1# Microsoft Developer Studio Project File - Name="TestRenderTexture" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Console Application" 0x0103 6 7CFG=TestRenderTexture - Win32 Cg Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "TestRenderTexture.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "TestRenderTexture.mak" CFG="TestRenderTexture - Win32 Cg Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "TestRenderTexture - Win32 Release" (based on "Win32 (x86) Console Application") 21!MESSAGE "TestRenderTexture - Win32 Debug" (based on "Win32 (x86) Console Application") 22!MESSAGE "TestRenderTexture - Win32 Cg Debug" (based on "Win32 (x86) Console Application") 23!MESSAGE "TestRenderTexture - Win32 Cg Release" (based on "Win32 (x86) Console Application") 24!MESSAGE 25 26# Begin Project 27# PROP AllowPerConfigDependencies 0 28# PROP Scc_ProjName "" 29# PROP Scc_LocalPath "" 30CPP=xicl6.exe 31RSC=rc.exe 32 33!IF "$(CFG)" == "TestRenderTexture - Win32 Release" 34 35# PROP BASE Use_MFC 0 36# PROP BASE Use_Debug_Libraries 0 37# PROP BASE Output_Dir "Release" 38# PROP BASE Intermediate_Dir "Release" 39# PROP BASE Target_Dir "" 40# PROP Use_MFC 0 41# PROP Use_Debug_Libraries 0 42# PROP Output_Dir "Release" 43# PROP Intermediate_Dir "Release" 44# PROP Ignore_Export_Lib 0 45# PROP Target_Dir "" 46# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 47# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 48# ADD BASE RSC /l 0x809 /d "NDEBUG" 49# ADD RSC /l 0x809 /d "NDEBUG" 50BSC32=bscmake.exe 51# ADD BASE BSC32 /nologo 52# ADD BSC32 /nologo 53LINK32=xilink6.exe 54# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 55# ADD LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 56 57!ELSEIF "$(CFG)" == "TestRenderTexture - Win32 Debug" 58 59# PROP BASE Use_MFC 0 60# PROP BASE Use_Debug_Libraries 1 61# PROP BASE Output_Dir "TestRenderTexture___Win32_Debug" 62# PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Debug" 63# PROP BASE Target_Dir "" 64# PROP Use_MFC 0 65# PROP Use_Debug_Libraries 1 66# PROP Output_Dir "Debug" 67# PROP Intermediate_Dir "Debug" 68# PROP Ignore_Export_Lib 0 69# PROP Target_Dir "" 70# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c 71# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c 72# ADD BASE RSC /l 0x809 /d "_DEBUG" 73# ADD RSC /l 0x809 /d "_DEBUG" 74BSC32=bscmake.exe 75# ADD BASE BSC32 /nologo 76# ADD BSC32 /nologo 77LINK32=xilink6.exe 78# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 79# ADD LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 80 81!ELSEIF "$(CFG)" == "TestRenderTexture - Win32 Cg Debug" 82 83# PROP BASE Use_MFC 0 84# PROP BASE Use_Debug_Libraries 1 85# PROP BASE Output_Dir "TestRenderTexture___Win32_Cg_Debug" 86# PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Cg_Debug" 87# PROP BASE Ignore_Export_Lib 0 88# PROP BASE Target_Dir "" 89# PROP Use_MFC 0 90# PROP Use_Debug_Libraries 1 91# PROP Output_Dir "Debug" 92# PROP Intermediate_Dir "Debug" 93# PROP Ignore_Export_Lib 0 94# PROP Target_Dir "" 95# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c 96# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(CG_INC_PATH)" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_CG" /YX /FD /GZ /c 97# ADD BASE RSC /l 0x809 /d "_DEBUG" 98# ADD RSC /l 0x809 /d "_DEBUG" 99BSC32=bscmake.exe 100# ADD BASE BSC32 /nologo 101# ADD BSC32 /nologo 102LINK32=xilink6.exe 103# ADD BASE LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 104# ADD LINK32 cg.lib cgGL.lib glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"$(CG_LIB_PATH)" 105 106!ELSEIF "$(CFG)" == "TestRenderTexture - Win32 Cg Release" 107 108# PROP BASE Use_MFC 0 109# PROP BASE Use_Debug_Libraries 0 110# PROP BASE Output_Dir "TestRenderTexture___Win32_Cg_Release" 111# PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Cg_Release" 112# PROP BASE Ignore_Export_Lib 0 113# PROP BASE Target_Dir "" 114# PROP Use_MFC 0 115# PROP Use_Debug_Libraries 0 116# PROP Output_Dir "Release" 117# PROP Intermediate_Dir "Release" 118# PROP Ignore_Export_Lib 0 119# PROP Target_Dir "" 120# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 121# ADD CPP /nologo /W3 /GX /O2 /I "$(CG_INC_PATH)" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_CG" /YX /FD /c 122# ADD BASE RSC /l 0x809 /d "NDEBUG" 123# ADD RSC /l 0x809 /d "NDEBUG" 124BSC32=bscmake.exe 125# ADD BASE BSC32 /nologo 126# ADD BSC32 /nologo 127LINK32=xilink6.exe 128# ADD BASE LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 129# ADD LINK32 cg.lib cgGL.lib glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /libpath:"$(CG_LIB_PATH)" 130 131!ENDIF 132 133# Begin Target 134 135# Name "TestRenderTexture - Win32 Release" 136# Name "TestRenderTexture - Win32 Debug" 137# Name "TestRenderTexture - Win32 Cg Debug" 138# Name "TestRenderTexture - Win32 Cg Release" 139# Begin Source File 140 141SOURCE=.\RenderTexture.cpp 142# End Source File 143# Begin Source File 144 145SOURCE=.\TestRenderTexture.cpp 146# End Source File 147# End Target 148# End Project 149