1#!F-adobe-helvetica-medium-r-normal--18*
2#!N
3#!CSeaGreen #!N  #!Rclrs Colors #!N #!EC #!N #!N
4Colors define the photometric characteristics of an Object; they may be
5associated with points, triangles, or lights, and may be used to
6define its reflectance or opacity. In Data Explorer, colors are floating-point
7numbers and therefore open ended, as is light intensity in the
8real world. However, real output devices can display only a limited
9range of intensities. In general, the range from 0.0 to 1.0
10is by default mapped onto the range of displayable intensities of
11the output device, so colors should normally be specified in this
12range. Data Explorer provides a routine that constructs an RGB color
13structure. #!CForestGreen #!N #!N  #!F-adobe-courier-bold-r-normal--18*   #!N typedef struct rgbcolor { #!N
14float r, g, b; #!N } RGBColor; #!EF #!N #!N #!EC
15#!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   RGBColor DXRGB() #!EF
16#!EF #!I50 #!N Constructs an RGB color structure with the given
17components. See  #!Ldxrcol,dxall1360 h DXRGB  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Error DXColorNameToRGB()
18#!EF #!EF #!I50 #!N Gets the RGB values for a specified
19colorname string. See  #!Ldxcntr,dxall1182 h DXColorNameToRGB  #!EL  . #!I0 #!N #!N #!N #!N #!N
20 #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lall1109,dxall1110 h Angles  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N
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