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Cg/include/H26-Nov-2018-2,8722,245

LibXML/H03-May-2022-394,839296,182

MathMLSolver/H03-May-2022-11,1227,406

MayaDataModel/include/H26-Nov-2018-129,028119,027

UTF/H03-May-2022-726433

cmake-modules/H03-May-2022-4536

expat/H03-May-2022-68,00056,522

lib3ds/H03-May-2022-10,6788,174

pcre/H03-May-2022-19,68913,988

zlib/H03-May-2022-19,10814,169

zziplib/H03-May-2022-8,1956,045

READMEH A D03-May-20221.3 KiB2824

README

1cgfxShader:
2===========
3
4The Maya Cg Plug-in allows artists to author and visualize content using
5advanced hardware rendering and the Cg high level language.
6The plug-in includes:
7
8    * Intuitive artist controls
9          o Slider control over key real-time parameters (such as bump depth, etc...)
10    * Integration with Maya's lights
11    * CgFX integration with Maya's Hypershade node-based shader editor
12    * Dynamic shader-specific GUIs
13          o Supports standard GPU image formats (such as DDS)
14          o Supports .fx shader format
15    * Samples include:
16          o Bumpy Shiny, Toon Shading, Anisotropic Metal, Ghostly, Refraction, Dispersion, Rainbow, and more
17
18The cross-API capability of Cg is a breakthrough for development teams
19targeting content for multiple platforms. The Maya Cg Plug-in supports the CgFX
20file format (.fx) and automatically provides intuitive interface controls and
21semantics to users and developers alike - for editing shader effects in
22real-time. Since the CgFX format also supports both DirectX and OpenGL,
23developers may encapsulate a series of fallback techniques for rendering any
24effect. CgFX files are text-based and describe the complete render state for a
25particular effect -- multiple passes, texture states, and any number of
26individual vertex and pixel shaders maybe defined to create a complete
27appearance or effect.
28