1# Microsoft Developer Studio Project File - Name="TestRenderTexture" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Console Application" 0x0103
6
7CFG=TestRenderTexture - Win32 Cg Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "TestRenderTexture.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "TestRenderTexture.mak" CFG="TestRenderTexture - Win32 Cg Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "TestRenderTexture - Win32 Release" (based on "Win32 (x86) Console Application")
21!MESSAGE "TestRenderTexture - Win32 Debug" (based on "Win32 (x86) Console Application")
22!MESSAGE "TestRenderTexture - Win32 Cg Debug" (based on "Win32 (x86) Console Application")
23!MESSAGE "TestRenderTexture - Win32 Cg Release" (based on "Win32 (x86) Console Application")
24!MESSAGE
25
26# Begin Project
27# PROP AllowPerConfigDependencies 0
28# PROP Scc_ProjName ""
29# PROP Scc_LocalPath ""
30CPP=xicl6.exe
31RSC=rc.exe
32
33!IF  "$(CFG)" == "TestRenderTexture - Win32 Release"
34
35# PROP BASE Use_MFC 0
36# PROP BASE Use_Debug_Libraries 0
37# PROP BASE Output_Dir "Release"
38# PROP BASE Intermediate_Dir "Release"
39# PROP BASE Target_Dir ""
40# PROP Use_MFC 0
41# PROP Use_Debug_Libraries 0
42# PROP Output_Dir "Release"
43# PROP Intermediate_Dir "Release"
44# PROP Ignore_Export_Lib 0
45# PROP Target_Dir ""
46# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
47# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
48# ADD BASE RSC /l 0x809 /d "NDEBUG"
49# ADD RSC /l 0x809 /d "NDEBUG"
50BSC32=bscmake.exe
51# ADD BASE BSC32 /nologo
52# ADD BSC32 /nologo
53LINK32=xilink6.exe
54# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
55# ADD LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386
56
57!ELSEIF  "$(CFG)" == "TestRenderTexture - Win32 Debug"
58
59# PROP BASE Use_MFC 0
60# PROP BASE Use_Debug_Libraries 1
61# PROP BASE Output_Dir "TestRenderTexture___Win32_Debug"
62# PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Debug"
63# PROP BASE Target_Dir ""
64# PROP Use_MFC 0
65# PROP Use_Debug_Libraries 1
66# PROP Output_Dir "Debug"
67# PROP Intermediate_Dir "Debug"
68# PROP Ignore_Export_Lib 0
69# PROP Target_Dir ""
70# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
71# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
72# ADD BASE RSC /l 0x809 /d "_DEBUG"
73# ADD RSC /l 0x809 /d "_DEBUG"
74BSC32=bscmake.exe
75# ADD BASE BSC32 /nologo
76# ADD BSC32 /nologo
77LINK32=xilink6.exe
78# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
79# ADD LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
80
81!ELSEIF  "$(CFG)" == "TestRenderTexture - Win32 Cg Debug"
82
83# PROP BASE Use_MFC 0
84# PROP BASE Use_Debug_Libraries 1
85# PROP BASE Output_Dir "TestRenderTexture___Win32_Cg_Debug"
86# PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Cg_Debug"
87# PROP BASE Ignore_Export_Lib 0
88# PROP BASE Target_Dir ""
89# PROP Use_MFC 0
90# PROP Use_Debug_Libraries 1
91# PROP Output_Dir "Debug"
92# PROP Intermediate_Dir "Debug"
93# PROP Ignore_Export_Lib 0
94# PROP Target_Dir ""
95# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
96# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(CG_INC_PATH)" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_CG" /YX /FD /GZ /c
97# ADD BASE RSC /l 0x809 /d "_DEBUG"
98# ADD RSC /l 0x809 /d "_DEBUG"
99BSC32=bscmake.exe
100# ADD BASE BSC32 /nologo
101# ADD BSC32 /nologo
102LINK32=xilink6.exe
103# ADD BASE LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
104# ADD LINK32 cg.lib cgGL.lib glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"$(CG_LIB_PATH)"
105
106!ELSEIF  "$(CFG)" == "TestRenderTexture - Win32 Cg Release"
107
108# PROP BASE Use_MFC 0
109# PROP BASE Use_Debug_Libraries 0
110# PROP BASE Output_Dir "TestRenderTexture___Win32_Cg_Release"
111# PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Cg_Release"
112# PROP BASE Ignore_Export_Lib 0
113# PROP BASE Target_Dir ""
114# PROP Use_MFC 0
115# PROP Use_Debug_Libraries 0
116# PROP Output_Dir "Release"
117# PROP Intermediate_Dir "Release"
118# PROP Ignore_Export_Lib 0
119# PROP Target_Dir ""
120# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
121# ADD CPP /nologo /W3 /GX /O2 /I "$(CG_INC_PATH)" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_CG" /YX /FD /c
122# ADD BASE RSC /l 0x809 /d "NDEBUG"
123# ADD RSC /l 0x809 /d "NDEBUG"
124BSC32=bscmake.exe
125# ADD BASE BSC32 /nologo
126# ADD BSC32 /nologo
127LINK32=xilink6.exe
128# ADD BASE LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386
129# ADD LINK32 cg.lib cgGL.lib glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /libpath:"$(CG_LIB_PATH)"
130
131!ENDIF
132
133# Begin Target
134
135# Name "TestRenderTexture - Win32 Release"
136# Name "TestRenderTexture - Win32 Debug"
137# Name "TestRenderTexture - Win32 Cg Debug"
138# Name "TestRenderTexture - Win32 Cg Release"
139# Begin Source File
140
141SOURCE=.\RenderTexture.cpp
142# End Source File
143# Begin Source File
144
145SOURCE=.\TestRenderTexture.cpp
146# End Source File
147# End Target
148# End Project
149