1= OFX Programming Guide : Parameters 2Author:Bruno Nicoletti 32014-10-17 4:toc: 5:data-uri: 6:source-highlighter: coderay 7 8This guide will take you through the basics of creating and using parameters in OFX. An example plugin will be used to illustrate 9how it all works and its source can be found in the pass:[C++] 10file `Guide/Code/Example3/gain.cpp`. 11This plugin takes an image and multiplies the pixel by the value held in a user visible parameter. 12Ideally you should have read the guide to the link:ofxExample2_invert.adoc[basic image processing] before you read this guide. 13 14== Parameters 15Host applications need parameters to make their own effects work. Such as the size of a blur effect, colours to apply to some text, 16a point for the centre of a lens flare and so on. The host app will use 17some widget set to present a user interface for the parameter, have ways to do undo/redo, saving/loading, manage animation 18etc... 19 20The OFX parameters suite is the bridge from a plugin to the host's native parameter set. So plugin devs don't have to do all 21that work for themselves and also get the other advantages a host's parameters system may give (e.g. scripting). 22 23The way it works is fairly simple in concept, we get a plugin to tell the host what parameters it wants during description. 24When an instance is created, the host will make whatever 25native data structures it needs to manage those params. The plugin can then grab values from the various parameters to 26do what it needs to do during various actions, it can even write back to parameters under certain conditions. 27 28Our simple gain example will make two parameters, a parameter that is of type `**double**` which is the gain amount and a `**bool**` param 29which controls whether to apply the gain amount to the Alpha of an RGBA image. There are more parameter types, and quite 30a few properties you can set on a param to control how it should behave in a host application. The current parameter types available are... 31 32 - double - 1, 2 or 3D double precision floating point parameters, footnote:[the API manages all floating point params as doubles, the host could be 33using 32 bit floats, or fixed precision for that matter, so long as the values are passed back and forth over the API as doubles, all will be fine] 34 - integers - 1, 2 or 3D, 35 - colour parameters, 36 - boolean parameters, 37 - 'choice' parameters (where the user gets to choise 1-of-N options), 38 - string parameters, 39 - parametric parameters (which can be used for lookup tables and so on), 40 - custom parameters (where you manage all the parameter state and UI yourself). 41 42There are several UI elements that are described with pseudo parameters, these are... 43 44 - push buttons - to have the plugin do something when the user tells it (eg: analyse and image and set some params), 45 - group params - to organise params in a scrolling type UI, 46 - page params - for hosts that have a paged parameter layout as opposed to a scrolling UI. 47 48NOTE: A key concept in OFX is that the state of a plugin instance is totally and uniquely defined by the value of its parameters and input clips. 49You are asking for trouble if you try and store important data in separate files and so on. The host won't be able to properly know when things have 50changed, how to manage that extra data and so on. Attempting to manage data outside of the parameter set will almost certainly cause hosts 51to lose track of the correct render and you will get angry users. 52This is a fundamental aspect of the API. If it isn't in a parameter, it is going to cause problems with the host if you rely on it. 53 54== Actions 55This example doesn't trap any actions you haven't already seen in the other examples, it just does a little bit more in them. 56Seeing as you should be familiar with how the main entry point works, I won't bother with the code listing from now on. The actions 57our plugin traps are now ... 58 59 - kOfxActionLoad - to grab suites from the host, 60 - kOfxActionDescribe and kOfxImageEffectActionDescribeInContext - to describe the plugin to the host, __including parameters__, 61 - kOfxActionCreateInstance and kOfxActionDestroyInstance - to create and destroy instance data, where we cache handles to clips and parameters, 62 - kOfxImageEffectActionIsIdentity - to check if the parameter values are at their defaults and so the plugin can be ignore by the host, 63 - kOfxImageEffectActionRender - to actually process pixels. 64 65Now seeing as we are going to be playing with parameters, our plugin will need a new suite, the parameters suite, and our load action now looks like... 66 67[source, c++] 68.gain.cpp 69---- 70 OfxPropertySuiteV1 *gPropertySuite = 0; 71 OfxImageEffectSuiteV1 *gImageEffectSuite = 0; 72 OfxParameterSuiteV1 *gParameterSuite = 0; 73 74 //////////////////////////////////////////////////////////////////////////////// 75 // get the named suite and put it in the given pointer, with error checking 76 template <class SUITE> 77 void FetchSuite(SUITE *& suite, const char *suiteName, int suiteVersion) 78 { 79 suite = (SUITE *) gHost->fetchSuite(gHost->host, suiteName, suiteVersion); 80 if(!suite) { 81 ERROR_ABORT_IF(suite == NULL, 82 "Failed to fetch %s verison %d from the host.", 83 suiteName, 84 suiteVersion); 85 } 86 } 87 88 //////////////////////////////////////////////////////////////////////////////// 89 // The first _action_ called after the binary is loaded 90 OfxStatus LoadAction(void) 91 { 92 // fetch our three suites 93 FetchSuite(gPropertySuite, kOfxPropertySuite, 1); 94 FetchSuite(gImageEffectSuite, kOfxImageEffectSuite, 1); 95 FetchSuite(gParameterSuite, kOfxParameterSuite, 1); 96 97 return kOfxStatOK; 98 } 99---- 100 101You can see I've written a `**FetchSuite**` function, as I got bored of writing the same code over and over. We are now fetching the a 102suite of type `**OfxParameterSuiteV1**` which is defined in the header file **ofxParam.h**. footnote:[The suite is completely independent of the image effect suite and could happily 103be used to describe parameters to other types of plugins]. 104 105== Describing Our Plugin 106 107We have the standard two step description process for this plugin. The Describe action is almost exactly the same as in our previous 108examples, some names and labels have been changed is all, so I won't list it. However, the describe in context action has a few more things going on. 109 110In the listings below I've chopped out the code to describe clips, as it is exactly the same as in the last example. What's new is the bit 111where we describe parameters. I'll show the describe in context action in several small chunks to take you through it. 112 113[source, c++] 114.gain.cpp 115---- 116 OfxStatus 117 DescribeInContextAction(OfxImageEffectHandle descriptor, 118 OfxPropertySetHandle inArgs) 119 { 120 ... 121 BIG SNIP OF EXACTLY THE SAME CODE IN THE LAST EXAMPLE 122 ... 123 124 // first get the handle to the parameter set 125 OfxParamSetHandle paramSet; 126 gImageEffectSuite->getParamSet(descriptor, ¶mSet); 127 128 // properties on our parameter 129 OfxPropertySetHandle paramProps; 130 131 // now define a 'gain' parameter and set its properties 132 gParameterSuite->paramDefine(paramSet, 133 kOfxParamTypeDouble, 134 GAIN_PARAM_NAME, 135 ¶mProps); 136---- 137 138The first thing we do is to grab a `**OfxParamSetHandle**` from the effect descriptor. This object represents all the 139parameters attached to a plugin and is independent and orthogonal to an image effect. 140 141The parameter suite is then used to define a parameter on that parameter set. In this case its type is double, 142and its name is "gain". These are the two most important things for a parameter. 143 144NOTE: The name uniquely identifies that parameter within the API, so no two parameters can have the same name. 145 146The last argument to `**paramDefine**` is an optional pointer to the new parameter's property set 147handle. Each parameter has a set of properties we use to refine its behaviour, most of which have 148sensible defaults. 149 150[source, c++] 151.gain.cpp 152---- 153 gPropertySuite->propSetString(paramProps, 154 kOfxParamPropDoubleType, 155 0, 156 kOfxParamDoubleTypeScale); 157---- 158 159The first property on our 'gain' param we set is the kind of double parameter it is. Many host 160applications have different kind of double parameters and user interfaces that make working with 161them easier. For example a parameter used to control a rotation might have a little dial in the UI 162to spin the angle, a 2D position parameter might get cross hairs over the image and so on. In this 163case we are saying that our double parameter represents a scaling value. OFX has more kinds of 164double parameter which you can use to best for your effect. 165 166[source, c++] 167.gain.cpp 168---- 169 gPropertySuite->propSetDouble(paramProps, 170 kOfxParamPropDefault, 171 0, 172 1.0); 173 gPropertySuite->propSetDouble(paramProps, 174 kOfxParamPropMin, 175 0, 176 0.0); 177---- 178 179This section sets a default value for our parameter and a logical a minimum value below which it cannot go. Note 180it does not set a maximum value, so the parameter should not be clamped to any upper value ever. 181 182[source, c++] 183.gain.cpp 184---- 185 gPropertySuite->propSetDouble(paramProps, 186 kOfxParamPropDisplayMin, 187 0, 188 0.0); 189 gPropertySuite->propSetDouble(paramProps, 190 kOfxParamPropDisplayMax, 191 0, 192 10.0); 193---- 194 195Numbers are often manipulated with sliders widgets in user interfaces, and it is useful to set a range on those sliders. Which 196is exactly what we are doing here. This is distinct to the logical mimimum and maximum values, so you can set a 'useful' range 197for the UI, but still allow the values to be outside that range. So here a slider would only allow values between 0.0 and 10.0 198for our gain param, but the parameter could be set to a million via other means, eg: typing in a UI number box, animation, scripting 199whatever. 200 201[source, c++] 202.gain.cpp 203---- 204 gPropertySuite->propSetString(paramProps, 205 kOfxPropLabel, 206 0, 207 "Gain"); 208 gPropertySuite->propSetString(paramProps, 209 kOfxParamPropHint, 210 0, 211 "How much to multiply the image by."); 212---- 213Here we are setting two text field on the param. The first is a label for the parameter. This is to be used in any UI the host 214has to label the parameter. It defaults to the name of the param, but it can be entirely different. Finally we set a hint string 215to be used for the parameter. 216 217[source, c++] 218.gain.cpp 219---- 220 // and define the 'applyToAlpha' parameters and set its properties 221 gParameterSuite->paramDefine(paramSet, 222 kOfxParamTypeBoolean, 223 APPLY_TO_ALPHA_PARAM_NAME, 224 ¶mProps); 225 gPropertySuite->propSetInt(paramProps, 226 kOfxParamPropDefault, 227 0, 228 0); 229 gPropertySuite->propSetString(paramProps, 230 kOfxParamPropHint, 231 0, 232 "Whether to apply the gain value to alpha as well."); 233 gPropertySuite->propSetString(paramProps, 234 kOfxPropLabel, 235 0, 236 "Apply To Alpha"); 237 238 return kOfxStatOK; 239 } 240---- 241 242In this last section we define a second parameter, named "applyToAlpha", which is of type boolean. We then 243set some obvious state on it and we are done. Notice the label we set, it is much clearer to read than the name. 244 245And that's it, we've defined two parameters for our plugin. There are many more properties you can set 246on your plugin to control how they behave and to give hints as to what you are going to do to them. 247 248image::Pics/GainControlPanelNuke.jpg[ role = "thumb", align=center, title=Control Panel For Our Example In Nuke] 249 250Finally, the image above shows the control panel for an instance of our example inside Nuke. 251 252== Instances and Parameters 253 254When the host creates an instance of the plugin, it will first create all the native data structures it 255needs to represent the plugin, fully populate them with the required values, and only then call the create 256instance action. 257 258So what happens in the create instance action then? Possibly nothing, you can always grab parameters from 259an instance by name at any time. But to make our code a bit cleaner and to show an example of instance data 260being used, we are going to trap create instance. 261 262[source, c++] 263.gain.cpp 264---- 265 //////////////////////////////////////////////////////////////////////////////// 266 // our instance data, where we are caching away clip and param handles 267 struct MyInstanceData { 268 // handles to the clips we deal with 269 OfxImageClipHandle sourceClip; 270 OfxImageClipHandle outputClip; 271 272 // handles to a our parameters 273 OfxParamHandle gainParam; 274 OfxParamHandle applyToAlphaParam; 275 }; 276---- 277 278To stop duplicating code all over, and to minimise fetches to various handles, we are going to cache 279away handles to our clips and parameters in a simple struct. Note that these handles are valid for the duration 280of the instance. 281 282[source, c++] 283.gain.cpp 284---- 285 //////////////////////////////////////////////////////////////////////////////// 286 /// instance construction 287 OfxStatus CreateInstanceAction( OfxImageEffectHandle instance) 288 { 289 OfxPropertySetHandle effectProps; 290 gImageEffectSuite->getPropertySet(instance, &effectProps); 291 292 // To avoid continual lookup, put our handles into our instance 293 // data, those handles are guaranteed to be valid for the duration 294 // of the instance. 295 MyInstanceData *myData = new MyInstanceData; 296 297 // Set my private instance data 298 gPropertySuite->propSetPointer(effectProps, kOfxPropInstanceData, 0, (void *) myData); 299 300 // Cache the source and output clip handles 301 gImageEffectSuite->clipGetHandle(instance, "Source", &myData->sourceClip, 0); 302 gImageEffectSuite->clipGetHandle(instance, "Output", &myData->outputClip, 0); 303 304 // Cache away the param handles 305 OfxParamSetHandle paramSet; 306 gImageEffectSuite->getParamSet(instance, ¶mSet); 307 gParameterSuite->paramGetHandle(paramSet, 308 GAIN_PARAM_NAME, 309 &myData->gainParam, 310 0); 311 gParameterSuite->paramGetHandle(paramSet, 312 APPLY_TO_ALPHA_PARAM_NAME, 313 &myData->applyToAlphaParam, 314 0); 315 316 return kOfxStatOK; 317 } 318---- 319 320So here is the function called when we trap a create instance action. You can see that it allocates a 321MyInstanceData struct and caches it away in the instance's property set. 322 323It then fetches handles to the two clips and two parameters by name and caches those into the 324newly created struct. 325 326[source, c++] 327.gain.cpp 328---- 329 //////////////////////////////////////////////////////////////////////////////// 330 // get my instance data from a property set handle 331 MyInstanceData *FetchInstanceData(OfxPropertySetHandle effectProps) 332 { 333 MyInstanceData *myData = 0; 334 gPropertySuite->propGetPointer(effectProps, 335 kOfxPropInstanceData, 336 0, 337 (void **) &myData); 338 return myData; 339 } 340---- 341 342And here is a simple function to fetch instance data. It is actually overloaded and there is another version 343that take an `**OfxImageEffectHandle**`. 344 345Of course we now need to trap the destroy instance action to delete our instance data, otherwise we 346will get memory leaks. 347 348[source, c++] 349.gain.cpp 350---- 351 //////////////////////////////////////////////////////////////////////////////// 352 // instance destruction 353 OfxStatus DestroyInstanceAction( OfxImageEffectHandle instance) 354 { 355 // get my instance data 356 MyInstanceData *myData = FetchInstanceData(instance); 357 delete myData; 358 359 return kOfxStatOK; 360 } 361---- 362 363== Getting Values From Instances 364 365So we've define our parameters, we've got handles to the instance of them, but we will want to grab 366the value of the parameters to actually use them at render time. 367 368[source, c++] 369.gain.cpp 370---- 371 //////////////////////////////////////////////////////////////////////////////// 372 // Render an output image 373 OfxStatus RenderAction( OfxImageEffectHandle instance, 374 OfxPropertySetHandle inArgs, 375 OfxPropertySetHandle outArgs) 376 { 377 // get the render window and the time from the inArgs 378 OfxTime time; 379 OfxRectI renderWindow; 380 OfxStatus status = kOfxStatOK; 381 382 gPropertySuite->propGetDouble(inArgs, kOfxPropTime, 0, &time); 383 gPropertySuite->propGetIntN(inArgs, kOfxImageEffectPropRenderWindow, 4, &renderWindow.x1); 384 385 // get our instance data which has out clip and param handles 386 MyInstanceData *myData = FetchInstanceData(instance); 387 388 // get our param values 389 double gain = 1.0; 390 int applyToAlpha = 0; 391 gParameterSuite->paramGetValueAtTime(myData->gainParam, time, &gain); 392 gParameterSuite->paramGetValueAtTime(myData->applyToAlphaParam, time, &applyToAlpha); 393 394.... 395 396---- 397 398We are using the `**paramGetValueAtTime**` suite function to get the value of our parameters for the 399given time we are rendering at. Nearly all actions passed to an instance will have a time to perform 400the instance at, you should use this when fetching values out of a param. 401 402The param get value functions use var-args to return values to plugins, similar to a C scanf function. 403 404And finally here is a snippet of the templated pixel pushing code where we do the actuall processing using 405our parameter values; 406 407[source, c++] 408.gain.cpp 409---- 410 // and do some processing 411 for(int y = renderWindow.y1; y < renderWindow.y2; y++) { 412 if(y % 20 == 0 && gImageEffectSuite->abort(instance)) break; 413 414 // get the row start for the output image 415 T *dstPix = pixelAddress<T>(renderWindow.x1, y, 416 dstPtr, 417 dstBounds, 418 dstRowBytes, 419 nComps); 420 421 for(int x = renderWindow.x1; x < renderWindow.x2; x++) { 422 423 // get the source pixel 424 T *srcPix = pixelAddress<T>(x, y, 425 srcPtr, 426 srcBounds, 427 srcRowBytes, 428 nComps); 429 430 if(srcPix) { 431 // we have one, iterate each component in the pixels 432 for(int i = 0; i < nComps; ++i) { 433 if(i != 3 || applyToAlpha) { 434 // multiply our source component by our gain value 435 double value = *srcPix * gain; 436 437 // if it has gone out of legal bounds, clamp it 438 if(MAX != 1) { // we let floating point pixels over and underflow 439 value = value < 0 ? 0 : (value > MAX ? MAX : value); 440 } 441 *dstPix = T(value); 442 } 443 else { 444 *dstPix = *srcPix; 445 } 446 // increment to next component 447 ++dstPix; ++srcPix; 448 } 449 } 450 else { 451 // we don't have a pixel in the source image, set output to zero 452 for(int i = 0; i < nComps; ++i) { 453 *dstPix = 0; 454 ++dstPix; 455 } 456 } 457 } 458 } 459---- 460Notice that we are checking to see if `MAX != 1`, which means our pixels are not floating point. If 461that is the case, we are clamping the pixel's value so we don't get integer overflow. 462 463== Summary 464This plugin has shown you the basics of working with OFX parameters, the main things it illustrated were... 465 466 - defining parameters in the define in context action, 467 - setting properties to control the behaviour of parameters, 468 - using the instance data pointer to cache away handles to instances of parameters and clips, 469 - fetching values of a parameter from parameter instance handles and using them to process pixels. 470