui");
1089 	gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv");
1090 	gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui");
1091 	gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv");
1092 	gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui");
1093 	gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv");
1094 	gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui");
1095 	gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv");
1096 	gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui");
1097 	gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv");
1098 	gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui");
1099 	gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv");
1100 	gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui");
1101 	gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv");
1102 	gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui");
1103 	gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv");
1104 	gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui");
1105 	gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv");
1106 	gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui");
1107 	gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv");
1108 	gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui");
1109 	gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv");
1110 	gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui");
1111 	gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv");
1112 	gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui");
1113 	gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv");
1114 	gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui");
1115 	gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv");
1116 	gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui");
1117 	gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv");
1118 	gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui");
1119 	gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv");
1120 	gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui");
1121 	gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv");
1122 	gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui");
1123 	gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv");
1124 	gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui");
1125 	gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv");
1126 	gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect");
1127 	gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect");
1128 	gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d");
1129 	gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d");
1130 	gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d");
1131 	gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d");
1132 	gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv");
1133 	gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv");
1134 	gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv");
1135 	gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv");
1136 	gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv");
1137 	gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv");
1138 	gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv");
1139 	gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv");
1140 	gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv");
1141 	gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv");
1142 	gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv");
1143 	gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv");
1144 	gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv");
1145 	gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv");
1146 	gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation");
1147 	gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex");
1148 	gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv");
1149 	gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName");
1150 	gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName");
1151 	gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv");
1152 	gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv");
1153 	gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv");
1154 	gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri");
1155 	gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv");
1156 	gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback");
1157 	gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks");
1158 	gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks");
1159 	gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback");
1160 	gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback");
1161 	gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback");
1162 	gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback");
1163 	gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream");
1164 	gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed");
1165 	gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed");
1166 	gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv");
1167 	gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler");
1168 	gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary");
1169 	gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat");
1170 	gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef");
1171 	gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf");
1172 	gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary");
1173 	gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary");
1174 	gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri");
1175 	gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages");
1176 	gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram");
1177 	gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv");
1178 	gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline");
1179 	gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines");
1180 	gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines");
1181 	gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline");
1182 	gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv");
1183 	gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i");
1184 	gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv");
1185 	gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f");
1186 	gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv");
1187 	gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d");
1188 	gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv");
1189 	gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui");
1190 	gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv");
1191 	gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i");
1192 	gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv");
1193 	gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f");
1194 	gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv");
1195 	gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d");
1196 	gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv");
1197 	gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui");
1198 	gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv");
1199 	gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i");
1200 	gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv");
1201 	gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f");
1202 	gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv");
1203 	gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d");
1204 	gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv");
1205 	gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui");
1206 	gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv");
1207 	gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i");
1208 	gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv");
1209 	gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f");
1210 	gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv");
1211 	gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d");
1212 	gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv");
1213 	gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui");
1214 	gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv");
1215 	gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv");
1216 	gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv");
1217 	gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv");
1218 	gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv");
1219 	gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv");
1220 	gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv");
1221 	gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv");
1222 	gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv");
1223 	gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv");
1224 	gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv");
1225 	gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv");
1226 	gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv");
1227 	gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv");
1228 	gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv");
1229 	gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv");
1230 	gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv");
1231 	gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv");
1232 	gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv");
1233 	gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline");
1234 	gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog");
1235 	gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d");
1236 	gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d");
1237 	gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d");
1238 	gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d");
1239 	gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv");
1240 	gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv");
1241 	gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv");
1242 	gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv");
1243 	gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer");
1244 	gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv");
1245 	gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv");
1246 	gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf");
1247 	gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv");
1248 	gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv");
1249 	gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed");
1250 	gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv");
1251 	gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv");
1252 	gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed");
1253 	gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v");
1254 	gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v");
1255 	gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB");
1256 	gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB");
1257 	gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB");
1258 	gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB");
1259 	gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB");
1260 	gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB");
1261 	gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB");
1262 	gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB");
1263 	gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB");
1264 	gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB");
1265 	gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB");
1266 	gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB");
1267 	gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB");
1268 	gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance");
1269 	gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance");
1270 	gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance");
1271 	gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced");
1272 	gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced");
1273 	gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ");
1274 	gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv");
1275 	gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture");
1276 	gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier");
1277 	gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D");
1278 	gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D");
1279 	gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D");
1280 	gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT");
1281 	gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT");
1282 	gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT");
1283 	gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl");
1284 	gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert");
1285 	gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback");
1286 	gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog");
1287 	gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup");
1288 	gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup");
1289 	gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel");
1290 	gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel");
1291 	gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel");
1292 	gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel");
1293 	gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData");
1294 	gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData");
1295 	gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT");
1296 	gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT");
1297 	gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute");
1298 	gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect");
1299 	gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData");
1300 	gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView");
1301 	gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer");
1302 	gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat");
1303 	gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat");
1304 	gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat");
1305 	gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding");
1306 	gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor");
1307 	gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT");
1308 	gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT");
1309 	gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT");
1310 	gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT");
1311 	gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT");
1312 	gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT");
1313 	gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri");
1314 	gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv");
1315 	gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT");
1316 	gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT");
1317 	gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v");
1318 	gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage");
1319 	gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage");
1320 	gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData");
1321 	gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData");
1322 	gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer");
1323 	gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer");
1324 	gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect");
1325 	gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect");
1326 	gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv");
1327 	gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex");
1328 	gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName");
1329 	gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv");
1330 	gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation");
1331 	gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex");
1332 	gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding");
1333 	gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange");
1334 	gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT");
1335 	gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample");
1336 	gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample");
1337 	gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT");
1338 	gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT");
1339 }
1340