1 /*
2
3 OpenGL loader generated by glad 0.1.10a0 on Fri Jul 1 19:20:35 2016.
4
5 Language/Generator: C/C++
6 Specification: gl
7 APIs: gl=2.0
8 Profile: compatibility
9 Extensions:
10 GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_vertex_array_object, GL_ARB_framebuffer_object, GL_ARB_texture_float, GL_EXT_framebuffer_object, GL_APPLE_vertex_array_object
11 Loader: True
12 Local files: False
13 Omit khrplatform: True
14
15 Commandline:
16 --profile="compatibility" --api="gl=2.0" --generator="c" --spec="gl" --omit-khrplatform --extensions="GL_ARB_vertex_buffer_object,GL_ARB_pixel_buffer_object,GL_ARB_vertex_array_object,GL_ARB_framebuffer_object,GL_ARB_texture_float,GL_EXT_framebuffer_object,GL_APPLE_vertex_array_object"
17 Online:
18 http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.0&extensions=GL_ARB_vertex_buffer_object&extensions=GL_ARB_pixel_buffer_object&extensions=GL_ARB_vertex_array_object&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_float&extensions=GL_EXT_framebuffer_object&extensions=GL_APPLE_vertex_array_object
19 */
20
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <glad/glad.h>
25
26 static void* get_proc(const char *namez);
27
28 #ifdef _WIN32
29 #include <windows.h>
30 static HMODULE libGL;
31
32 typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
33 PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
34
35 static
open_gl(void)36 int open_gl(void) {
37 libGL = LoadLibraryW(L"opengl32.dll");
38 if(libGL != NULL) {
39 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
40 libGL, "wglGetProcAddress");
41 return gladGetProcAddressPtr != NULL;
42 }
43
44 return 0;
45 }
46
47 static
close_gl(void)48 void close_gl(void) {
49 if(libGL != NULL) {
50 FreeLibrary(libGL);
51 libGL = NULL;
52 }
53 }
54 #else
55 #include <dlfcn.h>
56 static void* libGL;
57
58 #ifndef __APPLE__
59 typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
60 PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
61 #endif
62
63 static
open_gl(void)64 int open_gl(void) {
65 #ifdef __APPLE__
66 static const char *NAMES[] = {
67 "../Frameworks/OpenGL.framework/OpenGL",
68 "/Library/Frameworks/OpenGL.framework/OpenGL",
69 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
70 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
71 };
72 #else
73 static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
74 #endif
75
76 unsigned int index = 0;
77 for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
78 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
79
80 if(libGL != NULL) {
81 #ifdef __APPLE__
82 return 1;
83 #else
84 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
85 "glXGetProcAddressARB");
86 return gladGetProcAddressPtr != NULL;
87 #endif
88 }
89 }
90
91 return 0;
92 }
93
94 static
close_gl()95 void close_gl() {
96 if(libGL != NULL) {
97 dlclose(libGL);
98 libGL = NULL;
99 }
100 }
101 #endif
102
103 static
get_proc(const char * namez)104 void* get_proc(const char *namez) {
105 void* result = NULL;
106 if(libGL == NULL) return NULL;
107
108 #ifndef __APPLE__
109 if(gladGetProcAddressPtr != NULL) {
110 result = gladGetProcAddressPtr(namez);
111 }
112 #endif
113 if(result == NULL) {
114 #ifdef _WIN32
115 result = (void*)GetProcAddress(libGL, namez);
116 #else
117 result = dlsym(libGL, namez);
118 #endif
119 }
120
121 return result;
122 }
123
gladLoadGL(void)124 int gladLoadGL(void) {
125 int status = 0;
126
127 if(open_gl()) {
128 status = gladLoadGLLoader(&get_proc);
129 close_gl();
130 }
131
132 return status;
133 }
134
135 struct gladGLversionStruct GLVersion;
136
137 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
138 #define _GLAD_IS_SOME_NEW_VERSION 1
139 #endif
140
141 static int max_loaded_major;
142 static int max_loaded_minor;
143
144 static const char *exts = NULL;
145 static int num_exts_i = 0;
146 static const char **exts_i = NULL;
147
get_exts(void)148 static int get_exts(void) {
149 #ifdef _GLAD_IS_SOME_NEW_VERSION
150 if(max_loaded_major < 3) {
151 #endif
152 exts = (const char *)glGetString(GL_EXTENSIONS);
153 #ifdef _GLAD_IS_SOME_NEW_VERSION
154 } else {
155 int index;
156
157 num_exts_i = 0;
158 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
159 if (num_exts_i > 0) {
160 exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
161 }
162
163 if (exts_i == NULL) {
164 return 0;
165 }
166
167 for(index = 0; index < num_exts_i; index++) {
168 exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
169 }
170 }
171 #endif
172 return 1;
173 }
174
free_exts(void)175 static void free_exts(void) {
176 if (exts_i != NULL) {
177 free((char **)exts_i);
178 exts_i = NULL;
179 }
180 }
181
has_ext(const char * ext)182 static int has_ext(const char *ext) {
183 #ifdef _GLAD_IS_SOME_NEW_VERSION
184 if(max_loaded_major < 3) {
185 #endif
186 const char *extensions;
187 const char *loc;
188 const char *terminator;
189 extensions = exts;
190 if(extensions == NULL || ext == NULL) {
191 return 0;
192 }
193
194 while(1) {
195 loc = strstr(extensions, ext);
196 if(loc == NULL) {
197 return 0;
198 }
199
200 terminator = loc + strlen(ext);
201 if((loc == extensions || *(loc - 1) == ' ') &&
202 (*terminator == ' ' || *terminator == '\0')) {
203 return 1;
204 }
205 extensions = terminator;
206 }
207 #ifdef _GLAD_IS_SOME_NEW_VERSION
208 } else {
209 int index;
210
211 for(index = 0; index < num_exts_i; index++) {
212 const char *e = exts_i[index];
213
214 if(strcmp(e, ext) == 0) {
215 return 1;
216 }
217 }
218 }
219 #endif
220
221 return 0;
222 }
223 int GLAD_GL_VERSION_1_0;
224 int GLAD_GL_VERSION_1_1;
225 int GLAD_GL_VERSION_1_2;
226 int GLAD_GL_VERSION_1_3;
227 int GLAD_GL_VERSION_1_4;
228 int GLAD_GL_VERSION_1_5;
229 int GLAD_GL_VERSION_2_0;
230 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
231 PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
232 PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
233 PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
234 PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
235 PFNGLVERTEX2FVPROC glad_glVertex2fv;
236 PFNGLINDEXIPROC glad_glIndexi;
237 PFNGLRECTDVPROC glad_glRectdv;
238 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
239 PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
240 PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
241 PFNGLINDEXDPROC glad_glIndexd;
242 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
243 PFNGLINDEXFPROC glad_glIndexf;
244 PFNGLLINEWIDTHPROC glad_glLineWidth;
245 PFNGLGETMAPFVPROC glad_glGetMapfv;
246 PFNGLINDEXSPROC glad_glIndexs;
247 PFNGLCOMPILESHADERPROC glad_glCompileShader;
248 PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
249 PFNGLINDEXFVPROC glad_glIndexfv;
250 PFNGLFOGIVPROC glad_glFogiv;
251 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
252 PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
253 PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
254 PFNGLCOLOR4UIPROC glad_glColor4ui;
255 PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
256 PFNGLFOGFVPROC glad_glFogfv;
257 PFNGLVERTEX4IVPROC glad_glVertex4iv;
258 PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
259 PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
260 PFNGLCREATESHADERPROC glad_glCreateShader;
261 PFNGLISBUFFERPROC glad_glIsBuffer;
262 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
263 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
264 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
265 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
266 PFNGLVERTEX4FVPROC glad_glVertex4fv;
267 PFNGLBINDTEXTUREPROC glad_glBindTexture;
268 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
269 PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
270 PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
271 PFNGLPOINTSIZEPROC glad_glPointSize;
272 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
273 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
274 PFNGLCOLOR4BVPROC glad_glColor4bv;
275 PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
276 PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
277 PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
278 PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
279 PFNGLCOLOR3BPROC glad_glColor3b;
280 PFNGLEDGEFLAGPROC glad_glEdgeFlag;
281 PFNGLVERTEX3DPROC glad_glVertex3d;
282 PFNGLVERTEX3FPROC glad_glVertex3f;
283 PFNGLVERTEX3IPROC glad_glVertex3i;
284 PFNGLCOLOR3IPROC glad_glColor3i;
285 PFNGLUNIFORM3FPROC glad_glUniform3f;
286 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
287 PFNGLCOLOR3SPROC glad_glColor3s;
288 PFNGLVERTEX3SPROC glad_glVertex3s;
289 PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
290 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
291 PFNGLVERTEX2IVPROC glad_glVertex2iv;
292 PFNGLCOLOR3SVPROC glad_glColor3sv;
293 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
294 PFNGLNORMALPOINTERPROC glad_glNormalPointer;
295 PFNGLVERTEX4SVPROC glad_glVertex4sv;
296 PFNGLPASSTHROUGHPROC glad_glPassThrough;
297 PFNGLFOGIPROC glad_glFogi;
298 PFNGLBEGINPROC glad_glBegin;
299 PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
300 PFNGLCOLOR3UBVPROC glad_glColor3ubv;
301 PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
302 PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
303 PFNGLDRAWARRAYSPROC glad_glDrawArrays;
304 PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
305 PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
306 PFNGLLIGHTFVPROC glad_glLightfv;
307 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
308 PFNGLCLEARPROC glad_glClear;
309 PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
310 PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
311 PFNGLISENABLEDPROC glad_glIsEnabled;
312 PFNGLSTENCILOPPROC glad_glStencilOp;
313 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
314 PFNGLTRANSLATEFPROC glad_glTranslatef;
315 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
316 PFNGLTRANSLATEDPROC glad_glTranslated;
317 PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
318 PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
319 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
320 PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
321 PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
322 PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
323 PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
324 PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
325 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
326 PFNGLINDEXSVPROC glad_glIndexsv;
327 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
328 PFNGLVERTEX3IVPROC glad_glVertex3iv;
329 PFNGLBITMAPPROC glad_glBitmap;
330 PFNGLMATERIALIPROC glad_glMateriali;
331 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
332 PFNGLGETQUERYIVPROC glad_glGetQueryiv;
333 PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
334 PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
335 PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
336 PFNGLMATERIALFPROC glad_glMaterialf;
337 PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
338 PFNGLISSHADERPROC glad_glIsShader;
339 PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
340 PFNGLVERTEX3DVPROC glad_glVertex3dv;
341 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
342 PFNGLENABLEPROC glad_glEnable;
343 PFNGLCOLOR4FVPROC glad_glColor4fv;
344 PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
345 PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
346 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
347 PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
348 PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
349 PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
350 PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
351 PFNGLTEXGENFPROC glad_glTexGenf;
352 PFNGLGETPOINTERVPROC glad_glGetPointerv;
353 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
354 PFNGLNORMAL3FVPROC glad_glNormal3fv;
355 PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
356 PFNGLDEPTHRANGEPROC glad_glDepthRange;
357 PFNGLFRUSTUMPROC glad_glFrustum;
358 PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
359 PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
360 PFNGLPUSHMATRIXPROC glad_glPushMatrix;
361 PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
362 PFNGLORTHOPROC glad_glOrtho;
363 PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
364 PFNGLCLEARINDEXPROC glad_glClearIndex;
365 PFNGLMAP1DPROC glad_glMap1d;
366 PFNGLMAP1FPROC glad_glMap1f;
367 PFNGLFLUSHPROC glad_glFlush;
368 PFNGLINDEXIVPROC glad_glIndexiv;
369 PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
370 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
371 PFNGLPIXELZOOMPROC glad_glPixelZoom;
372 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
373 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
374 PFNGLLIGHTIPROC glad_glLighti;
375 PFNGLLIGHTFPROC glad_glLightf;
376 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
377 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
378 PFNGLUNIFORM4IVPROC glad_glUniform4iv;
379 PFNGLCLEARSTENCILPROC glad_glClearStencil;
380 PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
381 PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
382 PFNGLGENTEXTURESPROC glad_glGenTextures;
383 PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
384 PFNGLINDEXPOINTERPROC glad_glIndexPointer;
385 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
386 PFNGLVERTEX2FPROC glad_glVertex2f;
387 PFNGLVERTEX2DPROC glad_glVertex2d;
388 PFNGLUNIFORM2IPROC glad_glUniform2i;
389 PFNGLMAPGRID2DPROC glad_glMapGrid2d;
390 PFNGLMAPGRID2FPROC glad_glMapGrid2f;
391 PFNGLVERTEX2IPROC glad_glVertex2i;
392 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
393 PFNGLVERTEX2SPROC glad_glVertex2s;
394 PFNGLNORMAL3BVPROC glad_glNormal3bv;
395 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
396 PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
397 PFNGLVERTEX3SVPROC glad_glVertex3sv;
398 PFNGLGENQUERIESPROC glad_glGenQueries;
399 PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
400 PFNGLTEXENVFPROC glad_glTexEnvf;
401 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
402 PFNGLFOGCOORDDPROC glad_glFogCoordd;
403 PFNGLFOGCOORDFPROC glad_glFogCoordf;
404 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
405 PFNGLTEXENVIPROC glad_glTexEnvi;
406 PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
407 PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
408 PFNGLUNIFORM2IVPROC glad_glUniform2iv;
409 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
410 PFNGLMATRIXMODEPROC glad_glMatrixMode;
411 PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
412 PFNGLGETMAPIVPROC glad_glGetMapiv;
413 PFNGLGETSHADERIVPROC glad_glGetShaderiv;
414 PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
415 PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
416 PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
417 PFNGLCALLLISTPROC glad_glCallList;
418 PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
419 PFNGLGETDOUBLEVPROC glad_glGetDoublev;
420 PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
421 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
422 PFNGLLIGHTMODELFPROC glad_glLightModelf;
423 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
424 PFNGLVERTEX2SVPROC glad_glVertex2sv;
425 PFNGLLIGHTMODELIPROC glad_glLightModeli;
426 PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
427 PFNGLUNIFORM3FVPROC glad_glUniform3fv;
428 PFNGLPIXELSTOREIPROC glad_glPixelStorei;
429 PFNGLCALLLISTSPROC glad_glCallLists;
430 PFNGLMAPBUFFERPROC glad_glMapBuffer;
431 PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
432 PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
433 PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
434 PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
435 PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
436 PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
437 PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
438 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
439 PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
440 PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
441 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
442 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
443 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
444 PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
445 PFNGLUNIFORM3IVPROC glad_glUniform3iv;
446 PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
447 PFNGLPOLYGONMODEPROC glad_glPolygonMode;
448 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
449 PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
450 PFNGLISLISTPROC glad_glIsList;
451 PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
452 PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
453 PFNGLCOLOR4SPROC glad_glColor4s;
454 PFNGLUSEPROGRAMPROC glad_glUseProgram;
455 PFNGLLINESTIPPLEPROC glad_glLineStipple;
456 PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
457 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
458 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
459 PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
460 PFNGLCOLOR4BPROC glad_glColor4b;
461 PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
462 PFNGLCOLOR4FPROC glad_glColor4f;
463 PFNGLCOLOR4DPROC glad_glColor4d;
464 PFNGLCOLOR4IPROC glad_glColor4i;
465 PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
466 PFNGLVERTEX2DVPROC glad_glVertex2dv;
467 PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
468 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
469 PFNGLFINISHPROC glad_glFinish;
470 PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
471 PFNGLDELETESHADERPROC glad_glDeleteShader;
472 PFNGLDRAWELEMENTSPROC glad_glDrawElements;
473 PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
474 PFNGLGETMAPDVPROC glad_glGetMapdv;
475 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
476 PFNGLMATERIALFVPROC glad_glMaterialfv;
477 PFNGLVIEWPORTPROC glad_glViewport;
478 PFNGLINDEXDVPROC glad_glIndexdv;
479 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
480 PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
481 PFNGLCLEARDEPTHPROC glad_glClearDepth;
482 PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
483 PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
484 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
485 PFNGLPOPNAMEPROC glad_glPopName;
486 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
487 PFNGLPIXELSTOREFPROC glad_glPixelStoref;
488 PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
489 PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
490 PFNGLRECTIPROC glad_glRecti;
491 PFNGLCOLOR4UBPROC glad_glColor4ub;
492 PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
493 PFNGLRECTFPROC glad_glRectf;
494 PFNGLRECTDPROC glad_glRectd;
495 PFNGLNORMAL3SVPROC glad_glNormal3sv;
496 PFNGLNEWLISTPROC glad_glNewList;
497 PFNGLCOLOR4USPROC glad_glColor4us;
498 PFNGLLINKPROGRAMPROC glad_glLinkProgram;
499 PFNGLHINTPROC glad_glHint;
500 PFNGLRECTSPROC glad_glRects;
501 PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
502 PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
503 PFNGLGETSTRINGPROC glad_glGetString;
504 PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
505 PFNGLDETACHSHADERPROC glad_glDetachShader;
506 PFNGLSCALEFPROC glad_glScalef;
507 PFNGLENDQUERYPROC glad_glEndQuery;
508 PFNGLSCALEDPROC glad_glScaled;
509 PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
510 PFNGLCOPYPIXELSPROC glad_glCopyPixels;
511 PFNGLPOPATTRIBPROC glad_glPopAttrib;
512 PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
513 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
514 PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
515 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
516 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
517 PFNGLINITNAMESPROC glad_glInitNames;
518 PFNGLCOLOR3DVPROC glad_glColor3dv;
519 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
520 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
521 PFNGLCOLORMATERIALPROC glad_glColorMaterial;
522 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
523 PFNGLUNIFORM1FPROC glad_glUniform1f;
524 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
525 PFNGLRENDERMODEPROC glad_glRenderMode;
526 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
527 PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
528 PFNGLUNIFORM1IPROC glad_glUniform1i;
529 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
530 PFNGLUNIFORM3IPROC glad_glUniform3i;
531 PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
532 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
533 PFNGLDISABLEPROC glad_glDisable;
534 PFNGLLOGICOPPROC glad_glLogicOp;
535 PFNGLEVALPOINT2PROC glad_glEvalPoint2;
536 PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
537 PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
538 PFNGLCOLOR3FPROC glad_glColor3f;
539 PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
540 PFNGLRECTFVPROC glad_glRectfv;
541 PFNGLCULLFACEPROC glad_glCullFace;
542 PFNGLGETLIGHTFVPROC glad_glGetLightfv;
543 PFNGLCOLOR3DPROC glad_glColor3d;
544 PFNGLTEXGENDPROC glad_glTexGend;
545 PFNGLTEXGENIPROC glad_glTexGeni;
546 PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
547 PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
548 PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
549 PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
550 PFNGLATTACHSHADERPROC glad_glAttachShader;
551 PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
552 PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
553 PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
554 PFNGLTEXGENIVPROC glad_glTexGeniv;
555 PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
556 PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
557 PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
558 PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
559 PFNGLTEXENVFVPROC glad_glTexEnvfv;
560 PFNGLREADBUFFERPROC glad_glReadBuffer;
561 PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
562 PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
563 PFNGLDELETELISTSPROC glad_glDeleteLists;
564 PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
565 PFNGLVERTEX4DVPROC glad_glVertex4dv;
566 PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
567 PFNGLPOPMATRIXPROC glad_glPopMatrix;
568 PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
569 PFNGLCOLOR4IVPROC glad_glColor4iv;
570 PFNGLINDEXUBVPROC glad_glIndexubv;
571 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
572 PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
573 PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
574 PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
575 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
576 PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
577 PFNGLVERTEX3FVPROC glad_glVertex3fv;
578 PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
579 PFNGLMATERIALIVPROC glad_glMaterialiv;
580 PFNGLISPROGRAMPROC glad_glIsProgram;
581 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
582 PFNGLVERTEX4SPROC glad_glVertex4s;
583 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
584 PFNGLNORMAL3DVPROC glad_glNormal3dv;
585 PFNGLUNIFORM4IPROC glad_glUniform4i;
586 PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
587 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
588 PFNGLROTATEDPROC glad_glRotated;
589 PFNGLROTATEFPROC glad_glRotatef;
590 PFNGLVERTEX4IPROC glad_glVertex4i;
591 PFNGLREADPIXELSPROC glad_glReadPixels;
592 PFNGLLOADNAMEPROC glad_glLoadName;
593 PFNGLUNIFORM4FPROC glad_glUniform4f;
594 PFNGLSHADEMODELPROC glad_glShadeModel;
595 PFNGLMAPGRID1DPROC glad_glMapGrid1d;
596 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
597 PFNGLMAPGRID1FPROC glad_glMapGrid1f;
598 PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
599 PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
600 PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
601 PFNGLALPHAFUNCPROC glad_glAlphaFunc;
602 PFNGLUNIFORM1IVPROC glad_glUniform1iv;
603 PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
604 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
605 PFNGLSTENCILFUNCPROC glad_glStencilFunc;
606 PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
607 PFNGLCOLOR4UIVPROC glad_glColor4uiv;
608 PFNGLRECTIVPROC glad_glRectiv;
609 PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
610 PFNGLEVALMESH2PROC glad_glEvalMesh2;
611 PFNGLEVALMESH1PROC glad_glEvalMesh1;
612 PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
613 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
614 PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
615 PFNGLCOLOR4UBVPROC glad_glColor4ubv;
616 PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
617 PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
618 PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
619 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
620 PFNGLTEXENVIVPROC glad_glTexEnviv;
621 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
622 PFNGLGENBUFFERSPROC glad_glGenBuffers;
623 PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
624 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
625 PFNGLPUSHATTRIBPROC glad_glPushAttrib;
626 PFNGLBLENDFUNCPROC glad_glBlendFunc;
627 PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
628 PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
629 PFNGLLIGHTIVPROC glad_glLightiv;
630 PFNGLTEXGENFVPROC glad_glTexGenfv;
631 PFNGLENDPROC glad_glEnd;
632 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
633 PFNGLSCISSORPROC glad_glScissor;
634 PFNGLCLIPPLANEPROC glad_glClipPlane;
635 PFNGLPUSHNAMEPROC glad_glPushName;
636 PFNGLTEXGENDVPROC glad_glTexGendv;
637 PFNGLINDEXUBPROC glad_glIndexub;
638 PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
639 PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
640 PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
641 PFNGLCLEARCOLORPROC glad_glClearColor;
642 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
643 PFNGLNORMAL3SPROC glad_glNormal3s;
644 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
645 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
646 PFNGLBLENDCOLORPROC glad_glBlendColor;
647 PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
648 PFNGLCOLOR4DVPROC glad_glColor4dv;
649 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
650 PFNGLUNIFORM2FVPROC glad_glUniform2fv;
651 PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
652 PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
653 PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
654 PFNGLNORMAL3IVPROC glad_glNormal3iv;
655 PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
656 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
657 PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
658 PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
659 PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
660 PFNGLCOLOR3USPROC glad_glColor3us;
661 PFNGLCOLOR3UIVPROC glad_glColor3uiv;
662 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
663 PFNGLGETLIGHTIVPROC glad_glGetLightiv;
664 PFNGLDEPTHFUNCPROC glad_glDepthFunc;
665 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
666 PFNGLLISTBASEPROC glad_glListBase;
667 PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
668 PFNGLCOLOR3UBPROC glad_glColor3ub;
669 PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
670 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
671 PFNGLCOLOR3UIPROC glad_glColor3ui;
672 PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
673 PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
674 PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
675 PFNGLCOLORMASKPROC glad_glColorMask;
676 PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
677 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
678 PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
679 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
680 PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
681 PFNGLCOLOR4SVPROC glad_glColor4sv;
682 PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
683 PFNGLFOGFPROC glad_glFogf;
684 PFNGLCOLOR3IVPROC glad_glColor3iv;
685 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
686 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
687 PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
688 PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
689 PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
690 PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
691 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
692 PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
693 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
694 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
695 PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
696 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
697 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
698 PFNGLGENLISTSPROC glad_glGenLists;
699 PFNGLCOLOR3BVPROC glad_glColor3bv;
700 PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
701 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
702 PFNGLENDLISTPROC glad_glEndList;
703 PFNGLCOLOR3USVPROC glad_glColor3usv;
704 PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
705 PFNGLINDEXMASKPROC glad_glIndexMask;
706 PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
707 PFNGLSHADERSOURCEPROC glad_glShaderSource;
708 PFNGLCLEARACCUMPROC glad_glClearAccum;
709 PFNGLUNIFORM2FPROC glad_glUniform2f;
710 PFNGLBEGINQUERYPROC glad_glBeginQuery;
711 PFNGLBINDBUFFERPROC glad_glBindBuffer;
712 PFNGLMAP2DPROC glad_glMap2d;
713 PFNGLMAP2FPROC glad_glMap2f;
714 PFNGLVERTEX4DPROC glad_glVertex4d;
715 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
716 PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
717 PFNGLBUFFERDATAPROC glad_glBufferData;
718 PFNGLEVALPOINT1PROC glad_glEvalPoint1;
719 PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
720 PFNGLGETERRORPROC glad_glGetError;
721 PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
722 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
723 PFNGLGETFLOATVPROC glad_glGetFloatv;
724 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
725 PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
726 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
727 PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
728 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
729 PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
730 PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
731 PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
732 PFNGLGETINTEGERVPROC glad_glGetIntegerv;
733 PFNGLACCUMPROC glad_glAccum;
734 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
735 PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
736 PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
737 PFNGLISQUERYPROC glad_glIsQuery;
738 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
739 PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
740 PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
741 PFNGLSTENCILMASKPROC glad_glStencilMask;
742 PFNGLDRAWPIXELSPROC glad_glDrawPixels;
743 PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
744 PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
745 PFNGLISTEXTUREPROC glad_glIsTexture;
746 PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
747 PFNGLUNIFORM1FVPROC glad_glUniform1fv;
748 PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
749 PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
750 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
751 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
752 PFNGLVERTEX4FPROC glad_glVertex4f;
753 PFNGLRECTSVPROC glad_glRectsv;
754 PFNGLCOLOR4USVPROC glad_glColor4usv;
755 PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
756 PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
757 PFNGLNORMAL3IPROC glad_glNormal3i;
758 PFNGLNORMAL3FPROC glad_glNormal3f;
759 PFNGLNORMAL3DPROC glad_glNormal3d;
760 PFNGLNORMAL3BPROC glad_glNormal3b;
761 PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
762 PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
763 PFNGLARRAYELEMENTPROC glad_glArrayElement;
764 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
765 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
766 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
767 PFNGLDEPTHMASKPROC glad_glDepthMask;
768 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
769 PFNGLCOLOR3FVPROC glad_glColor3fv;
770 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
771 PFNGLUNIFORM4FVPROC glad_glUniform4fv;
772 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
773 PFNGLCOLORPOINTERPROC glad_glColorPointer;
774 PFNGLFRONTFACEPROC glad_glFrontFace;
775 int GLAD_GL_ARB_framebuffer_object;
776 int GLAD_GL_EXT_framebuffer_object;
777 int GLAD_GL_ARB_texture_float;
778 int GLAD_GL_ARB_vertex_array_object;
779 int GLAD_GL_ARB_vertex_buffer_object;
780 int GLAD_GL_ARB_pixel_buffer_object;
781 int GLAD_GL_APPLE_vertex_array_object;
782 PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
783 PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
784 PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
785 PFNGLISBUFFERARBPROC glad_glIsBufferARB;
786 PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
787 PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
788 PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
789 PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
790 PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
791 PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
792 PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
793 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
794 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
795 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
796 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
797 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
798 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
799 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
800 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
801 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
802 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
803 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
804 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
805 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
806 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
807 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
808 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
809 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
810 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
811 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
812 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
813 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
814 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
815 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
816 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
817 PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
818 PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
819 PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
820 PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
821 PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
822 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
823 PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
824 PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
825 PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
826 PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
827 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
828 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
829 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
830 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
831 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
832 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
833 PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
834 PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
835 PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
836 PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
837 PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
load_GL_VERSION_1_0(GLADloadproc load)838 static void load_GL_VERSION_1_0(GLADloadproc load) {
839 if(!GLAD_GL_VERSION_1_0) return;
840 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
841 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
842 glad_glHint = (PFNGLHINTPROC)load("glHint");
843 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
844 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
845 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
846 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
847 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
848 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
849 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
850 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
851 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
852 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
853 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
854 glad_glClear = (PFNGLCLEARPROC)load("glClear");
855 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
856 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
857 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
858 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
859 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
860 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
861 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
862 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
863 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
864 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
865 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
866 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
867 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
868 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
869 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
870 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
871 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
872 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
873 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
874 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
875 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
876 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
877 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
878 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
879 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
880 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
881 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
882 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
883 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
884 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
885 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
886 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
887 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
888 glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
889 glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
890 glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
891 glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
892 glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
893 glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
894 glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
895 glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
896 glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
897 glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
898 glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
899 glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
900 glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
901 glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
902 glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
903 glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
904 glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
905 glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
906 glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
907 glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
908 glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
909 glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
910 glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
911 glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
912 glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
913 glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
914 glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
915 glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
916 glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
917 glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
918 glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
919 glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
920 glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
921 glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
922 glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
923 glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
924 glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
925 glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
926 glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
927 glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
928 glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
929 glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
930 glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
931 glad_glEnd = (PFNGLENDPROC)load("glEnd");
932 glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
933 glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
934 glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
935 glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
936 glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
937 glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
938 glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
939 glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
940 glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
941 glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
942 glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
943 glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
944 glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
945 glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
946 glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
947 glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
948 glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
949 glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
950 glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
951 glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
952 glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
953 glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
954 glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
955 glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
956 glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
957 glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
958 glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
959 glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
960 glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
961 glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
962 glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
963 glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
964 glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
965 glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
966 glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
967 glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
968 glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
969 glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
970 glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
971 glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
972 glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
973 glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
974 glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
975 glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
976 glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
977 glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
978 glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
979 glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
980 glad_glRects = (PFNGLRECTSPROC)load("glRects");
981 glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
982 glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
983 glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
984 glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
985 glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
986 glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
987 glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
988 glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
989 glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
990 glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
991 glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
992 glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
993 glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
994 glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
995 glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
996 glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
997 glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
998 glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
999 glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
1000 glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
1001 glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
1002 glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
1003 glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
1004 glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
1005 glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
1006 glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
1007 glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
1008 glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
1009 glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
1010 glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
1011 glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
1012 glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
1013 glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
1014 glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
1015 glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
1016 glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
1017 glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
1018 glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
1019 glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
1020 glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
1021 glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
1022 glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
1023 glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
1024 glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
1025 glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
1026 glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
1027 glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
1028 glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
1029 glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
1030 glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
1031 glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
1032 glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
1033 glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
1034 glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
1035 glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
1036 glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
1037 glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
1038 glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
1039 glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
1040 glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
1041 glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
1042 glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
1043 glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
1044 glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
1045 glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
1046 glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
1047 glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
1048 glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
1049 glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
1050 glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
1051 glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
1052 glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
1053 glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
1054 glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
1055 glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
1056 glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
1057 glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
1058 glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
1059 glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
1060 glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
1061 glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
1062 glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
1063 glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
1064 glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
1065 glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
1066 glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
1067 glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
1068 glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
1069 glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
1070 glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
1071 glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
1072 glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
1073 glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
1074 glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
1075 glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
1076 glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
1077 glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
1078 glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
1079 glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
1080 glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
1081 glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
1082 glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
1083 glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
1084 glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
1085 glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
1086 glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
1087 glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
1088 glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
1089 glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
1090 glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
1091 glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
1092 glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
1093 glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
1094 glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
1095 glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
1096 glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
1097 glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
1098 glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
1099 glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
1100 glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
1101 glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
1102 glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
1103 glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
1104 glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
1105 glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
1106 glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
1107 glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
1108 glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
1109 glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
1110 glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
1111 glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
1112 glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
1113 glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
1114 glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
1115 glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
1116 glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
1117 glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
1118 glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
1119 glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
1120 glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
1121 glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
1122 glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
1123 glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
1124 glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
1125 glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
1126 glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
1127 glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
1128 glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
1129 glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
1130 glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
1131 glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
1132 glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
1133 glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
1134 glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
1135 glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
1136 glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
1137 glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
1138 glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
1139 glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
1140 glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
1141 glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
1142 glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
1143 glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
1144 glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
1145 glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
1146 }
load_GL_VERSION_1_1(GLADloadproc load)1147 static void load_GL_VERSION_1_1(GLADloadproc load) {
1148 if(!GLAD_GL_VERSION_1_1) return;
1149 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
1150 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
1151 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
1152 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
1153 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
1154 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
1155 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
1156 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
1157 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
1158 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
1159 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
1160 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
1161 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
1162 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
1163 glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
1164 glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
1165 glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
1166 glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
1167 glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
1168 glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
1169 glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
1170 glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
1171 glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
1172 glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
1173 glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
1174 glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
1175 glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
1176 glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
1177 glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
1178 glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
1179 }
load_GL_VERSION_1_2(GLADloadproc load)1180 static void load_GL_VERSION_1_2(GLADloadproc load) {
1181 if(!GLAD_GL_VERSION_1_2) return;
1182 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
1183 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
1184 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
1185 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
1186 }
load_GL_VERSION_1_3(GLADloadproc load)1187 static void load_GL_VERSION_1_3(GLADloadproc load) {
1188 if(!GLAD_GL_VERSION_1_3) return;
1189 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
1190 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
1191 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
1192 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
1193 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
1194 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
1195 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
1196 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
1197 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
1198 glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
1199 glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
1200 glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
1201 glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
1202 glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
1203 glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
1204 glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
1205 glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
1206 glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
1207 glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
1208 glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
1209 glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
1210 glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
1211 glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
1212 glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
1213 glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
1214 glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
1215 glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
1216 glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
1217 glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
1218 glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
1219 glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
1220 glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
1221 glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
1222 glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
1223 glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
1224 glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
1225 glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
1226 glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
1227 glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
1228 glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
1229 glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
1230 glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
1231 glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
1232 glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
1233 glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
1234 glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
1235 }
load_GL_VERSION_1_4(GLADloadproc load)1236 static void load_GL_VERSION_1_4(GLADloadproc load) {
1237 if(!GLAD_GL_VERSION_1_4) return;
1238 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
1239 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
1240 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
1241 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
1242 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
1243 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
1244 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
1245 glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
1246 glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
1247 glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
1248 glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
1249 glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
1250 glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
1251 glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
1252 glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
1253 glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
1254 glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
1255 glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
1256 glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
1257 glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
1258 glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
1259 glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
1260 glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
1261 glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
1262 glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
1263 glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
1264 glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
1265 glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
1266 glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
1267 glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
1268 glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
1269 glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
1270 glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
1271 glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
1272 glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
1273 glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
1274 glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
1275 glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
1276 glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
1277 glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
1278 glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
1279 glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
1280 glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
1281 glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
1282 glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
1283 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
1284 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
1285 }
load_GL_VERSION_1_5(GLADloadproc load)1286 static void load_GL_VERSION_1_5(GLADloadproc load) {
1287 if(!GLAD_GL_VERSION_1_5) return;
1288 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
1289 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
1290 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
1291 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
1292 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
1293 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
1294 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
1295 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
1296 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
1297 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
1298 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
1299 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
1300 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
1301 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
1302 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
1303 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
1304 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
1305 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
1306 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
1307 }
load_GL_VERSION_2_0(GLADloadproc load)1308 static void load_GL_VERSION_2_0(GLADloadproc load) {
1309 if(!GLAD_GL_VERSION_2_0) return;
1310 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
1311 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
1312 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
1313 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
1314 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
1315 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
1316 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
1317 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
1318 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
1319 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
1320 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
1321 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
1322 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
1323 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
1324 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
1325 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
1326 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
1327 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
1328 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
1329 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
1330 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
1331 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
1332 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
1333 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
1334 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
1335 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
1336 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
1337 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
1338 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
1339 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
1340 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
1341 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
1342 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
1343 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1344 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1345 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1346 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1347 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1348 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1349 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1350 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1351 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1352 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1353 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1354 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1355 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1356 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1357 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1358 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1359 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1360 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1361 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1362 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1363 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1364 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1365 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1366 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
1367 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
1368 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1369 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1370 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
1371 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
1372 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
1373 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
1374 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1375 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1376 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
1377 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
1378 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
1379 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
1380 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1381 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1382 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
1383 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
1384 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
1385 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
1386 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
1387 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
1388 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
1389 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
1390 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
1391 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
1392 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
1393 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
1394 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1395 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1396 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
1397 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
1398 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
1399 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
1400 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
1401 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
1402 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1403 }
load_GL_ARB_vertex_buffer_object(GLADloadproc load)1404 static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
1405 if(!GLAD_GL_ARB_vertex_buffer_object) return;
1406 glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
1407 glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
1408 glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
1409 glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
1410 glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
1411 glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
1412 glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
1413 glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
1414 glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
1415 glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
1416 glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
1417 }
load_GL_ARB_vertex_array_object(GLADloadproc load)1418 static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
1419 if(!GLAD_GL_ARB_vertex_array_object) return;
1420 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1421 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1422 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1423 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1424 }
load_GL_ARB_framebuffer_object(GLADloadproc load)1425 static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
1426 if(!GLAD_GL_ARB_framebuffer_object) return;
1427 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
1428 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
1429 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
1430 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
1431 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
1432 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
1433 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
1434 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
1435 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
1436 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
1437 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
1438 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
1439 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
1440 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
1441 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
1442 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
1443 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
1444 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
1445 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
1446 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
1447 }
load_GL_EXT_framebuffer_object(GLADloadproc load)1448 static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
1449 if(!GLAD_GL_EXT_framebuffer_object) return;
1450 glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
1451 glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
1452 glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
1453 glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
1454 glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
1455 glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
1456 glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
1457 glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
1458 glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
1459 glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
1460 glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
1461 glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
1462 glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
1463 glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
1464 glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
1465 glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
1466 glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
1467 }
load_GL_APPLE_vertex_array_object(GLADloadproc load)1468 static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
1469 if(!GLAD_GL_APPLE_vertex_array_object) return;
1470 glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
1471 glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
1472 glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
1473 glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
1474 }
find_extensionsGL(void)1475 static int find_extensionsGL(void) {
1476 if (!get_exts()) return 0;
1477 GLAD_GL_ARB_vertex_buffer_object = has_ext("GL_ARB_vertex_buffer_object");
1478 GLAD_GL_ARB_pixel_buffer_object = has_ext("GL_ARB_pixel_buffer_object");
1479 GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
1480 GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
1481 GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
1482 GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
1483 GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
1484 free_exts();
1485 return 1;
1486 }
1487
find_coreGL(void)1488 static void find_coreGL(void) {
1489
1490 /* Thank you @elmindreda
1491 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1492 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1493 */
1494 int i, major, minor;
1495
1496 const char* version;
1497 const char* prefixes[] = {
1498 "OpenGL ES-CM ",
1499 "OpenGL ES-CL ",
1500 "OpenGL ES ",
1501 NULL
1502 };
1503
1504 version = (const char*) glGetString(GL_VERSION);
1505 if (!version) return;
1506
1507 for (i = 0; prefixes[i]; i++) {
1508 const size_t length = strlen(prefixes[i]);
1509 if (strncmp(version, prefixes[i], length) == 0) {
1510 version += length;
1511 break;
1512 }
1513 }
1514
1515 /* PR #18 */
1516 #ifdef _MSC_VER
1517 sscanf_s(version, "%d.%d", &major, &minor);
1518 #else
1519 sscanf(version, "%d.%d", &major, &minor);
1520 #endif
1521
1522 GLVersion.major = major; GLVersion.minor = minor;
1523 max_loaded_major = major; max_loaded_minor = minor;
1524 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1525 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1526 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1527 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1528 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1529 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1530 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1531 if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 0)) {
1532 max_loaded_major = 2;
1533 max_loaded_minor = 0;
1534 }
1535 }
1536
gladLoadGLLoader(GLADloadproc load)1537 int gladLoadGLLoader(GLADloadproc load) {
1538 GLVersion.major = 0; GLVersion.minor = 0;
1539 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1540 if(glGetString == NULL) return 0;
1541 if(glGetString(GL_VERSION) == NULL) return 0;
1542 find_coreGL();
1543 load_GL_VERSION_1_0(load);
1544 load_GL_VERSION_1_1(load);
1545 load_GL_VERSION_1_2(load);
1546 load_GL_VERSION_1_3(load);
1547 load_GL_VERSION_1_4(load);
1548 load_GL_VERSION_1_5(load);
1549 load_GL_VERSION_2_0(load);
1550
1551 if (!find_extensionsGL()) return 0;
1552 load_GL_ARB_vertex_buffer_object(load);
1553 load_GL_ARB_vertex_array_object(load);
1554 load_GL_ARB_framebuffer_object(load);
1555 load_GL_EXT_framebuffer_object(load);
1556 load_GL_APPLE_vertex_array_object(load);
1557 return GLVersion.major != 0 || GLVersion.minor != 0;
1558 }
1559
1560